Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 19:51:16 // Winter2019/RPGLIKE Player: PhenomPhear Result: Destroyed by Gamma Bomb Trap Performance ------------- Evolutions (8) 4000 Regions Visited (34) 6800 Robots Destroyed (476) 2380 Value Destroyed (21366) 21366 Prototype IDs (79) 1580 Alien Tech Used (4) 800 Bonus (15595) 15595 TOTAL SCORE: 52521 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8761 Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1424 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -2550 Cogmind --------- Core Integrity 0/1750 Matter 250/600 Energy 1942/1950 System Corruption 0% Temperature Cool (8) Movement Flying (31) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (6) --- Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (11) ----- Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Launcher Guidance Computer Experimental Armor Integrity Analyzer Precision Matter Filter SHELL Armor Thermal Barrier > --- WEAPON (3) ------- Z-bomb Delivery System Sigix Broadsword > --- INVENTORY (4) ---- Subatomic Replicator Sigix Terminator Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Launcher Guidance Computer Experimental Armor Integrity Analyzer Precision Matter Filter SHELL Armor Thermal Barrier > --- WEAPON ----------- Z-bomb Delivery System Sigix Broadsword > --- INVENTORY -------- Subatomic Replicator Sigix Terminator Vortex Lance [Rating: 200] Favorites ----------- Power Vortex Chain Reactor Engine Light Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Improved VTOL Module Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Advanced Sensor Array Device Advanced Sensor Array Storage Experimental Energy Well Processor Experimental Armor Integrity Analyzer Protection SHELL Armor Weapon Advanced EMP Blaster Energy Gun EM Pulse Gun Energy Cannon Potential Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 18 | 2 . 1 5 . . . 1 1 . . . . . 2 . . 1 2 . . . . . 1 . . . . . . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 5 | 1 . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Utility 10 | 1 . . 3 . . . 1 1 . . . . . 1 . . 1 . . . . . . 1 . . . . . . . 1 . . Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 149 | 5 1 5 8 2 2 1 8 5 3 6 1 6 . 9 . . 2 11 1 3 1 . 4 1 7 . . 7 . 8 11 21 9 1 Power 11 | 1 . 1 . . . . 2 . . . . . . 1 . . . 4 . . . . . . 1 . . 1 . . . . . . Engine 3 | 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . 1 . . . . . . 1 . . . 4 . . . . . . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 27 | 2 . 1 3 . . . 5 . . . . . . . . . . 3 . . . . 3 . 1 . . . . 2 . 7 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . 1 3 . . . 5 . . . . . . . . . . 3 . . . . 3 . 1 . . . . 2 . 7 . . Utility 50 | . 1 1 3 2 2 . . 1 3 . . 6 . 2 . . . 2 . 1 1 . 1 1 3 . . 3 . 5 3 3 5 1 Device 27 | . . 1 . . . . . . 2 . . 2 . 1 . . . 1 . . 1 . . 1 2 . . 2 . 4 1 3 5 1 Storage 5 | . 1 . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . . . . . 1 . . . Processor 14 | . . . 2 2 2 . . . 1 . . 4 . . . . . 1 . . . . . . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 . 2 2 . . 1 1 4 . 6 1 . . 6 . . 2 2 1 2 . . . . 2 . . 3 . 1 8 11 4 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Ballistic Gun 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 38 | . . 1 1 . . 1 . 3 . 3 1 . . 5 . . 2 1 1 1 . . . . 1 . . 1 . . 5 9 2 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 . . . 1 1 . 3 . . . 1 . . . 1 . 1 . . . . . . . 1 . . . . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 . . . 1 . . . . 3 . . . . . 2 1 1 . . 3 . 2 . . 5 . 2 5 2 6 1 Parts Lost 12 | . . . . 1 . . 3 . . . 1 . . 1 . . . 4 . . 1 . . . . . . 1 . . . . . . Power 3 | . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Weapon 5 | . . . . . . . 1 . . . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . 1 . . 2 . . . 1 . . 1 . . . 3 . . 1 . . . . . . 1 . . . . . . Average Slot Usage (%) 81 | . 83 75 80 88 96 100 87 93 99 100 96 100 100 92 93 93 88 77 78 84 81 78 79 84 85 90 90 84 85 85 79 70 71 72 Engine 3 | . 16 14 10 8 8 8 6 7 7 7 7 7 7 6 6 6 5 1 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 1 6 6 5 7 10 10 10 10 10 10 10 10 10 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 4 4 4 Flight 18 | . . 10 21 25 25 25 23 22 21 21 21 21 21 18 18 18 17 15 15 15 15 15 16 20 20 20 20 20 20 20 20 18 18 18 Device 13 | . . 8 10 8 8 8 7 7 8 14 14 18 14 12 12 12 11 10 15 15 13 10 10 14 15 20 20 20 20 20 17 16 18 18 Storage 3 | . 16 10 . . . . . . . . . . . 1 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 19 | . . . 6 20 30 33 30 29 33 28 25 26 35 31 31 31 29 26 26 26 26 26 26 25 25 25 25 25 25 25 20 13 13 13 Protection 2 | . . . 6 1 . . . 3 7 7 7 4 . . . . . . . . . . . . . . . . . . 2 4 4 4 Launcher 7 | . . 3 20 16 16 16 10 14 14 14 20 21 21 12 6 6 10 3 . 5 5 5 5 5 5 5 5 4 5 5 4 3 3 4 Slashing Weapon 2 | . . . 3 8 8 8 7 7 7 6 . . . 5 6 6 . 4 5 5 5 5 5 5 5 5 5 5 5 1 . . 1 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 5 9 13 26 26 19 19 21 25 26 28 28 31 23 33 28 28 33 51 55 55 54 53 56 53 54 54 54 69 69 72 106 94 101 101 Greatest Support 101 | 31 31 36 30 30 30 30 33 33 33 33 33 33 33 33 33 33 33 61 61 61 61 61 62 62 65 65 65 65 70 76 76 96 101 101 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . . 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 Average Capacity 2 | . . . 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Most Carried 4 | . . 1 2 1 1 2 2 2 3 3 3 3 3 3 3 2 2 2 3 3 3 2 3 3 3 3 3 3 3 3 4 4 4 3 Average Carried 2 | . . . 1 1 1 1 . 1 2 3 3 2 3 3 2 2 1 1 2 2 2 2 2 2 2 3 3 3 3 2 3 3 3 3 Final Capacity 4 | . . 1 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 Final Carried 4 | . . 