Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.05 @ 13:01:08 Player: Minty Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (183) 915 Value Destroyed (8963) 8963 Prototype IDs (72) 1440 Alien Tech Used (1) 200 Bonus (18683) 18683 TOTAL SCORE: 37601 Bonus ------- High Alert Combat Kills 2698 Follower Combat Kills 1637 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7100 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Scanned by Researcher 500 Friendly Fire -452 Cogmind --------- Core Integrity 0/1625 Matter 226/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Protoforge Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Terrain Scan Processor Advanced Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Quantum Rifle Core Cannon Guided Remote Datajack Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Experimental Targeting Computer Experimental Weapon Cycler Relay Coupler [NC] Relay Coupler [Grunt] GOLEM Unit Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Multirail Compact Linear Accelerator Heavy Scimitar of Distortion > --- INVENTORY -------- Light Antimatter Reactor Deep Structural Scanner Core Cannon Compact Mass Driver Compact Linear Accelerator Fusion Bomb Launcher Guided Remote Datajack CPS Tube Armageddon Trap [Rating: 191] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Heavy Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Self-contained Transmogrifier Device Self-contained Transmogrifier Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Damper Plating Weapon Assembled Focal Cannon Energy Gun Phase Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Molecular Scythe Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Slots Evolved 16 | . . . . . 10 . . . . . 2 . 2 . 2 . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . Utility 10 | . . . . . 6 . . . . . 1 . 2 . 1 . . Weapon 4 | . . . . . 3 . . . . . . . . . 1 . . Parts Attached 218 | . 5 27 . 1 15 6 7 6 2 4 42 19 27 10 12 30 5 Power 25 | . . 2 . 1 . 1 2 2 . . 6 3 3 . . 4 1 Engine 6 | . . 2 . 1 . . . . . . 1 . 1 . . 1 . Core 8 | . . . . . . . 2 2 . . 3 . . . . . 1 Reactor 11 | . . . . . . 1 . . . . 2 3 2 . . 3 . Propulsion 55 | . 1 6 . . 1 2 . 3 2 2 13 6 5 . 5 9 . Treads 13 | . . 2 . . . . . . . . 2 . 2 . 4 3 . Leg 18 | . . 3 . . 1 2 . . 2 2 1 6 . . . 1 . Wheel 11 | . 1 1 . . . . . . . . 3 . 3 . . 3 . Hover 3 | . . . . . . . . . . . . . . . 1 2 . Flight 10 | . . . . . . . . 3 . . 7 . . . . . . Utility 75 | . 1 6 . . 9 2 4 . . . 15 5 12 5 3 12 1 Device 44 | . 1 4 . . 5 2 2 . . . 8 5 4 4 3 5 1 Storage 4 | . . 1 . . . . 1 . . . . . 2 . . . . Processor 14 | . . 1 . . 3 . . . . . 4 . 1 1 . 4 . Hackware 5 | . . . . . 1 . . . . . 1 . 3 . . . . Protection 8 | . . . . . . . 1 . . . 2 . 2 . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 63 | . 3 13 . . 5 1 1 1 . 2 8 5 7 5 4 5 3 Energy Gun 13 | . 1 2 . . . . . . . . 1 4 . . 1 1 3 Energy Cannon 6 | . . . . . . . 1 . . 2 1 . . 1 . 1 . Ballistic Gun 16 | . 2 6 . . 4 . . 1 . . 1 1 . . 1 . . Ballistic Cannon 10 | . . 1 . . . . . . . . 2 . 3 3 . 1 . Launcher 7 | . . 1 . . . 1 . . . . 1 . 2 . . 2 . Special Weapon 6 | . . 2 . . 1 . . . . . 1 . 1 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 2 | . . . . . . . . . . . 1 . . . 1 . . Unidentified Prototypes 26 | . . 3 . . . 1 . . 1 . . . 1 8 3 9 . Corrupted Parts 7 | . . . . . 2 2 . 3 . . . . . . . . . System Corruption 32 | . . . . . 8 12 . 12 . . . . . . . . . Parts Lost 118 | . 3 11 . . 3 1 7 6 . . 10 14 16 1 18 21 7 Power 18 | . . 2 . . 1 . 1 1 . . 1 3 3 . 1 4 1 Propulsion 23 | . 1 3 . . . . . 4 . . 2 2 3 . 4 2 2 Utility 35 | . . 1 . . . . 2 . . . 3 3 5 1 8 10 2 Weapon 42 | . 2 5 . . 2 1 4 1 . . 4 6 5 . 5 5 2 Highest Loss Streak 13 | . 3 6 . . 3 1 4 3 . . 5 11 13 1 13 7 6 To Critical Strikes 5 | . . 1 . . . . . 1 . . . . 1 . 2 . . Average Backups 5 | . 4 5 5 5 3 5 7 4 5 5 5 7 5 7 6 3 3 Power . | . 1 . . . . . 1 . . . . . . 1 . . 1 Propulsion . | . 3 1 . . . . . . . . . 1 . . . . . Utility 2 | . . 1 1 1 2 4 5 4 5 5 4 3 1 2 . . . Weapon 1 | . . 1 3 2 . 1 . . . . . 1 1 1 3 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 5 7 . 2 . . 5 . . . . . . 1 1 1 . Power 5 | . 1 1 . . . . 2 . . . . . . . 1 . . Propulsion 6 | . 2 3 . . . . . . . . . . . 1 . . . Utility 6 | . 1 1 . 1 . . 3 . . . . . . . . . . Weapon 4 | . 1 2 . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 73 | . 93 92 85 88 84 88 69 46 20 30 64 63 83 79 67 49 33 Engine 5 | . 14 13 14 16 6 5 2 . . . . . . 1 . . . Reactor 2 | . . . . . . 1 4 2 . . 1 8 6 4 3 5 1 Treads 3 | . . 7 . . . . . . . . 2 . 1 9 8 5 5 Leg 10 | . 17 11 42 42 21 19 6 2 3 17 4 7 5 . . . . Wheel 3 | . 10 9 . . . . . . . . 2 5 7 . . 1 . Device 16 | . 8 8 14 14 17 22 25 20 13 11 17 17 25 23 18 9 5 Storage 3 | . 14 10 . . . . 2 . . . 1 2 4 5 6 . . Processor 3 | . . . . . 10 12 2 . . . 5 . . 2 3 9 8 Hackware 3 | . . . . . 4 5 5 5 2 . 2 . 12 9 8 . . Protection 1 | . . . . . . . . . 1 . 3 2 1 3 . 4 . Energy Gun 1 | . 6 1 . . 2 . . . . . 1 4 1 . . 2 5 Energy Cannon 2 | . . . . . . . 2 2 . 1 2 . 1 3 9 5 . Ballistic Gun 6 | . 20 21 . 7 9 17 5 1 . . 1 3 . . 2 . . Ballistic Cannon 2 | . . . . 5 1 . . . . . 3 7 4 5 . 2 2 Slashing Weapon 1 | . . 3 14 1 . . . . . . 1 2 3 2 2 . . Peak Build Rating 191 | . 8 39 27 32 76 98 102 87 36 48 117 117 144 176 191 170 133 Average Rating 81 | . 6 19 27 29 65 81 93 65 32 42 86 89 103 148 154 113 76 On Entrance 60 | 6 6 8 27 27 32 76 98 87 33 36 48 117 112 131 150 43 56 Avg Prop Armor Cover (%) 16 | . 9 10 23 18 4 14 . . 