Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 17:25:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (204) 1020 Value Destroyed (7898) 7898 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (6123) 6123 TOTAL SCORE: 24021 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3164 Follower Combat Kills 2845 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1286 Cogmind --------- Core Integrity 1381/1450 Matter 193/300 Energy 0/190 System Corruption 4% Temperature Cool (603) Movement Hovering (140) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION (5) --- Cooled Gravmag System Combat Gravmag System Combat Gravmag System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (13) ----- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental Transmission Jammer Advanced Reaction Control System Layered Heavy Armor Plating Zionite Shade Armor Advanced Force Field > --- WEAPON (2) ------- Power Sword Kinetic Spear > --- INVENTORY (8) ---- Zionite Heavy DM Reactor Nanoactuators Advanced Reaction Control System Zionite Shade Carapace Experimental Focal Shield Thermal Barrier Improved Force Field Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zionite Heavy DM Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Gravmag System Combat Gravmag System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Coolant Network Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Experimental Transmission Jammer Advanced Reaction Control System Layered Heavy Armor Plating Zionite Shade Armor Advanced Force Field > --- WEAPON ----------- Power Sword Kinetic Spear > --- INVENTORY -------- Zionite Heavy DM Reactor Nanoactuators Zionite Shade Carapace Zionite Shade Armor Experimental Focal Shield Thermal Barrier Improved Force Field Micro-nuke Launcher [Rating: 173] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Flight Unit Treads Light Treads Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Launcher Micro-nuke Launcher Slashing Weapon Power Sword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . . . 2 . . . . 2 . 2 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . Utility 11 | . . . . . 2 1 . . . . . . 1 . . . . 2 . 2 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 245 | 7 8 1 1 2 36 16 2 5 1 4 . 4 5 . 2 5 2 28 12 32 40 32 Power 36 | 1 1 . . . . 3 . 2 . . . 1 1 . . 1 . 6 1 3 13 3 Engine 5 | 1 1 . . . . . . . . . . . . . . 1 . 2 . . . . Core 10 | . . . . . . 3 . 2 . . . 1 1 . . . . 2 . 1 . . Reactor 21 | . . . . . . . . . . . . . . . . . . 2 1 2 13 3 Propulsion 44 | 2 1 1 . 2 13 4 . . . . . . 1 . . 2 . 2 5 7 2 2 Treads 18 | 2 1 1 . 2 12 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . . . . . . . . . . . . . . 4 7 2 2 Flight 11 | . . . . . 1 4 . . . . . . 1 . . 2 . 2 1 . . . Utility 123 | 2 3 . 1 . 6 7 2 3 1 2 . 1 3 . 2 2 2 18 5 18 22 23 Device 58 | . . . . . 3 1 1 1 1 1 . 1 2 . 2 1 . 9 1 11 10 13 Storage 15 | 2 3 . 1 . 1 1 . 1 . . . . . . . . . . 1 1 4 . Processor 7 | . . . . . . 1 . . . . . . . . . . 1 . . 2 1 2 Hackware 5 | . . . . . . 2 . . . . . . . . . . . 2 . 1 . . Protection 38 | . . . . . 2 2 1 1 . 1 . . 1 . . 1 1 7 3 3 7 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 3 . . . 17 2 . . . 2 . 2 . . . . . 2 1 4 3 4 Energy Gun 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 3 . . . 9 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . 6 . . . . 1 . 1 . . . . . . . 2 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . 1 . . . 1 . 1 . . . . . 1 1 . 1 . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 . 