Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:47:22

Player: triplej

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (41)      205
Value Destroyed (1391)     1391
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (217)                217
              TOTAL SCORE: 5933

 Bonus
-------
Follower Combat Kills      364
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     51/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Heat Sink
  Advanced ECM Suite
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Antimatter Reactor
>          --- PROPULSION -------
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Advanced VSS Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
  Advanced Weight Redist. System
           Kinecellerator
  Advanced ECM Suite
>          --- WEAPON -----------
           Beamcaster
           Minigun
           Flak Gun
           Coil Gun
>          --- INVENTORY --------
     Light Nuclear Core
     Heavy Treads
     Heavy Treads
           Carbon-fiber Leg
           System Restoration Module
           Flak Gun
[Rating: 69]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Cooled VTOL Module
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Flak Gun
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   1   
Parts Attached             78   | 6   1   2   12  11  4   10  8   1   .   23  
  Power                    12   | 1   .   .   3   2   .   2   .   .   .   4   
    Engine                 7    | 1   .   .   3   1   .   1   .   .   .   1   
    Core                   3    | .   .   .   .   1   .   .   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               29   | 2   .   .   2   4   1   6   5   .   .   9   
    Treads                 6    | .   .   .   .   .   .   2   .   .   .   4   
    Leg                    21   | 2   .   .   2   4   1   3   4   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   1   .   .   .   
  Utility                  17   | 1   1   .   2   3   2   .   1   .   .   7   
    Device                 14   | .   .   .   1   3   2   .   1   .   .   7   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   1   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   2   5   2   1   2   2   1   .   3   
    Energy Gun             3    | .   .   .   .   .   .   2   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   1   1   2   1   .   1   1   .   2   
    Ballistic Cannon       3    | .   .   .   3   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   2   2   .   .   .   
Parts Lost                 33   | .   .   .   3   5   2   .   .   .   .   23  
  Power                    5    | .   .   .   1   1   .   .   .   .   .   3   
  Propulsion               11   | .   .   .   1   1   2   .   .   .   .   7   
  Utility                  10   | .   .   .   1   2   .   .   .   .   .   7   
  Weapon                   7    | .   .   .   .   1   .   .   .   .   .   6   
  Highest Loss Streak      17   | .   .   .   2   3   2   .   .   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   90  100 99  98  81  88  97  99  100 80  
  Engine                   8    | .   14  14  10  18  7   7   7   7   7   5   
  Core                     1    | .   .   .   .   .   7   6   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   7   7   7   4   
  Leg                      24   | .   28  28  21  27  19  13  28  30  30  22  
  Device                   17   | .   .   .   2   13  16  23  23  23  23  20  
  Storage                  8    | .   14  14  11  9   7   7   7   7   7   5   
  Protection               4    | .   4   14  19  3   .   .   .   .   .   .   
  Energy Gun               4    | .   .   .   .   .   .   6   7   7   7   4   
  Energy Cannon            4    | .   .   .   5   9   7   7   6   .   .   .   
  Ballistic Gun            10   | .   28  17  7   16  15  7   7   11  15  13  
  Ballistic Cannon         3    | .   .   .   19  .   .   .   .   .   .   .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             55   | 13  14  14  38  46  34  47  47  47  44  55  
  Greatest Support         149  | 20  20  20  20  44  44  149 72  72  72  140 
  Greatest Overweight (x)  3    | 1   .   .   1   1   1   1   3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 6   7   8   8   8   7   8   8   8   7   8   
  Average Carried          7    | 4   6   7   6   7   6   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   7   8   7   8   7   8   8   7   7   3   

 Class Distribution 
--------------------
 63% | Scavenger-Gunner
 23% | Tank
  8% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Matter Collected           1877 | 233 .   56  493 199 68  110 143 206 54  315 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1292 | .   .   56  249 212 68  .   237 111 36  323 
  Parts                    59   | .   .   2   21  14  3   .   6   1   1   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   6   8   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  36   | .   .   1   14  6   2   .   1   6   1   5   
  Guns                     21   | .   .   1   3   5   1   .   1   4   1   5   
  Cannons                  11   | .   .   .   9   1   1   .   .   .   .   .   
  AOE                      4    | .   .   .   2   .   .   .   .   2   .   .   
Classes Destroyed          8    | .   .   1   3   .   .   .   1   .   1   2   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  11   | .   .   .   7   2   .   .   .   2   .   .   
