Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.16 @ 20:15:49 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (812) 812 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2312 Bonus ------- None Cogmind --------- Core Integrity 190/400 Matter 300/300 Energy 28/265 System Corruption 0% Temperature Cool (247) Movement Core (450) Ox8 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Small Storage Unit Seismic Analyzer Drone Bay (2/2) > --- WEAPON (2) ------- Light EM Pulse Cannon > --- INVENTORY (8) ---- Light Treads Light Treads Heat Sink Experimental Sensor Array Light Armor Plating Drone Bay (2/2) Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Seismic Analyzer Drone Bay > --- WEAPON ----------- Beam Rifle Light EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Experimental Sensor Array Grenade Launcher Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Seismic Analyzer Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 33 | 6 4 3 9 11 Power 5 | 1 . 1 2 1 Engine 5 | 1 . 1 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 . 3 8 Device 9 | . . . 3 6 Storage 3 | 1 . . . 2 Processor 2 | . 2 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 2 2 1 2 Energy Gun 4 | 2 . . 1 1 Energy Cannon 4 | . 1 2 . 1 Ballistic Gun 1 | . 1 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 11 | . 3 2 1 5 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . 1 . . . Weapon 8 | . 2 2 1 3 Highest Loss Streak 3 | . 2 2 1 3 Average Slot Usage (%) 93 | . 88 99 91 96 Engine 12 | . 14 14 11 11 Treads 24 | . 28 28 22 20 Device 7 | . . . 14 13 Storage 14 | . 14 14 11 19 Processor 9 | . 3 14 11 11 Energy Gun 8 | . 17 . 1 10 Energy Cannon 13 | . 4 24 20 9 Ballistic Gun 2 | . 5 2 . . Naked Turns . | . . . . . Heaviest Build 28 | 12 14 17 19 28 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 Average Capacity 6 | 5 6 6 6 7 Most Carried 8 | 1 6 6 6 8 Average Carried 5 | . 3 5 5 7 Final Capacity 8 | 6 6 6 6 8 Final Carried 8 | 1 6 6 6 8 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 528 | 247 64 27 90 100 Remotely . | . . . . . Salvage Created 1209 | . 244 170 252 543 Parts 66 | . 12 7 17 30 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 29 | . 9 2 6 12 Guns 14 | . 8 . . 6 Cannons 14 | . 1 2 5 6 Classes Destroyed 8 | . 3 2 2 1 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Watcher 1 | . . . 1 . Swarmer 15 | . 6 . 3 6 Grunt 6 | . 3 2 . 1 Sentry 8 | . . . 3 5 Best Kill Streak 9 | . 3 4 2 9 Combat Bots Only 7 | . 3 2 2 7 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1642 | . 378 184 366 714 Core 300 | . 77 13 81 129 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 64 . . Volleys Fired 94 | . 31 9 14 40 Largest 2 | . 2 2 2 2 Hottest 112 | . 90 112 112 112 Shots Fired 157 | . 54 18 27 58 Gun 89 | . 47 7 2 33 Cannon 68 | . 7 11 25 25 Launcher . | . . . . . Special . | . . . . . Kinetic 18 | . 11 7 . . Thermal 71 | . 36 . 2 33 Explosive . | . . . . . Electromagnetic 68 | . 7 11 25 25 Robot Hit Streak 26 | . 9 5 11 26 Robot Miss Streak 5 | . 4 1 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 104 | . 35 10 21 38 Core Hits 51 | . 14 6 9 22 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1922 | . 451 217 471 783 Guns 781 | . 321 25 29 406 Cannons 1007 | . 130 164 413 300 Explosions 134 | . . 28 29 77 Melee . | . . . . . Ramming . | . . . . . Kinetic 95 | . 70 25 . . Thermal 820 | . 251 28 58 483 Explosive . | . . . . . Electromagnetic 1007 | . 130 164 413 300 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Effects 4 | . 2 2 . . Message Errors 3 | . 2 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 55 | . 21 28 6 . Projectiles 38 | . 21 11 6 . Explosions 17 | . . 17 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 102 | . . 80 22 . Shots 3 | . . 2 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | . 255 187 144 326 Average Temperature 97 | . 84 73 33 140 Received Heat Transfer 441 | . 123 60 72 186 Effects 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . 1 . 4 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 2029 | . 669 50 124 1186 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 250 | . 160 161 202 250 Initial 61 | . . 61 . 36 Average 68 | . 66 107 60 56 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 98 | 100 100 100 94 99 Level 1 1 | . . . 5 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 6 | . 2 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 18 3 15 16 Peak Tracking Total 5 | . 4 2 4 5 Tactical Retreats 5 | . . 1 2 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . 1 3 . . Max in Single Turn 2 | . 1 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 6 | . 3 . 2 1 Terminals 6 | . 3 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 4 . 5 1 Successful 5 | . 3 . 1 1 Failed 5 | . 1 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 4 . 5 . Terminals 10 | . 4 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Botnet 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 7 | . . . . 7 EXPLORE 5 | . . . . 5 RETURN 2 | . . . . 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 8 | . . . . 