1 1 1 1 1 2 2 3 3 3 3 3 3 2 2 2 2 3 2 2 2 3 2 3 3 3 3 3 2 4 4 3 3 Class Distribution -------------------- 71% | Scout 17% | Mutant 9% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scout | -9/Materials Scout | -9/Mines Scout | -9/Exiles Scout | -8/Mines Scout | -8/Materials Scout | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Assassin | -4/Warlord Scout | -3/Proximity Caves Scout | -3/Research Scout | -3/Testing Scout | -2/Research Scout | -2/Quarantine Scout | -2/Section 7 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 7820 | 287 315 45 1047 394 153 188 520 592 40 101 46 44 . 239 80 . 310 115 30 113 148 44 . 194 52 36 . 70 . 60 83 1902 572 . Remotely 282 | . . . . . . . . . . . . . . . . . . . . . . . . 194 52 36 . . . . . . . . Salvage Created 15572 | 28 458 71 1690 255 . 1114 824 1288 193 299 54 . . 773 324 . 1645 530 . 146 235 214 . 19 178 117 644 348 28 1308 302 1630 857 . Parts 777 | . 23 7 122 12 . 48 54 86 3 25 7 . . 13 15 . 54 34 . 14 6 7 . 3 6 . 10 10 6 39 29 81 63 . Haulers Intercepted 24 | . . . 5 . . . 4 6 1 . . . . 2 . . . 1 . . . . . . 1 . . . . 4 . . . . Recyclers Shooed 6 | . . . 3 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . . . . 17 10 . . . 1 . 10 . . . 1 4 . 2 . . 6 76 2 . . . . . Prevented 64 | . . . . . . . . . . 6 3 . . . 9 . 34 . . . . . . . . . . 12 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 379 | 2 5 3 41 21 . 20 31 17 2 11 4 . . 1 8 . 30 10 . 3 13 9 . 4 4 . 1 10 9 5 6 57 52 . Melee 45 | . . . . . . . 2 3 . 4 . . . . 1 . . 6 . . . . . . . . 1 1 . 5 6 2 14 . Guns 9 | 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 294 | . 1 . 41 21 . 18 28 14 1 6 4 . . . 7 . 21 2 . 3 13 9 . 4 4 . . 9 9 . . 44 35 . Classes Destroyed 27 | 1 4 1 6 1 . 2 . . . 1 . . . . . . 1 . . . . . . . . . . 3 . . 1 3 3 . Worker 19 | . 1 . 1 2 . 2 2 5 . . . . . 1 . . . . . . . . . . 1 . . . . 2 . 1 1 . Builder 10 | . 2 1 3 . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Tunneler 5 | . . . 3 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 24 | . . . 5 . . . 4 6 1 . . . . 2 . . . 1 . . . . . . 1 . . . . 4 . . . . Recycler 12 | . 1 . 2 . . 3 2 1 . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mechanic 5 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . Operator 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 12 | . . . 5 . . . 1 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . Swarmer 115 | . . 3 17 2 . 4 14 3 . 2 4 . . . 4 . 11 . . . 3 . . 4 4 . . 1 9 . 3 18 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Grunt 130 | . 5 . 17 1 . 12 8 6 2 3 . . . . 3 . 12 3 . 3 2 3 . . . . . 6 . . . 18 26 . Brawler 11 | . . . . 1 . 1 . . . . . . . . 1 . 1 1 . . 4 1 . . . . . . . . . . 1 . Duelist 11 | . . . . . . 2 . . . 1 . . . . . . 3 1 . . . 2 . . . . . . . . . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 45 | . . . 7 . . . 9 8 . 3 . . . 1 . . 2 5 . . 1 2 . . . . 1 . . 5 . 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 11 | . . . . . . 1 . . . . . . . . . . . . . . 3 1 . . . . . . . . . 5 1 . Programmer 16 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 5 6 . Striker 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 21 | 2 . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Knight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 19 | 1 4 4 12 18 . 14 17 9 3 5 4 . . 2 7 . 12 5 . 3 10 9 . 4 6 . 1 6 5 7 4 6 19 . Combat Bots Only 17 | 1 3 3 9 16 . 11 11 4 2 5 4 . . 1 7 . 12 4 . 3 10 9 . 4 4 . 1 6 5 4 4 6 17 . Max Kills in Single Turn 8 | 1 1 1 3 5 . 3 3 3 1 2 2 . . 1 3 . 3 2 . 3 5 4 . 2 5 . 1 4 4 1 1 4 8 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 3 4 . 3 3 2 1 2 2 . . . 3 . 3 1 . 3 5 4 . 2 4 . . 3 4 . . 4 5 . Melee 1 | . . . . . . . 1 1 . 1 . . . . 1 . . 1 . . . . . . . . 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 16030 | 62 282 110 638 260 . 98 742 434 32 274 238 . 190 127 316 . 811 1182 . 168 428 157 . 108 14 40 68 421 191 385 1454 2443 4246 111 Core 11150 | 62 240 96 455 195 . 76 584 333 25 222 184 . 153 104 251 . 652 996 . 133 343 128 . 86 11 31 54 349 154 315 983 1352 2517 66 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 9261 | . 137 45 322 163 . 76 491 309 25 155 133 . 135 70 231 . 548 686 . 133 299 106 . 74 11 31 54 238 136 261 757 1234 2335 66 Core Remaining (%) 65 | 91 . 54 . . . 72 . 80 . . . . 69 . . . 46 . . . . . . 40 . . . . 91 . 45 . . . Volleys Fired 655 | 10 53 12 162 33 . 38 72 26 2 12 4 . . 14 8 . 29 5 . 6 21 10 . 2 2 . . 3 3 1 1 107 19 . Largest 2 | 1 1 1 1 1 . 1 1 2 2 2 1 . . 1 1 . 2 2 . 1 1 1 . 1 1 . . 1 1 1 1 1 1 . Hottest 78 | 40 40 40 36 36 . 36 36 72 72 72 33 . . 39 39 . 78 78 . 52 52 52 . 52 52 . . 20 20 20 20 49 46 . Shots Fired 711 | 10 53 12 162 33 . 38 72 41 4 18 4 . . 14 8 . 58 9 . 6 21 10 . 2 2 . . 3 3 1 1 107 19 . Gun 73 | 10 53 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 638 | . . 2 162 33 . 38 72 41 4 18 4 . . 14 8 . 58 9 . 6 21 10 . 2 2 . . 3 3 1 1 107 19 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 229 | . . 2 49 13 . 9 61 . . 6 4 . . . . . . . . 6 21 10 . 2 2 . . . . . . 30 14 . Electromagnetic 474 | 10 53 10 113 20 . 29 11 41 4 12 . . . 14 8 . 58 9 . . . . . . . . . . . . . 77 5 . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 . . . Robot Hit Streak 25 | 3 5 7 8 6 . 10 12 18 3 5 . . . 2 4 . 13 14 . 5 12 11 . 12 13 . . 15 16 . 17 25 16 . Robot Miss Streak 3 | 2 3 1 3 2 . 2 1 1 1 1 . . . . 1 . 1 1 . . 3 . . . . . . . . . . 2 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 478 | 7 14 7 39 13 . 17 35 24 4 10 . . . 12 12 . 17 30 . 6 11 9 . 1 5 1 22 6 1 28 26 44 77 . Core Hits 778 | 3 13 4 94 44 . 47 66 38 3 17 7 . . 8 15 . 54 32 . 7 34 18 . 4 11 1 13 23 9 22 11 108 72 . Critical Hits 26 | . . . . . . . . . . 1 . . . 2 2 . . 6 . 1 . . . . 1 . 1 . . 4 2 . 6 . Critical Kills 9 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 3 2 . 2 . Critical Parts Destroyed 16 | . . . . . . . . . . 1 . . . 1 2 . . 5 . 1 . . . . 1 . 1 . . 1 . . 3 . Melee Attacks 366 | . . . . . . . 12 25 2 14 . . . 14 8 . . 45 . 11 . . . 3 6 4 30 6 . 45 50 16 74 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 214 | . . . . . . . 12 25 2 14 . . . 14 8 . . 45 . 11 . . . 3 6 4 30 6 . 8 . . 25 1 Piercing 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 50 16 37 . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Sneak Attacks 23 | . . . . . . . 1 4 . . . . . 2 . . . 1 . 3 . . . . 1 . . . . 9 1 1 . . Combat Hostiles 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 76873 | 76 376 207 4579 1743 . 1886 3783 2755 273 894 208 . . 784 739 . 2687 1602 . 1174 3479 1550 . 544 1286 123 2395 4046 1772 2093 1474 16081 18264 . Guns 376 | 76 217 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 62269 | . 159 124 4579 1743 . 1886 3299 1958 239 625 208 . . 301 539 . 2687 615 . 722 3479 1550 . 544 1020 . . 3898 1772 147 254 15705 14216 . Melee 14228 | . . . . . . . 484 797 34 269 . . . 483 200 . . 987 . 452 . . . . 266 123 2395 148 . 1946 1220 376 4048 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2713 | . 122 74 541 . . 213 . 99 . . . . . . 63 . 183 . . . . . . . 100 . . . . . . 1318 . . Explosive 39541 | . 37 50 1619 1502 . 875 3093 220 . 242 208 . . . . . . . . 722 3479 1550 . 544 883 . . . . . . 10687 13830 . Electromagnetic 14320 | 76 217 83 2419 241 . 798 206 1639 239 383 . . . 301 476 . 2504 615 . . . . . . 37 . . . . . . 3700 386 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8837 | . . . . . . . 484 797 34 269 . . . 483 200 . . 987 . 452 . . . . 266 123 2395 148 . 338 . . 1861 . Piercing 4386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1608 1220 376 1182 . Entropic 7076 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3898 1772 147 254 . 1005 . Highest Corruption 20 | . . . . . . . . . 1 1 2 2 . 4 4 4 4 3 3 3 3 3 3 3 . . . 1 . . 20 1 12 5 Average Corruption 2 | . . . . . . . . . 1 1 1 2 . 3 4 4 4 3 3 3 3 3 3 3 . . . 1 . . 9 1 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 86 | . . . . . . . . . . 2 1 1 . 3 3 . 7 6 1 8 4 1 1 1 . . . . . . 16 12 19 . Message Errors 23 | . . . . . . . . . . 1 1 1 . . 2 . 3 1 . . 1 . 1 . . . . . . . 4 6 2 . Matter Fused 17 | . . . . . . . . . . . . . . . 1 . . . . 4 1 1 . 1 . . . . . . 2 . 7 . Heat Flow Errors 8 | . . . . . . . . . . . . . . 1 . . . 1 1 1 . . . . . . . . . . 2 . 2 . Energy Discharges 10 | . . . . . . . . . . . . . . 1 . . 2 1 . 1 . . . . . . . . . . 1 2 2 . Data Loss (minor) 13 | . . . . . . . . . . 1 . . . 1 . . . 2 . 2 1 . . . . . . . . . 2 3 1 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Targeting Errors 11 | . . . . . . . . . . . . . . . . . 2 1 . . 1 . . . . . . . . . 3 1 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7681 | . 15 30 282 92 . 9 196 73 8 26 . . . 133 11 . 67 . . 115 114 . . 18 269 . 604 171 183 66 149 2288 2762 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6538 | . 15 30 282 92 . 9 88 73 8 8 . . . 40 11 . 67 . . 53 114 . . 18 269 . . 171 183 4 . 2265 2738 . Melee 1143 | . . . . . . . 108 . . 18 . . . 93 . . . . . 62 . . . . . . 604 . . 62 149 23 24 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1009 | . 23 68 10 5 . 10 77 198 . . . . . . 18 . . 179 . 111 . . . 4 . . . . . 130 176 . . . Shots 24 | . 1 2 2 1 . 1 3 4 . . . . . . 1 . . 5 . 1 . . . 1 . . . . . 1 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 33 12 93 69 . 28 9 21 6 9 349 . . 88 4 . 21 174 159 223 171 86 . . . . . 375 . . 240 7 231 . Average Temperature 33 | . 15 9 17 23 . 11 3 9 3 5 182 . . 41 3 . 8 44 107 67 71 39 . . . . . 180 . . 122 4 122 . Received Heat Transfer 1805 | . 78 . 213 20 . 27 162 54 18 24 36 . . 27 18 . 120 180 . 18 45 18 . . . 9 18 51 27 72 21 135 414 . Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . 3 . . 2 1 1 1 1 . . . 1 . . 9 2 . . . . . . . . . . . . . 11 3 . Combat Hostiles 31 | . . . . . . 2 1 . 1 1 . . . 1 . . 9 2 . . . . . . . . . . . . . 11 3 . Parts Fried 99 | . . 1 14 . . 3 2 9 3 3 . . . 1 1 . 24 3 . . . . . . . . . . . . . 28 7 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Heat Transferred 2850 | . 200 100 650 . . 350 . 200 . . . . . . 100 . 200 . . . . . . . 100 . . . . . . 950 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 51 | . 1 1 13 . . 3 . 9 . . . . . . 2 . 4 . . . . . . . . . . . . . . 18 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 2393 | . 500 336 1872 889 . 640 1603 1604 1160 . . . . 639 . . . 894 249 1059 . . . . 375 . . . . 610 431 1567 2393 1360 Average Influence 646 | . 199 288 1140 791 . 294 901 1157 1107 . . . . 356 . . . 710 249 318 . . . . 230 . . . . 354 310 770 1519 1358 Maximum Alert Level 5 | . 2 1 5 3 . 2 5 5 4 . . . . 2 . . . 3 1 3 . . . . 1 . . . . 2 2 4 5 4 Low Security (%) 17 | 100 66 . 2 . . 28 . . . . . . . 41 . . . . . 6 . . . . 36 . . . . . . . . . Level 1 24 | . 7 100 7 . . 48 9 . . . . . . 12 . . . . 100 73 . . . . 63 . . . . 64 84 25 . . Level 2 18 | . 25 . 10 . . 23 27 6 . . . . . 45 . . . 42 . 9 . . . . . . . . . 35 15 30 . . Level 3 16 | . . . 29 100 . . 32 27 15 . . . . . . . . 57 . 10 . . . . . . . . . . . 18 22 . Level 4 17 | . . . 20 . . . 25 61 84 . . . . . . . . . . . . . . . . . . . . . . 25 39 100 Level 5 2 | . . . 29 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . High Security 2 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 34 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 49 | . 2 1 6 . . . 4 1 2 . 1 . . 3 . . 1 6 . 2 . 1 . . 1 . . . . 2 2 . 14 . Investigation 12 | . 2 1 4 . . . . . 1 . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . Extermination 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Reinforcement 13 | . . . 1 . . . 1 1 . . . . . 1 . . . 2 . . . . . . 1 . . . . 2 1 . 3 . Assault 16 | . . . 1 . . . . . . . 1 . . 1 . . 1 1 . 1 . 1 . . . . . . . . . . 9 . Garrison 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 25 | . 1 . 2 . . . 2 3 . . . . . 1 . . . 1 . . . . . . 1 . . 1 . 1 1 10 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 570 | 2 10 3 51 27 . 15 34 17 12 11 13 . 5 7 8 . 34 19 . 6 11 7 . 13 10 4 1 42 10 11 19 101 67 . Peak Tracking Total 19 | 1 5 3 4 19 . 6 6 5 6 5 16 . 5 4 5 . 8 6 . 4 8 8 . 9 6 4 1 12 10 6 6 9 19 . Tactical Retreats 53 | . 1 . 4 2 . 1 1 1 3 1 3 . . 2 . . 4 4 . . . 2 . . 3 1 . 1 1 4 3 8 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 20 | . 