Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.08 @ 04:02:25 Player: Owlsley Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (281) 1405 Value Destroyed (14984) 14984 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (8428) 8428 TOTAL SCORE: 33617 Bonus ------- High Alert Combat Kills 1900 Follower Combat Kills 74 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Win 3000 Friendly Fire -146 Cogmind --------- Core Integrity 778/1600 Matter 280/300 Energy 219/250 System Corruption 0% Temperature Cool (15) Movement Treading (157) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Particle Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY (11) ----- Experimental Power Amplifier High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Core Analyzer Improved Core Shielding Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- Heavy Neutron Cannon KE Penetrator Multirail Multirail > --- INVENTORY (44) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Megatreads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Layered Heavy Armor Plating Advanced Force Field Improved System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Enhanced Quantum Rifle Long-range Phase Cannon YOLO Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Multirail Multirail Multirail Enhanced Gauss Cannon Micro-nuke Launcher Plasma Sword CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Core Analyzer Improved Core Shielding Hacking Suite Improved System Restoration Module > --- WEAPON ----------- KE Penetrator Multirail Multirail Plasma Sword > --- INVENTORY -------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Megatreads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Structural Scanner Advanced Targeting Computer Layered Heavy Armor Plating Advanced Force Field Improved System Restoration Module Gamma Rifle Gamma Rifle Gamma Rifle Phase Gun Enhanced Quantum Rifle Heavy Neutron Cannon Long-range Phase Cannon YOLO Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Multirail Multirail Multirail Enhanced Gauss Cannon Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 189] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Improved Core Analyzer Hackware Hacking Suite Protection Improved Core Shielding Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 2 . . . . . . . . . . 1 1 . 2 Utility 9 | . . . . . 2 1 2 . . . . 2 . . . . 1 1 . Weapon 2 | . . . . . . 1 . . . . . . . . . 1 . . . Parts Attached 321 | . 8 . 2 2 9 20 18 5 1 7 9 39 1 2 6 39 57 17 79 Power 21 | . . . . . 1 . 1 . . 1 . 3 . . . 1 . 1 13 Engine 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . Core 5 | . . . . . 1 . . . . . . 2 . . . 1 . . 1 Reactor 13 | . . . . . . . . . . . . . . . . . . 1 12 Propulsion 59 | . 2 . . . 2 7 4 1 . . 2 5 . . 3 4 11 4 14 Treads 54 | . 2 . . . 2 3 3 1 . . 2 5 . . 3 4 11 4 14 Leg 1 | . . . . . . 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . 3 1 . . . . . . . . . . . . Utility 110 | . 2 . . . 4 4 7 2 . 6 1 16 1 . . 17 18 8 24 Device 69 | . . . . . 1 . 4 1 . 2 1 11 1 . . 13 12 6 17 Storage 15 | . 2 . . . 1 1 3 . . . . 1 . . . 2 2 1 2 Processor 13 | . . . . . . 2 . 1 . 3 . 1 . . . . 2 1 3 Hackware 5 | . . . . . 1 1 . . . 1 . 1 . . . . 1 . . Protection 8 | . . . . . 1 . . . . . . 2 . . . 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 131 | . 4 . 2 2 2 9 6 2 1 . 6 15 . 2 3 17 28 4 28 Energy Gun 26 | . . . 1 . . 1 3 . 1 . 1 3 . . . 4 8 1 3 Energy Cannon 11 | . . . 1 . . 1 1 1 . . . 2 . . 1 3 . . 1 Ballistic Gun 57 | . . . . . . 2 2 1 . . 3 6 . 1 1 7 12 3 19 Ballistic Cannon 12 | . 3 . . 2 1 2 . . . . . . . . . 1 3 . . Launcher 4 | . . . . . . 1 . . . . 1 1 . . . . . . 1 Special Weapon 7 | . . . . . . . . . . . . 3 . 1 . . 3 . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 1 . 1 Piercing Weapon 8 | . . . . . . . . . . . 1 . . . 1 2 1 . 3 Special Melee Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 2 . . 1 1 . . 3 . 3 . . . 2 6 2 4 Parts Lost 117 | . . . . . . 15 1 1 . . 4 12 . . 4 7 21 1 51 Power 14 | . . . . . . 1 . . . . . 1 . . . . . . 12 Propulsion 36 | . . . . . . 6 . 1 . . 2 5 . . 3 2 10 . 7 Utility 25 | . . . . . . 2 . . . . . 3 . . . 3 1 . 