Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 21:34:42

Player: Dull

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (222)     1110
Value Destroyed (10078)    10078
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (7561)               7561
              TOTAL SCORE: 25989

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3820
Follower Combat Kills      2651
Met Imprinter              300
Was Imprinted              300
MAIN.C Attacked Warlord    500
Met R17 at Cetus           500
Scanned by Researcher      500
Friendly Fire              -1510

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (86)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (10) -----
                 (None)
>            --- WEAPON (5) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
       Light Antimatter Reactor
       Micro Antimatter Reactor
    Improved Particle Charger

 Peak State 
------------
>            --- POWER ------------
  Reinforced Fission Core
      Hybrid Antimatter Reactor
>            --- PROPULSION -------
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Coolant Injector
             Wardrone Bay
>            --- WEAPON -----------
             Plasma Storm
>            --- INVENTORY --------
       Micro Antimatter Reactor
             Biometal Medium Treads
             Vortex Cannon
    Enhanced Force Lance
[Rating: 204]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Armor Integrity Analyzer
  Hackware                 Experimental Hacking Suite
  Protection               Makeshift Weapon Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Plasma Storm
  Energy Cannon            Vortex Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Enhanced Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   2   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   .   .   .   3   .   .   1   .   .   2   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             248  | 2   6   2   .   11  3   27  23  14  15  9   .   28  14  14  25  13  42  
  Power                    38   | .   1   .   .   1   .   4   3   5   1   2   .   6   1   2   4   .   8   
    Engine                 14   | .   1   .   .   1   .   2   3   1   1   2   .   2   1   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   3   .   1   
    Reactor                15   | .   .   .   .   .   .   1   .   4   .   .   .   .   .   2   1   .   7   
  Propulsion               52   | 2   .   .   .   .   2   4   13  6   1   1   .   5   1   6   4   1   6   
    Treads                 37   | 2   .   .   .   .   2   4   3   6   1   1   .   5   1   3   4   .   5   
    Leg                    12   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   1   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  93   | .   3   .   .   6   .   6   7   3   5   .   .   9   7   3   10  8   26  
    Device                 62   | .   1   .   .   .   .   5   7   2   3   .   .   7   5   3   2   4   23  
    Storage                6    | .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Processor              14   | .   .   .   .   4   .   1   .   .   1   .   .   2   1   .   2   3   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             9    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | .   2   2   .   4   1   13  .   .   8   6   .   8   5   3   7   4   2   
    Energy Gun             19   | .   .   .   .   .   .   1   .   .   6   1   .   3   2   2   1   2   1   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   1   1   .   2   .   1   5   1   .   
    Ballistic Gun          19   | .   .   2   .   4   1   5   .   .   .   3   .   2   1   .   .   1   .   
    Ballistic Cannon       10   | .   2   .   .   .   .   5   .   .   1   1   .   .   1   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   4   .   2   .   1   2   .   .   .   1   .   1   .   3   
  Corrupted Parts          13   | .   .   .   .   1   1   .   4   4   .   .   .   1   2   .   .   .   .   
    System Corruption      65   | .   .   .   .   3   5   .   8   30  .   .   .   9   10  .   .   .   .   
Parts Lost                 76   | .   .   .   .   .   .   5   2   .   5   7   .   18  6   14  2   6   11  
  Power                    15   | .   .   .   .   .   .   1   .   .   1   2   .   5   1   3   .   1   1   
  Propulsion               16   | .   .   .   .   .   .   3   1   .   .   1   .   2   1   4   .   1   3   
  Utility                  26   | .   .   .   .   .   .   .   1   .   3   2   .   5   3   3   2   2   5   
  Weapon                   19   | .   .   .   .   .   .   1   .   .   1   2   .   6   1   4   .   2   2   
  Highest Loss Streak      13   | .   .   .   .   .   .   2   2   .   4   7   .   13  3   7   1   6   6   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
Average Slot Usage (%)     76   | .   93  77  .   87  95  97  78  73  77  73  64  57  87  86  88  89  40  
  Engine                   5    | .   14  11  .   11  11  7   3   5   2   7   11  5   4   3   3   .   .   
  Core                     2    | .   .   .   .   .   .   3   2   .   .   .   .   1   5   3   1   5   4   
  Reactor                  2    | .   .   .   .   .   .   1   5   5   8   2   .   .   .   1   5   4   2   
  Treads                   15   | .   28  22  .   22  28  19  6   14  10  11  11  11  14  9   7   20  11  
  Leg                      1    | .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   2   
  Device                   10   | .   8   11  .   .   .   11  16  13  10  7   5   9   18  17  8   11  12  
  Storage                  5    | .   14  11  .   11  11  6   6   6   5   5   5   5   5   5   5   5   .   
