Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 21:34:42 Player: Dull Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (222) 1110 Value Destroyed (10078) 10078 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (7561) 7561 TOTAL SCORE: 25989 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3820 Follower Combat Kills 2651 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Met R17 at Cetus 500 Scanned by Researcher 500 Friendly Fire -1510 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (86) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Reinforced Fission Core Light Antimatter Reactor Micro Antimatter Reactor Improved Particle Charger Peak State ------------ > --- POWER ------------ Reinforced Fission Core Hybrid Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Wardrone Bay > --- WEAPON ----------- Plasma Storm > --- INVENTORY -------- Micro Antimatter Reactor Biometal Medium Treads Vortex Cannon Enhanced Force Lance [Rating: 204] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware Experimental Hacking Suite Protection Makeshift Weapon Shielding Weapon Improved Assault Rifle Energy Gun Plasma Storm Energy Cannon Vortex Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Enhanced Flamer Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . . . 6 . . 2 . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . . Utility 8 | . . 1 . . . 3 . . 1 . . 2 . . . . 1 Weapon 3 | . . . . . . 2 . . . . . . . . . . 1 Parts Attached 248 | 2 6 2 . 11 3 27 23 14 15 9 . 28 14 14 25 13 42 Power 38 | . 1 . . 1 . 4 3 5 1 2 . 6 1 2 4 . 8 Engine 14 | . 1 . . 1 . 2 3 1 1 2 . 2 1 . . . . Core 9 | . . . . . . 1 . . . . . 4 . . 3 . 1 Reactor 15 | . . . . . . 1 . 4 . . . . . 2 1 . 7 Propulsion 52 | 2 . . . . 2 4 13 6 1 1 . 5 1 6 4 1 6 Treads 37 | 2 . . . . 2 4 3 6 1 1 . 5 1 3 4 . 5 Leg 12 | . . . . . . . 10 . . . . . . . . 1 1 Wheel 2 | . . . . . . . . . . . . . . 2 . . . Hover 1 | . . . . . . . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 93 | . 3 . . 6 . 6 7 3 5 . . 9 7 3 10 8 26 Device 62 | . 1 . . . . 5 7 2 3 . . 7 5 3 2 4 23 Storage 6 | . 2 . . 1 . . . . . . . . . . . . 3 Processor 14 | . . . . 4 . 1 . . 1 . . 2 1 . 2 3 . Hackware 2 | . . . . 1 . . . . . . . . . . . 1 . Protection 9 | . . . . . . . . 1 1 . . . 1 . 6 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 65 | . 2 2 . 4 1 13 . . 8 6 . 8 5 3 7 4 2 Energy Gun 19 | . . . . . . 1 . . 6 1 . 3 2 2 1 2 1 Energy Cannon 11 | . . . . . . . . . 1 1 . 2 . 1 5 1 . Ballistic Gun 19 | . . 2 . 4 1 5 . . . 3 . 2 1 . . 1 . Ballistic Cannon 10 | . 2 . . . . 5 . . 1 1 . . 1 . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . 4 . 2 . 1 2 . . . 1 . 1 . 3 Corrupted Parts 13 | . . . . 1 1 . 4 4 . . . 1 2 . . . . System Corruption 65 | . . . . 3 5 . 8 30 . . . 9 10 . . . . Parts Lost 76 | . . . . . . 5 2 . 5 7 . 18 6 14 2 6 11 Power 15 | . . . . . . 1 . . 1 2 . 5 1 3 . 1 1 Propulsion 16 | . . . . . . 3 1 . . 1 . 2 1 4 . 1 3 Utility 26 | . . . . . . . 1 . 3 2 . 5 3 3 2 2 5 Weapon 19 | . . . . . . 1 . . 1 2 . 6 1 4 . 2 2 Highest Loss Streak 13 | . . . . . . 2 2 . 4 7 . 13 3 7 1 6 6 To Critical Strikes 3 | . . . . . . . . . . 2 . 1 . . . . . Average Slot Usage (%) 76 | . 93 77 . 87 95 97 78 73 77 73 64 57 87 86 88 89 40 Engine 5 | . 14 11 . 11 11 7 3 5 2 7 11 5 4 3 3 . . Core 2 | . . . . . . 3 2 . . . . 1 5 3 1 5 4 Reactor 2 | . . . . . . 1 5 5 8 2 . . . 1 5 4 2 Treads 15 | . 28 22 . 22 28 19 6 14 10 11 11 11 14 9 7 20 11 Leg 1 | . . . . . . . 13 . . . . . . . . . 2 Device 10 | . 8 11 . . . 11 16 13 10 7 5 9 18 17 8 11 12 Storage 5 | . 14 11 . 11 11 6 6 6 5 5 5 5 5 5 5 5 . Processor 12 | . . . . 15 22 20 16 13 13 17 17 15 18 15 17 12 . Protection 2 | . . . . . . . . 5 7 1 . . 2 5 9 8 . Energy Gun 4 | . 6 . . . . . 6 6 8 4 . 1 9 9 5 4 3 Energy Cannon 2 | . . . . . . . . . 1 4 . 1 4 . 14 6 . Ballistic Gun 6 | . 6 9 . 22 22 18 . . . 3 11 5 . 