Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 08:30:25 Player: Jazzer Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (1997) 1997 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (208) 208 TOTAL SCORE: 4025 Bonus ------- High Alert Combat Kills 194 Follower Combat Kills 14 Cogmind --------- Core Integrity 273/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Reinforced Ion Engine Light Treads Light Treads Light Treads Cooling System High-capacity Matter Pod (200) Structural Scanner Seismic Detector Recoil Stabilizer Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Flail Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Light Treads Light Treads Heat Sink Huge Storage Unit High-capacity Matter Pod Structural Scanner Seismic Detector Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Grenade Launcher Rocket Launcher Datajack Flail [Rating: 18] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 59 | 7 17 5 28 2 Power 3 | 1 1 . 1 . Engine 3 | 1 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 23 | 2 6 3 12 . Treads 18 | 2 3 2 11 . Leg 1 | . . . 1 . Wheel 4 | . 3 1 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 5 . 2 . Device 1 | 1 . . . . Storage 5 | 1 3 . 1 . Processor 2 | . 2 . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 24 | 2 5 2 13 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . 1 . Ballistic Gun 16 | 1 4 1 9 1 Ballistic Cannon 1 | . . . 1 . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 4 | . 1 1 2 . Power . | . . . . . Propulsion 2 | . 1 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 1 | . 1 1 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 Engine 12 | . 14 14 11 11 Treads 28 | . 23 27 32 33 Wheel 1 | . 4 . . . Storage 12 | . 14 14 11 11 Processor 11 | . 13 14 9 . Ballistic Gun 29 | . 27 27 31 33 Naked Turns . | . . . . . Heaviest Build 104 | 14 96 56 104 104 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 9 | . 9 5 1 1 Average Overweight (x) 1 | . 1 1 . 1 Largest Inventory Capacity 25 | 8 25 20 25 25 Average Capacity 21 | 7 18 20 23 25 Most Carried 25 | 1 17 19 25 25 Average Carried 18 | . 13 18 23 25 Final Capacity 25 | 8 20 20 25 25 Final Carried 25 | . 15 19 25 25 Class Distribution -------------------- 56% | Mutant 20% | Gunner 17% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2127 | 270 828 83 893 53 Remotely . | . . . . . Salvage Created 3064 | 103 1002 29 1868 62 Parts 193 | 4 54 7 119 9 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 6 | . 3 . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 65 | . 19 4 35 7 Guns 54 | . 19 1 31 3 AOE 11 | . . 3 4 4 Classes Destroyed 10 | 2 5 . 3 . Worker 5 | . 3 . 2 . Builder 1 | . . . 1 . Tunneler 1 | 1 . . . . Hauler 8 | . 2 . 6 . Recycler 5 | 1 2 . 2 . Operator 4 | . 2 . 2 . Watcher 3 | . . . 3 . Swarmer 25 | . 3 4 11 7 Grunt 30 | . 16 . 14 . Sentry 10 | . . . 10 . Best Kill Streak 10 | 2 4 3 10 4 Combat Bots Only 5 | . 3 3 5 4 Max Kills in Single Turn 4 | 1 2 2 4 4 Gunslinging 1 | . 1 . . 1 Exploded 4 | . . 2 4 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 223 | . 106 6 102 9 Missed 60 | . 27 2 26 5 Damage Taken 1938 | . 860 56 943 79 Core 272 | . 135 10 127 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 80 | . 80 . . . Core Remaining (%) 71 | 100 . 42 . . Volleys Fired 177 | 8 80 5 80 4 Largest 3 | 1 2 2 3 3 Hottest 102 | 50 70 46 102 69 Shots Fired 424 | 8 160 8 238 10 Gun 420 | 8 160 6 237 9 Cannon . | . . . . . Launcher 4 | . . 2 1 1 Special . | . . . . . Kinetic 381 | . 157 6 209 9 Thermal 39 | 8 3 . 28 . Explosive 4 | . . 2 1 1 Electromagnetic . | . . . . . Robot Hit Streak 26 | 2 22 23 26 6 Robot Miss Streak 3 | 3 2 1 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 290 | 4 115 5 160 6 Core Hits 134 | 5 42 4 76 7 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . 1 . 2 . Burn 2 | . 1 . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5357 | 55 1810 196 3021 275 Guns 4663 | 49 1781 60 2676 97 Cannons . | . . . . . Explosions 524 | . . 136 213 175 Melee . | . . . . . Ramming 170 | 6 29 . 132 3 Kinetic 4176 | . 1744 60 2275 97 Thermal 487 | 49 37 . 401 . Explosive 524 | . . 136 213 175 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 38 | . . 7 31 . Projectiles . | . . . . . Explosions 20 | . . 7 13 . Melee 18 | . . . 18 . Knockbacks 4 | . 1 . 3 . Impact 4 | . 1 . 3 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 72 | . . 25 . 47 Shots 2 | . . 1 . 1 Rammed 19 | 2 3 . 13 1 Targets Rammed 20 | 2 3 . 14 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 322 | 50 50 . 322 67 Average Temperature 50 | 20 19 . 66 28 Received Heat Transfer 696 | . 378 . 318 . Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1258 | 148 185 . 925 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 770 | 10 291 179 770 484 Initial 286 | . 6 76 . 286 Average 305 | 2 156 43 549 462 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 44 | 100 63 100 5 . Level 1 17 | . 36 . 10 1 Level 2 28 | . . . 62 98 Level 3 9 | . . . 21 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 6 . 5 . Investigation 6 | . 3 . 3 . Extermination . | . . . . . Reinforcement 5 | . 3 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 8 | . 3 . 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 36 6 54 7 Peak Tracking Total 6 | . 5 3 6 4 Tactical Retreats 5 | . 1 . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts 35 | . 35 . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed 5 | . 5 . . . Reused 3 | . 3 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . 3 . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 5 | . . 2 2 1 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 9 . 