Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:47:22 Player: triplej Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (1391) 1391 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 5933 Bonus ------- Follower Combat Kills 364 Friendly Fire -147 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 51/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite System Restoration Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Kinecellerator Advanced ECM Suite > --- WEAPON ----------- Beamcaster Minigun Flak Gun Coil Gun > --- INVENTORY -------- Light Nuclear Core Heavy Treads Heavy Treads Carbon-fiber Leg System Restoration Module Flak Gun [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Heavy Treads Leg Carbon-fiber Leg Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Protection Core Shielding Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 3 | . . . 1 . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 78 | 6 1 2 12 11 4 10 8 1 . 23 Power 12 | 1 . . 3 2 . 2 . . . 4 Engine 7 | 1 . . 3 1 . 1 . . . 1 Core 3 | . . . . 1 . . . . . 2 Reactor 2 | . . . . . . 1 . . . 1 Propulsion 29 | 2 . . 2 4 1 6 5 . . 9 Treads 6 | . . . . . . 2 . . . 4 Leg 21 | 2 . . 2 4 1 3 4 . . 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . 1 1 . . . Utility 17 | 1 1 . 2 3 2 . 1 . . 7 Device 14 | . . . 1 3 2 . 1 . . 7 Storage 1 | 1 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . 1 . 1 . . . . . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 . 2 5 2 1 2 2 1 . 3 Energy Gun 3 | . . . . . . 2 . . . 1 Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 11 | 2 . 1 1 2 1 . 1 1 . 2 Ballistic Cannon 3 | . . . 3 . . . . . . . Launcher 1 | . . . . . . . 1 . . . Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 2 2 . . . Parts Lost 33 | . . . 3 5 2 . . . . 23 Power 5 | . . . 1 1 . . . . . 3 Propulsion 11 | . . . 1 1 2 . . . . 7 Utility 10 | . . . 1 2 . . . . . 7 Weapon 7 | . . . . 1 . . . . . 6 Highest Loss Streak 17 | . . . 2 3 2 . . . . 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 90 100 99 98 81 88 97 99 100 80 Engine 8 | . 14 14 10 18 7 7 7 7 7 5 Core 1 | . . . . . 7 6 . . . . Reactor 3 | . . . . . . . 7 7 7 4 Leg 24 | . 28 28 21 27 19 13 28 30 30 22 Device 17 | . . . 2 13 16 23 23 23 23 20 Storage 8 | . 14 14 11 9 7 7 7 7 7 5 Protection 4 | . 4 14 19 3 . . . . . . Energy Gun 4 | . . . . . . 6 7 7 7 4 Energy Cannon 4 | . . . 5 9 7 7 6 . . . Ballistic Gun 10 | . 28 17 7 16 15 7 7 11 15 13 Ballistic Cannon 3 | . . . 19 . . . . . . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 55 | 13 14 14 38 46 34 47 47 47 44 55 Greatest Support 149 | 20 20 20 20 44 44 149 72 72 72 140 Greatest Overweight (x) 3 | 1 . . 1 1 1 1 3 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 6 7 8 8 8 7 8 8 8 7 8 Average Carried 7 | 4 6 7 6 7 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 7 8 7 8 7 8 8 7 7 3 Class Distribution -------------------- 63% | Scavenger-Gunner 23% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Matter Collected 1877 | 233 . 56 493 199 68 110 143 206 54 315 Remotely . | . . . . . . . . . . . Salvage Created 1292 | . . 56 249 212 68 . 237 111 36 323 Parts 59 | . . 2 21 14 3 . 6 1 1 11 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 6 8 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Combat Hostiles Destroyed 36 | . . 1 14 6 2 . 1 6 1 5 Guns 21 | . . 1 3 5 1 . 1 4 1 5 Cannons 11 | . . . 9 1 1 . . . . . AOE 4 | . . . 2 . . . . 2 . . Classes Destroyed 8 | . . 1 3 . . . 1 . 1 2 Recycler 2 | . . . . . . . 2 . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 11 | . . . 7 2 . . . 2 . . Grunt 17 | . . 1 4 3 2 . . 4 . 3 Duelist 2 | . . . . . . . . . 