Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 21:46:29 Player: Eddie Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3571) 3571 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1882) 1882 TOTAL SCORE: 9228 Bonus ------- High Alert Combat Kills 682 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 134/300 Energy 282/290 System Corruption 7% Temperature Cool (27) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (3) ------- Plasma Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY (15) --- Trap Scanner Improved Sensor Array Advanced Targeting Computer Kinecellerator Weapon Cycler Medium Reactive Plating Hardlight Generator Relay Coupler [Sentry] (23) Component Analysis Suite Plasma Cannon AWS/Autocannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Plasma Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array Improved Terrain Scanner Advanced Targeting Computer Kinecellerator Component Analysis Suite Light Cannon AWS/Autocannon Heavy Rocket Launcher Improved Datajack [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 86 | 7 7 3 . . 48 8 10 3 Power 10 | 1 . . . . 8 . 1 . Engine 7 | 1 . . . . 5 . 1 . Core 3 | . . . . . 3 . . . Reactor . | . . . . . . . . . Propulsion 26 | 2 . 1 . . 15 4 2 2 Treads 19 | 2 . 1 . . 8 4 2 2 Leg 7 | . . . . . 7 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 5 1 . . 14 2 4 1 Device 12 | . 2 1 . . 6 2 1 . Storage 5 | 1 2 . . . 1 . 1 . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 9 | . 1 . . . 6 . 1 1 Artifact . | . . . . . . . . . Weapon 22 | 3 2 1 . . 11 2 3 . Energy Gun 3 | 2 . . . . 1 . . . Energy Cannon 3 | . . . . . 2 1 . . Ballistic Gun 12 | 1 . . . . 7 1 3 . Ballistic Cannon 2 | . 2 . . . . . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 . Parts Lost 19 | . 1 1 . . 12 3 1 1 Power 3 | . . . . . 2 1 . . Propulsion 7 | . . 1 . . 4 1 . 1 Utility 6 | . 1 . . . 4 . 1 . Weapon 3 | . . . . . 2 1 . . Highest Loss Streak 4 | . 1 1 . . 4 2 1 1 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 10 | 1 4 8 10 11 12 12 12 13 Power 1 | . 1 2 2 2 1 . . . Propulsion 1 | . . 1 2 2 2 1 . . Utility 3 | . . 1 1 1 3 6 8 9 Weapon 3 | . 1 3 4 5 3 3 2 3 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . . . 8 1 1 9 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 8 | . . . . . 1 . . 7 Weapon 6 | . . . . . 3 1 1 1 Tool/Special 2 | . . . . . 1 . . 1 Average Slot Usage (%) 97 | . 95 100 100 100 96 98 100 99 Engine 9 | . 14 14 14 14 6 8 9 9 Core 1 | . . . . . 2 . . . Treads 22 | . 28 28 28 28 16 26 27 26 Leg 4 | . . . . . 9 . . . Device 12 | . 8 4 14 14 9 25 14 17 Storage 10 | . 14 14 14 14 9 9 9 9 Processor 3 | . . . . . 5 . 8 9 Protection 5 | . 1 9 . . 9 . 4 . Energy Gun 2 | . 8 . . . 2 . . . Energy Cannon 3 | . . . . . 1 12 15 3 Ballistic Gun 11 | . 8 . . . 15 13 11 18 Ballistic Cannon 5 | . 10 16 14 14 3 . . . Launcher 3 | . . 11 14 14 2 1 . 5 Peak Build Rating 58 | 6 8 11 14 14 58 35 38 39 Average Rating 25 | 4 6 9 13 14 30 34 35 38 On Entrance 17 | . 6 8 11 14 14 31 34 38 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 12 32 33 31 31 52 56 56 56 Greatest Support 60 | 40 40 40 40 40 60 60 60 60 Greatest Overweight (x) 2 | . . . . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 Most Carried 15 | 3 8 10 13 13 15 15 15 15 Average Carried 12 | 1 4 9 12 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 10 13 13 15 15 15 15 Class Distribution -------------------- 53% | Scavenger-Skirmisher 25% | Mutant 18% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 3473 | 270 280 126 . . 1999 374 269 155 Remotely . | . . . . . . . . . Salvage Created 4096 | . 