2 1 2 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 2 . . . . . . . . . . . . 3 2 2 5 3 Parts Lost 18 | . . . . . 9 1 . . . . . . 1 . . . . . 1 2 2 2 Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 6 | . . . . . 5 . . . . . . . . . . . . . 1 . . . Utility 7 | . . . . . 2 . . . . . . . . . . . . . . 1 2 2 Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 5 1 . . . . . . 1 . . . . . 1 1 1 1 Average Slot Usage (%) 94 | . 99 100 100 100 93 82 85 90 92 92 92 91 93 93 93 92 93 95 98 92 95 90 Engine 4 | . 14 14 14 14 9 . . . . . . . . . . 2 6 5 4 . . . Core 4 | . . . . . . 13 15 13 15 15 15 15 13 13 13 10 6 5 5 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 6 14 13 Treads 9 | . 28 28 28 28 34 2 . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . . 18 23 21 Flight 12 | . . . . . . 26 30 30 30 30 30 30 33 33 33 32 33 28 27 . . . Device 8 | . . . . . 4 1 1 6 7 6 7 6 6 6 6 10 6 13 17 20 15 17 Storage 12 | . 28 28 28 28 24 9 7 7 7 7 7 7 6 6 6 6 6 5 5 5 7 4 Processor 7 | . . . . . . . 7 7 7 7 7 7 6 6 6 6 6 11 11 16 15 17 Hackware 4 | . . . . . . 12 15 15 15 15 15 15 13 13 13 13 12 5 . 1 . . Protection 4 | . . . . . 4 . . . . . . . 6 6 6 2 6 8 11 7 7 7 Ballistic Gun 7 | . 23 28 28 28 13 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 6 7 7 7 5 7 6 6 6 6 6 6 5 5 5 4 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 2 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 16 48 48 64 64 79 72 25 25 22 26 22 24 27 27 28 27 28 35 42 58 116 123 Greatest Support 129 | 40 40 40 40 48 88 80 24 24 24 24 24 24 30 30 30 34 34 34 97 101 117 129 Greatest Overweight (x) 1 | . 1 1 1 1 1 . 1 1 . 1 . . . . . . . 1 1 . . 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 8 16 16 18 18 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 8 Average Capacity 10 | 6 12 16 17 18 20 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 22 | 5 16 16 18 18 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 10 | 2 10 15 16 17 20 9 7 7 8 8 8 7 7 8 8 7 8 7 7 7 6 7 Final Capacity 22 | 8 16 16 18 18 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 22 | 5 16 16 18 18 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 8 8 Class Distribution -------------------- 28% | Messiah-Mutant 25% | Mutant 21% | Hacker-Sprinter 15% | Messiah-Sprinter 4% | Hauler-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Extension Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Matter Collected 4120 | 276 255 58 10 70 1006 190 235 10 50 92 . 66 45 . 20 10 50 280 125 373 555 344 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8528 | 88 329 76 . 63 1678 . . . 32 53 . 83 28 45 46 . 133 505 645 1000 2662 1062 Parts 446 | 4 28 2 . 3 94 . . . 1 6 . 7 5 3 3 . 2 19 29 45 127 68 Haulers Intercepted 11 | . 2 . . . 4 . . . . . . . . . . . . . 2 2 . 1 Recyclers Shooed 13 | . . 2 . 2 4 . . . . . . . . . . . . . 1 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 1 6 . 7 . . 6 . 4 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Combat Hostiles Destroyed 134 | . 7 2 . 2 35 . . . . 4 . 5 . . 1 . . 5 2 13 38 20 Melee 61 | . . . . . . . . . . . . 2 . . 1 . . 5 2 9 29 13 Guns 24 | . 7 2 . 2 13 . . . . . . . . . . . . . . . . . AOE 49 | . . . . . 22 . . . . 4 . 3 . . . . . . . 4 9 7 Classes Destroyed 21 | 1 6 . . . 7 . . . 1 . . . . 1 1 . . 1 1 . 2 . Worker 11 | . 2 . . . 2 . . . . . . . . . . . . 1 . 2 3 1 Builder 19 | . . . . . 4 . . . . . . . . . . . . . 2 3 4 6 Tunneler 3 | . . . . . 2 . . . . . . . . . . . . . . . . 1 Hauler 11 | . 2 . . . 4 . . . . . . . . . . . . . 2 2 . 1 Recycler 11 | 1 . . . . 4 . . . . . . . . . . . . 