1 1 Sentry 5 | . . . 3 1 . . 1 . . . Hunter 1 | . . . . . . . . . . 1 Surgeon 1 | . . . . . . . . . . 1 Thug 1 | . . . . . . . 1 . . . Best Kill Streak 3 | . . 1 3 3 2 . 1 3 1 3 Combat Bots Only 3 | . . 1 3 3 2 . 1 3 1 3 Max Kills in Single Turn 3 | . . 1 3 1 1 . 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 2 . . . . 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Hostile Shots Fired 612 | . . 10 148 124 6 . 12 56 20 236 Missed 195 | . . 1 35 42 4 . 4 25 7 77 Damage Taken 6674 | . . 138 1232 1050 35 . 126 429 211 3453 Core 1266 | . . 12 191 119 . . 13 36 31 864 Absorbed by Shields 157 | . . . 157 . . . . . . . Reduced by Siege Mode 11 | . . . . . . . . . . 11 Redirected to Shielding 48 | . . 2 44 2 . . . . . . Regen/Repaired (Parts) 543 | . . . . . . 191 52 168 62 70 Core Remaining (%) 82 | 100 . 95 52 78 . . . . 88 . Volleys Fired 98 | . 2 12 28 13 4 . 4 13 6 16 Largest 4 | . 2 2 3 3 3 . 3 3 3 4 Hottest 171 | . 40 100 156 124 124 . 171 139 128 158 Shots Fired 270 | . 4 19 76 39 12 . 11 35 18 56 Gun 184 | . 4 14 24 26 8 . 8 26 18 56 Cannon 70 | . . . 52 13 4 . 1 . . . Launcher 11 | . . . . . . . 2 9 . . Special 5 | . . 5 . . . . . . . . Kinetic 192 | . 4 14 71 26 8 . 4 13 12 40 Thermal 60 | . . 5 5 13 4 . 5 13 6 9 Explosive 11 | . . . . . . . 2 9 . . Electromagnetic 7 | . . . . . . . . . . 7 Robot Hit Streak 10 | . 1 4 9 10 6 . 4 7 5 6 Robot Miss Streak 14 | . 3 2 14 10 5 . 2 6 8 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . . 2 . . . . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . . . . 1 Shots Hit Robots 159 | . 1 9 42 24 8 . 5 23 8 39 Core Hits 150 | . . 3 36 30 10 . 6 23 9 33 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 3 | . . . . . . . . 1 . 2 Burn 1 | . . . . . . . . 1 . . Destroy 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3637 | . 11 83 853 384 184 . 122 1057 143 800 Guns 1983 | . 11 83 129 284 123 . 85 325 143 800 Cannons 685 | . . . 524 100 61 . . . . . Explosions 960 | . . . 200 . . . 28 732 . . Melee . | . . . . . . . . . . . Ramming 9 | . . . . . . . 9 . . . Kinetic 2031 | . 11 83 612 284 123 . 21 177 100 620 Thermal 784 | . . . 241 100 61 . 64 148 43 127 Explosive 760 | . . . . . . . 28 732 . . Electromagnetic 53 | . . . . . . . . . . 53 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . 1 . . . Average Corruption 2 | . 2 3 . . . . 1 . . . Corruption Purged 1 | . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . 2 4 . . . . 1 . . . Message Errors 2 | . 1 1 . . . . . . . . Matter Fused 4 | . 1 3 . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 12 | . . . 1 . . . . 11 . . Projectiles 1 | . . . 1 . . . . . . . Explosions 11 | . . . . . . . . 11 . . Melee . | . . . . . . . . . . . Knockbacks 13 | . . . 13 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 12 | . . . 12 . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 132 | . . . 95 . . . . 37 . . Shots 2 | . . . 1 . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked 1 | . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 425 | . . 62 341 425 183 . 84 190 150 175 Average Temperature 100 | . . 21 145 130 76 . 37 70 64 73 Received Heat Transfer 2157 | . . 99 375 504 18 . 12 99 27 1023 Effects 7 | . . . 5 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 4 | . . . 3 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . Siege Activations 2 | . . . . . . 1 . . . 1 Total Turns 14 | . . . . . . 12 . . . 2 Longest Duration 12 | . . . . . . 12 . . . 2 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 1260 | . . . 224 185 111 . 111 333 74 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Peak Influence 394 | . . 32 394 327 159 55 253 . . 