Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 09:01:08 Player: foxer Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (6) 30 Value Destroyed (223) 223 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (27963) 27963 TOTAL SCORE: 36456 Bonus ------- Follower Combat Kills 815 Prayed to X0-1V1 5000 Major X0-1V1 Interference 10500 Win 3000 Win Speed 8648 Cogmind --------- Core Integrity 1175/1270 Matter 300/300 Energy 220/890 System Corruption 0% Temperature Cool (16) Movement Flying (26) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (8) --- Xenon Bombardment Thruster Improved Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY (13) ----- Advanced Heat Sink Advanced Energy Well Advanced Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Experimental Transmission Jammer Experimental Core Shielding Centrium Light Armor Plating Advanced Hacking Suite X0-1V1's Piety Tracker > --- WEAPON (2) ------- Heavy Scimitar of Distortion > --- INVENTORY (5) ---- Light Particle Reactor Light Quantum Reactor Light Quantum Reactor Centrium Light Armor Plating Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Improved Q-thruster Improved Q-thruster Improved Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Energy Well Advanced Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Transmission Jammer Experimental Core Shielding Centrium Light Armor Plating Centrium Light Armor Plating Improved Force Field Advanced Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Nova Cannon Heavy Scimitar of Distortion > --- INVENTORY -------- Light Quantum Reactor Experimental Q-thruster Experimental Reaction Control System Centrium Light Armor Plating Lance [Rating: 209] Favorites ----------- Power Light Particle Reactor Engine Backup Power III Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Thruster Treads Light Treads Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Advanced Energy Well Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Weapon Heavy Hammer Energy Gun Backup Laser III Energy Cannon Enhanced Nova Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Heavy Scimitar of Distortion Piercing Weapon Lance Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Slots Evolved 18 | . . . 4 . . 4 . . 2 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 . . 2 . . 1 . . . 1 . . . . Utility 11 | . . . 2 . . 2 . . 1 2 . . 1 . 1 . 2 Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 73 | 2 4 . 2 2 5 6 5 5 7 2 . 4 5 . 5 6 13 Power 8 | . . . . . . 1 . . . 1 . 1 2 . . . 3 Engine . | . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . 1 . 1 . . . . . Reactor 5 | . . . . . . . . . . . . . 2 . . . 3 Propulsion 29 | 2 1 . . 1 3 4 1 4 2 . . 1 1 . 2 3 4 Treads 7 | 2 1 . . 1 3 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . 4 1 4 2 . . 1 1 . 2 3 4 Utility 30 | . 2 . 2 . 2 1 4 1 5 1 . 2 2 . 1 3 4 Device 15 | . 1 . . . 1 . 3 1 1 1 . 2 . . 1 1 3 Storage 1 | . . . . . . . . . 1 . . . . . . . . Processor 5 | . 1 . 2 . . 1 . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . 1 . . . . . . . . Protection 8 | . . . . . 1 . 1 . 2 . . . 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 6 | . 1 . . 1 . . . . . . . . . . 2 . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . . 1 . 1 . . 2 . . . 1 . 2 1 6 Parts Lost 25 | . 1 . . 1 2 5 2 1 3 1 . . . . 1 2 6 Power 5 | . . . . . . . . 1 1 1 . . . . . 2 . Propulsion 10 | . 1 . . . 2 3 . . 1 . . . . . . . 3 Utility 10 | . . . . 1 . 2 2 . 1 . . . . . 1 . 3 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . 1 . . 1 2 5 1 1 2 1 . . . . 1 2 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 3 | . 