Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 19:51:16 // Winter2019/RPGLIKE

Player: PhenomPhear

Result: Destroyed by Gamma Bomb Trap

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (34)       6800
Robots Destroyed (476)     2380
Value Destroyed (21366)    21366
Prototype IDs (79)         1580
Alien Tech Used (4)        800
Bonus (15595)              15595
              TOTAL SCORE: 52521

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    8761
Follower Combat Kills      60
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1424
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Friendly Fire              -2550

 Cogmind 
---------
Core Integrity             0/1750
Matter                     250/600
Energy                     1942/1950
System Corruption          0%
Temperature                Cool (8)
Movement                   Flying (31)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
               Q-thruster
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY (11) -----
  Experimental Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
      Advanced Launcher Guidance Computer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
               SHELL Armor
               Thermal Barrier
>              --- WEAPON (3) -------
               Z-bomb Delivery System
               Sigix Broadsword
>              --- INVENTORY (4) ----
               Subatomic Replicator
               Sigix Terminator

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Q-thruster
               Q-thruster
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
  Experimental Energy Well
      Advanced Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
      Advanced Launcher Guidance Computer
  Experimental Armor Integrity Analyzer
     Precision Matter Filter
               SHELL Armor
               Thermal Barrier
>              --- WEAPON -----------
               Z-bomb Delivery System
               Sigix Broadsword
>              --- INVENTORY --------
               Subatomic Replicator
               Sigix Terminator
               Vortex Lance
[Rating: 200]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved VTOL Module
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Experimental Energy Well
  Processor                Experimental Armor Integrity Analyzer
  Protection               SHELL Armor
Weapon                     Advanced EMP Blaster
  Energy Gun               EM Pulse Gun
  Energy Cannon            Potential Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Katana
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Slots Evolved              18   | 2   .   1   5   .   .   .   1   1   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | 1   .   .   3   .   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 5   1   5   8   2   2   1   8   5   3   6   1   6   .   9   .   .   2   11  1   3   1   .   4   1   7   .   .   7   .   8   11  21  9   1   
  Power                    11   | 1   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Engine                 3    | 1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               27   | 2   .   1   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   2   .   7   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   1   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   2   .   7   .   .   
  Utility                  50   | .   1   1   3   2   2   .   .   1   3   .   .   6   .   2   .   .   .   2   .   1   1   .   1   1   3   .   .   3   .   5   3   3   5   1   
    Device                 27   | .   .   1   .   .   .   .   .   .   2   .   .   2   .   1   .   .   .   1   .   .   1   .   .   1   2   .   .   2   .   4   1   3   5   1   
    Storage                5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Processor              14   | .   .   .   2   2   2   .   .   .   1   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   .   2   2   .   .   1   1   4   .   6   1   .   .   6   .   .   2   2   1   2   .   .   .   .   2   .   .   3   .   1   8   11  4   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          4    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               38   | .   .   1   1   .   .   1   .   3   .   3   1   .   .   5   .   .   2   1   1   1   .   .   .   .   1   .   .   1   .   .   5   9   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   1   .   .   .   1   1   .   3   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   1   .   .   .   1   .   .   .   .   3   .   .   .   .   .   2   1   1   .   .   3   .   2   .   .   5   .   2   5   2   6   1   
Parts Lost                 12   | .   .   .   .   1   .   .   3   .   .   .   1   .   .   1   .   .   .   4   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   1   .   .   2   .   .   .   1   .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   83  75  80  88  96  100 87  93  99  100 96  100 100 92  93  93  88  77  78  84  81  78  79  84  85  90  90  84  85  85  79  70  71  72  
  Engine                   3    | .   16  14  10  8   8   8   6   7   7   7   7   7   7   6   6   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   5   7   10  10  10  10  10  10  10  10  10  .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   4   4   4   
  Flight                   18   | .   .   10  21  25  25  25  23  22  21  21  21  21  21  18  18  18  17  15  15  15  15  15  16  20  20  20  20  20  20  20  20  18  18  18  
  Device                   13   | .   .   8   10  8   8   8   7   7   8   14  14  18  14  12  12  12  11  10  15  15  13  10  10  14  15  20  20  20  20  20  17  16  18  18  
  Storage                  3    | .   16  10  .   .   .   .   .   .   .   .   .   .   .   1   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   
  Processor                19   | .   .   .   6   20  30  33  30  29  33  28  25  26  35  31  31  31  29  26  26  26  26  26  26  25  25  25  25  25  25  25  20  13  13  13  
  Protection               2    | .   .   .   6   1   .   .   .   3   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   
  Launcher                 7    | .   .   3   20  16  16  16  10  14  14  14  20  21  21  12  6   6   10  3   .   5   5   5   5   5   5   5   5   4   5   5   4   3   3   4   
  Slashing Weapon          2    | .   .   .   3   8   8   8   7   7   7   6   .   .   .   5   6   6   .   4   5   5   5   5   5   5   5   5   5   5   5   1   .   .   1   4   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 5   9   13  26  26  19  19  21  25  26  28  28  31  23  33  28  28  33  51  55  55  54  53  56  53  54  54  54  69  69  72  106 94  101 101 
  Greatest Support         101  | 31  31  36  30  30  30  30  33  33  33  33  33  33  33  33  33  33  33  61  61  61  61  61  62  62  65  65  65  65  70  76  76  96  101 101 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   1   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Average Capacity         2    | .   .   .   1   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   
  Most Carried             4    | .   .   1   2   1   1   2   2   2   3   3   3   3   3   3   3   2   2   2   3   3   3   2   3   3   3   3   3   3   3   3   4   4   4   3   
  Average Carried          2    | .   .   .   1   1   1   1   .   1   2   3   3   2   3   3   2   2   1   1   2   2   2   2   2   2   2   3   3   3   3   2   3   3   3   3   
  Final Capacity           4    | .   .   1   2   2   2   2   2   2   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   4   4   4   4   
  Final Carried            4    | .   .   1   1   1   1   1   2   2   3   3   3   3   3   3   2   2   2   2   3   2   2   2   3   2   3   3   3   3   3   2   4   4   3   3   

 Class Distribution 
--------------------
 71% | Scout
 17% | Mutant
  9% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
    Scout | -9/Materials
    Scout | -9/Mines
    Scout | -9/Exiles
    Scout | -8/Mines
    Scout | -8/Materials
    Scout | -8/Storage
    Scout | -7/Factory
    Scout | -7/Lower Caves
    Scout | -7/Lower Caves
    Scout | -7/Zion
    Scout | -6/Proximity Caves
    Scout | -6/Factory
    Scout | -6/Lower Caves
    Scout | -6/Data Miner
    Scout | -5/Proximity Caves
    Scout | -5/Factory
    Scout | -5/Waste
    Scout | -5/Factory
    Scout | -5/Upper Caves
    Scout | -5/Upper Caves
    Scout | -5/Zhirov
    Scout | -4/Proximity Caves
    Scout | -4/Factory
    Scout | -4/Upper Caves
    Scout | -4/Upper Caves
 Assassin | -4/Warlord
    Scout | -3/Proximity Caves
    Scout | -3/Research
    Scout | -3/Testing
    Scout | -2/Research
    Scout | -2/Quarantine
    Scout | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Matter Collected           7820  | 287  315  45   1047 394  153  188  520  592  40   101  46   44   .    239  80   .    310  115  30   113  148  44   .    194  52   36   .    70   .    60   83   1902 572  .    
