Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 15:13:00

Player: Smie

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (65)      325
Value Destroyed (1590)     1590
Prototype IDs (33)         660
Alien Tech Used (13)       2600
Bonus (19745)              19745
              TOTAL SCORE: 34620

 Bonus
-------
Triggered Max Security     3000
High Alert Combat Kills    347
Follower Combat Kills      40
Met Data Miner             300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       1000
Met Sigix                  2000
Integrated Exoskeleton     5000
Win                        3000
Win Speed                  1314
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             1743/1850
Matter                     415/425
Energy                     889/895
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (1) --------
           Fusion Reactor
>          --- PROPULSION (5) ---
           Sigix Exoskeleton
>          --- UTILITY (3) ------
     Small Storage Unit
  Advanced Energy Well
  Improved Hacking Suite
>          --- WEAPON (4) -------
           Sigix Sheargun
           Sigix Sheargun
           Sigix Broadsword
>          --- INVENTORY (10) ---
     Micro Fission Core
           Transdimensional Reconstructor
           Transdimensional Reconstructor
           Transdimensional Reconstructor
           Subatomic Replicator
  Improved Remote Datajack
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Fusion Reactor
>          --- PROPULSION -------
           Sigix Exoskeleton
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Energy Well
  Improved Hacking Suite
>          --- WEAPON -----------
           Sigix Sheargun
           Sigix Sheargun
           Sigix Broadsword
>          --- INVENTORY --------
     Micro Fission Core
           Transdimensional Reconstructor
           Transdimensional Reconstructor
           Transdimensional Reconstructor
           Subatomic Replicator
  Improved Remote Datajack
           Great Maul
[Rating: 231]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion I
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
  Artifact                 Phase Armor
Weapon                     Assault Rifle
  Energy Gun               Sigix Sheargun
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
  Utility                  8    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             119  | 6   20  .   .   .   21  9   .   .   1   3   7   6   2   .   9   8   .   2   4   1   2   9   4   3   1   1   
  Power                    19   | 1   3   .   .   .   2   2   .   .   .   .   3   .   2   .   1   1   .   .   1   .   .   2   .   1   .   .   
    Engine                 9    | 1   3   .   .   .   2   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   .   
  Propulsion               32   | 2   8   .   .   .   8   3   .   .   .   1   .   2   .   .   1   2   .   .   .   .   .   5   .   .   .   .   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 24   | .   2   .   .   .   8   3   .   .   .   1   .   2   .   .   1   2   .   .   .   .   .   5   .   .   .   .   
  Utility                  44   | 1   5   .   .   .   7   3   .   .   1   .   4   2   .   .   4   3   .   2   3   1   2   .   3   2   .   1   
    Device                 19   | .   5   .   .   .   2   1   .   .   .   .   2   .   .   .   2   2   .   1   .   1   1   .   2   .   .   .   
    Storage                5    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
    Processor              4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               9    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   2   .   .   .   2   .   1   .   .   .   .   1   
    Protection             6    | .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   24   | 2   4   .   .   .   4   1   .   .   .   2   .   2   .   .   3   2   .   .   .   .   .   2   1   .   1   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  19   | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   3   2   6   .   .   
Parts Lost                 29   | .   4   .   .   .   4   .   .   1   .   .   1   1   1   .   4   .   .   6   .   .   .   5   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   2   .   .   .   2   .   .   1   .   .   1   1   1   .   1   .   .   .   .   .   .   4   .   1   .   .   
  Utility                  11   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   1   .   1   .   .   
  Weapon                   3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   .   .   2   .   .   1   .   .   1   1   1   .   4   .   .   5   .   .   .   4   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   92  71  71  71  87  91  89  82  78  87  87  82  80  80  85  87  94  79  72  85  83  74  72  65  63  57  
  Engine                   3    | .   11  .   .   .   9   5   .   .   .   .   .   .   2   6   4   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   1   7   7   7   7   7   6   3   .   5   8   11  8   5   5   5   1   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   6   4   6   9   7   
  Treads                   1    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   21   | .   5   28  28  28  36  38  38  36  30  34  32  31  26  26  29  25  27  27  27  27  25  23  22  13  .   .   
  Device                   9    | .   14  14  14  14  10  6   7   7   7   7   13  6   6   6   8   16  16  9   .   2   10  9   12  6   .   .   
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   5   5   5   9   11  10  9   9   12  18  15  
  Processor                7    | .   .   .   .   .   9   14  15  15  15  15  13  13  13  13  10  11  11  11  11  11  10  9   9   5   .   .   