  Processor                12   | .   .   .   .   15  22  20  16  13  13  17  17  15  18  15  17  12  .   
  Protection               2    | .   .   .   .   .   .   .   .   5   7   1   .   .   2   5   9   8   .   
  Energy Gun               4    | .   6   .   .   .   .   .   6   6   8   4   .   1   9   9   5   4   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   1   4   .   1   4   .   14  6   .   
  Ballistic Gun            6    | .   6   9   .   22  22  18  .   .   .   3   11  5   .   4   .   2   .   
  Ballistic Cannon         1    | .   14  12  .   .   .   5   .   .   2   2   .   .   .   4   .   .   .   
Peak Build Rating          204  | 6   13  15  15  34  41  80  90  106 128 123 90  114 117 110 129 114 204 
  Average Rating           96   | 5   9   13  15  31  37  66  86  96  123 102 90  82  110 100 103 106 180 
  On Entrance              66   | 6   6   13  15  15  34  41  80  71  106 123 90  90  114 109 73  104 101 
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Heaviest Build             147  | 11  34  34  32  33  34  61  67  89  96  90  49  79  82  80  147 129 118 
  Greatest Support         160  | 40  40  40  40  40  68  76  86  110 160 160 160 160 126 126 105 105 150 
  Greatest Overweight (x)  20   | .   .   .   .   .   .   2   3   .   .   .   .   .   .   20  3   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  
  Average Capacity         12   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Most Carried             15   | 8   13  15  15  15  15  15  15  15  15  15  7   15  15  15  15  15  14  
  Average Carried          11   | 5   8   13  15  14  14  13  14  14  13  10  7   8   14  13  13  14  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   13  15  15  15  15  12  15  15  15  7   7   15  15  9   15  14  4   

 Class Distribution 
--------------------
 58% | Scavenger-Gunner
 23% | Mutant
  6% | Gunner
  6% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
 Scavenger-Gunner | -6/Cetus
 Scavenger-Gunner | -5/Factory
 Scavenger-Mutant | -5/Waste
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Upper Caves
 Scavenger-Gunner | -4/Warlord
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           4521  | 207  108  180  .    116  111  863  241  140  261  .    .    622  259  409  184  295  525  
  Remotely                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
Salvage Created            13929 | .    220  281  .    .    141  950  1766 502  1077 562  .    442  738  610  .    444  6196 
  Parts                    493   | .    14   21   .    .    8    53   52   18   40   4    .    16   30   27   .    16   194  
Haulers Intercepted        9     | .    1    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    3    
Recyclers Shooed           5     | .    1    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      71    | .    .    .    .    1    12   .    .    .    .    .    .    .    18   27   .    13   .    
  Prevented                17    | .    .    .    .    1    8    .    .    .    .    .    .    .    6    1    .    1    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  171  | .   5   4   .   .   4   14  16  7   17  2   .   8   8   12  .   9   65  
  Guns                     81   | .   4   2   .   .   4   11  14  6   13  .   .   8   7   9   .   1   2   
  Cannons                  23   | .   1   2   .   .   .   3   .   .   4   2   .   .   .   3   .   8   .   
  AOE                      53   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   53  
Classes Destroyed          22   | .   6   1   .   .   2   3   3   .   .   1   .   .   1   1   .   .   4   
  Worker                   9    | .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  10   | .   .   .   .   .   .   4   1   .   1   .   .   .   .   .   .   .   4   
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Hauler                   9    | .   1   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   3   
  Recycler                 9    | .   1   2   .   .   .   .   1   .   3   .   .   .   .   .   .   .   2   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   1   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   4   
  Swarmer                  30   | .   3   2   .   .   2   .   .   .   10  .   .   3   1   6   .   .   3   
  Grunt                    89   | .   2   2   .   .   .   9   7   2   6   .   .   5   5   2   .   4   45  
  Brawler                  13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   10  
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   1   2   6   .   .   .   .   .   1   2   .   1   1   
  Hunter                   5    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   2   .   
