Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.25 @ 00:11:16 Player: sentrybuster Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (267) 1335 Value Destroyed (10783) 10783 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2137) 2137 TOTAL SCORE: 21415 Bonus ------- High Alert Combat Kills 1582 Follower Combat Kills 111 Scanned by Researcher 500 Friendly Fire -56 Cogmind --------- Core Integrity 0/1450 Matter 274/300 Energy 550/1100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Experimental Energy Well > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Particle Reactor Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Flexi-carbon Leg Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Experimental Energy Well Matter Compressor Experimental Signal Interpreter Advanced Targeting Computer SHELL Armor Experimental Thermal Defense Suite EM Shield > --- WEAPON ----------- Enhanced Quantum Rifle Long-range Proton Cannon Nova Cannon Nova Cannon Hypervelocity Multirail Enhanced Force Lance > --- INVENTORY -------- Particle Reactor Flexi-carbon Leg Advanced Sensor Array Makeshift System Restoration Module Nova Cannon Heavy Machine Gun Heavy Machine Gun Tiamat Missile Launcher Centrium Greatsword [Rating: 161] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Advanced Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Matter Compressor Processor Advanced Targeting Computer Hackware System Shield Protection Core Shielding Weapon Power Sword Energy Gun Improved Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Shock Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Slots Evolved 16 | . . 2 2 2 2 . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . . 2 . 1 . . Utility 8 | . . 1 1 1 1 . . . . 2 1 1 . Weapon 4 | . . . 1 1 1 . . . . . . 1 . Parts Attached 251 | 6 2 19 15 25 34 . 6 13 49 8 47 10 17 Power 16 | 1 . 1 3 . 3 . . 2 3 . 2 1 . Engine 7 | 1 . 1 3 . 1 . . 1 . . . . . Core 3 | . . . . . 2 . . . 1 . . . . Reactor 6 | . . . . . . . . 1 2 . 2 1 . Propulsion 57 | 2 . 7 1 7 5 . . 2 11 2 14 5 1 Treads 10 | . . 2 . 1 . . . . 3 . 1 3 . Leg 38 | 2 . 5 1 6 5 . . 2 7 2 7 . 1 Wheel 8 | . . . . . . . . . . . 6 2 . Hover . | . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . Utility 54 | 1 2 2 4 6 8 . 5 1 7 4 10 1 3 Device 28 | . . . 2 4 4 . 2 1 3 3 7 1 1 Storage 11 | 1 1 . 1 . 4 . 1 . 1 . 2 . . Processor 7 | . 1 . 1 1 . . 2 . 1 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 7 | . . 2 . 1 . . . . 1 . 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 124 | 2 . 9 7 12 18 . 1 8 28 2 21 3 13 Energy Gun 28 | . . 5 2 7 4 . . . 2 . 5 1 2 Energy Cannon 25 | . . 1 3 1 2 . 1 2 5 . 5 1 4 Ballistic Gun 21 | 2 . 3 . . 3 . . 1 6 2 1 . 3 Ballistic Cannon 14 | . . . . 1 3 . . 1 5 . 4 . . Launcher 26 | . . . 2 2 4 . . 3 7 . 5 1 2 Special Weapon 2 | . . . . . . . . 1 1 . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon 6 | . . . . 1 2 . . . 1 . . . 2 Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . 3 2 2 1 . 2 . 4 1 5 . 6 Parts Lost 99 | . . 7 1 5 9 . . 4 19 . 31 2 21 Power 9 | . . 1 1 . . . . 2 1 . 2 1 1 Propulsion 28 | . . 3 . 1 1 . . . 4 . 13 . 6 Utility 23 | . . 1 . . 3 . . . 4 . 7 1 7 Weapon 39 | . . 2 . 4 5 . . 2 10 . 9 . 