16 Weapon 42 | . . . . . . 6 1 . . . 2 3 . . 1 2 10 1 16 Highest Loss Streak 11 | . . . . . . 11 1 1 . . 3 5 . . 3 3 6 1 8 Average Slot Usage (%) 92 | . 97 100 71 100 97 73 94 99 100 100 99 99 100 100 99 93 91 88 82 Engine 3 | . 14 14 14 14 2 . 5 6 6 6 6 4 . . . . . . . Core 2 | . . . . . 6 4 . . . . . . 5 5 5 5 4 4 . Reactor 1 | . . . . . . . . . . . . . . . . . . 4 7 Treads 22 | . 27 28 28 28 34 20 25 26 26 26 26 22 23 23 23 21 20 14 16 Device 12 | . . . . . 7 4 13 13 13 11 6 8 23 23 23 18 16 17 14 Storage 18 | . 26 28 28 28 18 11 16 20 20 20 20 17 17 17 17 15 18 17 16 Processor 6 | . . . . . . 2 6 5 6 7 13 15 11 11 11 10 4 4 7 Hackware 3 | . . . . . 8 5 6 6 6 6 6 6 . . . . 3 4 4 Energy Gun 3 | . 16 . . . . 2 5 2 5 6 2 3 5 5 3 4 6 6 1 Ballistic Gun 9 | . . . . . . . 6 13 13 13 16 12 11 7 10 12 11 8 13 Ballistic Cannon 3 | . 11 28 . 28 17 11 . . . . . . . . . 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 239 | 11 57 57 51 57 78 82 84 83 83 81 82 121 113 113 116 148 166 183 239 Greatest Support 660 | 20 40 40 40 40 80 82 86 86 86 86 86 95 95 95 103 150 196 600 660 Greatest Overweight (x) 3 | . 1 1 1 1 . 3 . . . . . 1 1 1 1 . 1 3 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . 1 1 1 . . . . Largest Inventory Capacity 44 | 6 18 18 18 18 20 20 22 22 22 22 22 26 26 26 26 28 34 34 44 Average Capacity 25 | 6 14 18 18 18 18 16 18 22 22 22 22 25 26 26 26 27 33 34 35 Most Carried 44 | 6 18 18 18 18 19 20 22 22 22 22 22 26 26 26 26 28 34 34 44 Average Carried 24 | 6 12 18 17 16 17 15 15 21 22 21 20 24 25 26 25 26 31 33 33 Final Capacity 44 | 6 18 18 18 18 20 8 22 22 22 22 22 26 26 26 26 28 34 34 44 Final Carried 43 | 6 18 18 18 18 19 8 22 22 22 22 20 26 26 26 26 26 34 34 43 Class Distribution -------------------- 26% | Hauler-Skirmisher 19% | Hauler-Gunner 15% | Mutant 15% | Scavenger-Gunner 8% | Hauler-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Skirmisher | -4/Proximity Caves Hauler-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Matter Collected 9802 | 200 172 27 . 208 94 311 511 144 10 80 288 916 . 189 322 873 1751 363 3343 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 17992 | 60 433 27 . 72 94 328 846 281 . . 486 1867 . . 532 1431 4042 344 7149 Parts 832 | 2 28 5 . 2 4 16 37 15 . . 25 87 . . 22 67 185 10 327 Haulers Intercepted 10 | . 1 . . . 1 . 1 . . . . 2 . . . . 3 . 2 Recyclers Shooed 8 | . . . . . . . . . . . . 1 . . . 2 3 . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 99 | . . . . . . . . 15 5 . 23 . . 42 14 . . . . Prevented 7 | . . . . . . . . . . . 3 . . 2 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 224 | . 9 3 . 2 1 10 9 7 . . 11 25 . . 5 14 45 4 79 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Guns 174 | . 3 . . . . 2 4 5 . . 5 23 . . 3 10 42 4 73 Cannons 30 | . 6 3 . 2 1 7 5 2 . . . 1 . . 1 2 . . . AOE 10 | . . . . . . . . . . . 5 1 . . . 1 . . 3 Classes Destroyed 15 | 1 4 1 . . 2 . 2 1 . . 1 2 . . 1 . . . . Worker 17 | . . . . . 1 . . . . . . 2 . . . 1 5 . 8 Builder 6 | . . . . . . . . . . . . 1 . . . . 4 . 1 Hauler 10 | . 1 . . . 1 . 1 . . . . 2 . . . . 3 . 2 Recycler 15 | 1 1 . . . . 1 1 . . . . . . . . 4 3 . 4 Operator 1 | . 1 . . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . . . . . 1 . . . . 2 . . . . . . 2 Swarmer 31 | . . 3 . . . 6 . 4 . . 6 . . . . . 4 . 8 Grunt 82 | . 9 . . 2 . 1 3 2 . . 3 15 . . 3 . 19 1 24 Brawler 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 Duelist 5 | . . . . . . . . 1 . . . . . . 1 . . . 3 Protector 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 22 | . . . . . 1 3 3 . . . 1 2 . . . 3 3 3 3 Hunter 34 | . . . . . . . 2 . . . . 3 . . . 3 4 . 22 Programmer 40 | . . . . . . . 1 . . . . 4 . . . 7 13 . 15 Behemoth 7 | . . . . . . . . . . . 1 . . . 1 1 1 . 3 Best Kill Streak 12 | 1 8 3 . 2 1 2 3 4 . . 5 7 . . 4 3 9 1 12 Combat Bots Only 11 | . 6 3 . 2 1 2 2 4 . . 5 5 . . 4 2 7 1 11 Max Kills in Single Turn 3 | 1 1 1 . 1 1 1 1 1 . . 2 2 . . 1 2 2 1 3 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . 1 . 1 Exploded 3 | . . . . . . . . . . . 2 1 . . . 1 . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Damage Taken 26561 | . 322 92 . 111 43 2222 578 352 . . 1094 2001 . . 