  Grunt                    17   | .   .   1   4   3   2   .   .   4   .   3   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   1   1   
  Sentry                   5    | .   .   .   3   1   .   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           3    | .   .   1   3   3   2   .   1   3   1   3   
  Combat Bots Only         3    | .   .   1   3   3   2   .   1   3   1   3   
Max Kills in Single Turn   3    | .   .   1   3   1   1   .   2   2   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  
Hostile Shots Fired        612  | .    .    10   148  124  6    .    12   56   20   236  
  Missed                   195  | .    .    1    35   42   4    .    4    25   7    77   
Damage Taken               6674 | .    .    138  1232 1050 35   .    126  429  211  3453 
  Core                     1266 | .    .    12   191  119  .    .    13   36   31   864  
  Absorbed by Shields      157  | .    .    .    157  .    .    .    .    .    .    .    
  Reduced by Siege Mode    11   | .    .    .    .    .    .    .    .    .    .    11   
  Redirected to Shielding  48   | .    .    2    44   2    .    .    .    .    .    .    
  Regen/Repaired (Parts)   543  | .    .    .    .    .    .    191  52   168  62   70   
Core Remaining (%)         82   | 100  .    95   52   78   .    .    .    .    88   .    
Volleys Fired              98   | .    2    12   28   13   4    .    4    13   6    16   
  Largest                  4    | .    2    2    3    3    3    .    3    3    3    4    
  Hottest                  171  | .    40   100  156  124  124  .    171  139  128  158  
Shots Fired                270  | .    4    19   76   39   12   .    11   35   18   56   
  Gun                      184  | .    4    14   24   26   8    .    8    26   18   56   
  Cannon                   70   | .    .    .    52   13   4    .    1    .    .    .    
  Launcher                 11   | .    .    .    .    .    .    .    2    9    .    .    
  Special                  5    | .    .    5    .    .    .    .    .    .    .    .    
  Kinetic                  192  | .    4    14   71   26   8    .    4    13   12   40   
  Thermal                  60   | .    .    5    5    13   4    .    5    13   6    9    
  Explosive                11   | .    .    .    .    .    .    .    2    9    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         10   | .    1    4    9    10   6    .    4    7    5    6    
  Robot Miss Streak        14   | .    3    2    14   10   5    .    2    6    8    6    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    .    .    2    .    .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    1    
Shots Hit Robots           159  | .    1    9    42   24   8    .    5    23   8    39   
  Core Hits                150  | .    .    3    36   30   10   .    6    23   9    33   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    1    .    2    
    Burn                   1    | .    .    .    .    .    .    .    .    1    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3637 | .    11   83   853  384  184  .    122  1057 143  800  
  Guns                     1983 | .    11   83   129  284  123  .    85   325  143  800  
  Cannons                  685  | .    .    .    524  100  61   .    .    .    .    .    
  Explosions               960  | .    .    .    200  .    .    .    28   732  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    .    9    .    .    .    
  Kinetic                  2031 | .    11   83   612  284  123  .    21   177  100  620  
  Thermal                  784  | .    .    .    241  100  61   .    64   148  43   127  
  Explosive                760  | .    .    .    .    .    .    .    28   732  .    .    
  Electromagnetic          53   | .    .    .    .    .    .    .    .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    .    .    .    1    .    .    .    
  Average Corruption       2    | .    2    3    .    .    .    .    1    .    .    .    
  Corruption Purged        1    | .    .    .    .    .    .    .    1    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    2    4    .    .    .    .    1    .    .    .    
    Message Errors         2    | .    1    1    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    1    3    .    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    1    .    .    .    .    11   .    .    
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    .    .    .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    13   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    12   .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      132  | .    .    .    95   .    .    .    .    37   .    .    
  Shots                    2    | .    .    .    1    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        425  | .    .    62   341  425  183  .    84   190  150  175  
  Average Temperature      100  | .    .    21   145  130  76   .    37   70   64   73   
  Received Heat Transfer   2157 | .    .    99   375  504  18   .    12   99   27   1023 
  Effects                  7    | .    .    .    5    2    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    3    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          2    | .    .    .    .    .    .    1    .    .    .    1    
  Total Turns              14   | .    .    .    .    .    .    12   .    .    .    2    
  Longest Duration         12   | .    .    .    .    .    .    12   .    .    .    2    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1260 | .    .    .    224  185  111  .    111  333  74   222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Peak Influence             394  | .   .   32  394 327 159 55  253 .   .   131 
  Initial                  139  | .   .   .   12  126 139 55  .   .   .   51  
  Average                  124  | .   .   5   244 210 145 39  130 .   .   55  
Maximum Alert Level        1    | .   .   .   1   1   .   .   1   .   .   .   