2 . 1 . . . . . 1 . 1 . . 5 . . . 2 . . . . . . 2 . . 1 . 1 2 1 1 . Indirectly 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 175 | . 9 4 56 4 . 5 10 16 . . . . . 24 . . . 13 . 12 2 . . . 2 . 1 1 . 3 4 5 3 1 Max in Single Turn 6 | . 3 1 3 1 . 3 2 2 . . . . . 6 . . . 4 . 6 1 . . . 2 . 1 1 . 1 1 1 1 1 Garrison Access 7 | . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 50 | . . 2 6 . 1 . . 5 4 2 1 . . 1 . 4 . 5 . 4 1 . 4 . 2 . 1 1 . . 2 . 4 . Terminals 25 | . . 1 6 . . . . 5 2 . . . . . . . . 4 . 2 . . . . 1 . . . . . 1 . 3 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . 1 . Total Hacks 135 | . . 4 22 . 1 . . 7 9 4 1 . . 3 . 28 . 11 . 11 1 . 17 . 4 . 1 1 . . 3 . 7 . Successful 90 | . . 3 11 . 1 . . 3 3 4 1 . . . . 28 . 5 . 4 1 . 17 . 2 . 1 1 . . 1 . 4 . Failed 44 | . . 1 10 . . . . 4 6 . . . . 3 . . . 6 . 7 . . . . 2 . . . . . 2 . 3 . Catastrophic 12 | . . . 1 . . . . 1 1 . . . . 1 . . . 4 . 2 . . . . 1 . . . . . . . 1 . Database Lockouts 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 21 | . . 2 8 . 1 . . 1 3 . . . . . . . . 3 . 1 . . . . . . . 1 . . 1 . . . Terminals 61 | . . 3 22 . . . . 7 6 . . . . . . . . 9 . 4 . . . . 3 . . . . . 1 . 6 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . . 1 . . . . 3 . . . 2 . 3 . . . . . . . . . . 2 . 1 . Terminal Hacks 82 | . . 3 11 . 1 . . 3 1 4 1 . . . . 28 . 4 . 2 1 . 17 . 1 . 1 1 . . . . 3 . Record 20 | . . . . . . . . . . 3 . . . . . 11 . . . . . . 5 . . . 1 . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . 8 . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . . 1 3 . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . 1 . Open Door 8 | . . 1 . . . . . 2 . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 5 | . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . 1 5 . . . . 5 3 . . . . 1 . . . 3 . 3 . . . . 2 . . . . . 1 . 1 . Full Trace Events 8 | . . 1 2 . . . . . 1 . . . . 1 . . . 2 . 1 . . . . . . . . . . . . . . Feedback Events 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . . . . 8 . . . . . . 4 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 1 . Machine Destruction 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 16 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 7 7 Largest Group 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 7 7 Highest-Rated Group 101 | . . . . . . . . . . . . . . . . . 94 . . . . . . . . . . . . . 26 . 101 100 Highest-Rated Ally 94 | . . . . . . . . . . . . . . . . . 94 . . . . . . . . . . . . . 26 . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 53 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 50 . Total Damage 1742 | . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . . . . . . 1692 . Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . . 1 2 . 3 . . . 1 . . . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 13320 | 1500 256 257 925 171 80 198 365 362 338 398 152 149 101 221 97 23 252 504 107 466 178 100 55 122 104 97 154 522 106 405 653 3286 589 27 Spaces Moved 19855 | 145 160 488 1389 294 237 353 512 530 888 970 483 474 347 464 152 79 430 917 286 698 421 229 150 251 268 322 287 512 283 728 839 4389 815 65 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 332 | 140 160 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19518 | . . 456 1389 294 237 353 512 530 888 970 483 474 347 464 152 79 430 917 286 698 421 229 150 251 268 322 287 512 283 728 839 4389 815 65 Fastest Speed 26 | 50 90 40 32 32 32 32 29 29 29 29 29 29 29 29 29 29 29 29 32 32 32 32 27 27 27 27 27 27 27 27 28 26 31 31 Average Speed 34 | 88 90 43 34 32 32 32 30 29 29 29 29 29 29 29 29 29 29 31 32 32 32 32 30 27 27 27 27 60 28 27 45 37 31 31 Slowest Speed 109 | 100 90 90 40 32 32 32 34 29 29 29 29 29 29 29 29 29 29 37 32 32 32 32 109 27 27 27 27 99 99 28 103 103 31 31 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . 7 2 . . . 5 2 7 . 4 . 1 . . . . 2 2 6 . . . . 3 . . . . . 26 8 1 . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 21 35 96 85 58 62 45 47 57 27 94 75 49 60 14 29 71 62 32 94 15 61 46 60 50 10 54 51 65 54 25 52 60 68 5 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 5 | . . 1 . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . Known Exits Taken 29 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . 1 . . . 1 . . . 2 . 1 1 . 1 . 3 . . . 1 2 . . . 4 3 . . . . . . . Spaces Dug 229 | . . . 39 9 . . 18 2 . 7 . . . 1 . . . 11 . 5 45 . . 3 . 3 7 34 . 12 12 15 6 . Terrain Destroyed 2807 | . 108 30 615 124 . 74 371 75 . 25 36 . . 123 7 . 8 31 . 143 242 127 . 48 68 3 7 81 88 48 92 158 75 . Melee 80 | . . . . . . . . . . 7 . . . 1 . . . 11 . 5 . . . 3 . 3 7 2 . 12 12 11 6 . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2727 | . 108 30 615 124 . 74 371 75 . 18 36 . . 122 7 . 8 20 . 138 242 127 . 45 68 . . 79 88 36 80 147 69 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total 24857 | 1504 218 514 1673 336 239 399 622 656 953 1043 485 484 345 509 183 78 487 1050 298 912 443 245 158 297 282 325 318 712 305 843 988 5870 1014 69 Wait 3281 | 1344 5 9 81 8 . 2 1 32 63 15 2 1 . . 1 . 5 17 . 195 . . . 41 . . . 106 20 25 86 1198 24 . Move 19691 | 144 159 474 1384 293 236 352 501 525 875 969 476 473 344 463 151 78 429 913 281 686 420 228 149 250 261 321 286 511 282 727 797 4376 812 65 Hop 55 | . . 6 2 . . . 5 2 5 . 2 . 1 . . . . 2 2 5 . . . . 3 . . . . . 15 4 1 . Pick Up 24 | . . 1 1 . . . 2 3 1 . . . . . 1 . . . 2 1 . . 1 . . . 1 1 . 1 3 3 2 . Fast Attach 102 | 5 1 4 5 2 2 . 4 2 2 . . 4 . 7 . . . 8 1 2 . . 5 . 7 . . 7 . 7 7 10 8 2 Attach 24 | . . . 1 . . . 1 . . . . 1 . . . . 2 2 . 1 1 . . 1 . . . . . . 4 9 1 . Detach 26 | . . . 1 . 1 . . . 1 . . 2 . . . . 2 2 . 1 1 . . . 1 . . 1 . . 5 8 . . Swap 27 | . . 1 2 . . 1 3 3 1 6 1 1 . 2 . . . 1 . . . . . . . . . . . 1 . 2 2 . Drop 85 | 1 . 5 1 . . 1 5 3 1 . . 2 . 2 2 . . 4 1 4 . . 3 . 2 . 1 7 . 9 8 13 9 1 Fire 655 | 10 53 12 162 33 . 38 72 26 2 12 4 . . 14 8 . 29 5 . 6 21 10 . 2 2 . . 3 3 1 1 107 19 . Melee 365 | . . . . . . . 