  Hackware                 5    | .   .   .   .   .   .   6   5   .   2   7   6   7   13  13  12  11  11  5   7   11  13  11  9   5   .   3   
  Energy Gun               3    | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   18  15  
  Ballistic Gun            3    | .   14  14  14  14  7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   5   5   5   5   5   4   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   7   7   7   4   6   5   6   6   3   .   .   .   .   .   .   .   3   2   9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 14  15  8   8   8   16  17  17  17  17  18  24  24  20  20  25  26  26  27  32  33  31  40  35  35  44  44  
  Greatest Support         60   | 26  26  8   8   8   16  24  24  24  20  24  33  25  25  21  25  33  33  33  33  33  33  55  55  60  60  60  
  Greatest Overweight (x)  4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   10  10  
  Most Carried             9    | 6   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   9   7   7   
  Average Carried          7    | 4   7   7   8   8   6   7   8   8   8   7   7   7   8   8   7   7   8   8   7   7   7   6   7   8   7   7   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   10  10  10  
  Final Carried            9    | 6   8   8   8   8   8   8   8   8   8   7   8   8   8   8   8   8   8   8   8   7   7   6   8   9   7   7   

 Class Distribution 
--------------------
 28% | Hacker-Sprinter
 24% | Mutant
 24% | Sprinter
 10% | Alien-Sigix
  8% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
        Sprinter | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -7/Lower Caves
        Sprinter | -7/Lower Caves
        Sprinter | -7/Zion
        Sprinter | -6/Proximity Caves
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Data Miner
 Hacker-Sprinter | -5/Proximity Caves
    Hacker-Scout | -5/Factory
    Hacker-Scout | -5/Upper Caves
        Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Zhirov
 Hacker-Sprinter | -4/Proximity Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -3/Research
 Hacker-Sprinter | -3/Quarantine
 Hacker-Sprinter | -3/Section 7
     Alien-Sigix | -2/Research
     Alien-Sigix | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Matter Collected           1875 | 260 361 25  .   15  12  131 39  .   .   56  129 139 .   .   134 96  .   25  .   .   .   152 .   266 25  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2559 | 80  704 .   .   .   40  121 .   .   .   56  129 42  .   .   133 150 .   21  .   .   39  238 .   250 484 72  
  Parts                    124  | .   35  .   .   .   8   6   .   .   .   5   7   4   .   .   6   1   .   .   .   .   1   6   .   16  19  10  
Haulers Intercepted        5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
Recyclers Shooed           5    | .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   .   .   .   .   .   3   .   3   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Combat Hostiles Destroyed  37   | .   10  .   .   .   8   .   .   .   .   4   .   3   .   .   4   .   .   1   .   .   .   2   .   2   3   .   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Guns                     13   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  AOE                      21   | .   .   .   .   .   8   .   .   .   .   4   .   3   .   .   4   .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          12   | 1   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   2   .   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Hauler                   5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Recycler                 8    | 1   3   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Swarmer                  23   | .   3   .   .   .   8   .   .   .   .   4   .   3   .   .   4   .   .   1   .   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    7    | .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | 1   5   .   .   .   4   3   .   .   .   4   1   3   .   .   4   1   .   1   .   .   1   2   .   1   5   2   
  Combat Bots Only         4    | .   3   .   .   .   4   .   .   .   .   4   .   3   .   .   4   .   .   1   .   .   .   2   .   1   1   .   
Max Kills in Single Turn   4    | 1   1   .   .   .   3   1   .   .   .   4   1   3   .   .   3   1   .   1   .   .   1   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   .   .   .   4   .   3   .   .   3   .   .   .   .   .   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Acc  
Damage Taken               6114 | .    702  .    .    10   564  41   .    20   .    .    43   134  84   .    326  .    .    700  .    .    95   680  .    1159 1241 315  
  Core                     1412 | .    97   .    .    10   68   6    .    .    .    .    17   43   46   .    14   .    .    176  .    .    .    183  .    256  389  107  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  121  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   569  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    121  .    .    .    .    .    .    .    160  277  11   
Core Remaining (%)         84   | 100  .    .    .    57   87   .    .    .    .    99   .    .    .    .    85   .    .    .    .    82   100  .    .    59   77   94   
Volleys Fired              114  | 3    68   .    .    .    5    4    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    .    11   14   4    
  Largest                  2    | 1    2    .    .    .    1    1    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    1    .    2    2    2    
  Hottest                  200  | 50   100  .    .    .    33   20   .    .    .    36   .    36   .    .    36   .    .    .    .    .    .    36   .    200  200  200  
Shots Fired                209  | 3    134  .    .    .    5    4    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    .    22   28   8    
  Gun                      199  | 3    134  .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   28   8    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    5    .    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79   | .    75   .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  62   | 3    59   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    5    .    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   28   8    
  Robot Hit Streak         9    | 3    8    .    .    .    2    5    .    .    .    6    .    7    .    .    8    .    .    .    .    .    .    9    .    4    7    3    
  Robot Miss Streak        5    | .    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           151  | 3    84   .    .    .    3    9    .    .    .    1    1    1    .    .    2    1    .    1    .    .    1    6    1    12   21   4    
  Core Hits                84   | 2    33   .    .    .    9    1    .    .    .    5    .    3    .    .    8    .    .    .    .    .    1    4    .    6    8    4    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         6    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              127  | .    .    .    .    .    .    14   .    1    .    5    1    6    14   .    4    7    .    11   .    3    9    8    9    7    12   16   
  Impact                   40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    11   .    3    9    8    1    .    .    .    
