Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.02 @ 23:52:46

Player: Charango24

Result: Destroyed by Heavy Explosive Trap

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (68)      340
Value Destroyed (2166)     2166
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6186

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     131/300
Energy                     288/290
System Corruption          24%
Temperature                Warm (126)
Movement                   Rolling (110) Ox2
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
         Improved Deuterium Engine (fused)
>                 --- PROPULSION (3) ---
                  Wheel
                  Wheel
>                 --- UTILITY (6) ------
            Large Storage Unit
                  Visual Processing Unit
         Improved Signal Interpreter
                  Terrain Scan Processor
                  Target Analyzer
                  System Shield
>                 --- WEAPON (3) -------
                  Flak Gun
                  Gauss Cannon
                  Scythe
>                 --- INVENTORY (15) ---
                  Aluminum Leg
                  Aluminum Leg
         Improved Heat Sink
  Faulty Advanced Beam Rifle
            Heavy Assault Rifle
                  Flak Gun
                  Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
           Skeleton Box
>          --- WEAPON -----------
           Gauss Rifle
           Flak Cannon
           Axe
>          --- INVENTORY --------
     Light Deuterium Engine
           Carbon-fiber Leg
           Transport Network Coupler
  Hardened Medium Armor Plating
           System Shield
     Heavy Assault Rifle
           Minigun
           Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   2   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   
Parts Attached             70   | 7   6   12  2   .   6   9   28  
  Power                    9    | 1   1   2   1   .   .   1   3   
    Engine                 6    | 1   .   2   1   .   .   .   2   
    Core                   3    | .   1   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   3   2   1   .   4   2   8   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    17   | .   2   2   1   .   4   2   6   
    Wheel                  5    | 2   1   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   .   6   .   .   1   3   9   
    Device                 2    | .   .   1   .   .   .   .   1   
    Storage                2    | 1   .   .   .   .   .   .   1   
    Processor              9    | .   .   2   .   .   .   2   5   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             6    | .   .   3   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   19   | 3   2   2   .   .   1   3   8   
    Energy Gun             3    | 2   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   2   2   .   .   1   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 33   | .   4   3   1   .   2   1   22  
  Power                    6    | .   1   1   1   .   .   .   3   
  Propulsion               9    | .   2   1   .   .   .   .   6   
  Utility                  8    | .   .   1   .   .   1   .   6   
  Weapon                   10   | .   1   .   .   .   1   1   7   
  Highest Loss Streak      15   | .   3   2   1   .   2   1   15  
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   
Average Slot Usage (%)     94   | .   81  98  100 100 97  99  80  
  Engine                   6    | .   10  4   11  11  11  3   4   
  Core                     3    | .   2   6   .   .   .   5   1   
  Leg                      18   | .   3   21  22  22  21  18  17  
  Wheel                    2    | .   21  .   .   .   .   .   1   
  Device                   2    | .   .   10  .   .   .   .   1   
  Storage                  9    | .   14  11  11  11  11  9   3   
  Processor                19   | .   .   11  22  22  22  27  21  
  Protection               7    | .   .   10  11  11  11  9   1   
  Ballistic Gun            18   | .   18  22  22  22  21  17  9   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   5   
  Slashing Weapon          2    | .   .   .   .   .   .   6   3   
Peak Build Rating          42   | 6   8   16  15  13  18  32  42  
  Average Rating           19   | 4   6   13  13  13  16  29  28  
  On Entrance              13   | .   6   8   15  13  13  18  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             43   | 14  14  24  22  19  19  26  43  
  Greatest Support         50   | 32  32  20  20  20  30  30  50  
  Greatest Overweight (x)  4    | .   .   1   1   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   8   15  
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             10   | 5   8   8   8   8   8   8   10  
  Average Carried          6    | 2   3   6   7   7   7   7   4   
  Final Capacity           15   | 8   8   8   8   8   8   8   15  
  Final Carried            8    | 2   8   8   7   8   8   8   7   

