Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 17:42:29

Player: aloola

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (29)      145
Value Destroyed (742)      742
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4127

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     195/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (300) Ox5
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Targeting Computer
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Heat Sink
  Improved Terrain Scanner
  Improved Terrain Scanner
           System Shield
           Latent Energy Streamer
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
     Light Treads
  Improved Aluminum Leg
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
           Heat Sink
  Improved Terrain Scanner
  Improved Terrain Scanner
  Improved Medium Armor Plating
           Powered Armor
           System Shield
           EM Pulse Gun
           Latent Energy Streamer
  Improved Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 7   3   3   2   1   10  7   
  Power                    4    | 1   1   .   1   .   1   .   
    Engine                 3    | 1   .   .   1   .   1   .   
    Core                   1    | .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   3   .   .   5   1   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    2    | .   .   .   .   .   1   1   
    Wheel                  6    | 2   1   1   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   2   .   .   1   .   
  Utility                  9    | 2   .   .   .   1   3   3   
    Device                 2    | 1   .   .   .   .   1   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             3    | .   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   8    | 2   1   .   1   .   1   3   
    Energy Gun             4    | .   1   .   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   7   .   .   .   12  
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               8    | .   .   3   .   .   .   5   
  Utility                  3    | .   .   1   .   .   .   2   
  Weapon                   6    | .   .   2   .   .   .   4   
  Highest Loss Streak      12   | .   .   4   .   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 80  42  64  89  74  
  Engine                   5    | .   11  .   .   .   7   3   
  Core                     2    | .   2   10  .   .   .   .   
  Treads                   3    | .   .   .   .   .   6   6   
  Leg                      2    | .   .   .   .   .   5   7   
  Wheel                    16   | .   28  20  .   .   14  11  
  Flight                   5    | .   .   1   28  28  6   .   
  Device                   8    | .   14  10  .   .   7   .   
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                2    | .   .   .   .   .   5   9   
  Hackware                 4    | .   .   .   .   7   9   9   
  Energy Gun               7    | .   2   13  .   14  9   3   
  Ballistic Gun            7    | .   25  8   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   6   9   
Peak Build Rating          23   | 8   11  11  6   9   21  23  
  Average Rating           12   | 5   8   9   4   8   18  18  
  On Entrance              8    | .   8   11  4   6   9   21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 15  16  16  7   7   23  30  
  Greatest Support         26   | 26  26  26  8   8   26  26  
  Greatest Overweight (x)  5    | .   .   2   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   8   9   10  
  Most Carried             10   | 8   8   8   8   8   10  10  
  Average Carried          7    | 5   7   7   7   7   7   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  
  Final Carried            10   | 8   8   7   8   7   10  6   

 Class Distribution 
--------------------
 48% | Mutant
 27% | Scavenger-Skirmisher
 20% | Scavenger-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar 
Matter Collected           743  | 300 112 60  .   .   205 66  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            868  | 90  308 78  .   .   232 160 
  Parts                    58   | 10  21  9   .   .   10  8   
Haulers Intercepted        2    | .   1   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  16   | .   5   4   .   .   2   5   
  Guns                     9    | .   5   4   .   .   .   .   
  Cannons                  7    | .   .   .   .   .   2   5   
Classes Destroyed          8    | 1   4   1   .   .   1   1   
  Worker                   2    | .   .   .   .   .   2   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   1   .   
  Watcher                  3    | .   1   .   .   .   2   .   
  Swarmer                  3    | .   .   3   .   .   .   .   
  Grunt                    12   | .   5   1   .   .   2   4   
  Sentry                   1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | 2   3   2   .   .   2   4   
  Combat Bots Only         4    | .   2   2   .   .   2   4   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  
Hostile Shots Fired        200  | .    17   60   .    .    11   112  
  Missed                   41   | .    3    14   .    .    5    19   
Damage Taken               3085 | .    174  595  .    .    95   2221 
  Core                     804  | .    10   224  .    .    17   553  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         53   | 100  .    .    .    6    .    .    
