Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.21 @ 17:12:14 Player: Jok Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1033) 1033 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3423 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 48/100 System Corruption 1% Temperature Cool (4) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (2) ------ Medium Storage Unit Propulsion Shielding > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (10) --- Improved Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Propulsion Shielding > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Improved Treads Armored Treads Aluminum Leg Improved Heat Sink Medium Storage Unit Hardened Medium Armor Plating Heavy Ion Cannon Heavy Ion Cannon [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 40 | 6 4 9 5 8 8 Power 8 | 1 1 1 2 2 1 Engine 4 | 1 1 1 1 . . Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 13 | 2 1 2 1 3 4 Treads . | . . . . . . Leg 9 | 2 1 2 1 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 8 | 1 2 1 2 1 1 Device 3 | . . 1 . 1 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 1 . 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 5 . 2 2 Energy Gun 4 | 1 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . 1 . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 1 . . 9 4 Power 4 | . 1 . . 2 1 Propulsion 7 | . . . . 5 2 Utility . | . . . . . . Weapon 3 | . . . . 2 1 Highest Loss Streak 5 | . 1 . . 5 2 To Critical Strikes . | . . . . . . Average Backups 6 | 2 5 7 8 6 9 Power . | . . . . . . Propulsion 2 | 1 3 1 1 1 3 Utility 2 | . 1 3 2 2 2 Weapon 1 | . . 2 4 2 2 Tool/Special . | . . . . . . Unused Backups 16 | . 2 2 1 . 11 Power . | . . . . . . Propulsion 11 | . 2 2 . . 7 Utility 3 | . . . 1 . 2 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 85 96 97 83 56 Engine 7 | . 14 10 16 3 . Core 2 | . . . 1 9 1 Leg 25 | . 26 33 35 30 9 Flight 2 | . . . . . 9 Device 1 | . . 4 . 3 1 Storage 10 | . 14 11 9 9 9 Protection 4 | . 1 4 6 4 7 Energy Gun 11 | . 14 22 18 9 . Ballistic Gun 10 | . 13 8 8 13 6 Impact Weapon 3 | . . 2 . 1 11 Peak Build Rating 29 | 6 7 14 20 24 29 Average Rating 13 | 5 5 11 17 18 18 On Entrance 9 | . 6 7 13 20 13 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 11 17 25 37 37 30 Greatest Support 45 | 20 20 30 40 45 25 Greatest Overweight (x) 6 | . 2 . . 2 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 Average Carried 7 | 2 5 8 8 6 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 3 6 10 10 3 10 Class Distribution -------------------- 52% | Mutant 19% | Scavenger-Tank 9% | Gunner 7% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 983 | 251 101 161 95 240 135 Remotely . | . . . . . . Salvage Created 1210 | . 147 119 104 378 462 Parts 56 | . 7 7 8 25 9 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 6 | . . . . . 6 Retrieved Matter 71 | . . . . . 71 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 28 | . 4 3 2 12 7 Melee 4 | . . . . . 4 Guns 18 | . 4 2 2 10 . Classes Destroyed 11 | . 3 . 1 2 5 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Hauler 1 | . . . . . 1 Recycler 1 | . . . . . 1 Watcher 2 | . 1 1 . . . Swarmer 5 | . 2 . . 3 . Cutter 3 | . . . . 3 . Grunt 17 | . 2 3 1 5 6 Brawler 1 | . . . . . 1 Sentry 1 | . . . . 1 . Hunter 1 | . . . 1 . . Best Kill Streak 8 | . 2 1 2 5 8 Combat Bots Only 5 | . 2 1 2 5 5 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 200 | . 31 13 8 99 49 Missed 48 | . 7 3 2 25 11 Hits 152 | . 24 10 6 74 38 Melee 33 | . . . . 22 11 Projectile 119 | . 24 10 6 52 27 AOE 3 | . . . . 3 . Critical Strikes 14 | . 1 . . 9 4 Damage Taken 2597 | . 258 132 97 1348 762 Core 672 | . 73 21 13 229 336 Absorbed by Shields . | . . . . . . Redirected to Shielding 38 | . . 12 . . 26 Regen/Repaired (Parts) 63 | . . 63 . . . Core Remaining (%) 88 | 100 70 94 . . . Volleys Fired 66 | . 21 6 5 34 . Largest 3 | . 2 3 3 3 . Hottest 166 | . 60 166 144 144 . Shots Fired 153 | . 42 18 15 78 . Gun 153 | . 42 18 15 78 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 79 | . 21 4 5 49 . Thermal 60 | . 21 12 10 17 . Explosive . | . . . . . . Electromagnetic 14 | . . 2 . 12 . Robot Hit Streak 11 | . 6 3 5 11 . Robot Miss Streak 18 | . 4 9 5 18 . Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 109 | . 16 15 8 45 25 Core Hits 55 | . 9 8 8 25 5 Critical Kills 3 | . . . . . 3 Critical Parts Destroyed 7 | . . . . 3 4 Critical Strikes 10 | . . . . 3 7 Destroy 1 | . . . . 1 . Smash 9 | . . . . 2 7 Melee Attacks 45 | . . 5 . 7 33 Impact 45 | . . 5 . 7 33 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2568 | . 198 223 99 798 1250 Guns 1011 | . 185 125 99 602 . Cannons . | . . . . . . Explosions 39 | . . . . 39 . Melee 1496 | . . 89 . 157 1250 Ramming 22 | . 