  Slashing                 87   | .    .    .    .    .    .    14   .    1    .    5    1    6    14   .    3    .    .    .    .    .    .    .    8    7    12   16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    1    4    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9435 | 37   1082 .    .    .    539  601  .    .    .    248  132  182  .    .    408  69   .    72   .    .    72   465  135  1163 3181 1049 
  Guns                     3147 | 37   1082 .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    918  948  107  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1452 | .    .    .    .    .    537  .    .    .    .    248  .    182  .    .    309  .    .    .    .    .    .    134  .    .    .    42   
  Melee                    4757 | .    .    .    .    .    .    546  .    .    .    .    132  .    .    .    99   69   .    71   .    .    72   331  135  229  2173 900  
  Ramming                  79   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    16   60   .    
  Kinetic                  740  | .    685  .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  476  | 37   397  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Explosive                1410 | .    .    .    .    .    537  .    .    .    .    248  .    182  .    .    309  .    .    .    .    .    .    134  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   543  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   .    71   .    .    72   331  .    .    .    .    
  Slashing                 6187 | .    .    .    .    .    .    546  .    .    .    .    132  .    .    .    99   .    .    .    .    .    .    .    135  1147 3121 1007 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    4    4    4    4    .    .    .    .    .    .    .    .    .    .    14   .    .    8    8    8    .    9    9    10   3    1    
  Average Corruption       6    | .    3    4    4    4    .    .    .    .    .    .    .    .    .    .    14   .    .    7    8    8    .    7    9    9    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    11   .    .    3    .    .    .    .    .    .    .    .    .    .    9    .    .    3    1    1    .    1    4    5    1    1    
    Message Errors         15   | .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    2    .    .    
    Matter Fused           9    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    1    .    .    .    1    1    .    1    
    Heat Flow Errors       4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    1    2    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1943 | .    .    .    .    .    36   253  .    .    .    .    102  .    .    .    12   39   .    55   .    .    .    108  65   40   593  640  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               48   | .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1895 | .    .    .    .    .    .    253  .    .    .    .    102  .    .    .    .    39   .    55   .    .    .    108  65   40   593  640  
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    14   .    .    .    .    
  Shots                    3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    .    
  Kicked                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | 30   195  .    .    240  360  17   4    8    .    4    29   3    3    .    151  62   158  211  .    .    19   174  229  58   4    16   
  Average Temperature      39   | 16   53   .    .    126  147  7    2    2    .    2    11   1    1    .    55   19   83   39   .    .    11   48   130  17   1    15   
  Received Heat Transfer   996  | .    345  .    .    6    171  18   .    9    .    .    .    30   12   .    .    .    .    18   .    .    36   9    .    189  108  45   
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    4    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1493 | 111  1332 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Acc  
Peak Influence             1874 | 5    208  10   .    .    535  370  .    .    .    .    75   .    .    .    .    17   .    .    .    .    68   140  197  1824 1874 1805 
  Initial                  1120 | .    3    10   .    .    .    238  .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    35   78   110  1100 1120 
  Average                  375  | 1    102  10   .    .    194  305  .    .    .    .    67   .    .    .    .    7    .    .    .    .    19   70   137  764  1611 1640 
Maximum Alert Level        5    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    
  Low Security (%)         67   | 100  94   100  .    100  68   .    .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  100  100  10   .    .    
  Level 1                  13   | .    5    .    .    .    10   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    
  Level 2                  2    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   9    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   77   90   
Squads Dispatched          59   | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    18   16   17   
  Investigation            2    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            9    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    .    2    
  Assault                  40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    12   13   14   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Distress Signals           9    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              242  | .   20  .   .   2   31  5   3   3   .   7   3   8   3   .   6   2   .   15  .   .   3   14  4   36  47  30  
  Peak Tracking Total      30   | .   5   .   .   2   14  3   3   3   .   4   4   5   2   .   5   3   .   12  .   .   3   11  3   20  30  25  
  Tactical Retreats        36   | .   2   .   .   .   4   1   1   .   .   1   1   2   2   .   .   .   .   2   .   .   .   1   .   7   5   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Traps Triggered            8    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Machines Disabled          14   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   5   2   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Machines Accessed          48   | .   9   .   1   1   4   2   2   1   .   .   2   .   1   4   .   3   .   1   4   .   2   .   6   4   1   .   