444 1955 4481 378 12488 Core 2258 | . 51 7 . 21 15 557 73 . . . 106 259 . . 22 44 281 . 822 Absorbed by Shields 1338 | . . . . . . . . . . . . . . . 44 . . . 1294 Core Remaining (%) 75 | 100 . . . 68 97 20 . . . . 78 . . . 71 96 78 100 48 Volleys Fired 607 | 2 28 6 . 6 9 35 31 13 . . 9 71 . . 10 46 124 10 207 Largest 4 | 2 2 2 . 2 2 3 3 3 . . 3 3 . . 3 4 4 4 4 Hottest 292 | 80 80 70 . 70 70 133 183 136 . . 138 189 . . 154 227 292 234 235 Shots Fired 1996 | 4 55 14 . 13 18 85 82 35 . . 21 201 . . 30 174 471 40 753 Gun 1767 | 4 18 . . . . 25 61 22 . . 18 184 . . 24 164 460 40 747 Cannon 213 | . 37 14 . 13 18 60 21 13 . . . 9 . . 6 10 7 . 5 Launcher 7 | . . . . . . . . . . . 3 3 . . . . . . 1 Special 9 | . . . . . . . . . . . . 5 . . . . 4 . . Kinetic 1555 | . 37 14 . 13 18 64 34 22 . . 13 130 . . 20 109 330 24 727 Thermal 363 | . . . . . . 21 26 13 . . 5 54 . . 10 65 137 16 16 Explosive 1 | . . . . . . . . . . . . . . . . . . . 1 Electromagnetic 68 | 4 18 . . . . . 22 . . . 3 12 . . . . . . 9 Robot Hit Streak 41 | 1 6 2 . 5 6 7 16 10 . . 11 41 . . 14 18 29 14 39 Robot Miss Streak 5 | 1 2 5 . 1 2 5 5 3 . . 2 3 . . 3 3 5 2 5 Penetration Max 2 | . . . . . . . . . . . . 2 . . 1 1 2 . 2 Secondary Targets 27 | . . . . . . . . . . . 2 3 . . . 1 3 . 18 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . . . 1 1 . 1 Shots Hit Robots 1491 | 2 37 4 . 10 13 61 73 22 . . 19 166 . . 21 120 334 29 580 Core Hits 744 | 2 18 3 . 3 5 21 51 16 . . 19 127 . . 12 43 157 13 254 Critical Hits 101 | . 1 . . . . . . . . . 1 11 . . . 5 16 2 65 Critical Kills 40 | . . . . . . . . . . . . 2 . . . 2 6 2 28 Critical Parts Destroyed 55 | . 1 . . . . . . . . . . 8 . . . 3 9 . 34 Melee Attacks 25 | . 1 . . . 1 14 . . . . 2 . . . 1 1 1 . 4 Impact 14 | . . . . . . 14 . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . 1 Piercing 8 | . . . . . . . . . . . 2 . . . 1 1 1 . 3 Sneak Attacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36236 | 48 608 73 . 156 193 1061 1485 483 . . 551 3257 . . 583 3436 8798 699 14805 Guns 31957 | 28 184 . . . . 352 976 252 . . 299 2883 . . 422 2813 8690 699 14359 Cannons 2696 | . 424 73 . 156 193 482 509 231 . . . 126 . . 161 233 108 . . Explosions 1318 | 20 . . . . . . . . . . 214 248 . . . 390 . . 446 Melee 265 | . . . . . . 227 . . . . 38 . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 25954 | . 424 73 . 156 193 563 409 252 . . 200 1782 . . 342 1552 5946 294 13768 Thermal 7985 | 20 . . . . . 271 542 231 . . 99 1101 . . 241 1884 2852 405 339 Explosive 446 | . . . . . . . . . . . . . . . . . . . 446 Electromagnetic 1586 | 28 184 . . . . . 534 . . . 214 374 . . . . . . 252 Impact 227 | . . . . . . 227 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . . . 38 . . . . . . . . Highest Corruption 14 | . 6 6 6 6 . 3 . . . . . 14 10 10 . 6 14 . 8 Average Corruption 5 | . 5 6 6 6 . 1 . . . . . 10 9 9 . 4 6 . 4 Corruption Purged 38 | . . . . . . . . . . . . 5 1 2 . 13 . . 17 Effects 284 | . 5 12 12 13 . 3 . . . . . 32 3 2 . 46 81 . 75 Message Errors 48 | . 2 2 1 4 . 1 . . . . . 4 . 1 . 9 11 . 13 Matter Fused 44 | . . 2 5 1 . . . . . . . 1 1 . . 14 8 . 12 Heat Flow Errors 25 | . 2 3 . 3 . 1 . . . . . 5 . 1 . 3 4 . 3 Energy Discharges 18 | . . 1 3 2 . 1 . . . . . . 1 . . 2 3 . 5 Data Loss (minor) 24 | . . 1 1 1 . . . . . . . 4 . . . 7 4 . 6 Data Loss (major) 8 | . . 1 2 . . . . . . . . 1 1 . . 1 1 . 1 Misfires 5 | . . 2 . 1 . . . . . . . 1 . . . . . . 1 Alerts 4 | . . . . . . . . . . . . 2 . . . . 2 . . Misdirections 7 | . . . . . . . . . . . . 2 . . . . 5 . . Targeting Errors 89 | . . . . 1 . . . . . . . 11 . . . 9 40 . 28 Weapon Failures 12 | . 1 . . . . . . . . . . 1 . . . 1 3 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 187 | . . . . . . 2 4 . . . . . . . . 123 . . 58 Projectiles 15 | . . . . . . . 4 . . . . . . . . 11 . . . Explosions 170 | . . . . . . . . . . . . . . . . 112 . . 58 Melee 2 | . . . . . . 2 . . . . . . . . . . . . . Knockbacks 20 | . 13 1 . 1 . 4 . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . 8 1 . 1 . 4 . . . . . . . . . . 1 . . Secondary 5 | . 5 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 101 | . . . . . . . . . . . . . . . . 