12 25 2 14 . . . 14 8 . . 45 . 11 . . . 3 6 4 30 6 . 45 50 16 73 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 18 . . 18 . Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 478 | . . 2 33 . . 5 16 35 . 27 . . . . 12 . 20 51 11 . . 7 . . . . . 69 . 9 12 124 45 . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -3/Testing -2/Research (discovered 5 exits: *Acc x3 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 15) 1348 | -11/Scrapyard | Assembled infested the area 1501 | -11/Scrapyard | Entered Materials 1502 | -10/Materials | Build established: Mutant 1640 | -10/Materials | Crushed by falling debris 1722 | -10/Materials | Discovered new exit (range 16) 1757 | -10/Materials | Entered Mines 1759 | -10/Mines | Reached level 2 1759 | -10/Mines | Upgraded with Weapon slot (x1) 1784 | -10/Mines | Discovered new exit (range 11) 1864 | -10/Mines | Met a Derelict shopkeep closing up shop 1925 | -10/Mines | Learned location of Storage (-8) 1938 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1953 | -10/Mines | Discovered new exit (range 8) 2014 | -10/Mines | Entered Materials 2016 | -9/Materials | Reached level 3 2016 | -9/Materials | Upgraded with Utility slot (x1) 2043 | -9/Materials | Reached level 4 2086 | -9/Materials | Central database locked down 2102 | -9/Materials | Core integrity fell below 50% 2144 | -9/Materials | Destroyed 7 combat bots 2188 | -9/Materials | Reached level 5 2228 | -9/Materials | Destroyed 9 combat bots 2293 | -9/Materials | Discovered new exit (range 8) 2331 | -9/Materials | Reached level 6 2386 | -9/Materials | Upgraded with Weapon slot (x1) 2398 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Reached level 7 2458 | -9/Materials | Upgraded with Utility slot (x1) 2476 | -9/Materials | Discovered new exit (range 16) 2529 | -9/Materials | Reached level 8 2543 | -9/Materials | Upgraded with Utility slot (x1) 2608 | -9/Materials | Discovered new exit (range 17) 2702 | -9/Materials | Build established: Scout 2785 | -9/Materials | Reached level 9 2787 | -9/Materials | Upgraded with Propulsion slot (x1) 2814 | -9/Materials | First assault squad dispatched 2939 | -9/Materials | Entered Mines 2940 | -9/Mines | Assembled infested the area 2945 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2974 | -9/Mines | Destroyed 16 combat bots 3050 | -9/Mines | Learned location of 1 exit from Materials 3109 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3109 | -9/Mines | Discovered new exit (range 5) 3110 | -9/Mines | Identified exit to Exiles 3110 | -9/Mines | Entered Exiles 3118 | -9/Exiles | Met 8R-AWN 3124 | -9/Exiles | Met EX-HEX 3132 | -9/Exiles | Met EX-BIN 3136 | -9/Exiles | Aligned with FarCom system 3136 | -9/Exiles | Given EX-Vault access code 3144 | -9/Exiles | Opened EX-Vault 3146 | -9/Exiles | Found 0b10 Alert Chip 3149 | -9/Exiles | Found Modified TNC 3157 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3165 | -9/Exiles | Met EX-DEC 3187 | -9/Exiles | Discovered new exit (range 10) 3189 | -9/Exiles | Identified exit to Mines 3190 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Modified TNC 3190 | -9/Exiles | Entered Mines 3191 | -8/Mines | Reached level 10 3290 | -8/Mines | Reached level 11 3338 | -8/Mines | Discovered new exit (range 3) 3367 | -8/Mines | Destroyed 11 combat bots 3388 | -8/Mines | Identified exit to Materials 3388 | -8/Mines | Entered Materials 3389 | -8/Materials | Identified exit to Factory 3389 | -8/Materials | Discovered new exit (range 13) 3390 | -8/Materials | Reached level 12 3392 | -8/Materials | Upgraded with Utility slot (x1) 3396 | -8/Materials | Identified exit to Storage 3452 | -8/Materials | Destroyed 11 combat bots 3497 | -8/Materials | Core integrity fell below 50% 3523 | -8/Materials | Garrison activated, responded to threat 3548 | -8/Materials | Reached level 13 3573 | -8/Materials | Destroyed 7 combat bots 3698 | -8/Materials | Discovered exit to Storage (range 16) 3752 | -8/Materials | Destroyed 8 combat bots 3753 | -8/Materials | Entered Storage 3776 | -8/Storage | Reached level 14 4003 | -8/Storage | Discovered exit to Factory (range 12) 4008 | -8/Storage | Upgraded with Utility slot (x1) 4100 | -8/Storage | High security lockdown imminent 4115 | -8/Storage | Entered Factory 4117 | -7/Factory | FarCom data flow suspended 4117 | -7/Factory | Reached level 15 4447 | -7/Factory | Discovered new exit (range 17) 4451 | -7/Factory | Identified exit to Lower Caves 4453 | -7/Factory | Entered Lower Caves 4474 | -7/Lower Caves | Identified exit to Lower Caves 4585 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4719 | -7/Lower Caves | Learned 8 Factory zone layouts 4719 | -7/Lower Caves | Learned Research stockpile data 4736 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4851 | -7/Lower Caves | Entered another Lower Caves area 4853 | -7/Lower Caves | Reached level 16 4884 | -7/Lower Caves | Spotted BG-EZH(f) 4885 | -7/Lower Caves | Encountered a Master Thief 4886 | -7/Lower Caves | Encountered a Warlord checkpoint 4890 | -7/Lower Caves | Learned location of 1 exit from Factory 4937 | -7/Lower Caves | Learned Factory non-interactive machine intel 4957 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5002 | -7/Lower Caves | Discovered new exit (range 5) 5002 | -7/Lower Caves | Identified exit to Zion 5003 | -7/Lower Caves | Entered Zion 5032 | -7/Zion | Discovered new exit (range 17) 5043 | -7/Zion | System corruption cleaned by Quarantine Array 5091 | -7/Zion | Found Prototype Processor 5091 | -7/Zion | Identified Exp. Target Analyzer 5093 | -7/Zion | Found Prototype Processor 5093 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5096 | -7/Zion | Found Prototype Processor 5096 | -7/Zion | Identified Exp. Core Analyzer 5152 | -7/Zion | Identified exit to Proximity Caves 5152 | -7/Zion | Entered Proximity Caves 5238 | -6/Proximity Caves | Learned Factory terminal intel 5249 | -6/Proximity Caves | Discovered new exit (range 13) 5250 | -6/Proximity Caves | Learned location of 1 exit from Factory 5253 | -6/Proximity Caves | Identified exit to Factory 5253 | -6/Proximity Caves | Entered Factory 5254 | -6/Factory | Identified exit to Lower Caves 5255 | -6/Factory | Identified exit to Factory 5255 | -6/Factory | Reached level 17 5257 | -6/Factory | Loaded intel: 238 non-interactive machine locations 5258 | -6/Factory | Loaded intel: 20 terminal locations 5279 | -6/Factory | Discovered exit to Factory (range 16) 5288 | -6/Factory | Reached level 18 5290 | -6/Factory | Upgraded with Power slot (x1) 5290 | -6/Factory | Upgraded with Utility slot (x1) 5474 | -6/Factory | Entered Lower Caves 5488 | -6/Lower Caves | Reached level 19 5504 | -6/Lower Caves | Core integrity fell below 50% 5526 | -6/Lower Caves | Destroyed 7 combat bots 5564 | -6/Lower Caves | Discovered new exit (range 13) 5567 | -6/Lower Caves | Identified exit to Lower Caves 5568 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5571 | -6/Lower Caves | Identified exit to Data Miner 5571 | -6/Lower Caves | Entered Data Miner 5571 | -6/Data Miner | Discovered new exit (range 6) 5576 | -6/Data Miner | Met Data Miner 5582 | -6/Data Miner | Learned location of Section 7 (-2) 5582 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5587 | -6/Data Miner | Received God Mode back door access code from Data Miner 5594 | -6/Data Miner | Identified exit to Proximity Caves 5594 | -6/Data Miner | Entered Proximity Caves 5596 | -5/Proximity Caves | Reached level 20 5596 | -5/Proximity Caves | Upgraded with Utility slot (x1) 5640 | -5/Proximity Caves | Escorted by Enhanced Grunt 5640 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5684 | -5/Proximity Caves | Destroyed 7 combat bots 5684 | -5/Proximity Caves | Learned Factory security intel 5760 | -5/Proximity Caves | Discovered exit to Factory (range 14) 5775 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5781 | -5/Proximity Caves | Reached level 21 5836 | -5/Proximity Caves | Destroyed 12 combat bots 5846 | -5/Proximity Caves | Entered Factory 5847 | -5/Factory | Core integrity fell below 50% 5862 | -5/Factory | Upgraded with Propulsion slot (x1) 5867 | -5/Factory | Reached level 22 5887 | -5/Factory | Discovered new exit (range 20) 5896 | -5/Factory | Identified exit to Factory 5916 | -5/Factory | Upgraded with Propulsion slot (x1) 6068 | -5/Factory | Lost 3 parts (2p1w) 6076 | -5/Factory | Found Prototype Processor 6076 | -5/Factory | Identified Exp. Signal Interpreter 6090 | -5/Factory | Identified exit to Upper Caves 6113 | -5/Factory | Incoming investigation squad redirected 6146 | -5/Factory | First assault squad dispatched 6175 | -5/Factory | Incoming assault squad redirected 6314 | -5/Factory | Discovered exit to Factory (range 14) 6350 | -5/Factory | Manually triggered Chute Trap 6350 | -5/Factory | Sucked down chute 6350 | -5/Factory | Entered Waste 6350 | -5/Waste | The area was eerily silent 6398 | -5/Waste | Found Fusion Bomb Launcher 6440 | -5/Waste | Discovered new exit (range 20) 6441 | -5/Waste | Found Fusion Bomb Launcher 6453 | -5/Waste | Found Prototype Launcher 6453 | -5/Waste | Identified Ragnarok Missile Launcher 6456 | -5/Waste | Identified exit to Factory 6457 | -5/Waste | Entered Factory 6654 | -5/Factory | Fabricated Plasma Sword (x1) 6860 | -5/Factory | Local fabrication network quarantined 6904 | -5/Factory | Reached level 23 6923 | -5/Factory | Entered Upper Caves 6934 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6980 | -5/Upper Caves | Destroyed 10 combat bots 7076 | -5/Upper Caves | Discovered new exit (range 7) 7101 | -5/Upper Caves | Identified exit to Upper Caves 7101 | -5/Upper Caves | Entered another Upper Caves area 7119 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7124 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7158 | -5/Upper Caves | Learned 12 Factory zone layouts 7165 | -5/Upper Caves | Destroyed 9 combat bots 7190 | -5/Upper Caves | Discovered new exit (range 9) 7193 | -5/Upper Caves | Identified exit to Zhirov 7201 | -5/Upper Caves | Entered Zhirov 7201 | -5/Zhirov | Discovered new exit (range 3) 7202 | -5/Zhirov | Identified exit to Proximity Caves 7207 | -5/Zhirov | Met Zhirov 7215 | -5/Zhirov | Found Alien Artifact 7215 | -5/Zhirov | Identified Integrated Dissipator 7215 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 7220 | -5/Zhirov | Found Alien Artifact 7247 | -5/Zhirov | Learned location of Quarantine (-2) 7247 | -5/Zhirov | Learned location of Testing (-3) 7247 | -5/Zhirov | Learned location of Command (-1) 7249 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7256 | -5/Zhirov | Entered Proximity Caves 7258 | -4/Proximity Caves | Reached level 24 7259 | -4/Proximity Caves | Upgraded with Utility slot (x1) 7323 | -4/Proximity Caves | Learned Research emergency access door positions 7349 | -4/Proximity Caves | Spotted L1-4FK(f) 7353 | -4/Proximity Caves | Encountered a Master Thief 7370 | -4/Proximity Caves | Spotted EX-4BK(f) 7371 | -4/Proximity Caves | Encountered a Master Thief 7376 | -4/Proximity Caves | Discovered exit to Factory (range 7) 7378 | -4/Proximity Caves | Entered Factory 7379 | -4/Factory | Identified exit to Upper Caves 7379 | -4/Factory | Core integrity fell below 50% 7426 | -4/Factory | Identified exit to Extension 7441 | -4/Factory | Discovered new exit (range 9) 7482 | -4/Factory | Entered Upper Caves 7484 | -4/Upper Caves | Reached level 25 7557 | -4/Upper Caves | Discovered new exit (range 10) 7572 | -4/Upper Caves | Identified exit to Upper Caves 7579 | -4/Upper Caves | Entered another Upper Caves area 7680 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7718 | -4/Upper Caves | Discovered new exit (range 17) 7726 | -4/Upper Caves | Found Alien Artifact 7733 | -4/Upper Caves | Identified exit to Warlord 7733 | -4/Upper Caves | Entered Warlord 7740 | -4/Warlord | Discovered new exit (range 18) 7743 | -4/Warlord | System corruption cleaned by Quarantine