Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.26 @ 21:15:13 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (67) 335 Value Destroyed (2945) 2945 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2130) 2130 TOTAL SCORE: 11990 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 897 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -512 Cogmind --------- Core Integrity 29/1150 Matter 55/300 Energy 57/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Combat Airjet Improved Gyrokinetic Inverter Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Improved Cooling System Improved Targeting Computer Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Heavy Plasma Cannon Improved KE Penetrator Tri-rail Accelerator Remote Datajack > --- INVENTORY -------- Micro Fission Core Heavy Plasma Cannon Heavy Phase Cannon Mini Assault Cannon Field Lobotomy Kit [Rating: 77] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Swarmer] Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Slots Evolved 12 | . . . 2 . . . 2 . . 4 . . 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . . Utility 5 | . . . . . . . 1 . . 1 . . 2 1 Weapon 3 | . . . 1 . . . . . . 1 . . . 1 Parts Attached 156 | . 8 2 6 11 4 2 20 30 3 1 20 11 23 15 Power 17 | . . . . 2 . . 1 2 . . 3 3 4 2 Engine 5 | . . . . 2 . . . 2 . . . 1 . . Core 12 | . . . . . . . 1 . . . 3 2 4 2 Reactor . | . . . . . . . . . . . . . . . Propulsion 47 | . 2 . 1 6 1 . 8 12 . . 8 1 6 2 Treads 1 | . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 3 . . . . . 5 2 Flight 36 | . 2 . 1 6 1 . 4 12 . . 8 1 1 . Utility 20 | . 2 . 1 . . . 3 2 . 1 . 4 5 2 Device 11 | . 1 . . . . . 1 2 . . . 1 4 2 Storage . | . . . . . . . . . . . . . . . Processor 5 | . 1 . 1 . . . 2 . . . . . 1 . Hackware 2 | . . . . . . . . . . . . 2 . . Protection 2 | . . . . . . . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 72 | . 4 2 4 3 3 2 8 14 3 . 9 3 8 9 Energy Gun 21 | . 1 . 2 . 1 2 5 5 1 . 2 1 1 . Energy Cannon 5 | . . . . . 1 . . . . . . . . 4 Ballistic Gun 19 | . 3 2 2 2 1 . 2 3 . . 2 . . 2 Ballistic Cannon 14 | . . . . . . . . 3 1 . 3 2 4 1 Launcher 5 | . . . . 1 . . . 2 . . 1 . 1 . Special Weapon 6 | . . . . . . . . . 1 . 1 . 2 2 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 1 . . . . . . Unidentified Prototypes 12 | . . . . . . . 2 8 . . . . 1 1 Corrupted Parts 2 | . . . . 1 . . . 1 . . . . . . System Corruption 3 | . . . . 2 . . . 1 . . . . . . Parts Lost 38 | . . . 1 1 . 3 1 . . . 2 7 11 12 Power 3 | . . . . . . . . . . . . . 1 2 Propulsion 17 | . . . . 1 . 2 . . . . 1 3 6 4 Utility 7 | . . . 1 . . . . . . . . 2 1 3 Weapon 11 | . . . . . . 1 1 . . . 1 2 3 3 Highest Loss Streak 11 | . . . 1 1 . 3 1 . . . 2 6 4 11 To Critical Strikes 2 | . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 76 | . 87 100 89 97 76 83 73 99 100 . 87 83 58 38 Engine 3 | . 14 14 11 10 11 11 . 4 9 . 3 . . . Core 4 | . . . . . . . 7 4 . . 4 11 5 3 Hover 4 | . . . . . . . 9 . . . . . 8 10 Flight 19 | . 14 28 33 31 33 29 7 35 36 . 31 27 7 . Device 7 | . 4 14 6 . . . 3 13 18 . 13 12 5 4 Processor 11 | . 3 14 13 22 22 22 22 13 9 . 6 6 8 8 Hackware 2 | . . . . . . . . . . . . 2 8 . Energy Gun 7 | . 14 . 8 2 1 11 17 16 9 . 4 5 1 . Ballistic Gun 6 | . 14 28 16 29 8 9 2 5 14 . 7 8 . . Ballistic Cannon 2 | . . . . . . . . 4 2 . 5 4 4 3 Special Weapon 1 | . . . . . . . . . 1 . . . 2 3 Naked Turns 11 | . . . . . . . . . . . . . . 