101 . . . Shots 1 | . . . . . . . . . . . . . . . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 434 | 36 242 259 . 237 14 188 194 195 . 178 212 270 . 187 192 199 434 150 376 Average Temperature 84 | 20 94 83 . 71 10 49 73 69 . 92 108 77 . 96 109 107 94 43 85 Received Heat Transfer 3094 | . 186 . . 63 27 399 153 18 . . 219 411 . . 70 45 753 99 651 Effects 4 | . 1 . . . . . . . . . . . . . . . 1 . 2 Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . 1 . . . . . 2 . . . 1 . . . 1 . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Melted 24 | . . . . . . . 1 2 . . 1 . . . . 5 13 2 . Heat Transferred 11878 | 50 . . . . . 592 1225 450 . . 225 1410 . . 311 2124 4451 633 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Peak Influence 1172 | 5 357 70 . 50 98 480 446 . . . . 469 . . . 495 450 216 1172 Average Influence 252 | 3 134 60 . 40 51 66 282 . . . . 152 . . . 208 226 132 620 Maximum Alert Level 4 | . 1 . . . . 2 2 . . . . 2 . . . 2 2 1 4 Low Security (%) 53 | 100 90 100 . 100 100 91 8 . . . . 63 . . . 43 43 79 15 Level 1 25 | . 10 . . . . . 87 . . . . 17 . . . 41 45 20 14 Level 2 11 | . . . . . . 8 4 . . . . 18 . . . 14 10 . 23 Level 3 7 | . . . . . . . . . . . . . . . . . . . 36 Level 4 1 | . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 3 . . . 1 6 5 . . . . 6 . . . 4 14 . 17 Investigation 7 | . 1 . . . 1 1 1 . . . . . . . . . 2 . 1 Extermination 16 | . . . . . . 1 1 . . . . 2 . . . 4 3 . 5 Reinforcement 15 | . 2 . . . . . 1 . . . . 3 . . . . 2 . 7 Assault 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 Garrison 15 | . . . . . . 4 2 . . . . . . . . . 6 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . . 2 Haulers Reinforced 6 | . . . . . . . . . . . . 2 . . . . 1 . 3 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Distress Signals 28 | . . . . . 1 3 . . . . . 1 . . . 1 5 7 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 327 | . 17 3 . 2 5 25 14 8 . . 11 29 . 1 5 20 57 12 118 Peak Tracking Total 11 | . 5 3 . 2 3 5 2 4 . . 6 6 . 1 4 5 9 4 11 Tactical Retreats 13 | . . . . . . 4 2 1 . . . . . . . 1 1 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Traps Triggered 10 | . 3 . . . . 1 . . . . . 2 . . . 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . 4 . . . . . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Machines Disabled 8 | . . . . . . . . . . . . . . . . 5 . . 3 Max in Single Turn 1 | . . . . . . . . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Machines Accessed 50 | . 3 . . . 4 10 4 . . 1 . 4 1 1 . 10 6 1 5 Terminals 27 | . 3 . . . 3 5 2 . . . . 1 1 . . 4 2 1 5 Fabricators 9 | . . . . . . 3 1 . . . . . . . . 3 2 . . Repair Stations 3 | . . . . . . . . . . . . . . . . 2 1 . . Recycling Units 3 | . . . . . . . . . . . . 2 . . . 1 . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . 1 . . . . 1 . . Total Hacks 145 | . 9 . . . 14 35 17 . . 5 . 7 6 1 . 26 14 1 10 Successful 85 | . 4 . . . 11 18 14 . . 5 . 3 3 1 . 14 6 . 6 Failed 60 | . 5 . . . 3 17 3 . . . . 4 3 . . 12 8 1 4 Catastrophic 8 | . 1 . . . . 1 . . . . . . . . . 3 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 60 | . 9 . 1 . 7 21 5 . . . . 3 5 . . 3 3 1 2 Terminals 87 | . 9 . . . 10 24 7 . . . . 3 6 . . 12 5 1 10 Fabricators 25 | . . . . . . 6 7 . . . . . . . . 8 4 . . Repair Stations 7 | . . . . . . . . . . . . . . . . 4 3 . . Recycling Units 5 | . . . . . . . . . . . . 3 . . . 2 . . . Scanalyzers 7 | . . . . . 4 . 3 . . . . . . . . . . . . Garrison Access 8 | . . . . . . 5 . . . . . 1 . . . . 2 . . Terminal Hacks 38 | . 1 . . . 4 9 3 . . 5 . 1 2 1 . 5 3 . 4 Record 1 | . . . . . . . . . . . . . 1 . . . . . . Part Schematic 10 | . 1 . . . 1 3 . . . 5 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Level Access Points 3 | . . . . . . 1 . . . . . . . . . . 1 . 1 Branch Access Points 6 | . . . . . 1 1 1 . . . . 1 1 . . 1 . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 6 | . . . . . . 1 . . . . . . . . . 2 2 . 1 Locate Traps 3 | . . . . . 1 . 1 . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . . 1 1 . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . 4 6 . . . . . . . . 6 1 . . Load Schematic 9 | . . . . . . 2 3 . . . . . . . . 