  Low Security (%)         75   | 100 100 100 41  25  100 100 81  .   .   100 
  Level 1                  24   | .   .   .   58  74  .   .   18  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   3   1   .   3   .   .   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            7    | .   1   .   .   2   1   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   1   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   2   2   23  28  3   .   11  10  7   17  
  Peak Tracking Total      12   | .   2   2   6   12  2   .   2   4   4   7   
  Tactical Retreats        15   | .   .   .   3   5   1   .   1   3   .   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Traps Triggered            6    | .   2   .   .   1   1   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Machines Disabled          5    | .   .   .   2   2   .   .   1   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Machines Accessed          3    | .   .   .   .   2   .   .   .   1   .   .   
  Terminals                2    | .   .   .   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   6   .   .   .   1   .   .   
  Successful               1    | .   .   .   .   .   .   .   .   1   .   .   
  Failed                   6    | .   .   .   .   6   .   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   .   6   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  Fac  
Total Allies               20   | .    .    .    .    .    .    20   .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    20   20   2    1    1    
  Highest-Rated Group      556  | .    .    .    .    .    .    556  556  58   27   27   
  Highest-Rated Ally       35   | .    .    .    .    .    .    35   35   31   27   27   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               114  | .    .    .    .    .    .    .    110  4    .    .    
  Total Damage             1788 | .    .    .    .    .    .    .    1747 41   .    .    
  Kills                    12   | .    .    .    .    .    .    .    11   1    .    .    
Allies Corrupted           6    | .    .    .    .    .    .    .    6    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Turns Passed               4124 | 96  87  112 695 318 105 556 888 698 75  494 
Spaces Moved               2665 | 76  66  58  342 144 65  227 726 586 51  324 
  Core                     16   | 15  .   .   .   .   .   .   1   .   .   .   
  Treads                   131  | .   .   .   .   .   .   109 .   .   .   22  
  Legs                     2518 | 61  66  58  342 144 65  118 725 586 51  302 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 110 110 112 112 105 
  Average Speed            127  | 107 120 120 168 174 128 157 111 112 112 115 
  Slowest Speed            200  | 120 120 120 190 190 190 190 200 112 112 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   20  13  30  19  2   80  27  75  11  10  
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   .   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   .   1   1   .   
Spaces Dug                 5    | .   .   5   .   .   .   .   .   .   .   .   
Terrain Destroyed          154  | .   .   5   41  .   .   .   14  94  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   5   .   .   .   .   .   .   .   .   
  AOE                      149  | .   .   .   41  .   .   .   14  94  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low Fac 
Total                      3173 | 87  69  72  406 181 78  428 794 599 56  403 
  Wait                     260  | .   .   .   9   .   4   175 45  .   .   27  
  Move                     2656 | 75  65  57  341 143 65  226 725 585 50  324 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  34   | 6   1   1   7   7   .   5   1   .   .   6   
  Fast Attach              44   | 6   1   .   6   7   2   4   7   .   .   11  
  Attach                   21   | .   .   .   5   4   2   3   .   1   .   6   
  Detach                   4    | .   .   .   .   .   1   3   .   .   .   .   
