Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 23:24:52 Player: Sudoku Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1614) 1614 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1094) 1094 TOTAL SCORE: 5983 Bonus ------- High Alert Combat Kills 94 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 257/550 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Plasma Cannon > --- INVENTORY (6) ---- Compact Battery (300) Relay Coupler [Grunt] (21) Relay Coupler [Duelist] (21) YOLO Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Energy Filter > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Relay Coupler [Grunt] Relay Coupler [Duelist] Plasma Cannon Plasma Cannon YOLO Cannon [Rating: 36] Favorites ----------- Power Micro Nuclear Core Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Weapon Improved Light Cannon Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . Utility 1 | . . . 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 35 | 7 5 . 6 1 . . 6 10 Power 6 | 1 . . 2 . . . 2 1 Engine 4 | 1 . . 2 . . . . 1 Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 10 | 2 . . 3 . . . 1 4 Treads 7 | . . . 3 . . . 1 3 Leg 3 | 2 . . . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 8 | 2 1 . 1 1 . . 1 2 Device 5 | . . . 1 1 . . 1 2 Storage 2 | 2 . . . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 4 . . . . . 2 3 Energy Gun . | . . . . . . . . . Energy Cannon 5 | . . . . . . . 2 3 Ballistic Gun 3 | 2 1 . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 11 | . . . . . . 1 . 10 Power 1 | . . . . . . . . 1 Propulsion 4 | . . . . . . . . 4 Utility 2 | . . . . . . . . 2 Weapon 4 | . . . . . . 1 . 3 Highest Loss Streak 6 | . . . . . . 1 . 6 Average Slot Usage (%) 93 | . 98 100 98 100 100 100 95 86 Engine 9 | . 14 14 11 11 11 11 . 6 Core 5 | . . . . . . . 16 10 Treads 24 | . . . 31 33 33 33 36 25 Leg 5 | . 28 28 . . . . . 3 Device 11 | . . . 9 11 11 11 14 16 Storage 10 | . 24 14 11 11 11 11 9 9 Processor 5 | . 2 14 11 11 11 11 2 . Energy Cannon 7 | . . . . . . . 13 15 Ballistic Cannon 11 | . 7 28 22 22 22 22 1 . Naked Turns . | . . . . . . . . . Heaviest Build 37 | 14 17 17 21 21 21 21 34 37 Greatest Support 92 | 20 20 20 69 69 69 69 92 92 Greatest Overweight (x) 3 | 1 . . . . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 6 6 Average Carried 5 | 3 5 5 5 6 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 6 6 6 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Matter Collected 910 | 345 21 76 214 40 27 33 43 111 Remotely . | . . . . . . . . . Salvage Created 1096 | 100 23 76 112 71 . 46 43 625 Parts 72 | 6 4 5 5 4 . 7 3 38 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 39 | . 3 5 3 3 . 5 1 19 Guns 1 | . 1 . . . . . . . Cannons 36 | . . 5 3 3 . 5 1 19 AOE 2 | . 2 . . . . . . . Classes Destroyed 9 | 2 1 1 3 . . . 1 1 Worker 2 | 2 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . Swarmer 22 | . 3 3 . . . 5 . 11 Grunt 9 | . . 2 1 3 . . . 3 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . . 1 . . . . 1 Sentry 4 | . . . 1 . . . . 3 Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | 3 2 3 2 3 . 4 1 6 Combat Bots Only 6 | . 2 3 2 3 . 4 1 6 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Damage Taken 2208 | . 136 266 216 33 . 217 45 1295 Core 397 | . 8 10 53 . . 33 14 279 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 90 | 100 . 92 . . . 78 . . Volleys Fired 126 | 6 11 10 15 4 . 7 1 72 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 160 | 40 50 78 78 78 . 78 160 160 Shots Fired 222 | 12 22 20 30 8 . 13 2 115 Gun 31 | 12 19 . . . . . . . Cannon 188 | . . 20 30 8 . 13 2 115 Launcher 3 | . 3 . . . . . . . Special . | . . . . . . . . . Kinetic 102 | 12 19 20 30 8 . 13 . . Thermal 117 | . . . . . . . 2 115 Explosive 3 | . 3 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | 6 4 5 20 7 . 12 2 8 Robot Miss Streak 6 | 1 6 2 1 . . 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 121 | 8 9 12 24 7 . 7 1 53 Core Hits 53 | 4 3 6 6 4 . 5 1 24 Critical Hits 1 | . . . 1 . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2770 | 96 205 272 463 151 . 