Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.09 @ 18:22:58

Player: Great Strength True Martial

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (854)      854
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2789

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Wheel
    System Shield

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Seismic Detector
           Targeting Computer
           ECM Suite
  Improved Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Wheel
           Aerolev Unit
           System Shield
           Missile Launcher
           Mining Claw
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             58   | 7   1   5   17  28  
  Power                    7    | 2   .   1   1   3   
    Engine                 4    | 2   .   .   1   1   
    Core                   3    | .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   1   6   7   
    Treads                 3    | .   .   .   3   .   
    Leg                    4    | .   .   .   .   4   
    Wheel                  8    | 2   .   1   2   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  16   | 1   1   2   5   7   
    Device                 9    | 1   1   1   4   2   
    Storage                1    | .   .   .   .   1   
    Processor              3    | .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   1   5   11  
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 2   .   1   2   7   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   .   2   2   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 28   | .   4   5   2   17  
  Power                    6    | .   1   1   .   4   
  Propulsion               7    | .   1   2   1   3   
  Utility                  5    | .   1   .   .   4   
  Weapon                   10   | .   1   2   1   6   
  Highest Loss Streak      5    | .   4   5   2   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     83   | .   85  75  81  85  
  Engine                   7    | .   10  .   8   8   
  Core                     3    | .   .   9   .   4   
  Treads                   1    | .   .   .   2   1   
  Leg                      5    | .   .   .   .   10  
  Wheel                    9    | .   24  20  6   4   
  Flight                   1    | .   .   .   4   .   
  Device                   19   | .   23  14  25  17  
  Processor                7    | .   .   12  11  6   
  Protection               5    | .   .   .   6   7   
  Ballistic Gun            17   | .   25  18  11  18  
  Launcher                 2    | .   .   .   4   2   
  Slashing Weapon          1    | .   .   .   .   2   
Peak Build Rating          26   | 6   7   9   14  26  
  Average Rating           13   | 3   5   6   10  19  
  On Entrance              5    | .   6   3   2   14  
Naked Turns                8    | .   .   .   .   8   
Heaviest Build             37   | 8   9   9   24  37  
  Greatest Support         33   | 20  20  26  10  33  
  Greatest Overweight (x)  5    | .   .   .   5   3   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 25   | 5   5   5   5   25  
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   2   3   5   5   
  Average Carried          2    | .   1   1   2   3   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            3    | .   2   2   3   2   