  Swap                     13   | .   .   2   1   .   .   3   1   .   .   6   
  Drop                     39   | .   .   .   9   7   .   9   7   .   .   7   
  Fire                     98   | .   2   12  28  13  4   .   4   13  6   16  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   3   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   97 | -11/Scrapyard  | Entered Materials
  173 | -10/Materials  | Discovered new exit (range 6)
  184 | -10/Materials  | Entered Mines
  244 | -10/Mines      | Discovered new exit (range 3)
  296 | -10/Mines      | Entered Materials
  296 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  590 | -9/Materials   | Build established: Tank
  930 | -9/Materials   | Discovered new exit (range 3)
  991 | -9/Materials   | Entered another Materials area
  991 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
 1280 | -8/Materials   | Discovered new exit (range 13)
 1309 | -8/Materials   | Entered Factory
 1309 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1338 | -7/Factory     | Lost 3 parts (1p1n1w)
 1414 | -7/Factory     | Sucked down chute
 1414 | -7/Factory     | Entered Waste
 1415 | -7/Waste       | Joined by Warlord forces that had cleared the area
 1621 | -7/Waste       | Build established: Scavenger-Gunner
 1682 | -7/Waste       | Discovered new exit (range 11)
 1970 | -7/Waste       | Entered Factory
 1970 | -7/Factory     | Accompanied by 20 allies
 2578 | -7/Factory     | Lost 10 allies
 2633 | -7/Factory     | Lost 3 allies
 2724 | -7/Factory     | Lost 3 allies
 2830 | -7/Factory     | Discovered new exit (range 16)
 2858 | -7/Factory     | Entered Lower Caves
 2858 | -7/Lower Caves | Accompanied by 2 allies
 2995 | -7/Lower Caves | Spotted B-75 Beast
 3500 | -7/Lower Caves | Discovered new exit (range 8)
 3556 | -7/Lower Caves | Entered another Lower Caves area
 3556 | -7/Lower Caves | Accompanied by 1 ally
 3557 | -7/Lower Caves | Encountered a Warlord checkpoint
 3602 | -7/Lower Caves | Discovered new exit (range 12)
 3631 | -7/Lower Caves | Entered Factory
 3631 | -6/Factory     | Accompanied by 1 ally
 3631 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4026 | -6/Factory     | Lost 6 parts (2p1n3w)
 4071 | -6/Factory     | Core integrity fell below 50%
 4107 | -6/Factory     | Core integrity fell below 20%
 4125 | -6/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04105_ Acquired 8 matter.
04106_ Acquired 9 matter.
04107_ R-10 Processor collects Targeting
  Computer.
04108_ Acquired 8 matter.
04108_ K-01 Serf collects debris.
04108_ Sml. Storage Unit destroyed.
04109_ Force Field destroyed.
04111_ U-05 Engineer builds a Wall.
04112_ R-10 Processor collects Corrupted
  Targeting Computer.
04112_ K-01 Serf collects debris.
04115_ R-10 Processor collects Terrain Scanner.
04116_ K-01 Serf collects debris. <x2>
04118_ Imp. Medium Treads destroyed.
04120_ Acquired 10 matter.
04120_ K-01 Serf collects debris.
04121_ R-10 Processor collects Imp. Medium
  Treads.
04124_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  "??????????????????????? |
| ????????????????????????  "??????????????????????? |
| ???????????????????????#    ?????????????????????? |
| ???????????????????????#      ???????????????????? |
| ???????????????????????#         ????????????????? |
| ???????????????????????#           ??????????????? |
| ??????????????????????##A       k % #????????????? |
| ??????????????????######            #????????????? |
| ???????????????????                 #????????????? |
| ???????????????????                 #????????????? |
| ????????#########???                ##???????????? |
| ????????   """" +????!%             ##???????????? |
| ????????"" ""F" #####+##            #????????????? |
| ???????"""      ##     #        u   #????????????? |
| ???????"""      ##     #k           #????????????? |
| ????#??"""      ##     #            #????????????? |
| ????# """"      ##     #            #????????????? |
| ????# """"      ######## @          #????????????? |
| ????# """"      #         u         #????????????? |
| ????#           #                   #????????????? |
| ????#           +                   #????????????? |
| ????#           #       %           #????????????? |
| ????#           #       g %         #????????????? |
| ????#           #     ##gg###########????????????? |
| ###########+#####     #H   %       #?????????????? |
|                       #   g        #?????????????? |
|                       # ugY%    "" #?????????????? |
|       =               #%k     """" #?????????????? |
|   *   %!              #%%%    """" #?????????????? |
|   %=                  #  Ru   """" #?????????????? |
| ##################+#### ==         #?????????????? |
| ??????????????????????# ==    """" #?????????????? |
| ??????????????????????#       """"  #????????????? |
| ??????????????????????#       """" #?????????????? |
| ??????????????????????#  =    """" #?????????????? |
| ??????????????????????#            ??????????????? |
| ??????????????????????####+#######???????????????? |
| ???????????????????????### #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ?????????????????????????# #?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ?????????????????????????? #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          34
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              AutogunBarrageMatrix
  Manual?         0
Play Time         00:47:08
  Cumulative      8.8 hours
  Start           2024.04.07 @ 20:00:14
  End             2024.04.07 @ 20:47:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           14
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Dina
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f449028-194f-4a85-9eb7-657eddedffbd