  Remotely                 282   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    194  52   36   .    .    .    .    .    .    .    .    
Salvage Created            15572 | 28   458  71   1690 255  .    1114 824  1288 193  299  54   .    .    773  324  .    1645 530  .    146  235  214  .    19   178  117  644  348  28   1308 302  1630 857  .    
  Parts                    777   | .    23   7    122  12   .    48   54   86   3    25   7    .    .    13   15   .    54   34   .    14   6    7    .    3    6    .    10   10   6    39   29   81   63   .    
Haulers Intercepted        24    | .    .    .    5    .    .    .    4    6    1    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    
Recyclers Shooed           6     | .    .    .    3    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      129   | .    .    .    .    .    .    .    .    .    .    17   10   .    .    .    1    .    10   .    .    .    1    4    .    2    .    .    6    76   2    .    .    .    .    .    
  Prevented                64    | .    .    .    .    .    .    .    .    .    .    6    3    .    .    .    9    .    34   .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  379  | 2   5   3   41  21  .   20  31  17  2   11  4   .   .   1   8   .   30  10  .   3   13  9   .   4   4   .   1   10  9   5   6   57  52  .   
  Melee                    45   | .   .   .   .   .   .   .   2   3   .   4   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   1   1   .   5   6   2   14  .   
  Guns                     9    | 2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      294  | .   1   .   41  21  .   18  28  14  1   6   4   .   .   .   7   .   21  2   .   3   13  9   .   4   4   .   .   9   9   .   .   44  35  .   
Classes Destroyed          27   | 1   4   1   6   1   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   3   3   .   
  Worker                   19   | .   1   .   1   2   .   2   2   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   .   
  Builder                  10   | .   2   1   3   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   .   .   5   .   .   .   4   6   1   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   
  Recycler                 12   | .   1   .   2   .   .   3   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Operator                 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  12   | .   .   .   5   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Swarmer                  115  | .   .   3   17  2   .   4   14  3   .   2   4   .   .   .   4   .   11  .   .   .   3   .   .   4   4   .   .   1   9   .   3   18  9   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    130  | .   5   .   17  1   .   12  8   6   2   3   .   .   .   .   3   .   12  3   .   3   2   3   .   .   .   .   .   6   .   .   .   18  26  .   
  Brawler                  11   | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   .   4   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  11   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   3   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   45   | .   .   .   7   .   .   .   9   8   .   3   .   .   .   1   .   .   2   5   .   .   1   2   .   .   .   .   1   .   .   5   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Hunter                   11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   5   1   .   
  Programmer               16   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   6   .   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   .   
  Executioner              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                21   | 2   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Bouncer                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Knight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           19   | 1   4   4   12  18  .   14  17  9   3   5   4   .   .   2   7   .   12  5   .   3   10  9   .   4   6   .   1   6   5   7   4   6   19  .   
  Combat Bots Only         17   | 1   3   3   9   16  .   11  11  4   2   5   4   .   .   1   7   .   12  4   .   3   10  9   .   4   4   .   1   6   5   4   4   6   17  .   
Max Kills in Single Turn   8    | 1   1   1   3   5   .   3   3   3   1   2   2   .   .   1   3   .   3   2   .   3   5   4   .   2   5   .   1   4   4   1   1   4   8   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   1   .   3   4   .   3   3   2   1   2   2   .   .   .   3   .   3   1   .   3   5   4   .   2   4   .   .   3   4   .   .   4   5   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   
Damage Taken               16030 | 62    282   110   638   260   .     98    742   434   32    274   238   .     190   127   316   .     811   1182  .     168   428   157   .     108   14    40    68    421   191   385   1454  2443  4246  111   
  Core                     11150 | 62    240   96    455   195   .     76    584   333   25    222   184   .     153   104   251   .     652   996   .     133   343   128   .     86    11    31    54    349   154   315   983   1352  2517  66    
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       9261  | .     137   45    322   163   .     76    491   309   25    155   133   .     135   70    231   .     548   686   .     133   299   106   .     74    11    31    54    238   136   261   757   1234  2335  66    
Core Remaining (%)         65    | 91    .     54    .     .     .     72    .     80    .     .     .     .     69    .     .     .     46    .     .     .     .     .     .     40    .     .     .     .     91    .     45    .     .     .     
Volleys Fired              655   | 10    53    12    162   33    .     38    72    26    2     12    4     .     .     14    8     .     29    5     .     6     21    10    .     2     2     .     .     3     3     1     1     107   19    .     
  Largest                  2     | 1     1     1     1     1     .     1     1     2     2     2     1     .     .     1     1     .     2     2     .     1     1     1     .     1     1     .     .     1     1     1     1     1     1     .     
  Hottest                  78    | 40    40    40    36    36    .     36    36    72    72    72    33    .     .     39    39    .     78    78    .     52    52    52    .     52    52    .     .     20    20    20    20    49    46    .     
Shots Fired                711   | 10    53    12    162   33    .     38    72    41    4     18    4     .     .     14    8     .     58    9     .     6     21    10    .     2     2     .     .     3     3     1     1     107   19    .     
  Gun                      73    | 10    53    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 638   | .     .     2     162   33    .     38    72    41    4     18    4     .     .     14    8     .     58    9     .     6     21    10    .     2     2     .     .     3     3     1     1     107   19    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosive                229   | .     .     2     49    13    .     9     61    .     .     6     4     .     .     .     .     .     .     .     .     6     21    10    .     2     2     .     .     .     .     .     .     30    14    .     
  Electromagnetic          474   | 10    53    10    113   20    .     29    11    41    4     12    .     .     .     14    8     .     58    9     .     .     .     .     .     .     .     .     .     .     .     .     .     77    5     .     
  Entropic                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     1     1     .     .     .     
  Robot Hit Streak         25    | 3     5     7     8     6     .     10    12    18    3     5     .     .     .     2     4     .     13    14    .     5     12    11    .     12    13    .     .     15    16    .     17    25    16    .     
  Robot Miss Streak        3     | 2     3     1     3     2     .     2     1     1     1     1     .     .     .     .     1     .     1     1     .     .     3     .     .     .     .     .     .     .     .     .     .     2     1     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           478   | 7     14    7     39    13    .     17    35    24    4     10    .     .     .     12    12    .     17    30    .     6     11    9     .     1     5     1     22    6     1     28    26    44    77    .     
  Core Hits                778   | 3     13    4     94    44    .     47    66    38    3     17    7     .     .     8     15    .     54    32    .     7     34    18    .     4     11    1     13    23    9     22    11    108   72    .     
  Critical Hits            26    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     2     .     .     6     .     1     .     .     .     .     1     .     1     .     .     4     2     .     6     .     
  Critical Kills           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     3     2     .     2     .     
  Critical Parts Destroyed 16    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     2     .     .     5     .     1     .     .     .     .     1     .     1     .     .     1     .     .     3     .     
Melee Attacks              366   | .     .     .     .     .     .     .     12    25    2     14    .     .     .     14    8     .     .     45    .     11    .     .     .     3     6     4     30    6     .     45    50    16    74    1     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 214   | .     .     .     .     .     .     .     12    25    2     14    .     .     .     14    8     .     .     45    .     11    .     .     .     3     6     4     30    6     .     8     .     .     25    1     
  Piercing                 140   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    50    16    37    .     