 Class Distribution 
--------------------
 75% | Mutant
 14% | Tank
  9% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           994  | 260 34  39  167 494 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            933  | 41  115 .   227 550 
  Parts                    58   | 3   7   .   18  30  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  19   | 1   3   .   5   10  
  Melee                    3    | .   .   .   .   3   
  Guns                     14   | 1   3   .   4   6   
  AOE                      2    | .   .   .   1   1   
Classes Destroyed          8    | 1   .   .   3   4   
  Worker                   2    | .   .   .   1   1   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  2    | .   .   .   .   2   
  Grunt                    6    | 1   3   .   2   .   
  Sentry                   6    | .   .   .   3   3   
  Specialist               4    | .   .   .   .   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           3    | 1   2   .   3   3   
  Combat Bots Only         3    | 1   2   .   3   3   
Max Kills in Single Turn   2    | 1   1   .   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        235  | 6    38   16   17   158  
  Missed                   67   | .    11   5    6    45   
Damage Taken               3178 | 65   356  273  302  2182 
  Core                     837  | 22   78   117  62   558  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         62   | 91   .    13   84   .    
Volleys Fired              76   | 5    20   .    14   37   
  Largest                  3    | 2    2    .    2    3    
  Hottest                  71   | 40   40   .    60   71   
Shots Fired                154  | 10   40   .    27   77   
  Gun                      146  | 10   40   .    22   74   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    .    .    4    3    
  Special                  1    | .    .    .    1    .    
  Kinetic                  146  | 10   40   .    22   74   
  Thermal                  1    | .    .    .    1    .    
  Explosive                7    | .    .    .    4    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 4    10   .    9    12   
  Robot Miss Streak        4    | 1    2    .    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    .    1    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           113  | 7    29   .    22   55   
  Core Hits                48   | 3    13   .    11   21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                2    | .    .    .    2    .    
Melee Attacks              22   | .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    
  Slashing                 22   | .    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1586 | 49   212  .    454  871  
  Guns                     1103 | 49   212  .    284  558  
  Cannons                  .    | .    .    .    .    .    
  Explosions               300  | .    .    .    158  142  
  Melee                    164  | .    .    .    .    164  
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  1103 | 49   212  .    284  558  
  Thermal                  12   | .    .    .    12   .    
  Explosive                300  | .    .    .    158  142  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 164  | .    .    .    .    164  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    .    3    12   
  Average Corruption       11   | .    .    .    2    12   
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  3    | .    .    .    .    3    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            52   | .    .    .    30   22   
  Projectiles              .    | .    .    .    .    .    
  Explosions               52   | .    .    .    30   22   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      247  | .    .    .    160  87   
  Shots                    5    | .    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    3    
  Kicked                   3    | .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        173  | 12   5    .    20   173  
  Average Temperature      31   | 8    5    .    7    35   
  Received Heat Transfer   798  | 36   210  30   81   441  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         37   | .    .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             311  | 20  93  45  311 291 
  Initial                  131  | .   13  28  17  131 
  Average                  133  | 4   41  23  159 188 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         74   | 100 100 100 71  59  
  Level 1                  25   | .   .   .   28  40  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   .   1   7   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   1   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           1    | .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | 1   8   7   10  30  
  Peak Tracking Total      11   | 1   3   5   3   11  
  Tactical Retreats        8    | .   1   1   1   5   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       2    | .   .   .   2   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          3    | .   1   .   .   2   
  Terminals                2    | .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   3   .   .   6   
  Successful               7    | .   2   .   .   5   
  Failed                   2    | .   1   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   
  Terminals                5    | .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   2   .   .   2   
  Record                   4    | .   2   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   3   
  Recycle Component        1    | .   .   .   .   1   
  Process                  1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   
  Recycled Matter          307  | .   .   .   .   307 
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1356 | 71  166 165 334 620 
Spaces Moved               980  | 61  124 193 256 346 
  Core                     142  | 18  .   51  50  23  
  Treads                   .    | .   .   .   .   .   
  Legs                     165  | .   .   .   .   165 
  Wheels                   600  | 43  124 142 133 158 
  Hover                    .    | .   .   .   .   .   
  Flight                   73   | .   .   .   73  .   
  Fastest Speed            40   | 50  80  50  40  50  
  Average Speed            96   | 71  80  80  101 111 
  Slowest Speed            300  | 80  80  100 300 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   1   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       25   | 6   23  48  22  26  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   .   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 10   | .   .   .   .   10  
Terrain Destroyed          93   | .   .   .   42  51  
  Melee                    10   | .   .   .   .   10  
  Projectile               .    | .   .   .   .   .   
  AOE                      83   | .   .   .   42  41  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1217 | 80  158 201 301 477 
  Wait                     17   | .   11  .   .   6   
  Move                     974  | 60  123 192 253 346 
  Hop                      1    | .   .   .   1   .   
  Pick Up                  43   | 7   3   4   12  17  
  Fast Attach              6    | .   .   .   .   6   
  Attach                   36   | 6   1   4   12  13  
  Detach                   4    | .   .   .   2   2   
  Swap                     16   | 1   .   1   5   9   
  Drop                     19   | 1   .   .   2   16  
  Fire                     76   | 5   20  .   14  37  
  Melee                    22   | .   .   .   .   22  
  Ram                      .    | .   .   .   .   .   
  Kick                     3    | .   .   .   .   3   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   39 | -11/Scrapyard | Discovered new exit (range 8)
   72 | -11/Scrapyard | Entered Materials
  226 | -10/Materials | Discovered new exit (range 16)
  236 | -10/Materials | Lost 4 parts (1p1n1u1w)
  238 | -10/Materials | Entered Mines
  296 | -10/Mines     | Assembled infested the area
  306 | -10/Mines     | Build established: Mutant
  356 | -10/Mines     | Core integrity fell below 50%
  396 | -10/Mines     | Discovered new exit (range 9)
  399 | -10/Mines     | Core integrity fell below 20%
  403 | -10/Mines     | Identified exit to Materials
  403 | -10/Mines     | Entered Materials
  403 | -9/Materials  | Evolved 2 slots: Utility x2
  404 | -9/Materials  | Identified exit to Mines
  409 | -9/Materials  | Lost 5 parts (1p2n2w)
  734 | -9/Materials  | Discovered new exit (range 4)
  736 | -9/Materials  | Identified exit to Materials
  737 | -9/Materials  | Entered another Materials area
  737 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  973 | -8/Materials  | Lost 3 parts (1p1n1w)
 1151 | -8/Materials  | Garrison activated, responded to threat
 1214 | -8/Materials  | Lost 4 parts (1u3w)
 1280 | -8/Materials  | Crushed by falling debris
 1280 | -8/Materials  | System corruption reached 10%
 1333 | -8/Materials  | Lost 5 parts (2p3u)
 1336 | -8/Materials  | Core integrity fell below 50%
 1345 | -8/Materials  | Core integrity fell below 20%
 1349 | -8/Materials  | Released all parts (2)
 1357 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  consequences.
K-01 Serf cleans the Terminal.
Kicked O-16 Technician.
Kicked K-01 Serf out of the way.
Penetrated by Slug.
Imp. Carbon-fiber Leg destroyed.
Penetrated by Slug.
K-01 Serf destroyed.
Acquired 12 matter.
Penetrated by Slug. <x2>
Lgt. Assault Rifle destroyed.
Carbon-fiber Leg destroyed.
Penetrated by Slug.
Imp. Ion Engine destroyed.
Penetrated by Slug.
Lgt. Assault Rifle destroyed.
System corrupted: Heat flow error (+177).
Critical hit (Burn: +37).
Released Targeting Computer.
Released Mining Claw.

 Map 
-----
+----------------------------------------------------+
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|  ????????????????#      ?#   #???????????????????? |
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|  ?????????????????+      #           Y k #???????? |
|  ?????????????????#  ""  #               #???????? |
|  ?????????????????# S""  @   ###+###     #???????? |
|  ?????????????????# ""   #   #????????  #????????? |
|  ?????????????????#      #   #???????????????????? |
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|  ????????????????????????#####???????????????????? |
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              AlloyMetafieldBooster
  Manual?         0
Play Time         01:12:44
  Cumulative      3.8 hours
  Start           2025.02.09 @ 00:05:54
  End             2025.02.09 @ 18:22:58
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7777ac0-f2f6-4b86-9020-85ce97a947ba