4 . 2 . Ballistic Cannon 1 | . 14 12 . . . 5 . . 2 2 . . . 4 . . . Peak Build Rating 204 | 6 13 15 15 34 41 80 90 106 128 123 90 114 117 110 129 114 204 Average Rating 96 | 5 9 13 15 31 37 66 86 96 123 102 90 82 110 100 103 106 180 On Entrance 66 | 6 6 13 15 15 34 41 80 71 106 123 90 90 114 109 73 104 101 Naked Turns 9 | . . . . . . . . . . . . . . . . . 9 Heaviest Build 147 | 11 34 34 32 33 34 61 67 89 96 90 49 79 82 80 147 129 118 Greatest Support 160 | 40 40 40 40 40 68 76 86 110 160 160 160 160 126 126 105 105 150 Greatest Overweight (x) 20 | . . . . . . 2 3 . . . . . . 20 3 1 11 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 Average Capacity 12 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Most Carried 15 | 8 13 15 15 15 15 15 15 15 15 15 7 15 15 15 15 15 14 Average Carried 11 | 5 8 13 15 14 14 13 14 14 13 10 7 8 14 13 13 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 13 15 15 15 15 12 15 15 15 7 7 15 15 9 15 14 4 Class Distribution -------------------- 58% | Scavenger-Gunner 23% | Mutant 6% | Gunner 6% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -6/Cetus Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Matter Collected 4521 | 207 108 180 . 116 111 863 241 140 261 . . 622 259 409 184 295 525 Remotely 30 | . . . . . . . . . . . . . . . . . 30 Salvage Created 13929 | . 220 281 . . 141 950 1766 502 1077 562 . 442 738 610 . 444 6196 Parts 493 | . 14 21 . . 8 53 52 18 40 4 . 16 30 27 . 16 194 Haulers Intercepted 9 | . 1 1 . . . . 3 . . . . . 1 . . . 3 Recyclers Shooed 5 | . 1 . . . . 1 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . 1 12 . . . . . . . 18 27 . 13 . Prevented 17 | . . . . 1 8 . . . . . . . 6 1 . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 171 | . 5 4 . . 4 14 16 7 17 2 . 8 8 12 . 9 65 Guns 81 | . 4 2 . . 4 11 14 6 13 . . 8 7 9 . 1 2 Cannons 23 | . 1 2 . . . 3 . . 4 2 . . . 3 . 8 . AOE 53 | . . . . . . . . . . . . . . . . . 53 Classes Destroyed 22 | . 6 1 . . 2 3 3 . . 1 . . 1 1 . . 4 Worker 9 | . 1 1 . . . 3 . . . . . . . . . . 4 Builder 10 | . . . . . . 4 1 . 1 . . . . . . . 4 Tunneler 3 | . . . . . . . 1 . . . . . . . . . 2 Hauler 9 | . 1 1 . . . . 3 . . . . . 1 . . . 3 Recycler 9 | . 1 2 . . . . 1 . 3 . . . . . . . 2 Mechanic 4 | . . . . . . . . . . . . . . 1 . . 3 Operator 3 | . . 1 . . . . 2 . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . . . . Watcher 10 | . 1 . . . . 3 . . 2 . . . . . . . 4 Swarmer 30 | . 3 2 . . 2 . . . 10 . . 3 1 6 . . 3 Grunt 89 | . 2 2 . . . 9 7 2 6 . . 5 5 2 . 4 45 Brawler 13 | . . . . . . . 1 . . . . . . 2 . . 10 Duelist 2 | . . . . . . . . . . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 14 | . . . . . 1 2 6 . . . . . 1 2 . 1 1 Hunter 5 | . . . . . . 2 . . 1 . . . . . . 2 . Programmer 6 | . . . . . . 1 . . . . . . . . . 2 3 Behemoth 2 | . . . . . . . 2 . . . . . . . . . . Compactor 2 | . . . . . . . . . . 2 . . . . . . . Cetus Guard 5 | . . . . . . . . 5 . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . . . . . 1 . . . . . 1 . . . . Savage 1 | . . . . . . . 1 . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 20 | . 3 6 . . 2 15 5 4 15 1 . 4 4 4 . 6 20 Combat Bots Only 18 | . 2 2 . . 2 5 4 4 11 1 . 4 4 4 . 6 18 Max Kills in Single Turn 4 | . 1 2 . . 1 2 3 1 2 1 . 1 1 2 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Hostile Shots Fired 1648 | . 34 9 . 4 71 173 143 30 201 9 . 170 94 142 63 89 416 Missed 515 | . 8 4 . 2 27 63 60 11 59 . . 54 26 31 16 21 133 Damage Taken 22308 | . 259 111 . 56 589 1543 1122 395 2161 392 . 2618 1118 2046 1477 1224 7197 Core 3010 | . 68 18 . . 161 170 148 16 129 36 . 281 61 370 171 62 1319 Absorbed by Shields 1205 | . . . . . . . 148 197 . . . . . . 17 . 843 Redirected to Shielding 102 | . . . . . . . . . . . . . 24 76 2 . . Ignored by Resistances 301 | . . . . . . . . 51 51 . . . . 199 . . . Regen/Repaired (Parts) 313 | . . . . . . . . . . . . . . . 