Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 17:42:13 Player: HeartGrenade Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (345) 1725 Value Destroyed (17311) 17311 Prototype IDs (58) 1160 Alien Tech Used (5) 1000 Bonus (14290) 14290 TOTAL SCORE: 45386 Bonus ------- High Alert Combat Kills 2583 Follower Combat Kills 747 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 386 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Sigix 2000 Friendly Fire -26 Cogmind --------- Core Integrity 0/1600 Matter 178/300 Energy 98/100 System Corruption 69% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Smartbomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Experimental Phase Shifter Centrium Light Armor Plating Graphene Brace Experimental EM Disruption Field Advanced Force Field > --- WEAPON ----------- Heavy Beamcaster Heavy Gatling Laser Quantum Rifle Neutron Cannon > --- INVENTORY -------- Advanced Medium Treads Biometal Heavy Treads Centrium Wheel Drone Bay Subatomic Replicator Quantum Rifle Quantum Rifle Railgun Hypervelocity Railgun Helical Railgun Heavy Gauss Cannon Linear Accelerator Compact Mass Driver Smartbomb Launcher Fusion Bomb Launcher Power Sword Sigix Containment Pod [Rating: 198] Favorites ----------- Power Micro Antimatter Reactor Engine Light Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Smartbomb Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . 2 . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 6 | . . . . . . 1 . . 2 . . . . 1 . . . . 1 . . . . 1 . . . Utility 8 | . . 1 . . . 1 . . 2 . . . . . . . . . 1 . . . . . . 2 1 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 470 | 6 5 29 2 1 3 12 12 1 17 1 7 . 19 43 2 1 20 9 17 4 3 6 1 24 55 57 113 Power 45 | 1 1 2 . . . 1 1 . . 1 . . . 5 1 . 2 2 2 . . . . 3 6 6 11 Engine 10 | 1 . 2 . . . 1 1 . . 1 . . . 2 1 . . 1 . . . . . . . . . Core 8 | . 1 . . . . . . . . . . . . 3 . . 1 1 1 . . . . 1 . . . Reactor 27 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 6 6 11 Propulsion 114 | 2 1 12 1 . . 4 4 . 6 . 2 . 4 10 . . 3 1 2 1 1 1 . 6 8 10 35 Treads 57 | 2 1 12 1 . . 2 4 . 1 . 2 . 1 1 . . . . . . . . . 4 6 10 10 Leg 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 5 Wheel 13 | . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . 9 Hover 36 | . . . . . . . . . 5 . . . . 9 . . 3 1 2 1 1 1 . 1 2 . 10 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 146 | 1 2 5 . 1 2 3 3 1 5 . 2 . 3 9 1 . 10 . 6 2 2 4 1 6 27 19 31 Device 93 | . . 1 . . 1 1 3 1 2 . 1 . 1 6 1 . 6 . 5 2 2 3 1 4 21 12 19 Storage 8 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 2 Processor 17 | . 1 . . . . 1 . . 1 . . . . 2 . . 1 . . . . . . . 1 2 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protection 27 | . . 3 . . 1 1 . . 2 . 1 . 2 1 . . 3 . 1 . . 1 . 2 3 4 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 165 | 2 1 10 1 . 1 4 4 . 6 . 3 . 12 19 . 1 5 6 7 1 . 1 . 9 14 22 36 Energy Gun 36 | . . 3 . . 1 1 3 . 1 . . . 1 4 . . . 3 2 1 . . . 3 2 5 6 Energy Cannon 10 | . . . . . . . . . . . . . 3 1 . . . . . . . . . 1 1 3 1 Ballistic Gun 58 | 2 1 6 1 . . 3 1 . 2 . . . 2 6 . . 3 1 2 . . . . 4 7 8 9 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Launcher 22 | . . 1 . . . . . . . . 2 . 3 . . 1 1 . 2 . . . . 1 . 3 8 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing Weapon 33 | . . . . . . . . . 1 . 1 . 3 8 . . 1 2 1 . . 1 . . 4 3 8 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . . 1 . . . . . 2 2 . . 5 . . . . 3 . . 4 2 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 151 | . 2 1 1 . 2 4 2 . . . 2 . 10 11 1 . 2 3 5 1 3 . 4 11 7 11 68 Power 25 | . 1 . . . . 1 1 . . . . . 1 2 1 . . 2 1 . . . 1 1 2 1 10 Propulsion 46 | . 1 . 1 . . 2 . . . . 1 . 2 3 . . 1 . . 1 2 . 1 5 3 . 23 Utility 49 | . . 1 . . 2 . 1 . . . 1 . 3 3 . . 1 1 2 . 1 . 1 2 1 8 21 Weapon 31 | . . . . . . 1 . . . . . . 4 3 . . . . 2 . . . 1 3 1 2 14 Highest Loss Streak 20 | . 2 1 1 . 1 2 1 . . . 2 . 7 4 1 . 2 2 2 1 2 . 2 3 2 6 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 98 99 100 100 96 97 100 89 80 83 86 82 86 93 93 91 93 95 97 97 93 91 83 94 78 71 Engine 4 | . 11 7 11 11 11 9 7 9 6 6 6 6 . 4 10 11 10 8 2 . . . . . . . . Core 1 | . 2 1 . . . . . . . . . . . 2 . . . 1 5 5 5 5 2 3 2 . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 11 12 9 Treads 14 | . 28 21 21 22 22 16 24 27 20 . 3 6 5 2 . . . . . . . . . 14 27 18 11 Leg 1 | . . . . . . . . . . . . . 10 2 . . . . . . . . . . . . . Hover 8 | . . . . . . . . . 9 20 14 13 7 20 29 29 31 35 36 35 34 32 33 15 3 . 2 Device 12 | . . 9 . . 3 14 16 18 12 6 11 13 11 10 11 11 10 5 14 19 19 16 20 13 17 17 16 Storage 6 | . 14 11 11 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 10 | . 14 11 11 11 11 9 9 9 6 13 13 13 13 10 11 11 11 11 10 10 10 10 10 9 9 7 10 Protection 3 | . . 1 11 11 7 3 . . 6 6 6 6 5 4 5 5 5 5 3 . . . . 2 . 4 1 Energy Gun 5 | . . 11 . . 2 12 15 9 6 6 6 6 . . . . . 6 5 8 10 10 8 4 8 5 4 Ballistic Gun 10 | . 28 20 33 33 30 14 11 18 8 6 6 6 12 11 11 10 2 5 5 5 5 3 . 5 4 5 4 Slashing Weapon 1 | . . . . . . . . . . 6 4 . 1 3 5 4 4 2 3 1 . 1 4 . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 181 | 13 28 43 39 59 63 61 61 56 71 73 77 66 69 78 75 71 84 84 88 76 76 78 77 112 141 168 181 Greatest Support 305 | 40 40 46 40 40 40 60 60 60 88 48 48 40 43 61 61 61 69 70 80 82 83 82 82 108 235 295 305 Greatest Overweight (x) 14 | . . 14 1 1 1 6 6 . 2 1 1 1 5 2 1 1 1 1 1 . 1 1 1 11 11 . 10 Average Overweight (x) . | . . . . . 