1 2 3 3 3 3 5 5 4 3 3 2 4 4 4 4 4 Power 1 | . . . . . . . 3 3 3 2 2 1 1 1 1 3 2 Propulsion . | . . . . . 1 . . . . . . . 1 1 . 1 . Utility . | . . 1 1 1 . . . . . . . . 1 2 1 . . Weapon 1 | . . 1 2 2 2 2 2 2 1 1 1 1 . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . . . . 1 . . . . . . . 1 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . . . . . . . . . 2 . . Utility 1 | . . . . . . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 45 69 43 46 57 37 12 41 72 76 73 83 84 90 88 90 89 Engine 1 | . . . . . . . . 3 3 . . . . . 3 3 . Reactor 1 | . . . . . . . . . . . . . . 4 4 4 6 Treads 7 | . 25 28 18 22 30 13 . . . . . . . . . . . Flight 14 | . . . . . . 5 1 14 29 26 26 29 30 33 29 26 26 Device 12 | . . 14 9 6 6 5 3 7 14 20 21 23 23 23 23 21 25 Storage 1 | . . . . . . . . . 4 5 5 5 4 4 4 4 4 Processor 4 | . 6 14 16 16 16 10 2 . . . . . . . . 3 4 Hackware 1 | . . . . . . . . . 2 5 5 5 4 4 4 4 4 Protection 6 | . . . . . 4 . 3 5 9 10 10 9 10 14 13 13 12 Energy Gun 1 | . . . . . . . 1 8 2 . . . . . . . . Impact Weapon 3 | . 13 12 . . . . . . 3 5 5 5 4 4 4 4 . Peak Build Rating 209 | 2 19 19 23 28 27 38 34 55 83 87 81 97 120 120 153 169 209 Average Rating 70 | 1 4 18 20 20 23 26 15 37 69 83 81 90 103 120 135 166 191 On Entrance 60 | . 2 19 17 21 11 26 9 34 55 83 81 81 95 120 120 150 168 Avg Prop Armor Cover (%) 28 | 41 36 36 40 42 38 44 . 3 1 . . . . . . 3 . Naked Turns 14 | . . . . . . . 14 . . . . . . . . . . Heaviest Build 77 | . 4 4 1 1 4 14 9 16 27 32 26 35 41 41 48 50 77 Greatest Support 77 | 3 3 3 3 3 3 16 8 22 33 33 33 39 46 46 52 58 77 Greatest Overweight (x) 1 | . 1 1 . . 1 . 1 1 1 . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 3 3 5 4 5 5 5 5 4 3 5 5 5 5 5 5 Average Carried 3 | . 1 2 3 3 3 3 5 5 4 3 3 3 5 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 3 5 4 5 5 5 5 3 3 5 5 5 5 5 5 Class Distribution -------------------- 51% | Mutant 23% | Scavenger-Sprinter 11% | Scout 7% | Ninja 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Quarantine Scavenger-Sprinter | -2/Research Scout | -2/Testing Ninja | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Matter Collected 1579 | 178 47 . 5 8 . 29 223 50 740 . . . . 30 . 50 219 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 144 | . 27 . . 117 . . . . . . . . . . . . . Parts 12 | . 1 . . 11 . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 5 | . . . . 5 . . . . . . . . . . . . . AOE 5 | . . . . 5 . . . . . . . . . . . . . Classes Destroyed 3 | . 1 . . 2 . . . . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . . . . Swarmer 4 | . . . . 4 . . . . . . . . . . . . . Grunt 1 | . . . . 1 . . . . . . . . . . . . . Best Kill Streak 5 | . 1 . . 5 . . . . . . . . . . . . . Combat Bots Only 5 | . . . . 5 . . . . . . . . . . . . . Max Kills in Single Turn 3 | . 1 . . 3 . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Hostile Shots Fired 573 | . 39 . 4 45 57 111 3 21 75 4 . 8 18 24 13 52 99 Missed 292 | . 18 . 2 17 24 62 1 12 41 3 . 4 11 14 5 30 48 Hits 281 | . 21 . 2 28 33 49 2 9 34 1 . 4 7 10 8 22 51 Melee 2 | . . . . . . . 2 . . . . . . . . . . Projectile 279 | . 21 . 2 28 33 49 . 9 34 1 . 4 7 10 8 22 51 AOE 1 | . . . . . . . . . . . . . . . . 1 . Critical Strikes 11 | . . . . 3 3 . . . 2 . . . . . . 1 2 Damage Taken 4579 | . 309 . 105 356 472 519 101 171 599 38 . 43 59 60 106 435 1206 Core 1345 | . 71 . 105 87 61 372 101 67 254 38 . 11 . 6 . 77 95 Absorbed by Shields 747 | . . . . . . . . . . 40 . 46 61 63 110 191 236 Redirected to Shielding 213 | . . . . . . . . 11 91 . . 7 5 24 14 . 61 Ignored by Resistances 27 | . . . . 8 19 . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 71 . . 66 . . 40 62 . . 94 . 99 . 93 92 Volleys Fired 3 | . . . . 2 . . . . . . . . . . . . 1 Largest 1 | . . . . 1 . . . . . . . . . . . . 1 Hottest 120 | . . . . 36 . . . . . . . . . . . . 120 Shots Fired 3 | . . . . 2 . . . . . . . . . . . . 1 Gun . | . . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . 2 . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . 2 . . . . . . . . . . . . . Core Hits 10 | . 4 . . 6 . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 14 | . 4 1 . 1 . . . . 1 . . . . 2 . 3 2 Impact 10 | . 4 1 . 1 . . . . 1 . . . . 2 . 1 . Slashing 2 | . . . . . . . . . . . . . . . . . 2 Piercing 2 | . . . . . . . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 357 | . 85 . . 267 . 3 . . . . . . . . . 2 . Guns . | . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 267 | . . . . 267 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 90 | . 85 . . . . 3 . . . . . . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 30 | . . . . 30 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 237 | . . . . 237 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 9 1 . . 17 17 . 4 . . . Average Corruption 6 | . . . . . . . 9 1 . . 17 17 . 4 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . 2 1 . . 1 8 . 2 . . . Message Errors 4 | . . . . . . . 2 . . . . 2 . . . . . Matter Fused 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 3 | . . . . . . . . . . . . 2 . 1 . . . Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 7 | . . . . 7 . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 7 | . . . . 7 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . 36 . . 14 . 1 . . . . . . . . . 1 82 Shots 2 | . . . . 1 . . . . . . . . . . . . 1 Rammed 29 | . 24 . . . . 4 . . . . . . . . . 1 . Targets Rammed 29 | . 24 . . . . 4 . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 523 | . . . . . 17 . . . 7 329 . . 7 . . 523 316 Average Temperature 52 | . . . . . 11 . . . 7 182 . . 7 . . 502 38 Received Heat Transfer 882 | . 153 . . 162 270 144 . 18 72 . . 12 4 . 12 5 30 Effects 1 | . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Maximum Alert Level 4 | . . . . . . . . 4 2 1 . . . . . . 3 Low Security (%) 79 | 100 100 . 100 100 100 100 100 36 . . 100 100 100 100 100 100 71 Level 1 10 | . . . . . . . . 35 . 100 . . . . . . 17 Level 2 6 | . . . . . . . . 8 100 . . . . . . . 10 Level 3 2 | . . . . . . . . 16 . . . . . . . . . Level 4 . | . . . . . . . . 3 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1213 | . 170 . 32 179 69 45 17 1213 589 261 80 56 30 16 32 114 700 Initial 589 | . . . 32 4 69 . 12 . 589 261 80 56 8 11 . . 56 Average 131 | . 75 . 25 75 30 2 3 358 536 248 80 36 12 8 20 35 190 Influence Increases 3407 | . 284 . . 215 . 53 39 1463 154 . . . 55 17 52 216 859 Destroy 0b10 Robot/C 860 | . . . . 100 . . . 500 100 . . . . . . 20 140 Destroy 0b10 Robot/NC 35 | . 5 . . . . . . 20 5 . . . . . . . 5 Destroy Leader 112 | . 2 . . 10 . . . 80 10 . . . . . . . 10 Allied During Kill 555 | . . . . . . . . 428 . . . . . . . 7 120 Successful Hack 158 | . 19 . . 7 . 8 . . . . . . 10 . 22 36 56 Disable Machine 180 | . . . . 60 . . . 75 . . . . . . . 30 15 Destroy Structure 195 | . 3 . . 8 . . 39 38 24 . . . . 2 . 3 78 Partial Spotted 165 | . 15 . . . . . . 15 15 . . . 15 15 30 15 45 Lose Combat Pursuer 915 | . 240 . . 30 . 45 . 75 . . . . 30 . . 105 390 Miscellaneous 232 | . . . . . . . . 232 . . . . . . . . . Influence Decreases 2692 | . 124 97 51 48 179 18 74 260 824 302 151 64 51 37 50 124 238 Entered New Map 1367 | . . 77 31 8 110 . 23 . 614 272 151 24 8 9 . 2 38 Time Decay 826 | . 