  Terminals                23   | .   6   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   6   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                130  | .   24  .   4   1   10  5   2   1   .   .   4   .   1   31  .   8   .   1   17  .   2   .   10  5   4   .   
  Successful               94   | .   12  .   4   1   2   4   2   1   .   .   1   .   1   31  .   6   .   1   17  .   1   .   4   5   1   .   
  Failed                   36   | .   12  .   .   .   8   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   6   .   3   .   
    Catastrophic           6    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Terminals                49   | .   17  .   .   .   7   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   10  5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             80   | .   8   .   4   1   2   .   2   1   .   .   1   .   1   31  .   .   .   1   17  .   1   .   4   5   1   .   
  Record                   23   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   5   .   .   .   2   .   .   .   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                10   | .   .   .   .   1   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              5    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Activate Exoskeleton     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   7   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   2   1   1   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          29   | .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         29   | .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Acc  
Total Allies               81   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    29   51   
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    8    
  Highest-Rated Group      113  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    102  113  
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   .    .    .    .    .    .    .    .    .    15   15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               149  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    41   95   
  Total Damage             2651 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    376  .    .    .    .    .    .    .    .    .    750  1525 
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    3    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   2   .   2   .   .   .   1   2   2   .   1   1   .   3   .   2   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -1  
-------------              Run   | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Sec Res Acc 
Turns Passed               4750  | 71  840 62  52  164 236 185 112 79  189 95  74  167 186 20  501 263 65  161 58  52  107 136 149 321 203 202 
Spaces Moved               10435 | 55  745 144 140 412 484 434 444 296 693 260 185 464 452 77  727 474 265 498 134 172 294 424 435 915 402 410 
  Core                     4     | 3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     1028  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   216 402 410 
  Wheels                   369   | 52  317 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    51    | .   51  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   8983  | .   376 144 140 412 484 434 444 296 693 260 185 464 452 77  727 474 265 498 134 172 294 424 435 699 .   .   
  Fastest Speed            21    | 50  37  37  37  37  29  24  24  24  27  24  24  23  23  26  23  24  24  24  24  24  24  21  22  22  30  30  
  Average Speed            29    | 87  64  37  37  37  30  25  24  24  27  25  24  24  25  26  25  24  24  24  24  24  24  22  25  26  30  30  
  Slowest Speed            250   | 90  250 37  37  37  31  26  24  27  27  27  27  27  26  26  26  26  24  24  24  24  24  29  26  30  30  30  
  Overloaded Moves         482   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   144 73  265 .   .   
  Propulsion Burnouts      .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            58    | .   2   1   .   4   16  1   .   .   .   1   .   1   .   .   1   .   .   5   .   .   2   3   7   14  .   .   
  Cave-ins Triggered       3     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Teleports                2     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Exploration Rate (%)       48    | 5   98  36  53  95  65  13  71  58  81  52  5   67  57  69  58  19  56  67  60  40  11  17  54  57  22  17  
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     12    | .   .   1   1   1   .   .   .   1   1   .   .   .   .   1   .   .   1   1   3   1   .   .   .   .   .   .   
  Known Exits Taken        20    | .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      6     | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scrap Searched             20    | .   .   1   .   2   .   .   2   1   2   .   .   4   1   .   3   .   1   3   .   .   .   .   .   .   .   .   
Spaces Dug                 104   | .   .   .   .   .   .   2   .   1   .   5   .   6   14  .   12  6   .   8   .   3   8   3   1   2   12  21  
Terrain Destroyed          242   | .   .   .   .   .   40  2   .   1   .   18  .   18  14  .   24  6   .   8   .   3   8   7   1   16  35  41  
  Melee                    76    | .   .   .   .   .   .   2   .   1   .   5   .   6   14  .   3   6   .   8   .   3   8   3   1   2   1   13  
  Projectile               60    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  34  12  
  AOE                      106   | .   .   .   .   .   40  .   .   .   .   13  .   12  .   .   21  .   .   .   .   .   .   4   .   .   .   16  
Terrain Rammed             .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .     | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  Sec  Res  Acc  
Total                      11558 | 72   974  152  139  418  549  476  449  298  693  277  211  502  493  76   1031 609  265  511  157  175  310  443  448  944  437  449  
  Wait                     696   | 1    110  6    .    11   40   3    5    2    .    5    8    24   25   .    285  111  1    3    18   .    5    1    2    5    6    19   
  Move                     10306 | 54   740  141  139  403  456  431  443  295  692  257  184  461  451  76   724  473  264  490  133  171  289  418  423  888  401  409  
  Hop                      46    | .    2    1    .    4    12   1    .    .    .    1    .    1    .    .    1    .    .    3    .    .    2    2    4    12   .    .    
  Pick Up                  54    | 8    12   2    .    .    9    6    .    .    .    1    5    .    .    .    .    3    .    .    1    .    1    1    2    3    .    .    