38 40 5 9 6 . 41 26 44 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 194 | 11 12 27 11 29 38 68 117 31 5 19 190 194 77 98 118 92 41 Greatest Support 170 | 20 20 54 54 57 72 95 95 90 20 40 60 95 150 150 155 170 170 Greatest Overweight (x) 55 | . 1 1 . 1 . 1 1 4 1 3 55 5 2 . 1 4 4 Average Overweight (x) . | . . . . . . . . . . . 2 2 . . . . . Largest Inventory Capacity 25 | . 8 8 5 5 5 5 25 5 5 5 25 25 10 10 10 5 5 Average Capacity 9 | . 8 7 5 5 5 5 15 5 5 5 11 16 8 10 9 5 5 Most Carried 13 | . 7 8 5 5 5 5 11 5 5 5 10 13 10 10 10 5 5 Average Carried 5 | . 4 5 5 4 3 5 7 4 5 4 5 7 5 8 8 3 4 Final Capacity 25 | 8 8 5 5 5 5 5 5 5 5 5 25 5 10 10 5 5 5 Final Carried 10 | 6 5 5 5 5 5 5 5 5 5 5 9 5 9 10 5 5 5 Scrap Suit Usage (%) 6 | . . . . . . . . . . . 22 50 . . . . . Parts Cannibalized 1 | . . . . . . . . . . . . 1 . . . . . Transmogrified Parts 49 | . . 1 1 8 2 1 8 . 1 . 10 1 7 3 6 . . Integrity Recovered 1183 | . . 13 . 42 24 . 856 . . . 79 9 118 22 20 . . Class Distribution -------------------- 42% | Mutant 10% | Gunner 7% | Scavenger-Tank 7% | Scavenger-Gunner 5% | Assassin 4% | Scavenger-Scrapper 4% | Tank 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Scavenger-Scrapper | -4/Garrison Scavenger-Mutant | -3/Research Tank | -3/Quarantine Assassin | -2/Research Scavenger-Tank | -2/Testing Mutant | -2/Protoforge Resources | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Matter Collected 8228 | 200 49 1270 . . 172 65 595 110 . . 940 923 853 409 977 1601 64 Remotely 741 | . . . . . . . . . . . 208 . 533 . . . . Salvage Created 8415 | . 334 401 78 . 122 65 1064 110 . . 625 1022 1097 987 1649 731 130 Parts 368 | . 17 30 3 . 4 3 42 8 . . 39 53 41 24 67 33 4 Haulers Intercepted 1 | . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . . . . . . . . . 1 2 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . 18 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Combat Hostiles Destroyed 132 | . 5 11 . . 3 1 14 4 . . 12 22 17 10 19 12 2 Melee 13 | . . . . . . . . . . . 5 5 2 . 1 . . Guns 39 | . 3 9 . . 1 1 5 3 . . . 12 . . 4 . 1 Cannons 38 | . . . . . 1 . 2 1 . . 4 5 2 2 9 11 1 AOE 30 | . 2 1 . . . . 2 . . . 3 . 11 6 5 . . Classes Destroyed 22 | . 4 3 . . 2 . 3 . . . 2 1 2 3 1 1 . Worker 16 | . . . . . . . . . . . 3 . 4 5 2 2 . Builder 9 | . . . . . . . . . . . 2 . . 2 3 2 . Hauler 1 | . . . . . . . . . . . . . . . 1 . . Recycler 11 | . 3 . 1 . . . 1 . . . . . 1 3 2 . . Mechanic 3 | . . . . . . . . . . . . . 1 2 . . . Operator 2 | . . . . . . . . . . . . . 1 . 1 . . Turret 2 | . . 2 . . . . . . . . . . . . . . . Watcher 3 | . 1 . . . . . . . . . . . 1 . 1 . . Swarmer 38 | . 3 6 . . . . . 4 . . 4 13 8 . . . . Grunt 42 | . 2 . . . . 1 7 . . . 4 8 5 1 9 5 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . 3 . . . Researcher 2 | . . . . . . . . . . . . . . 2 . . . Sentry 6 | . . . . . . . 2 . . . 1 1 . . 1 . 1 Hunter 19 | . . . . . 2 . 2 . . . 1 . 4 4 4 2 . Programmer 15 | . . . . . . . 2 . . . 2 . 2 . 4 4 1 Heavy 2 | . . . . . 1 . . . . . . . . . 1 . . Fortress 1 | . . . . . . . . . . . . . . . . 1 . Artisan 1 | . . 1 . . . . . . . . . . . . . . . Subdweller 6 | . . 6 . . . . . . . . . . . . . . . Scrapoid 1 | . . . . . . . . . . . . 1 . . . . . Golem 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 19 | . 8 6 1 . 2 1 5 4 . . 4 6 8 19 10 7 1 Combat Bots Only 7 | . 5 6 . . 2 1 5 4 . . 4 6 6 4 7 6 1 Max Kills in Single Turn 5 | . 5 2 1 . 1 1 1 1 . . 3 2 3 5 4 2 1 Gunslinging 1 | . . 1 . . . . . . . . . 1 . . . . . Exploded 3 | . 2 1 . . . . 1 . . . 1 . 3 3 3 . . Melee 1 | . . . . . . . . . . . 1 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Hostile Shots Fired 1803 | . 23 156 . . 61 2 131 126 . 15 124 339 173 23 316 183 131 Missed 517 | . 4 59 . . 21 . 39 46 . 2 37 92 53 7 86 42 29 Hits 1286 | . 19 97 . . 40 2 92 80 . 13 87 247 120 16 230 141 102 Melee 8 | . . . . . . . 1 . . 5 . . . 1 1 . . Projectile 1278 | . 19 97 . . 40 2 91 80 . 8 87 247 120 15 229 141 102 AOE 10 | . . 4 . . 2 . . . . 3 . . . . 1 . . Critical Strikes 56 | . 1 3 . . . . 2 1 . 2 2 7 5 . 14 10 9 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . Part Disruptions 4 | . . . . . . . 1 . . 1 . . 2 . . . . Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . Damage Taken 27689 | . 374 1280 . . 1066 39 1687 1174 . 456 1540 4595 2255 799 4826 4919 2679 Core 4989 | . 35 162 . . 228 . 140 518 . 203 192 708 221 222 886 426 1048 Absorbed by Shields 359 | . . . . . . . 27 91 . . . 241 . . . . . Reduced by Siege Mode 914 | . . . . . . . . . . . . . . 82 251 477 104 Redirected to Shielding 215 | . . . . . . . . . . . . . 100 . . 115 . Ignored by Resistances 1155 | . . . . . . . . . . . 88 . 101 . 728 238 . Regen/Repaired (Parts) 6 | . . . . . . . . . . . . 6 . . . . . Core Remaining (%) 58 | 100 . . . 82 . . . . . 7 . 32 . 69 . . . Volleys Fired 445 | . 12 56 . . 16 2 45 17 . . 24 54 46 20 63 81 9 Largest 4 | . 2 4 . . 4 4 3 1 . . 4 4 3 3 4 3 4 Hottest 428 | . 100 236 . . 149 149 156 81 . . 264 331 141 164 300 428 252 Shots Fired 817 | . 24 118 . . 48 7 73 17 . . 44 124 61 32 125 116 28 Gun 379 | . 24 109 . . 45 7 32 11 . . 9 70 2 . 41 10 19 Cannon 356 | . . 4 . . 3 . 27 6 . . 31 54 38 24 73 87 9 Launcher 55 | . . 1 . . . . 7 . . . 4 . 13 7 7 16 . Special 27 | . . 4 . . . . 7 . . . . . 8 1 4 3 . Kinetic 474 | . 10 110 . . 41 6 32 11 . . 25 89 27 16 41 57 9 Thermal 187 | . 14 7 . . . . 7 . . . 8 35 2 1 73 21 19 Explosive 41 | . . 1 . . . . . . . . 1 . 9 7 7 16 . Electromagnetic 99 | . . . . . 