Volleys Fired              74   | 5    17   7    .    .    21   24   
  Largest                  2    | 2    2    2    .    .    2    2    
  Hottest                  88   | 40   40   85   .    .    84   88   
Shots Fired                132  | 10   34   12   .    .    34   42   
  Gun                      78   | 10   34   12   .    .    18   4    
  Cannon                   54   | .    .    .    .    .    16   38   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  103  | 10   34   5    .    .    16   38   
  Thermal                  7    | .    .    7    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          22   | .    .    .    .    .    18   4    
  Robot Hit Streak         26   | 5    12   12   .    .    23   26   
  Robot Miss Streak        3    | 1    1    3    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           97   | 7    25   6    .    .    28   31   
  Core Hits                45   | 4    16   4    .    .    9    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    2    2    
    Blast                  3    | .    .    .    .    .    1    2    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1927 | 77   324  88   .    .    634  804  
  Guns                     736  | 77   324  87   .    .    218  30   
  Cannons                  1027 | .    .    .    .    .    267  760  
  Explosions               149  | .    .    .    .    .    149  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | .    .    1    .    .    .    14   
  Kinetic                  1454 | 77   324  26   .    .    267  760  
  Thermal                  210  | .    .    61   .    .    149  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          248  | .    .    .    .    .    218  30   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            68   | .    .    .    .    .    63   5    
  Projectiles              14   | .    .    .    .    .    9    5    
  Explosions               54   | .    .    .    .    .    54   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    7    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    6    5    
  Secondary                2    | .    .    .    .    .    1    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   4    | .    .    1    .    .    .    3    
Targets Rammed             11   | .    .    1    .    .    .    10   
  Kicked                   7    | .    .    .    .    .    .    7    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        368  | .    8    90   .    .    102  368  
  Average Temperature      97   | .    3    37   .    .    36   168  
  Received Heat Transfer   1068 | .    102  339  .    .    54   573  
  Effects                  3    | .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         348  | .    .    148  .    .    200  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Peak Influence             260  | 20  245 260 .   8   121 239 
  Initial                  95   | .   13  95  .   .   2   57  
  Average                  105  | 7   146 192 .   6   41  143 
Maximum Alert Level        1    | .   1   1   .   .   .   1   
  Low Security (%)         83   | 100 78  58  .   100 100 76  
  Level 1                  16   | .   21  41  .   .   .   23  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Distress Signals           3    | .   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              38   | .   8   14  .   .   8   8   
  Peak Tracking Total      8    | .   5   5   .   .   2   8   
  Tactical Retreats        9    | .   1   5   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Machines Accessed          14   | .   4   .   2   1   6   1   
  Terminals                9    | .   3   .   .   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                38   | .   13  .   6   1   17  1   
  Successful               24   | .   6   .   6   1   10  1   
  Failed                   14   | .   7   .   .   .   7   .   
    Catastrophic           3    | .   2   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   1   .   1   1   8   .   
  Terminals                22   | .   11  .   .   1   9   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   
Terminal Hacks             17   | .   5   .   6   1   4   1   
  Record                   5    | .   .   .   5   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Locate Traps             2    | .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   2   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   
    Monitor                1    | .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
    Broadcast              1    | .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         20   | .   .   .   .   .   20  .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Exi Min Mat Gar 
Turns Passed               2001 | 120 398 403 177 20  702 181 
Spaces Moved               1967 | 84  296 385 467 48  620 67  
  Core                     54   | 1   .   49  .   .   .   4   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     4    | .   .   .   .   .   .   4   
  Wheels                   1198 | 83  296 311 .   .   449 59  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   711  | .   .   25  467 48  171 .   
  Fastest Speed            32   | 50  80  37  37  37  32  100 
  Average Speed            70   | 90  81  89  37  37  74  115 
  Slowest Speed            300  | 100 90  150 37  37  90  300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 5   38  43  78  16  35  10  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   
Terrain Destroyed          6    | .   .   .   .   .   6   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   3   .   
  AOE                      3    | .   .   .   .   .   3   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar 
Total                      2435 | 115 421 431 471 49  828 120 
  Wait                     312  | 8   97  36  .   1   158 12  
  Move                     1961 | 83  295 384 466 47  619 67  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  27   | 10  4   .   2   .   11  .   