11 Heaviest Build 36 | 11 12 8 12 12 11 11 15 23 23 23 30 29 34 36 Greatest Support 48 | 20 20 8 12 12 12 12 24 24 23 23 29 29 35 48 Greatest Overweight (x) 2 | . 2 . . . . . 2 1 . . 1 . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 6 4 4 5 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 3 5 5 5 5 5 5 4 5 . Class Distribution -------------------- 19% | Scavenger-Sprinter 17% | Sprinter 15% | Gunner 15% | Scavenger-Mutant 13% | Mutant 10% | Commander-Sprinter 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Commander-Sprinter | -8/Storage Scavenger-Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/DSF Scavenger-Sprinter | -6/Garrison Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Matter Collected 2602 | 200 17 71 192 126 . 119 232 464 180 . 295 283 341 82 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2411 | . 17 90 136 112 . 153 457 437 52 . 203 225 253 276 Parts 141 | . 4 4 11 10 . 9 29 21 1 . 7 4 16 25 Haulers Intercepted 2 | . . . . . . . 1 1 . . . . . . Recyclers Shooed 4 | . . 1 . . . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Combat Hostiles Destroyed 49 | . . 2 2 6 . 3 7 5 1 . 4 5 7 7 Guns 27 | . . 2 2 6 . 3 7 2 1 . 1 3 . . Cannons 10 | . . . . . . . . 2 . . 2 2 3 1 AOE 11 | . . . . . . . . 1 . . 1 . 4 5 Classes Destroyed 14 | . 1 1 2 1 . 1 2 1 . . 1 2 2 . Worker 5 | . . . . . . . . . . . . . 2 3 Builder 2 | . . . . . . . . 1 . . . . . 1 Tunneler 3 | . . . 1 . . . 1 . . . . . . 1 Hauler 2 | . . . . . . . 1 1 . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . . . . 1 . . . . 1 . Swarmer 13 | . . . . 5 . . . . . . . . 5 3 Grunt 20 | . . 2 . 1 . 2 3 5 . . 2 2 . 3 Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 9 | . . . 2 . . . 3 2 1 . 1 . . . Specialist 1 | . . . . . . . . . . . 1 . . . Hunter 4 | . . . . . . 1 1 . . . . 1 . 1 Programmer 2 | . . . . . . . . . . . . . 2 . Best Kill Streak 10 | . 1 2 3 3 . 2 2 3 1 . 2 2 7 10 Combat Bots Only 5 | . . 2 2 3 . 2 2 2 1 . 2 2 5 5 Max Kills in Single Turn 8 | . 1 1 1 2 . 1 1 1 1 . 1 1 3 8 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . . . . . . . 1 . . 1 . 3 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Hostile Shots Fired 609 | . . 4 8 44 . 21 39 31 . . 44 86 117 215 Missed 255 | . . 4 2 14 . 9 13 20 . . 24 39 52 78 Damage Taken 6128 | . . . 164 244 . 203 392 332 . . 329 661 1317 2486 Core 2169 | . . . 33 31 . 55 115 87 . . 109 130 488 1121 Absorbed by Shields 172 | . . . . . . . . . . . . 136 . 36 Redirected to Shielding 59 | . . . . . . . . . . . 11 48 . . Regen/Repaired (Parts) 193 | . . . . . . . . 140 . . . . 53 . Core Remaining (%) 75 | 100 . 100 . . . 70 . . 63 . . 71 51 . Volleys Fired 229 | . 2 8 13 14 . 11 40 26 4 . 11 32 49 19 Largest 4 | . 2 2 3 3 . 2 3 3 3 . 4 4 3 2 Hottest 187 | . 73 45 100 120 . 100 168 187 125 . 184 173 161 180 Shots Fired 484 | . 4 16 29 40 . 20 83 74 12 . 32 82 65 27 Gun 350 | . 4 16 29 40 . 20 83 52 12 . 20 59 14 1 Cannon 106 | . . . . . . . . 19 . . 10 23 32 22 Launcher 4 | . . . . . . . . 3 . . 1 . . . Special 24 | . . . . . . . . . . . 1 . 19 4 Kinetic 260 | . 2 16 19 37 . 9 10 47 8 . 20 57 32 3 Thermal 177 | . 2 . 10 3 . 11 73 16 4 . 10 25 3 20 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 23 | . . . . . . . . 11 . . 1 . 11 . Robot Hit Streak 12 | . 1 4 4 6 . 4 10 9 7 . 12 8 11 4 Robot Miss Streak 8 | . 2 2 7 8 . 2 7 4 2 . 5 5 4 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . Shots Hit Robots 264 | . 1 11 13 15 . 11 44 45 9 . 