1 4 1 . . 1 1 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 19 | 7 11 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 22 Most Carried 25 | 1 15 15 15 17 18 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 19 20 20 20 24 25 25 Average Carried 18 | . 10 14 14 15 17 18 19 19 19 20 18 19 16 19 20 19 19 19 18 18 18 18 20 18 19 23 19 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 5 Final Carried 24 | 1 15 15 15 17 18 20 20 20 20 20 19 19 17 20 20 20 20 20 18 18 18 20 20 20 24 20 5 Class Distribution -------------------- 22% | Scavenger-Gunner 20% | Mutant 15% | Scavenger-Mutant 14% | Scavenger-Tank 5% | Generator-Skirmisher 3% | Gunner 3% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Assassin | -6/Lower Caves Skirmisher | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Commander-Assassin | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Mutant | -3/Research Generator-Skirmisher | -3/Quarantine Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 10412 | 188 456 776 114 20 110 423 178 143 55 55 295 . 400 854 115 60 376 149 211 138 118 70 . 759 1038 710 2601 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16090 | . 629 1767 19 . 264 710 387 39 55 . 205 . 632 1115 22 106 166 270 694 88 103 381 . 1323 2373 938 3804 Parts 757 | . 37 117 1 . 20 25 20 6 3 . 5 . 22 63 5 1 4 9 40 3 . 7 . 50 124 35 160 Haulers Intercepted 10 | . 1 4 . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 . Recyclers Shooed 13 | . . 2 . . . . 1 . . . . . . 1 . . . . . . . . . 4 1 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . . 1 3 . 19 . 4 . . 7 . 3 . 5 . . . . . Prevented 5 | . . . . . . . . . . 2 . . . . 1 . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 278 | . 13 38 2 . 5 14 6 4 1 . 7 . 20 15 . 4 3 4 14 1 2 . . 16 35 15 59 Melee 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Guns 216 | . 13 35 2 . 5 14 6 4 1 . 3 . 7 13 . 1 1 2 6 1 2 . . 15 35 9 41 Cannons 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 AOE 56 | . . 3 . . . . . . . . 4 . 12 . . 3 2 2 8 . . . . 1 . 6 15 Classes Destroyed 22 | . 4 6 2 . 1 1 . 1 . . . . . 2 1 . . . 1 . . . . 1 . 2 . Worker 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . 4 Builder 17 | . . 2 . . 1 . . . . . . . . 1 . . . . 3 . . . . 1 3 . 6 Tunneler 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 Hauler 10 | . 1 4 . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 . Recycler 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . 2 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Operator 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Drone 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Watcher 19 | . 2 5 . . . 2 . . . . . . . 3 . . . . . . . . . 2 2 . 3 Swarmer 32 | . 3 4 . . 1 4 . . . . 3 . 4 . . . . . . . 1 . . . . . 12 Grunt 118 | . 10 19 . . 3 7 3 . 1 . 1 . 13 4 . 3 1 3 8 . . . . 9 11 4 18 Brawler 7 | . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 3 Duelist 14 | . . 2 . . . . . . . . 1 . 2 . . 1 . . 1 . . . . 1 1 . 5 Protector 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 31 | . . 10 . . . 2 3 . . . 2 . 1 1 . . . . . 1 1 . . 2 3 1 4 Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 13 | . . . . . 1 1 . . . . . . . 4 . . 2 . . . . . . . . 1 4 Programmer 46 | . . . . . . . . . . . . . . 6 . . . 1 4 . . . . 4 17 2 12 Lightning 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Striker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 4 13 2 . 2 5 4 2 1 . 3 . 9 5 1 4 2 3 12 1 1 . . 5 5 6 14 Combat Bots Only 12 | . 4 11 2 . 2 5 4 2 1 . 3 . 9 3 . 4 2 3 10 1 1 . . 4 5 6 12 Max Kills in Single Turn 4 | . 1 2 1 . 1 2 1 1 1 . 2 . 2 2 1 2 1 2 3 1 1 . . 2 2 4 4 Gunslinging 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Exploded 4 | . . 1 . . . . . . . . 2 . 2 . . 2 1 2 2 . . . . 1 . 4 4 Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 32188 | . 615 1232 222 . 362 693 269 . 37 . 677 . 1132 1957 20 18 789 208 798 140 325 . 387 1945 3573 4849 11940 Core 3464 | . 109 102 44 . 87 77 16 . . . 36 . 122 174 . . 95 15 39 . 23 . 23 268 317 301 1616 Absorbed by Shields 3719 | . . . . . . . . . . . . . . . . . . . . . . . . 364 561 971 1823 Reduced by Siege Mode 1150 | . . . . . . . . . . . . . . . . . . . . . . . . . 119 602 429 Redirected to Shielding 211 | . . . . . . . . . . . . . . . . . . . . . . . . 127 84 . . Regen/Repaired (Parts) 252 | . . . . . . . . . . . . . . . . . . . 155 . . . . . 97 . . Core Remaining (%) 72 | 100 56 . . . 41 . . 83 . . . . 81 . . . . 71 . . . . 92 . 55 73 . Volleys Fired 942 | . 38 97 5 . 16 39 19 17 7 . 20 . 71 54 . 7 14 9 26 5 9 . 3 91 117 87 191 Largest 4 | . 2 3 3 . 3 3 3 3 3 . 2 . 2 3 . 1 2 3 3 3 3 . 1 3 3 3 4 Hottest 285 | . 40 153 69 . 102 142 153 111 153 . 88 . 90 146 . 46 61 178 178 191 191 . 94 223 240 284 285 Shots Fired 2215 | . 76 278 15 . 51 110 57 50 20 . 35 . 87 144 . 7 25 13 51 13 27 . 4 207 317 186 442 Gun 2016 | . 76 274 15 . 51 110 57 50 20 . 30 . 37 141 . 4 22 10 45 13 27 . 4 190 306 145 389 Cannon 122 | . . . . . . . . . . . . . 31 3 . . . . . . . . . 13 11 38 26 Launcher 77 | . . 4 . . . . . . . . 5 . 19 . . 3 3 3 6 . . . . 4 . 3 27 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1179 | . 76 159 15 . 49 58 21 34 11 . 15 . 28 117 . 4 22 8 26 4 9 . . 110 118 50 245 Thermal 959 | . . 115 . . 2 52 36 16 9 . 15 . 40 27 . . . 2 19 9 18 . 4 93 199 133 170 Explosive 73 | . . 4 . . . . . . . . 5 . 19 . . 3 3 3 6 . . . . 4 . 