1 1 3 1 . Minesweeper 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . . . . . . . . . . 1 . . . . . . 1 3 . Swarmer 33 | . 4 . . 1 3 . . . . 4 . 5 . . . . . . . 4 2 10 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Grunt 55 | . 3 2 . 1 24 . . . . . . . . . . . . . 1 4 16 4 Brawler 5 | . . . . . 2 . . . . . . . . . . . . . . . 2 1 Duelist 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 17 | . . . . . 2 . . . . . . . . . . . . 3 . 2 8 2 Hunter 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . Programmer 13 | . . . . . . . . . . . . . . . 1 . . . . 3 7 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 16 | 1 4 2 . 1 16 . . . 1 4 . 3 1 . 1 . 1 2 2 12 16 9 Combat Bots Only 11 | . 3 2 . 1 9 . . . . 4 . 3 . . 1 . . 2 1 4 11 5 Max Kills in Single Turn 6 | 1 2 1 . 1 4 . . . 1 1 . 2 1 1 1 . 1 1 1 6 5 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 1 . 2 . . . . . . . 2 3 2 Melee 1 | . . . . . . . . . . . . 1 . . 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . A7 (-5/Extension) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Damage Taken 6855 | . 197 97 . 6 1916 179 . . . 58 . 31 219 . 47 . . 199 216 886 1494 1310 Core 684 | . 8 14 . 6 173 96 . . . 30 . . . . . . . 50 23 102 113 69 Absorbed by Shields 2787 | . . . . . . . . . . . . . . . . . . . 46 56 1576 1109 Core Remaining (%) 89 | 100 . . . 88 68 . . . . . . 82 . . . . 100 . 92 91 91 . Volleys Fired 170 | 8 27 6 . 5 103 . . . . 4 . 2 . . . . . . . 4 4 7 Largest 2 | 1 2 2 . 2 2 . . . . 1 . 1 . . . . . . . 1 1 1 Hottest 84 | 20 60 46 . 46 84 . . . . 36 . 36 . . . . . . . 49 49 49 Shots Fired 290 | 8 54 12 . 10 185 . . . . 4 . 2 . . . . . . . 4 4 7 Gun 249 | 8 54 12 . 10 165 . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 41 | . . . . . 20 . . . . 4 . 2 . . . . . . . 4 4 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 212 | 8 49 12 . 10 133 . . . . . . . . . . . . . . . . . Thermal 32 | . . . . . 32 . . . . . . . . . . . . . . . . . Explosive 41 | . . . . . 20 . . . . 4 . 2 . . . . . . . 4 4 7 Electromagnetic 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 4 9 6 . 3 13 . . . . . . . . . . . . . . 1 3 3 Robot Miss Streak 3 | 1 2 1 . 2 3 . . . . . . . . . . . . . . 1 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . 1 6 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 434 | 6 34 8 . 5 140 . . 1 2 . . 3 2 2 1 . 8 15 18 27 111 51 Core Hits 362 | 2 18 3 . 2 103 . . . 1 6 . 6 1 1 1 . 3 9 8 43 106 49 Critical Hits 19 | . 2 . . 1 . . . . . . . . . . . . . 2 1 1 5 7 Critical Kills 7 | . 1 . . . . . . . . . . . . . . . . 2 . 1 2 1 Critical Parts Destroyed 7 | . 1 . . 1 . . . . . . . . . . . . . . . . 2 3 Melee Attacks 487 | . . . . . . 9 . 27 15 . . 10 21 6 3 3 24 41 38 51 159 80 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 189 | . . . . . . 8 . 27 15 . . 10 21 6 3 3 24 15 7 11 28 11 Piercing 297 | . . . . . . . . . . . . . . . . . . 26 31 40 131 69 Sneak Attacks 31 | . . . . . . . . . 1 . . 2 1 2 . . 1 3 6 4 5 6 Combat Hostiles 6 | . . . . . . . . . . . . 2 . . . . . 1 . . 1 2 Follow-up Attacks 27 | . . . . . . . . . . . . . . . . . . 1 3 4 16 3 Damage Inflicted 26254 | 50 613 134 . 97 4716 . . 37 143 229 . 457 133 200 38 . 510 913 1331 3866 8138 4649 Guns 2722 | 49 427 123 . 76 2047 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 10622 | . 175 . . . 2656 . . . . 229 . 238 . . . . . . . 2293 3101 1930 Melee 12853 | . . . . . . . . 37 143 . . 219 133 200 38 . 510 913 1331 1573 5037 2719 Ramming 57 | 1 11 11 . 21 13 . . . . . . . . . . . . . . . . . Kinetic 2226 | 49 411 123 . 