22 34 43 16 Core Hits 125 | . 1 5 4 9 . 6 22 27 2 . 10 16 10 13 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 . . . 1 . . Critical Strikes 17 | . . . 1 . . 3 3 3 . . 1 5 . 1 Burn 10 | . . . 1 . . 3 3 . . . 1 2 . . Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . . 1 . . . 1 . . Blast 4 | . . . . . . . . 2 . . . 2 . . Melee Attacks 1 | . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7580 | . 13 140 275 227 . 229 648 1568 122 . 560 709 1380 1709 Guns 3216 | . 13 140 275 227 . 229 648 653 122 . 271 411 201 26 Cannons 1982 | . . . . . . . . 304 . . 236 298 758 386 Explosions 2339 | . . . . . . . . 611 . . 53 . 405 1270 Melee . | . . . . . . . . . . . . . . . Ramming 43 | . . . . . . . . . . . . . 16 27 Kinetic 2950 | . . 140 131 185 . 66 92 608 82 . 383 479 758 26 Thermal 2520 | . 13 . 144 42 . 163 556 364 40 . 124 230 458 386 Explosive 1270 | . . . . . . . . . . . . . . 1270 Electromagnetic 797 | . . . . . . . . 596 . . 53 . 148 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 2 4 4 4 . 1 2 . . 11 8 1 Average Corruption 4 | . . . 2 2 4 4 . 1 1 . . 10 7 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 37 | . . . 1 1 2 2 . 2 1 . . 4 24 . Message Errors 8 | . . . . . 1 1 . . . . . . 6 . Matter Fused 5 | . . . 1 . . . . 1 . . . . 3 . Heat Flow Errors 2 | . . . . . . . . . . . . . 2 . Energy Discharges 7 | . . . . 1 . . . 1 . . . 2 3 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . 4 . Data Loss (major) 5 | . . . . . 1 1 . . 1 . . . 2 . Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 238 | . . . . . . . . . . . 46 . 95 97 Projectiles 85 | . . . . . . . . . . . . . 51 34 Explosions 153 | . . . . . . . . . . . 46 . 44 63 Melee . | . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 2 . . 1 1 3 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . 2 . . 1 1 3 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . . . . . . 55 . . 89 . 8 58 Shots 5 | . . . . . . . . 2 . . 2 . . 1 Rammed 5 | . . . . . . . . . . . . . 2 3 Targets Rammed 5 | . . . . . . . . . . . . . 2 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 460 | . 38 18 393 199 . 293 460 180 68 . 36 424 221 426 Average Temperature 108 | . 21 8 185 67 . 133 113 44 35 . 13 140 66 225 Received Heat Transfer 778 | . . . 45 . . 9 135 99 . . 60 139 99 192 Effects 7 | . . . 2 . . . 1 . . . . . 1 3 Shutdowns 1 | . . . . . . . 1 . . . . . . . Energy Bleed 3 | . . . 1 . . . . . . . . . . 2 Interference 2 | . . . 1 . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 6 | . . . . . . 1 2 . . . . 1 1 1 Heat Transferred 5209 | . 37 . 333 74 . 518 1517 757 74 . 296 555 474 574 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 3 . . 1 . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Peak Influence 972 | . 22 68 197 250 . 55 365 972 315 281 429 589 639 697 Initial 321 | . . 8 26 76 . . 21 154 290 281 196 321 308 187 Average 316 | . 8 35 112 150 . 22 173 495 273 281 329 482 395 315 Maximum Alert Level 3 | . . . . 1 . . 1 3 1 1 2 2 2 2 Low Security (%) 36 | . 100 100 100 77 . 100 64 33 20 . 5 . . 59 Level 1 33 | . . . . 22 . . 35 9 79 100 64 12 69 10 Level 2 23 | . . . . . . . . 17 . . 30 87 30 30 Level 3 6 | . . . . . . . . 40 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . Squads Dispatched 18 | . . 1 1 . . . 1 2 . . 1 . 4 8 Investigation 9 | . . 1 . . . . 1 1 . . . . 3 3 Extermination . | . . . . . . . . . . . . . . . Reinforcement 7 | . . . 1 . . . . . . . 1 . 