Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.05 @ 18:05:37 Player: Root Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1898) 1898 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5223 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 173/400 Energy 116/290 System Corruption 0% Temperature Critical (824) Movement Walking (260) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Medium Matter Pod > --- WEAPON (4) ------- Plasma Cannon Plasma Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY (15) --- Cooled Ion Engine Deuterium Engine Large Storage Unit Active Sensor Suite Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Gauss Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Plasma Cannon Plasma Cannon High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Large Storage Unit Active Sensor Suite Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Gauss Rifle Rocket Launcher Rocket Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Utility Shielding Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 68 | 7 5 6 14 2 34 Power 8 | 2 1 . 1 . 4 Engine 8 | 2 1 . 1 . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 1 3 . 3 Treads 6 | 2 . 1 3 . . Leg 3 | . . . . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 3 2 6 1 3 Device 6 | . 2 . 1 . 3 Storage 3 | 1 1 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . 2 5 . . Artifact . | . . . . . . Weapon 35 | 2 1 3 4 1 24 Energy Gun 4 | 1 . 1 2 . . Energy Cannon 17 | . . 1 1 1 14 Ballistic Gun 13 | 1 . 1 1 . 10 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . . . 7 . 6 Power 2 | . . . . . 2 Propulsion 3 | . . . . . 3 Utility 4 | . . . 4 . . Weapon 4 | . . . 3 . 1 Highest Loss Streak 4 | . . . 4 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 99 93 100 91 Engine 10 | . 14 11 9 7 6 Treads 22 | . 28 21 22 23 10 Device 9 | . 11 11 6 7 7 Storage 12 | . 14 11 9 15 15 Protection 9 | . . 11 19 15 14 Energy Gun 9 | . 14 2 11 7 . Energy Cannon 6 | . . 8 5 15 18 Ballistic Gun 5 | . 1 10 3 7 11 Ballistic Cannon 7 | . 12 11 5 . . Naked Turns . | . . . . . . Heaviest Build 66 | 14 31 43 49 52 66 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 18 | 1 . 1 1 . 18 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 Most Carried 15 | 2 15 15 15 12 15 Average Carried 12 | 1 10 14 13 11 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 15 15 13 11 15 Class Distribution -------------------- 55% | Tank 40% | Mutant 3% | Pyromaniac-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac DSF Matter Collected 1477 | 160 335 215 338 . 429 Remotely . | . . . . . . Salvage Created 2033 | . 324 309 804 . 596 Parts 114 | . 22 20 43 . 29 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | 1 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Combat Hostiles Destroyed 46 | . 8 10 16 . 12 Guns 21 | . 6 2 7 . 6 Cannons 20 | . 2 8 7 . 3 AOE 2 | . . . 2 . . Classes Destroyed 11 | . 3 2 4 . 2 Worker 1 | . . . 1 . . Recycler 2 | . . . 2 . . Operator 2 | . 1 . 1 . . Watcher 2 | . 1 . 1 . . Swarmer 9 | . . 5 4 . . Grunt 25 | . 8 3 7 . 7 Brawler 1 | . . . 1 . . Sentry 4 | . . 2 2 . . Specialist 4 | . . . . . 4 Hunter 2 | . . . 2 . . Heavy 1 | . . . . . 1 Best Kill Streak 8 | . 3 3 6 . 8 Combat Bots Only 8 | . 2 3 4 . 8 Max Kills in Single Turn 2 | . 1 2 2 . 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac DSF Damage Taken 3034 | . 216 230 1035 . 1553 Core 898 | . 21 26 143 . 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 82 | . . . 61 . 21 Regen/Repaired (Parts) 293 | . . 60 233 . . Core Remaining (%) 89 | 100 91 93 74 . . Volleys Fired 120 | . 28 21 49 . 22 Largest 4 | . 2 3 3 . 4 Hottest 320 | . 85 111 147 . 320 Shots Fired 354 | . 56 63 147 . 88 Gun 204 | . 34 26 96 . 48 Cannon 150 | . 22 37 51 . 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 167 | . 28 42 49 . 48 Thermal 112 | . 28 5 39 . 40 Explosive . | . . . . . . Electromagnetic 75 | . . 16 59 . . Robot Hit Streak 13 | . 12 9 13 . 8 Robot Miss Streak 7 | . 2 3 5 . 7 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 205 | . 39 32 88 . 46 Core Hits 97 | . 21 12 39 . 25 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 3 2 7 . 