  Fast Attach              62    | 4    3    .    .    .    4    4    .    .    1    2    2    4    2    .    9    5    .    2    4    .    1    4    3    7    .    1    
  Attach                   37    | 2    6    .    .    .    8    3    .    .    .    1    2    1    .    .    1    2    .    .    1    1    1    3    1    3    1    .    
  Detach                   16    | .    5    .    .    .    .    .    1    .    .    1    .    1    .    .    2    .    .    .    .    .    1    3    2    .    .    .    
  Swap                     30    | .    11   .    .    .    9    2    .    .    .    .    3    1    .    .    .    1    .    1    .    .    .    2    .    .    .    .    
  Drop                     59    | .    17   2    .    .    6    8    .    .    .    3    6    2    1    .    3    7    .    1    .    .    1    .    2    .    .    .    
  Fire                     114   | 3    68   .    .    .    5    4    .    .    .    1    .    1    .    .    2    .    .    .    .    .    .    1    .    11   14   4    
  Melee                    127   | .    .    .    .    .    .    14   .    1    .    5    1    6    14   .    4    7    .    11   .    3    9    8    9    7    12   16   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low / Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Quarantine
-3/Section 7
-2/Research
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location           | Event
   27 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  100 | -10/Materials      | Discovered new exit (range 16)
  301 | -10/Materials      | Build established: Mutant
  367 | -10/Materials      | Discovered new exit (range 8)
  776 | -10/Materials      | Discovered new exit (range 16)
  830 | -10/Materials      | Discovered new exit (range 11)
  851 | -10/Materials      | Discovered new exit (range 10)
  912 | -10/Materials      | Entered Mines
  915 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  929 | -10/Mines          | Discovered new exit (range 15)
  934 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  941 | -10/Mines          | Learned Materials terminal intel
  950 | -10/Mines          | Found a hidden stash of uninstalled traps
  950 | -10/Mines          | Learned location of Zion (-7)
  973 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  973 | -10/Mines          | Discovered new exit (range 6)
  974 | -10/Mines          | Entered Exiles
  983 | -10/Exiles         | Met 8R-AWN
  989 | -10/Exiles         | Met EX-HEX
 1003 | -10/Exiles         | Met EX-DEC
 1023 | -10/Exiles         | Discovered new exit (range 10)
 1026 | -10/Exiles         | Entered Mines
 1029 | -9/Mines           | Learned Materials emergency access door positions
 1053 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1054 | -9/Mines           | Learned location of Recycling (-9)
 1099 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1108 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1175 | -9/Mines           | Discovered new exit (range 8)
 1190 | -9/Mines           | Entered Materials
 1190 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 1192 | -8/Materials       | Loaded intel: 12 terminal locations
 1413 | -8/Materials       | Discovered new exit (range 16)
 1424 | -8/Materials       | Identified exit to Factory
 1426 | -8/Materials       | Entered Factory
 1426 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1536 | -7/Factory         | Discovered new exit (range 8)
 1537 | -7/Factory         | Identified exit to Lower Caves
 1608 | -7/Factory         | Build established: Sprinter
 1611 | -7/Factory         | Entered Lower Caves
 1614 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1719 | -7/Lower Caves     | Discovered new exit (range 11)
 1723 | -7/Lower Caves     | Identified exit to Lower Caves
 1723 | -7/Lower Caves     | Entered another Lower Caves area
 1728 | -7/Lower Caves     | Discovered new exit (range 6)
 1729 | -7/Lower Caves     | Identified exit to Factory
 1736 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1800 | -7/Lower Caves     | Discovered new exit (range 7)
 1801 | -7/Lower Caves     | Identified exit to Zion
 1802 | -7/Lower Caves     | Entered Zion
 1829 | -7/Zion            | Discovered new exit (range 16)
 1833 | -7/Zion            | Identified exit to Proximity Caves
 1875 | -7/Zion            | Learned location of Armory (-3)
 1885 | -7/Zion            | Received a hallucinogenic algorithm
 1923 | -7/Zion            | Identified exit to Deep Caves
 1991 | -7/Zion            | Entered Proximity Caves
 2015 | -6/Proximity Caves | Learned Factory stockpile data
 2036 | -6/Proximity Caves | Spotted B-75 Beast
 2086 | -6/Proximity Caves | Entered Factory
 2086 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 2087 | -6/Factory         | Identified exit to Extension
