Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 21:53:33 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3387) 3387 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 6684 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 384/700 Matter 95/300 Energy 53/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Terrain Scanner Authchip [Weapon] System Restoration Module High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scan Processor Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Treads Armored Treads Armored Treads Armored Treads Improved Cooling System Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Authchip [Weapon] System Restoration Module High-powered Tractor Beam Shock Rifle Arc Projector Heavy Particle Cannon Enhanced Autogun Grenade Launcher Mini Grenade Launcher Maul [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Tesla Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . . 1 . Parts Attached 66 | 9 1 . 7 23 26 Power 9 | 2 . . 1 4 2 Engine 4 | 2 . . . . 2 Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 17 | 2 . . 3 5 7 Treads 17 | 2 . . 3 5 7 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 1 . 2 7 8 Device 7 | 1 . . . 3 3 Storage 5 | 1 1 . . 2 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 6 | . . . 2 2 2 Artifact . | . . . . . . Weapon 20 | 3 . . 1 7 9 Energy Gun 2 | . . . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 13 | 3 . . 1 4 5 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 2 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 29 | . . . 4 8 17 Power 4 | . . . . 3 1 Propulsion 9 | . . . 1 3 5 Utility 7 | . . . 1 1 5 Weapon 9 | . . . 2 1 6 Highest Loss Streak 12 | . . . 2 3 12 To Critical Strikes . | . . . . . . Average Backups 15 | 1 4 6 10 14 21 Power 1 | . 1 2 4 1 . Propulsion 4 | . . . 2 3 7 Utility 3 | . . 2 1 4 5 Weapon 5 | . 1 2 2 5 8 Tool/Special . | . . . . . . Unused Backups 19 | . . . 1 5 13 Power 4 | . . . 1 2 1 Propulsion 4 | . . . . . 4 Utility 6 | . . . . 1 5 Weapon 5 | . . . . 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 100 98 98 95 Engine 3 | . 14 14 5 . 1 Core 5 | . . . 6 8 4 Treads 31 | . 28 28 31 36 29 Device 12 | . 14 14 11 8 13 Storage 8 | . 14 14 11 9 6 Processor 4 | . . . . . 9 Protection 5 | . . . 11 9 3 Ballistic Gun 21 | . 28 28 22 24 18 Launcher 1 | . . . . . 2 Peak Build Rating 44 | 7 7 7 15 32 44 Average Rating 26 | 5 7 7 11 23 38 On Entrance 11 | . 7 7 7 14 32 Naked Turns 25 | . . . . . 25 Heaviest Build 109 | 15 30 30 33 104 109 Greatest Support 86 | 40 40 40 60 86 86 Greatest Overweight (x) 3 | 3 . . . 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 19 | 7 11 15 15 16 24 Most Carried 25 | 2 6 6 15 23 25 Average Carried 15 | 1 4 6 10 14 21 Final Capacity 25 | 8 15 15 15 25 5 Final Carried 23 | 2 6 6 15 23 5 Class Distribution -------------------- 35% | Mutant 22% | Skirmisher 15% | Scavenger-Tank 8% | Scavenger-Mutant 7% | Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2511 | 220 137 . 333 803 1018 Remotely . | . . . . . . Salvage Created 3518 | 27 176 . 695 1433 1187 Parts 217 | 4 14 . 37 84 78 Haulers Intercepted 6 | . . . 2 2 2 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 75 | . 4 . 12 25 34 Guns 55 | . 4 . 12 23 16 AOE 20 | . . . . 2 18 Classes Destroyed 18 | 1 1 . 7 3 6 Worker 4 | . . . . 2 2 Builder 6 | . . . 1 2 3 Tunneler 1 | 1 . . . . . Hauler 6 | . . . 2 2 2 Recycler 2 | . . . . 1 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 3 | . . . 1 1 1 Swarmer 12 | . . . . 3 9 Grunt 36 | . 4 . 7 13 12 Brawler 2 | . . . 1 . 1 Duelist 2 | . . . 1 . 1 Protector 1 | . . . . . 1 Sentry 13 | . . . 3 9 1 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 19 | 1 2 . 3 5 19 Combat Bots Only 16 | . 2 . 3 4 16 Max Kills in Single Turn 3 | 1 1 . 1 2 3 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 477 | . 23 . 57 128 269 Missed 121 | . 3 . 12 38 68 Hits 356 | . 20 . 45 90 201 Melee 10 | . . . 7 . 3 Projectile 346 | . 20 . 38 90 198 AOE 1 | . . . . . 1 Critical Strikes 17 | . . . 1 5 11 Damage Taken 5926 | . 