3 1 . . Build 8 | . . . . . . 2 3 . . . . . . . . 3 . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . 2 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . 1 1 . . Repair 2 | . . . . . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . Scanalyzer 7 | . . . . . 4 . 3 . . . . . . . . . . . . Insert Component 4 | . . . . . 2 . 2 . . . . . . . . . . . . Analyze 3 | . . . . . 2 . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 16 | . 3 . . . 3 4 2 . . . . 1 1 . . . . . 2 Terminals 15 | . 3 . . . 3 4 2 . . . . . 1 . . . . . 2 Track 3 | . . . . . . 2 . . . . . . 1 . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . . . . Botnet 7 | . 1 . . . 1 2 1 . . . . . . . . . . . 2 Operators 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 3 . . . 4 9 4 . . . . 4 1 . . 9 6 1 5 Full Trace Events 6 | . 1 . . . 1 1 1 . . . . . . . . . 1 . 1 Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . 3 3 1 . . 5 . . . . . . . . . Parts Built 12 | . . . . . . 4 6 . . . . . . . . 2 . . . Matter 898 | . . . . . . 292 460 . . . . . . . . 146 . . . Time 412 | . . . . . . 109 230 . . . . . . . . 73 . . . Total Part Build Rating 38 | . . . . . . 12 20 . . . . . . . . 6 . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . 1 1 . . Time 56 | . . . . . . . . . . . . . . . . 38 18 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . . . 10 . . . Parts Scanalyzed 3 | . . . . . 2 . 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . 1 . . . 1 . . . . . . 3 . . . . 3 . . Non-combat 8 | . 1 . . . 1 . . . . . . 3 . . . . 3 . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 11 | . 1 . . . 1 . . . . . . 5 . . . . 4 . . no_distress 9 | . 1 . . . 1 . . . . . . 3 . . . . 4 . . find_fabricator 2 | . . . . . . . . . . . . 2 . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 3 | . . . . . . . . . . . . . . 3 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Total Allies 4 | . . . . . 1 . . . . . . . . 3 . . . . . Largest Group 3 | . . . . . 1 1 . . . . . . . 3 3 . . . . Highest-Rated Group 147 | . . . . . 10 10 . . . . . . . 147 147 . . . . Highest-Rated Ally 60 | . . . . . 10 10 . . . . . . . 60 60 . . . . Total Orders 7 | . . . . . . . . . . 1 . 2 . . . . . 3 1 COLLECT 2 | . . . . . . . . . . . . . . . . . . 1 1 EXPLORE 5 | . . . . . . . . . . 1 . 2 . . . . . 2 . Ally Attacks 12 | . . . . . . . . . . . . . . 4 8 . . . . Total Damage 183 | . . . . . . . . . . . . . . 98 85 . . . . Kills 2 | . . . . . . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . 1 . 2 2 . . . 1 . . . . Drone Launches 5 | . . . . . . . . . . 1 . 2 . . . . . 1 1 Drone Recoveries 4 | . . . . . . . . . . 1 . 2 . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Turns Passed 17218 | 8 580 502 403 389 462 1193 979 1018 444 1208 461 1636 107 807 496 1685 1656 724 2460 Spaces Moved 8678 | 2 263 268 220 190 250 724 478 649 299 803 281 683 59 418 258 802 714 381 936 Core 22 | . . . . . . 22 . . . . . . . . . . . . . Treads 8225 | . 255 268 220 190 250 345 414 649 299 803 281 683 59 418 258 802 714 381 936 Legs 10 | 2 8 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 421 | . . . . . . 357 64 . . . . . . . . . . . . Fastest Speed 42 | 120 120 180 180 180 160 42 72 148 148 148 148 148 172 172 172 158 154 156 155 Average Speed 156 | 120 175 180 180 180 160 118 137 148 148 148 148 168 172 172 174 159 156 165 162 Slowest Speed 275 | 120 180 180 180 180 160 205 148 148 148 148 148 172 172 172 182 162 180 275 222 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . 7 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 45 55 61 55 24 22 8 80 53 82 54 22 20 64 43 24 19 17 24 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . . 1 1 . . . 1 1 . . 1 . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . . 1 1 1 . . 1 1 . 1 . 1 . Scrap Searched 20 | . . . . 2 . . . 12 2 3 1 . . . . . . . . Spaces Dug 5 | . . . . . . 1 . . . . . . . . . 3 1 . . Terrain Destroyed 131 | 2 . . . . . 1 . 1 . . 1 3 . . 1 62 24 4 32 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . Projectile 59 | . . . . . . . . 1 . . 1 . . . 1 14 24 4 14 AOE 71 | 2 . . . . . . . . . . . 3 . . . 48 . . 