Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.25 @ 07:30:29

Player: tqt

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (26)      130
Value Destroyed (579)      579
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (528)                528
              TOTAL SCORE: 3797

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    13
Follower Combat Kills      315

 Cogmind 
---------
Core Integrity             561/700
Matter                     280/300
Energy                     7/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY (5) ------
  Advanced Weight Redist. System
           Transmission Jammer
           System Shield
           System Backup Module
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Integration Mediator

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Weight Redist. System
           Transmission Jammer
           System Shield
           System Backup Module
>          --- WEAPON -----------
     Light Assault Rifle
  Improved Datajack
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
           Titanium Leg
           VTOL Module
           Integration Mediator
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Flamer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             55   | 4   .   20  15  11  5   
  Power                    6    | 1   .   2   2   1   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   3    | .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | .   .   8   5   6   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | .   .   3   .   .   3   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 14   | .   .   3   5   6   .   
  Utility                  11   | 1   .   6   2   2   .   
    Device                 4    | .   .   1   1   2   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   .   3   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   4   6   2   2   
    Energy Gun             3    | .   .   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   2   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   3   1   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 29   | .   .   10  7   3   9   
  Power                    5    | .   .   1   2   .   2   
  Propulsion               12   | .   .   2   4   2   4   
  Utility                  4    | .   .   3   .   .   1   
  Weapon                   8    | .   .   4   1   1   2   
  Highest Loss Streak      9    | .   .   7   7   3   9   
Average Slot Usage (%)     85   | .   57  85  97  89  85  
  Engine                   4    | .   14  7   8   .   .   
  Core                     7    | .   .   1   8   12  11  
  Leg                      6    | .   .   18  .   .   3   
  Wheel                    1    | .   .   5   .   .   .   
  Flight                   18   | .   .   4   36  27  23  
  Device                   10   | .   .   6   1   18  23  
  Storage                  9    | .   14  11  9   7   7   
  Processor                2    | .   .   3   8   .   .   
  Hackware                 4    | .   .   .   8   7   7   
  Protection               1    | .   .   4   .   .   .   
  Energy Gun               1    | .   .   2   4   .   .   
  Ballistic Gun            13   | .   28  19  11  6   2   
  Special Melee Weapon     2    | .   .   .   1   5   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 9   9   19  16  22  24  
  Greatest Support         60   | 3   3   30  22  31  60  
  Greatest Overweight (x)  2    | 2   2   2   1   2   .   
  Average Overweight (x)   .    | 1   2   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   6   6   
  Average Capacity         5    | 5   6   6   6   6   5   
  Most Carried             6    | 5   6   6   6   6   4   
  Average Carried          4    | 4   5   5   4   4   3   
  Final Capacity           6    | 6   6   6   6   6   4   
  Final Carried            6    | 5   6   6   1   4   1   