7 Highest Loss Streak 17 | . . 2 1 2 3 . . 2 6 . 10 1 17 Average Slot Usage (%) 95 | . 94 95 97 96 97 100 99 99 96 97 89 89 64 Engine 3 | . 14 10 7 7 2 . . 2 2 . . . . Core 1 | . . . . . 3 6 6 . . 5 2 . . Treads 1 | . . 7 . 1 . . . . 1 5 2 8 9 Leg 20 | . 28 24 27 19 20 20 20 20 27 21 16 4 1 Device 10 | . . . 8 13 9 13 13 12 9 15 14 13 8 Storage 11 | . 14 11 9 7 11 13 12 13 11 10 13 17 11 Processor 10 | . 8 11 10 8 13 13 13 13 9 7 9 8 5 Protection 2 | . . 7 7 5 4 . . . . 5 2 . 1 Energy Gun 3 | . . 3 6 7 6 6 . . . . 1 4 3 Energy Cannon 5 | . . 4 9 11 2 . 5 4 2 5 2 11 7 Ballistic Gun 6 | . 28 14 9 . 3 . . 5 8 15 7 . 1 Ballistic Cannon 5 | . . . . 6 8 13 13 9 5 5 3 3 . Launcher 1 | . . . . . 1 6 6 3 . . . . . Slashing Weapon 3 | . . . . 1 6 6 6 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 133 | 13 17 23 32 39 60 60 68 70 75 78 98 107 133 Greatest Support 110 | 20 20 30 35 54 60 60 60 60 86 85 110 60 90 Greatest Overweight (x) 25 | 1 . 1 . 1 . . 1 1 1 1 25 10 7 Average Overweight (x) . | . . . . . . . . 1 . . 1 5 1 Largest Inventory Capacity 16 | 6 8 8 8 8 10 10 10 10 16 10 10 10 10 Average Capacity 9 | 5 7 8 8 8 8 10 10 10 10 10 10 10 8 Most Carried 10 | 5 6 8 8 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 5 7 7 7 8 10 9 9 9 9 7 9 8 Final Capacity 10 | 6 8 8 8 8 10 10 10 10 10 10 10 10 4 Final Carried 10 | 5 6 8 8 8 10 10 10 9 10 10 9 10 2 Class Distribution -------------------- 32% | Mutant 20% | Scavenger-Mutant 16% | Skirmisher 10% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Executioner | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Matter Collected 6966 | 257 103 851 300 461 800 . 66 465 1621 234 1240 402 166 Remotely . | . . . . . . . . . . . . . . Salvage Created 10872 | 62 146 1143 651 929 1305 . . 637 2414 341 1939 398 907 Parts 515 | 6 6 57 40 47 69 . . 14 114 14 93 20 35 Haulers Intercepted 12 | . . 2 2 1 2 . . . 4 1 . . . Recyclers Shooed 14 | . . 1 . 2 3 . . . 4 1 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . . . . Prevented 6 | . . . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Combat Hostiles Destroyed 181 | . 2 18 18 17 18 . . 13 36 4 33 6 16 Melee 9 | . . . . . 1 . . . 1 . 6 1 . Guns 61 | . 2 12 8 4 8 . . 1 9 3 8 . 6 Cannons 45 | . . 6 2 6 3 . . 7 9 1 9 . 2 AOE 65 | . . . 8 7 6 . . 5 17 . 9 5 8 Classes Destroyed 18 | 2 2 5 2 2 1 . . 3 . . . . 1 Worker 25 | . . 2 . 4 3 . . . 6 . 9 . 1 Builder 13 | . . . . 1 4 . . . 2 . 4 . 2 Tunneler 3 | 1 . . . . . . . . 2 . . . . Hauler 12 | . . 2 2 1 2 . . . 4 1 . . . Recycler 15 | 1 . 3 1 3 1 . . . 2 . 2 2 . Mechanic 2 | . . . . . . . . 1 . . 1 . . Operator 3 | . . . 1 . 1 . . . 1 . . . . Watcher 10 | . 2 1 1 . 2 . . . 3 . . 1 . Swarmer 41 | . . 4 11 4 3 . . 1 9 . 4 5 . Saboteur 2 | . . . . . 1 . . . . . . . 1 Grunt 65 | . 2 9 5 6 5 . . 9 13 1 10 . 5 Brawler 3 | . . . . . . . . 1 1 . . . 1 Duelist 4 | . . 1 . . 1 . . . . . 1 . 1 Researcher 3 | . . . . . . . . . . . . . 3 Sentry 23 | . . 4 1 3 3 . . 1 5 1 4 1 . Hunter 20 | . . . 1 1 1 . . . 3 2 6 . 6 Programmer 22 | . . . . 3 4 . . . 5 . 8 . 2 Behemoth 1 | . . . . . . . . 1 . . . . . Best Kill Streak 11 | 2 2 5 5 6 10 . . 4 11 3 9 6 9 Combat Bots Only 7 | . 1 5 5 5 5 . . 4 7 2 6 6 7 Max Kills in Single Turn 5 | 1 1 1 3 4 3 . . 