3 23 Electromagnetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 38 | . 27 20 4 . 13 17 10 6 7 . 17 . 15 15 . 6 4 8 15 26 15 . . 25 36 28 38 Robot Miss Streak 8 | . 2 3 2 . 2 4 3 8 3 . 1 . 1 3 . 1 5 1 2 . 3 . . 3 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 1 1 1 1 Secondary Targets 38 | . 4 6 . . 2 2 1 . . . . . 2 5 . . . . 1 . . . . 1 4 3 7 Max Gunslinging Chain 1 | . 1 1 . . 1 1 1 . . . . . 1 1 . . . . 1 . . . . 1 1 1 1 Shots Hit Robots 1613 | . 59 197 10 . 37 80 40 19 12 . 30 . 47 111 1 3 10 9 39 11 19 10 . 160 272 114 323 Core Hits 864 | . 32 84 4 . 14 36 17 4 4 . 16 . 58 41 1 10 7 12 38 4 4 2 . 59 159 67 191 Critical Kills 11 | . . . . . . 1 . 1 . . . . . 3 . . . . 1 . . . . . 3 . 2 Critical Parts Destroyed 25 | . 1 1 . . . . . . . . . . . 2 . . . . . . . . . 2 16 1 2 Critical Strikes 65 | . 1 5 . . . 6 2 2 1 . 1 . . 8 . . . . 1 . 1 . . 5 24 1 7 Burn 24 | . . 4 . . . 5 2 1 1 . 1 . . 2 . . . . . . 1 . . 3 3 . 1 Destroy 38 | . 1 1 . . . 1 . 1 . . . . . 5 . . . . 1 . . . . 2 21 1 4 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Melee Attacks 168 | . . . . . . . . . 10 5 3 . 3 29 2 2 4 9 17 . . 10 13 . 9 2 50 Impact 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . Slashing 160 | . . . . . . . . . 2 5 3 . 3 29 2 2 4 9 17 . . 10 13 . 9 2 50 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . 1 . . . 2 2 1 . . . 1 . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52009 | . 624 3591 140 . 558 1310 660 293 252 . 912 . 2804 2929 76 837 400 751 3015 235 348 899 . 4813 8133 4831 13598 Guns 35537 | . 624 3111 140 . 558 1310 660 293 176 . 403 . 550 2347 . 75 190 116 883 235 348 . . 4109 8061 3186 8162 Cannons 765 | . . . . . . . . . . . . . . 98 . . . . . . . . . 76 . 193 398 Explosions 13462 | . . 480 . . . . . . . . 509 . 2130 . . 762 210 528 2040 . . . . 618 . 1452 4733 Melee 2234 | . . . . . . . . . 76 . . . 124 484 76 . . 107 92 . . 899 . . 72 . 304 Ramming 11 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 1 Kinetic 17373 | . 624 1673 140 . 528 683 169 193 68 . 187 . 420 1965 . 75 190 88 559 71 122 . . 2273 1875 950 4520 Thermal 18954 | . . 1438 . . 30 627 491 100 108 . 216 . 130 480 . . . 28 324 164 226 . . 1912 6186 2429 4065 Explosive 12881 | . . 480 . . . . . . . . 509 . 2130 . . 762 210 528 2040 . . . . 618 . 1452 4152 Electromagnetic 556 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 556 Impact 76 | . . . . . . . . . 76 . . . . . . . . . . . . . . . . . . Slashing 2158 | . . . . . . . . . . . . . 124 484 76 . . 107 92 . . 899 . . 72 . 304 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 69 | . . 4 4 4 4 . . . . . . . . 9 9 9 9 . 3 . . . 1 3 11 6 69 Average Corruption 9 | . . 3 4 4 4 . . . . . . . . 3 9 9 9 . 1 . . . 1 2 5 2 25 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . 3 . . . . . 7 5 . Corruption Blocked 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Effects 309 | . . 11 2 5 10 . . . . . . . . 21 5 13 1 . 6 . . . 1 13 57 12 152 Message Errors 62 | . . 3 . 1 1 . . . . . . . . 5 . 1 . . 2 . . . . . 12 1 36 Matter Fused 58 | . . 2 . 1 3 . . . . . . . . 1 2 5 . . 2 . . . . 3 12 1 26 Heat Flow Errors 41 | . . 1 . 2 1 . . . . . . . . 3 1 3 . . 1 . . . . 2 6 2 19 Energy Discharges 40 | . . 1 1 . . . . . . . . . . 6 2 1 1 . . . . . . 2 10 1 15 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Data Loss (minor) 42 | . . 3 1 . . . . . . . . . . 5 . 3 . . . . . . . 2 9 5 14 Data Loss (major) 11 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 8 Misfires 17 | . . . . . 3 . . . . . . . . 1 . . . . . . . . 1 2 2 1 7 Alerts 5 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Misdirections 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Weapon Failures 21 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 . 15 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 859 | . . . . . . . . . 36 . 43 . 11 75 . . 33 . 44 . . 295 . 30 . 36 256 Projectiles 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Explosions 296 | . . . . . . . . . . . 43 . 5 . . . 33 . 44 . . . . 30 . 36 105 Melee 547 | . . . . . . . . . 36 . . . 6 75 . . . . . . . 295 . . . . 135 Knockbacks 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . 8 . . . . . . . . . . 20 . . . 71 . . . . . . . . . 35 Shots 8 | . . 2 . . . . . . . . . . 1 . . . 1 . . . . . . . . . 4 Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 303 | . 19 295 25 144 207 303 243 6 162 . 146 . 171 240 100 273 70 117 160 81 165 . 12 191 160 246 247 Average Temperature 65 | . 7 96 11 68 42 89 68 4 53 . 65 . 40 62 51 113 28 74 53 40 42 . 6 25 68 76 57 Received Heat Transfer 3863 | . 315 510 18 . 108 315 99 . 18 . 156 . 324 168 9 9 45 124 129 39 57 . . 315 340 66 699 Effects 9 | . . 1 . . . 2 . . . . . . . . . 1 . . . . . . . . . 3 2 Energy Bleed 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 2 Siege Activations 25 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 4 12 Total Turns 704 | . . . . . . . . . . . . . . . . . . . . . . . . . 264 119 321 Longest Duration 109 | . . . . . . . . . . . . . . . . . . . . . . . . . 109 45 62 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 41 | . . 8 . . 1 2 . . . . . . . 3 . . . . 1 . 3 . . 12 5 3 3 Heat Transferred 29945 | . . 3663 . . 74 1850 1258 296 333 . 592 . 296 1064 . . . 37 518 259 444 . . 2680 8444 2710 5427 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1662 | . 229 810 386 . 120 284 271 284 972 . . . . 262 . . . . 604 . . . . 294 591 610 1662 Initial 960 | . . 37 315 . . 31 66 39 960 . . . . 