 2156 | -6/Factory         | Discovered new exit (range 15)
 2159 | -6/Factory         | Identified exit to Lower Caves
 2160 | -6/Factory         | Entered Lower Caves
 2243 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2300 | -6/Lower Caves     | Identified exit to Lower Caves
 2327 | -6/Lower Caves     | Entered another Lower Caves area
 2347 | -6/Lower Caves     | Spotted B-75 Beast
 2475 | -6/Lower Caves     | Learned Factory trap positions
 2512 | -6/Lower Caves     | Discovered new exit (range 5)
 2513 | -6/Lower Caves     | Identified exit to Data Miner
 2513 | -6/Lower Caves     | Entered Data Miner
 2513 | -6/Data Miner      | Discovered new exit (range 6)
 2518 | -6/Data Miner      | Met Data Miner
 2523 | -6/Data Miner      | Learned location of Section 7 (-3)
 2523 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2528 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2533 | -6/Data Miner      | Identified exit to Proximity Caves
 2533 | -6/Data Miner      | Entered Proximity Caves
 2567 | -5/Proximity Caves | Escorted by Enhanced Grunt
 2597 | -5/Proximity Caves | Build established: Hacker-Sprinter
 2660 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 2796 | -5/Proximity Caves | Learned 8 Factory zone layouts
 2798 | -5/Proximity Caves | Learned Factory stockpile data
 2819 | -5/Proximity Caves | Identified exit to Factory
 2832 | -5/Proximity Caves | Crushed by falling debris
 2832 | -5/Proximity Caves | System corruption reached 10%
 2863 | -5/Proximity Caves | Lost 4 parts (1n2u1w)
 3026 | -5/Proximity Caves | Found Alien Artifact
 3026 | -5/Proximity Caves | Identified Core Expander
 3026 | -5/Proximity Caves | Installed Core Expander, added new Propulsion slot
 3034 | -5/Proximity Caves | Entered Factory
 3034 | -5/Factory         | Evolved 2 slots: Utility x2
 3035 | -5/Factory         | Identified exit to Upper Caves
 3036 | -5/Factory         | Loaded intel: 103 trap records
 3128 | -5/Factory         | Repaired Great Maul
 3282 | -5/Factory         | Repaired Imp. Cesium-ion Thruster
 3297 | -5/Factory         | Entered Upper Caves
 3307 | -5/Upper Caves     | Learned location of Warlord (-4)
 3313 | -5/Upper Caves     | Learned location of 1 exit from Factory
 3341 | -5/Upper Caves     | Build established: Hacker-Scout
 3360 | -5/Upper Caves     | Discovered new exit (range 9)
 3362 | -5/Upper Caves     | Identified exit to Upper Caves
 3362 | -5/Upper Caves     | Entered another Upper Caves area
 3382 | -5/Upper Caves     | Discovered new exit (range 7)
 3384 | -5/Upper Caves     | Identified exit to Factory
 3390 | -5/Upper Caves     | Found Alien Artifact
 3390 | -5/Upper Caves     | Identified Dimensional Node Initializer
 3390 | -5/Upper Caves     | Initialized slip node
 3440 | -5/Upper Caves     | Crushed by falling debris
 3445 | -5/Upper Caves     | Crushed by falling debris
 3446 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 3461 | -5/Upper Caves     | Spotted B-75 Beast
 3476 | -5/Upper Caves     | Lost 5 parts (1p4u)
 3509 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 3522 | -5/Upper Caves     | Discovered new exit (range 5)
 3523 | -5/Upper Caves     | Identified exit to Zhirov
 3523 | -5/Upper Caves     | Entered Zhirov
 3523 | -5/Zhirov          | Discovered new exit (range 4)
 3528 | -5/Zhirov          | Met Zhirov
 3533 | -5/Zhirov          | Learned location of Quarantine (-3)
 3533 | -5/Zhirov          | Learned location of Testing (-2)
 3533 | -5/Zhirov          | Learned location of Command (-1)
 3535 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 3538 | -5/Zhirov          | Found Alien Artifact
 3538 | -5/Zhirov          | Identified Integrated Reactor
 3538 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 3544 | -5/Zhirov          | Found Alien Artifact
 3581 | -5/Zhirov          | Identified exit to Proximity Caves
 3581 | -5/Zhirov          | Entered Proximity Caves
 3603 | -4/Proximity Caves | Spotted B-86 Titan
 3632 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 3633 | -4/Proximity Caves | Entered Factory
 3633 | -4/Factory         | Evolved 2 slots: Utility x2
 3634 | -4/Factory         | Identified exit to Research
 3704 | -4/Factory         | Discovered new exit (range 7)
 3704 | -4/Factory         | Identified exit to Upper Caves
 3737 | -4/Factory         | Discovered exit to Research (range 15)
 3740 | -4/Factory         | Entered Research
 3740 | -3/Research        | Evolved 2 slots: Propulsion x2
 3752 | -3/Research        | Discovered new exit (range 18)
 3756 | -3/Research        | Identified exit to Armory
 3850 | -3/Research        | Lost 4 parts (3n1u)
 3855 | -3/Research        | Build established: Hacker-Sprinter
 3873 | -3/Research        | Discovered new exit (range 9)