4 5 1 4 3 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . 2 3 3 . . 4 5 . 3 3 3 Melee 1 | . . . . . 1 . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Damage Taken 18311 | . 94 1230 512 1073 1687 . . 872 2646 212 4350 383 5252 Core 2583 | . . 282 66 127 162 . . 95 152 . 241 24 1434 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 100 29 88 81 . . . 69 84 100 81 . . Volleys Fired 542 | 8 16 101 39 52 55 . . 35 108 10 83 3 32 Largest 5 | 2 2 2 3 4 4 . . 4 4 5 5 5 5 Hottest 476 | 40 40 91 171 257 233 . . 254 199 231 300 447 476 Shots Fired 1263 | 16 32 197 98 157 139 . . 80 230 40 216 7 51 Gun 657 | 16 32 168 58 50 79 . . 12 98 21 102 1 20 Cannon 526 | . . 29 35 103 53 . . 48 113 19 100 4 22 Launcher 73 | . . . 5 4 7 . . 14 18 . 14 2 9 Special 7 | . . . . . . . . 6 1 . . . . Kinetic 747 | 16 32 144 35 46 70 . . 42 158 31 154 1 18 Thermal 280 | . . 37 35 95 51 . . 18 2 . 27 2 13 Explosive 57 | . . . 5 3 3 . . 8 13 . 14 2 9 Electromagnetic 179 | . . 16 23 13 15 . . 12 57 9 21 2 11 Robot Hit Streak 18 | 4 7 8 10 10 16 . . 18 12 13 12 5 9 Robot Miss Streak 7 | 2 7 4 5 3 4 . . 4 6 2 6 1 2 Penetration Max 1 | . . . . . 1 . . . 1 1 1 . 1 Secondary Targets 1 | . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . Shots Hit Robots 798 | 11 11 134 51 90 96 . . 49 135 25 145 10 41 Core Hits 497 | 3 6 41 34 42 50 . . 39 101 12 100 11 58 Critical Hits 47 | . 1 4 2 2 3 . . 1 4 4 5 . 21 Critical Kills 19 | . 1 2 1 1 1 . . . 2 2 1 . 8 Critical Parts Destroyed 26 | . . 2 1 . 2 . . . 2 2 4 . 13 Melee Attacks 93 | . . . . 1 26 . . 1 24 . 30 6 5 Impact . | . . . . . . . . . . . . . . Slashing 54 | . . . . 1 26 . . 1 24 . . . 2 Piercing 39 | . . . . . . . . . . . 30 6 3 Sneak Attacks 12 | . . . . . 2 . . . 4 . 3 3 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 34514 | 145 143 1900 1175 2981 3753 . . 2478 7212 656 8069 1360 4642 Guns 8136 | 145 143 1490 396 480 1566 . . 199 1585 307 1467 25 333 Cannons 9326 | . . 410 238 1341 800 . . 997 2112 349 2501 108 470 Explosions 13864 | . . . 539 1160 772 . . 1171 2458 . 3414 650 3700 Melee 3083 | . . . . . 609 . . 45 1037 . 687 572 133 Ramming 23 | . . . 2 . 6 . . . 4 . . 5 6 Kinetic 10640 | 145 143 1257 160 519 1216 . . 852 2600 517 2954 . 277 Thermal 4621 | . . 454 298 1233 992 . . 467 47 . 776 80 274 Explosive 12306 | . . . 463 1081 572 . . 564 2060 . 3216 650 3700 Electromagnetic 3841 | . . 189 252 148 358 . . 550 1464 139 436 53 252 Impact . | . . . . . . . . . . . . . . Slashing 1824 | . . . . . 609 . . 45 1037 . . . 133 Piercing 1259 | . . . . . . . . . . . 687 572 . Highest Corruption 8 | . . . . . 2 2 2 . 5 1 7 . 8 Average Corruption 3 | . . . . . 1 2 2 . 4 1 3 . 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 92 | . . . . . 26 . 2 . 28 3 24 . 9 Message Errors 17 | . . . . . 9 . . . 1 2 3 . 2 Matter Fused 11 | . . . . . . . . . 7 . 4 . . Heat Flow Errors 8 | . . . . . 2 . 1 . 2 . 2 . 1 Energy Discharges 8 | . . . . . 3 . 1 . 1 . 2 . 1 Parts Rejected 3 | . . . . . . . . . 2 . . . 1 Data Loss (minor) 13 | . . . . . 6 . . . 1 . 5 . 1 Data Loss (major) 4 | . . . . . . . . . 1 . 2 . 1 Targeting Errors 24 | . . . . . 4 . . . 13 1 6 . . Weapon Failures 4 | . . . . . 