Array 7771 | -4/Warlord | Met Warlord 7773 | -4/Warlord | Opened Warlord's prototype stash 7776 | -4/Warlord | Found Prototype Device 7776 | -4/Warlord | Identified Thermal Barrier 7779 | -4/Warlord | Found Prototype Reactor 7779 | -4/Warlord | Identified Vortex Chain Reactor 7782 | -4/Warlord | Warlord's base attacked by MAIN.C 7782 | -4/Warlord | Found Prototype Processor 7782 | -4/Warlord | Identified Exp. Targeting Computer 7818 | -4/Warlord | Found Prototype Piercing Weapon 7818 | -4/Warlord | Identified Vortex Lance 7820 | -4/Warlord | Found Prototype Launcher 7820 | -4/Warlord | Identified Vortex Catalyst Activator 8066 | -4/Warlord | Warlord forces counterattacked 8113 | -4/Warlord | Build established: Assassin 8114 | -4/Warlord | Spotted Executioner 8114 | -4/Warlord | Destroyed Executioner 8182 | -4/Warlord | Spotted Executioner 8192 | -4/Warlord | Spotted Striker 8211 | -4/Warlord | Destroyed Striker 8254 | -4/Warlord | Identified exit to Proximity Caves 8255 | -4/Warlord | Entered Proximity Caves 8257 | -3/Proximity Caves | Reached level 26 8324 | -3/Proximity Caves | Spotted B-86 Titan 8336 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8358 | -3/Proximity Caves | Discovered new exit (range 13) 8361 | -3/Proximity Caves | Identified exit to Research 8361 | -3/Proximity Caves | Entered Research 8361 | -3/Research | Reached level 27 8477 | -3/Research | Discovered new exit (range 15) 8493 | -3/Research | Identified exit to Research 8502 | -3/Research | Discovered exit to Research (range 18) 8548 | -3/Research | Build established: Scout 8674 | -3/Research | Discovered new exit (range 15) 8706 | -3/Research | Found Prototype Device 8706 | -3/Research | Identified Exp. ECM Suite 8723 | -3/Research | Reached level 28 8757 | -3/Research | Identified exit to Testing 8766 | -3/Research | Entered Testing 8774 | -3/Testing | Found Prototype Ballistic Gun 8775 | -3/Testing | Identified Hyp. Multirail 8817 | -3/Testing | Found Prototype Launcher 8817 | -3/Testing | Identified Z-bomb Delivery System 9092 | -3/Testing | Found Prototype Protection 9092 | -3/Testing | Identified SHELL Armor 9217 | -3/Testing | Found Prototype Energy Cannon 9217 | -3/Testing | Identified Potential Cannon 9242 | -3/Testing | System corruption reached 10% 9279 | -3/Testing | Core integrity fell below 50% 9392 | -3/Testing | Discovered exit to Research (range 20) 9403 | -3/Testing | Build established: Assassin 9419 | -3/Testing | Entered Research 9419 | -2/Research | Warlord forces began assault on 0b10 9420 | -2/Research | Core integrity fell below 50% 9421 | -2/Research | Reached level 29 9422 | -2/Research | Upgraded with Propulsion slot (x1) 9446 | -2/Research | Reached level 30 9529 | -2/Research | Research machine network offline 9916 | -2/Research | Borebot progress halted 9952 | -2/Research | Spotted B-90 Cyclops 9980 | -2/Research | Borebot progress halted 10116 | -2/Research | Spotted Striker 10131 | -2/Research | Met up with Warlord 10204 | -2/Research | Build established: Scout 10323 | -2/Research | Discovered new exit (range 18) 10328 | -2/Research | Identified exit to Access 10339 | -2/Research | Core integrity fell below 20% 10383 | -2/Research | Discovered new exit (range 18) 10389 | -2/Research | Identified exit to Quarantine 10533 | -2/Research | Spotted Striker 10641 | -2/Research | Spotted Executioner 10649 | -2/Research | Destroyed Executioner 10649 | -2/Research | Spotted Executioner 10653 | -2/Research | Destroyed Executioner 10731 | -2/Research | Reached level 31 10740 | -2/Research | Destroyed 4D-D6S(K) 10750 | -2/Research | Discovered exit to Access (range 17) 10751 | -2/Research | Discovered exit to Quarantine (range 17) 10772 | -2/Research | Discovered exit to Access (range 20) 10790 | -2/Research | Upgraded with Utility slot (x1) 11069 | -2/Research | Spotted Striker 11377 | -2/Research | Warlord destroyed during the assault 11419 | -2/Research | Spotted Striker 11424 | -2/Research | Borebot progress halted 11440 | -2/Research | Borebot progress halted 11447 | -2/Research | Destroyed Striker 11620 | -2/Research | Spotted Striker 11628 | -2/Research | Destroyed Striker 11875 | -2/Research | Spotted Striker 11878 | -2/Research | Destroyed Striker 11904 | -2/Research | Spotted B-90 Cyclops 12049 | -2/Research | Spotted Executioner 12050 | -2/Research | Reached level 32 12061 | -2/Research | Spotted Executioner 12067 | -2/Research | Destroyed Executioner 12070 | -2/Research | Destroyed Executioner 12184 | -2/Research | Spotted Executioner 12516 | -2/Research | Spotted Executioner 12519 | -2/Research | Spotted Striker 12534 | -2/Research | Destroyed Striker 12625 | -2/Research | Destroyed Striker 12642 | -2/Research | Found Prototype Device 12642 | -2/Research | Identified Adv. Kinecellerator 12705 | -2/Research | Entered Quarantine 12732 | -2/Quarantine | Garrison activated, responded to threat 12897 | -2/Quarantine | Spotted Alpha 7 12913 | -2/Quarantine | Destroyed Alpha 7 12928 | -2/Quarantine | Found Alien Launcher 12955 | -2/Quarantine | First assault squad dispatched 13033 | -2/Quarantine | Found Alien Artifact 13033 | -2/Quarantine | Identified Subatomic Replicator 13068 | -2/Quarantine | Reached level 33 13080 | -2/Quarantine | Found Alien Slashing Weapon 13080 | -2/Quarantine | Identified Sigix Broadsword 13088 | -2/Quarantine | High security lockdown imminent 13089 | -2/Quarantine | System corruption reached 10% 13123 | -2/Quarantine | Found Alien Artifact 13123 | -2/Quarantine | Identified Core Reset Matrix 13123 | -2/Quarantine | Identified Sigix Terminator 13123 | -2/Quarantine | Used Core Reset Matrix 13127 | -2/Quarantine | Detected hypermatrix surge 13127 | -2/Quarantine | Sensed 7 artifacts in vicinity 13133 | -2/Quarantine | Destroyed 12 combat bots 13145 | -2/Quarantine | Discovered exit to Access (range 16) 13157 | -2/Quarantine | Spotted Fortress 13168 | -2/Quarantine | High security lockdown engaged 13204 | -2/Quarantine | Emitted hypermatrix ping 13209 | -2/Quarantine | Assembled emerged from beneath the floor 13231 | -2/Quarantine | Destroyed Fortress 13282 | -2/Quarantine | Destroyed 17 combat bots 13290 | -2/Quarantine | Discovered new exit (range 6) 13292 | -2/Quarantine | Identified exit to Section 7 13294 | -2/Quarantine | Entered Section 7 13295 | -2/Section 7 | Emitted hypermatrix ping 13295 | -2/Section 7 | Sensed 22 artifacts in vicinity 13300 | -2/Section 7 | Assembled emerged from beneath the floor 13301 | -2/Section 7 | Found Core Reset Matrix 13304 | -2/Section 7 | Sensed 21 artifacts in vicinity 13321 | -2/Section 7 | Destroyed by Gamma Bomb Trap Last Messages --------------- 13295_ Sensed 22 artifacts in vicinity. 