  Entropic                 12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     
  Sneak Attacks            23    | .     .     .     .     .     .     .     1     4     .     .     .     .     .     2     .     .     .     1     .     3     .     .     .     .     1     .     .     .     .     9     1     1     .     .     
    Combat Hostiles        3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Damage Inflicted           76873 | 76    376   207   4579  1743  .     1886  3783  2755  273   894   208   .     .     784   739   .     2687  1602  .     1174  3479  1550  .     544   1286  123   2395  4046  1772  2093  1474  16081 18264 .     
  Guns                     376   | 76    217   83    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               62269 | .     159   124   4579  1743  .     1886  3299  1958  239   625   208   .     .     301   539   .     2687  615   .     722   3479  1550  .     544   1020  .     .     3898  1772  147   254   15705 14216 .     
  Melee                    14228 | .     .     .     .     .     .     .     484   797   34    269   .     .     .     483   200   .     .     987   .     452   .     .     .     .     266   123   2395  148   .     1946  1220  376   4048  .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2713  | .     122   74    541   .     .     213   .     99    .     .     .     .     .     .     63    .     183   .     .     .     .     .     .     .     100   .     .     .     .     .     .     1318  .     .     
  Explosive                39541 | .     37    50    1619  1502  .     875   3093  220   .     242   208   .     .     .     .     .     .     .     .     722   3479  1550  .     544   883   .     .     .     .     .     .     10687 13830 .     
  Electromagnetic          14320 | 76    217   83    2419  241   .     798   206   1639  239   383   .     .     .     301   476   .     2504  615   .     .     .     .     .     .     37    .     .     .     .     .     .     3700  386   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 8837  | .     .     .     .     .     .     .     484   797   34    269   .     .     .     483   200   .     .     987   .     452   .     .     .     .     266   123   2395  148   .     338   .     .     1861  .     
  Piercing                 4386  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1608  1220  376   1182  .     
  Entropic                 7076  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3898  1772  147   254   .     1005  .     
Highest Corruption         20    | .     .     .     .     .     .     .     .     .     1     1     2     2     .     4     4     4     4     3     3     3     3     3     3     3     .     .     .     1     .     .     20    1     12    5     
  Average Corruption       2     | .     .     .     .     .     .     .     .     .     1     1     1     2     .     3     4     4     4     3     3     3     3     3     3     3     .     .     .     1     .     .     9     1     5     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  86    | .     .     .     .     .     .     .     .     .     .     2     1     1     .     3     3     .     7     6     1     8     4     1     1     1     .     .     .     .     .     .     16    12    19    .     
    Message Errors         23    | .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     2     .     3     1     .     .     1     .     1     .     .     .     .     .     .     .     4     6     2     .     
    Matter Fused           17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     4     1     1     .     1     .     .     .     .     .     .     2     .     7     .     
    Heat Flow Errors       8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     2     .     2     .     
    Energy Discharges      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     1     2     2     .     
    Data Loss (minor)      13    | .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     2     .     2     1     .     .     .     .     .     .     .     .     .     2     3     1     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     
    Targeting Errors       11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     1     .     .     .     .     .     .     .     .     .     3     1     3     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            7681  | .     15    30    282   92    .     9     196   73    8     26    .     .     .     133   11    .     67    .     .     115   114   .     .     18    269   .     604   171   183   66    149   2288  2762  .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               6538  | .     15    30    282   92    .     9     88    73    8     8     .     .     .     40    11    .     67    .     .     53    114   .     .     18    269   .     .     171   183   4     .     2265  2738  .     
  Melee                    1143  | .     .     .     .     .     .     .     108   .     .     18    .     .     .     93    .     .     .     .     .     62    .     .     .     .     .     .     604   .     .     62    149   23    24    .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1009  | .     23    68    10    5     .     10    77    198   .     .     .     .     .     .     18    .     .     179   .     111   .     .     .     4     .     .     .     .     .     130   176   .     .     .     
  Shots                    24    | .     1     2     2     1     .     1     3     4     .     .     .     .     .     .     1     .     .     5     .     1     .     .     .     1     .     .     .     .     .     1     1     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        375   | .     33    12    93    69    .     28    9     21    6     9     349   .     .     88    4     .     21    174   159   223   171   86    .     .     .     .     .     375   .     .     240   7     231   .     
  Average Temperature      33    | .     15    9     17    23    .     11    3     9     3     5     182   .     .     41    3     .     8     44    107   67    71    39    .     .     .     .     .     180   .     .     122   4     122   .     
  Received Heat Transfer   1805  | .     78    .     213   20    .     27    162   54    18    24    36    .     .     27    18    .     120   180   .     18    45    18    .     .     .     9     18    51    27    72    21    135   414   .     
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Shutdowns              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           35    | .     .     .     3     .     .     2     1     1     1     1     .     .     .     1     .     .     9     2     .     .     .     .     .     .     .     .     .     .     .     .     .     11    3     .     
  Combat Hostiles          31    | .     .     .     .     .     .     2     1     .     1     1     .     .     .     1     .     .     9     2     .     .     .     .     .     .     .     .     .     .     .     .     .     11    3     .     
  Parts Fried              99    | .     .     1     14    .     .     3     2     9     3     3     .     .     .     1     1     .     24    3     .     .     .     .     .     .     .     .     .     .     .     .     .     28    7     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Heat Transferred         2850  | .     200   100   650   .     .     350   .     200   .     .     .     .     .     .     100   .     200   .     .     .     .     .     .     .     100   .     .     .     .     .     .     950   .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      51    | .     1     1     13    .     .     3     .     9     .     .     .     .     .     .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Peak Influence             2393 | .    500  336  1872 889  .    640  1603 1604 1160 .    .    .    .    639  .    .    .    894  249  1059 .    .    .    .    375  .    .    .    .    610  431  1567 2393 1360 
  Average Influence        646  | .    199  288  1140 791  .    294  901  1157 1107 .    .    .    .    356  .    .    .    710  249  318  .    .    .    .    230  .    .    .    .    354  310  770  1519 1358 
Maximum Alert Level        5    | .    2    1    5    3    .    2    5    5    4    .    .    .    .    2    .    .    .    3    1    3    .    .    .    .    1    .    .    .    .    2    2    4    5    4    
  Low Security (%)         17   | 100  66   .    2    .    .    28   .    .    .    .    .    .    .    41   .    .    .    .    .    6    .    .    .    .    36   .    .    .    .    .    .    .    .    .    
  Level 1                  24   | .    7    100  7    .    .    48   9    .    .    .    .    .    .    12   .    .    .    .    100  73   .    .    .    .    63   .    .    .    .    64   84   25   .    .    
  Level 2                  18   | .    25   .    10   .    .    23   27   6    .    .    .    .    .    45   .    .    .    42   .    9    .    .    .    .    .    .    .    .    .    35   15   30   .    .    
  Level 3                  16   | .    .    .    29   100  .    .    32   27   15   .    .    .    .    .    .    .    .    57   .    10   .    .    .    .    .    .    .    .    .    .    .    18   22   .    
  Level 4                  17   | .    .    .    20   .    .    .    25   61   84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   39   100  
  Level 5                  2    | .    .    .    29   .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  High Security            2    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    2    1    6    .    .    .    4    1    2    .    1    .    .    3    .    .    1    6    .    2    .    1    .    .    1    .    .    .    .    2    2    .    14   .    
  Investigation            12   | .    2    1    4    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Reinforcement            13   | .    .    .    1    .    .    .    1    1    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    1    .    3    .    