63 . . . . 46 . . . . 9 81 325 340 Average 377 | . 85 393 348 . 89 163 182 158 747 . . . . 133 . . . . 322 . . . . 149 251 237 1007 Maximum Alert Level 5 | . 1 3 1 . . 1 1 1 3 . . . . 1 . . . . 2 . . . . 1 2 2 5 Low Security (%) 43 | 100 92 23 . . 100 62 47 69 . . . . . 74 . . . . 47 . . . . 69 36 53 . Level 1 25 | . 7 24 100 . . 37 52 30 7 . . . . 25 . . . . 3 . . . . 30 53 22 8 Level 2 16 | . . 38 . . . . . . 46 . . . . . . . . . 48 . . . . . 9 23 25 Level 3 6 | . . 14 . . . . . . 46 . . . . . . . . . . . . . . . . . 14 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 3 5 . . . 1 . . 1 . 1 . 1 5 . . . . 6 . . . . 4 12 1 22 Investigation 13 | . 2 2 . . . 1 . . . . . . . 1 . . . . 2 . . . . 1 1 1 2 Extermination 18 | . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 6 . 6 Reinforcement 10 | . 1 2 . . . . . . . . . . . 2 . . . . 2 . . . . 1 2 . . Assault 12 | . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . 9 Garrison 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 Construction Impeded 3 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 21 | . 1 5 . . . 1 1 . . . . . . 1 . . . . . . . . . 1 2 7 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 478 | . 23 50 18 . 9 21 9 17 3 . 8 . 23 23 1 1 12 4 20 3 3 . 4 22 48 31 125 Peak Tracking Total 12 | . 4 12 10 . 7 5 4 4 2 . 6 . 7 4 1 4 11 3 8 4 3 . 4 5 6 11 12 Tactical Retreats 38 | . 1 1 2 . 2 2 1 . 1 . 1 . 2 3 . . . . 1 . 1 . 1 1 1 2 15 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 15 | . 1 5 . . . . 1 . 2 . . . . . . . . . . . . . . 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . 2 . . . . 1 . 11 . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 17 | . . 2 1 . . . 1 1 . . 1 . 2 . . . . . . . . . 1 . 4 2 2 Max in Single Turn 1 | . . 1 1 . . . 1 1 . . 1 . 1 . . . . . . . . . 1 . 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 88 | . 8 8 . 1 . 5 3 11 2 . . 4 . 9 1 . 3 . 5 1 . 6 1 2 14 1 3 Terminals 41 | . 7 7 . . . 4 3 4 . . . . . 3 . . . . 1 . . . . 1 10 1 . Fabricators 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 Repair Stations 8 | . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . 2 . 1 Recycling Units 11 | . 1 . . . . . . 7 1 . . . . 1 . . . . . . . . . 1 . . . Scanalyzers 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Total Hacks 247 | . 21 25 . 23 . 20 5 29 3 . . 27 . 15 1 . 4 . 13 1 . 19 1 3 30 3 4 Successful 158 | . 9 12 . 23 . 16 4 17 2 . . 27 . 4 1 . 4 . 6 1 . 19 1 1 10 1 . Failed 86 | . 11 12 . . . 4 1 11 1 . . . . 11 . . . . 7 . . . . 2 20 2 4 Catastrophic 17 | . 1 . . . . . . 4 . . . . . 5 . . . . . . . . . 2 5 . . Database Lockouts 3 | . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Manual 57 | . 15 6 . . . 10 1 9 1 . . . . 3 . . 1 . 2 . . . . . 7 . 2 Terminals 112 | . 20 22 . . . 17 5 14 . . . . . 4 . . . . 4 . . . . 2 21 3 . Fabricators 12 | . . . . . . . . . . . . . . 3 . . . . 6 . . . . . . . 3 Repair Stations 16 | . . . . . . . . . 2 . . . . 5 . . . . 2 . . . . . 6 . 1 Recycling Units 21 | . 1 . . . . . . 15 1 . . . . 3 . . . . . . . . . 1 . . . Scanalyzers 8 | . . 3 . . . 3 . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Terminal Hacks 119 | . 4 10 . 23 . 10 4 5 . . . 27 . 1 1 . 4 . 2 1 . 19 1 1 5 1 . Record 46 | . . 1 . 23 . . . . . . . 8 . . . . 2 . 1 . . 7 1 . 3 . . Part Schematic 20 | . . . . . . 2 . 4 . . . 10 . . . . . . . . . 4 . . . . . Robot Schematic 7 | . 1 . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 1 . . . 2 . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 17 | . 1 2 . . . 3 2 . . . . 3 . 1 . . . . . . . 4 . . 1 . . Open Door 5 | . . . . . . . 1 . . . . . . . 1 . 2 . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 3 . . Scan Component 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . Repair 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Recycling Unit Hacks 8 | . . . . . . . . 7 . . . . . 1 . . . . . . . . . . . . . Report Inventory 7 | . . . . . . . . 6 . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 18 | . 5 1 . . . 3 . 5 1 . . . . 1 . . . . . . . . . . 2 . . Terminals 10 | . 4 1 . . . 3 . . . . . . . . . . . . . . . . . . 2 . . Assimilate 4 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Botnet 4 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Operators 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . . . . 5 1 . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Tunnel 6 | . 1 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 5 8 . . . 5 3 8 1 . . . . 9 . . . . 3 . . . . 2 13 1 3 Full Trace Events 16 | . 2 1 . . . 1 . 5 . . . . . 1 . . . . 2 . . . . 1 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . . . . . 84 . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . Part Schematics Acquired 21 | . . . . . . 3 . 4 . . . 10 . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Time 62 | . . . . . . . . . . . . . . . . . . . 44 . . . . . 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . 1 . 1 . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 31 | . 1 . 3 . . 1 . . . . 1 . 2 . . . 5 . 2 . . . . . 1 . 15 Largest Group 8 | . 1 1 3 . . 1 . . . . 1 1 1 . . . 5 . 2 . . . . . 1 . 8 Highest-Rated Group 221 | . 10 10 40 . . 10 . . . . 29 29 96 . . . 221 . 98 . . . . . 26 . 114 Highest-Rated Ally 96 | . 10 10 16 . . 10 . . . . 29 29 96 . . . 49 . 49 . . . . . 26 . 15 Total Orders 9 | . . . . . . . 1 . . . . . . . . . . . . . 2 . 2 1 1 . 2 EXPLORE 7 | . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 1 1 . 