  Programmer               6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   
  Behemoth                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Cetus Guard              5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Thug                     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           20   | .   3   6   .   .   2   15  5   4   15  1   .   4   4   4   .   6   20  
  Combat Bots Only         18   | .   2   2   .   .   2   5   4   4   11  1   .   4   4   4   .   6   18  
Max Kills in Single Turn   4    | .   1   2   .   .   1   2   3   1   2   1   .   1   1   2   .   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    
--------                   Run   | Yrd   Mat   Mat   Min   Zio   Pro   Fac   Ext   Cet   Fac   Was   Fac   Fac   Upp   Upp   War   Pro   Res   
Hostile Shots Fired        1648  | .     34    9     .     4     71    173   143   30    201   9     .     170   94    142   63    89    416   
  Missed                   515   | .     8     4     .     2     27    63    60    11    59    .     .     54    26    31    16    21    133   
Damage Taken               22308 | .     259   111   .     56    589   1543  1122  395   2161  392   .     2618  1118  2046  1477  1224  7197  
  Core                     3010  | .     68    18    .     .     161   170   148   16    129   36    .     281   61    370   171   62    1319  
  Absorbed by Shields      1205  | .     .     .     .     .     .     .     148   197   .     .     .     .     .     .     17    .     843   
  Redirected to Shielding  102   | .     .     .     .     .     .     .     .     .     .     .     .     .     24    76    2     .     .     
  Ignored by Resistances   301   | .     .     .     .     .     .     .     .     51    51    .     .     .     .     199   .     .     .     
  Regen/Repaired (Parts)   313   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     313   .     .     
Core Remaining (%)         64    | 100   72    .     .     .     55    .     .     60    .     .     83    .     .     .     .     17    .     
Volleys Fired              352   | .     29    11    .     1     12    47    34    14    31    9     .     33    25    30    8     16    52    
  Largest                  4     | .     2     2     .     2     2     4     1     1     4     4     .     3     4     4     4     3     1     
  Hottest                  300   | .     78    78    .     46    53    129   250   250   281   271   .     220   279   263   200   164   300   
Shots Fired                794   | .     58    22    .     2     24    159   35    14    84    37    .     77    63    102   25    40    52    
  Gun                      587   | .     34    6     .     2     24    123   35    14    62    16    .     74    49    74    .     22    52    
  Cannon                   206   | .     24    16    .     .     .     36    .     .     22    21    .     2     14    28    25    18    .     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  417   | .     41    22    .     2     24    159   .     .     20    9     .     72    9     49    .     10    .     
  Thermal                  313   | .     17    .     .     .     .     .     35    14    64    27    .     3     38    53    .     10    52    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          21    | .     .     .     .     .     .     .     .     .     .     1     .     2     16    .     .     2     .     
  Entropic                 43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    18    .     
  Robot Hit Streak         36    | .     6     5     .     1     16    36    12    7     10    9     .     13    5     13    .     13    7     
  Robot Miss Streak        10    | .     3     2     .     1     2     3     9     10    10    4     .     3     4     8     .     2     7     
  Penetration Max          1     | .     .     .     .     .     1     1     .     .     1     .     .     1     .     1     .     .     .     
  Secondary Targets        10    | .     1     1     .     .     .     1     .     .     .     .     .     4     3     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     1     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     
Shots Hit Robots           517   | .     33    13    .     1     20    117   34    14    50    21    .     55    37    43    .     28    51    
  Core Hits                617   | .     13    9     .     1     7     45    72    28    43    8     .     25    23    22    .     15    306   
  Critical Kills           5     | .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     1     .     
  Critical Parts Destroyed 15    | .     .     .     .     .     1     12    .     .     .     .     .     2     .     .     .     .     .     
  Critical Strikes         57    | .     2     .     .     .     2     19    .     .     12    1     .     2     3     9     .     7     .     
    Burn                   16    | .     1     .     .     .     .     .     .     .     5     1     .     .     1     6     .     2     .     
    Destroy                20    | .     .     .     .     .     2     15    .     .     .     .     .     2     .     .     .     1     .     
    Blast                  15    | .     1     .     .     .     .     4     .     .     7     .     .     .     .     3     .     .     .     
    Corrupt                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Sunder                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Melee Attacks              15    | .     .     .     .     .     .     6     .     .     .     .     .     .     1     .     .     .     8     
  Impact                   6     | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Piercing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Sneak Attacks            2     | .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           30217 | .     497   285   .     10    331   2177  3274  1014  1990  768   .     1028  1147  1495  .     1335  14866 
  Guns                     11567 | .     187   58    .     10    331   1447  3266  1014  1480  221   .     980   699   970   .     352   552   
  Cannons                  4074  | .     310   227   .     .     .     588   .     .     510   547   .     30    354   525   .     983   .     
  Explosions               14311 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14311 
  Melee                    236   | .     .     .     .     .     .     142   .     .     .     .     .     .     94    .     .     .     .     