13297_ Suspension Chamber breached. 13301_ Dropped Thermal Barrier. 13301_ Acquired Core Reset Matrix. 13301_ Wiping memory... 13303_ CORE RESET 13303_ Acquired Prototype Device. 13303_ Identified Thermal Barrier. 13304_ Sensed 21 artifacts in vicinity. 13321_ as-26289 triggered Gamma Bomb Trap. 13321_ A bubble of electromagnetic force engulfs the area. 13321_ Gamma Bomb Trap short circuited. 13321_ as-90288 destroyed. 13321_ as-85350 destroyed. 13321_ A bubble of electromagnetic force engulfs the area. 13321_ Gamma Bomb Trap short circuited. 13321_ as-92588 destroyed. 13321_ as-88264 destroyed. 13321_ A bubble of electromagnetic force engulfs the area. 13321_ as-26289 destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????#??#???????c????????? | | ???????????????????????????????????? | | ??????????#?####???##??????????????? | | ??????#? ??? ???#???? ?? ?????????? | | ???? #? ??? ??????#????????? ?????? | | ??????????? ?#?#?###?#??#?##???????? | | ??????#??????###???#?#?#???????????? | | ????#?#?? ??????????##?#??? ?????? | | ??? ### ? ???#???##??#?#???????????? | | ????#?#???#+#???##?#?#????# ??!?? ? | | ??? ???? ?# #?##????#???????? ?????? | | #? ???? # ##?#????#?#?????????? ?? | | ???""??"? # ##?#???#?###? ???? ????? | | ??"?""????# #?#????###?#?##? ??? ? | | ? ??""""? # #?##?#???###???????????? | | ? ?? ?# #???????#????#?? ?? ???? | | ???"""""" #@##??########### ?? ????? | | #?"""""""?# #???# #?? ?? ??? | | ? """"""" # ##### [ # ? ? ? ? | | ?? # % ## #? ?????? | | #??"?"""" ## #? ??? ??? | | # ????"???# + # ? ??? ?? | | #?"???????# ## """"" +? ??????? | | #? ? ? ? # ## """"" # ?? ? ??? | | #? ?# % ## """"" #? ??? ??? | | #? ? ? # ############? ?#?? ? | | ?########## #########??# ????? | | # # ###?##?###?#? ?????? | | # # ############ ? #???? | | # # #"?? | | ? # ?#??"? | | # """ """ # ????? | | # """ """ # u #""?? | | # """ """ # ############ ??""?? | | # + #####?###?#? ?? ???? | | # """ """ # #?###?#?###? ?##??? | | ? """ """ # ##########???? ??? ?? | | ? """ """ # # ##? ? ????? | | ? ? # # ### ?????? ? | | ??""" """ # # ##? ??"T?"? | | # """ """ # # "" #?# ?"???" ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 75 Energy Capacity 1950 Matter Stores 668 Matter Capacity 700 Sight Range 18 Robot Scan Range 26 Terrain Scan Range 20 Terrain Scan Density 510 Armor Coverage 900 Resistance: KI 10 Resistance: TH 50 Evasion (%) 64 Launcher Accuracy 40 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 90 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Sword | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Sigix Broadsword Core Reset Matrix Achievements -------------- Launcher Specialist Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Levels Raised 32 | . . 1 7 . . 2 2 1 1 . 1 . . 2 1 . 2 1 . 1 . . . 1 . 1 . . 1 2 . 4 1 . XP Earned 52405 | 3000 1280 1180 10112 635 169 2756 2931 1291 1169 823 397 170 1000 2816 561 220 3129 1602 67 716 460 355 152 915 1046 244 203 869 1691 1554 906 5556 2084 346 XP Spent 49900 | 2960 . 1540 10445 . . 1475 1700 4375 1425 . 1555 . . 3010 . . 3005 2995 . . . . . 2900 . 1505 . . 1600 1410 1000 4900 2100 . Upgrades 93 | 12 . 6 25 . . 4 1 5 4 . 5 . . 3 . . 4 5 . . . . . 1 . 7 . . 1 6 1 2 1 . Power Slot 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion Slot 5 | 1 . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Utility Slot 10 | 1 . . 3 . . . 1 1 . . . . . 1 . . 1 . . . . . . 1 . . . . . . . 1 . . Weapon Slot 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 23 | 2 . 2 4 . . . . 1 . . 1 . . . . . 3 3 . . . . . . . 7 . . . . . . . . Heat Dissipation 4 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Energy Generation 4 | . . . 2 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 5 | . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Matter Storage 6 | 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 5 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Inventory Capacity 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Sight Range 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 5 | . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 5 | 1 . 1 . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Melee Accuracy 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . TH Resistance % 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . EX Damage % 4 | 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 3764 | . . 10 390 . . 67 126 273 . 271 3 . . . 109 . 339 473 . . 3 78 . . . . . 38 . 72 92 923 497 . Integrity Restored 10376 | . . 30 711 . . 108 351 750 . 590 . . . . 273 . 402 1131 252 . . 132 . . . . . 1500 . 216 276 2681 973 . Core 9400 | . . 30 711 . . 108 351 638 . 450 . . . . 273 . 402 1131 252 . . 132 . . . . . 1285 . 216 276 2298 847 . Parts 976 | . . . . . . . . 112 . 140 . . . . . . . . . . . . . . . . . 215 . . . 383 126 . Protomatter Decayed 8402 | . . 42 45 23 . 21 3 . . 68 . . . . . . 99 5 83 . . . . . . . . 249 . . 243 7318 203 . Game ------ Seed ThermalBladeRedirector Manual? 0 Play Time 03:34:02 Cumulative 1039.6 hours Start 2020.04.28 @ 12:37:38 End 2020.04.28 @ 19:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 626 Rogue 626 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dc8a1c1b-6fcf-466b-999f-9f72457a7014