1 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Ally Attacks 159 | . . . 23 . . . . . . . 10 . 32 . . . 27 . 20 . . . . . . . 47 Total Damage 3539 | . . . 205 . . . . . . . 133 . 668 . . . 741 . 841 . . . . . . . 951 Kills 26 | . . . 5 . . . . . . . 1 . 2 . . . 7 . 4 . . . . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 8 | . 1 1 . . . 2 . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 . . 1 . . . . 1 . 1 2 . . . . . . Drone Launches 13 | . . . . . . . 2 . . . . . . . . . . . . . 4 . 1 1 1 . 4 Drone Recoveries 7 | . . . . . . . 1 . . . . . . . . . . . . . 2 . 1 . 1 . 2 Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 24897 | 59 1118 1915 301 454 634 862 479 675 866 389 812 100 2516 1609 305 382 720 261 532 179 315 162 256 884 2512 2557 3043 Spaces Moved 14172 | 32 587 866 168 214 240 390 204 389 427 358 606 80 888 1011 309 372 662 292 466 364 462 151 361 397 998 1405 1473 Core 273 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 271 Treads 6487 | 31 587 865 168 214 240 50 138 389 358 . . . 31 24 . . . . . . . . . 173 984 1405 830 Legs 796 | . . . . . . . . . . . . . 676 120 . . . . . . . . . . . . . Wheels 542 | . . . . . . 340 66 . . . . . 6 . . . . . . . . . . 20 14 . 96 Hover 6074 | . . . . . . . . . 69 358 606 80 175 867 309 372 662 292 466 364 462 151 361 204 . . 276 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 160 160 160 160 240 155 155 160 105 105 105 126 126 92 94 94 86 41 37 37 40 40 40 46 160 148 50 Average Speed 134 | 156 160 167 161 211 240 165 174 160 178 105 117 126 225 118 94 94 91 54 57 38 48 81 44 129 166 152 131 Slowest Speed 750 | 160 160 750 240 240 240 240 240 160 320 105 126 126 320 330 94 94 94 94 89 40 106 106 109 330 245 161 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 52 | 4 93 71 33 53 46 40 50 78 10 43 81 68 78 30 54 56 90 45 8 58 80 60 62 13 80 38 41 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 11 | . 1 . . 1 . . . 5 . . . 1 . . . . . . . . . 3 . . . . . Known Exits Taken 20 | . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . 1 . 1 . . . . 3 5 . 1 . 1 . . 1 . 1 3 . . . . . . Spaces Dug 241 | . . . . . . . . . 9 5 3 . 31 14 1 2 . 11 15 1 . . 15 11 4 35 84 Terrain Destroyed 880 | . . 13 . . . . . . 9 5 29 . 156 24 1 43 47 68 53 2 2 . 15 39 12 74 288 Melee 110 | . . . . . . . . . 9 5 3 . 1 14 1 2 . 8 15 . . . 12 . 4 2 34 Projectile 163 | . . . . . . . . . . . . . 36 9 . 4 2 6 . 2 2 . 3 17 5 40 37 AOE 602 | . . 13 . . . . . . . . 26 . 119 . . 37 45 54 38 . . . . 21 . 32 217 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 17874 | 38 699 1125 189 217 266 534 291 407 503 364 667 79 1300 1256 319 394 747 365 656 392 532 172 434 594 1549 1651 2134 Wait 1714 | . 50 99 11 . 4 71 41 . 18 . 13 . 311 73 7 9 10 43 126 14 58 . 56 63 328 49 260 Move 14144 | 31 586 865 167 213 239 389 203 388 426 357 605 79 887 1010 308 371 661 291 465 363 461 150 360 396 997 1403 1473 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 154 | 1 17 11 2 2 3 14 5 1 9 . 2 . 4 20 . 2 4 2 1 4 . 2 . 12 14 13 9 Fast Attach 196 | 6 1 8 . . . 2 2 . 6 . . . 4 18 1 . 11 1 4 . 1 5 . 10 22 25 69 Attach 123 | . 3 7 1 . 2 5 3 1 3 . 4 . 7 8 . 1 4 2 8 2 1 1 . 11 5 15 29 Detach 50 | . 1 1 . . . 1 1 . 1 . 1 . 1 3 . . 3 . 4 . 1 1 . 2 2 6 21 Swap 156 | . 1 14 1 1 1 5 7 . 8 1 3 . 8 17 1 . 5 6 5 2 1 1 1 3 30 18 16 Drop 186 | . 2 23 2 1 . 8 10 . 15 1 . . . 24 . 2 14 2 . 2 . 2 1 5 25 32 15 Fire 942 | . 38 97 5 . 16 39 19 17 7 . 20 . 71 54 . 7 14 9 26 5 9 . 3 91 117 87 191 Melee 168 | . . . . . . . . . 10 5 3 . 3 29 2 2 4 9 17 . . 10 13 . 9 2 50 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rewire 38 | . . . . . 1 . . . . . 16 . 4 . . . 17 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Central database locked down 309 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 7) 484 | -10/Materials | Discovered new exit (range 7) 516 | -10/Materials | Discovered new exit (range 16) 840 | -10/Materials | Discovered new exit (range 7) 1001 | -10/Materials | Discovered new exit (range 8) 1178 | -10/Materials | Entered another Materials area 1178 | -9/Materials | Accompanied by 1 ally 1178 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1428 | -9/Materials | Discovered new exit (range 4) 1494 | -9/Materials | Central database locked down 1597 | -9/Materials | Build established: Scavenger-Gunner 1912 | -9/Materials | Identified exit to Mines 1939 | -9/Materials | Discovered new exit (range 12) 2467 | -9/Materials | Build established: Gunner 2778 | -9/Materials | First assault squad dispatched 2868 | -9/Materials | Destroyed 11 combat bots 2900 | -9/Materials | Discovered new exit (range 10) 3093 | -9/Materials | Entered Mines 3094 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3094 | -9/Mines | Assembled infested the area 3141 | -9/Mines | Build established: Scavenger-Gunner 3158 | -9/Mines | Discovered new exit (range 7) 3227 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3386 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3387 | -9/Mines | Discovered new exit (range 5) 3394 | -9/Mines | Entered Exiles 3433 | -9/Exiles | Met 8R-AWN 3460 | -9/Exiles | Met EX-HEX 3568 | -9/Exiles | Met EX-DEC 3623 | -9/Exiles | Learned location of Zion (-7) 3695 | -9/Exiles | Met EX-BIN 3822 | -9/Exiles | Discovered new exit (range 14) 3848 | -9/Exiles | Entered Mines 3984 | -8/Mines | Discovered new exit (range 9) 4311 | -8/Mines | Core integrity fell below 50% 4482 | -8/Mines | Entered