1 4 Assault 2 | . . . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Distress Signals 5 | . . . . . . . 1 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 129 | . 3 2 6 6 . 4 11 24 1 . 10 7 33 22 Peak Tracking Total 13 | . 2 1 2 3 . 3 3 6 . . 6 3 5 13 Tactical Retreats 8 | . . . . . . . 1 . . . . . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Traps Triggered 8 | . . . 1 . . . . . . . 2 2 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 39 | . . . . . . . . 39 . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 20 | . 6 . . . . . . 8 . . . . . 6 Reused 5 | . . . . . . . . . . . . 2 2 1 Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 2 2 . Triggered 5 | . . . . . . . . . . . . 2 2 1 Most Traps Carried 4 | . . . . . . . . . . . . 4 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Machines Disabled 30 | . . . . 1 . . 2 3 . . . 6 4 14 Max in Single Turn 10 | . . . . 1 . . 1 1 . . . 1 3 10 Garrison Relay 2 | . . . . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Machines Accessed 26 | . 1 1 . . 1 . 3 8 4 1 . . 3 4 Terminals 15 | . 1 . . . . . 3 7 2 1 . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . 1 . . . . 2 . Recycling Units 4 | . . . . . . . . . 2 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 86 | . 3 1 . . 1 . 10 27 17 3 . . 9 15 Successful 49 | . 2 1 . . 1 . 5 17 13 1 . . 4 5 Failed 37 | . 1 . . . . . 5 10 4 2 . . 5 10 Catastrophic 8 | . . . . . . . 2 2 1 . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 41 | . 2 . . . 1 . 5 16 9 . . . 2 6 Terminals 54 | . 3 . . . . . 10 23 9 3 . . . 6 Fabricators 2 | . . . . . . . . . . . . . . 2 Repair Stations 11 | . . . . . . . . 4 . . . . 7 . Recycling Units 15 | . . . . . . . . . 8 . . . . 7 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 23 | . 2 1 . . 1 . 2 10 4 1 . . . 2 Prototype ID Bank 2 | . . . . . . . 1 1 . . . . . . Open Door 4 | . . 1 . . . . . 3 . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . Alert Level 3 | . . . . . . . 1 1 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . Locate Traps 3 | . 1 . . . . . . 1 . . . . . 1 Reprogram Traps 3 | . 1 . . . . . . 1 . . . . . 1 Dispatch Records 1 | . . . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . 4 . . . . 4 . Scan Component 4 | . . . . . . . . 2 . . . . 2 . Repair 3 | . . . . . . . . 2 . . . . 1 . Refit 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks 9 | . . . . . . . . . 6 . . . . 3 Process 3 | . . . . . . . . . 2 . . . . 1 Report Inventory 4 | . . . . . . . . . 2 . . . . 2 Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . . . 3 3 3 . . . . . Terminals 8 | . . . . . . . 3 3 2 . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 7 | . . . . . . . 2 3 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . . . . 3 6 4 1 . . 3 4 Full Trace Events 12 | . 1 . . . . . 2 1 3 . . . 2 3 Feedback Events 2 | . . . . . . . . . 1 . . . . 1 Corruption 2 | . . . . . . . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 2 . . . . 1 . Time 157 | . . . . . . . . 101 . . . . 56 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 64 | . . . . . . . . . 35 . . . . 29 Retrieved Matter 35 | . . . . . . . . . 35 . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Used RIF Installer 1 | . . . . . . . . . . . . 1 . . Robots Hacked 10 | . . . . . . . 1 . . . . . 9 . Non-combat 4 | . . . . . . . 1 . . . . . 3 . Combat 6 | . . . . . . . . . . . . . 6 . Robot Hacks Applied 12 | . . . . . . . 1 . . . . . 