384 64 . . 2357 587 549 155 Parts 232 | . 27 5 . . 134 27 32 7 Haulers Intercepted 11 | . 2 . . . 5 . 4 . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 83 | . 10 3 . . 48 12 7 3 Guns 42 | . 6 . . . 28 4 3 1 Cannons 32 | . 4 3 . . 12 8 3 2 AOE 8 | . . . . . 8 . . . Classes Destroyed 17 | . 6 1 . . 9 1 . . Worker 6 | . 1 . . . 5 . . . Builder 5 | . 1 . . . 3 . 1 . Hauler 11 | . 2 . . . 5 . 4 . Recycler 1 | . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 8 | . 3 . . . 3 . 2 . Swarmer 19 | . 6 . . . 10 . 3 . Grunt 36 | . 4 2 . . 21 7 2 . Brawler 6 | . . . . . 4 1 . 1 Duelist 3 | . . . . . 3 . . . Protector 1 | . . . . . 1 . . . Sentry 13 | . . . . . 7 2 2 2 Hunter 2 | . . . . . 1 1 . . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 11 | . 6 2 . . 11 4 4 3 Combat Bots Only 7 | . 4 2 . . 7 4 3 3 Max Kills in Single Turn 3 | . 2 1 . . 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 413 | . 55 7 . . 234 58 35 24 Missed 95 | . 18 2 . . 50 9 10 6 Hits 318 | . 37 5 . . 184 49 25 18 Melee 19 | . . 2 . . 15 . . 2 Projectile 299 | . 37 3 . . 169 49 25 16 Critical Strikes 8 | . 1 . . . 4 2 1 . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 5066 | . 369 106 . . 3214 761 322 294 Core 656 | . 103 . . . 373 86 38 56 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 48 | . . . . . 48 . . . Regen/Repaired (Parts) 28 | . . . . . 28 . . . Core Remaining (%) 79 | 100 . . . 58 . . . . Volleys Fired 332 | . 57 7 . . 156 69 29 14 Largest 3 | . 2 2 . . 3 3 3 3 Hottest 185 | . 70 60 . . 130 183 185 130 Shots Fired 782 | . 113 10 . . 393 152 77 37 Gun 515 | . 81 . . . 291 86 33 24 Cannon 256 | . 32 10 . . 96 63 44 11 Launcher 11 | . . . . . 6 3 . 2 Special . | . . . . . . . . . Kinetic 539 | . 73 10 . . 313 86 33 24 Thermal 232 | . 40 . . . 74 63 44 11 Explosive 11 | . . . . . 6 3 . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | . 17 3 . . 14 29 9 15 Robot Miss Streak 8 | . 5 1 . . 8 3 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . . . 5 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 442 | . 68 6 . . 236 73 38 21 Core Hits 200 | . 22 3 . . 127 29 14 5 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed 2 | . . . . . 2 . . . Critical Strikes 13 | . 5 . . . 6 . 2 . Burn 5 | . 3 . . . 2 . . . Meltdown 2 | . . . . . . . 2 . Destroy 2 | . . . . . 2 . . . Blast 4 | . 2 . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9425 | . 1013 129 . . 5585 1370 907 421 Guns 4626 | . 651 . . . 3071 423 264 217 Cannons 3406 | . 362 114 . . 1234 849 643 204 Explosions 1350 | . . . . . 1252 98 . . Melee . | . . . . . . . . . Ramming 43 | . . 15 . . 28 . . . Kinetic 4784 | . 666 114 . . 3100 423 264 217 Thermal 3342 | . 347 . . . 1299 849 643 204 Explosive 1064 | . . . . . 966 98 . . Electromagnetic 192 | . . . . . 192 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 2 2 2 2 3 4 4 7 Average Corruption 2 | . 2 2 2 2 1 3 4 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 132 | . 5 11 9 9 31 28 31 8 Message Errors 37 | . . 3 3 6 9 10 6 . Matter Fused 31 | . 2 2 2 . 6 4 11 4 Heat Flow Errors 15 | . 1 2 2 1 5 . 3 1 Energy Discharges 18 | . 1 2 1 2 7 4 1 . Data Loss (minor) 16 | . 1 1 1 . 3 4 5 1 Data Loss (major) 6 | . . . . . . 3 3 . Misfires 5 | . . . . . 1 2 2 . Alerts 2 | . . 1 . . . . . 1 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 99 | . 11 11 . . 53 11 13 . Projectiles 75 | . 11 11 . . 29 11 13 . Explosions 24 | . . . . . 24 . . . Melee . | . . . . . . . . . Knockbacks 12 | . 3 2 . . 7 . . . Impact . | . . . . . . . . . Kinetic 10 | . 3 2 . . 5 . . . Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage 84 | . . . . . 75 . . 9 Shots 4 | . . . . . 3 . . 1 Rammed 1 | . . 1 . . . . . . Targets Rammed 3 | . . 1 . . 2 . . . Kicked 1 | . . . . . 1 . . . Crushed 1 | . . . . . 1 . . . Highest Temperature 315 | . 126 228 261 121 286 213 315 172 Average Temperature 66 | . 36 91 119 63 57 63 105 79 Received Heat Transfer 1737 | . 78 21 . . 1116 342 117 63 Effects 4 | . . . . . 3 . 1 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 10 | . 3 . . . . 3 4 . Heat Transferred 7054 | . 1258 . . . 2598 1548 1250 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 4 | . . . . . 3 4 2 1 Low Security (%) 52 | 100 100 100 . 100 55 . . . Level 1 6 | . . . . . 8 . . 100 Level 2 20 | . . . . . 17 10 100 . Level 3 18 | . . . . . 17 79 . . Level 4 1 | . . . . . . 10 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1212 | . 101 65 . . 956 1212 670 368 Initial 616 | . . 15 . . . 616 590 299 Average 330 | . 27 7 . . 301 886 552 352 Influence Increases 2849 | . 321 50 . . 1452 626 321 79 Destroy 0b10 Robot/C 1620 | . 200 40 . . 940 240 140 60 Destroy 0b10 Robot/NC 170 | . 35 . . . 100 . 35 . Destroy Leader 358 | . 50 10 . . 226 20 52 . Successful Hack 65 | . 18 . . . 19 14 14 . Disable Machine 105 | . 15 . . . 30 15 45 . Anti-Garrison Action 150 | . . . . . . 150 . . Destroy Structure 216 | . 3 . . . 77 97 20 19 Lose Combat Pursuer 165 | . . . . . 60 90 15 . Influence Decreases 2481 | . 280 91 . . 504 362 1072 172 Entered New Map 1142 | . . 26 . . . 332 622 162 Time Decay 1159 | . 270 65 . . 384 . 440 . Lost Part 180 | . 10 . . . 120 30 10 10 Squads Dispatched 13 | . 2 . . . 11 . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . . Assault 3 | . . . . . 3 . . . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 8 | . . . . . 7 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 18 3 . . 91 15 14 5 Peak Tracking Total 7 | . 5 2 . . 7 5 3 3 Tactical Retreats 10 | . 2 . . . 4 3 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 4 | . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 8 | . 1 . . . 2 2 3 . Max in Single Turn 2 | . 1 . . . 1 1 2 . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 28 | . 8 . 2 . 13 1 4 . Terminals 20 | . 8 . . . 9 1 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 74 | . 25 . 5 . 34 1 9 . Successful 42 | . 11 . 5 . 22 1 3 . Failed 32 | . 14 . . . 12 . 6 . Catastrophic 6 | . 4 . . . 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 32 | . 13 . 1 . 15 . 3 . Terminals 59 | . 25 . . . 27 1 6 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 5 | . . . . . 3 . 2 . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 20 | . 7 . 5 . 7 1 . . Record 4 | . . . 4 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . Alert Level 1 | . . . . . 1 . . . Locate Traps 4 | . 3 . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . Investigation Status 1 | . . . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 4 | . . . . . 3 . 1 . Insert Component 3 | . . . . . 2 . 1 . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 13 | . 4 . . . 8 . 1 . Terminals 13 | . 4 . . . 8 . 1 . Assimilate 2 | . . . . . 2 . . . Botnet 11 | . 4 . . . 6 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 8 . . . 10 1 3 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 50 | . . . . . 50 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . . Machine Destruction 5 | . . . . . . 5 . . Programmers 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 10 | . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . 10 . . . Total Orders 2 | . . . . . 