1 Burn 6 | . . 1 5 . . Meltdown 1 | . . . . . 1 Blast 4 | . 3 . 1 . . Corrupt 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4109 | . 633 590 1853 . 1033 Guns 2221 | . 332 165 1051 . 673 Cannons 1681 | . 242 415 664 . 360 Explosions 119 | . . . 119 . . Melee . | . . . . . . Ramming 88 | . 59 10 19 . . Kinetic 1932 | . 297 248 714 . 673 Thermal 1096 | . 277 38 421 . 360 Explosive . | . . . . . . Electromagnetic 993 | . . 294 699 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 8 . . . . Message Errors 3 | . 3 . . . . Matter Fused 3 | . 3 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . 10 19 . . Projectiles 10 | . . 10 . . . Explosions 19 | . . . 19 . . Melee . | . . . . . . Knockbacks 10 | . 8 . 2 . . Impact . | . . . . . . Kinetic 9 | . 7 . 2 . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 14 | . . . 14 . . Shots 1 | . . . 1 . . Rammed 22 | 1 13 4 4 . . Targets Rammed 22 | 1 13 4 4 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1028 | . 222 84 550 . 1028 Average Temperature 192 | . 63 29 140 . 463 Received Heat Transfer 741 | . 120 18 306 . 297 Effects 42 | . . . 11 . 31 Shutdowns 8 | . . . 2 . 6 Energy Bleed 5 | . . . 2 . 3 Interference 1 | . . . . . 1 Matter Decay 3 | . . . 1 . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . 1 . 3 Damage (major) 13 | . . . 5 . 8 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 1 3 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . 1 2 . 5 Heat Transferred 2996 | . 814 185 1297 . 700 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Peak Influence 394 | . 193 235 394 110 342 Initial 110 | . . 5 35 110 77 Average 125 | . 55 113 207 110 183 Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 73 | 100 100 72 43 100 54 Level 1 26 | . . 27 56 . 45 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 8 | . 1 2 2 . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 7 | . . 2 2 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Distress Signals 10 | . 2 2 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 19 19 35 . 15 Peak Tracking Total 6 | . 3 3 6 . 6 Tactical Retreats 7 | . . . 5 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac DSF Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Machines Accessed 17 | . 9 3 4 1 . Terminals 13 | . 7 2 3 1 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 49 | . 24 7 17 1 . Successful 27 | . 14 3 9 1 . Failed 22 | . 10 4 8 . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . 21 4 10 1 . Fabricators . | . . . . . . Repair Stations 12 | . 2 3 7 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 12 1 4 1 . Record 3 | . . . 3 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 1 | . 1 . . . . Locate Traps 4 | . 3 1 . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 1 2 5 . . Scan Component 5 | . 1 1 3 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 14 | . 7 3 4 . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 1 2 . . Time 65 | . . 13 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac DSF Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac DSF Turns Passed 2981 | 69 1093 483 819 76 441 Spaces Moved 1241 | 39 591 173 290 47 101 Core 8 | 6 . . . . 2 Treads 1190 | 33 591 173 290 47 56 Legs 43 | . . . . . 43 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 184 | 144 160 215 195 160 268 Slowest Speed 950 | 160 160 240 240 160 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 99 26 27 1 78 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . 9 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 9 | . . . 9 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac DSF Total 1644 | 48 678 233 426 48 211 Wait 104 | . 7 16 57 . 24 Move 1236 | 38 590 172 289 46 101 Hop . | . . . . . . Pick Up 57 | 2 24 7 8 . 16 Fast Attach 20 | 6 . 3 5 . 6 Attach 20 | . 1 3 8 2 6 Detach 2 | . . . . . 2 Swap 28 | 1 4 . 1 . 22 Drop 35 | . 11 7 5 . 12 Fire 120 | . 28 21 49 . 