8 Drone Recoveries 3 | . . . . 3 Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2499 | 76 713 484 617 609 Spaces Moved 1011 | 43 288 282 248 150 Core 5 | 4 . . . 1 Treads 1006 | 39 288 282 248 149 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 159 | 149 160 160 160 161 Slowest Speed 450 | 160 160 160 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 4 46 71 18 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . 22 5 5 Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . 22 5 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1737 | 52 487 299 442 457 Wait 575 | 3 159 3 165 245 Move 1007 | 42 287 281 247 150 Hop . | . . . . . Pick Up 14 | 1 6 2 1 4 Fast Attach 16 | 6 3 . 1 6 Attach 7 | . 1 2 3 1 Detach 2 | . . . 2 . Swap 10 | . . 1 5 4 Drop 12 | . . 1 4 7 Fire 94 | . 31 9 14 40 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 14) 713 | -10/Materials | Discovered new exit (range 3) 732 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Entered Mines 942 | -10/Mines | Found a hidden stash of uninstalled traps 984 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 987 | -10/Mines | Found Prototype Device 1025 | -10/Mines | Discovered new exit (range 13) 1042 | -10/Mines | Learned location of Storage (-9) 1063 | -10/Mines | Learned 4 Materials zone layouts 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Utility x2 1274 | -9/Materials | Identified Exp. Sensor Array 1275 | -9/Materials | Identified exit to Materials 1825 | -9/Materials | Discovered new exit (range 13) 1891 | -9/Materials | Entered Storage 2096 | -9/Storage | Build established: Scavenger-Mutant 2421 | -9/Storage | Garrison activated, responded to threat 2487 | -9/Storage | Core integrity fell below 50% 2500 | -9/Storage | Self-destructed Last Messages --------------- 02471_ Beam Rifle destroyed. 02475_ R-06 Scavenger collects Wheel. 02477_ S-10 Pest destroyed. 02478_ R-06 Scavenger collects Lgt. Ion Engine. 02479_ S-10 Pest destroyed. 02481_ Chain reaction triggered in Lgt. Ion Engine. 02482_ R-06 Scavenger collects Flight Unit. 02483_ U-05 Engineer destroyed. 02485_ Overheating: Energy bleed (-19). 02485_ R-06 Scavenger collects Wheel. 02486_ U-05 Engineer lays Concrete. 02488_ S-10 Pest IFF system glitched. 02488_ U-05 Engineer lays Concrete. 02489_ R-06 Scavenger collects Lgt. Assault Rifle. 02490_ S-10 Pest IFF system glitched. 02490_ U-05 Engineer builds a Wall. 02496_ Overheating: Energy bleed (-16). 02496_ S-10 Pest destroyed. 02498_ Y-45 Defender destroyed. 02498_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????########?????????????????????????????????????? | | ???##T#!! #?????????????????????????????????????? | | ???# #?????????????????????????????????????? | | ???# # !!#?????????????????????????????????????? | | ???#% ######?????????????????????????????????????? | | ####+#######?????????????????????????????????????? | | # % #????????????? ???????????????????????? | | # #????????????? ???????????????????????? | | # #????????????? ???????????????????????? | | ######## #????????????? ???????????????????????? | | ???????# #????????????? ???????????????????????? | | ???????# #????????????? ???????????????????????? | | ???????# #?????????????!???????????????????????? | | ???????# #????????????#*#??????????????????????? | | ???????# #???????????##%##?????????????????????? | | ???????# #????????????u%[#?????????????????????? | | ???????# #???????????? ??????????????????????? | | ???????# #???????????? **??????????????????????? | | ##?????# ##########???!%%??????????????????????? | | T"###### # #???#=#??????????????????????? | | # % # #??##u##????#????????????????? | | # #% [ %####[@*# " #????????????????? | | ! # # /r [+% #????????????????? | | # #% %#### *#=[] #????????????????? | | """" +%^^/ #??##+##????#????????????????? | | """"" # # #??? ??????????????????????? | | """"" # # #??? ??????????????????????? | | #% # ! #???"" ??????????????????????? | | ######## ##########???"" ??????????????????????? | | # #??????????""" #?????????????????????? | | " """ # #?????????? #?????????????????????? | | " """ + #??????????? #?????????????????????? | | " """ # #???######################???????????? | | " """ # #???# + #???????????? | | " """ ##### #???# #### #???????????? | | #???# #???# #??# #???????????? | | #???# #???# #??# #?????????? | | #######???# #???# #??# #?????? | | ??????????# #???# ##########+######## | | ??????????# #???# """ ???? | | ??????????# ##### % """ ???? | | ??????????# """ ???? | | ??????????#^ ##+#########+##### ?? | | ??????????# # =#????????????? | | ??????????# + #???????????????? | | ??????????# """"" ## #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 60 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderThermalRouter Manual? 0 Play Time 00:15:02 Cumulative 12.0 hours Start 2022.03.13 @ 22:05:22 End 2022.03.16 @ 20:15:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 3 Adventurer 8 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 34 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a5f08e0-5d8d-450e-9c89-70fddd6c4091