Materials 4482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4750 | -8/Materials | Identified exit to Storage 5344 | -8/Materials | Entered Storage 5533 | -8/Storage | Used back door to open Recycling access 5533 | -8/Storage | Discovered new exit (range 5) 5544 | -8/Storage | Identified exit to Factory 5823 | -8/Storage | Entered Recycling 5876 | -8/Recycling | Spotter reported a threat 5885 | -8/Recycling | Spotter reported a threat 5893 | -8/Recycling | Spotter reported a threat 5896 | -8/Recycling | Spotter reported a threat 5912 | -8/Recycling | Spotter reported a threat 5939 | -8/Recycling | Spotter reported a threat 6023 | -8/Recycling | Spotter reported a threat 6075 | -8/Recycling | Spotter reported a threat 6076 | -8/Recycling | Spotter reported a threat 6142 | -8/Recycling | Spotter reported a threat 6144 | -8/Recycling | Spotter reported a threat 6181 | -8/Recycling | Spotter reported a threat 6255 | -8/Recycling | Spotter reported a threat 6308 | -8/Recycling | Spotter reported a threat 6338 | -8/Recycling | Discovered new exit (range 5) 6389 | -8/Recycling | Spotter reported a threat 6399 | -8/Recycling | Spotter reported a threat 6412 | -8/Recycling | Spotter reported a threat 6442 | -8/Recycling | Spotter reported a threat 6460 | -8/Recycling | Spotter reported a threat 6498 | -8/Recycling | Entered Factory 6498 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6516 | -6/Factory | Found Hvy. Insulated Plating 6619 | -6/Factory | Discovered new exit (range 11) 6706 | -6/Factory | Discovered new exit (range 14) 6848 | -6/Factory | Search patrols dispatched 7198 | -6/Factory | Search patrols dispatched 7363 | -6/Factory | Identified exit to Lower Caves 7364 | -6/Factory | Entered Lower Caves 7420 | -6/Lower Caves | Learned location of 1 exit from Factory 7557 | -6/Lower Caves | Build established: Mutant 7565 | -6/Lower Caves | Discovered new exit (range 15) 7580 | -6/Lower Caves | Identified exit to Lower Caves 7753 | -6/Lower Caves | Entered another Lower Caves area 7761 | -6/Lower Caves | Encountered a Warlord checkpoint 7910 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8076 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8365 | -6/Lower Caves | Build established: Assassin 8538 | -6/Lower Caves | Discovered new exit (range 7) 8563 | -6/Lower Caves | Identified exit to Data Miner 8565 | -6/Lower Caves | Entered Data Miner 8565 | -6/Data Miner | Accompanied by 1 ally 8565 | -6/Data Miner | Discovered new exit (range 6) 8589 | -6/Data Miner | Met Data Miner 8616 | -6/Data Miner | Learned location of Section 7 (-3) 8616 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8635 | -6/Data Miner | Received God Mode back door access code from Data Miner 8664 | -6/Data Miner | Identified exit to Proximity Caves 8665 | -6/Data Miner | Entered Proximity Caves 8665 | -5/Proximity Caves | Accompanied by 1 ally 8821 | -5/Proximity Caves | Build established: Skirmisher 8891 | -5/Proximity Caves | Escorted by Enhanced Grunt 8894 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8950 | -5/Proximity Caves | Destroyed 9 combat bots 9056 | -5/Proximity Caves | Lost 7 parts (2n2u3w) 9279 | -5/Proximity Caves | Build established: Mutant 9708 | -5/Proximity Caves | Learned Factory security intel 11156 | -5/Proximity Caves | Discovered new exit (range 10) 11176 | -5/Proximity Caves | Identified exit to Factory 11181 | -5/Proximity Caves | Entered Factory 11181 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11182 | -5/Factory | Identified exit to Upper Caves 11823 | -5/Factory | Lost 4 parts (1p1n2w) 12257 | -5/Factory | Build established: Scavenger-Mutant 12387 | -5/Factory | Discovered new exit (range 9) 12393 | -5/Factory | Identified exit to Factory 12790 | -5/Factory | Entered Upper Caves 12872 | -5/Upper Caves | Encountered a Warlord checkpoint 13082 | -5/Upper Caves | Build established: Scavenger-Assassin 13084 | -5/Upper Caves | Discovered new exit (range 13) 13094 | -5/Upper Caves | Identified exit to Upper Caves 13095 | -5/Upper Caves | Entered another Upper Caves area 13465 | -5/Upper Caves | Discovered new exit (range 12) 13476 | -5/Upper Caves | Identified exit to Warlord 13477 | -5/Upper Caves | Entered Warlord 13510 | -5/Warlord | System corruption cleaned by Quarantine Array 13871 | -5/Warlord | Build established: Commander-Assassin 13877 | -5/Warlord | Met Warlord 13885 | -5/Warlord | Opened Warlord's prototype stash 13890 | -5/Warlord | Found Prototype Device 13890 | -5/Warlord | Identified System Purifier 13893 | -5/Warlord | Found Prototype Processor 13893 | -5/Warlord | Identified Exp. Target Analyzer 13902 | -5/Warlord | Warlord's base attacked by MAIN.C 13905 | -5/Warlord | Found Prototype Device 13905 | -5/Warlord | Identified Exp. Phase Shifter 14062 | -5/Warlord | Learned Testing emergency access door positions 14062 | -5/Warlord | Learned Testing stockpile data 14089 | -5/Warlord | Opened side exit 14190 | -5/Warlord | Discovered new exit (range 10) 14196 | -5/Warlord | Identified exit to Proximity Caves 14197 | -5/Warlord | Entered Proximity Caves 14338 | -4/Proximity Caves | Learned location of 1 exit from Research 14453 | -4/Proximity Caves | Discovered exit to Factory (range 6) 14458 | -4/Proximity Caves | Entered Factory 14458 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14548 | -4/Factory | Repaired Imp. Medium Armor Plating? 14577 | -4/Factory | Fabricated Y-64 Sentinel? 