  Assault                  16   | .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    1    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    9    .    
  Garrison                 4    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Distress Signals           25   | .   1   .   2   .   .   .   2   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   1   10  1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              570  | 2   10  3   51  27  .   15  34  17  12  11  13  .   5   7   8   .   34  19  .   6   11  7   .   13  10  4   1   42  10  11  19  101 67  .   
  Peak Tracking Total      19   | 1   5   3   4   19  .   6   6   5   6   5   16  .   5   4   5   .   8   6   .   4   8   8   .   9   6   4   1   12  10  6   6   9   19  .   
  Tactical Retreats        53   | .   1   .   4   2   .   1   1   1   3   1   3   .   .   2   .   .   4   4   .   .   .   2   .   .   3   1   .   1   1   4   3   8   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Traps Triggered            20   | .   2   .   1   .   .   .   .   .   1   .   1   .   .   5   .   .   .   2   .   .   .   .   .   .   2   .   .   1   .   1   2   1   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Disabled          175  | .   9   4   56  4   .   5   10  16  .   .   .   .   .   24  .   .   .   13  .   12  2   .   .   .   2   .   1   1   .   3   4   5   3   1   
  Max in Single Turn       6    | .   3   1   3   1   .   3   2   2   .   .   .   .   .   6   .   .   .   4   .   6   1   .   .   .   2   .   1   1   .   1   1   1   1   1   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Accessed          50   | .   .   2   6   .   1   .   .   5   4   2   1   .   .   1   .   4   .   5   .   4   1   .   4   .   2   .   1   1   .   .   2   .   4   .   
  Terminals                25   | .   .   1   6   .   .   .   .   5   2   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   1   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                135  | .   .   4   22  .   1   .   .   7   9   4   1   .   .   3   .   28  .   11  .   11  1   .   17  .   4   .   1   1   .   .   3   .   7   .   
  Successful               90   | .   .   3   11  .   1   .   .   3   3   4   1   .   .   .   .   28  .   5   .   4   1   .   17  .   2   .   1   1   .   .   1   .   4   .   
  Failed                   44   | .   .   1   10  .   .   .   .   4   6   .   .   .   .   3   .   .   .   6   .   7   .   .   .   .   2   .   .   .   .   .   2   .   3   .   
    Catastrophic           12   | .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Database Lockouts        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   2   8   .   1   .   .   1   3   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Terminals                61   | .   .   3   22  .   .   .   .   7   6   .   .   .   .   .   .   .   .   9   .   4   .   .   .   .   3   .   .   .   .   .   1   .   6   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
Terminal Hacks             82   | .   .   3   11  .   1   .   .   3   1   4   1   .   .   .   .   28  .   4   .   2   1   .   17  .   1   .   1   1   .   .   .   .   3   .   
  Record                   20   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   11  .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                8    | .   .   1   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   .   1   5   .   .   .   .   5   3   .   .   .   .   1   .   .   .   3   .   3   .   .   .   .   2   .   .   .   .   .   1   .   1   .   
  Full Trace Events        8    | .   .   1   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total Allies               16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    7    
  Largest Group            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    7    
  Highest-Rated Group      101  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    101  100  
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    15   15   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               53   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Total Damage             1742 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1692 .    
  Kills                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   1   .   1   .   .   .   .   .   1   2   .   3   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               13320 | 1500 256  257  925  171  80   198  365  362  338  398  152  149  101  221  97   23   252  504  107  466  178  100  55   122  104  97   154  522  106  405  653  3286 589  27   
Spaces Moved               19855 | 145  160  488  1389 294  237  353  512  530  888  970  483  474  347  464  152  79   430  917  286  698  421  229  150  251  268  322  287  512  283  728  839  4389 815  65   
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   332   | 140  160  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19518 | .    .    456  1389 294  237  353  512  530  888  970  483  474  347  464  152  79   430  917  286  698  421  229  150  251  268  322  287  512  283  728  839  4389 815  65   
  Fastest Speed            26    | 50   90   40   32   32   32   32   29   29   29   29   29   29   29   29   29   29   29   29   32   32   32   32   27   27   27   27   27   27   27   27   28   26   31   31   
  Average Speed            34    | 88   90   43   34   32   32   32   30   29   29   29   29   29   29   29   29   29   29   31   32   32   32   32   30   27   27   27   27   60   28   27   45   37   31   31   
  Slowest Speed            109   | 100  90   90   40   32   32   32   34   29   29   29   29   29   29   29   29   29   29   37   32   32   32   32   109  27   27   27   27   99   99   28   103  103  31   31   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            76    | .    .    7    2    .    .    .    5    2    7    .    4    .    1    .    .    .    .    2    2    6    .    .    .    .    3    .    .    .    .    .    26   8    1    .    
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 21   35   96   85   58   62   45   47   57   27   94   75   49   60   14   29   71   62   32   94   15   61   46   60   50   10   54   51   65   54   25   52   60   68   5    
  Regions Visited          34
    Branch Regions         23
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        29    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    .    .    1    .    .    .    2    .    1    1    .    1    .    3    .    .    .    1    2    .    .    .    4    3    .    .    .    .    .    .    .    
Spaces Dug                 229   | .    .    .    39   9    .    .    18   2    .    7    .    .    .    1    .    .    .    11   .    5    45   .    .    3    .    3    7    34   .    12   12   15   6    .    
Terrain Destroyed          2807  | .    108  30   615  124  .    74   371  75   .    25   36   .    .    123  7    .    8    31   .    143  242  127  .    48   68   3    7    81   88   48   92   158  75   .    
  Melee                    80    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    .    .    .    11   .    5    .    .    .    3    .    3    7    2    .    12   12   11   6    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      2727  | .    108  30   615  124  .    74   371  75   .    18   36   .    .    122  7    .    8    20   .    138  242  127  .    45   68   .    .    79   88   36   80   147  69   .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total                      24857 | 1504 218  514  1673 336  239  399  622  656  953  1043 485  484  345  509  183  78   487  1050 298  912  443  245  158  297  282  325  318  712  305  843  988  5870 1014 69   
  Wait                     3281  | 1344 5    9    81   8    .    2    1    32   63   15   2    1    .    .    1    .    5    17   .    195  .    .    .    41   .    .    .    106  20   25   86   1198 24   .    
  Move                     19691 | 144  159  474  1384 293  236  352  501  525  875  969  476  473  344  463  151  78   429  913  281  686  420  228  149  250  261  321  286  511  282  727  797  4376 812  65   
  Hop                      55    | .    .    6    2    .    .    .    5    2    5    .    2    .    1    .    .    .    .    2    2    5    .    .    .    .    3    .    .    .    .    .    15   4    1    .    
  Pick Up                  24    | .    .    1    1    .    .    .    2    3    1    .    .    .    .    .    1    .    .    .    2    1    .    .    1    .    .    .    1    1    .    1    3    3    2    .    
  Fast Attach              102   | 5    1    4    5    2    2    .    4    2    2    .    .    4    .    7    .    .    .    8    1    2    .    .    5    .    7    .    .    7    .    7    7    10   8    2    
  Attach                   24    | .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    .    .    2    2    .    1    1    .    .    1    .    .    .    .    .    .    4    9    1    .    
  Detach                   26    | .    .    .    1    .    1    .    .    .    1    .    .    2    .    .    .    .    2    2    .    1    1    .    .    .    1    .    .    1    .    .    5    8    .    .    