 Class Distribution 
--------------------
 40% | Mutant
 20% | Sprinter
 19% | Scavenger-Mutant
 10% | Scavenger-Sprinter
  8% | Commander-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Low 
Matter Collected           787  | 221 .   303 39  224 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            830  | .   .   764 39  27  .   
  Parts                    59   | .   .   49  6   4   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  19   | .   .   17  1   1   .   
  Guns                     16   | .   .   14  1   1   .   
  AOE                      3    | .   .   3   .   .   .   
Classes Destroyed          7    | .   .   7   .   .   .   
  Builder                  3    | .   .   2   1   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  10   | .   .   8   1   1   .   
  Grunt                    5    | .   .   5   .   .   .   
  Duelist                  2    | .   .   2   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           17   | .   .   17  2   1   .   
  Combat Bots Only         12   | .   .   12  1   1   .   
Max Kills in Single Turn   2    | .   .   2   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Damage Taken               2786 | .    12   1286 651  150  687  
  Core                     518  | .    12   246  121  8    131  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         77   | 100  95   38   78   .    .    
Volleys Fired              83   | .    .    58   10   10   5    
  Largest                  2    | .    .    2    2    1    2    
  Hottest                  125  | .    .    60   60   20   125  
Shots Fired                151  | .    .    114  20   10   7    
  Gun                      149  | .    .    114  20   10   5    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    2    
  Kinetic                  132  | .    .    99   18   10   5    
  Thermal                  13   | .    .    9    2    .    2    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          6    | .    .    6    .    .    .    
  Robot Hit Streak         15   | .    .    15   4    6    2    
  Robot Miss Streak        4    | .    .    4    4    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           95   | .    .    73   10   7    5    
  Core Hits                53   | .    .    42   6    4    1    
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    3    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1502 | .    .    1070 305  58   69   
  Guns                     954  | .    .    763  74   58   59   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               538  | .    .    307  231  .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  841  | .    .    660  64   58   59   
  Thermal                  381  | .    .    361  10   .    10   
  Explosive                231  | .    .    .    231  .    .    
  Electromagnetic          49   | .    .    49   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        2    | .    .    .    .    2    .    
  Effects                  2    | .    .    .    .    1    1    
    Message Errors         1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    44   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               44   | .    .    .    44   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      236  | .    .    139  97   .    .    
  Shots                    3    | .    .    2    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        122  | .    .    30   49   12   122  
  Average Temperature      13   | .    .    5    11   5    61   
  Received Heat Transfer   396  | .    6    240  27   39   84   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         530  | .    .    425  25   .    80   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Peak Influence             905  | .   .   262 260 905 .   
  Average Influence        216  | .   .   119 192 392 .   
Maximum Alert Level        3    | .   .   1   1   3   .   
  Low Security (%)         63   | 100 100 79  60  36  .   
  Level 1                  20   | .   .   20  39  22  .   
  Level 2                  8    | .   .   .   .   22  .   
  Level 3                  7    | .   .   .   .   18  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   4   4   .   
  Investigation            2    | .   .   .   .   2   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            6    | .   .   2   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Distress Signals           5    | .   .   1   3   1   .   
Communications Jammed      2    | .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   2   .   
Times Spotted              91   | .   1   27  40  17  6   
  Peak Tracking Total      26   | .   1   9   26  6   5   
  Tactical Retreats        7    | .   .   2   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 7    | .   1   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Low 
Machines Disabled          4    | .   .   1   1   2   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Low 
Machines Accessed          10   | .   1   3   1   5   .   
  Terminals                6    | .   1   3   .   2   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   3   6   2   23  .   
  Successful               26   | .   3   2   2   19  .   
  Failed                   8    | .   .   4   .   4   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                15   | .   3   6   .   6   .   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          12   | .   .   .   2   10  .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   2   .   4   .   
  Record                   3    | .   .   .   .   3   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             2    | .   1   1   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   .   
  Build                    2    | .   .   .   .   2   .   
Repair Station Hacks       11   | .   .   .   2   9   .   
  Scan Component           6    | .   .   .   1   5   .   
  Repair                   5    | .   .   .   1   4   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   2   1   4   .   
  Full Trace Events        3    | .   .   1   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   
    Matter                 504  | .   .   .   .   504 .   