313 . . Core Remaining (%) 64 | 100 72 . . . 55 . . 60 . . 83 . . . . 17 . Volleys Fired 352 | . 29 11 . 1 12 47 34 14 31 9 . 33 25 30 8 16 52 Largest 4 | . 2 2 . 2 2 4 1 1 4 4 . 3 4 4 4 3 1 Hottest 300 | . 78 78 . 46 53 129 250 250 281 271 . 220 279 263 200 164 300 Shots Fired 794 | . 58 22 . 2 24 159 35 14 84 37 . 77 63 102 25 40 52 Gun 587 | . 34 6 . 2 24 123 35 14 62 16 . 74 49 74 . 22 52 Cannon 206 | . 24 16 . . . 36 . . 22 21 . 2 14 28 25 18 . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 417 | . 41 22 . 2 24 159 . . 20 9 . 72 9 49 . 10 . Thermal 313 | . 17 . . . . . 35 14 64 27 . 3 38 53 . 10 52 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 21 | . . . . . . . . . . 1 . 2 16 . . 2 . Entropic 43 | . . . . . . . . . . . . . . . 25 18 . Robot Hit Streak 36 | . 6 5 . 1 16 36 12 7 10 9 . 13 5 13 . 13 7 Robot Miss Streak 10 | . 3 2 . 1 2 3 9 10 10 4 . 3 4 8 . 2 7 Penetration Max 1 | . . . . . 1 1 . . 1 . . 1 . 1 . . . Secondary Targets 10 | . 1 1 . . . 1 . . . . . 4 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . 1 1 . . . . Shots Hit Robots 517 | . 33 13 . 1 20 117 34 14 50 21 . 55 37 43 . 28 51 Core Hits 617 | . 13 9 . 1 7 45 72 28 43 8 . 25 23 22 . 15 306 Critical Kills 5 | . . . . . 1 3 . . . . . . . . . 1 . Critical Parts Destroyed 15 | . . . . . 1 12 . . . . . 2 . . . . . Critical Strikes 57 | . 2 . . . 2 19 . . 12 1 . 2 3 9 . 7 . Burn 16 | . 1 . . . . . . . 5 1 . . 1 6 . 2 . Destroy 20 | . . . . . 2 15 . . . . . 2 . . . 1 . Blast 15 | . 1 . . . . 4 . . 7 . . . . 3 . . . Corrupt 2 | . . . . . . . . . . . . . 2 . . . . Sunder 4 | . . . . . . . . . . . . . . . . 4 . Melee Attacks 15 | . . . . . . 6 . . . . . . 1 . . . 8 Impact 6 | . . . . . . 6 . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 . . . . Piercing 8 | . . . . . . . . . . . . . . . . . 8 Sneak Attacks 2 | . . . . . . 1 . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30217 | . 497 285 . 10 331 2177 3274 1014 1990 768 . 1028 1147 1495 . 1335 14866 Guns 11567 | . 187 58 . 10 331 1447 3266 1014 1480 221 . 980 699 970 . 352 552 Cannons 4074 | . 310 227 . . . 588 . . 510 547 . 30 354 525 . 983 . Explosions 14311 | . . . . . . . . . . . . . . . . . 14311 Melee 236 | . . . . . . 142 . . . . . . 94 . . . . Ramming 18 | . . . . . . . 8 . . . . 7 . . . . 3 Kinetic 5684 | . 372 285 . 10 331 2035 . . 482 256 . 937 120 725 . 131 . Thermal 22522 | . 125 . . . . . 3266 1014 1508 512 . 54 522 770 . 194 14557 Explosive 306 | . . . . . . . . . . . . . . . . . 306 Electromagnetic 468 | . . . . . . . . . . . . 30 411 . . 27 . Impact 142 | . . . . . . 142 . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . . . 94 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Entropic 983 | . . . . . . . . . . . . . . . . 983 . Highest Corruption 39 | . . . . 3 9 . 8 39 . 22 22 13 23 23 19 5 11 Average Corruption 10 | . . . . 3 3 . 2 13 . 12 22 12 19 16 11 4 2 Corruption Purged 8 | . . . . . . . . . . . . . . 8 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 205 | . . . . 3 5 . 5 15 . 9 2 19 64 40 6 27 10 Message Errors 54 | . . . . 2 3 . 1 7 . 1 . 9 17 7 2 3 2 Matter Fused 38 | . . . . 1 . . 1 . . 1 . 2 11 9 1 9 3 Heat Flow Errors 21 | . . . . . . . . 3 . 1 . 1 9 3 1 1 2 Energy Discharges 30 | . . . . . 1 . 2 2 . 3 2 . 13 1 1 4 1 Parts Rejected 3 | . . . . . . . . . . . . 1 1 1 . . . Parts Fused 2 | . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 23 | . . . . . . . . 3 . 1 . 1 4 8 . 4 2 Data Loss (major) 15 | . . . . . . . . . . 1 . 3 5 1 . 5 . Misfires 6 | . . . . . . . 1 . . 1 . . 1 3 . . . Alerts 4 | . . . . . 1 . . . . . . 1 2 . . . . Misdirections 3 | . . . . . . . . . . . . 1 1 1 . . . Weapon Failures 6 | . . . . . . . . . . . . . . 5 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 264 | . . . . . . 102 . . 9 . . . 2 . . 42 109 Projectiles 77 | . . . . . . 24 . . 9 . . . 2 . . 