  Ramming                  18    | .     .     .     .     .     .     .     8     .     .     .     .     7     .     .     .     .     3     
  Kinetic                  5684  | .     372   285   .     10    331   2035  .     .     482   256   .     937   120   725   .     131   .     
  Thermal                  22522 | .     125   .     .     .     .     .     3266  1014  1508  512   .     54    522   770   .     194   14557 
  Explosive                306   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     306   
  Electromagnetic          468   | .     .     .     .     .     .     .     .     .     .     .     .     30    411   .     .     27    .     
  Impact                   142   | .     .     .     .     .     .     142   .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 94    | .     .     .     .     .     .     .     .     .     .     .     .     .     94    .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Entropic                 983   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     983   .     
Highest Corruption         39    | .     .     .     .     3     9     .     8     39    .     22    22    13    23    23    19    5     11    
  Average Corruption       10    | .     .     .     .     3     3     .     2     13    .     12    22    12    19    16    11    4     2     
  Corruption Purged        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  205   | .     .     .     .     3     5     .     5     15    .     9     2     19    64    40    6     27    10    
    Message Errors         54    | .     .     .     .     2     3     .     1     7     .     1     .     9     17    7     2     3     2     
    Matter Fused           38    | .     .     .     .     1     .     .     1     .     .     1     .     2     11    9     1     9     3     
    Heat Flow Errors       21    | .     .     .     .     .     .     .     .     3     .     1     .     1     9     3     1     1     2     
    Energy Discharges      30    | .     .     .     .     .     1     .     2     2     .     3     2     .     13    1     1     4     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
    Data Loss (minor)      23    | .     .     .     .     .     .     .     .     3     .     1     .     1     4     8     .     4     2     
    Data Loss (major)      15    | .     .     .     .     .     .     .     .     .     .     1     .     3     5     1     .     5     .     
    Misfires               6     | .     .     .     .     .     .     .     1     .     .     1     .     .     1     3     .     .     .     
    Alerts                 4     | .     .     .     .     .     1     .     .     .     .     .     .     1     2     .     .     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     
    Weapon Failures        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            264   | .     .     .     .     .     .     102   .     .     9     .     .     .     2     .     .     42    109   
  Projectiles              77    | .     .     .     .     .     .     24    .     .     9     .     .     .     2     .     .     42    .     
  Explosions               109   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   
  Melee                    78    | .     .     .     .     .     .     78    .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 19    | .     1     2     .     .     .     10    .     .     3     .     .     .     1     2     .     .     .     
  Impact                   2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  15    | .     1     1     .     .     .     7     .     .     3     .     .     .     1     2     .     .     .     
  Secondary                2     | .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1879  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1879  
  Shots                    87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    
  Rammed                   4     | .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     
Targets Rammed             6     | .     .     .     .     .     .     .     2     .     .     .     .     3     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        930   | .     140   .     .     441   6     330   262   202   475   240   .     93    328   314   200   149   930   
  Average Temperature      116   | .     54    .     .     216   6     72    48    81    176   98    .     29    111   111   87    66    153   
  Received Heat Transfer   4230  | .     81    21    .     .     30    477   236   65    306   .     .     477   387   246   244   175   1485  
  Effects                  26    | .     .     .     .     1     .     .     .     .     12    .     .     .     .     1     .     .     12    
    Shutdowns              9     | .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     5     
    Energy Bleed           3     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     
    Interference           8     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     3     
    Matter Decay           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           3     | .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Parts Fried              8     | .     .     .     .     .     .     1     .     1     .     .     .     .     5     .     .     .     1     
  Impact Corruptions       4     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              13    | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     10    
  Combat Hostiles          13    | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     10    
  Parts Melted             80    | .     .     .     .     .     .     .     25    2     2     .     .     .     2     3     .     .     46    
  Heat Transferred         32951 | .     444   .     .     .     .     .     4614  1500  2739  866   .     180   851   1591  .     444   19722 
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Peak Influence             2391 | .    215  204  79   .    .    470  611  649  757  225  111  331  .    .    .    .    2391 
  Initial                  363  | .    .    28   79   .    .    300  88   341  363  225  111  53   .    .    .    .    54   
  Average                  425  | .    74   96   79   .    .    237  247  510  515  189  111  157  .    .    .    .    761  
Maximum Alert Level        5    | .    1    1    .    .    .    2    2    2    3    1    .    1    .    .    .    .    5    