7 1 34 6 . . 10 . 15 7 . 19 . Robot Hit Streak 32 | . 4 9 . . 13 7 14 5 . . 8 7 7 14 27 23 32 Robot Miss Streak 6 | . 4 6 . . 1 . 5 1 . . 4 5 3 2 2 4 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . 1 1 . Secondary Targets 8 | . 1 2 . . . . 2 . . . . 3 . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . 1 . . . . 2 . . . . . Capacitor 8 | . . . . . . . . . . . . . 8 . . . . Shots Hit Robots 580 | . 12 66 1 . 33 7 51 14 . . 39 68 47 27 96 97 22 Core Hits 359 | . 9 26 1 . 8 3 35 7 . . 26 41 48 40 71 38 6 Critical Kills 11 | . . . . . . 1 1 . . . 3 3 . . 1 2 . Critical Parts Destroyed 22 | . 1 . . . 2 . . . . . 2 2 . . 1 14 . Critical Strikes 56 | . 1 . . . 3 1 2 . . . 10 12 2 1 2 19 3 Burn 3 | . . . . . . . 1 . . . . 2 . . . . . Destroy 35 | . 1 . . . 2 1 1 . . . 5 5 . . 2 18 . Blast 8 | . . . . . . . . . . . 2 2 . 1 . . 3 Corrupt 3 | . . . . . . . . . . . 1 . 1 . . 1 . Sever 6 | . . . . . . . . . . . 2 3 1 . . . . Sunder 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 94 | . . 4 2 . 7 . . . . . 22 28 18 . 6 7 . Impact 7 | . . . . . 7 . . . . . . . . . . . . Slashing 84 | . . 4 2 . . . . . . . 21 28 17 . 5 7 . Piercing 1 | . . . . . . . . . . . . . 1 . . . . Sneak Attacks 11 | . . 2 1 . . . . . . . 2 2 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . Damage Inflicted 32304 | . 685 1270 82 . 808 142 1995 293 . . 2225 2331 4190 3265 6858 7462 698 Guns 5557 | . 137 997 . . 617 142 552 149 . . 185 931 43 . 1270 145 389 Cannons 11818 | . . 20 . . 126 . 607 144 . . 459 587 812 684 2823 5263 293 Explosions 11621 | . 533 7 . . . . 751 . . . 853 . 2709 2564 2473 1731 . Melee 2949 | . . 214 82 . 65 . . . . . 728 641 613 . 290 316 . Ramming 252 | . 15 . . . . . 10 . . . . 172 13 17 2 7 16 Kinetic 7703 | . 49 987 . . 569 119 552 149 . . 399 890 438 402 1270 1586 293 Thermal 9343 | . 621 62 . . . . 279 . . . 313 628 43 55 2823 4130 389 Explosive 8968 | . . 7 . . . . . . . . 576 . 2197 2564 2473 1151 . Electromagnetic 2992 | . . . . . 77 23 1154 144 . . 209 . 886 227 . 272 . Impact 65 | . . . . . 65 . . . . . . . . . . . . Slashing 2843 | . . 214 82 . . . . . . . 728 641 572 . 290 316 . Piercing 41 | . . . . . . . . . . . . . 41 . . . . Entropic 97 | . . . . . 97 . . . . . . . . . . . . Highest Corruption 35 | . . 18 . . 8 29 35 23 . 8 8 12 4 6 6 6 6 Average Corruption 10 | . . 10 . . 7 21 27 13 . 8 8 9 3 4 1 6 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 16 | . . . . . . . . . . . . . . 5 . 4 7 Effects 151 | . . 4 . . 12 7 43 6 . 1 13 31 6 8 2 14 4 Message Errors 36 | . . 2 . . 4 1 8 . . 1 3 7 2 2 1 3 2 Matter Fused 39 | . . 1 . . 2 4 12 2 . . 3 9 1 2 . 2 1 Heat Flow Errors 12 | . . . . . 1 . 5 . . . 2 1 . . . 3 . Energy Discharges 13 | . . . . . 2 . 1 1 . . 2 1 2 2 1 1 . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . . . . 1 . 6 2 . . 1 3 1 . . 3 . Data Loss (major) 5 | . . 1 . . . . 2 . . . 1 . . 1 . . . Misfires 10 | . . . . . 1 . 6 . . . . 1 . 1 . 1 . Alerts 4 | . . . . . . . . . . . 1 2 . . . . 1 Misdirections 5 | . . . . . . 2 1 1 . . . 1 . . . . . Weapon Failures 8 | . . . . . 1 . 1 . . . . 6 . . . . . Overload Shots 9 | . . . . . . . . . . . . . 9 . . . . Effects 3 | . . . . . . . . . . . . . 3 . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . 2 . . . . Overflow Damage 2191 | . 145 . . . 5 . 22 7 . . 105 8 219 140 467 1073 . Projectiles 1161 | . . . . . . . 16 7 . . . . 38 4 297 799 . Explosions 831 | . 145 . . . . . 6 . . . 77 . 99 136 94 274 . Melee 199 | . . . . . 5 . . . . . 28 8 82 . 76 . . Knockbacks 28 | . . 1 . . 1 . . . . . 2 5 5 7 . 5 2 Impact 2 | . . . . . 1 . . . . . . 1 . . . . . Kinetic 23 | . . 1 . . . . . . . . 2 3 5 5 . 5 2 Secondary 3 | . . . . . . . . . . . . 1 . 2 . . . Self-Inflicted Damage 1122 | . 176 . . . . . 110 . . . 69 98 90 219 127 225 8 Shots 22 | . 2 . . . . . 7 . . . 2 . 2 4 2 3 . Rammed 17 | . 1 . . . . . . . . . . 8 . 2 1 1 4 Targets Rammed 21 | . 1 . . . . . 1 . . . . 8 3 2 1 1 4 Kicked 4 | . . . . . . . 1 . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 497 | . 208 237 . . 81 18 304 89 . . 179 324 313 371 336 497 52 Average Temperature 123 | . 102 133 . . 15 12 99 49 . . 78 105 104 217 183 207 29 Received Heat Transfer 3486 | . 63 270 . . 81 18 333 45 . . 237 696 141 . 162 756 684 Effects 17 | . . . . . . . . . . . . 1 . . . 16 . Shutdowns 9 | . . . . . . . . . . . . . . . . 9 . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . 1 . Interference 6 | . . . . . . . . . . . . . . . . 6 . Siege Activations 6 | . . . . . . . . . . . . . . 1 1 3 1 Total Turns 324 | . . . . . . . . . . . . . . 61 74 181 8 Longest Duration 128 | . . . . . . . . . . . . . . 61 74 128 8 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . 1 . . . . . . . . . . Total Turns 5 | . . . . . . . 5 . . . . . . . . . . Longest Duration 5 | . . . . . . . 5 . . . . . . . . . . Robots Disrupted 5 | . . 2 . . . . 2 . . . . . . . . 1 . Combat Hostiles 5 | . . 2 . . . . 2 . . . . . . . . 1 . Robots Corrupted 9 | . . . . . 1 . 4 . . . . . 2 2 . . . Combat Hostiles 9 | . . . . . 1 . 4 . . . . . 2 2 . . . Parts Fried 15 | . . . . . 1 . 10 . . . . . 4 . . . . Impact Corruptions 3 | . . . . . 1 . . . . . . 2 . . . . . Robots Melted 2 | . . . . . . . 1 . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . 1 . Parts Melted 10 | . 1 . . . . . 4 . . . 1 4 . . . . . Heat Transferred 5014 | . 609 138 . . . . 840 . . . 322 961 100 25 1124 303 592 Parts Sabotaged 1 | . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped 19 | . . . . . . . . . . . . . . . 