241 . 694 1523 3468 Core 605 | . 65 . 108 116 316 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 74 73 78 . Volleys Fired 242 | 1 12 1 64 92 72 Largest 3 | 2 2 2 2 3 3 Hottest 78 | 40 40 40 40 71 78 Shots Fired 582 | 2 24 2 126 262 166 Gun 558 | 2 24 2 126 259 145 Cannon . | . . . . . . Launcher 24 | . . . . 3 21 Special . | . . . . . . Kinetic 558 | 2 24 2 126 259 145 Thermal . | . . . . . . Explosive 24 | . . . . 3 21 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 2 6 3 10 14 12 Robot Miss Streak 5 | . 2 . 3 5 3 Penetration Max . | . . . . . . Secondary Targets 7 | . 1 . 2 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 395 | 2 12 2 88 175 116 Core Hits 247 | 1 8 1 35 82 120 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 3 1 Critical Strikes 6 | . . . . 4 2 Destroy 6 | . . . . 4 2 Melee Attacks 18 | . . . . 3 15 Impact 18 | . . . . 3 15 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7763 | 23 158 27 985 2264 4306 Guns 5145 | 23 155 27 965 1992 1983 Cannons . | . . . . . . Explosions 2465 | . . . . 258 2207 Melee 90 | . . . . . 90 Ramming 63 | . 3 . 20 14 26 Kinetic 5145 | 23 155 27 965 1992 1983 Thermal . | . . . . . . Explosive 2465 | . . . . 258 2207 Electromagnetic . | . . . . . . Impact 90 | . . . . . 90 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 3 1 . 3 Average Corruption 1 | . 2 3 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 6 2 2 . 15 Message Errors 4 | . 2 . 1 . 1 Matter Fused 3 | . . 1 . . 2 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . 1 1 . . 2 Data Loss (major) 2 | . 1 . 1 . . Misfires 1 | . 1 . . . . Alerts 1 | . . . . . 1 Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 68 | . . . . . 68 Projectiles . | . . . . . . Explosions 8 | . . . . . 8 Melee 60 | . . . . . 60 Knockbacks 3 | . . . . . 3 Impact 3 | . . . . . 3 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 144 | . . . . . 144 Shots 5 | . . . . . 5 Rammed 9 | . 1 . 2 3 3 Targets Rammed 9 | . 1 . 2 3 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 370 | . 2 . 29 370 301 Average Temperature 74 | . 2 . 5 87 86 Received Heat Transfer 1635 | . 135 . 234 612 654 Effects 2 | . . . . 1 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . . . . 2 2 Low Security (%) 85 | 100 100 100 100 52 93 Level 1 12 | . . . . 46 1 Level 2 2 | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 432 | 5 50 . 100 405 432 Initial 156 | . . . . . 156 Average 102 | . 14 . 33 193 106 Influence Increases 2372 | 5 120 . 367 827 1053 Destroy 0b10 Robot/C 1480 | . 80 . 240 500 660 Destroy 0b10 Robot/NC 125 | 5 . . 25 40 55 Destroy Leader 368 | . 20 . 66 146 136 Successful Hack 83 | . 5 . 34 18 26 Disable Machine 45 | . . . . 15 30 Destroy Structure 91 | . . . 2 33 56 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 165 | . 15 . . 75 75 Influence Decreases 1943 | 5 120 . 367 482 969 Entered New Map 189 | . . . . . 189 Time Decay 1474 | 5 120 . 337 402 610 Lost Part 280 | . . . 30 80 170 Squads Dispatched 18 | . 3 . 1 6 8 Investigation 3 | . 2 . . 1 . Extermination 3 | . . . . . 3 Reinforcement 9 | . 1 . 1 2 5 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 10 | . 1 . 1 6 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 11 . 19 42 51 Peak Tracking Total 13 | . 4 . 4 7 13 Tactical Retreats 9 | . 1 . . 4 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 1 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 19 | . 4 . 5 4 6 Terminals 13 | . 3 . 5 3 2 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 60 | . 13 . 20 12 15 Successful 31 | . 3 . 17 6 5 Failed 29 | . 10 . 3 6 10 Catastrophic 4 | . . . 1 . 3 Database Lockouts . | . . . . . . Manual 30 | . 5 . 14 6 5 Terminals 45 | . 11 . 20 10 4 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units 7 | . 2 . . . 5 Scanalyzers 4 | . . . . 2 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 13 | . 1 . 9 3 . Robot Analysis 1 | . . . . 1 . Prototype ID Bank 7 | . 1 . 5 1 . Branch Access Points 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer 3 | . . . . 