  Low Security (%)         42   | 100  87   85   100  .    .    37   55   .    .    55   100  70   .    .    .    .    29   
  Level 1                  25   | .    12   14   .    .    .    52   24   10   27   44   .    29   .    .    .    .    17   
  Level 2                  17   | .    .    .    .    .    .    9    20   89   66   .    .    .    .    .    .    .    10   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    10   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    1    1    .    .    .    2    5    1    2    .    .    6    .    1    .    .    23   
  Investigation            4    | .    1    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    4    
  Reinforcement            10   | .    .    1    .    .    .    1    3    .    1    .    .    2    .    .    .    .    2    
  Assault                  17   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    15   
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Distress Signals           17   | .   4   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   10  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              344  | .   18  10  .   1   9   20  28  12  30  5   .   24  11  17  10  9   140 
  Peak Tracking Total      16   | .   6   5   .   1   4   5   6   5   10  4   .   7   4   11  7   4   16  
  Tactical Retreats        25   | .   4   1   .   .   .   2   2   1   2   .   .   2   2   2   2   .   5   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Traps Triggered            8    | .   1   2   .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   1   3   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Machines Disabled          9    | .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   5   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Machines Accessed          18   | .   3   1   .   .   .   2   3   2   1   .   .   .   2   .   1   1   2   
  Terminals                11   | .   3   1   .   .   .   1   3   2   .   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                38   | .   6   4   .   .   .   3   4   7   1   .   .   .   6   .   1   2   4   
  Successful               17   | .   .   1   .   .   .   2   2   2   .   .   .   .   6   .   1   2   1   
  Failed                   21   | .   6   3   .   .   .   1   2   5   1   .   .   .   .   .   .   .   3   
    Catastrophic           7    | .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   6   4   .   .   .   1   5   1   3   .   .   4   1   .   .   1   9   
  Terminals                25   | .   6   4   .   .   .   2   4   7   .   .   .   .   .   .   .   2   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             15   | .   .   1   .   .   .   1   2   2   .   .   .   .   6   .   1   2   .   
  Record                   9    | .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   2   .   
  Open Door                5    | .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   1   .   .   .   2   2   2   1   .   .   .   .   .   .   .   3   
  Full Trace Events        5    | .   2   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   2   5   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Total Allies               33    | .    .    .    .    4    .    .    9    .    .    .    .    4    .    2    5    .    9    
  Largest Group            9     | .    .    .    .    4    3    2    6    1    1    .    .    4    .    2    5    .    9    
  Highest-Rated Group      479   | .    .    .    .    153  117  78   308  159  144  .    .    156  .    77   297  .    479  
  Highest-Rated Ally       159   | .    .    .    .    40   40   40   159  159  144  .    .    39   .    47   65   .    103  
Zionite Dispatches         5     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Fire                     3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Total Orders               2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               338   | .    .    .    .    3    29   21   125  37   .    .    .    27   .    6    11   .    79   
  Total Damage             11254 | .    .    .    .    105  619  380  2784 1067 .    .    .    586  .    200  316  .    5197 
  Kills                    72    | .    .    .    .    1    5    4    15   6    .    .    .    10   .    1    .    .    30   
Allies Corrupted           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Ext Cet Fac Was Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Main Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               15130 | 11   799  220  4    2023 458  1210 1168 385  644  230  39   767  1362 790  1068 1056 2896 
Spaces Moved               7217  | 5    327  112  3    1246 245  545  443  181  271  116  25   369  776  345  664  421  1123 
  Core                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    8    
  Treads                   6158  | 5    327  112  3    1246 245  545  127  181  271  116  25   369  776  209  65   421  1115 
  Legs                     316   | .    .    .    .    .    .    .    316  .    .    .    .    .    .    .    .    .    .    
  Wheels                   734   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    135  599  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110   | 160  160  160  160  160  160  163  160  160  160  160  160  160  160  110  110  166  150  
  Average Speed            172   | 160  160  160  160  160  161  168  198  160  160  160  160  160  160  143  140  234  210  
  Slowest Speed            1050  | 160  160  160  160  160  163  330  330  160  160  160  160  160  160  1050 250  252  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Exploration Rate (%)       43    | 2    57   17   4    90   57   14   56   68   9    75   1    9    81   58   88   58   34   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      11    | 1    1    .    1    1    1    .    1    .    .    .    1    1    1    1    1    .    .    
Scrap Searched             14    | .    .    .    .    5    1    .    .    .    .    .    .    .    2    3    .    3    .    
Spaces Dug                 31    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    20   .    7    
Terrain Destroyed          117   | .    4    2    .    .    .    5    .    .    14   2    .    3    7    23   23   6    28   
  Melee                    11    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    7    
  Projectile               85    | .    4    2    .    .    .    1    .    .    14   2    .    3    7    23   23   6    .    