  Fast Attach              15   | 7   .   2   .   .   5   1   
  Attach                   12   | .   .   1   2   1   4   4   
  Detach                   3    | .   .   .   1   .   2   .   
  Swap                     6    | .   3   .   .   .   1   2   
  Drop                     14   | 2   5   .   .   .   7   .   
  Fire                     74   | 5   17  7   .   .   21  24  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   1   .   .   .   3   
  Kick                     7    | .   .   .   .   .   .   7   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
  121 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  495 | -10/Materials | Discovered new exit (range 16)
  519 | -10/Materials | Entered Mines
  713 | -10/Mines     | Assembled infested the area
  753 | -10/Mines     | Build established: Scavenger-Mutant
  817 | -10/Mines     | Discovered new exit (range 6)
  824 | -10/Mines     | Core integrity fell below 50%
  866 | -10/Mines     | Lost 4 parts (1p2n1u)
  880 | -10/Mines     | Core integrity fell below 20%
  921 | -10/Mines     | Discovered new exit (range 5)
  922 | -10/Mines     | Entered Exiles
  930 | -10/Exiles    | Discovered new exit (range 15)
  944 | -10/Exiles    | Met 8R-AWN
  950 | -10/Exiles    | Met EX-HEX
  965 | -10/Exiles    | Met EX-BIN
  971 | -10/Exiles    | Aligned with FarCom system
  971 | -10/Exiles    | Given EX-Vault access code
  984 | -10/Exiles    | Opened EX-Vault
 1007 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1015 | -10/Exiles    | Found Latent Energy Streamer
 1036 | -10/Exiles    | Met EX-DEC
 1049 | -10/Exiles    | Visited The Gauntlet
 1096 | -10/Exiles    | Discovered new exit (range 10)
 1099 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 1099 | -10/Exiles    | Entered Mines
 1102 | -9/Mines      | Identified exit to Materials
 1104 | -9/Mines      | Learned Materials stockpile data
 1105 | -9/Mines      | Learned Materials garrison access intel
 1119 | -9/Mines      | Entered Materials
 1119 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1121 | -8/Materials  | Loaded intel: 1 garrison access location
 1122 | -8/Materials  | Build established: Mutant
 1209 | -8/Materials  | Found Powered Armor
 1584 | -8/Materials  | Build established: Scavenger-Skirmisher
 1627 | -8/Materials  | Discovered new exit (range 16)
 1749 | -8/Materials  | Identified exit to Garrison
 1821 | -8/Materials  | Entered Garrison
 1906 | -8/Garrison   | Spotted B-75 Beast
 1909 | -8/Garrison   | Garrison Relay disabled
 1950 | -8/Garrison   | Core integrity fell below 50%
 1981 | -8/Garrison   | Core integrity fell below 20%
 2002 | -8/Garrison   | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
01959_ Acquired 6 matter.
01961_ Acquired Particle Gun.
01962_ Particle Gun destroyed.
01964_ Acquired 8 matter.
01965_ Com. Wheel destroyed.
01968_ Knocked back.
01974_ EM Pulse Gun destroyed.
01974_ Acquired 4 matter.
01976_ Kicked B-75 Beast out of the way. <x2>
01978_ Kicked B-75 Beast. <x3>
01982_ Kicked B-75 Beast out of the way.
01984_ Kicked B-75 Beast.
01985_ Carbon-fiber Leg destroyed.
01985_ Knocked back.
01989_ Slammed into B-75 Beast.
01991_ Knocked back.
01995_ Slammed into B-75 Beast.
01995_ Destabilizing: System corrupted (+1).
01998_ Slammed into B-75 Beast.
01998_ Destabilizing: Core damaged (-16).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????#%=+  ?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             400
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonActuatorMeganuke
  Manual?         0
Play Time         00:43:11
  Cumulative      56.9 hours
  Start           2025.03.21 @ 16:55:48
  End             2025.03.21 @ 17:42:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          40
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          50x35
Zoom Use          1%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 28b4a1f7-d408-45ed-a151-e22ddc2ad7e6