2 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1417 | . . . 1 185 70 . . 67 523 . 242 119 210 Projectiles 316 | . . . . 8 44 . . 33 132 . 99 . . Explosions 693 | . . . 1 177 . . . 34 110 . 143 18 210 Melee 408 | . . . . . 26 . . . 281 . . 101 . Knockbacks 35 | . . . . 2 6 . . 2 9 . 16 . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic 34 | . . . . 2 5 . . 2 9 . 16 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 583 | . . . 48 . 89 . . 88 68 . 21 2 267 Shots 17 | . . . 1 . 4 . . 4 3 . 1 . 4 Rammed 4 | . . . 1 . . . . . . . . 1 2 Targets Rammed 8 | . . . 2 . 2 . . . 1 . . 1 2 Kicked 4 | . . . 1 . 2 . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 396 | . 2 258 125 315 396 . 197 294 197 30 382 354 362 Average Temperature 90 | . 2 66 40 109 105 . 88 67 51 17 101 183 159 Received Heat Transfer 2391 | . 54 312 108 84 279 . . 240 441 . 459 36 378 Effects 9 | . . . . 2 6 . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . 4 . . . . . . . . Interference 4 | . . . . 2 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 1 . . . 1 . 1 . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . Parts Fried 13 | . . 1 . . 3 . . 1 8 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 1 1 . . . . . 1 . 1 Heat Transferred 7357 | . . 851 561 2386 1421 . . 800 74 . 894 74 296 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 . 1 . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Peak Influence 967 | 10 125 326 639 466 526 . . . 959 605 819 661 967 Initial 469 | . 6 . 86 228 228 . . . . 469 212 428 371 Average 345 | 3 80 149 407 272 322 . . . 390 492 408 466 617 Maximum Alert Level 3 | . . 1 2 2 2 . . . 3 2 3 2 3 Low Security (%) 27 | 100 100 76 12 18 23 . . . 31 . 19 . . Level 1 33 | . . 23 15 72 40 . . . 21 . 41 . 31 Level 2 29 | . . . 71 8 36 . . . 20 100 25 100 21 Level 3 8 | . . . . . . . . . 26 . 13 . 47 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 48 | . . 1 2 6 10 . . 1 14 1 5 . 8 Investigation 2 | . . . . 1 1 . . . . . . . . Extermination 13 | . . . . 2 4 . . . 3 . 3 . 1 Reinforcement 21 | . . 1 1 3 2 . . . 6 1 2 . 5 Assault 7 | . . . 1 . 2 . . 1 1 . . . 2 Garrison 5 | . . . . . 1 . . . 4 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . 4 . 2 . 1 Haulers Reinforced 3 | . . . . 1 1 . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Distress Signals 17 | . . 2 2 1 2 . . . 3 . 4 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 296 | . 5 25 35 23 27 . . 25 54 4 46 4 48 Peak Tracking Total 13 | . 3 6 6 6 5 . . 8 9 2 7 6 13 Tactical Retreats 28 | . . 3 3 1 4 . . 4 6 . 2 . 5 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Traps Triggered 7 | . . . . 1 1 . . . 1 1 1 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Machines Disabled 35 | . . . 6 13 3 . . 1 6 . 2 . 4 Max in Single Turn 5 | . . . 1 5 1 . . 1 2 . 1 . 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Machines Accessed 44 | . 4 7 4 2 17 . 1 . 2 2 3 . 2 Terminals 30 | . 3 5 2 2 10 . . . 2 1 3 . 2 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . Recycling Units 7 | . 1 1 1 . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . . . . . Total Hacks 101 | . 14 20 9 5 29 . 2 . 3 4 10 . 5 Successful 59 | . 11 16 7 3 10 . 2 . 1 2 6 . 