18 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp War Pro Fac Res Res Acc Total 11031 | 3 323 276 230 226 293 954 730 682 300 824 305 1035 65 505 281 1112 1035 460 1392 Wait 835 | . 1 3 . 25 12 126 165 . . 1 . 179 4 1 . 167 69 6 76 Move 8644 | 1 262 267 219 189 249 709 477 648 298 802 280 682 58 417 257 801 713 380 935 Hop 7 | . . . . . . 7 . . . . . . . . . . . . . Pick Up 289 | . 17 . 1 3 8 12 27 7 . 5 3 39 1 . 5 28 46 16 71 Fast Attach 67 | . 1 . 2 . 2 7 5 3 1 5 . 5 . . . 12 9 7 8 Attach 148 | . . . . 2 4 10 7 1 . . 5 15 . . 5 10 26 4 59 Detach 12 | . . . 2 . . 2 1 . . . 1 . . . 1 . 2 1 2 Swap 107 | . 7 . . . 3 3 6 1 . 2 4 19 1 2 1 17 22 7 12 Drop 194 | . 6 . 6 1 5 18 11 9 1 9 1 25 1 . 1 30 23 29 18 Fire 607 | 2 28 6 . 6 9 35 31 13 . . 9 71 . . 10 46 124 10 207 Melee 25 | . 1 . . . 1 14 . . . . 2 . . . 1 1 1 . 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . 11 . . . . . . . . . . . . . Rewire 85 | . . . . . . . . . . . . . . 85 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves (discovered 2 exits: Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 488 | -10/Materials | Discovered new exit (range 7) 589 | -10/Materials | Entered Mines 670 | -10/Mines | Learned Materials trap positions 816 | -10/Mines | Discovered new exit (range 10) 953 | -10/Mines | Discovered new exit (range 5) 958 | -10/Mines | Learned location of Recycling (-9) 1080 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1082 | -10/Mines | Discovered new exit (range 5) 1091 | -10/Mines | Entered Exiles 1138 | -10/Exiles | Met 8R-AWN 1169 | -10/Exiles | Met EX-HEX 1218 | -10/Exiles | Met EX-BIN 1239 | -10/Exiles | Aligned with FarCom system 1241 | -10/Exiles | Given EX-Vault access code 1286 | -10/Exiles | Opened EX-Vault 1295 | -10/Exiles | Found Prototype Energy Cannon 1295 | -10/Exiles | Identified YOLO Cannon 1304 | -10/Exiles | Found Prototype Energy Gun 1304 | -10/Exiles | Identified AWS/Thermal 1351 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1365 | -10/Exiles | Exiles lab attacked by MAIN.C 1467 | -10/Exiles | Discovered new exit (range 14) 1494 | -10/Exiles | Left Exiles lab with YOLO Cannon 1494 | -10/Exiles | Entered Mines 1830 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1842 | -9/Mines | Discovered new exit (range 13) 1849 | -9/Mines | Found a hidden stash of uninstalled traps 1883 | -9/Mines | Entered Materials 1883 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1884 | -8/Materials | Loaded intel: 21 trap records 2301 | -8/Materials | Discovered new exit (range 8) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Accompanied by 1 ally 2345 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2532 | -7/Factory | Identified exit to Lower Caves 2602 | -7/Factory | Garrison activated, responded to threat 2649 | -7/Factory | Build established: Hauler-Skirmisher 3059 | -7/Factory | Garrison activated, responded to threat 3193 | -7/Factory | Core integrity fell below 50% 3204 | -7/Factory | Lost 11 parts (1p3n2u5w) 3292 | -7/Factory | Fabricated Adv. Treads (x2) 3309 | -7/Factory | Fabricated Adv. Treads? 3392 | -7/Factory | Identified exit to Factory 3436 | -7/Factory | Local fabrication network quarantined 3511 | -7/Factory | Build established: Mutant 3538 | -7/Factory | Entered another Factory area 3538 | -6/Factory | Evolved 2 slots: Utility x2 3566 | -6/Factory | Identified exit to Lower Caves 3566 | -6/Factory | Identified exit to Extension 3884 | -6/Factory | Build established: Skirmisher 4261 | -6/Factory | Fabricated Adv. Treads (x2) 4357 | -6/Factory | Fabricated System Backup Module (x2) 4381 | -6/Factory | Build established: Hauler-Skirmisher 4414 | -6/Factory | Garrison activated, responded to threat 4436 | -6/Factory | Fabricated Adv. Treads (x2) 4517 | -6/Factory | Entered Lower Caves 4657 | -6/Lower Caves | Learned Factory security intel 4683 | -6/Lower Caves | Encountered a Warlord checkpoint 4775 | -6/Lower Caves | Spotted B-75 Beast 4835 | -6/Lower Caves | Build established: Scavenger-Skirmisher 5401 | -6/Lower Caves | Discovered new exit (range 14) 5435 | -6/Lower Caves | Build established: Hauler-Gunner 5535 | -6/Lower Caves | Entered another Lower Caves area 5937 | -6/Lower Caves | Discovered new