42 . Explosions 109 | . . . . . . . . . . . . . . . . . 109 Melee 78 | . . . . . . 78 . . . . . . . . . . . Knockbacks 19 | . 1 2 . . . 10 . . 3 . . . 1 2 . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . Kinetic 15 | . 1 1 . . . 7 . . 3 . . . 1 2 . . . Secondary 2 | . . 1 . . . 1 . . . . . . . . . . . Self-Inflicted Damage 1879 | . . . . . . . . . . . . . . . . . 1879 Shots 87 | . . . . . . . . . . . . . . . . . 87 Rammed 4 | . . . . . . . 1 . . . . 3 . . . . . Targets Rammed 6 | . . . . . . . 2 . . . . 3 . . . . 1 Kicked 1 | . . . . . . . 1 . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 Highest Temperature 930 | . 140 . . 441 6 330 262 202 475 240 . 93 328 314 200 149 930 Average Temperature 116 | . 54 . . 216 6 72 48 81 176 98 . 29 111 111 87 66 153 Received Heat Transfer 4230 | . 81 21 . . 30 477 236 65 306 . . 477 387 246 244 175 1485 Effects 26 | . . . . 1 . . . . 12 . . . . 1 . . 12 Shutdowns 9 | . . . . 1 . . . . 3 . . . . . . . 5 Energy Bleed 3 | . . . . . . . . . 2 . . . . . . . 1 Interference 8 | . . . . . . . . . 5 . . . . . . . 3 Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 1 . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 2 . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . Parts Fried 8 | . . . . . . 1 . 1 . . . . 5 . . . 1 Impact Corruptions 4 | . . . . . . 4 . . . . . . . . . . . Robots Melted 13 | . . . . . . . 2 1 . . . . . . . . 10 Combat Hostiles 13 | . . . . . . . 2 1 . . . . . . . . 10 Parts Melted 80 | . . . . . . . 25 2 2 . . . 2 3 . . 46 Heat Transferred 32951 | . 444 . . . . . 4614 1500 2739 866 . 180 851 1591 . 444 19722 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Peak Influence 2391 | . 215 204 79 . . 470 611 649 757 225 111 331 . . . . 2391 Initial 363 | . . 28 79 . . 300 88 341 363 225 111 53 . . . . 54 Average 425 | . 74 96 79 . . 237 247 510 515 189 111 157 . . . . 761 Maximum Alert Level 5 | . 1 1 . . . 2 2 2 3 1 . 1 . . . . 5 Low Security (%) 42 | 100 87 85 100 . . 37 55 . . 55 100 70 . . . . 29 Level 1 25 | . 12 14 . . . 52 24 10 27 44 . 29 . . . . 17 Level 2 17 | . . . . . . 9 20 89 66 . . . . . . . 10 Level 3 4 | . . . . . . . . . 5 . . . . . . . 10 Level 4 5 | . . . . . . . . . . . . . . . . . 14 Level 5 2 | . . . . . . . . . . . . . . . . . 6 High Security 3 | . . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 1 . . . 2 5 1 2 . . 6 . 1 . . 23 Investigation 4 | . 1 . . . . . 1 1 1 . . . . . . . . Extermination 6 | . . . . . . 1 . . . . . 1 . . . . 4 Reinforcement 10 | . . 1 . . . 1 3 . 1 . . 2 . . . . 2 Assault 17 | . . . . . . . 1 . . . . . . 1 . . 15 Garrison 5 | . . . . . . . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Distress Signals 17 | . 4 . . . . . 1 2 . . . . . . . . 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 344 | . 18 10 . 1 9 20 28 12 30 5 . 24 11 17 10 9 140 Peak Tracking Total 16 | . 6 5 . 1 4 5 6 5 10 4 . 7 4 11 7 4 16 Tactical Retreats 25 | . 4 1 . . . 2 2 1 2 . . 2 2 2 2 . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Traps Triggered 8 | . 1 2 . . . . 1 . 1 . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . 1 . 7 1 3 Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Machines Disabled 9 | . . . . . . 1 . 1 1 . . . 1 . . . 5 Max in Single Turn 2 | . . . . . . 1 . . 1 . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Machines Accessed 18 | . 3 1 . . . 2 3 2 1 . . . 2 . 1 1 2 Terminals 11 | . 3 1 . . . 1 3 2 . . . . . . . 1 . Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Total Hacks 38 | . 6 4 . . . 3 4 7 1 . . . 6 . 1 2 4 Successful 17 | . . 1 . . . 2 2 2 . . . . 6 . 1 2 1 Failed 21 | . 6 3 . . . 1 2 5 1 . . . . . . . 3 Catastrophic 7 | . 3 1 . . . . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 35 | . 6 4 . . . 1 5 1 3 . . 4 1 . . 1 9 Terminals 25 | . 6 4 . . . 2 4 7 . . . . . . . 2 . Fabricators 2 | . . . . . . 1 . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 4 Terminal Hacks 15 | . . 1 . . . 1 2 2 . . . . 6 . 1 2 . Record 9 | . . . . . . . . 2 . . . . 5 . . 2 . Open Door 5 | . . . . . . 1 2 . . . . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 1 . . . 2 2 2 1 . . . . . . . 3 Full Trace Events 5 | . 2 1 . . . . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . . . . 7 . . . . . . 2 5 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Total Allies 33 | . . . . 4 . . 9 . . . . 4 . 2 5 . 9 Largest Group 9 | . . . . 4 3 2 6 1 1 . . 4 . 2 5 . 9 Highest-Rated Group 479 | . . . . 153 117 78 308 159 144 . . 156 . 77 297 . 479 Highest-Rated Ally 159 | . . . . 40 40 40 159 159 144 . . 39 . 47 65 . 103 Zionite Dispatches 5 | . . . . . . . 1 . . . . 1 . . . . 3 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . . . . Fire 3 | . . . . . . . . . . . . 1 . . . . 2 Total Orders 2 | . . . . . . . 1 . . . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 338 | . . . . 3 29 21 125 37 . . . 27 . 6 11 . 79 Total Damage 11254 | . . . . 105 619 380 2784 1067 . . . 586 . 200 316 . 5197 Kills 72 | . . . . 1 5 4 15 6 . . . 10 . 1 . . 30 Allies Corrupted 2 | . . . . . . . 1 . . . . . . 1 . . . Allies Melted 2 | . . . . . . . . . . . . . . . 1 . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 . . . . . . . . 1 . . . Drone Launches 4 | . . . . . . . 2 . . . . . . . . . 2 Drone Recoveries 3 | . . . . . . . 2 . . . . . . . . . 1 Zionite Intel Received 1 | . . . . . . . 1 . . . . . . . . . . Main Access 1 | . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Turns Passed 15130 | 11 799 220 4 2023 458 1210 1168 385 644 230 39 767 1362 790 1068 1056 2896 Spaces Moved 7217 | 5 327 112 3 1246 245 545 443 181 271 116 25 369 776 345 664 421 1123 Core 9 | . . . . . . . . . . . . . . 1 . . 8 Treads 6158 | 5 327 112 3 1246 245 545 127 181 271 116 25 369 776 209 65 421 1115 Legs 316 | . . . . . . . 316 . . . . . . . . . . Wheels 734 | . . . . . . . . . . . . . . 135 599 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 110 | 160 160 160 160 160 160 163 160 160 160 160 160 160 160 110 110 166 150 Average Speed 172 | 160 160 160 160 160 161 168 198 160 160 160 160 160 160 143 140 234 210 Slowest Speed 1050 | 160 160 160 160 160 163 330 330 160 160 160 160 160 160 1050 250 252 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . 1 . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 2 . 1 Exploration Rate (%) 43 | 2 57 17 4 90 57 14 56 68 9 75 1 9 81 58 88 58 34 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 . 1 . . . 1 1 1 1 1 . . Scrap Searched 14 | . . . . 5 1 . . . . . . . 2 3 . 3 . Spaces Dug 31 | . . . . . . 4 . . . . . . . . 20 . 7 Terrain Destroyed 117 | . 4 2 . . . 5 . . 14 2 . 3 7 23 23 6 28 Melee 11 | . . . . . . 4 . . . . . . . . . . 7 Projectile 85 | . 4 2 . . . 1 . . 14 2 . 3 7 23 23 6 . AOE 21 | . . . . . . . . . . . . . . . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res Total 9100 | 10 552 131 2 1275 284 727 644 242 405 137 24 481 844 567 782 453 1540 Wait 759 | . 167 2 . . 18 63 13 8 66 4 . 21 12 159 7 . 219 Move 7198 | 4 326 111 2 1245 244 544 442 180 271 115 24 368 775 342 662 420 1123 Hop 1 | . . . . . . . . . . . . . . 1 . . . Pick Up 149 | . 14 3 . 6 3 20 26 9 14 . . 21 8 5 5 1 14 Fast Attach 90 | . 3 1 . 3 1 1 4 3 2 2 . 16 4 5 11 9 25 Attach 78 | 2 . . . . . 12 5 4 12 7 . 11 4 9 2 3 7 Detach 8 | 2 . . . . . . . 2 1 . . . . . . . 3 Swap 80 | . 3 1 . 8 2 14 14 7 1 . . 1 6 . 12 1 10 Drop 187 | 2 10 2 . 12 4 20 32 15 7 . . 7 7 2 20 3 44 Fire 352 | . 29 11 . 1 12 47 34 14 31 9 . 33 25 30 8 16 52 Melee 15 | . . . . . . 6 . . . . . . 1 . . . 8 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . . . . . . . Crush 5 | . . . . . . . 1 . . . . 3 . . . . 1 Escape Stasis 40 | . . . . . . . 5 . . . . . . . 1 . 34 Rewire 137 | . . . . . . . 67 . . . . . 