131 Initial 139 | . . . 12 126 139 55 . . . 51 Average 124 | . . 5 244 210 145 39 130 . . 55 Maximum Alert Level 1 | . . . 1 1 . . 1 . . . Low Security (%) 75 | 100 100 100 41 25 100 100 81 . . 100 Level 1 24 | . . . 58 74 . . 18 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 1 . 3 . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 7 | . 1 . . 2 1 . 2 . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Distress Signals 1 | . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 103 | . 2 2 23 28 3 . 11 10 7 17 Peak Tracking Total 12 | . 2 2 6 12 2 . 2 4 4 7 Tactical Retreats 15 | . . . 3 5 1 . 1 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Traps Triggered 6 | . 2 . . 1 1 . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Disabled 5 | . . . 2 2 . . 1 . . . Max in Single Turn 2 | . . . 2 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Machines Accessed 3 | . . . . 2 . . . 1 . . Terminals 2 | . . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . . . . 6 . . . 1 . . Successful 1 | . . . . . . . . 1 . . Failed 6 | . . . . 6 . . . . . . Catastrophic 1 | . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 6 | . . . . 6 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . 2 . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Total Allies 20 | . . . . . . 20 . . . . Largest Group 20 | . . . . . . 20 20 2 1 1 Highest-Rated Group 556 | . . . . . . 556 556 58 27 27 Highest-Rated Ally 35 | . . . . . . 35 35 31 27 27 Total Orders . | . . . . . . . . . . . Ally Attacks 114 | . . . . . . . 110 4 . . Total Damage 1788 | . . . . . . . 1747 41 . . Kills 12 | . . . . . . . 11 1 . . Allies Corrupted 6 | . . . . . . . 6 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Turns Passed 4124 | 96 87 112 695 318 105 556 888 698 75 494 Spaces Moved 2665 | 76 66 58 342 144 65 227 726 586 51 324 Core 16 | 15 . . . . . . 1 . . . Treads 131 | . . . . . . 109 . . . 22 Legs 2518 | 61 66 58 342 144 65 118 725 586 51 302 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 110 110 112 112 105 Average Speed 127 | 107 120 120 168 174 128 157 111 112 112 115 Slowest Speed 200 | 120 120 120 190 190 190 190 200 112 112 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 4 20 13 30 19 2 80 27 75 11 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . . 1 1 . Spaces Dug 5 | . . 5 . . . . . . . . Terrain Destroyed 154 | . . 5 41 . . . 14 94 . . Melee . | . . . . . . . . . . . Projectile 5 | . . 5 . . . . . . . . AOE 149 | . . . 41 . . . 14 94 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac Total 3173 | 87 69 72 406 181 78 428 794 599 56 403 Wait 260 | . . . 9 . 4 175 45 . . 27 Move 2656 | 75 65 57 341 143 65 226 725 585 50 324 Hop . | . . . . . . . . . . . Pick Up 34 | 6 1 1 7 7 . 5 1 . . 6 Fast Attach 44 | 6 1 . 6 7 2 4 7 . . 11 Attach 21 | . . . 5 4 2 3 . 1 . 6 Detach 4 | . . . . . 1 3 . . . . Swap 13 | . . 2 1 . . 3 1 . . 6 Drop 39 | . . . 9 7 . 9 7 . . 7 Fire 98 | . 2 12 28 13 4 . 4 13 6 16 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 6) 184 | -10/Materials | Entered Mines 244 | -10/Mines | Discovered new exit (range 3) 296 | -10/Mines | Entered Materials 296 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 590 | -9/Materials | Build established: Tank 930 | -9/Materials | Discovered new exit (range 3) 991 | -9/Materials | Entered another Materials area 991 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1280 | -8/Materials | Discovered new exit (range 13) 1309 | -8/Materials | Entered Factory 1309 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -7/Factory | Lost 3 parts (1p1n1w) 1414 | -7/Factory | Sucked down chute 1414 | -7/Factory | Entered Waste 