9 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 19 . 21 . Successful 24 | . 11 . 13 . Failed 15 | . 8 . 7 . Catastrophic . | . . . . . Database Lockouts 1 | . . . 1 . Manual 26 | . 11 . 15 . Terminals 31 | . 14 . 17 . Fabricators . | . . . . . Repair Stations 5 | . 3 . 2 . Recycling Units 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 . 7 . Robot Analysis 6 | . 2 . 4 . Prototype ID Bank 1 | . 1 . . . Locate Traps 3 | . 1 . 2 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 5 . 5 . Terminals 4 | . 2 . 2 . Botnet 4 | . 2 . 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Mechanics 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Recyclers 1 | . . . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 13 | . 7 . 6 . Full Trace Events 4 | . 2 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 14 | . . 14 . . Total Damage 105 | . . 105 . . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 6 | . 2 . 4 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 7035 | 103 2582 1248 2981 121 Spaces Moved 2613 | 47 944 506 1073 43 Core 2 | 2 . . . . Treads 2379 | 45 721 497 1073 43 Legs . | . . . . . Wheels 232 | . 223 9 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 155 160 240 Average Speed 221 | 155 206 238 228 240 Slowest Speed 320 | 160 320 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 4 99 98 97 13 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . 14 8 9 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . 14 8 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3504 | 65 1420 539 1430 50 Wait 502 | 1 307 19 175 . Move 2610 | 47 943 505 1072 43 Hop . | . . . . . Pick Up 52 | 1 20 4 27 . Fast Attach 15 | 6 5 1 3 . Attach 9 | 1 3 1 4 . Detach 9 | . 6 1 2 . Swap 35 | . 9 3 21 2 Drop 41 | . 9 . 32 . Fire 177 | 8 80 5 80 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 19 | 1 3 . 14 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap 35 | . 35 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / [*Min x2] / [*Sto x2]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 8) 792 | -10/Materials | Discovered new exit (range 15) 936 | -10/Materials | Repaired Hvy. Assault Rifle 1303 | -10/Materials | Discovered new exit (range 13) 1490 | -10/Materials | Discovered new exit (range 4) 1596 | -10/Materials | Discovered new exit (range 16) 1789 | -10/Materials | Discovered new exit (range 8) 1970 | -10/Materials | Core integrity fell below 50% 2686 | -10/Materials | Entered Mines 2752 | -10/Mines | Discovered new exit (range 4) 2836 | -10/Mines | Found DCF Scrap (13 items) 3050 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3171 | -10/Mines | Received a Mining Laser from a helpful Derelict 3353 | -10/Mines | Discovered new exit (range 6) 3934 | -10/Mines | Entered Materials 3934 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4361 | -9/Materials | Build established: Scavenger-Gunner 4832 | -9/Materials | Discovered new exit (range 16) 4889 | -9/Materials | Central database locked down 5131 | -9/Materials | Discovered new exit (range 3) 5227 | -9/Materials | Discovered new exit (range 15) 5416 | -9/Materials | Discovered new exit (range 12) 5457 | -9/Materials | Build established: Gunner 6059 | -9/Materials | Discovered new exit (range 6) 6332 | -9/Materials | Build established: Scavenger-Gunner 6387 | -9/Materials | Discovered new exit (range 14) 6540 | -9/Materials | Discovered new exit (range 19) 6915 | -9/Materials | Entered Mines 6935 | -9/Mines | Discovered new exit (range 11) 6940 | -9/Mines | Build established: Tank 7036 | -9/Mines | Self-destructed Last Messages --------------- 06917_ S-10 Pest destroyed. 06920_ Acquired 3 matter. 06925_ Acquired 6 matter. 06928_ Acquired 1 matter. 06935_ EXIT=FOUND 06936_ K-01 Serf collects debris. 06942_ Slammed into R-06 Scavenger. 06943_ R-06 Scavenger sends out distress signal. 06944_ K-01 Serf collects debris. 06948_ S-10 Pest destroyed. 06948_ Switching to secondary target: S-10 Pest. 06948_ S-10 Pest destroyed. 06950_ K-01 Serf collects debris. 06951_ S-10 Pest destroyed. 06952_ K-01 Serf collects debris. 06957_ Acquired 32 matter. 06959_ Acquired 11 matter. 06959_ K-01 Serf collects debris. 07031_ R-06 Scavenger collects Lgt. Assault Rifle. 07034_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####????????????????????????????????????? | | ????????## ##???????????????????????????????????? | | ????????# #???????????????????????????????????? | | ????????# ##??????????????????????????????????? | | ????????## #??????????????????????????????????? | | ?????????## #??????????????????????????????????? | | ?????????## #??????????????????????????????????? | | ???###???# ######?????????????????????????????? | | #### ##??# ## ##????????????????????????????? | | # ##### #????????????????????????????? | | # [ ### ##????????????????????????????? | | =* " #?## ##????????????????????????????? | | #####= ##???????????????????????????? | | "" = #######?????????????????????? | | # ####% r < @ #?????????????????????? | | # """ #??# ####t ??????????????? | | # """ #??## ##??? ??????????? | | # """ #???##### ##?????##### ??????????? | | # #???????####????????????? ?????????? | | ##########??????????????????????????? ??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyProcessingNukerbomber Manual? 0 Play Time 00:43:46 Cumulative 349.0 hours Start 2024.07.24 @ 07:44:04 End 2024.07.24 @ 08:30:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 214 Rogue 214 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x70 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd6d12e3-c8d1-422e-b8d6-72a7d5ae071e