2 14 54 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Res) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 3) 12 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 9) 512 | -10/Materials | Derelicts attacked the area 769 | -10/Materials | Discovered new exit (range 15) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 880 | -9/Materials | Identified exit to Mines 1031 | -9/Materials | Entered Mines 1032 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1035 | -9/Mines | Entered Zion 1090 | -7/Zion | Found Prototype Processor 1090 | -7/Zion | Identified Exp. Target Analyzer 1093 | -7/Zion | Found Prototype Hackware 1093 | -7/Zion | Identified Exp. Hacking Suite 1110 | -7/Zion | Found Prototype Processor 1111 | -7/Zion | Identified Exp. Core Analyzer 1116 | -7/Zion | Found Prototype Processor 1116 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1119 | -7/Zion | Found Prototype Processor 1149 | -7/Zion | Discovered new exit (range 13) 1287 | -7/Zion | Learned location of 1 exit from Lower Caves 1968 | -7/Zion | Learned location of Warlord (-4) 2106 | -7/Zion | Found Prototype Energy Gun 2559 | -7/Zion | Met Imprinter 2591 | -7/Zion | Imprinted 2593 | -7/Zion | Declared Zion's savior 2662 | -7/Zion | Learned Factory emergency access door positions 3058 | -7/Zion | Entered Proximity Caves 3058 | -6/Proximity Caves | Accompanied by 3 allies 3183 | -6/Proximity Caves | Spotter reported a threat 3203 | -6/Proximity Caves | Spotter reported a threat 3326 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3485 | -6/Proximity Caves | Discovered new exit (range 8) 3516 | -6/Proximity Caves | Entered Factory 3516 | -6/Factory | Accompanied by 2 allies 3516 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 3517 | -6/Factory | Identified exit to Extension 3805 | -6/Factory | Build established: Scavenger-Gunner 3866 | -6/Factory | Search patrols dispatched 4719 | -6/Factory | Identified Storm Laser 4726 | -6/Factory | Entered Extension 5126 | -6/Extension | Rescued A7 5248 | -6/Extension | Rescued a captive Derelict 5293 | -6/Extension | Retrieved Zion intel report: Main Access 5293 | -6/Extension | Identified exit to Factory 5294 | -6/Extension | Zion Recon squad teleported in 5398 | -6/Extension | Spotted B-75 Beast 5408 | -6/Extension | Spotted B-75 Beast 5426 | -6/Extension | Destroyed B-75 Beast 5433 | -6/Extension | Destroyed B-75 Beast 5626 | -6/Extension | Disrupted transfer network 5738 | -6/Extension | Discovered new exit (range 16) 5776 | -6/Extension | First assault squad dispatched 5894 | -6/Extension | Entered Cetus 5894 | -6/Cetus | Accompanied by 1 ally (A7) 5899 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 5917 | -6/Cetus | Spotted Cetus Guard 5917 | -6/Cetus | Spotted Cetus Guard 5919 | -6/Cetus | Spotted Cetus Guard 5919 | -6/Cetus | Spotted Cetus Guard 5922 | -6/Cetus | Destroyed Cetus Guard 5933 | -6/Cetus | Destroyed Cetus Guard 5936 | -6/Cetus | Destroyed Cetus Guard 5940 | -6/Cetus | Destroyed Cetus Guard 6111 | -6/Cetus | Discovered new exit (range 16) 6139 | -6/Cetus | Spotted Cetus Guard 6139 | -6/Cetus | Spotted Cetus Guard 6164 | -6/Cetus | System corruption reached 10% 6187 | -6/Cetus | Spotted Cetus Guard 6190 | -6/Cetus | Allies destroyed Cetus Guard 6201 | -6/Cetus | Destroyed Cetus Guard 6243 | -6/Cetus | Discovered exit to Factory (range 16) 6251 | -6/Cetus | System corruption reached 30% 6261 | -6/Cetus | Scared off Revision 17 6279 | -6/Cetus | Entered Factory 6279 | -5/Factory | Accompanied by 1 ally (A7) 6279 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6665 | -5/Factory | Destroyed 11 combat bots 6671 | -5/Factory | Lost 4 parts (1p2u1w) 6923 | -5/Factory | Sucked down chute 6923 | -5/Factory | Entered Waste 6938 | -5/Waste | EMP discharged 6964 | -5/Waste | Spotted C-40 Crusher 6972 | -5/Waste | Destroyed C-40 Crusher 6976 | -5/Waste | Spotted C-40 Crusher 6979 | -5/Waste | Spotted