76 1567 . . . . . . . . . . . . . . . . . Thermal 655 | . 175 . . . 480 . . . . . . . . . . . . . . . . . Explosive 10447 | . . . . . 2656 . . . . 229 . 238 . . . . . . . 2293 3101 1930 Electromagnetic 16 | . 16 . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2921 | . . . . . . . . 37 143 . . 219 133 200 38 . 510 622 106 140 639 134 Piercing 9932 | . . . . . . . . . . . . . . . . . . 291 1225 1433 4398 2585 Highest Corruption 7 | . 1 1 1 1 5 . . . . . . . . . 1 1 . . . 4 7 4 Average Corruption 2 | . 1 1 1 1 5 . . . . . . . . . 1 1 . . . 2 5 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 78 | . 10 1 . 3 22 . . . . . . . . . . 1 . . . 7 33 1 Message Errors 15 | . 2 . . 2 . . . . . . . . . . . 1 . . . 1 9 . Matter Fused 16 | . . . . . 5 . . . . . . . . . . . . . . 1 10 . Heat Flow Errors 6 | . . . . . 3 . . . . . . . . . . . . . . 3 . . Energy Discharges 9 | . 2 1 . 1 2 . . . . . . . . . . . . . . . 3 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 11 | . 4 . . . 3 . . . . . . . . . . . . . . 1 3 . Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Targeting Errors 17 | . 2 . . . 6 . . . . . . . . . . . . . . 1 8 . Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1861 | . . . . . 49 . . 2 61 . . . . 30 . . 176 . 201 323 504 515 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 516 | . . . . . 49 . . . . . . . . . . . . . . 153 201 113 Melee 1345 | . . . . . . . . 2 61 . . . . 30 . . 176 . 201 170 303 402 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . . . . 128 . . . . 32 . . . . . . . . . . . 41 Shots 7 | . . . . . 4 . . . . 1 . . . . . . . . . . . 2 Rammed 11 | 1 1 3 . 3 3 . . . . . . . . . . . . . . . . . Targets Rammed 12 | 1 2 3 . 3 3 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 748 | . 28 92 . 28 267 24 . . . 14 . 12 144 118 97 130 84 54 . 255 306 748 Average Temperature 55 | . 12 41 . 13 47 7 . . . 4 . 9 67 49 42 63 20 17 . 122 94 480 Received Heat Transfer 1718 | . 27 54 . . 945 33 . . . . . . 57 . . . . 36 17 50 333 166 Effects 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred 988 | . 100 . . . 888 . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Peak Influence 2401 | 5 250 96 . 58 600 397 190 656 . . . . 158 . . . . 652 614 913 1963 2401 Average Influence 505 | 2 93 47 . 37 390 240 167 346 . . . . 107 . . . . 341 509 599 860 1726 Maximum Alert Level 5 | . 1 . . . 2 1 . 2 . . . . . . . . . 2 2 3 5 5 Low Security (%) 39 | 100 87 100 . 100 23 19 100 58 . . . . 100 . . . . 45 . . . . Level 1 9 | . 12 . . . 10 80 . . . . . . . . . . . . 19 28 . . Level 2 31 | . . . . . 65 . . 41 . . . . . . . . . 54 80 31 55 . Level 3 7 | . . . . . . . . . . . . . . . . . . . . 40 21 5 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 12 26 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . 5 68 High Security . | . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 . . . 6 2 . . . . . . 3 . . . . 2 3 9 8 10 Investigation 10 | . . . . . . 2 . . . . . . 2 . . . . 1 1 3 . 1 Extermination 5 | . . . . . . . . . . . . . 1 . . . . . . . 2 2 Reinforcement 11 | . 2 . . . 4 . . . . . . . . . . . . . . 4 . 1 Assault 19 | . . . . . 2 . . . . . . . . . . . . 1 2 2 6 6 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Distress Signals 15 | . 2 . . . 2 1 . . . . . . 1 . . . . . 4 2 2 1 Communications Jammed 108 | . . . . . . . . . . . . . . . . . . . . 10 47 51 Distress Signals 104 | . . . . . . . . . . . . . . . . . . . . 8 46 50 Times Spotted 334 | . 21 4 . 3 51 18 7 3 . 3 . 2 16 . 1 . . 14 19 34 71 67 Peak Tracking Total 17 | . 4 2 . 