143 32 1408 Guns 212 | 96 116 . . . . . . . Cannons 2469 | . . 272 463 151 . 143 32 1408 Explosions 89 | . 89 . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1241 | 96 116 272 463 151 . 143 . . Thermal 1440 | . . . . . . . 32 1408 Explosive 89 | . 89 . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Message Errors 5 | . . . . . . . . 5 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 27 | . 3 . 8 . . 3 . 13 Projectiles 24 | . . . 8 . . 3 . 13 Explosions 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . 3 4 3 . 1 . . Impact . | . . . . . . . . . Kinetic 11 | . . 3 4 3 . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 528 | . . 135 . . . . 84 528 Average Temperature 160 | . . 48 . . . . 48 181 Received Heat Transfer 465 | . . 96 72 18 . . . 279 Effects 17 | . . . . . . . . 17 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 4 | . . . . . . . . 4 Matter Decay 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . . . . 5 Heat Transferred 2800 | . . . . . . . 50 2750 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Peak Influence 868 | 15 79 195 224 157 . 147 90 868 Average Influence 306 | 3 52 89 139 120 . 105 65 496 Maximum Alert Level 3 | . . . 1 . . . . 3 Low Security (%) 47 | 100 100 100 74 100 . 100 100 6 Level 1 21 | . . . 25 . . . . 34 Level 2 21 | . . . . . . . . 39 Level 3 10 | . . . . . . . . 19 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 1 | . . . 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 3 10 9 3 . 7 1 36 Peak Tracking Total 6 | . 3 5 6 3 . 4 1 6 Tactical Retreats 14 | . . 2 . . . . . 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Traps Triggered 4 | . . . . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Disabled 7 | . . 1 1 . . 2 . 3 Max in Single Turn 1 | . . 1 1 . . 1 . 1 Garrison Relay 3 | . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Machines Accessed 5 | . . . 3 . 1 . 1 . Terminals 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 14 | . . . 10 . 1 . 3 . Successful 9 | . . . 6 . 1 . 2 . Failed 5 | . . . 4 . . . 1 . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 6 . 1 . 1 . Terminals 9 | . . . 9 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 5 | . . . 4 . 1 . . . Terminal Index 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . . . 2 . . . 1 . Terminals 2 | . . . 2 . . . . . Track 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Restock 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 3 . . . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 17 | . . . . . . . 4 13 Machine Destruction 13 | . . . . . . . . 13 Programmers 4 | . . . . . . . 4 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Turns Passed 3255 | 127 121 346 303 75 726 107 103 1347 Spaces Moved 1784 | 70 64 254 152 37 453 55 51 648 Core 9 | 9 . . . . . . . . Treads 1313 | . . . 146 37 453 55 51 571 Legs 462 | 61 64 254 6 . . . . 77 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 160 Average Speed 155 | 114 120 120 158 160 160 160 160 171 Slowest Speed 210 | 120 120 120 160 160 160 160 160 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 6 13 61 18 8 88 27 8 74 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 23 | . 19 . 2 . . 2 . . Melee . | . . . . . . . . . Projectile 4 | . . . 2 . . 2 . . AOE 19 | . 19 . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Total 2058 | 106 88 275 185 45 455 61 73 770 Wait 45 | 11 . 10 1 3 . . . 20 Move 1776 | 69 63 253 151 36 452 54 50 648 Hop . | . . . . . . . . . Pick Up 38 | 13 3 1 5 . 1 . 8 7 Fast Attach 13 | . 3 . 4 . . . 3 3 Attach 16 | 7 . . 1 . . . 2 6 Detach . | . . . . . . . . . Swap 6 | . 2 . 1 1 . . 1 1 Drop 28 | . 6 1 7 1 2 . 8 3 Fire 126 | 6 11 10 15 4 . 