C-40 Crusher 6986 | -5/Waste | Spotted C-40 Crusher 6989 | -5/Waste | Spotted C-40 Crusher 7005 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7011 | -5/Waste | Crushed by Compactor (1 part destroyed) 7017 | -5/Waste | Destroyed C-40 Crusher 7025 | -5/Waste | Crushed by Compactor (1 part destroyed) 7028 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7038 | -5/Waste | EMP discharged 7038 | -5/Waste | System corruption reached 10% 7045 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7059 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7062 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 7090 | -5/Waste | Lost 7 parts (2p1n2u2w) 7137 | -5/Waste | Discovered new exit (range 11) 7138 | -5/Waste | EMP discharged 7153 | -5/Waste | Entered Factory 7168 | -5/Factory | Discovered new exit (range 4) 7192 | -5/Factory | Entered another Factory area 7192 | -4/Factory | Evolved 2 slots: Utility x2 7306 | -4/Factory | Build established: Scavenger-Mutant 7411 | -4/Factory | Garrison activated, responded to threat 7422 | -4/Factory | System corruption reached 10% 7447 | -4/Factory | Lost 3 parts (1p1u1w) 7615 | -4/Factory | Lost 13 parts (3p2n4u4w) 7634 | -4/Factory | Zion Fire squad teleported in 7828 | -4/Factory | Discovered new exit (range 16) 7959 | -4/Factory | Entered Upper Caves 7961 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8145 | -4/Upper Caves | Build established: Scavenger-Gunner 8723 | -4/Upper Caves | Learned Armory trap positions 8723 | -4/Upper Caves | Learned Factory stockpile data 8723 | -4/Upper Caves | Learned Factory security intel 8990 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9111 | -4/Upper Caves | Lost 3 parts (1p1u1w) 9168 | -4/Upper Caves | Found Imp. Powered Armor 9309 | -4/Upper Caves | Discovered new exit (range 3) 9321 | -4/Upper Caves | Entered another Upper Caves area 9656 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9867 | -4/Upper Caves | Lost 4 parts (1p2n1u) 9918 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9960 | -4/Upper Caves | Core integrity fell below 50% 9995 | -4/Upper Caves | Lost 7 parts (1p2n1u3w) 10087 | -4/Upper Caves | Lost 3 parts (1p1u1w) 10092 | -4/Upper Caves | Discovered new exit (range 15) 10102 | -4/Upper Caves | Encountered a Warlord checkpoint 10103 | -4/Upper Caves | Learned 8 Research zone layouts 10111 | -4/Upper Caves | Entered Warlord 10199 | -4/Warlord | System corruption cleaned by Quarantine Array 10318 | -4/Warlord | Found Prototype Device 10436 | -4/Warlord | Found Prototype Energy Gun 10515 | -4/Warlord | Visited the Vortex Lab 10526 | -4/Warlord | Warlord's base attacked by MAIN.C 10526 | -4/Warlord | Found Prototype Energy Cannon 10526 | -4/Warlord | Identified Vortex Cannon 10531 | -4/Warlord | Found Vortex Cannon 10534 | -4/Warlord | Found Vortex Cannon 10537 | -4/Warlord | Found Vortex Cannon 10876 | -4/Warlord | Warlord forces counterattacked 11066 | -4/Warlord | Spotted Executioner 11096 | -4/Warlord | Crushed by falling debris 11148 | -4/Warlord | Crushed by falling debris 11149 | -4/Warlord | Discovered new exit (range 12) 11157 | -4/Warlord | Lost 7 allies 11179 | -4/Warlord | Entered Proximity Caves 11463 | -3/Proximity Caves | Identified Plasma Storm 11479 | -3/Proximity Caves | Identified Wardrone Bay 11909 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12087 | -3/Proximity Caves | Core integrity fell below 20% 12127 | -3/Proximity Caves | Lost 6 parts (1p1n2u2w) 12226 | -3/Proximity Caves | Discovered new exit (range 6) 12233 | -3/Proximity Caves | Identified exit to Research 12235 | -3/Proximity Caves | Entered Research 12235 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12236 | -3/Research | Identified exit to Research 13211 | -3/Research | Zion Heavy squad teleported in 13472 | -3/Research | Zion Fire squad teleported in 13571 | -3/Research | Zion