 3875 | -3/Research        | Identified exit to Quarantine
 3876 | -3/Research        | Entered Quarantine
 3889 | -3/Quarantine      | Found Alien Slashing Weapon
 3889 | -3/Quarantine      | Identified Sigix Broadsword
 3919 | -3/Quarantine      | Found Alien Artifact
 3919 | -3/Quarantine      | Identified Phase Armor
 3926 | -3/Quarantine      | Met incapacitated Sigix Warrior
 3926 | -3/Quarantine      | Lockdown squad dispatched
 3958 | -3/Quarantine      | Found Alien Artifact
 3961 | -3/Quarantine      | Spotted Alpha 7
 3987 | -3/Quarantine      | Found Alien Artifact
 4009 | -3/Quarantine      | Spotted Fortress
 4024 | -3/Quarantine      | Discovered new exit (range 5)
 4025 | -3/Quarantine      | Identified exit to Section 7
 4025 | -3/Quarantine      | Entered Section 7
 4059 | -3/Section 7       | Discovered new exit (range 11)
 4062 | -3/Section 7       | Identified exit to Research
 4066 | -3/Section 7       | Scanned by Researcher
 4096 | -3/Section 7       | Spotted Alpha 7
 4096 | -3/Section 7       | Spotted Alpha 7
 4099 | -3/Section 7       | System corruption reached 10%
 4100 | -3/Section 7       | Spotted B-99 Colossus
 4128 | -3/Section 7       | Found Alien Artifact
 4128 | -3/Section 7       | Identified LRC Matter Compressor
 4128 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 4131 | -3/Section 7       | Found Alien Artifact
 4131 | -3/Section 7       | Identified LRC Armor
 4131 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 4132 | -3/Section 7       | Found Alien Artifact
 4132 | -3/Section 7       | Identified LRC Storage
 4132 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 4163 | -3/Section 7       | Identified Subatomic Replicator
 4165 | -3/Section 7       | Spotted Executioner
 4175 | -3/Section 7       | Spotted Striker
 4175 | -3/Section 7       | Spotted Striker
 4190 | -3/Section 7       | Found Alien Artifact
 4190 | -3/Section 7       | Identified Transdimensional Reconstructor (x3)
 4190 | -3/Section 7       | Warped through subspace
 4207 | -3/Section 7       | Found Alien Artifact
 4207 | -3/Section 7       | Identified Core Reset Matrix
 4207 | -3/Section 7       | Used Core Reset Matrix
 4211 | -3/Section 7       | Sensed 14 artifacts in vicinity
 4212 | -3/Section 7       | Intercept squad dispatched
 4229 | -3/Section 7       | Spotted Tracker
 4239 | -3/Section 7       | Integrated with Sigix Exoskeleton
 4246 | -3/Section 7       | Destroyed Tracker
 4260 | -3/Section 7       | Warped through subspace
 4274 | -3/Section 7       | Found Transdimensional Reconstructor
 4275 | -3/Section 7       | Found Transdimensional Reconstructor
 4283 | -3/Section 7       | Spotted Executioner
 4283 | -3/Section 7       | Spotted Executioner
 4332 | -3/Section 7       | Discovered exit to Research (range 17)
 4345 | -3/Section 7       | Intercept squad dispatched
 4346 | -3/Section 7       | Entered Research
 4346 | -2/Research        | Evolved 2 slots: Weapon x2
 4351 | -2/Research        | Emitted hypermatrix ping
 4356 | -2/Research        | Assembled emerged from beneath the floor
 4439 | -2/Research        | Assembled emerged from beneath the floor
 4448 | -2/Research        | Spotted Striker
 4479 | -2/Research        | Spotted B-90 Cyclops
 4499 | -2/Research        | Intercept squad dispatched
 4505 | -2/Research        | Spotted Tracker
 4505 | -2/Research        | Spotted Tracker
 4509 | -2/Research        | Sigix Exoskeleton integrity reduced to 80%
 4511 | -2/Research        | Assembled emerged from beneath the floor
 4526 | -2/Research        | Discovered new exit (range 18)
 4527 | -2/Research        | Spotted Combat Programmer
 4529 | -2/Research        | Spotted Combat Programmer
 4538 | -2/Research        | Build established: Alien-Sigix
 4549 | -2/Research        | Assembled emerged from beneath the floor
 4549 | -2/Research        | Entered Access
 4549 | -1/Access          | Accompanied by 6 allies
 4549 | -1/Access          | Evolved 2 slots: Propulsion x2
 4554 | -1/Access          | Emitted hypermatrix ping
 4559 | -1/Access          | Assembled emerged from beneath the floor
 4578 | -1/Access          | Assembled emerged from beneath the floor
 4637 | -1/Access          | Assembled emerged from beneath the floor
 4644 | -1/Access          | Assembled emerged from beneath the floor
 4652 | -1/Access          | Garrison activated, responded to threat
 4667 | -1/Access          | Assembled emerged from beneath the floor
 4704 | -1/Access          | Assembled emerged from beneath the floor
 4704 | -1/Access          | Spotted Striker
 4719 | -1/Access          | Energy Cycler disabled
 4743 | -1/Access          | Discovered new exit (range 16)
 4745 | -1/Access          | Assembled emerged from beneath the floor
 4751 | ***                | Heading to fleet!