1 Failed 42 | . 3 4 2 2 19 . . . 2 2 4 . 4 Catastrophic 6 | . . . . 1 4 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 60 | . 8 14 4 6 13 . . . 3 1 8 . 3 Terminals 74 | . 13 15 5 5 17 . . . 3 1 10 . 5 Fabricators 1 | . . . . . 1 . . . . . . . . Repair Stations 5 | . . 2 . . . . . . . 3 . . . Recycling Units 12 | . 1 3 1 . 7 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 7 | . . . 3 . 4 . . . . . . . . Terminal Hacks 18 | . 6 4 1 . 3 . 2 . . . 1 . 1 Record 1 | . . . . . . . . . . . 1 . . Part Schematic 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open Door 3 | . . . . . 2 . . . . . . . 1 Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 2 1 . 2 . . . . . . . . Retrieve Components 6 | . 1 2 1 . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 30 | . 4 8 4 3 5 . . . 1 . 5 . . Terminals 28 | . 4 7 4 3 4 . . . 1 . 5 . . Track 17 | . 2 4 2 2 4 . . . 1 . 2 . . Botnet 8 | . 1 2 2 1 . . . . . . 2 . . Operators 3 | . 1 1 . . . . . . . . 1 . . Fabricators 1 | . . . . . 1 . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Monitor 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 35 | . 2 5 3 2 15 . . . 2 1 3 . 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . Time 115 | . . 26 . . . . . . . 89 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 15 | . 1 . 10 . 4 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 1 . . . 3 . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . Robots Rewired 3 | . . . . 1 . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Total Allies 8 | . . . . 1 . . 5 2 . . . . . Largest Group 5 | . . . . 1 . . 5 5 . . . . . Highest-Rated Group 115 | . . . . 20 . . 115 115 . . . . . Highest-Rated Ally 31 | . . . . 20 . . 31 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 23 | . . . . 1 . . . 22 . . . . . Total Damage 423 | . . . . 13 . . . 410 . . . . . Kills 3 | . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Turns Passed 14398 | 112 467 841 860 1748 2496 16 1201 1396 2193 431 1783 351 503 Spaces Moved 8604 | 58 338 339 560 1127 1706 14 811 834 1134 205 901 195 382 Core 205 | 4 . . . . . . . . . . 2 . 199 Treads 38 | . . 8 . . . . . . . . 20 2 8 Legs 7752 | 54 338 331 560 1127 1706 14 811 834 1134 205 638 . . Wheels 609 | . . . . . . . . . . . 241 193 175 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 150 120 120 94 113 50 Average Speed 128 | 125 120 134 120 126 120 120 145 150 120 140 134 144 90 Slowest Speed 1300 | 150 120 180 120 150 120 120 150 150 150 150 1300 205 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 66 29 44 24 43 4 80 88 26 7 26 5 41 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . . . . . . . 3 1 . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 6 | . . . . . . . 2 4 . . . . . Spaces Dug 40 | . . . . 6 10 . . . 9 . 15 . . Terrain Destroyed 710 | . . . 46 89 87 . . 78 115 6 193 24 72 Melee 28 | . . . . 1 10 . . . 4 . 13 . . Projectile 111 | . . . 1 8 18 . . 12 28 6 35 1 2 AOE 571 | . . . 45 80 59 . . 66 83 . 145 23 70 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Zio Pro Fac Fac Res Res Tes Total 10765 | 78 368 526 670 1336 2007 13 835 910 1734 325 1237 243 483 Wait 1016 | 2 7 49 34 87 146 . 