 Class Distribution 
--------------------
 76% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           1868 | 257 165 360 87  .   84  393 522 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2339 | .   272 508 167 .   97  584 711 
  Parts                    166  | .   23  53  14  .   8   31  37  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  50   | .   7   11  6   .   2   11  13  
  Melee                    1    | .   .   .   .   .   .   1   .   
  Guns                     40   | .   7   11  6   .   2   7   7   
  Cannons                  4    | .   .   .   .   .   .   3   1   
  AOE                      5    | .   .   .   .   .   .   .   5   
Classes Destroyed          13   | .   3   4   .   .   1   .   5   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 2    | .   .   2   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   .   .   .   1   .   
  Watcher                  7    | .   1   2   .   .   .   3   1   
  Swarmer                  12   | .   3   4   4   .   .   1   .   
  Grunt                    20   | .   4   4   .   .   .   6   6   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   3   2   .   .   4   3   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   .   3   
Best Kill Streak           8    | .   3   7   4   .   1   6   8   
  Combat Bots Only         6    | .   2   5   4   .   1   4   6   
Max Kills in Single Turn   3    | .   1   2   1   .   1   2   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        577  | .    43   78   31   .    24   83   318  
  Missed                   206  | .    14   25   16   .    8    31   112  
Damage Taken               4643 | .    396  419  160  .    251  725  2692 
  Core                     1105 | .    68   57   30   .    83   117  750  
  Absorbed by Shields      146  | .    .    146  .    .    .    .    .    
  Redirected to Shielding  3    | .    .    3    .    .    .    .    .    
Core Remaining (%)         76   | 100  72   .    .    .    57   78   .    
Volleys Fired              207  | .    39   49   12   .    16   44   47   
  Largest                  3    | .    2    2    2    .    2    3    3    
  Hottest                  108  | .    70   46   46   .    46   74   108  
Shots Fired                379  | .    74   98   24   .    24   93   66   
  Gun                      344  | .    74   98   24   .    24   77   47   
  Cannon                   28   | .    .    .    .    .    .    16   12   
  Launcher                 7    | .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  346  | .    53   98   24   .    24   93   54   
  Thermal                  26   | .    21   .    .    .    .    .    5    
  Explosive                7    | .    .    .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    8    10   4    .    12   8    8    
  Robot Miss Streak        11   | .    7    5    4    .    1    11   5    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        9    | .    2    1    2    .    .    1    3    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    1    
Shots Hit Robots           238  | .    35   57   11   .    19   64   52   
  Core Hits                142  | .    16   27   7    .    6    32   54   
  Critical Kills           1    | .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    .    2    .    
  Critical Strikes         7    | .    .    1    .    .    .    3    3    
    Destroy                5    | .    .    1    .    .    .    3    1    
    Blast                  1    | .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              14   | .    .    .    .    .    .    5    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    5    9    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    3    2    
    Combat Hostiles        2    | .    .    .    .    .    .    1    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4644 | .    409  774  194  .    204  1391 1672 
  Guns                     3067 | .    409  774  194  .    204  863  623  
  Cannons                  471  | .    .    .    .    .    .    220  251  
  Explosions               550  | .    .    .    .    .    .    .    550  
  Melee                    548  | .    .    .    .    .    .    308  240  
  Ramming                  8    | .    .    .    .    .    .    .    8    
  Kinetic                  3290 | .    261  774  194  .    204  1083 774  
  Thermal                  248  | .    148  .    .    .    .    .    100  
  Explosive                550  | .    .    .    .    .    .    .    550  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 548  | .    .    .    .    .    .    308  240  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    .    .    .    .    24   
  Average Corruption       17   | .    .    .    .    .    .    .    17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    .    .    37   
    Message Errors         9    | .    .    .    .    .    .    .    9    
    Matter Fused           12   | .    .    .    .    .    .    .    12   
    Heat Flow Errors       4    | .    .    .    .    .    .    .    4    
    Energy Discharges      5    | .    .    .    .    .    .    .    5    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    5    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            78   | .    .    .    .    .    .    34   44   
  Projectiles              24   | .    .    .    .    .    .    .    24   
  Explosions               20   | .    .    .    .    .    .    .    20   
  Melee                    34   | .    .    .    .    .    .    34   .    
Knockbacks                 6    | .    .    .    .    .    .    4    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    4    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      193  | .    .    .    .    .    .    .    193  
  Shots                    5    | .    .    .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        225  | .    126  12   22   .    .    147  225  
  Average Temperature      39   | .    31   5    10   .    .    32   69   
  Received Heat Transfer   1219 | .    153  82   36   .    .    261  687  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         669  | .    444  .    .    .    .    .    225  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             250  | .   250 215 166 .   40  148 224 
  Initial                  38   | .   .   22  31  .   .   15  38  
  Average                  63   | .   125 71  59  .   33  53  53  
Maximum Alert Level        1    | .   1   1   .   .   .   .   1   
  Low Security (%)         93   | 100 67  87  100 .   100 100 97  
  Level 1                  6    | .   32  12  .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   2   .   .   .   1   2   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   2   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   2   1   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              78   | .   15  17  5   .   2   21  18  