Fire squad teleported in 13581 | -3/Research | P-80 Master assimilated allied B5-GLR(i) 13726 | -3/Research | Terminal network hard line cut 13735 | -3/Research | First assault squad dispatched 14197 | -3/Research | Lost 4 allies 14208 | -3/Research | Build established: Gunner 14208 | -3/Research | Destroyed 8 combat bots 14232 | -3/Research | Destroyed 7 combat bots 14345 | -3/Research | Cargo convoy interrupted 14449 | -3/Research | Destroyed 9 combat bots 14497 | -3/Research | Spotted B-86 Titan 14665 | -3/Research | Destroyed 7 combat bots 14819 | -3/Research | High security lockdown imminent 14899 | -3/Research | High security lockdown engaged 14961 | -3/Research | Garrison activated, responded to threat 15044 | -3/Research | Destroyed 18 combat bots 15061 | -3/Research | Crushed by falling debris 15092 | -3/Research | Lost 6 parts (1p2n2u1w) 15098 | -3/Research | Scanned by Researcher 15108 | -3/Research | Core integrity fell below 50% 15123 | -3/Research | System corruption reached 10% 15124 | -3/Research | Core integrity fell below 20% 15131 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 15122_ Stasis bubble strength at 50. 15122_ Enh. Force Lance destroyed. 15122_ System corrupted by crushing effect (+3). 15123_ Held in stasis. 15123_ Investigator is analyzing... 15123_ Stasis bubble strength at 44. 15124_ Stasis bubble strength at 38. 15125_ Stasis bubble strength at 32. 15125_ Critical hit (Burn: +18). 15126_ Held in stasis. 15126_ Stasis bubble strength at 26. 15127_ Stasis bubble strength at 20. 15128_ Stasis bubble strength at 14. 15129_ Held in stasis. 15129_ Investigator is analyzing... 15129_ Stasis bubble strength at 8. 15130_ System corrupted: Heat flow error (+123). 15130_ Stasis bubble strength at 2. 15131_ Stasis bubble bursts. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????# + """ # | | ?????# # """ # | | ?????# # """ ? | | ?????############## ###? """ ?? | | ??????????????????# #??? ?? | | ??????????????????# #???? ? | | ??????????????????# #?########## | | ????????????????### ### "" # | | ????????? ????# !=# "S # | | ??????? # =# " # | | ??????? = =!%# # | | ??????? # "%" ! # | | ????????????????# [=# # | | ????????????????# != # ! # | | ????????????????## ## !!! # | | ?????????????????# ## !!! # | | ?????????????????# * ###"####### | | ?????????????????# %=#?# #?????? | | ?????????????????# #####?????? | | ?????????????????# #####?????? | | ?????????????????#%" ## #??????? | | ?????????????????#% ?# #??????? | | ?????????????????# ?# #??????? | | ?????????????????# ?#;#######? | | ?????????????????? ?## # | | ???????????????????? ???#@ # | | ????????????????????????#lb ""# | | ????????????????????????# g ""# | | ????????????????????????# ""# | | ????????????????????????# T# | | ????????????????????????#g ""# | | ????????????????????????# g ""# | | ????????????????????????# ""# | | ????????????????????????# igg i # | | ????????????????????????# c # | | ????????????????????????#% g # | | ????????????????????????/% """ # | | ????????????????????????# """ # | | ????????????????????????# ""? # | | ????????????????????????? ???? # | | ????????????????????????? ?????? | | ?????????????????????????##?????? | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | | ??????????????????????? # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 45 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 260 Armor Coverage 1050 Resistance: TH 25 Weapon Shielding 15 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Adventurer Charge!!! Collateral Damage Dynamic Key Prison Break Revising The Future Ultimate Loadout Challenges ------------ None Game ------ Seed CooledCryofiberFilter Manual? 0 Play Time 02:08:48 Cumulative 37.8 hours Start 2024.09.09 @ 19:26:48 End 2024.09.09 @ 21:34:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9cf840d-2b58-4b57-86d3-290c8fcb3ef3