2 8 10 6 2 . 2 . 1 10 . 1 . . 4 4 6 17 17 Tactical Retreats 29 | . 1 . . . 4 2 1 . . . . 1 3 . . . . . 2 3 4 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Traps Triggered 7 | . 1 . . . . 1 . . . . . . 1 . . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Disabled 18 | . 2 1 . . 3 1 . . . . . . . . . . . . 1 3 3 4 Max in Single Turn 2 | . 1 1 . . 1 1 . . . . . . . . . . . . 1 . . 2 Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Accessed 57 | . 6 . 1 1 3 11 . 9 . . 3 . 9 . . 1 . 5 . 5 3 . Terminals 27 | . 5 . . . 2 10 . 4 . . . . 6 . . . . . . . . . Fabricators 8 | . . . . . . . . 1 . . . . 2 . . . . 2 . 2 1 . Repair Stations 10 | . 1 . . . 1 1 . 3 . . . . . . . . . 2 . 1 1 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . Total Hacks 179 | . 24 . 1 1 9 35 . 26 . . 21 . 27 . . 5 . 12 . 11 7 . Successful 123 | . 17 . 1 1 4 22 . 18 . . 21 . 15 . . 5 . 9 . 6 4 . Failed 56 | . 7 . . . 5 13 . 8 . . . . 12 . . . . 3 . 5 3 . Catastrophic 5 | . . . . . . 2 . . . . . . 2 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 188 | . 16 . . . 7 29 . 7 . . . . 13 . . . . 25 26 12 31 22 Terminals 93 | . 22 . . . 7 32 . 13 . . . . 19 . . . . . . . . . Fabricators 19 | . . . . . . . . 2 . . . . 4 . . . . 7 . 5 1 . Repair Stations 25 | . 2 . . . 2 3 . 9 . . . . . . . . . 4 . 1 4 . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 8 | . . . . . . . . . . . . . 4 . . . . . . 4 . . Garrison Access 5 | . . . . . . . . 2 . . . . . . . . . . . 1 2 . Terminal Hacks 54 | . 8 . 1 1 2 8 . 5 . . 21 . 3 . . 5 . . . . . . Record 7 | . . . 1 . . . . . . . 6 . . . . . . . . . . . Part Schematic 19 | . 1 . . . . 5 . 1 . . 6 . 1 . . 5 . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . 1 . . 3 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . . . . . . 1 . . . . 1 . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . 2 . . . . 4 . . . . 4 . 3 . . Load Schematic 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . 1 . . Build 7 | . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . . Repair Station Hacks 20 | . 2 . . . 2 2 . 6 . . . . . . . . . 4 . . 4 . Scan Component 10 | . 1 . . . 1 1 . 3 . . . . . . . . . 2 . . 2 . Repair 10 | . 1 . . . 1 1 . 3 . . . . . . . . . 2 . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzer 6 | . . . . . . . . . . . . . 4 . . . . . . 2 . . Insert Component 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Analyze 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 27 | . 7 . . . . 12 . 4 . . . . 4 . . . . . . . . . Terminals 27 | . 7 . . . . 12 . 4 . . . . 4 . . . . . . . . . Track 5 | . 1 . . . . 3 . 1 . . . . . . . . . . . . . . Assimilate 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Botnet 19 | . 5 . . . . 7 . 3 . . . . 4 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . . . 2 10 . 7 . . . . 9 . . . . 4 . 4 3 . Full Trace Events 7 | . . . . . . 2 . . . . . . 2 . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 67 | . 1 . . . . 5 . 1 . . 6 . 3 . . 5 . 16 15 1 14 . Parts Built 8 | . . . . . . . . 1 . . . . 2 . . . . 3 . 2 . . Matter 1590 | . . . . . . . . 168 . . . . 424 . . . . 574 . 424 . . Time 567 | . . . . . . . . 42 . . . . 164 . . . . 149 . 212 . . Total Part Build Rating 46 | . . . . . . . . 4 . . . . 12 . . . . 18 . 12 . . Parts Repaired 10 | . 1 . . . 1 1 . 3 . . . . . . . . . 2 . . 2 . Time 346 | . 32 . . . 26 19 . 69 . . . . . . . . . 76 . . 124 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Total Allies 65 | . . . . 3 . 2 18 . . . . 1 . . . 6 . 5 9 6 10 5 Largest Group 18 | . . . . 3 3 1 18 . . . . 1 . . . 