2 . . . STAY 2 | . . . . . 2 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 5036 | . 906 221 635 471 1322 729 543 209 A.S.S. 1 | . . . . . 1 . . . Terrain 2984 | . 336 221 635 471 1321 . . . Traps 1481 | . . . . . . 729 543 209 ECM 570 | . 570 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 11319 | 74 1516 640 635 471 5312 1360 1085 226 Spaces Moved 4751 | 43 651 369 397 249 1973 566 426 77 Core 8 | 8 . . . . . . . . Treads 3865 | 35 651 369 397 249 1095 566 426 77 Legs 878 | . . . . . 878 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 160 160 160 Average Speed 159 | 139 160 160 160 160 159 160 160 161 Slowest Speed 320 | 160 160 160 160 160 320 240 240 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 96 52 88 52 78 42 40 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 32 | . . . . . 18 . . 14 Terrain Destroyed 159 | . . . . . 71 43 15 30 Melee . | . . . . . . . . . Projectile 28 | . . . . . 13 . 15 . AOE 131 | . . . . . 58 43 . 30 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 7971 | 57 1011 408 397 322 3902 930 781 163 Wait 2632 | . 285 24 . 74 1624 275 290 60 Move 4745 | 42 650 368 396 248 1973 565 426 77 Hop . | . . . . . . . . . Pick Up 61 | 8 10 4 1 . 26 4 5 3 Fast Attach 22 | . . . . . 14 1 6 1 Attach 25 | 6 2 1 . . 11 3 2 . Detach 4 | . . . . . 3 . 1 . Swap 75 | 1 5 2 . . 47 8 8 4 Drop 72 | . 2 1 . . 46 5 14 4 Fire 332 | . 57 7 . . 156 69 29 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush 2 | . . 1 . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 7) 701 | -10/Materials | Discovered new exit (range 10) 883 | -10/Materials | Identified exit to Mines 914 | -10/Materials | Discovered new exit (range 16) 1205 | -10/Materials | Discovered new exit (range 4) 1450 | -10/Materials | Discovered new exit (range 4) 1591 | -10/Materials | Entered Mines 1597 | -10/Mines | Met a Derelict bent on vengeance 1663 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1687 | -10/Mines | Assembled infested the area 1692 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1823 | -10/Mines | Learned location of Zion (-6) 1842 | -10/Mines | Discovered new exit (range 5) 2139 | -10/Mines | Learned Materials terminal intel 2155 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2155 | -10/Mines | Discovered new exit (range 5) 2203 | -10/Mines | Discovered new exit (range 13) 2231 | -10/Mines | Entered Exiles 2271 | -10/Exiles | Met 8R-AWN 2299 | -10/Exiles | Met EX-HEX 2345 | -10/Exiles | Met EX-BIN 2366 | -10/Exiles | Aligned with FarCom system 2367 | -10/Exiles | Given EX-Vault access code 2411 | -10/Exiles | Opened EX-Vault 2423 | -10/Exiles | Found AWS/Autocannon 2458 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2498 | -10/Exiles | Met EX-DEC 2552 | -10/Exiles | Visited The Gauntlet 2852 | -10/Exiles | Discovered new exit (range 11) 2866 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2866 | -10/Exiles | Entered Mines 3152 | -9/Mines | Build established: Skirmisher 3262 | -9/Mines | Discovered new exit (range 10) 3337 | -9/Mines | Entered Materials 3337 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3338 | -8/Materials | Loaded intel: 12 terminal locations 4454 | -8/Materials | Build established: Scavenger-Skirmisher 6317 | -8/Materials | Destroyed 7 combat bots 6465 | -8/Materials | Discovered new exit (range 11) 6476 | -8/Materials | Identified exit to Factory 6686 | -8/Materials | Build established: Skirmisher 7225 | -8/Materials | Discovered exit to Factory (range 16) 7265 | -8/Materials | Build established: Scavenger-Skirmisher 7326 | -8/Materials | Repaired