  AOE                      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Upp  Upp  War  Pro  Res  
Total                      9100 | 10   552  131  2    1275 284  727  644  242  405  137  24   481  844  567  782  453  1540 
  Wait                     759  | .    167  2    .    .    18   63   13   8    66   4    .    21   12   159  7    .    219  
  Move                     7198 | 4    326  111  2    1245 244  544  442  180  271  115  24   368  775  342  662  420  1123 
  Hop                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  149  | .    14   3    .    6    3    20   26   9    14   .    .    21   8    5    5    1    14   
  Fast Attach              90   | .    3    1    .    3    1    1    4    3    2    2    .    16   4    5    11   9    25   
  Attach                   78   | 2    .    .    .    .    .    12   5    4    12   7    .    11   4    9    2    3    7    
  Detach                   8    | 2    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    3    
  Swap                     80   | .    3    1    .    8    2    14   14   7    1    .    .    1    6    .    12   1    10   
  Drop                     187  | 2    10   2    .    12   4    20   32   15   7    .    .    7    7    2    20   3    44   
  Fire                     352  | .    29   11   .    1    12   47   34   14   31   9    .    33   25   30   8    16   52   
  Melee                    15   | .    .    .    .    .    .    6    .    .    .    .    .    .    1    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    
  Escape Stasis            40   | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    .    34   
  Rewire                   137  | .    .    .    .    .    .    .    67   .    .    .    .    .    2    14   54   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 3)
    12 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   492 | -10/Materials      | Discovered new exit (range 9)
   512 | -10/Materials      | Derelicts attacked the area
   769 | -10/Materials      | Discovered new exit (range 15)
   811 | -10/Materials      | Entered another Materials area
   811 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   880 | -9/Materials       | Identified exit to Mines
  1031 | -9/Materials       | Entered Mines
  1032 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1035 | -9/Mines           | Entered Zion
  1090 | -7/Zion            | Found Prototype Processor
  1090 | -7/Zion            | Identified Exp. Target Analyzer
  1093 | -7/Zion            | Found Prototype Hackware
  1093 | -7/Zion            | Identified Exp. Hacking Suite
  1110 | -7/Zion            | Found Prototype Processor
  1111 | -7/Zion            | Identified Exp. Core Analyzer
  1116 | -7/Zion            | Found Prototype Processor
  1116 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  1119 | -7/Zion            | Found Prototype Processor
  1149 | -7/Zion            | Discovered new exit (range 13)
  1287 | -7/Zion            | Learned location of 1 exit from Lower Caves
  1968 | -7/Zion            | Learned location of Warlord (-4)
  2106 | -7/Zion            | Found Prototype Energy Gun
  2559 | -7/Zion            | Met Imprinter
  2591 | -7/Zion            | Imprinted
  2593 | -7/Zion            | Declared Zion's savior
  2662 | -7/Zion            | Learned Factory emergency access door positions
  3058 | -7/Zion            | Entered Proximity Caves
  3058 | -6/Proximity Caves | Accompanied by 3 allies
  3183 | -6/Proximity Caves | Spotter reported a threat
  3203 | -6/Proximity Caves | Spotter reported a threat
  3326 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3485 | -6/Proximity Caves | Discovered new exit (range 8)
  3516 | -6/Proximity Caves | Entered Factory
  3516 | -6/Factory         | Accompanied by 2 allies
  3516 | -6/Factory         | Evolved 6 slots: Power x1, Utility x3, Weapon x2
  3517 | -6/Factory         | Identified exit to Extension
  3805 | -6/Factory         | Build established: Scavenger-Gunner
  3866 | -6/Factory         | Search patrols dispatched
  4719 | -6/Factory         | Identified Storm Laser
  4726 | -6/Factory         | Entered Extension
  5126 | -6/Extension       | Rescued A7
  5248 | -6/Extension       | Rescued a captive Derelict
  5293 | -6/Extension       | Retrieved Zion intel report: Main Access
  5293 | -6/Extension       | Identified exit to Factory
  5294 | -6/Extension       | Zion Recon squad teleported in
  5398 | -6/Extension       | Spotted B-75 Beast
  5408 | -6/Extension       | Spotted B-75 Beast
  5426 | -6/Extension       | Destroyed B-75 Beast
  5433 | -6/Extension       | Destroyed B-75 Beast
  5626 | -6/Extension       | Disrupted transfer network