6 6 3 7 3 5 4 Highest-Rated Group 446 | . . . . 40 40 26 446 . . . . 94 . . . 215 215 210 413 288 336 435 Highest-Rated Ally 268 | . . . . 16 16 26 35 . . . . 94 . . . 40 40 85 156 96 268 268 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 2 2 2 5 4 Heavy 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . Light 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Hero 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Ally Attacks 444 | . . . . 6 13 . 82 . . . . 4 . . . . 7 28 116 66 67 55 Total Damage 18988 | . . . . 60 98 . 3364 . . . . 95 . . . . 152 772 2883 2155 4286 5123 Kills 78 | . . . . 1 . . 11 . . . . 1 . . . . 1 6 18 10 14 16 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . . . 1 . 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . 4 4 1 4 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 3 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Turns Passed 10753 | 117 1222 268 414 531 1012 222 100 344 165 98 20 287 484 457 125 478 272 659 655 773 1247 803 Spaces Moved 11458 | 57 633 135 229 282 374 495 261 566 335 307 76 475 793 440 237 878 448 886 699 792 1187 873 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . Treads 1717 | 53 633 135 229 282 374 11 . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 2866 | . . . . . . . . . . . . . . . . . . . 14 792 1187 873 Flight 6871 | . . . . . . 484 261 566 335 307 76 475 793 440 237 878 448 886 685 . . . Fastest Speed 23 | 50 160 180 180 180 160 26 26 26 26 26 26 26 23 23 23 23 25 25 25 40 52 54 Average Speed 54 | 152 168 180 180 180 160 28 26 26 26 27 26 26 23 23 23 23 26 25 33 51 56 55 Slowest Speed 180 | 160 180 180 180 180 180 160 96 96 26 96 26 26 23 23 23 27 27 101 99 60 58 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . 4 . . . . . . 6 . . . . 1 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 92 35 60 78 33 22 90 21 53 48 68 61 30 59 46 88 58 25 52 26 36 25 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 14 | . . . 1 . . . . . . . 1 . . . . 2 . . 10 . . . Known Exits Taken 14 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 15 | . . 1 . 3 . . . . 5 . . . . 2 1 2 1 . . . . . Spaces Dug 190 | . . . . . . 5 . 22 12 17 . 6 19 4 . . 16 22 7 12 21 27 Terrain Destroyed 493 | . 24 . . . 130 5 . 22 12 26 . 30 19 4 . . 16 22 7 42 45 89 Melee 161 | . . . . . . 5 . 22 12 . . 6 19 4 . . 16 22 7 12 21 15 Projectile 1 | . . . . . 1 . . . . . . . . . . . . . . . . . AOE 331 | . 24 . . . 129 . . . . 26 . 24 . . . . . . . 30 24 74 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Res Res Total 15024 | 77 751 148 232 297 619 564 292 721 389 314 75 622 1055 786 301 1145 565 1258 1067 1105 1570 1071 Wait 2388 | . 52 2 . . 55 24 26 119 39 . . 124 220 341 60 256 90 289 237 206 171 77 Move 11410 | 56 632 134 228 281 373 487 260 565 334 306 75 474 780 439 236 877 447 883 693 791 1186 873 Hop 13 | . . . . . . 4 . . . . . . 6 . . . . 1 2 . . . Pick Up 105 | 5 17 1 2 2 28 4 2 2 . . . 3 4 . . 1 . 6 4 14 9 1 Fast Attach 68 | 7 2 . . . 7 3 1 3 . . . 1 . . . 1 1 9 3 7 15 8 Attach 46 | . . . . . 8 11 1 . . . . . 3 . . 1 . 3 . 9 5 5 Detach 5 | . . . . . . 1 . . . . . . . . . . . 1 . . 1 2 Swap 131 | . 6 1 1 2 21 2 . 2 1 4 . 3 2 . 2 3 1 16 9 16 20 19 Drop 155 | . 13 1 1 4 21 19 2 3 . . . 5 1 . . 3 2 13 11 18 28 10 Fire 170 | 8 27 6 . 5 103 . . . . 4 . 2 . . . . . . . 4 4 7 Melee 426 | . . . . . . 9 . 27 15 . . 10 21 6 3 3 24 37 31 40 131 69 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | 1 2 3 . 3 3 . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . . 18 . . . . . 