Lgt. Angular Momentum Engine 7337 | -8/Materials | First assault squad dispatched 7641 | -8/Materials | Garrison activated, responded to threat 7736 | -8/Materials | Core integrity fell below 50% 7880 | -8/Materials | Found Prototype Device 7880 | -8/Materials | Identified Active Sensor Suite 7882 | -8/Materials | Lost 4 parts (1p1n2u) 8160 | -8/Materials | Garrison activated, responded to threat 8649 | -8/Materials | Identified exit to Garrison 8649 | -8/Materials | Entered Garrison 8659 | -8/Garrison | Triggered checkpoint 8749 | -8/Garrison | Triggered checkpoint 8849 | -8/Garrison | Garrison Relay disabled 9000 | -8/Garrison | Installed Relay Interface Framework 9523 | -8/Garrison | Triggered checkpoint 9533 | -8/Garrison | Core integrity fell below 20% 9591 | -8/Garrison | Spotted B-75 Beast 9937 | -8/Garrison | Discovered new exit (range 11) 10009 | -8/Garrison | Entered Materials 11059 | -8/Materials | Discovered exit to Factory (range 9) 11094 | -8/Materials | Identified exit to Garrison 11094 | -8/Materials | Entered Garrison 11320 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 11161_ System corrupted: Matter fused (-10). 11162_ Acquired 52 matter. 11164_ Acquired 51 matter. 11167_ Acquired 52 matter. 11171_ ALERT: Dispatching investigation squad to Factory. 11182_ System corrupted: Hvy. Rocket Launcher failed to launch. 11187_ The unstable cave ceiling collapses. 11223_ System corrupted: Matter fused (-6). 11248_ System corrupted: Component data lost. 11269_ System corrupted: Matter fused (-9). 11283_ Dropped Imp. Light Armor Plating. 11283_ Acquired Imp. Medium Armor Plating. 11285_ System corrupted: Heat flow error (+183). 11285_ Dropped Imp. Light Armor Plating. 11285_ Acquired Imp. Medium Armor Plating. 11301_ Dropped Imp. Medium Armor Plating. 11302_ Acquired Med. Reactive Plating. 11307_ Extracted 6 energy. 11314_ System corrupted: Matter fused (-8). 11314_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????######?????????????? | | ??????????????????????## !!!#?????????????? | | ??????????????????????#! #?????????????? | | ??????????????????????#! ! !#?????????????? | | ??????????????????????## ^!!#?????????????? | | ????????????????######## ####?????????????? | | ???????? + ^ @ Y#?????????????? | | ???????? ?????######## ####?????????????? | | ???????# #???????????# ####?????????????? | | ???????# #??????????## ! !#?????????????? | | ???????# #??????????#! ! #?????????????? | | ???????# #??????????#! !!#?????????????? | | ???????# #??????????##Y^!!#?????????????? | | ???????# #????######## ####?????????????? | | ??????## + #?????????????? | | ???????+ #????######## ####?????????????? | | ???????# #???????????# ####?????????????? | | ???????# #??????????## !!!#?????????????? | | ???????# ######?????#! #?????????????? | | ???????# # #?????#! !!#?????????????? | | ??????## ! #?????## ^!!#?????????????? | | ??????# * # ######## ####?????????????? | | ??????## / #?????????????? | | ??????# [ =## #############?????????????? | | ??????# # #?????????????????????????? | | ??????# ####?????????????????????????? | | ??????# ###????????????????????????????? | | ??????## #??????????????????????????????? | | ???????# ###????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Rnf. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 53% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeGlidesysCloak Manual? 0 Play Time 01:13:55 Cumulative 36.0 hours Start 2025.05.09 @ 22:44:33 End 2025.05.14 @ 21:46:29 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414c4027-3157-46d9-9036-b640b88a3d02