14713 | -4/Factory | Garrison activated, responded to threat 14758 | -4/Factory | Destroyed 10 combat bots 14779 | -4/Factory | Incoming investigation squad redirected 14782 | -4/Factory | Build established: Scavenger-Mutant 14787 | -4/Factory | Identified exit to Upper Caves 14787 | -4/Factory | Identified exit to Armory 14990 | -4/Factory | Entered Upper Caves 15042 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15111 | -4/Upper Caves | Encountered a Warlord checkpoint 15113 | -4/Upper Caves | Learned Research security intel 15168 | -4/Upper Caves | Discovered new exit (range 3) 15168 | -4/Upper Caves | Identified exit to Upper Caves 15169 | -4/Upper Caves | Entered another Upper Caves area 15170 | -4/Upper Caves | Encountered a Warlord checkpoint 15267 | -4/Upper Caves | Learned Research stockpile data 15321 | -4/Upper Caves | Learned Research stockpile data 15334 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15471 | -4/Upper Caves | Discovered new exit (range 13) 15481 | -4/Upper Caves | Build established: Scavenger-Gunner 15483 | -4/Upper Caves | Identified exit to Zhirov 15484 | -4/Upper Caves | Entered Zhirov 15484 | -4/Zhirov | Discovered new exit (range 3) 15504 | -4/Zhirov | Met Zhirov 15524 | -4/Zhirov | Learned location of Quarantine (-3) 15533 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15551 | -4/Zhirov | Found Alien Artifact 15551 | -4/Zhirov | Identified Integrated Dissipator 15551 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15573 | -4/Zhirov | Found Alien Artifact 15645 | -4/Zhirov | Identified exit to Proximity Caves 15646 | -4/Zhirov | Entered Proximity Caves 15768 | -3/Proximity Caves | Spotted B-86 Titan 15897 | -3/Proximity Caves | Discovered new exit (range 10) 15901 | -3/Proximity Caves | Identified exit to Research 15902 | -3/Proximity Caves | Entered Research 15902 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 15903 | -3/Research | Identified exit to Quarantine 16010 | -3/Research | Lost 3 parts (2n1u) 16111 | -3/Research | Build established: Mutant 16129 | -3/Research | Lost 3 parts (1n2w) 16786 | -3/Research | Entered Quarantine 16830 | -3/Quarantine | Found Alien Artifact 17022 | -3/Quarantine | Found Alien Artifact 17022 | -3/Quarantine | Identified Core Reset Matrix 17022 | -3/Quarantine | Identified Transdimensional Reconstructor 17022 | -3/Quarantine | Identified Subatomic Replicator 17022 | -3/Quarantine | Used Core Reset Matrix 17026 | -3/Quarantine | Detected hypermatrix surge 17026 | -3/Quarantine | Sensed 6 artifacts in vicinity 17281 | -3/Quarantine | Repaired Smartbomb Launcher 17442 | -3/Quarantine | Found Terrabomb 17899 | -3/Quarantine | Used Terrabomb 17904 | -3/Quarantine | Met incapacitated Sigix Warrior 17904 | -3/Quarantine | Lockdown squad dispatched 17909 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 17913 | -3/Quarantine | Unlocked Sigix quarantine chamber 18163 | -3/Quarantine | Build established: Generator-Skirmisher 18265 | -3/Quarantine | Found Prototype Processor 18265 | -3/Quarantine | Identified Spectral Analyzer 18298 | -3/Quarantine | Spotted Lightning 18339 | -3/Quarantine | Destroyed Lightning 18469 | -3/Quarantine | Spotted Lightning 18485 | -3/Quarantine | Destroyed Lightning 18502 | -3/Quarantine | Found Exp. Phase Shifter 18505 | -3/Quarantine | Found Prototype Device 18505 | -3/Quarantine | Identified Exp. EM Disruption Field 18820 | -3/Quarantine | Garrison activated, responded to threat 18885 | -3/Quarantine | System corruption reached 10% 19116 | -3/Quarantine | Discovered new exit (range 11) 19296 | -3/Quarantine | Identified exit to Research 19298 | -3/Quarantine | Entered Research 19298 | -2/Research | Warlord forces began assault on 0b10 19298 | -2/Research | Evolved 2 slots: Utility x2 19390 | -2/Research | Identified exit to Testing 19408 | -2/Research | Research machine network offline 19600 | -2/Research | Build established: Scavenger-Tank 19764 | -2/Research | Met up with Warlord 20640 | -2/Research | Found Unknown Launcher 20640 | -2/Research | Identified Fusion Bomb Launcher 20730 | -2/Research | Warlord invited to help at Command 20781 | -2/Research | Build established: Scavenger-Mutant 20899 | -2/Research | Spotted Executioner 20901 | -2/Research | Spotted Striker 20927 | -2/Research | Destroyed Executioner 20940 | -2/Research | Destroyed Striker 21048 | -2/Research | Spotted Striker 21049 | -2/Research | Spotted Striker 21052 | -2/Research | Spotted Executioner 21053 | -2/Research | Spotted Striker 21059 | -2/Research | Destroyed Striker 21061 | -2/Research | Destroyed Striker 21085 | -2/Research | Destroyed Striker 21089 | -2/Research | Destroyed Executioner 21110 | -2/Research | Lost 3 parts (2u1w) 21173 | -2/Research | Spotted B-90 Cyclops 21411 | -2/Research | Spotted AJ-DGC(L) 21421 | -2/Research | Spotted Striker 21441 | -2/Research | Spotted Striker 21469 | -2/Research | Destroyed Striker 21479 | -2/Research | Warped through subspace 21486 | -2/Research | Lost 6 parts (1p4u1w) 21535 | -2/Research | Crushed by falling debris 21783 | -2/Research | Spotted Executioner 21794 | -2/Research | Discovered new exit (range 16) 21834 | -2/Research | Identified exit to Access 21855 | -2/Research | Entered Access 21855 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 22156 | -1/Access | Build established: Scavenger-Tank 22172 | -1/Access | Spotted B-99 Colossus 22238 | -1/Access | Used Subatomic Replicator to