8 11 . Power Chain Reactions 4 | . . . . . . . 2 . . . . . . . 1 1 . Alert | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Maximum Alert Level 4 | . . . . . . . . . . . 2 3 4 3 4 4 2 Low Security (%) 41 | . 100 . 100 . 100 100 100 100 100 100 77 . . . . . . Level 1 3 | . . . . . . . . . . . 15 8 9 . . . . Level 2 28 | . . . . . . . . . . . 6 45 36 68 57 24 100 Level 3 16 | . . . . . . . . . . . . 46 46 31 21 15 . Level 4 10 | . . . . . . . . . . . . . 7 . 20 60 . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1342 | . 196 . 5 . 52 20 198 143 58 30 507 907 1226 1089 1226 1342 674 Initial 684 | . . . . . . 9 . 83 58 30 15 354 510 684 582 672 647 Average 482 | . 122 . . . 12 4 103 105 51 30 149 672 765 746 764 1031 634 Influence Increases 7571 | . 317 190 6 . 139 20 530 90 5 . 1024 693 1294 600 1434 1143 86 Destroy 0b10 Robot/C 3380 | . 100 160 . . 60 20 280 80 . . 440 440 620 200 420 520 40 Destroy 0b10 Robot/NC 265 | . 20 . 5 . . . 5 . . . 30 . 50 70 55 30 . Destroy Leader 560 | . 22 . . . 20 . 50 10 . . 110 30 132 32 84 60 10 Allied During Kill 431 | . . . . . . . . . . . 81 6 87 4 8 245 . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . . . 10 . . Successful Hack 76 | . 14 . . . . . 16 . 5 . 14 . . . . . 27 Select Force Hacks 50 | . . . . . . . . . . . . . . . 50 . . Disable Machine 600 | . 60 . . . 45 . 150 . . . 150 . 75 30 60 30 . Anti-Garrison Action 100 | . . . . . . . . . . . . 100 . . . . . Destroy Structure 1424 | . 41 . 1 . 14 . 14 . . . 184 72 330 234 267 258 9 Partial Spotted 30 | . . . . . . . . . . . . . . 15 15 . . Lose Combat Pursuer 345 | . 60 30 . . . . 15 . . . 15 45 . 15 165 . . Active Sensor Use 300 | . . . . . . . . . . . . . . . 300 . . Influence Decreases 7008 | . 194 313 6 . 113 46 411 96 75 13 547 293 983 782 1274 1188 674 Entered New Map 2762 | . . 60 . . . 17 . 36 55 13 15 153 397 534 454 524 504 Time Decay 2560 | . 164 169 6 . 113 20 358 . 20 . 352 . 286 198 440 334 100 Lost Part 1106 | . 30 84 . . . 9 53 60 . . 100 140 160 10 180 210 70 Lost Ally 430 | . . . . . . . . . . . 80 . 140 40 50 120 . Purge Threat 150 | . . . . . . . . . . . . . . . 150 . . Squads Dispatched 43 | . 1 . . . 4 . 4 . . 1 5 . 6 3 11 7 1 Investigation 14 | . . . . . 1 . 1 . . . 2 . 4 1 4 1 . Extermination 8 | . . . . . . . 2 . . . 1 . 1 . 2 2 . Reinforcement 16 | . 1 . . . 3 . 1 . . 1 1 . 1 1 3 3 1 Assault 4 | . . . . . . . . . . . . . . 1 2 1 . Garrison 1 | . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . Active Scanning Responses 3 | . . . . . . . . . . . . . . . 3 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Distress Signals 17 | . 2 . . . 1 . . . . . 2 . 2 2 4 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 318 | . 12 24 . . 8 6 16 23 . 6 22 34 38 18 56 26 29 Peak Tracking Total 16 | . 6 5 . . 3 4 4 16 . 5 5 6 6 5 13 6 16 Tactical Retreats 17 | . 2 2 . . 1 . 1 1 . . 1 3 2 1 3 . . ECM-based Alert Blocks 11 | . . . . . 1 . . 6 . . . . 4 . . . . Traps | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Traps Triggered 12 | . . 1 . . 1 . 1 2 . . . 6 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 2 | . . 1 . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . 1 . . . . . . . . . . . . 1 . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Machines Disabled 44 | . 4 1 . . 3 . 10 . . . 10 1 5 2 4 4 . Max in Single Turn 4 | . 4 1 . . 1 . 2 . . . 3 1 1 1 1 1 . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . 5 . . Hacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Machines Accessed 29 | . 5 1 1 2 1 . 5 . 1 . 3 1 5 1 2 . 1 Terminals 15 | . 5 . 1 . 1 . 2 . 1 . . 1 2 1 1 . . Fabricators 2 | . . . . . . . 1 . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . 1 Recycling Units 5 | . . . . . . . 1 . . . 2 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . . Total Hacks 74 | . 13 1 2 20 2 . 12 . 1 . 4 2 9 2 4 . 2 Successful 41 | . 7 1 . 20 . . 4 . 1 . 3 1 2 . 1 . 1 Failed 33 | . 6 . 2 . 2 . 8 . . . 1 1 7 2 3 . 1 Catastrophic 14 | . 2 . . . . . 1 . . . . 1 7 2 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 32 | . 10 . . . 2 . 6 . . . 3 . 6 . 5 . . Terminals 33 | . 13 . 2 . 2 . 6 . 1 . . 2 4 2 1 . . Fabricators 5 | . . . . . . . 2 . . . . . . . 3 . . Repair Stations 4 | . . . . . . . . . . . . . 2 . . . 2 Recycling Units 8 | . . . . . . . 2 . . . 3 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . . . 1 . . . . . . Terminal Hacks 30 | . 4 1 . 20 . . 2 . 1 . . 1 1 . . . . Record 19 | . . . . 19 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . Proto ID Catalog 2 | . . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . 1 . . . . . . Unlock Access 2 | . . . . . . . 1 . . . 1 . . . . . . Unauthorized Hacks 7 | . 3 . . . . . . . . . 2 . 1 . 1 . . Terminals 3 | . 3 . . . . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Overload 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 2 . 1 . . . . Fedlink 1 | . . . . . . . . . . . 1 . . . . . . Scrapoids 2 | . . . . . . . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 1 . . . 5 . . . . 1 4 1 2 . 1 Full Trace Events 8 | . . . 1 . 1 . 1 . . . . 1 3 1 . . . Feedback Events 3 | . . . . . . . . . . . . 1 2 . . . . Corruption 3 | . . . . . . . . . . . . 1 2 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 2 . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 2 . 3 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . . Program Shield 1 | . . . . . . . . . . . . . . 1 . . . Robots Hacked 8 | . . . . . . . . . . . . . 