114 20 20 30 49 10 30 150 40 20 . 40 43 28 40 72 120 Lost Part 180 | . 10 . . 10 20 8 2 10 30 10 . . . . 10 10 60 Lost Ally 319 | . . . . . . . 19 100 140 . . . . . . 40 20 Squads Dispatched 30 | . 3 . . . 1 2 . 3 4 . . . 3 2 2 5 5 Investigation 6 | . 2 . . . 1 . . . . . . . 1 1 . . 1 Extermination 8 | . . . . . . 1 . 1 . . . . 1 . 1 1 3 Reinforcement 14 | . 1 . . . . 1 . 2 2 . . . 1 1 1 4 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Distress Signals 10 | . . . 1 3 1 . . 1 1 . . 1 1 . . 1 . Communications Jammed 5 | . . . . . . . . . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . . . . . . . . . 5 Times Spotted 269 | . 23 . 3 14 7 11 12 26 44 5 1 10 8 7 9 35 54 Peak Tracking Total 22 | . 10 . 6 12 7 10 6 8 10 4 1 7 5 5 5 22 20 Tactical Retreats 24 | . 5 . . 1 . 1 2 2 4 1 . . 1 . . 2 5 ECM-based Alert Blocks 32 | . . . . . . . . . 31 1 . . . . . . . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Traps Triggered 12 | . 2 . . . . 2 . 1 1 1 . 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Disabled 12 | . . . . 4 . . . 5 . . . . . . . 2 1 Max in Single Turn 2 | . . . . 2 . . . . . . . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Machines Accessed 33 | . 6 . . 2 1 2 . 1 . 2 . 2 3 4 3 4 3 Terminals 25 | . 6 . . 2 1 1 . 1 . 1 . . 2 3 2 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 1 . 1 1 1 1 1 . Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 67 | . 17 . . 3 3 6 . 1 . 5 . 3 5 9 5 5 5 Successful 35 | . 8 . . 3 3 4 . . . 2 . . 2 3 4 3 3 Failed 32 | . 9 . . . . 2 . 1 . 3 . 3 3 6 1 2 2 Catastrophic 11 | . . . . . . . . 1 . 3 . 1 1 2 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 6 | . 1 . . 2 . . . . . 2 . . . . . . 1 Terminals 55 | . 17 . . 3 3 5 . 1 . 4 . . 3 6 4 4 5 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . 1 . 2 2 3 1 1 . Recycling Units 2 | . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 32 | . 8 . . 3 3 3 . . . 2 . . 2 3 3 2 3 Record 16 | . 4 . . 2 2 2 . . . . . . . 3 3 . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . 1 Emergency Access Points 3 | . 1 . . . . . . . . 1 . . 1 . . . . Locate Traps 3 | . . . . . . 1 . . . 1 . . . . . . 1 Zone Layout 3 | . 1 . . . 1 . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . 1 1 . Refit 2 | . . . . . . . . . . . . . . . 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 6 . . 2 1 1 . 1 . 2 . 2 3 3 3 3 3 Full Trace Events 3 | . 1 . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Total Allies 40 | . . . . . . . 23 5 . . 1 . . . 3 3 5 Largest Group 19 | . . . . . . . 19 19 11 . 1 . . . 3 3 5 Highest-Rated Group 718 | . . . . . . . 702 718 442 . 46 . . . 174 168 312 Highest-Rated Ally 69 | . . . . . . . 50 50 50 . 46 . . . 58 56 69 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 286 | . . . . . . . 105 118 35 . . . . . . 3 25 Total Damage 9788 | . . . . . . . 3802 3730 1123 . . . . . . 111 1022 Kills 52 | . . . . . . . 8 29 6 . . . . . . 1 8 Allies Corrupted 6 | . . . . . . . 1 5 . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . 2 . X0-1V1 Amusement Gains 116 | . 16 . . 10 . 5 . . 10 . . 5 . . . 40 30 Good Acts 70 | . . . 1 6 1 . 12 15 16 . . 1 3 1 2 4 8 Bad Acts 60 | . . . . 1 4 4 5 5 14 1 3 4 7 2 2 1 7 Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Active Infowar (turns) 1286 | . 135 53 42 78 135 5 . . 57 56 14 36 114 68 80 167 246 Optics 448 | . 135 53 42 78 135 5 . . . . . . . . . . . Sensors 689 | . . . . . . . . . . . . 14 114 68 80 167 246 Terrain 426 | . . . . . . . . . . . . . . . 51 163 212 Jamming 183 | . . . . . . . . . . . . . . . . . 183 ECM 149 | . . . . . . . . . 