11 . no_distress 1 | . . . . . . . 1 . . . . . . . purge_threat 1 | . . . . . . . . . . . . . 1 . disarm_traps 1 | . . . . . . . . . . . . . 1 . summon_haulers 1 | . . . . . . . . . . . . . 1 . map_route 1 | . . . . . . . . . . . . . 1 . amplify_resonance 3 | . . . . . . . . . . . . . 3 . wipe_record 1 | . . . . . . . . . . . . . 1 . reboot_system 3 | . . . . . . . . . . . . . 3 . Relay Couplers Released 7 | . . . . . . . . . . . . 7 . . Machine Destruction 7 | . . . . . . . . . . . . 7 . . Attached 2 | . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Total Allies 19 | . . 3 . . . . . 11 . . 1 . 1 3 Largest Group 10 | . . 3 3 1 . . . 10 1 . 1 1 1 1 Highest-Rated Group 212 | . . 40 40 16 . . . 212 100 . 90 90 49 56 Highest-Rated Ally 100 | . . 16 16 16 . . . 100 100 . 90 90 49 56 Total Orders 1 | . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . 1 . Ally Attacks 130 | . . . 24 3 . . . 73 . . 15 2 5 8 Total Damage 2566 | . . . 225 35 . . . 930 . . 694 102 203 377 Kills 29 | . . . 4 1 . . . 14 . . 6 1 . 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . 1 . . 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Turns Passed 3070 | . 151 84 76 165 85 96 308 466 81 5 226 263 762 302 Spaces Moved 3945 | 1 165 176 82 269 223 152 267 520 223 10 353 406 801 297 Core 92 | . . . . . . . . . . . . . . 92 Treads 6 | . . . . . . . 6 . . . . . . . Legs 52 | 1 51 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 862 | . . . . . . . 164 . . . . . 493 205 Flight 2933 | . 114 176 82 269 223 152 97 520 223 10 353 406 308 . Fastest Speed 22 | 120 32 32 29 29 34 34 31 27 29 29 22 27 32 50 Average Speed 43 | 120 70 32 29 32 34 34 55 29 29 29 27 28 66 69 Slowest Speed 200 | 120 195 32 29 34 34 40 200 107 29 29 104 32 180 156 Overloaded Moves 17 | . . . . . . . . . . . 17 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 40 | . . 3 1 1 . 7 1 13 2 . . 2 10 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 17 53 12 48 63 40 21 68 40 1 92 40 24 12 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 1 . . 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . 1 1 . . . 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 106 | . . . . . . . . 11 . . 5 . 45 45 Melee . | . . . . . . . . . . . . . . . Projectile 15 | . . . . . . . . 4 . . . . 3 8 AOE 91 | . . . . . . . . 7 . . 5 . 42 37 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Gar Fac Fac Total 4883 | . 200 188 108 322 235 169 353 775 229 11 463 504 966 360 Wait 358 | . . . 5 23 . 9 12 140 . . 46 26 76 21 Move 3855 | . 164 170 79 266 222 137 264 495 218 9 352 401 781 297 Hop 35 | . . 2 1 1 . 7 1 11 2 . . 1 9 . Pick Up 39 | . 9 2 2 . 1 1 3 5 1 . 3 6 5 1 Fast Attach 88 | . 6 1 2 4 1 1 16 16 . . 8 9 16 8 Attach 27 | . . . 2 . 3 . 2 . . 1 5 2 5 7 Detach 23 | . 1 . 1 . 3 1 2 2 . 1 3 2 6 1 Swap 41 | . 2 1 2 7 . 1 2 14 3 . 7 . 2 . Drop 110 | . 16 4 1 7 5 1 10 27 1 . 10 12 13 3 Fire 229 | . 2 8 13 14 . 11 40 26 4 . 11 32 49 19 Melee 1 | . . . . . . . 1 . . . . . . . Ram 5 | . . . . . . . . . . . . . 2 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . . 18 11 . . Rewire . | . . . . . . . . . . . . . . . Trap 43 | . . . . . . . . 39 . . . 