13 9 . . . Kinetic 455 | . 90 27 14 324 . Thermal 428 | . 95 76 85 172 . Explosive . | . . . . . . Electromagnetic 167 | . . 22 . 145 . Impact 1496 | . . 89 . 157 1250 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 479 | . . 10 . 68 401 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 479 | . . 10 . 68 401 Knockbacks 13 | . . 2 . 1 10 Impact 12 | . . 2 . 1 9 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage 39 | . . . . 39 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 6 | . 2 4 . . . Kicked 6 | . 2 4 . . . Crushed . | . . . . . . Highest Temperature 361 | . 105 169 361 344 9 Average Temperature 132 | . 73 61 189 149 5 Received Heat Transfer 822 | . 105 60 18 405 234 Effects 6 | . . . 2 4 . Shutdowns 1 | . . . 1 . . Interference 3 | . . . . 3 . Matter Decay 2 | . . . 1 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . . 1 . 2 5 Combat Hostiles 6 | . . 1 . 2 3 Parts Fried 11 | . . 2 . 1 8 Impact Corruptions 17 | . . 1 . 2 14 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 818 | . 225 134 161 298 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 85 | 100 100 100 100 42 100 Level 1 14 | . . . . 57 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 274 | . 50 30 51 274 135 Initial 133 | . . . 8 22 133 Average 68 | . 10 4 27 170 90 Influence Increases 805 | . 107 79 65 342 212 Destroy 0b10 Robot/C 560 | . 80 60 40 240 140 Destroy 0b10 Robot/NC 30 | . 5 5 . . 20 Destroy Leader 86 | . 22 12 20 10 22 Successful Hack 6 | . . 2 4 . . Destroy Structure 18 | . . . 1 17 . Lose Combat Pursuer 105 | . . . . 75 30 Influence Decreases 680 | . 107 59 50 103 361 Entered New Map 166 | . . . 12 13 141 Time Decay 374 | . 97 59 38 . 180 Lost Part 140 | . 10 . . 90 40 Squads Dispatched 6 | . . 1 2 . 3 Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 3 | . 1 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 8 3 2 17 19 Peak Tracking Total 11 | . 3 1 1 6 11 Tactical Retreats 4 | . . . . 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . 3 1 . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 6 | . 3 1 2 . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 14 | . 5 5 4 . . Successful 6 | . . 4 2 . . Failed 8 | . 5 1 2 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 1 2 . . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 14 | . . . 14 . . Optics 14 | . . . 14 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 1520 | 82 352 261 87 376 362 Spaces Moved 906 | 60 212 145 43 181 265 Core 6 | 2 3 . . . 1 Treads . | . . . . . . Legs 745 | 58 209 145 43 181 109 Wheels . | . . . . . . Hover . | . . . . . . Flight 155 | . . . . . 155 Fastest Speed 31 | 50 120 120 120 120 31 Average Speed 107 | 117 123 120 120 121 75 Slowest Speed 350 | 120 190 120 120 260 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 33 12 3 31 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . 3 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 2 | . . . . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1230 | 68 261 209 68 257 367 Wait 83 | . 2 25 5 11 40 Move 901 | 59 211 144 42 180 265 Hop . | . . . . . . Pick Up 49 | 3 10 11 7 2 16 Fast Attach 14 | 6 3 . . 3 2 Attach 31 | . 7 5 4 9 6 Detach 2 | . 2 . . . . Swap 10 | . . 5 2 1 2 Drop 15 | . 3 4 3 . 5 Fire 66 | . 21 6 5 34 . Melee 43 | . . 5 . 7 31 Ram . | . . . . . . Kick 6 | . 2 4 . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 6) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 669 | -9/Materials | Repaired Heat Sink 690 | -9/Materials | Discovered new exit (range 4) 695 | -9/Materials | Repaired Aluminum Leg? 696 | -9/Materials | Entered another Materials area 696 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 722 | -8/Materials | Garrison activated, responded to threat 775 | -8/Materials | Identified exit to Garrison 783 | -8/Materials | Entered Garrison 829 | -8/Garrison | Triggered checkpoint 1055 | -8/Garrison | Triggered checkpoint 1059 | -8/Garrison | Lost 5 parts (1p3n1w) 1067 | -8/Garrison | Triggered checkpoint 1088 | -8/Garrison | Discovered new exit (range 12) 1159 | -8/Garrison | Entered Materials 1173 | -8/Materials | Lost 3 parts (1p1n1w) 1348 | -8/Materials | Core integrity fell below 50% 1420 | -8/Materials | Core integrity fell below 20% 1506 | -8/Materials | Discovered new exit (range 7) 1521 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper suffers critical hit (Smash). Destroyed Particle Gun. G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper system terminally corrupted. Lgt. Nuclear Core fried. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. EXIT=FOUND G-47 Trooper knocked back. Lgt. Nuclear Core destroyed. Knocked back. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. 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