57 56 14 22 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Turns Passed 2197 | 15 272 53 42 78 135 120 191 365 83 56 14 98 114 68 80 167 246 Spaces Moved 5683 | 23 451 48 77 129 203 230 282 641 250 204 52 347 475 298 297 641 1035 Core 1283 | 23 451 48 77 129 203 109 243 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 38 | . . . . . . . 1 37 . . . . . . . . . Flight 4362 | . . . . . . 121 38 604 250 204 52 347 475 298 297 641 1035 Fastest Speed 19 | 50 50 50 50 50 50 34 40 29 26 26 26 23 21 21 20 22 19 Average Speed 32 | 50 50 98 50 50 62 43 51 42 26 26 26 23 21 21 21 22 20 Slowest Speed 160 | 50 100 100 50 50 100 50 160 160 106 26 26 26 23 21 24 91 87 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 117 | . . . . . . 5 . 19 4 1 . 3 10 8 1 29 37 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 97 6 12 39 63 8 92 20 13 8 62 13 21 55 13 53 33 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 . . . 1 . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 . . . . . 1 . . . 1 . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 8 | . 3 . . . . . . . 1 . . . . 1 . 1 2 Terrain Destroyed 38 | . 3 . . 7 . . . . 1 . . . . 1 . 1 25 Melee 8 | . 3 . . . . . . . 1 . . . . 1 . 1 2 Projectile . | . . . . . . . . . . . . . . . . . . AOE 30 | . . . . 7 . . . . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Was Fac Fac Fac Was Fac Res Qua Res Tes Acc Total 5880 | 24 487 51 79 138 209 246 327 712 258 206 51 356 474 291 312 630 1029 Wait 111 | . 1 2 . . . . 39 69 . . . . . . . . . Move 5447 | 22 450 47 76 128 202 220 281 607 241 202 51 340 455 282 294 585 964 Hop 104 | . . . . . . 5 . 14 4 1 . 3 9 7 1 27 33 Pick Up 23 | . 3 . . 2 . 3 . . 1 . . 3 1 . 5 2 3 Fast Attach 65 | 2 4 . 2 2 4 4 5 5 6 . . 7 4 . 5 5 10 Attach 16 | . 1 . . 1 1 3 . . 1 2 . 2 . . . 1 4 Detach 6 | . . 1 . 1 1 1 . . . . . . . . . . 2 Swap 6 | . . . . . . . . . 1 . . . 1 . . 2 2 Drop 44 | . . . 1 1 1 6 2 4 3 1 . 1 4 . 7 5 8 Fire 3 | . . . . 2 . . . . . . . . . . . . 1 Melee 14 | . 4 1 . 1 . . . . 1 . . . . 2 . 3 2 Ram 28 | . 24 . . . . 4 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: [*Fac] / *Low) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 16 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 15) 129 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Discovered new exit (range 6) 204 | -10/Materials | Discovered new exit (range 18) 282 | -10/Materials | Discovered new exit (range 8) 286 | -10/Materials | Prayed at D.C.S.S. Altar Unit 288 | -10/Materials | Entered Subcaves 289 | -10/Subcaves | Approached by a straggling Scientist 307 | -10/Subcaves | Build established: Mutant 322 | -10/Subcaves | Discovered new exit (range 11) 341 | -10/Subcaves | Entered Materials 341 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 374 | -8/Materials | Discovered new exit (range 18) 381 | -8/Materials | Weapon slot count temporarily expanded by X0-1V1 (+1) 383 | -8/Materials | Identified exit to Storage 383 | -8/Materials | Entered Storage 412 | -8/Storage | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 447 | -8/Storage | Identified exit to Recycling 447 | -8/Storage | X0-1V1 revealed exit location to -8/Recycling 459 | -8/Storage | Used back door to open Recycling access 461 | -8/Storage | Entered Recycling 462 | -8/Recycling | Met a Zionite searching for Scraptown 586 | -8/Recycling | Discovered new exit (range 19) 596 | -8/Recycling | Identified exit to Factory 596 | -8/Recycling | Entered Factory 596 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 629 | -6/Factory | Discovered new exit (range 10) 633 | -6/Factory | Identified exit to Lower Caves 690 | -6/Factory | X0-1V1 redirected Transport squads to designated parking area 716 | -6/Factory | Manually triggered Chute Trap 716 | -6/Factory | Sucked down chute 716 | -6/Factory | Entered Waste 717 | -6/Waste | Met a frightened Derelict 721 | -6/Waste | Spotted C-40 Crusher 736 | -6/Waste | Lost 5 parts (3n2u) 744 | -6/Waste | Spotted C-40 Crusher 744 | -6/Waste | Spotted C-40 Crusher 747 | -6/Waste | Spotted C-40 Crusher 748 | -6/Waste | Spotted C-40 Crusher 749 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 750 | -6/Waste | Core integrity fell below 50% 752 | -6/Waste | Spotted C-40 Crusher 772 | -6/Waste | X0-1V1 sent you into danger 773 | -6/Waste | X0-1V1 sent allied Y-54 Guardian (x3) 781 | -6/Waste | Discovered new exit (range 12) 782 | -6/Waste | Energy generation permanently improved by X0-1V1 (+15; -150 max core) 793 | -6/Waste | Weapon slot count temporarily expanded by X0-1V1 (+4) 808 | -6/Waste | Crushed by Compactor (1 part destroyed) 814 | -6/Waste | Warlord forces began an assault 858 | -6/Waste | Allies destroyed C-40 Crusher 907 | -6/Waste | Entered Factory 907 | -6/Factory | Accompanied by 15 allies 1009 | -6/Factory | X0-1V1 activates XOMVISION 1026 | -6/Factory | X0-1V1 sent you to a vault 1057 | -6/Factory | X0-1V1 released a cloud of subatomizers 1104 | -6/Factory | Discovered exit to Lower Caves (range 19) 1187 | -6/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 1214 | -6/Factory | Discovered new exit (range 12) 1245 | -6/Factory | X0-1V1 activates XOMVISION 1247 | -6/Factory | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 1261 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (major) 1270 | -6/Factory | X0-1V1 mutated your Weapon slot to Power slot 1272 | -6/Factory | Entered another Factory area 1272 | -5/Factory | Accompanied by 13 allies 1272 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1274 | -5/Factory | X0-1V1 enhanced Transport squad support 1275 | -5/Factory | X0-1V1 rewrote MJ-I40(d) IFF filter 1276 | -5/Factory | X0-1V1 sent you to a vault 1284 | -5/Factory | Identified exit to Factory 1284 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 1289 | -5/Factory | X0-1V1 foreshadows a heat wave 1292 | -5/Factory | X0-1V1 sent you into danger 1292 | -5/Factory | X0-1V1 upgraded hostiles (x3) 1300 | -5/Factory | Cld. Nuclear Pulse Thruster reconfigured into Item Mimic 1309 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 1310 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 1327 | -5/Factory | Ambient heat levels rising (+10) 1334 | -5/Factory | X0-1V1 downgraded hostiles (x3) 1345 | -5/Factory | X0-1V1 announced a LAN party 1355 | -5/Factory | Entered another Factory area 1355 | -4/Factory | Evolved 2 slots: Utility x2 1411 | -4/Factory | Manually triggered Chute Trap 1411 | -4/Factory | Sucked down chute 1411 | -4/Factory | Entered Waste 1412 | -4/Waste | Met a frightened Derelict 1416 | -4/Waste | System corruption reached 10% 1416 | -4/Waste | Spotted C-40 Crusher 1416 | -4/Waste | X0-1V1 sent you into danger 1419 | -4/Waste | Spotted C-40 Crusher 1422 | -4/Waste | Discovered new exit (range 13) 1425 | -4/Waste | Entered Factory 1435 | -4/Factory | X0-1V1 sent you into danger 1494 | -4/Factory | X0-1V1 sent someone to keep an eye on you 1499 | -4/Factory | X0-1V1 announced a LAN party 1517 | -4/Factory | Discovered new exit (range 16) 1523 | -4/Factory | Entered Research 1523 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1529 | -3/Research | Build established: Scavenger-Sprinter 1556 | -3/Research | Identified exit to Armory 1556 | -3/Research | Identified exit