  Swap                     27    | .    .    1    2    .    .    1    3    3    1    6    1    1    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    
  Drop                     85    | 1    .    5    1    .    .    1    5    3    1    .    .    2    .    2    2    .    .    4    1    4    .    .    3    .    2    .    1    7    .    9    8    13   9    1    
  Fire                     655   | 10   53   12   162  33   .    38   72   26   2    12   4    .    .    14   8    .    29   5    .    6    21   10   .    2    2    .    .    3    3    1    1    107  19   .    
  Melee                    365   | .    .    .    .    .    .    .    12   25   2    14   .    .    .    14   8    .    .    45   .    11   .    .    .    3    6    4    30   6    .    45   50   16   73   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    18   .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            478   | .    .    2    33   .    .    5    16   35   .    27   .    .    .    .    12   .    20   51   11   .    .    7    .    .    .    .    .    69   .    9    12   124  45   .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: Fac / *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x4 / *Low)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-3/Testing
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     5 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     5 | -11/Scrapyard      | Upgraded with Utility slot (x1)
    19 | -11/Scrapyard      | Discovered new exit (range 15)
  1348 | -11/Scrapyard      | Assembled infested the area
  1501 | -11/Scrapyard      | Entered Materials
  1502 | -10/Materials      | Build established: Mutant
  1640 | -10/Materials      | Crushed by falling debris
  1722 | -10/Materials      | Discovered new exit (range 16)
  1757 | -10/Materials      | Entered Mines
  1759 | -10/Mines          | Reached level 2
  1759 | -10/Mines          | Upgraded with Weapon slot (x1)
  1784 | -10/Mines          | Discovered new exit (range 11)
  1864 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1925 | -10/Mines          | Learned location of Storage (-8)
  1938 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1953 | -10/Mines          | Discovered new exit (range 8)
  2014 | -10/Mines          | Entered Materials
  2016 | -9/Materials       | Reached level 3
  2016 | -9/Materials       | Upgraded with Utility slot (x1)
  2043 | -9/Materials       | Reached level 4
  2086 | -9/Materials       | Central database locked down
  2102 | -9/Materials       | Core integrity fell below 50%
  2144 | -9/Materials       | Destroyed 7 combat bots
  2188 | -9/Materials       | Reached level 5
  2228 | -9/Materials       | Destroyed 9 combat bots
  2293 | -9/Materials       | Discovered new exit (range 8)
  2331 | -9/Materials       | Reached level 6
  2386 | -9/Materials       | Upgraded with Weapon slot (x1)
  2398 | -9/Materials       | Identified exit to Mines
  2456 | -9/Materials       | Reached level 7
  2458 | -9/Materials       | Upgraded with Utility slot (x1)
  2476 | -9/Materials       | Discovered new exit (range 16)
  2529 | -9/Materials       | Reached level 8
  2543 | -9/Materials       | Upgraded with Utility slot (x1)
  2608 | -9/Materials       | Discovered new exit (range 17)
  2702 | -9/Materials       | Build established: Scout
  2785 | -9/Materials       | Reached level 9
  2787 | -9/Materials       | Upgraded with Propulsion slot (x1)
  2814 | -9/Materials       | First assault squad dispatched
  2939 | -9/Materials       | Entered Mines
  2940 | -9/Mines           | Assembled infested the area
  2945 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2974 | -9/Mines           | Destroyed 16 combat bots
  3050 | -9/Mines           | Learned location of 1 exit from Materials
  3109 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3109 | -9/Mines           | Discovered new exit (range 5)
  3110 | -9/Mines           | Identified exit to Exiles
  3110 | -9/Mines           | Entered Exiles
  3118 | -9/Exiles          | Met 8R-AWN
  3124 | -9/Exiles          | Met EX-HEX
  3132 | -9/Exiles          | Met EX-BIN
  3136 | -9/Exiles          | Aligned with FarCom system
  3136 | -9/Exiles          | Given EX-Vault access code
  3144 | -9/Exiles          | Opened EX-Vault
  3146 | -9/Exiles          | Found 0b10 Alert Chip
  3149 | -9/Exiles          | Found Modified TNC
  3157 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3165 | -9/Exiles          | Met EX-DEC
  3187 | -9/Exiles          | Discovered new exit (range 10)
  3189 | -9/Exiles          | Identified exit to Mines
  3190 | -9/Exiles          | Stole two prototypes: 0b10 Alert Chip, Modified TNC
  3190 | -9/Exiles          | Entered Mines
  3191 | -8/Mines           | Reached level 10
  3290 | -8/Mines           | Reached level 11
  3338 | -8/Mines           | Discovered new exit (range 3)
  3367 | -8/Mines           | Destroyed 11 combat bots
  3388 | -8/Mines           | Identified exit to Materials
  3388 | -8/Mines           | Entered Materials
  3389 | -8/Materials       | Identified exit to Factory
  3389 | -8/Materials       | Discovered new exit (range 13)
  3390 | -8/Materials       | Reached level 12
  3392 | -8/Materials       | Upgraded with Utility slot (x1)
  3396 | -8/Materials       | Identified exit to Storage
  3452 | -8/Materials       | Destroyed 11 combat bots
  3497 | -8/Materials       | Core integrity fell below 50%
  3523 | -8/Materials       | Garrison activated, responded to threat
  3548 | -8/Materials       | Reached level 13
  3573 | -8/Materials       | Destroyed 7 combat bots
  3698 | -8/Materials       | Discovered exit to Storage (range 16)
  3752 | -8/Materials       | Destroyed 8 combat bots
  3753 | -8/Materials       | Entered Storage
  3776 | -8/Storage         | Reached level 14
  4003 | -8/Storage         | Discovered exit to Factory (range 12)
  4008 | -8/Storage         | Upgraded with Utility slot (x1)
  4100 | -8/Storage         | High security lockdown imminent
  4115 | -8/Storage         | Entered Factory
  4117 | -7/Factory         | FarCom data flow suspended
  4117 | -7/Factory         | Reached level 15
  4447 | -7/Factory         | Discovered new exit (range 17)
  4451 | -7/Factory         | Identified exit to Lower Caves
  4453 | -7/Factory         | Entered Lower Caves
  4474 | -7/Lower Caves     | Identified exit to Lower Caves
  4585 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  4719 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4719 | -7/Lower Caves     | Learned Research stockpile data
  4736 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4851 | -7/Lower Caves     | Entered another Lower Caves area
  4853 | -7/Lower Caves     | Reached level 16
  4884 | -7/Lower Caves     | Spotted BG-EZH(f)
  4885 | -7/Lower Caves     | Encountered a Master Thief
  4886 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4890 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4937 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  4957 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5002 | -7/Lower Caves     | Discovered new exit (range 5)
  5002 | -7/Lower Caves     | Identified exit to Zion
  5003 | -7/Lower Caves     | Entered Zion
  5032 | -7/Zion            | Discovered new exit (range 17)
  5043 | -7/Zion            | System corruption cleaned by Quarantine Array
  5091 | -7/Zion            | Found Prototype Processor
  5091 | -7/Zion            | Identified Exp. Target Analyzer