7 8 381 91 151 23 30 Move 8591 | 57 337 338 559 1126 1705 13 810 833 1133 204 900 194 382 Hop . | . . . . . . . . . . . . . . Pick Up 90 | 5 3 8 7 8 14 . 3 7 16 4 13 2 . Fast Attach 144 | 6 1 12 7 18 18 . 5 . 29 7 25 7 9 Attach 53 | . . 5 4 3 6 . 1 6 9 1 13 1 4 Detach 29 | . . 3 2 4 3 . 3 1 4 . 4 2 3 Swap 54 | . 1 2 4 4 10 . . 7 11 . 9 2 4 Drop 122 | . 3 8 12 18 22 . 6 5 18 8 9 2 11 Fire 542 | 8 16 101 39 52 55 . . 35 108 10 83 3 32 Melee 93 | . . . . 1 26 . . 1 24 . 30 6 5 Ram 2 | . . . . . . . . . . . . 1 1 Kick 5 | . . . 2 . 2 . . . 1 . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . 2 Rewire 22 | . . . . 15 . . . 7 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory (discovered 3 exits: *Low / [*Ext x2]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research -2/Testing History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 395 | -10/Materials | Discovered new exit (range 3) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 759 | -9/Materials | Repaired Aluminum Leg 1063 | -9/Materials | Discovered new exit (range 9) 1242 | -9/Materials | Discovered new exit (range 9) 1297 | -9/Materials | Core integrity fell below 50% 1421 | -9/Materials | Entered another Materials area 1421 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1700 | -8/Materials | Discovered new exit (range 9) 1818 | -8/Materials | Build established: Scavenger-Tank 2221 | -8/Materials | First assault squad dispatched 2277 | -8/Materials | Discovered new exit (range 4) 2281 | -8/Materials | Entered Factory 2281 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2815 | -7/Factory | Discovered new exit (range 16) 3105 | -7/Factory | Discovered new exit (range 15) 3257 | -7/Factory | Build established: Gunner 3446 | -7/Factory | Discovered new exit (range 16) 3912 | -7/Factory | Identified exit to Lower Caves 3945 | -7/Factory | Build established: Mutant 4027 | -7/Factory | Identified exit to Factory 4029 | -7/Factory | Entered another Factory area 4029 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4511 | -6/Factory | Discovered new exit (range 10) 4542 | -6/Factory | Spotted B-75 Beast 5760 | -6/Factory | Lost 3 parts (1u2w) 6104 | -6/Factory | Build established: Skirmisher 6256 | -6/Factory | Discovered new exit (range 6) 6479 | -6/Factory | First assault squad dispatched 6505 | -6/Factory | Discovered new exit (range 9) 6515 | -6/Factory | Identified exit to Lower Caves 6525 | -6/Factory | Entered Lower Caves 6534 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6540 | -6/Lower Caves | Identified exit to Zion 6541 | -6/Lower Caves | Entered Zion 6592 | -6/Zion | System corruption cleaned by Quarantine Array 6736 | -6/Zion | Found Prototype Processor 6736 | -6/Zion | Identified Exp. Signal Interpreter 6746 | -6/Zion | Found Prototype Processor 6746 | -6/Zion | Identified Exp. Targeting Computer 6917 | -6/Zion | Learned location of Armory (-3) 6976 | -6/Zion | Learned Factory terminal intel 7207 | -6/Zion | Given A8's code to call for help 7507 | -6/Zion | Gained Derelict followers 7693 | -6/Zion | Discovered new exit (range 13) 7736 | -6/Zion | Identified exit to Proximity Caves 7742 | -6/Zion | Entered Proximity Caves 7742 | -5/Proximity Caves | Accompanied by 5 allies 7824 