1415 | -7/Waste | Joined by Warlord forces that had cleared the area 1621 | -7/Waste | Build established: Scavenger-Gunner 1682 | -7/Waste | Discovered new exit (range 11) 1970 | -7/Waste | Entered Factory 1970 | -7/Factory | Accompanied by 20 allies 2578 | -7/Factory | Lost 10 allies 2633 | -7/Factory | Lost 3 allies 2724 | -7/Factory | Lost 3 allies 2830 | -7/Factory | Discovered new exit (range 16) 2858 | -7/Factory | Entered Lower Caves 2858 | -7/Lower Caves | Accompanied by 2 allies 2995 | -7/Lower Caves | Spotted B-75 Beast 3500 | -7/Lower Caves | Discovered new exit (range 8) 3556 | -7/Lower Caves | Entered another Lower Caves area 3556 | -7/Lower Caves | Accompanied by 1 ally 3557 | -7/Lower Caves | Encountered a Warlord checkpoint 3602 | -7/Lower Caves | Discovered new exit (range 12) 3631 | -7/Lower Caves | Entered Factory 3631 | -6/Factory | Accompanied by 1 ally 3631 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4026 | -6/Factory | Lost 6 parts (2p1n3w) 4071 | -6/Factory | Core integrity fell below 50% 4107 | -6/Factory | Core integrity fell below 20% 4125 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04105_ Acquired 8 matter. 04106_ Acquired 9 matter. 04107_ R-10 Processor collects Targeting Computer. 04108_ Acquired 8 matter. 04108_ K-01 Serf collects debris. 04108_ Sml. Storage Unit destroyed. 04109_ Force Field destroyed. 04111_ U-05 Engineer builds a Wall. 04112_ R-10 Processor collects Corrupted Targeting Computer. 04112_ K-01 Serf collects debris. 04115_ R-10 Processor collects Terrain Scanner. 04116_ K-01 Serf collects debris. 04118_ Imp. Medium Treads destroyed. 04120_ Acquired 10 matter. 04120_ K-01 Serf collects debris. 04121_ R-10 Processor collects Imp. Medium Treads. 04124_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? "??????????????????????? | | ???????????????????????? "??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ????????????????? | | ???????????????????????# ??????????????? | | ??????????????????????##A k % #????????????? | | ??????????????????###### #????????????? | | ??????????????????? #????????????? | | ??????????????????? #????????????? | | ????????#########??? ##???????????? | | ???????? """" +????!% ##???????????? | | ????????"" ""F" #####+## #????????????? | | ???????""" ## # u #????????????? | | ???????""" ## #k #????????????? | | ????#??""" ## # #????????????? | | ????# """" ## # #????????????? | | ????# """" ######## @ #????????????? | | ????# """" # u #????????????? | | ????# # #????????????? | | ????# + #????????????? | | ????# # % #????????????? | | ????# # g % #????????????? | | ????# # ##gg###########????????????? | | ###########+##### #H % #?????????????? | | # g #?????????????? | | # ugY% "" #?????????????? | | = #%k """" #?????????????? | | * %! #%%% """" #?????????????? | | %= # Ru """" #?????????????? | | ##################+#### == #?????????????? | | ??????????????????????# == """" #?????????????? | | ??????????????????????# """" #????????????? | | ??????????????????????# """" #?????????????? | | ??????????????????????# = """" #?????????????? | | ??????????????????????# ??????????????? | | ??????????????????????####+#######???????????????? | | ???????????????????????### #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- We Are Legion Challenges ------------ None Game ------ Seed AutogunBarrageMatrix Manual? 0 Play Time 00:47:08 Cumulative 8.8 hours Start 2024.04.07 @ 20:00:14 End 2024.04.07 @ 20:47:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 14 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Dina Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f449028-194f-4a85-9eb7-657eddedffbd