2 2 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory -6/DSF -6/Garrison -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 152 | -10/Materials | Identified exit to Mines 152 | -10/Materials | Entered Mines 154 | -10/Mines | Learned location of 1 exit from Materials 156 | -10/Mines | Met a Derelict shopkeep closing up shop 231 | -10/Mines | Discovered new exit (range 5) 233 | -10/Mines | Identified exit to Materials 234 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 236 | -10/Mines | Entered Materials 236 | -9/Materials | Accompanied by 3 allies 236 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 237 | -9/Materials | Identified exit to Materials 273 | -9/Materials | Discovered new exit (range 13) 301 | -9/Materials | Identified exit to Mines 312 | -9/Materials | Entered Mines 312 | -9/Mines | Accompanied by 1 ally 330 | -9/Mines | Met a Derelict bent on vengeance 462 | -9/Mines | Assembled infested the area 467 | -9/Mines | Assisted by a Guerilla fighting off Assembled 475 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 476 | -9/Mines | Discovered new exit (range 5) 477 | -9/Mines | Identified exit to Exiles 477 | -9/Mines | Entered Exiles 483 | -9/Exiles | Discovered new exit (range 17) 486 | -9/Exiles | Met 8R-AWN 491 | -9/Exiles | Met EX-HEX 505 | -9/Exiles | Met EX-BIN 510 | -9/Exiles | Aligned with FarCom system 510 | -9/Exiles | Given EX-Vault access code 518 | -9/Exiles | Opened EX-Vault 522 | -9/Exiles | Found Field Lobotomy Kit 524 | -9/Exiles | Found YOLO Cannon 534 | -9/Exiles | Warned to stay clear of 0b10 Research branches 543 | -9/Exiles | Met EX-DEC 559 | -9/Exiles | Discovered new exit (range 10) 562 | -9/Exiles | Identified exit to Mines 562 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 562 | -9/Exiles | Entered Mines 631 | -8/Mines | Discovered exit to Materials (range 9) 658 | -8/Mines | Entered Materials 658 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 678 | -8/Materials | Lost 3 parts (2n1w) 955 | -8/Materials | Discovered new exit (range 15) 963 | -8/Materials | Identified exit to Storage 966 | -8/Materials | Entered Storage 1024 | -8/Storage | Repaired Beamcaster 1076 | -8/Storage | Repaired Imp. Medium Laser 1109 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1291 | -8/Storage | Met 01-MTF 1366 | -8/Storage | First assault squad dispatched 1387 | -8/Storage | Build established: Commander-Sprinter 1387 | -8/Storage | Used back door to open Recycling access 1387 | -8/Storage | Discovered new exit (range 3) 1432 | -8/Storage | Entered Recycling 1432 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1437 | -8/Recycling | 01-MTF left 1458 | -8/Recycling | Lost 7 allies 1500 | -8/Recycling | Discovered new exit (range 16) 1513 | -8/Recycling | Entered Factory 1513 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1516 | -6/Factory | Identified exit to DSF 1518 | -6/Factory | Entered DSF 1527 | -6/DSF | Assimilated H-61 Shepherd with FLK Orb 1539 | -6/DSF | Additional patrols routed to DSF 1568 | -6/DSF | Discovered new exit (range 15) 1695 | -6/DSF | Sterilization system engaged 1715 | -6/DSF | Ambient heat levels rising (+10) 1718 | -6/DSF | Build established: Scavenger-Sprinter 1730 | -6/DSF | Ambient heat levels rising (+10) 1744 | -6/DSF | Entered Garrison 1744 | -6/Garrison | Accompanied by 1 ally 1750 | -6/Garrison | Triggered checkpoint 1776 | -6/Garrison | Garrison Relay disabled 1838 | -6/Garrison | Triggered checkpoint 1856 | -6/Garrison | Triggered checkpoint 1864 | -6/Garrison | Discovered new exit (range 10) 1869 | -6/Garrison | Installed Relay Interface Framework 1894 | -6/Garrison | Triggered checkpoint 1909 | -6/Garrison | System corruption