2 1 Insert Component 2 | . . . . 1 1 Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 12 | . 1 . 8 1 2 Terminals 10 | . 1 . 8 1 . Track 1 | . . . 1 . . Botnet 1 | . . . 1 . . Operators 1 | . . . 1 . . Skim 7 | . 1 . 5 1 . Fabricators 1 | . . . . . 1 Haulers 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Mask 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 3 . 5 3 5 Full Trace Events 4 | . 3 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 2 . . . 9 Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 3784 | 21 403 40 876 755 1689 Sensors 1622 | . . . . . 1622 Terrain 873 | . . . . . 873 Seismic 2095 | 21 403 40 876 755 . Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4644 | 98 403 40 876 1120 2107 Spaces Moved 1920 | 53 219 24 406 451 767 Core 54 | 8 . . . . 46 Treads 1866 | 45 219 24 406 451 721 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 148 50 Average Speed 184 | 155 160 160 160 161 220 Slowest Speed 250 | 200 160 160 160 228 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 43 13 44 42 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 24 | . . . . 13 11 Terrain Destroyed 90 | . . . . 30 60 Melee 13 | . . . . 2 11 Projectile . | . . . . . . AOE 77 | . . . . 28 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2574 | 62 247 24 514 682 1045 Wait 194 | . 12 . 14 57 111 Move 1915 | 52 218 23 405 450 767 Hop . | . . . . . . Pick Up 60 | . 3 . 17 25 15 Fast Attach 17 | 7 . . 1 4 5 Attach 29 | . . . 5 11 13 Detach 3 | . . . . 3 . Swap 51 | 2 1 . 2 16 30 Drop 36 | . . . 4 18 14 Fire 242 | 1 12 1 64 92 72 Melee 18 | . . . . 3 15 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 6 | . 1 . 2 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Entered Mines 533 | -10/Mines | Discovered new exit (range 6) 542 | -10/Mines | Entered Materials 542 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Discovered new exit (range 12) 1117 | -9/Materials | Learned location of 1 exit from Recycling 1193 | -9/Materials | Identified exit to Materials 1261 | -9/Materials | Loaded intel: 15 interactive machine locations 1407 | -9/Materials | Learned Storage security intel 1418 | -9/Materials | Entered another Materials area 1418 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1819 | -8/Materials | Lost 3 parts (2p1n) 2092 | -8/Materials | Garrison activated, responded to threat 2336 | -8/Materials | Build established: Scavenger-Tank 2458 | -8/Materials | Discovered new exit (range 15) 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Utility x2 2845 | -7/Factory | Build established: Skirmisher 4135 | -7/Factory | Discovered new exit (range 9) 4279 | -7/Factory | Cargo convoy interrupted 4452 | -7/Factory | Build established: Scavenger-Skirmisher 4576 | -7/Factory | Destroyed 16 combat bots 4576 | -7/Factory | Lost 12 parts (1p4n3u4w) 4611 | -7/Factory | Released all parts (7) 4645 | -7/Factory | Self-destructed Last Messages --------------- dispatching Specialist reinforcements to area. 04620_ Acquired 38 matter. 04621_ U-05 Engineer builds a Wall. 04621_ K-01 Serf collects debris. 04624_ U-05 Engineer lays Concrete. 04625_ U-05 Engineer builds a Wall. 04627_ Acquired 15 matter. 04631_ Acquired 3 matter. 04635_ Slammed into K-01 Serf. 04635_ K-01 Serf knocked back. 04636_ System corrupted: Heat flow error (+227). 04636_ Acquired Prototype Energy Gun. 04636_ Identified Hvy. Tesla Rifle. 04639_ Acquired Prototype Energy Gun. 04639_ Identified Imp. Heavy Laser. 04642_ Acquired Prototype Energy Cannon. 04642_ Identified Cld. Plasma Cannon. 04644_ Dropped Hvy. Tesla Rifle. 04644_ Dropped Imp. Heavy Laser. 04645_ Dropped Cld. Plasma Cannon. 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActuatorPhysicsShovel Manual? 0 Play Time 00:34:32 Cumulative 100.8 hours Start 2025.08.17 @ 21:08:34 End 2025.08.17 @ 21:53:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 69 Gallery% 56 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SwanstonBold Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 382a71f2-4381-4474-a3cb-177b980cccd6