  5738 | -6/Extension       | Discovered new exit (range 16)
  5776 | -6/Extension       | First assault squad dispatched
  5894 | -6/Extension       | Entered Cetus
  5894 | -6/Cetus           | Accompanied by 1 ally (A7)
  5899 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  5917 | -6/Cetus           | Spotted Cetus Guard
  5917 | -6/Cetus           | Spotted Cetus Guard
  5919 | -6/Cetus           | Spotted Cetus Guard
  5919 | -6/Cetus           | Spotted Cetus Guard
  5922 | -6/Cetus           | Destroyed Cetus Guard
  5933 | -6/Cetus           | Destroyed Cetus Guard
  5936 | -6/Cetus           | Destroyed Cetus Guard
  5940 | -6/Cetus           | Destroyed Cetus Guard
  6111 | -6/Cetus           | Discovered new exit (range 16)
  6139 | -6/Cetus           | Spotted Cetus Guard
  6139 | -6/Cetus           | Spotted Cetus Guard
  6164 | -6/Cetus           | System corruption reached 10%
  6187 | -6/Cetus           | Spotted Cetus Guard
  6190 | -6/Cetus           | Allies destroyed Cetus Guard
  6201 | -6/Cetus           | Destroyed Cetus Guard
  6243 | -6/Cetus           | Discovered exit to Factory (range 16)
  6251 | -6/Cetus           | System corruption reached 30%
  6261 | -6/Cetus           | Scared off Revision 17
  6279 | -6/Cetus           | Entered Factory
  6279 | -5/Factory         | Accompanied by 1 ally (A7)
  6279 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6665 | -5/Factory         | Destroyed 11 combat bots
  6671 | -5/Factory         | Lost 4 parts (1p2u1w)
  6923 | -5/Factory         | Sucked down chute
  6923 | -5/Factory         | Entered Waste
  6938 | -5/Waste           | EMP discharged
  6964 | -5/Waste           | Spotted C-40 Crusher
  6972 | -5/Waste           | Destroyed C-40 Crusher
  6976 | -5/Waste           | Spotted C-40 Crusher
  6979 | -5/Waste           | Spotted C-40 Crusher
  6986 | -5/Waste           | Spotted C-40 Crusher
  6989 | -5/Waste           | Spotted C-40 Crusher
  7005 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7011 | -5/Waste           | Crushed by Compactor (1 part destroyed)
  7017 | -5/Waste           | Destroyed C-40 Crusher
  7025 | -5/Waste           | Crushed by Compactor (1 part destroyed)
  7028 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7038 | -5/Waste           | EMP discharged
  7038 | -5/Waste           | System corruption reached 10%
  7045 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  7059 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  7062 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
  7090 | -5/Waste           | Lost 7 parts (2p1n2u2w)
  7137 | -5/Waste           | Discovered new exit (range 11)
  7138 | -5/Waste           | EMP discharged
  7153 | -5/Waste           | Entered Factory
  7168 | -5/Factory         | Discovered new exit (range 4)
  7192 | -5/Factory         | Entered another Factory area
  7192 | -4/Factory         | Evolved 2 slots: Utility x2
  7306 | -4/Factory         | Build established: Scavenger-Mutant
  7411 | -4/Factory         | Garrison activated, responded to threat
  7422 | -4/Factory         | System corruption reached 10%
  7447 | -4/Factory         | Lost 3 parts (1p1u1w)
  7615 | -4/Factory         | Lost 13 parts (3p2n4u4w)
  7634 | -4/Factory         | Zion Fire squad teleported in
  7828 | -4/Factory         | Discovered new exit (range 16)
  7959 | -4/Factory         | Entered Upper Caves
  7961 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8145 | -4/Upper Caves     | Build established: Scavenger-Gunner
  8723 | -4/Upper Caves     | Learned Armory trap positions
  8723 | -4/Upper Caves     | Learned Factory stockpile data
  8723 | -4/Upper Caves     | Learned Factory security intel
  8990 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
  9111 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
  9168 | -4/Upper Caves     | Found Imp. Powered Armor
  9309 | -4/Upper Caves     | Discovered new exit (range 3)
  9321 | -4/Upper Caves     | Entered another Upper Caves area
  9656 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9867 | -4/Upper Caves     | Lost 4 parts (1p2n1u)
  9918 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
  9960 | -4/Upper Caves     | Core integrity fell below 50%
  9995 | -4/Upper Caves     | Lost 7 parts (1p2n1u3w)
 10087 | -4/Upper Caves     | Lost 3 parts (1p1u1w)
 10092 | -4/Upper Caves     | Discovered new exit (range 15)
 10102 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10103 | -4/Upper Caves     | Learned 8 Research zone layouts
 10111 | -4/Upper Caves     | Entered Warlord
 10199 | -4/Warlord         | System corruption cleaned by Quarantine Array