  5093 | -7/Zion            | Found Prototype Processor
  5093 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
  5096 | -7/Zion            | Found Prototype Processor
  5096 | -7/Zion            | Identified Exp. Core Analyzer
  5152 | -7/Zion            | Identified exit to Proximity Caves
  5152 | -7/Zion            | Entered Proximity Caves
  5238 | -6/Proximity Caves | Learned Factory terminal intel
  5249 | -6/Proximity Caves | Discovered new exit (range 13)
  5250 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5253 | -6/Proximity Caves | Identified exit to Factory
  5253 | -6/Proximity Caves | Entered Factory
  5254 | -6/Factory         | Identified exit to Lower Caves
  5255 | -6/Factory         | Identified exit to Factory
  5255 | -6/Factory         | Reached level 17
  5257 | -6/Factory         | Loaded intel: 238 non-interactive machine locations
  5258 | -6/Factory         | Loaded intel: 20 terminal locations
  5279 | -6/Factory         | Discovered exit to Factory (range 16)
  5288 | -6/Factory         | Reached level 18
  5290 | -6/Factory         | Upgraded with Power slot (x1)
  5290 | -6/Factory         | Upgraded with Utility slot (x1)
  5474 | -6/Factory         | Entered Lower Caves
  5488 | -6/Lower Caves     | Reached level 19
  5504 | -6/Lower Caves     | Core integrity fell below 50%
  5526 | -6/Lower Caves     | Destroyed 7 combat bots
  5564 | -6/Lower Caves     | Discovered new exit (range 13)
  5567 | -6/Lower Caves     | Identified exit to Lower Caves
  5568 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5571 | -6/Lower Caves     | Identified exit to Data Miner
  5571 | -6/Lower Caves     | Entered Data Miner
  5571 | -6/Data Miner      | Discovered new exit (range 6)
  5576 | -6/Data Miner      | Met Data Miner
  5582 | -6/Data Miner      | Learned location of Section 7 (-2)
  5582 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5587 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5594 | -6/Data Miner      | Identified exit to Proximity Caves
  5594 | -6/Data Miner      | Entered Proximity Caves
  5596 | -5/Proximity Caves | Reached level 20
  5596 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  5640 | -5/Proximity Caves | Escorted by Enhanced Grunt
  5640 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5684 | -5/Proximity Caves | Destroyed 7 combat bots
  5684 | -5/Proximity Caves | Learned Factory security intel
  5760 | -5/Proximity Caves | Discovered exit to Factory (range 14)
  5775 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  5781 | -5/Proximity Caves | Reached level 21
  5836 | -5/Proximity Caves | Destroyed 12 combat bots
  5846 | -5/Proximity Caves | Entered Factory
  5847 | -5/Factory         | Core integrity fell below 50%
  5862 | -5/Factory         | Upgraded with Propulsion slot (x1)
  5867 | -5/Factory         | Reached level 22
  5887 | -5/Factory         | Discovered new exit (range 20)
  5896 | -5/Factory         | Identified exit to Factory
  5916 | -5/Factory         | Upgraded with Propulsion slot (x1)
  6068 | -5/Factory         | Lost 3 parts (2p1w)
  6076 | -5/Factory         | Found Prototype Processor
  6076 | -5/Factory         | Identified Exp. Signal Interpreter
  6090 | -5/Factory         | Identified exit to Upper Caves
  6113 | -5/Factory         | Incoming investigation squad redirected
  6146 | -5/Factory         | First assault squad dispatched
  6175 | -5/Factory         | Incoming assault squad redirected
  6314 | -5/Factory         | Discovered exit to Factory (range 14)
  6350 | -5/Factory         | Manually triggered Chute Trap
  6350 | -5/Factory         | Sucked down chute
  6350 | -5/Factory         | Entered Waste
  6350 | -5/Waste           | The area was eerily silent
  6398 | -5/Waste           | Found Fusion Bomb Launcher
  6440 | -5/Waste           | Discovered new exit (range 20)
  6441 | -5/Waste           | Found Fusion Bomb Launcher
  6453 | -5/Waste           | Found Prototype Launcher
  6453 | -5/Waste           | Identified Ragnarok Missile Launcher
  6456 | -5/Waste           | Identified exit to Factory
  6457 | -5/Waste           | Entered Factory
  6654 | -5/Factory         | Fabricated Plasma Sword (x1)
  6860 | -5/Factory         | Local fabrication network quarantined
  6904 | -5/Factory         | Reached level 23
  6923 | -5/Factory         | Entered Upper Caves
  6934 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  6980 | -5/Upper Caves     | Destroyed 10 combat bots
  7076 | -5/Upper Caves     | Discovered new exit (range 7)
  7101 | -5/Upper Caves     | Identified exit to Upper Caves
  7101 | -5/Upper Caves     | Entered another Upper Caves area
  7119 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7124 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  7158 | -5/Upper Caves     | Learned 12 Factory zone layouts
  7165 | -5/Upper Caves     | Destroyed 9 combat bots
  7190 | -5/Upper Caves     | Discovered new exit (range 9)
  7193 | -5/Upper Caves     | Identified exit to Zhirov
  7201 | -5/Upper Caves     | Entered Zhirov
  7201 | -5/Zhirov          | Discovered new exit (range 3)
  7202 | -5/Zhirov          | Identified exit to Proximity Caves
  7207 | -5/Zhirov          | Met Zhirov
  7215 | -5/Zhirov          | Found Alien Artifact
  7215 | -5/Zhirov          | Identified Integrated Dissipator
  7215 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
  7220 | -5/Zhirov          | Found Alien Artifact
  7247 | -5/Zhirov          | Learned location of Quarantine (-2)
  7247 | -5/Zhirov          | Learned location of Testing (-3)
  7247 | -5/Zhirov          | Learned location of Command (-1)
  7249 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7256 | -5/Zhirov          | Entered Proximity Caves
  7258 | -4/Proximity Caves | Reached level 24
  7259 | -4/Proximity Caves | Upgraded with Utility slot (x1)
  7323 | -4/Proximity Caves | Learned Research emergency access door positions
  7349 | -4/Proximity Caves | Spotted L1-4FK(f)
  7353 | -4/Proximity Caves | Encountered a Master Thief
  7370 | -4/Proximity Caves | Spotted EX-4BK(f)
  7371 | -4/Proximity Caves | Encountered a Master Thief
  7376 | -4/Proximity Caves | Discovered exit to Factory (range 7)
  7378 | -4/Proximity Caves | Entered Factory
  7379 | -4/Factory         | Identified exit to Upper Caves
  7379 | -4/Factory         | Core integrity fell below 50%
  7426 | -4/Factory         | Identified exit to Extension
  7441 | -4/Factory         | Discovered new exit (range 9)
  7482 | -4/Factory         | Entered Upper Caves
  7484 | -4/Upper Caves     | Reached level 25
  7557 | -4/Upper Caves     | Discovered new exit (range 10)
  7572 | -4/Upper Caves     | Identified exit to Upper Caves
  7579 | -4/Upper Caves     | Entered another Upper Caves area
  7680 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7718 | -4/Upper Caves     | Discovered new exit (range 17)
  7726 | -4/Upper Caves     | Found Alien Artifact
  7733 | -4/Upper Caves     | Identified exit to Warlord
  7733 | -4/Upper Caves     | Entered Warlord
  7740 | -4/Warlord         | Discovered new exit (range 18)
  7743 | -4/Warlord         | System corruption cleaned by Quarantine Array
  7771 | -4/Warlord         | Met Warlord
  7773 | -4/Warlord         | Opened Warlord's prototype stash
  7776 | -4/Warlord         | Found Prototype Device
  7776 | -4/Warlord         | Identified Thermal Barrier
  7779 | -4/Warlord         | Found Prototype Reactor