to Quarantine 1600 | -3/Research | X0-1V1 redirected Transport squads to designated parking area 1609 | -3/Research | X0-1V1 announced a LAN party 1615 | -3/Research | Spotted B-86 Titan 1621 | -3/Research | X0-1V1 activates XOMVISION 1634 | -3/Research | Spotted B-90 Cyclops 1637 | -3/Research | Entered Quarantine 1701 | -3/Quarantine | Discovered new exit (range 16) 1705 | -3/Quarantine | Entered Research 1705 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 1716 | -2/Research | Spotted B-90 Cyclops 1745 | -2/Research | Discovered new exit (range 14) 1745 | -2/Research | X0-1V1 sent you to a vault 1758 | -2/Research | Discovered new exit (range 24) 1770 | -2/Research | Sensors blinded by X0-1V1 1785 | -2/Research | Entered Testing 1899 | -2/Testing | Identified exit to Access 1946 | -2/Testing | Spotted Alpha 7 1948 | -2/Testing | X0-1V1 sent allied H-77 Assassin (x3) 1952 | -2/Testing | Entered Access 1952 | -1/Access | Evolved 2 slots: Utility x2 2006 | -1/Access | X0-1V1 sent you to a vault 2007 | -1/Access | Found Prototype Slashing Weapon 2007 | -1/Access | Identified Hvy. Scimitar of Distortion 2009 | -1/Access | Found Prototype Device 2009 | -1/Access | Identified Imp. Particle Accelerator 2014 | -1/Access | Found Prototype Device 2014 | -1/Access | Identified Exp. Transmission Jammer 2017 | -1/Access | Spotted B-99 Colossus 2020 | -1/Access | Identified exit to Command 2040 | -1/Access | X0-1V1 activates XOMVISION 2042 | -1/Access | Energy Cycler disabled 2137 | -1/Access | Sensors blinded by X0-1V1 2139 | -1/Access | X0-1V1 enhanced Transport squad support 2145 | -1/Access | Identified exit to Surface 2165 | -1/Access | X0-1V1 turns hostiles against one another 2198 | *** | Escaped! Last Messages --------------- 02172_ K-01 Serf collects debris. 02173_ Acquired Lgt. Antimatter Reactor. 02174_ K-01 Serf collects debris. 02175_ Slug penetrates S-43 Plague. 02175_ S-43 Plague destroyed. 02175_ K-01 Serf collects debris. 02175_ Matter capacity returns to normal. 02176_ Imp. Force Field destroyed. 02180_ Field Propulsion Drive destroyed. 02180_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02181_ X0-1V1: "And it's a trip and a fumble!" 02181_ Imp. Q-thruster tossed aside. 02181_ Dropped Lgt. Antimatter Reactor. 02189_ K-01 Serf cleans the Longscan Aggregator. 02192_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9L. 02195_ W-44 Eye distress signal jammed. 02196_ K-01 Serf destroyed. 02196_ Centrium Light Armor Plating destroyed. 02196_ W-44 Eye distress signal jammed. 02197_ The Access Shell folds into the floor. 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G??????# #?????????????????? | | ?????????? ????????# #?????????????????? | | ????????? ????????# #?????????????????? | | ????????? ?????????#""""""""""#?????????????????? | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 143 Energy Generation 60 Energy Capacity 2250 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 22 Power Amplification 30 Additional Mass Support 16 Armor Coverage 450 Resistance: KI 15 Core Shielding 40 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Below Explosive Keycard Fist Fight Fitting Room I Spy Spot Them First System Compromised Ultimate Loadout Well Done Well-fed Force Field Wheee! \\IAMDERELICT Challenges ------------ None Game ------ Seed CatalystRestorationChip Manual? 0 Play Time 01:15:49 Cumulative 2.4 hours Start 2026.06.30 @ 20:10:54 End 2026.07.01 @ 09:01:08 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 184x79 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 257f5df2-fb3c-4546-996e-4dcb3cc44ab3