 10318 | -4/Warlord         | Found Prototype Device
 10436 | -4/Warlord         | Found Prototype Energy Gun
 10515 | -4/Warlord         | Visited the Vortex Lab
 10526 | -4/Warlord         | Warlord's base attacked by MAIN.C
 10526 | -4/Warlord         | Found Prototype Energy Cannon
 10526 | -4/Warlord         | Identified Vortex Cannon
 10531 | -4/Warlord         | Found Vortex Cannon
 10534 | -4/Warlord         | Found Vortex Cannon
 10537 | -4/Warlord         | Found Vortex Cannon
 10876 | -4/Warlord         | Warlord forces counterattacked
 11066 | -4/Warlord         | Spotted Executioner
 11096 | -4/Warlord         | Crushed by falling debris
 11148 | -4/Warlord         | Crushed by falling debris
 11149 | -4/Warlord         | Discovered new exit (range 12)
 11157 | -4/Warlord         | Lost 7 allies
 11179 | -4/Warlord         | Entered Proximity Caves
 11463 | -3/Proximity Caves | Identified Plasma Storm
 11479 | -3/Proximity Caves | Identified Wardrone Bay
 11909 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12087 | -3/Proximity Caves | Core integrity fell below 20%
 12127 | -3/Proximity Caves | Lost 6 parts (1p1n2u2w)
 12226 | -3/Proximity Caves | Discovered new exit (range 6)
 12233 | -3/Proximity Caves | Identified exit to Research
 12235 | -3/Proximity Caves | Entered Research
 12235 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12236 | -3/Research        | Identified exit to Research
 13211 | -3/Research        | Zion Heavy squad teleported in
 13472 | -3/Research        | Zion Fire squad teleported in
 13571 | -3/Research        | Zion Fire squad teleported in
 13581 | -3/Research        | P-80 Master assimilated allied B5-GLR(i)
 13726 | -3/Research        | Terminal network hard line cut
 13735 | -3/Research        | First assault squad dispatched
 14197 | -3/Research        | Lost 4 allies
 14208 | -3/Research        | Build established: Gunner
 14208 | -3/Research        | Destroyed 8 combat bots
 14232 | -3/Research        | Destroyed 7 combat bots
 14345 | -3/Research        | Cargo convoy interrupted
 14449 | -3/Research        | Destroyed 9 combat bots
 14497 | -3/Research        | Spotted B-86 Titan
 14665 | -3/Research        | Destroyed 7 combat bots
 14819 | -3/Research        | High security lockdown imminent
 14899 | -3/Research        | High security lockdown engaged
 14961 | -3/Research        | Garrison activated, responded to threat
 15044 | -3/Research        | Destroyed 18 combat bots
 15061 | -3/Research        | Crushed by falling debris
 15092 | -3/Research        | Lost 6 parts (1p2n2u1w)
 15098 | -3/Research        | Scanned by Researcher
 15108 | -3/Research        | Core integrity fell below 50%
 15123 | -3/Research        | System corruption reached 10%
 15124 | -3/Research        | Core integrity fell below 20%
 15131 | -3/Research        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
15122_ Stasis bubble strength at 50.
15122_ Enh. Force Lance destroyed.
15122_ System corrupted by crushing effect (+3).
15123_ Held in stasis.
15123_ Investigator is analyzing...
15123_ Stasis bubble strength at 44.
15124_ Stasis bubble strength at 38.
15125_ Stasis bubble strength at 32.
15125_ Critical hit (Burn: +18).
15126_ Held in stasis.
15126_ Stasis bubble strength at 26.
15127_ Stasis bubble strength at 20.
15128_ Stasis bubble strength at 14.
15129_ Held in stasis.
15129_ Investigator is analyzing...
15129_ Stasis bubble strength at 8.
15130_ System corrupted: Heat flow error (+123).
15130_ Stasis bubble strength at 2.
15131_ Stasis bubble bursts.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          45
Energy Capacity            1310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           19
Terrain Scan Density       260
Armor Coverage             1050
Resistance: TH             25
Weapon Shielding           15
Point Defense Rating       160
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   50
Recoil Reduction           4
Energy Filtering           50
Particle Charging          30
Kinecelleration            40
Offensive Hacking          16
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
A New Friend
Adventurer
Charge!!!
Collateral Damage
Dynamic Key
Prison Break
Revising The Future
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              CooledCryofiberFilter
  Manual?         0
Play Time         02:08:48
  Cumulative      37.8 hours
  Start           2024.09.09 @ 19:26:48
  End             2024.09.09 @ 21:34:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           54
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          38
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9cf840d-2b58-4b57-86d3-290c8fcb3ef3