  7779 | -4/Warlord         | Identified Vortex Chain Reactor
  7782 | -4/Warlord         | Warlord's base attacked by MAIN.C
  7782 | -4/Warlord         | Found Prototype Processor
  7782 | -4/Warlord         | Identified Exp. Targeting Computer
  7818 | -4/Warlord         | Found Prototype Piercing Weapon
  7818 | -4/Warlord         | Identified Vortex Lance
  7820 | -4/Warlord         | Found Prototype Launcher
  7820 | -4/Warlord         | Identified Vortex Catalyst Activator
  8066 | -4/Warlord         | Warlord forces counterattacked
  8113 | -4/Warlord         | Build established: Assassin
  8114 | -4/Warlord         | Spotted Executioner
  8114 | -4/Warlord         | Destroyed Executioner
  8182 | -4/Warlord         | Spotted Executioner
  8192 | -4/Warlord         | Spotted Striker
  8211 | -4/Warlord         | Destroyed Striker
  8254 | -4/Warlord         | Identified exit to Proximity Caves
  8255 | -4/Warlord         | Entered Proximity Caves
  8257 | -3/Proximity Caves | Reached level 26
  8324 | -3/Proximity Caves | Spotted B-86 Titan
  8336 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8358 | -3/Proximity Caves | Discovered new exit (range 13)
  8361 | -3/Proximity Caves | Identified exit to Research
  8361 | -3/Proximity Caves | Entered Research
  8361 | -3/Research        | Reached level 27
  8477 | -3/Research        | Discovered new exit (range 15)
  8493 | -3/Research        | Identified exit to Research
  8502 | -3/Research        | Discovered exit to Research (range 18)
  8548 | -3/Research        | Build established: Scout
  8674 | -3/Research        | Discovered new exit (range 15)
  8706 | -3/Research        | Found Prototype Device
  8706 | -3/Research        | Identified Exp. ECM Suite
  8723 | -3/Research        | Reached level 28
  8757 | -3/Research        | Identified exit to Testing
  8766 | -3/Research        | Entered Testing
  8774 | -3/Testing         | Found Prototype Ballistic Gun
  8775 | -3/Testing         | Identified Hyp. Multirail
  8817 | -3/Testing         | Found Prototype Launcher
  8817 | -3/Testing         | Identified Z-bomb Delivery System
  9092 | -3/Testing         | Found Prototype Protection
  9092 | -3/Testing         | Identified SHELL Armor
  9217 | -3/Testing         | Found Prototype Energy Cannon
  9217 | -3/Testing         | Identified Potential Cannon
  9242 | -3/Testing         | System corruption reached 10%
  9279 | -3/Testing         | Core integrity fell below 50%
  9392 | -3/Testing         | Discovered exit to Research (range 20)
  9403 | -3/Testing         | Build established: Assassin
  9419 | -3/Testing         | Entered Research
  9419 | -2/Research        | Warlord forces began assault on 0b10
  9420 | -2/Research        | Core integrity fell below 50%
  9421 | -2/Research        | Reached level 29
  9422 | -2/Research        | Upgraded with Propulsion slot (x1)
  9446 | -2/Research        | Reached level 30
  9529 | -2/Research        | Research machine network offline
  9916 | -2/Research        | Borebot progress halted
  9952 | -2/Research        | Spotted B-90 Cyclops
  9980 | -2/Research        | Borebot progress halted
 10116 | -2/Research        | Spotted Striker
 10131 | -2/Research        | Met up with Warlord
 10204 | -2/Research        | Build established: Scout
 10323 | -2/Research        | Discovered new exit (range 18)
 10328 | -2/Research        | Identified exit to Access
 10339 | -2/Research        | Core integrity fell below 20%
 10383 | -2/Research        | Discovered new exit (range 18)
 10389 | -2/Research        | Identified exit to Quarantine
 10533 | -2/Research        | Spotted Striker
 10641 | -2/Research        | Spotted Executioner
 10649 | -2/Research        | Destroyed Executioner
 10649 | -2/Research        | Spotted Executioner
 10653 | -2/Research        | Destroyed Executioner
 10731 | -2/Research        | Reached level 31
 10740 | -2/Research        | Destroyed 4D-D6S(K)
 10750 | -2/Research        | Discovered exit to Access (range 17)
 10751 | -2/Research        | Discovered exit to Quarantine (range 17)
 10772 | -2/Research        | Discovered exit to Access (range 20)
 10790 | -2/Research        | Upgraded with Utility slot (x1)
 11069 | -2/Research        | Spotted Striker
 11377 | -2/Research        | Warlord destroyed during the assault
 11419 | -2/Research        | Spotted Striker
 11424 | -2/Research        | Borebot progress halted
 11440 | -2/Research        | Borebot progress halted
 11447 | -2/Research        | Destroyed Striker
 11620 | -2/Research        | Spotted Striker
 11628 | -2/Research        | Destroyed Striker
 11875 | -2/Research        | Spotted Striker
 11878 | -2/Research        | Destroyed Striker
 11904 | -2/Research        | Spotted B-90 Cyclops
 12049 | -2/Research        | Spotted Executioner
 12050 | -2/Research        | Reached level 32
 12061 | -2/Research        | Spotted Executioner
 12067 | -2/Research        | Destroyed Executioner
 12070 | -2/Research        | Destroyed Executioner
 12184 | -2/Research        | Spotted Executioner
 12516 | -2/Research        | Spotted Executioner
 12519 | -2/Research        | Spotted Striker
 12534 | -2/Research        | Destroyed Striker
 12625 | -2/Research        | Destroyed Striker
 12642 | -2/Research        | Found Prototype Device
 12642 | -2/Research        | Identified Adv. Kinecellerator
 12705 | -2/Research        | Entered Quarantine
 12732 | -2/Quarantine      | Garrison activated, responded to threat
 12897 | -2/Quarantine      | Spotted Alpha 7
 12913 | -2/Quarantine      | Destroyed Alpha 7
 12928 | -2/Quarantine      | Found Alien Launcher
 12955 | -2/Quarantine      | First assault squad dispatched
 13033 | -2/Quarantine      | Found Alien Artifact
 13033 | -2/Quarantine      | Identified Subatomic Replicator
 13068 | -2/Quarantine      | Reached level 33
 13080 | -2/Quarantine      | Found Alien Slashing Weapon
 13080 | -2/Quarantine      | Identified Sigix Broadsword
 13088 | -2/Quarantine      | High security lockdown imminent
 13089 | -2/Quarantine      | System corruption reached 10%
 13123 | -2/Quarantine      | Found Alien Artifact
 13123 | -2/Quarantine      | Identified Core Reset Matrix
 13123 | -2/Quarantine      | Identified Sigix Terminator
 13123 | -2/Quarantine      | Used Core Reset Matrix
 13127 | -2/Quarantine      | Detected hypermatrix surge
 13127 | -2/Quarantine      | Sensed 7 artifacts in vicinity
 13133 | -2/Quarantine      | Destroyed 12 combat bots
 13145 | -2/Quarantine      | Discovered exit to Access (range 16)
 13157 | -2/Quarantine      | Spotted Fortress
 13168 | -2/Quarantine      | High security lockdown engaged
 13204 | -2/Quarantine      | Emitted hypermatrix ping
 13209 | -2/Quarantine      | Assembled emerged from beneath the floor
 13231 | -2/Quarantine      | Destroyed Fortress
 13282 | -2/Quarantine      | Destroyed 17 combat bots
 13290 | -2/Quarantine      | Discovered new exit (range 6)
 13292 | -2/Quarantine      | Identified exit to Section 7
 13294 | -2/Quarantine      | Entered Section 7
 13295 | -2/Section 7       | Emitted hypermatrix ping
 13295 | -2/Section 7       | Sensed 22 artifacts in vicinity
 13300 | -2/Section 7       | Assembled emerged from beneath the floor
 13301 | -2/Section 7       | Found Core Reset Matrix
 13304 | -2/Section 7       | Sensed 21 artifacts in vicinity
 13321 | -2/Section 7       | Destroyed by Gamma Bomb Trap

 Last Messages 
---------------
13295_ Sensed 22 artifacts in vicinity.