reached 10% 1939 | -6/Garrison | Lost 6 parts (2n2u2w) 1951 | -6/Garrison | Garrison Relay disabled 2007 | -6/Garrison | Entered Factory 2007 | -5/Factory | Evolved 2 slots: Utility x2 2066 | -5/Factory | Lost 3 parts (1n1u1w) 2288 | -5/Factory | Repaired Antigrav System 2363 | -5/Factory | Lost 4 parts (3n1w) 2418 | -5/Factory | Discovered new exit (range 13) 2756 | -5/Factory | Discovered new exit (range 13) 2768 | -5/Factory | Build established: Gunner 2769 | -5/Factory | Lost 3 parts (1p1n1w) 2769 | -5/Factory | Entered another Factory area 2769 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 2959 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 2962 | -4/Factory | Assimilated G-67 Veteran with FLK Orb 2978 | -4/Factory | Core integrity fell below 50% 3012 | -4/Factory | Lost 11 parts (1p4n3u3w) 3019 | -4/Factory | First assault squad dispatched 3020 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 3046 | -4/Factory | Core integrity fell below 20% 3060 | -4/Factory | Released all parts (3) 3071 | -4/Factory | Self-destructed Last Messages --------------- 03048_ Penetrated by Slug. 03048_ Slug penetrates Wall. 03048_ Penetrated by Slug. 03051_ Imp. Targeting Computer melted. 03051_ H-77 Assassin destroyed. 03051_ Slug penetrates Wall. 03051_ Mic. Fission Core destroyed. 03053_ Overheating: Energy bleed (-5). 03053_ Penetrated by Slug. 03059_ Overheating: Matter decay (-12). 03059_ Penetrated by Slug. 03059_ Slug penetrates Wall. 03059_ Penetrated by Slug. 03059_ Slug penetrates H-77 Assassin. 03060_ Overheating: Energy bleed (-2). 03060_ Released Imp. Targeting Computer. 03060_ Released Hvy. Plasma Cannon. 03060_ Released Hvy. Phase Cannon. 03062_ Penetrated by Slug. 03062_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????Y???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????Y?????Y????????????????????? | | ??????????????????????????????????w??????????????? | | ??????????????????????????????????????w??????????? | | ?????????????????????????Y???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????g?????g????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########??#######???????????? | | ??????????????????# @ #??? ?#??????????? | | ??????????????????# #??? #??????????? | | ??????????????????# "Y" #???? ???????????? | | ??????????????????# """ #??? ?????????????? | | ??????????????????#####+######=*##+##????????????? | | ??????????????????????# hhh]!*!%![=" #??????????? | | ??????????????????????########"[%[ ##????????????? | | ???????????????????????????????#*%!#?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ########################+#####?# #?????????????? | | #?# #?????????????? | | #?# #?????????????? | | #?# #?????????????? | | ] #?# #?????"#??????? | | ! #?# #??? ""#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 29 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 110 Resistance: TH 25 Resistance: EM 25 Utility Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 14 Recoil Reduction 1 Relay Coupler Types 2 Relay Coupler Value 61 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponProtonBay Manual? 0 Play Time 00:35:35 Cumulative 621.9 hours Start 2024.01.26 @ 20:39:46 End 2024.01.26 @ 21:15:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 584 Rogue 311 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 80 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: adbd0037-6102-4a98-a3d3-78aa7ec84a42