7 1 72 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned location of Storage (-7) 580 | -10/Mines | Discovered new exit (range 13) 595 | -10/Mines | Entered Materials 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered Mines 965 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 966 | -9/Mines | Discovered new exit (range 5) 973 | -9/Mines | Entered Exiles 1013 | -9/Exiles | Met 8R-AWN 1039 | -9/Exiles | Met EX-HEX 1085 | -9/Exiles | Met EX-BIN 1105 | -9/Exiles | Aligned with FarCom system 1106 | -9/Exiles | Given EX-Vault access code 1143 | -9/Exiles | Opened EX-Vault 1152 | -9/Exiles | Found Prototype Energy Cannon 1183 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1211 | -9/Exiles | Identified YOLO Cannon 1294 | -9/Exiles | Met EX-DEC 1346 | -9/Exiles | Visited The Gauntlet 1676 | -9/Exiles | Discovered new exit (range 14) 1699 | -9/Exiles | Left Exiles lab with YOLO Cannon 1699 | -9/Exiles | Entered Mines 1777 | -8/Mines | Discovered new exit (range 14) 1806 | -8/Mines | Entered Materials 1806 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1905 | -8/Materials | Identified exit to Garrison 1909 | -8/Materials | Entered Garrison 1978 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Garrison Relay disabled 2228 | -8/Garrison | Triggered checkpoint 2286 | -8/Garrison | Lost 6 parts (3n1u2w) 2436 | -8/Garrison | Triggered checkpoint 2593 | -8/Garrison | Garrison Relay disabled 2648 | -8/Garrison | Discovered new exit (range 12) 2726 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Build established: Scavenger-Mutant 2830 | -8/Garrison | Triggered checkpoint 2842 | -8/Garrison | Garrison Relay disabled 2945 | -8/Garrison | Discovered new exit (range 12) 3076 | -8/Garrison | Core integrity fell below 50% 3216 | -8/Garrison | Installed Relay Interface Framework 3256 | -8/Garrison | Self-destructed Last Messages --------------- 02842_ Relay Coupler [Sentry] tumbles out of relay unit. 02847_ Triggered Alarm Trap. 02847_ An alarm sounds. 02852_ Plasma Cannon destroyed. 02863_ Y-45 Defender destroyed. 02888_ N 8VE2WPOM7HJ|YCD| :KH U&V9Z 02945_ EXIT=FOUND 03000_ ALERT: Garrison interior compromised. 03017_ VXFHS/PK0ZJBCHSHKHB7/0T 03085_ Lgt. Angular Momentum Engine destroyed. 03089_ B-36 Bruiser destroyed. 03091_ S-10 Pest destroyed. 03100_ Lgt. Treads destroyed. 03101_ Imp. Aluminum Leg melted. 03101_ L-31 Rogue destroyed. 03215_ Initiating installation procedure... 03216_ Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Shift-Alt-r. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ###?????????????????????????????????????????? | | ||##????????????????????????????????????????? | | !#????#######?????????????????????????????? | | !#????#""!""#?????????????????????????????? | | ##??####!!!#??????????????????????????????? | | ##???# ! #??????????????????????????????? | | #????# ######??????????????????????????????? | | #??### #?????????????###########???????????? | | #### %[#?????????????# #""""#???????????? | | ! " = #?????????????# < "#???????????? | | [#### %=#?????????????# @ #""""#???????????? | | #??###%#?????????????# ########???????????? | | #????#=#????????????## #??????????????????? | | #????#[#????????????#d #??????????????????? | | #????# #####????????#d #??????????????????? | | #????# #????????#d #??????????????????? | | #????##### #????????#d #??????????????????? | | #????????# #????????# #??????????????????? | | #????????# #????????## #??????????????????? | | #????????# #?????????# #??????????????????? | | ########### ########### #??????????????????? | | #??????????????????? | | #??????????????????? | | ######### ^####### ######??????????????????? | | #???????# ^#????#! !#??????????????????????? | | #???????# #????#! !#??????????????????????? | | #???????# #????#####??????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | ##??????# #???????????????????????????????? | | ######## #???????????????????????????????? | | ######??????????????????????????? | | ???????????????????? | | ###################???????????????????????? | | ###???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 28 Energy Capacity 280 Matter Stores 351 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadChipRay Manual? 0 Play Time 01:20:37 Cumulative 63.4 hours Start 2020.08.18 @ 07:25:10 End 2020.08.18 @ 23:24:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ffb7933-cbe1-47fd-ba25-c0de515c3461