5 1 2 . . Non-combat 3 | . . . . . . . . . . . . . 2 . 1 . . Combat 5 | . . . . . . . . . . . . . 3 1 1 . . Robot Hacks Applied 10 | . . . . . . . . . . . . . 6 1 3 . . parse_system 2 | . . . . . . . . . . . . . 2 . . . . generate_echo 1 | . . . . . . . . . . . . . 1 . . . . purge_threat 1 | . . . . . . . . . . . . . . . 1 . . scatter_targeting 1 | . . . . . . . . . . . . . 1 . . . . amplify_resonance 1 | . . . . . . . . . . . . . 1 . . . . overwrite_iff 1 | . . . . . . . . . . . . . . . 1 . . formatsys_low 1 | . . . . . . . . . . . . . . . 1 . . formatsys_high 2 | . . . . . . . . . . . . . 1 1 . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . Attached 3 | . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . 1 . . . . . . . . . . . . . 1 . Allies Hacked 3 | . . . . . . . . . . . . . 2 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Total Allies 30 | . . 3 . . . . . . . . 5 1 10 2 3 6 . Largest Group 5 | . . 2 1 . . . . . . . 5 1 5 2 1 5 . Highest-Rated Group 345 | . . 57 35 . . . . . . . 238 47 326 106 108 345 . Highest-Rated Ally 108 | . . 57 35 . . . . . . . 53 47 67 59 108 69 . Initial UFD Resources 52 | . . . . . 38 38 38 38 38 38 42 49 52 49 52 52 52 Total Orders 3 | . . . . . 1 . 1 . . . 1 . . . . . . RETURN 3 | . . . . . 1 . 1 . . . 1 . . . . . . Ally Attacks 308 | . . 4 . . . . . . . . 71 10 135 14 4 70 . Total Damage 9170 | . . 155 . . . . . . . . 1587 232 3197 406 539 3054 . Kills 49 | . . 1 . . . . . . . . 11 . 17 2 3 15 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . X0-1V1 Amusement Gains 337 | . 14 1 1 9 17 21 26 20 1 5 4 . . 56 61 42 59 Good Acts 105 | . . 31 1 . 5 2 2 1 . 3 5 8 6 5 20 15 1 Bad Acts 65 | . . 25 1 . 5 . 7 . . 2 5 7 5 . 2 5 1 Intel | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Active Infowar (turns) 3495 | . 230 403 . . 192 81 199 104 . 1 404 116 498 163 538 450 116 Optics 192 | . . 187 . . . . . . . . 5 . . . . . . Sensors 473 | . . . . . . 16 . . . . 370 8 . . . 79 . A.S.S. 538 | . . . . . . . . . . . . . . . 538 . . Structural 2269 | . 230 216 . . 6 65 46 . . 1 180 108 473 163 215 450 116 Triangulation 46 | . . . . . . . 46 . . . . . . . . . . Jamming 323 | . . . . . . . . . . . 323 . . . . . . ECM 514 | . . . . . 186 . 107 104 . . . 4 93 20 . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . 2 . 2 . . . 1 . . . . . . Drone Recoveries 5 | . . . . . 2 . 2 . . . 1 . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Turns Passed 8950 | . 367 1183 113 876 419 111 842 183 44 50 931 741 637 405 1091 749 208 Spaces Moved 5358 | 1 188 785 114 802 217 72 360 121 71 69 538 379 371 109 610 377 174 Core 656 | . . . . . . . . 49 67 63 1 3 10 . 221 121 121 Treads 865 | . . 107 . . . . . . . . 35 . 51 109 389 121 53 Legs 2224 | 1 61 222 114 802 217 72 360 16 4 6 121 152 75 . . 1 . Wheels 1394 | . 127 456 . . . . . . . . 225 224 235 . . 127 . Hover 7 | . . . . . . . . . . . . . . . . 7 . Flight 212 | . . . . . . . . 56 . . 156 . . . . . . Fastest Speed 26 | 120 80 90 90 90 113 113 126 29 50 50 26 90 50 170 50 50 50 Average Speed 115 | 120 102 112 95 107 114 127 183 60 56 58 123 110 117 170 120 102 86 Slowest Speed 2800 | 120 120 160 130 190 126 190 250 275 120 200 2800 120 190 170 237 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 30 | 2 47 35 39 50 8 72 11 29 2 86 13 50 14 24 22 35 11 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . 3 . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 . 1 . 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . 1 . 1 . Scrap Searched 15 | . . 11 . 4 . . . . . . . . . . . . . Spaces Dug 28 | . . . 1 . 5 . . . . . . 1 13 . 8 . . Terrain Destroyed 683 | . 40 9 1 . 7 . 9 . . . 92 14 152 123 126 107 3 Melee 9 | . . . 1 . 4 . . . . . . 1 3 . . . . Projectile 99 | . . 2 . . 2 . 2 . . . 6 13 10 6 22 33 3 AOE 574 | . 40 7 . . . . 7 . . . 86 . 139 117 104 74 . Terrain Rammed 1 | . . . . . . . . . . . . 1 . . . . . Walls Destroyed 1 | . . . . . . . . . . . . 1 . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Gar Fac DSF Fac Gar Res Qua Res Tes Frg Total 7347 | . 338 974 115 812 344 84 494 221 76 77 727 565 501 323 869 613 214 Wait 864 | . 131 52 . 6 76 . 58 59 . 3 67 28 11 145 142 80 6 Move 5344 | . 187 784 113 801 217 71 360 120 70 68 538 378 370 108 609 376 174 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 54 | . 1 22 . 2 2 . 8 . 1 . 2 3 5 3 4 1 . Fast Attach 170 | . 2 8 . 1 12 4 5 5 2 4 38 14 20 9 10 31 5 Attach 69 | . 3 10 . . 5 . 3 1 . 1 3 12 7 2 5 12 5 Detach 90 | . 1 1 . . 6 2 3 1 2 1 13 7 10 16 9 13 5 Swap 57 | . . 14 . . 1 4 3 1 . . 7 6 10 3 7 . 1 Drop 91 | . . 13 . 2 1 1 8 4 1 . 13 6 2 14 11 10 5 Fire 445 | . 12 56 . . 16 2 45 17 . . 24 54 46 20 63 81 9 Melee 93 | . . 4 2 . 7 . . . . . 22 28 17 . 6 7 . Ram 16 | . 1 . . . . . . . . . . 9 . . 1 1 4 Kick 4 | . . . . . . . 1 . . . . . 3 . . . . Crush 2 | . . . . . . . . . . . . . . 2 . . . Escape Stasis 35 | . . . . . . . . 13 . . . 20 . 1 . 1 . Rewire 10 | . . 9 . . . . . . . . . . . . 1 . . Trap 2 | . . 1 . . . . . . . . . . . . 1 . . Miscellaneous 1 | . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: Mat / *Rec) -7/Recycling -7/Scraptown -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -5/Waste -5/Factory -5/Garrison -5/Factory -5/DSF -4/Factory (discovered 3 exits: Res x2 / Gar) -4/Garrison -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing (discovered 2 exits: [*Sec] / *Frg) -2/Protoforge History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Lost 3 parts (1n2w) 188 | -10/Materials | Discovered new exit (range 14) 213 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 9) 364 | -10/Materials | Prayed at D.C.S.S. Altar Unit 368 | -10/Materials | Entered Subcaves 369 | -10/Subcaves | Approached by a straggling Scientist 442 | -10/Subcaves | X0-1V1 whisked you away to safety 634 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x3) 678 | -10/Subcaves | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 678 | -10/Subcaves | Discovered new exit (range 9) 724 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 799 | -10/Subcaves | Discovered new exit (range 19) 824 | -10/Subcaves | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 851 | -10/Subcaves | Disturbed a concealed Subdweller 851 | -10/Subcaves | Weapon slot count temporarily expanded by X0-1V1 (+1) 869 | -10/Subcaves | Identified exit to Materials 869 | -10/Subcaves | X0-1V1 revealed exit location to -8/Materials 900 | -10/Subcaves | X0-1V1 sent you into danger 903 | -10/Subcaves | Ambushed by Subdweller buried in earth 914 | -10/Subcaves | X0-1V1 sent allied Chaos Knight (x1) 936 | -10/Subcaves | X0-1V1 mutated your Utility slot to Weapon slot 951 | -10/Subcaves | Lost 6 parts (1p1n4w) 955 | -10/Subcaves | System corruption reached 10% 956 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+300) 973 | -10/Subcaves | X0-1V1 activates XOMVISION 982 | -10/Subcaves | X0-1V1 tapped a No Entrance sign 985 | -10/Subcaves | X0-1V1 rewrote Makhleb IFF filter 990 | -10/Subcaves | Spotted Makhleb 999 | -10/Subcaves | X0-1V1 sent you into danger 1109 | -10/Subcaves | X0-1V1 activates XOMVISION 1157 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Power slot 1180 | -10/Subcaves | Visited 4L-MR0's lab 1181 | -10/Subcaves | Learned location of Zion (-7) 1191 | -10/Subcaves | Found Rainbow Chip 1193 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1200 | -10/Subcaves | Found Prototype Device 1229 | -10/Subcaves | X0-1V1 rewrote ZF-KNG(M) IFF filter 1309 | -10/Subcaves | Visited triangular shrine 1317 | -10/Subcaves | Found Prototype Device 1317 | -10/Subcaves | Identified V3-11A's Pendant 1322 | -10/Subcaves | Befriended Subdweller 1325 | -10/Subcaves | Identified Sfc. Transmogrifier 1349 | -10/Subcaves | X0-1V1 mutated your Weapon slot to Propulsion slot 1496 | -10/Subcaves | Met a Zionite searching for "candidates" 1551 | -10/Subcaves | Entered Recycling 1551 | -7/Recycling | Accompanied by 1 ally 1643 | -7/Recycling | Scanned before Scraplab entrance 1656 | -7/Recycling | Entered Scraplab 1663 | -7/Recycling | Discovered new exit (range 2) 1664 | -7/Recycling | Entered Scraptown 1753 | -7/Scraptown | Visited Symbiants 1756 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1763 | -7/Scraptown | Visited SPCMW 1771 | -7/Scraptown | Visited Bundlers 1853 | -7/Scraptown | Visited UFD Registry 1861 | -7/Scraptown | Registered with UFD as "Rustbucket" 1917 | -7/Scraptown | Visited Science Guys 1998 | -7/Scraptown | Visited Cartography Club 2121 | -7/Scraptown | Found Deep Structural Scanner 2133 | -7/Scraptown | Learned location of Recycling (-7) 2133 | -7/Scraptown | Learned location of Warlord (-5) 2133 | -7/Scraptown | Learned location of Quarantine (-3) 2133 | -7/Scraptown | Learned 12 Materials zone layouts 2133 | -7/Scraptown | Learned 8 Factory zone layouts 2133 | -7/Scraptown | Learned 24 Factory zone layouts 2133 | -7/Scraptown | Learned 4 Mines zone layouts 2133 | -7/Scraptown | Learned 4 Recycling zone layouts 2133 | -7/Scraptown | Learned 8 Upper Caves zone layouts 2133 | -7/Scraptown | Learned 20 Lower Caves zone layouts 2133 | -7/Scraptown | Learned 12 Lower Caves zone layouts 2133 | -7/Scraptown | Learned 20 Upper Caves zone layouts 2133 | -7/Scraptown | Learned location of 3 exits from Upper Caves 2133 | -7/Scraptown | Learned location of 2 exits from Proximity Caves 2133 | -7/Scraptown | Learned 16 Proximity Caves zone layouts 2133 | -7/Scraptown | Learned location of 2 exits from Factory 2165 | -7/Scraptown | Visited Observation Area 2200 | -7/Scraptown | Visited Junk Repository 2230 | -7/Scraptown | Visited LU-1G1's Boring Crew 2310 | -7/Scraptown | Visited Curators Association 2353 | -7/Scraptown | Visited Junk Repository 2463 | -7/Scraptown | Met Optimus 2463 | -7/Scraptown | Accepted into 0bPrime 2537 | -7/Scraptown | Discovered new exit (range 3) 2540 | -7/Scraptown | Entered Factory 2540 | -5/Factory | Evolved 10 slots: Propulsion x1, Utility x6, Weapon x3 2541 | -5/Factory | Identified exit to Upper Caves 2541 | -5/Factory | Identified exit to Factory 2589 | -5/Factory | X0-1V1 enhanced Transport squad support 2639 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 16) 2639 | -5/Factory | Discovered exit to Factory (range 15) 2689 | -5/Factory | Lost 3 parts (1p2w) 2711 | -5/Factory | X0-1V1 sent hostile B-75 Beast (x1) 2711 | -5/Factory | Spotted B-75 Beast 2756 | -5/Factory | X0-1V1 activates XOMVISION 2950 | -5/Factory | Build established: Scavenger-Gunner 2959 | -5/Factory | Sucked down chute 2959 | -5/Factory | Entered Waste 2974 | -5/Waste | EMP discharged 2974 | -5/Waste | System corruption reached 10% 2989 | -5/Waste | Spotted C-40 Crusher 2990 | -5/Waste | Found Corrupted Prototype Device 2990 | -5/Waste | Identified Exp. Shield Generator 2993 | -5/Waste | Spotted C-40 Crusher 3013 | -5/Waste | Spotted C-40 Crusher 3018 | -5/Waste | Spotted C-40 Crusher 3023 | -5/Waste | Spotted C-40 Crusher 3031 | -5/Waste | Discovered new exit (range 3) 3031 | -5/Waste | X0-1V1 whisked you away to safety 3035 | -5/Waste | Found Corrupted Gamma Bomb Array 3052 | -5/Waste | Spotted C-40 Crusher 3070 | -5/Waste | Entered Factory 3107 | -5/Factory | System corruption reached 30% 3115 | -5/Factory | X0-1V1 sent hostile G-50 Soldier (x4) 3552 | -5/Factory | Lost 4 parts (1p1u2w) 3762 | -5/Factory | Build established: Mutant 3907 | -5/Factory | Identified exit to Garrison 3912 | -5/Factory | Entered Garrison 4039 | -5/Garrison | Lost 3 parts (1p1n1w) 4046 | -5/Garrison | Spotted B-75 Beast 4052 | -5/Garrison | Triggered checkpoint 4052 | -5/Garrison | Triggered checkpoint 4052 | -5/Garrison | Triggered checkpoint 4072 | -5/Garrison | Core integrity fell below 50% 4090 | -5/Garrison | Discovered new exit (range 10) 4095 | -5/Garrison | Entered Factory 4096 | -5/Factory | Lost 3 parts (3n) 4139 | -5/Factory | Identified exit to DSF 4139 | -5/Factory | Entered DSF 4164 | -5/DSF | Core integrity fell below 20% 4169 | -5/DSF | Additional patrols routed to DSF 4173 | -5/DSF | X0-1V1 whisked you away to safety 4176 | -5/DSF | Discovered exit to Factory (range 11) 4189 | -5/DSF | Entered Factory 4189 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4190 | -4/Factory | Identified exit to Research 4219 | -4/Factory | Loaded intel: 8 recycling unit locations 4259 | -4/Factory | X0-1V1 mutated your Propulsion slot to Utility slot 4380 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+2) 4416 | -4/Factory | Lost 4 parts (2n1u1w) 4646 | -4/Factory | Lost 5 parts (1p2u2w) 4719 | -4/Factory | Scrapoid reinforcements arrived 4896 | -4/Factory | Found Scrap Suit 5033 | -4/Factory | Garrison activated, responded to threat 5089 | -4/Factory | X0-1V1 activates XOMVISION 5116 | -4/Factory | Identified exit to Garrison 5120 | -4/Factory | Entered Garrison 5120 | -4/Garrison | Accompanied by 1 ally 5148 | -4/Garrison | Triggered checkpoint 5360 | -4/Garrison | X0-1V1 revealed exit location to -3/Research 5363 | -4/Garrison | Build established: Scavenger-Scrapper 5460 | -4/Garrison | X0-1V1 upgraded hostiles (x2) 5522 | -4/Garrison | Triggered checkpoint 5543 | -4/Garrison | Crushed by falling debris 5543 | -4/Garrison | System corruption reached 10% 5547 | -4/Garrison | X0-1V1 turns hostiles against one another 5567 | -4/Garrison | Core integrity fell below 50% 5574 | -4/Garrison | Lost 11 parts (2p2n2u5w) 5710 | -4/Garrison | Garrison Relay disabled 5730 | -4/Garrison | Triggered checkpoint 5801 | -4/Garrison | Spotted Striker 5803 | -4/Garrison | Spotted Striker 5844 | -4/Garrison | Installed Relay Interface Framework 5861 | -4/Garrison | Entered Research 5861 | -3/Research | Evolved 2 slots: Utility x2 5878 | -3/Research | Discovered new exit (range 9) 5884 | -3/Research | Build established: Scavenger-Skirmisher 5995 | -3/Research | X0-1V1 whisked you away to safety 6005 | -3/Research | Scrapoids reinforcements arrived? 6015 | -3/Research | Lost 13 parts (3p3n3u4w) 6028 | -3/Research | X0-1V1 announced a LAN party 6103 | -3/Research | Found Fusion Bomb Launcher 6108 | -3/Research | Found Gamma Bomb Array 6148 | -3/Research | X0-1V1 sent allied S-43 Plague (x4) 6152 | -3/Research | Identified exit to Quarantine 6190 | -3/Research | Lost 3 allies 6345 | -3/Research | Found Quantum Capacitor 6498 | -3/Research | Entered Quarantine 6560 | -3/Quarantine | X0-1V1 sent you to a vault 6563 | -3/Quarantine | Found Prototype Device 6563 | -3/Quarantine | Identified Exp. Terrain Scanner 6578 | -3/Quarantine | Found Prototype Device 6578 | -3/Quarantine | Identified Exp. Weapon Cycler 6596 | -3/Quarantine | Found GOLEM Unit 6604 | -3/Quarantine | Found Prototype Special Weapon 6604 | -3/Quarantine | Identified Gui. Remote Datajack 6630 | -3/Quarantine | X0-1V1 foreshadows a heat wave 6648 | -3/Quarantine | Botcube activated 6660 | -3/Quarantine | Botcube completed mutation into treaded form, armed with 2 cannons. 6736 | -3/Quarantine | X0-1V1 activates XOMVISION 6748 | -3/Quarantine | First assault squad dispatched 6794 | -3/Quarantine | Scanned by Researcher 6819 | -3/Quarantine | Discovered new exit (range 15) 6823 | -3/Quarantine | Crushed by falling debris 6826 | -3/Quarantine | Ambient heat levels rising (+10) 6843 | -3/Quarantine | Found Alien Energy Cannon 6843 | -3/Quarantine | Identified Core Cannon 6900 | -3/Quarantine | Expanded RIF knowledge: Program Shield 6903 | -3/Quarantine | Entered Research 6903 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 6904 | -2/Research | Identified exit to Access 7153 | -2/Research | First assault squad dispatched 7185 | -2/Research | X0-1V1 sent you to a vault 7188 | -2/Research | Lrg. Botcube activated 7193 | -2/Research | Found Prototype Slashing Weapon 7193 | -2/Research | Identified Hvy. Scimitar of Distortion 7204 | -2/Research | Lrg. Botcube completed mutation into flying form, armed with 3 cannons. 