13297_ Suspension Chamber breached.
13301_ Dropped Thermal Barrier.
13301_ Acquired Core Reset Matrix.
13301_ Wiping memory...
13303_ CORE RESET
13303_ Acquired Prototype Device.
13303_ Identified Thermal Barrier.
13304_ Sensed 21 artifacts in vicinity.
13321_ as-26289 triggered Gamma Bomb Trap.
13321_ A bubble of electromagnetic force engulfs the area.
13321_ Gamma Bomb Trap short circuited.
13321_ as-90288 destroyed.
13321_ as-85350 destroyed.
13321_ A bubble of electromagnetic force engulfs the area.
13321_ Gamma Bomb Trap short circuited.
13321_ as-92588 destroyed.
13321_ as-88264 destroyed.
13321_ A bubble of electromagnetic force engulfs the area.
13321_ as-26289 destroyed.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????#??#???????c????????? |
|               ???????????????????????????????????? |
|               ??????????#?####???##??????????????? |
|               ??????#? ??? ???#????  ?? ?????????? |
|               ????  #? ??? ??????#????????? ?????? |
|               ??????????? ?#?#?###?#??#?##???????? |
|               ??????#??????###???#?#?#???????????? |
|               ????#?#??   ??????????##?#??? ?????? |
|               ??? ### ? ???#???##??#?#???????????? |
|               ????#?#???#+#???##?#?#????#  ??!?? ? |
|               ??? ???? ?# #?##????#???????? ?????? |
|               #?   ???? # ##?#????#?#?????????? ?? |
|               ???""??"? # ##?#???#?###? ???? ????? |
|               ??"?""????# #?#????###?#?##?   ??? ? |
|               ? ??""""? # #?##?#???###???????????? |
|               ? ??     ?# #???????#????#?? ?? ???? |
|               ???"""""" #@##??########### ?? ????? |
|               #?"""""""?# #???#         #?? ?? ??? |
|               ? """"""" # ##### [       # ?  ? ? ? |
|               ??        # %  ##         #?  ?????? |
|               #??"?""""      ##         #? ??? ??? |
|               # ????"???#     +         # ? ??? ?? |
|               #?"???????#    ##  """""  +? ??????? |
|               #? ? ?  ? #    ##  """""  # ?? ? ??? |
|               #?       ?#  % ##  """""  #? ??? ??? |
|               #? ?  ?   #    ############?  ?#?? ? |
|               ?##########    #########??#    ????? |
|               #         #    ###?##?###?#?  ?????? |
|               #         #    ############  ? #???? |
|               #         #                    #"??  |
|               ?         #                   ?#??"? |
|               # """ """ #                    ????? |
|               # """ """ #           u        #""?? |
|               # """ """ #    ############   ??""?? |
|               #         +    #####?###?#? ?? ????  |
|               # """ """ #    #?###?#?###?   ?##??? |
|               ? """ """ #    ##########???? ??? ?? |
|               ? """ """ #    #        ##? ?  ????? |
|               ? ?       #    #        ### ?????? ? |
|               ??""" """ #    #        ##? ??"T?"?  |
|               # """ """ #    # ""     #?# ?"???" ? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          75
Energy Capacity            1950
Matter Stores              668
Matter Capacity            700
Sight Range                18
Robot Scan Range           26
Terrain Scan Range         20
Terrain Scan Density       510
Armor Coverage             900
Resistance: KI             10
Resistance: TH             50
Evasion (%)                64
Launcher Accuracy          40
Target Analysis            12
Core Analysis              10
Armor Integrity Analysis   90
Matter Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Plasma Sword | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Subatomic Replicator
Sigix Broadsword
Core Reset Matrix

 Achievements 
--------------
Launcher Specialist

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -10   -9    -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
---------                  Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   
Levels Raised              32    | .     .     1     7     .     .     2     2     1     1     .     1     .     .     2     1     .     2     1     .     1     .     .     .     1     .     1     .     .     1     2     .     4     1     .     
  XP Earned                52405 | 3000  1280  1180  10112 635   169   2756  2931  1291  1169  823   397   170   1000  2816  561   220   3129  1602  67    716   460   355   152   915   1046  244   203   869   1691  1554  906   5556  2084  346   
  XP Spent                 49900 | 2960  .     1540  10445 .     .     1475  1700  4375  1425  .     1555  .     .     3010  .     .     3005  2995  .     .     .     .     .     2900  .     1505  .     .     1600  1410  1000  4900  2100  .     
Upgrades                   93    | 12    .     6     25    .     .     4     1     5     4     .     5     .     .     3     .     .     4     5     .     .     .     .     .     1     .     7     .     .     1     6     1     2     1     .     
  Power Slot               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Slot          5     | 1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Utility Slot             10    | 1     .     .     3     .     .     .     1     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     
  Weapon Slot              2     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           23    | 2     .     2     4     .     .     .     .     1     .     .     1     .     .     .     .     .     3     3     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     
  Heat Dissipation         4     | .     .     .     .     .     .     1     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Energy Generation        4     | .     .     .     2     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Energy Storage           5     | .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Matter Storage           6     | 4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             5     | 1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Inventory Capacity       4     | .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Sight Range              2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             5     | .     .     .     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Terrain Scan Density     5     | 1     .     1     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Accuracy           4     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  KI Resistance %          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  TH Resistance %          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  EX Damage %              4     | 2     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        3764  | .     .     10    390   .     .     67    126   273   .     271   3     .     .     .     109   .     339   473   .     .     3     78    .     .     .     .     .     38    .     72    92    923   497   .     
  Integrity Restored       10376 | .     .     30    711   .     .     108   351   750   .     590   .     .     .     .     273   .     402   1131  252   .     .     132   .     .     .     .     .     1500  .     216   276   2681  973   .     
    Core                   9400  | .     .     30    711   .     .     108   351   638   .     450   .     .     .     .     273   .     402   1131  252   .     .     132   .     .     .     .     .     1285  .     216   276   2298  847   .     
    Parts                  976   | .     .     .     .     .     .     .     .     112   .     140   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     215   .     .     .     383   126   .     
Protomatter Decayed        8402  | .     .     42    45    23    .     21    3     .     .     68    .     .     .     .     .     .     99    5     83    .     .     .     .     .     .     .     .     249   .     .     243   7318  203   .     

 Game 
------
Seed              ThermalBladeRedirector
  Manual?         0
Play Time         03:34:02
  Cumulative      1039.6 hours
  Start           2020.04.28 @ 12:37:38
  End             2020.04.28 @ 19:51:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          626
  Rogue           626
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           10/1/4/3/0/0/0
Lore%             89
Gallery%          94
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: dc8a1c1b-6fcf-466b-999f-9f72457a7014