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8187 | -5/Proximity Caves | Learned Factory stockpile data 8239 | -5/Proximity Caves | Build established: Mutant 8569 | -5/Proximity Caves | Spotted B-75 Beast 8586 | -5/Proximity Caves | Destroyed B-75 Beast 8792 | -5/Proximity Caves | Discovered new exit (range 15) 8811 | -5/Proximity Caves | Learned 12 Factory zone layouts 8855 | -5/Proximity Caves | Identified exit to Factory 9138 | -5/Proximity Caves | Entered Factory 9138 | -5/Factory | Evolved 2 slots: Propulsion x2 9139 | -5/Factory | Identified exit to Factory 9141 | -5/Factory | Loaded intel: 20 terminal locations 9426 | -5/Factory | Build established: Scavenger-Mutant 9757 | -5/Factory | Destroyed 7 combat bots 10147 | -5/Factory | Garrison activated, responded to threat 10732 | -5/Factory | Lost 6 parts (1n1u4w) 11095 | -5/Factory | Lost 6 parts (1p2n3w) 11238 | -5/Factory | First assault squad dispatched 11253 | -5/Factory | Garrison activated, responded to threat 11331 | -5/Factory | Entered another Factory area 11331 | -4/Factory | Evolved 2 slots: Utility x2 11463 | -4/Factory | Repaired Tiamat Missile Launcher 11711 | -4/Factory | Discovered new exit (range 8) 11726 | -4/Factory | Identified exit to Research 11762 | -4/Factory | Entered Research 11762 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12043 | -3/Research | Found Enh. Force Lance 12095 | -3/Research | Build established: Scavenger-Tank 12434 | -3/Research | Build established: Scavenger-Mutant 12583 | -3/Research | Spotted B-86 Titan 12659 | -3/Research | Spotted B-86 Titan 12844 | -3/Research | Found Prototype Device 12844 | -3/Research | Identified Exp. Thermal Defense Suite 12892 | -3/Research | Lost 7 parts (5n1u1w) 12987 | -3/Research | Lost 4 parts (1p1n2w) 13095 | -3/Research | Lost 4 parts (2n2w) 13231 | -3/Research | Lost 10 parts (1p5n2u2w) 13500 | -3/Research | Discovered new exit (range 16) 13534 | -3/Research | Identified exit to Research 13545 | -3/Research | Entered another Research area 13545 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13880 | -2/Research | Discovered new exit (range 15) 13895 | -2/Research | Identified exit to Testing 13896 | -2/Research | Entered Testing 13931 | -2/Testing | Found Prototype Slashing Weapon 13931 | -2/Testing | Identified Centrium Greatsword 13946 | -2/Testing | Spotted PD-V5TT6M7ITR 14057 | -2/Testing | Found Prototype Protection 14057 | -2/Testing | Identified Med. Regenerative Plating 14063 | -2/Testing | Found Prototype Protection 14063 | -2/Testing | Identified SHELL Armor 14108 | -2/Testing | Found Prototype Ballistic Gun 14108 | -2/Testing | Identified Hyp. Multirail 14123 | -2/Testing | Scanned by Researcher 14191 | -2/Testing | First assault squad dispatched 14199 | -2/Testing | Destroyed 7 combat bots 14240 | -2/Testing | Destroyed 7 combat bots 14294 | -2/Testing | Lost 17 parts (1p5n6u5w) 14326 | -2/Testing | Core integrity fell below 50% 14331 | -2/Testing | Unstable Terrabomb Derivative detonated 14372 | -2/Testing | Core integrity fell below 20% 14399 | -2/Testing | Core destroyed Last Messages --------------- 14317_ Adv. Targeting Computer destroyed. 14323_ System corrupted: Energy discharge (-226). 