7215 | -2/Research | Found Prototype Ballistic Gun 7215 | -2/Research | Identified Multirail 7352 | -2/Research | Found Exp. EM Shield 7590 | -2/Research | Build established: Assassin 7608 | -2/Research | Destroyed 7 combat bots 7713 | -2/Research | Found Lrg. Botcube 7771 | -2/Research | X0-1V1 whisked you away to safety 7867 | -2/Research | X0-1V1 revealed exit location to -1/Access 7889 | -2/Research | Lost 13 parts (1p3n5u4w) 7908 | -2/Research | Core integrity fell below 50% 7928 | -2/Research | X0-1V1 activates XOMVISION 7934 | -2/Research | Identified exit to Testing 7934 | -2/Research | X0-1V1 revealed exit location to -2/Testing 7941 | -2/Research | Core integrity restored by X0-1V1 (+357) 7994 | -2/Research | Entered Testing 8031 | -2/Testing | Weapon slot count temporarily expanded by X0-1V1 (+2) 8042 | -2/Testing | Found Prototype Launcher 8042 | -2/Testing | Identified Hellfire Missile Launcher 8092 | -2/Testing | Found Prototype Device 8092 | -2/Testing | Identified Exp. Shock Absorption System 8100 | -2/Testing | Lost 6 parts (1p2n1u2w) 8150 | -2/Testing | X0-1V1 activates XOMVISION 8197 | -2/Testing | X0-1V1 sent you to a vault 8244 | -2/Testing | First assault squad dispatched 8330 | -2/Testing | X0-1V1 downgraded hostiles (x1) 8360 | -2/Testing | X0-1V1 vaporized surrounding terrain (radius 18) 8415 | -2/Testing | Lost 4 allies 8443 | -2/Testing | Found Prototype Launcher 8443 | -2/Testing | Identified Ragnarok Missile Launcher 8545 | -2/Testing | Spotted Fortress 8615 | -2/Testing | Lost 6 parts (5u1w) 8654 | -2/Testing | Core integrity fell below 20% 8679 | -2/Testing | Destroyed Fortress 8696 | -2/Testing | Lost 7 parts (2p3u2w) 8738 | -2/Testing | Discovered new exit (range 6) 8738 | -2/Testing | Discovered new exit (range 7) 8743 | -2/Testing | Entered Protoforge 8797 | -2/Protoforge | Superfortress began startup sequence 8850 | -2/Protoforge | Spotted Hotshot 8850 | -2/Protoforge | Spotted Hotshot 8850 | -2/Protoforge | Spotted Hotshot 8851 | -2/Protoforge | Spotted Hotshot 8870 | -2/Protoforge | Spotted Hotshot 8876 | -2/Protoforge | X0-1V1 rescued you from certain death 8929 | -2/Protoforge | Lost 6 parts (1p2n1u2w) 8931 | -2/Protoforge | Spotted Hotshot 8931 | -2/Protoforge | Spotted Hotshot 8931 | -2/Protoforge | Spotted Hotshot 8943 | -2/Protoforge | Spotted B-90 Cyclops 8951 | -2/Protoforge | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08904_ System corrupted: IFF burst signal emitted. 08910_ Acquired Backup Power VII. 08912_ Acquired Quantum Rifle. 08914_ Adv. Corruption Screen intercepted 1% system corruption. 08916_ Acquired Backup Laser VII. 08917_ Adv. Corruption Screen intercepted 1% system corruption. 08920_ Dropped Backup Power VII. 08921_ Adv. Corruption Screen intercepted 1% system corruption. 08922_ Dropped Backup Laser VII. 08928_ X0-1V1 points here and there (1 item location revealed). 08934_ System corrupted: Matter fused (-8). 08935_ K-01 Serf cleans the Frame Tuner. 08937_ X0-1V1's Piety Tracker destroyed. 08937_ X0-1V1 is mildly amused. 08940_ Hotshot activates shielding mode. 08940_ Frame Tuner disabled. 08940_ K-01 Serf cleans the Frame Tuner. 08946_ Slammed into B-90 Cyclops. 08950_ Adv. Corruption Screen intercepted 1% system corruption. 08951_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ???????###/######????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# """""" #????????????????????????????????? | | ???????# ""S""" #?##########?????????????????????? | | ???????# """ # ??????????????????? | | ???????# + ??????????????????? | | ???????# " " " # ??????????????????? | | ??# ??# " " " # ??????????????????? | | ??# ?# " " " # #########???????????????????? | | ??# # # #???????????????????????????? | | ??# ###/###### #???????????????????????????? | | ??+ #???????????????????????????? | | ??# #???????????????????????????? | | ??# """ """" ###########?????????????????? | | ??# """" # #?????????????????? | | ??# """ """ # #?????????????????? | | ### """" # #?????????????????? | | ### """ """" # """"??????????????????? | | """" /p """"#?????????????????? | | #p """"#?????????????????? | | """" #p """"#?????????????????? | | ##### """" # #?????????????????? | | #########??# """" ##;;#######?????????????????? | | ??# """" ##; @#??????????????????????? | | ???????# """" ###BB#??????????????????????? | | ?????# """" gBB ??????????????????????? | | ???# ? u ?????????????????????? | | # "?"" """ +????????????????????? | | ########/### "??" """ #????????????????????? | | "?"" """ #????????????????????? | | ????????? ?""" """ #????????????????????? | | ??????????? ??"" ?"" #????????????????????? | | ??????????? ??"" ??? ????????????????????? | | ???????????? ?? ???? ????????????????????? | | ????????????????? ?????? w ???????????????????? | | ???????????????? ????????? ???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 54 Energy Capacity 2200 Matter Stores 1000 Matter Capacity 1000 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 285 ECM Strength 2 Jamming Range 14 Corruption Containment 8 Corruption Block 20 Armor Coverage 1825 Resistance: TH 30 Resistance: EM 90 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 129 Item Schematics ----------------- Adv. Plasma Rifle | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Exp. Q-thruster | -2/Testing | Archive Exp. Matter Compressor | -2/Testing | Archive Particle Accelerator | -2/Testing | Archive Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Archive A-15 Conveyor | -3/Quarantine | Archive R-10 Processor | -2/Testing | Archive M-36 Artificer | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Cannon Achievements -------------- Late Bloomer Challenges ------------ None Game ------ Seed ExpertTrapForcewell Manual? 0 Play Time 01:30:39 Cumulative 1334.3 hours Start 2026.07.04 @ 13:33:54 End 2026.07.05 @ 13:01:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1634 Rogue 1350 Adventurer 124 Explorer 160 Win Type - Total 67 Types 52/0/9/4/1/0/0/1/0/0 Lore% 93 Gallery% 84 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 842b4d64-9652-48f0-aa58-18ebe257886c