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 22 | 1 13 4 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 346 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 648 | -10/Materials | Discovered new exit (range 10) 830 | -10/Materials | Discovered new exit (range 11) 974 | -10/Materials | Discovered new exit (range 15) 1163 | -10/Materials | Entered another Materials area 1163 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1406 | -9/Materials | Repaired Lgt. Treads 1465 | -9/Materials | Build established: Tank 1590 | -9/Materials | Discovered new exit (range 16) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2300 | -8/Materials | Lost 4 parts (2u2w) 2386 | -8/Materials | Discovered new exit (range 17) 2397 | -8/Materials | Repaired Lgt. Treads 2428 | -8/Materials | Repaired Lgt. Treads 2465 | -8/Materials | Entered Factory 2465 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2539 | -7/Factory | Identified exit to DSF 2541 | -7/Factory | Entered DSF 2589 | -7/DSF | Additional patrols routed to DSF 2809 | -7/DSF | Sterilization system engaged 2825 | -7/DSF | Lost 4 parts (1p2n1w) 2827 | -7/DSF | Destroyed 8 combat bots 2829 | -7/DSF | Ambient heat levels rising (+10) 2844 | -7/DSF | Ambient heat levels rising (+10) 2858 | -7/DSF | Found Prototype Device 2859 | -7/DSF | Ambient heat levels rising (+10) 2874 | -7/DSF | Ambient heat levels rising (+10) 2889 | -7/DSF | Ambient heat levels rising (+10) 2904 | -7/DSF | Ambient heat levels rising (+10) 2919 | -7/DSF | Ambient heat levels rising (+10) 2934 | -7/DSF | Ambient heat levels rising (+10) 2949 | -7/DSF | Ambient heat levels rising (+10) 2952 | -7/DSF | Core integrity fell below 50% 2964 | -7/DSF | Ambient heat levels rising (+10) 2979 | -7/DSF | Ambient heat levels rising (+10) 2981 | -7/DSF | Core integrity fell below 20% 2983 | -7/DSF | Core destroyed Last Messages --------------- 02962_ Overheating: Matter decay (-50). 02963_ Overheating: Matter decay (-64). 02964_ ALERT: Ambient heat levels +10. 02966_ Power failure, Imp. Deuterium Engine shutdown. 02967_ Overheating: Plasma Cannon damaged (-47). 02970_ Hpw. Shotgun broken. 02970_ Overheating: Short circuit. 02976_ Overheating: Energy bleed (-31). 02977_ Overheating: Core damaged (-70). 02978_ Power failure, Imp. Deuterium Engine shutdown. 02979_ Overheating: Energy bleed (-40). 02979_ ALERT: Ambient heat levels +10. 02980_ Overheating: System interference. 02980_ Imp. Cooling System temporarily disabled. 02980_ Acquired Carbon-fiber Leg. 02981_ Overheating: Core damaged (-133). 02982_ Overheating: Med. Matter Pod damaged (-12). 02982_ Overheating: Lrg. Storage Unit damaged (-144). 02982_ Overheating: Broken Hpw. Shotgun damaged (-9). 02983_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | | | | | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????#########???? | | ????????????????????#==!!! ]##### | | ????????????????????#==!!!! # # | | ????????????????????# ! !] | | ????????????????????# [[! | | ????????????????????### ###[ # | | ?????????????????????## ###[ # | | ????????????????????? !!##### | | ????????????????????# !?????? | | ????????????????????# !????## | | ????????????????????### ###??!! | | ????????????????????#== !!###!! | | ????????????????????#== !!# ? | | ?????????????????????== !!?# #? | | ??????################# #?##"## | | ??????#=@ ##!!!#!!!### ###!!!" | | ??????#= ##!!!#!!!## "%#"!!!" | | ??????# % "%" ^ | | ??????# " % ^ | | ??????# " ^! | | ??????#!! ##!!!#[[[##% "##!%]# | | ??????#!! ##!!!#[[[### ### ![# | | ??????### ##########?# #?##### | | ????????= ?????????!! !!????? | | ???????#= ????????#!! !!#???? | | ???????#= ???????#!! !!#???? | | ???????## ##???????### ###???? | | ????????= =?????????? ?????? | | ????????= =?????????? ?????? | | ????????# #????????? ????? | | ????????# #?????????## ##????? | | ????????" ???????????# #?????? | | ?????????????????????? ?????? | | ?????????????????????? ?????? | | ??????????????????????? ??????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 16 Energy Capacity 290 Matter Stores 372 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullCombatNanosword Manual? 0 Play Time 00:59:11 Cumulative 30.7 hours Start 2023.08.03 @ 19:22:20 End 2023.08.05 @ 18:05:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e979d4a2-97d8-4973-a3a4-f0fb828a993f