 Last Messages 
---------------
04738_ U-05 Engineer builds a Door.
04739_ Quantum Shear penetrates C-30 ARC.
04739_ Destroyed Unknown Wheel.
04739_ Quantum Shear penetrates Wall.
04739_ C-30 ARC bursts open, deploying its payload.
04739_ G-73 Enforcer unfolds itself.
04739_ B-74 Champion unfolds itself.
04739_ G-73 Enforcer unfolds itself. <x2>
04739_ E-15 Imp unfolds itself.
04740_ ALERT: Construction progress impeded, dispatching
  reinforcements to local area.
04742_ E-15 Imp destroyed.
04743_ EXIT=FOUND
04745_ Assembled emerge from beneath the floor.
[Achievement: Beloved]
04746_ Quantum Shear penetrates Wall. <x2>
04749_ The Access Shell folds into the floor.
[Achievement: Home At Last?]
[Achievement: Winner's Signature]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
|      #        ###########    ######### ########### |
| "    #        ###########    ##########    ]    ## |
| ""   #  """"  ###########    ##########         #  |
| ""   #  ""R"  +                       +     =!= #  |
| "    #  "" "  ##############+##########   ] =!= #  |
|    ! +        ##########         ######     =!     |
|      #        ##########         ######         #  |
| ######        ##########        !######         #  |
| ######        ##########   ]     ######     !   #  |
| ##########/###############################+######  |
| ########    ############################    ##  #  |
| ########                                    ##  ## |
| ########                             k             |
| ########    #########        ""#########           |
| #########" ##########        ""##########          |
|          %"##########        ""###      #   ""     |
|    *    #  ##########         T###  *   #   """    |
|         /g #      ###        ""###      +    T"    |
|    "    #g #      ###        ""###      #   """    |
|   """   #g%# a    ###        ""###      #   ""     |
|    """  # b# a [   ;a           ##      #          |
|     "   # a#        #          ###      #          |
|         # a#  ""  ###          ###      #          |
|       ! # a#a ""  ###          ###      #???       |
| #########  /  ""  ###          ###      #????????  |
| #########  #   S  ###    X"    ###      #????????? |
|            #  ""  ###    ""    ###      #????????? |
|            +  ""  ###          ###      #????????? |
| #########  #  "" *###          ###      ?????????? |
| #########  #      ###          #########?????????? |
| #########  # =  = ###""""""""""#########?????????? |
| !  ######  ##########""""""""""########??????????? |
|    ######  ##########""""""""""#######???Y???????? |
|    ######  ##########""""""""""#######???????????? |
|    +       ##########          ######????????????? |
|    ######+########### BB    BB #####?????????????? |
|    #        !######## BB    BB ####??????????????? |
|    #         ########          ##????????????????? |
| """#  ! ]]!  ########          #?????????????????? |
| ??"#    ]!   ########        ????????????????????? |
| ???#    ]!   #######??? ?????????????????????????? |
| ??????       ####????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           117
Energy Generation          72
Energy Capacity            895
Matter Stores              425
Matter Capacity            425
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Utility Shielding          66
Evasion (%)                77
Recoil Reduction           1
Salvage Targeting          1
Offensive Hacking          26
Defensive Hacking          14

 Item Schematics 
-----------------
   Imp. Matter Compressor | -3/Section 7 | Archive
 Exp. EM Disruption Field | -3/Section 7 | Archive
  Cld. Antimatter Reactor | -3/Section 7 | Archive
         Com. Mass Driver | -3/Section 7 | Archive
    Com. Particle Reactor | -3/Section 7 | Archive

 Robot Schematics 
------------------
 A-15 Conveyor | -3/Section 7 | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Dimensional Node Initializer
Integrated Reactor
Sigix Broadsword
Phase Armor
LRC Matter Compressor
LRC Armor
LRC Storage
Subatomic Replicator
Transdimensional Reconstructor
Core Reset Matrix
Sigix Exoskeleton
Sigix Sheargun

 Achievements 
--------------
Beloved
False Reunion
Home At Last?
Overachiever
Turtlemind
Winner's Signature

 Challenges 
------------
None

 Game 
------
Seed              FieldChargeFemtoactuators
  Manual?         0
Play Time         02:56:07
  Cumulative      139.8 hours
  Start           2022.08.24 @ 08:56:43
  End             2022.08.25 @ 15:13:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           70
  Adventurer      16
  Explorer        3
Win Type          2
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             54
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 651abb4d-94a5-40a1-a61a-c5d86c303393