    Time                   134  | .   .   .   .   134 .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   4   .   
  Time                     142  | .   .   .   26  116 .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   1   .   
  Non-combat               2    | .   .   .   1   1   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   1   1   .   
  parse_system             1    | .   .   .   1   .   .   
  find_chute               1    | .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total Allies               4    | .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    4    .    
  Highest-Rated Group      128  | .    .    .    .    128  .    
  Highest-Rated Ally       32   | .    .    .    .    32   .    
Total Orders               2    | .    .    .    .    2    .    
  GOTO                     1    | .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    1    .    
Ally Attacks               25   | .    .    .    .    25   .    
  Total Damage             1263 | .    .    .    .    1263 .    
  Kills                    13   | .    .    .    .    13   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  
Turns Passed               1832 | 110  163  594  207  690  68   
Spaces Moved               2230 | 83   109  463  407  1047 121  
  Core                     193  | 83   109  1    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     187  | .    .    183  .    .    4    
  Wheels                   79   | .    .    79   .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1771 | .    .    200  407  1047 117  
  Fastest Speed            31   | 50   150  34   31   31   31   
  Average Speed            51   | 121  150  79   31   33   34   
  Slowest Speed            200  | 150  150  200  117  200  130  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    8    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    30   47   45   22   11   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          38   | .    .    23   15   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      38   | .    .    23   15   .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  
Total                      2758 | 91   109  589  461  1370 138  
  Wait                     334  | .    .    26   19   283  6    
  Move                     2205 | 82   108  462  390  1042 121  
  Hop                      10   | .    .    .    8    2    .    
  Pick Up                  42   | 5    1    14   8    14   .    
  Fast Attach              20   | 4    .    9    2    3    2    
  Attach                   34   | .    .    10   13   8    3    
  Detach                   4    | .    .    1    2    1    .    
  Swap                     1    | .    .    1    .    .    .    
  Drop                     19   | .    .    8    6    4    1    
  Fire                     83   | .    .    58   10   10   5    
  Melee                    6    | .    .    .    3    3    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   37 | -11/Scrapyard  | Discovered new exit (range 15)
  111 | -11/Scrapyard  | Entered Materials
  258 | -10/Materials  | Discovered new exit (range 10)
  274 | -10/Materials  | Entered another Materials area
  274 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  315 | -9/Materials   | Build established: Mutant
  433 | -9/Materials   | Lost 3 parts (1n1u1w)
  725 | -9/Materials   | Core integrity fell below 50%
  764 | -9/Materials   | Lost 7 parts (1p1n2u3w)
  769 | -9/Materials   | Destroyed 12 combat bots
  854 | -9/Materials   | Discovered new exit (range 15)
  868 | -9/Materials   | Entered another Materials area
  868 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  948 | -8/Materials   | Repaired Lgt. Assault Rifle
 1069 | -8/Materials   | Discovered new exit (range 8)
 1075 | -8/Materials   | Entered Factory
 1075 | -7/Factory     | Evolved 2 slots: Utility x2
 1081 | -7/Factory     | Repaired Flight Unit
 1081 | -7/Factory     | Repaired Flight Unit
 1097 | -7/Factory     | Lost 7 parts (2p4n1w)
 1119 | -7/Factory     | Repaired Cesium-ion Thruster
 1163 | -7/Factory     | Repaired Flight Unit
 1375 | -7/Factory     | Fabricated Y-54 Guardian (x2)
 1445 | -7/Factory     | Fabricated Y-54 Guardian (x2)
 1481 | -7/Factory     | Local fabrication network quarantined
 1516 | -7/Factory     | Discovered new exit (range 4)
 1704 | -7/Factory     | Garrison activated, responded to threat
 1764 | -7/Factory     | Lost 3 parts (2n1w)
 1765 | -7/Factory     | Entered Lower Caves
 1773 | -7/Lower Caves | Encountered a Warlord checkpoint
 1790 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1833 | -7/Lower Caves | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
01772_ System corrupted: Component data lost.
01773_ 9A-86X(M): "Estimated chance of a MAIN.C patrol making it through
  here: 0%. Unless they've got a Behemoth in tow, in which case it's
  probably closer to 100%."
01790_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
01802_ 9A-86X(M) destroyed.
01802_ Dropped Imp. Datajack.
01803_ Acquired Flamer.
01803_ Cesium-ion Thruster destroyed.
01805_ Acquired Battle Rifle.
01813_ Critical hit.
01813_ VTOL Module destroyed.
01817_ Flamer destroyed.
01818_ Nuclear Core destroyed.
01820_ VTOL Module destroyed.
01820_ Battle Rifle destroyed.
01822_ Nuclear Core destroyed.
01830_ Sml. Storage Unit destroyed.
01832_ Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????#    s    ###???#######???????? |
| ???????????????????#       Y   #??##     ##??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Jamming Range              8
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         5
Defensive Hacking          10

 Item Schematics 
-----------------
        Titanium Leg | -7/Factory | Scanalyzed
 Cesium-ion Thruster | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-54 Guardian | x2 | -7/Factory | Preloaded
 Y-54 Guardian | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              ChipNovaNanosword
  Manual?         0
Play Time         00:44:25
  Cumulative      5.6 hours
  Start           2019.12.24 @ 23:11:02
  End             2019.12.25 @ 07:30:29
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb50673e-3e4e-43d5-ae4d-90ca250c37fb