14332_ Penetrated by Slug. 14332_ Slug penetrates Biostasis Chamber. 14332_ U-05 Engineer builds a Wall. 14335_ Penetrated by Slug. 14336_ Slug penetrates Wall. 14343_ K-01 Serf cleans the Thermocompressor Array. 14345_ System corrupted: Component data lost. 14345_ Slammed into K-01 Serf. 14364_ System corrupted: Substantial component data lost. 14367_ Slug penetrates Wall. 14375_ Penetrated by Slug. 14385_ Slug penetrates Wall. 14387_ Penetrated by Slug. 14387_ Centrium Greatsword destroyed. 14388_ Slug penetrates Wall. 14397_ System corrupted: 2N-1CE's Frost Array rejected. 14399_ Slammed into W-44 Eye. 14399_ Destabilizing: Core damaged (-14). Map ----- +----------------------------------------------------+ | #" " +% []#???????# " " # ""T"" | | # # ! #???????# % " + """ | | ##"["###% ==#??????## *%% " # | | ??" "??#=!* #??????# % % "" # | | ??###?##=! #??####### %%%/ " # ## | | ??????# # !| # ## | | ???????# ############ ########## ## | | ???????# *%= =*%!!|%! | | ???????# [=!%=[=*=|] *= | | ???????# **=!!|=%= [! | | ???????# [%=%* = !=[ | | ???????# ########################+#### # | | ??? #??##### # #????? | | #??????### # #???? | | ??### #????????#####???? + | | ????# #??????????????? | | ????# #??????????????#] | | ????# ???????????????# """ """ """ """ | | ????# ???????????????# """ """ """ """ | | ????# ???????????????# """ """ """ """ | | ????# ???????????????##??############# | | ????# ???????????????????????????????## | | ???????? ???????????????????############### | | ???????????????????????????????# | | ?????????? k ############# " " " " # | | ?????????? w@! + """"""""" ### | | ?????????? ######## #### " " " " #?? | | ??????????????????????????# #??# #?? | | ??????????????????????????# #??# " " " " #?? | | ??????????????????????????# #??# """"""""" #?? | | ??????????????????????????# #??# " " " " #?? | | ??????????????????????????# #??# #?? | | ??????????????????????????# #??# #?? | | ??????????????????????????# #??######/#/########?? | | ??????????????????????????# #???????# #????? | | ??????????????????????????# #???????# #????? | | ??????????????????????????# #???????# #????? | | ??????????????????????????#/######### ##+#####? | | ??????????????????????????# # #?? ? | | ??????????????????????????# # #?? """"? | | ??????????????????????????# # #? """"? | | ??????????????????????????# # #? """" | | ??????????????????????????# # # """" | | ??????????????????????????# * # # | | ??????????????????????????# / + | | ??????????????????????????# # # | | ??????????????????????????########### # | | ????????????????????????????????????# ######### | | ????????????????????????????????????# #? | | ????????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 23 Energy Capacity 1915 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Reclamation Efficiency 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Bore Cannon | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeNuclearClaw Manual? 0 Play Time 02:20:30 Cumulative 186.7 hours Start 2021.04.23 @ 21:47:36 End 2021.04.25 @ 00:11:16 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 285 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2f2bacf-04e9-4dea-9ad2-4f83900fd562