replicate Biometal Heavy Treads 22387 | -1/Access | First assault squad dispatched 22554 | -1/Access | Incoming assault squad redirected 22578 | -1/Access | Garrison activated, responded to threat 22607 | -1/Access | Lost 6 parts (2p1n1u2w) 22729 | -1/Access | System corruption reached 10% 22790 | -1/Access | Lost 3 parts (1p2u) 22879 | -1/Access | Garrison activated, responded to threat 22943 | -1/Access | Destroyed 12 combat bots 23120 | -1/Access | Incoming assault squad redirected 23213 | -1/Access | Incoming assault squad redirected 23250 | -1/Access | Lost 5 parts (3n1u1w) 23291 | -1/Access | Crushed by falling debris 23350 | -1/Access | Lost 3 parts (3u) 23463 | -1/Access | Found Unknown Launcher 23639 | -1/Access | Lost 3 parts (1n2w) 23999 | -1/Access | System corruption reached 30% 24066 | -1/Access | Lost 6 parts (1p1n4u) 24097 | -1/Access | Identified Gamma Bomb Array 24374 | -1/Access | Incoming assault squad redirected 24435 | -1/Access | Spotted B-99 Colossus 24448 | -1/Access | Spotted B-99 Colossus 24456 | -1/Access | Spotted B-99 Colossus 24504 | -1/Access | Core integrity fell below 50% 24554 | -1/Access | Lost 20 parts (3p7n5u5w) 24588 | -1/Access | Emitted hypermatrix ping 24593 | -1/Access | Assembled emerged from beneath the floor 24621 | -1/Access | Incoming assault squad redirected 24682 | -1/Access | Assembled emerged from beneath the floor 24719 | -1/Access | Incoming assault squad redirected 24771 | -1/Access | Found Unknown Protection 24771 | -1/Access | Identified Hvy. Reactive Plating 24830 | -1/Access | Incoming assault squad redirected 24875 | -1/Access | Core integrity fell below 20% 24898 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 24869_ Acquired Unknown Energy Cannon. 24871_ System corrupted: Adv. Heat Sink rejected. 24875_ R-10 Processor collects Linear Accelerator. 24879_ C-30 ARC bursts open, deploying its payload. 24879_ G-73 Enforcer unfolds itself. 24879_ Railgun destroyed. 24881_ Mic. Antimatter Reactor destroyed. 24882_ K-01 Serf collects debris. 24882_ R-10 Processor collects Centrium Leg. 24885_ K-01 Serf collects debris. 24885_ P-80 Master resets P-80 Master, system corruption cleaned. 24886_ >1/ |GJU2EI% C ,4MHC>3K2GJ2VQD0

24894_ Dropped Quantum Reactor. 24896_ K-01 Serf collects debris. 24896_ U-05 Engineer lays Concrete. [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????# #???# " # | | ?????????????????????????????# ###+###### "%"+ | | ????????????????????????????## ## ## ### | | ????????????????????????????# # ## #?# | | ????????????????????????????# "T # / #?# | | ?????????????????????????? "" + ##### #?# | | ????????????????????????# ### # #???# #?# | | ????????????????????????????# =# #???# #?? | | ????????????????????????????### ##########???# ### | | ??????????????????????????????# #????????????# | | ??????????????????????????????# #??????????### ### | | ??????????????????????????????# #??????????# # | | ??????????????????????????????# ???????????# # | | ????????????????H?????????????# ???????????# # | | ??????????????????????????????# ???????????# # | | ??????????????????????????????# ???????????# # | | ??????????????????????#########+###????????## ## | | ??????????????????????# #????????# ## | | ??????????????????????# #????????# ## | | ??????????????????????# ########## #" | | ??????????????????????# # # #" | | ??????????????????????# # = # "# | | ??????????????????????# # # ## | | ??????????????????????# # " # #? | | ??????????????????????# """"""" # """ # #? | | ??????????????????????# @""""""" # """ # #? | | ??????????????????????# # " # # | | ??????????????????????# # # # | | ??????????????????????# # + + | | ??????????????????????#######p###############^ ## | | ???????????????????????????# p ## #? | | ???????????????????????????# # ## ## | | ???????????????????????????# # ## | | ???????????????????????????# *+ ## | | ???????????????????????????# # / | | ???????????????????????????# # ## ## | | ???????????????????????????# # #####? | | ???????????????????????????# # #????? | | ???????????????????????????# # #????? | | ???????????????????????????# # ! #????? | | ???????????????????????????# # ##????? | | ???????????????????????????# # #?????? | | ???????????????????????????# ###### ###?????? | | ??????????????????????????? # #??????? | | ??????????????????????????? # #?????## | | ??????????????????????? %/" #?????# | | ??????????????????? ## #?????# | | ???????????????????? ?# #?????# | | ???????????????????? ??? ?# #?????# | | ??????????????????????????? ?# #?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Energy Generation 59 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 410 Power Amplification 30 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 10 Resistance: EM 75 Power Shielding 90 Propulsion Shielding 66 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 14 Target Analysis 10 Recoil Reduction 8 Matter Filtering 50 Energy Filtering 50 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-64 Sentinel | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Terrabomb Transdimensional Reconstructor Subatomic Replicator Achievements -------------- 40k Club Alien Roots False Reunion Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LaserHackingTerminator Manual? 0 Play Time 06:12:15 Cumulative 83.2 hours Start 2022.07.05 @ 15:06:16 End 2022.07.06 @ 17:42:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec900157-fabe-43f4-a018-79fc123f2020