  Peak Tracking Total      5    | .   3   4   3   .   1   5   5   
  Tactical Retreats        5    | .   2   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   .   1   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   2   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   5   5   .   2   .   2   2   
  Terminals                12   | .   5   5   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                28   | .   9   11  .   3   .   2   3   
  Successful               19   | .   6   8   .   3   .   1   1   
  Failed                   9    | .   3   3   .   .   .   1   2   
    Catastrophic           2    | .   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   1   .   .   1   
  Terminals                23   | .   9   11  .   .   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             18   | .   6   8   .   3   .   1   .   
  Record                   3    | .   .   1   .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   3   .   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   
  Locate Traps             4    | .   3   1   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   1   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   3   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               5239 | 60   435  975  551  775  223  1255 965  
Spaces Moved               3071 | 49   297  398  368  645  141  638  535  
  Core                     30   | 8    .    .    .    .    .    .    22   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2709 | .    52   398  368  645  141  638  467  
  Wheels                   332  | 41   245  .    .    .    .    .    46   
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  120  120  120  120  120  50   
  Average Speed            124  | 91   103  151  136  120  120  120  122  
  Slowest Speed            260  | 100  120  190  190  120  190  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    47   36   71   93   42   52   11   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          49   | .    .    .    .    .    .    2    47   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    2    1    
  AOE                      46   | .    .    .    .    .    .    .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      4122 | 64   355  681  396  646  173  1036 771  
  Wait                     631  | .    2    197  .    .    .    312  120  
  Move                     3064 | 48   296  397  367  644  140  637  535  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  85   | 8    10   14   6    1    5    16   25   
  Fast Attach              .    | .    .    .    .    .    .    .    .    
  Attach                   70   | 7    6    12   2    .    6    9    28   
  Detach                   15   | 1    2    2    1    .    3    1    5    
  Swap                     .    | .    .    .    .    .    .    .    .    
  Drop                     28   | .    .    7    6    .    3    12   .    
  Fire                     207  | .    39   49   12   .    16   44   47   
  Melee                    14   | .    .    .    .    .    .    5    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    3    .    1    .    .    .    
  Trap                     2    | .    .    .    2    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 16)
  424 | -10/Materials | Lost 3 parts (1p1n1w)
  496 | -10/Materials | Entered another Materials area
  496 | -9/Materials  | Evolved 2 slots: Utility x2
  720 | -9/Materials  | Build established: Scavenger-Mutant
 1289 | -9/Materials  | Discovered new exit (range 16)
 1469 | -9/Materials  | Identified exit to Mines
 1471 | -9/Materials  | Entered Mines
 1551 | -9/Mines      | Found a hidden stash of uninstalled traps
 1706 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2015 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2016 | -9/Mines      | Discovered new exit (range 5)
 2020 | -9/Mines      | Identified exit to Exiles
 2022 | -9/Mines      | Entered Exiles
 2052 | -9/Exiles     | Met 8R-AWN
 2072 | -9/Exiles     | Met EX-HEX
 2111 | -9/Exiles     | Met EX-BIN
 2138 | -9/Exiles     | Aligned with FarCom system
 2139 | -9/Exiles     | Given EX-Vault access code
 2178 | -9/Exiles     | Opened EX-Vault
 2208 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2254 | -9/Exiles     | Found Skeleton Box
 2313 | -9/Exiles     | Met EX-DEC
 2354 | -9/Exiles     | Visited The Gauntlet
 2532 | -9/Exiles     | Learned location of Zion (-6)
 2568 | -9/Exiles     | Discovered new exit (range 12)
 2580 | -9/Exiles     | Identified exit to Mines
 2797 | -9/Exiles     | Left Exiles lab with Skeleton Box
 2797 | -9/Exiles     | Entered Mines
 2999 | -8/Mines      | Discovered new exit (range 6)
 3011 | -8/Mines      | Identified exit to Materials
 3020 | -8/Mines      | Entered Materials
 3020 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3021 | -8/Materials  | Identified exit to Factory
 4228 | -8/Materials  | Discovered exit to Factory (range 17)
 4275 | -8/Materials  | Entered Factory
 4275 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4544 | -7/Factory    | System corruption reached 10%
 4594 | -7/Factory    | Lost 15 parts (2p3n6u4w)
 4622 | -7/Factory    | Core integrity fell below 50%
 4635 | -7/Factory    | Core integrity fell below 20%
 4681 | -7/Factory    | Lost 6 parts (1p2n3w)
 5016 | -7/Factory    | Build established: Scavenger-Skirmisher
 5240 | -7/Factory    | Destroyed by Heavy Explosive Trap

 Last Messages 
---------------
05164_ U-05 Engineer lays Concrete. <x2>
05165_ K-01 Serf collects debris.
05166_ U-05 Engineer lays Concrete. <x2>
05167_ K-01 Serf collects debris.
05168_ U-05 Engineer builds a Wall.
05168_ U-05 Engineer lays Concrete.
05170_ K-01 Serf collects debris.
05170_ Acquired 7 matter.
05171_ Acquired 17 matter.
05173_ Acquired Visual Processing Unit.
05174_ Acquired 4 matter.
05176_ Discarded Terrain Scan Processor.
05180_ System corrupted: Component data lost.
05197_ System corrupted: Energy discharge (-98).
05198_ Acquired Prototype Energy Gun.
05206_ Discarded Transport Network Coupler.
05218_ System corrupted: Matter fused (-9).
05238_ System corrupted: Heat flow error (+180).
05240_ Triggered Heavy Explosive Trap.
05240_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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|          ! #           t  # !          #?????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              MassHypervelocityRay
  Manual?         0
Play Time         00:42:13
  Cumulative      15.1 hours
  Start           2024.12.26 @ 19:47:25
  End             2025.01.02 @ 23:52:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           10
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cf40813-feeb-4b68-b8f0-5fe692c4368e