exit (range 12) 5947 | -6/Lower Caves | Encountered a Warlord checkpoint 5979 | -6/Lower Caves | Entered Zion 6011 | -6/Zion | Given the Hacking Drone Bay 6014 | -6/Zion | Found Prototype Device 6014 | -6/Zion | Identified Hacking Drone Bay 6106 | -6/Zion | Discovered new exit (range 14) 6173 | -6/Zion | Found CR-A16's Pointy Stick 6284 | -6/Zion | Learned 8 Factory zone layouts 6482 | -6/Zion | Learned Factory emergency access door positions 6514 | -6/Zion | Visited the Megawrench Repair Shop 6603 | -6/Zion | Rebuked by Imprinter 6670 | -6/Zion | Given A8's code to call for help 6896 | -6/Zion | Megawrench repaired 12 parts 6992 | -6/Zion | Found Prototype Processor 6992 | -6/Zion | Identified Exp. Melee Analysis Suite 7187 | -6/Zion | Entered Proximity Caves 7285 | -5/Proximity Caves | Spotted B-75 Beast 7287 | -5/Proximity Caves | Build established: Hauler-Skirmisher 7335 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7389 | -5/Proximity Caves | Revealed the true nature of CR-A1G's Pointy Stick 7392 | -5/Proximity Caves | Destroyed B-75 Beast 7417 | -5/Proximity Caves | Lost 3 parts (2n1w) 7425 | -5/Proximity Caves | Identified exit to Factory 7648 | -5/Proximity Caves | Entered Factory 7648 | -5/Factory | Evolved 2 slots: Utility x2 7649 | -5/Factory | Identified exit to Factory 8021 | -5/Factory | Identified exit to Upper Caves 8761 | -5/Factory | Lost 5 parts (3n2w) 8872 | -5/Factory | System corruption reached 10% 8902 | -5/Factory | Lost 3 parts (3u) 9148 | -5/Factory | First assault squad dispatched 9174 | -5/Factory | Discovered exit to Factory (range 9) 9284 | -5/Factory | Entered Upper Caves 9307 | -5/Upper Caves | Identified exit to Upper Caves 9374 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 9391 | -5/Upper Caves | Entered Warlord 9448 | -5/Warlord | System corruption cleaned by Quarantine Array 9567 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 9917 | -5/Warlord | Warlord's base attacked by MAIN.C 9922 | -5/Warlord | Met Warlord 9980 | -5/Warlord | Build established: Hauler-Mutant 10149 | -5/Warlord | Opened side exit 10185 | -5/Warlord | Discovered new exit (range 9) 10198 | -5/Warlord | Entered Proximity Caves 10198 | -4/Proximity Caves | Accompanied by 3 allies 10463 | -4/Proximity Caves | Build established: Hauler-Skirmisher 10467 | -4/Proximity Caves | Spotted B-86 Titan 10531 | -4/Proximity Caves | Destroyed B-86 Titan 10541 | -4/Proximity Caves | Learned 8 Research zone layouts 10605 | -4/Proximity Caves | Lost 3 parts (2n1w) 10685 | -4/Proximity Caves | Discovered exit to Factory (range 6) 10694 | -4/Proximity Caves | Entered Factory 10694 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10853 | -4/Factory | Repaired Adv. Terrain Scanner 10973 | -4/Factory | Fabricated Adv. Treads (x2) 10988 | -4/Factory | Local fabrication network quarantined 11416 | -4/Factory | Spotted B-86 Titan 11423 | -4/Factory | Destroyed B-86 Titan 11532 | -4/Factory | Lost 3 parts (1n2w) 11607 | -4/Factory | Identified exit to Upper Caves 11607 | -4/Factory | Identified exit to Armory 11759 | -4/Factory | Discovered new exit (range 19) 12379 | -4/Factory | Entered Research 12379 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12768 | -3/Research | Build established: Hauler-Gunner 12982 | -3/Research | Spotted B-86 Titan 12993 | -3/Research | Destroyed B-86 Titan 13134 | -3/Research | Repaired Hvy. Treads 13233 | -3/Research | Garrison activated, responded to threat 13294 | -3/Research | Lost 6 parts (3n1u2w) 13310 | -3/Research | Destroyed 7 combat bots 13371 | -3/Research | Lost 4 parts (2n2w) 13482 | -3/Research | Identified exit to Research 13496 | -3/Research | System corruption reached 10% 13540 | -3/Research | Build established: Scavenger-Gunner 13569 | -3/Research | Garrison activated, responded to threat 13928 | -3/Research | First assault squad dispatched 14035 | -3/Research | Entered another Research area 14035 | -2/Research | Warlord forces began assault on 0b10 14035 | -2/Research | Evolved 2 slots: Power x1, Utility x1 14145 | -2/Research | Research machine network offline 14319 | -2/Research | Borebot progress halted 14353 | -2/Research | Met up with Warlord 14506 | -2/Research | Build established: Scavenger-Tank 14562 | -2/Research | Found Prototype Device 14562 | -2/Research | Identified Exp. Thermal Shield 14575 | -2/Research | Discovered new exit (range 4) 14589 | -2/Research | Identified exit to Testing 14658 | -2/Research | Found Megatreads 14682 | -2/Research | Discovered new exit (range 5) 14759 | -2/Research | Entered Access 14759 | -1/Access | Evolved 2 slots: Propulsion x2 14806 | -1/Access | Garrison activated, responded to threat 15558 | -1/Access | Build established: Scavenger-Gunner 15562 | -1/Access | Lost 6 parts (2p2u2w) 15570 | -1/Access | Destroyed 11 combat bots 16157 | -1/Access | Lost 8 parts (2p1n3u2w) 16258 | -1/Access | Spotted B-99 Colossus 16308 | -1/Access | Destroyed B-99 Colossus 16404 | -1/Access | Lost 6 parts (1p2n2u1w) 16404 | -1/Access | Found Prototype Ballistic Gun 16539 | -1/Access | First assault squad dispatched 16659 | -1/Access | Lost 6 parts (2p3n1w) 16877 | -1/Access | Found Prototype Ballistic Gun 17045 | -1/Access | Identified exit to Surface 17092 | -1/Access | Spotted B-99 Colossus 17110 | -1/Access | Spotted B-99 Colossus 17121 | -1/Access | Destroyed B-99 Colossus 17137 | -1/Access | Core integrity fell below 50% 17137 | -1/Access | Destroyed B-99 Colossus 17149 | -1/Access | Found Prototype Ballistic Gun 17150 | -1/Access | Identified Multirail (x3) 17160 | -1/Access | Lost 7 parts (3p1u3w) 17165 | -1/Access | Found Multirail 17168 | -1/Access | Found Multirail 17219 | *** | Escaped! Last Messages --------------- 17143_ Acquired 45 matter. 17146_ Acquired Arm. Heavy Treads. 17149_ Acquired Prototype Ballistic Gun. 17150_ Identified Multirail. 17151_ Acquired 10 matter. 17154_ Acquired Arm. Heavy Treads. 17157_ Acquired Imp. Core Shielding. 17164_ R-10 Processor collects Med. Treads. 17165_ Acquired Multirail. 17168_ R-10 Processor collects Arm. Heavy Treads. 17171_ Acquired 20 matter. 17172_ R-10 Processor collects Imp. Core Shielding. 17174_ Dropped Biometal Leg. 17175_ Acquired Arm. Heavy Treads. 17175_ R-10 Processor collects Biometal Leg. 17177_ Dropped Myomer Leg. 17178_ Acquired Adv. Force Field. 17178_ R-10 Processor collects Adv. Cooling System. 17184_ Sealed Heavy Doors breached. 17214_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????o?????????????????? | | ???????????????????????s?????????????????????????? | | ???????????????????????s?????????????????????????? | | ????????????????????????s????????????????????????? | | ???????????????????????ss????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????####### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ????????????????????"####################### | | ????????????????????" "" =* ### ## | | ????????????????????" " ""!!% #?# #? | | ????????????????????" """""" """ ! ! ### #? | | ????????????????????" " " ""?" # | | ????????????????????" "" " "??" # | | ????????????????????" " @" " "??" # | | ????????????????????" " " "??"* ! + | | ????????????????????" """""" "??" %]! ### # | | ????????????????????" ???? "??"! #?# # | | ????????????????????" ???? "??" #?# + | | ????????????????????"###????###??#########?#+#### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 58 Energy Capacity 565 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Thermal Conversion 90 Reclamation Efficiency 20 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 8 Matter Filtering 30 Stasis Canceling 2 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Disposable Heat Sink | -8/Materials | Hacked Adv. Treads | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed System Guard | -7/Factory | Hacked Weight Redist. System | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -6/Factory System Backup Module | x2 | -6/Factory Adv. Treads | x2 | -6/Factory Adv. Treads | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorMediumHammer Manual? 0 Play Time 02:22:24 Cumulative 150.6 hours Start 2020.06.08 @ 01:43:06 End 2020.06.08 @ 04:02:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type 0 Total 18 Types 11/0/2/5/0/0/0 Lore% 62 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f11b1d5-414b-4a0b-870f-cc3607083d48