45 . . . Rewire 32 | . . . . . . . . . . . . . . . . . . . 32 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Ext x2) -5/Extension -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Discovered new exit (range 7) 686 | -10/Materials | Discovered new exit (range 12) 1050 | -10/Materials | Repaired Autogun 1170 | -10/Materials | Discovered new exit (range 15) 1340 | -10/Materials | Entered Mines 1344 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1600 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1600 | -10/Mines | Discovered new exit (range 5) 1608 | -10/Mines | Entered Exiles 1635 | -10/Exiles | Discovered new exit (range 15) 1657 | -10/Exiles | Met 8R-AWN 1684 | -10/Exiles | Met EX-HEX 1798 | -10/Exiles | Met EX-DEC 1831 | -10/Exiles | Learned location of Zion (-6) 1863 | -10/Exiles | Met EX-BIN 2004 | -10/Exiles | Discovered new exit (range 10) 2022 | -10/Exiles | Entered Mines 2060 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2195 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2402 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2465 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2543 | -9/Mines | Discovered new exit (range 5) 2553 | -9/Mines | Entered Materials 2553 | -8/Materials | Accompanied by 3 allies 2553 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2770 | -8/Materials | Lost 5 parts (2n2u1w) 2833 | -8/Materials | Destroyed 9 combat bots 2980 | -8/Materials | Repaired Grenade Launcher 3096 | -8/Materials | Build established: Hauler-Mutant 3353 | -8/Materials | First assault squad dispatched 3514 | -8/Materials | Discovered new exit (range 16) 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3639 | -7/Factory | Repaired Lgt. Nuclear Core 3777 | -7/Factory | Identified exit to Lower Caves 3782 | -7/Factory | Discovered new exit (range 7) 3787 | -7/Factory | Sucked down chute 3787 | -7/Factory | Entered Waste 3795 | -7/Waste | Spotted C-40 Crusher 3805 | -7/Waste | Spotted C-40 Crusher 3819 | -7/Waste | Spotted C-40 Crusher 3820 | -7/Waste | Spotted C-40 Crusher 3821 | -7/Waste | Spotted C-40 Crusher 3822 | -7/Waste | Spotted C-40 Crusher 3829 | -7/Waste | Warlord forces began an assault 3849 | -7/Waste | Allies destroyed C-40 Crusher 3881 | -7/Waste | Discovered new exit (range 12) 3887 | -7/Waste | Identified exit to Factory 3887 | -7/Waste | Entered Factory 3969 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 4002 | -7/Factory | Repaired Lgt. Nuclear Core 4042 | -7/Factory | Build established: Hacker-Sprinter 4066 | -7/Factory | Repaired Lgt. Nuclear Core 4088 | -7/Factory | Local fabrication network quarantined 4209 | -7/Factory | Repaired Imp. Grenade Launcher 4231 | -7/Factory | Entered Lower Caves 4393 | -7/Lower Caves | Discovered new exit (range 11) 4395 | -7/Lower Caves | Identified exit to Lower Caves 4396 | -7/Lower Caves | Entered another Lower Caves area 4406 | -7/Lower Caves | Discovered new exit (range 14) 4409 | -7/Lower Caves | Identified exit to Factory 4493 | -7/Lower Caves | Discovered new exit (range 7) 4494 | -7/Lower Caves | Identified exit to Data Miner 4494 | -7/Lower Caves | Entered Data Miner 4494 | -7/Data Miner | Discovered new exit (range 6) 4499 | -7/Data Miner | Met Data Miner 4504 | -7/Data Miner | Learned location of Section 7 (-2) 4504 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4507 | -7/Data Miner | Received God Mode back door access code from Data Miner 4514 | -7/Data Miner | Identified exit to Proximity Caves 4514 | -7/Data Miner | Entered Proximity Caves 4581 | -6/Proximity Caves | Escorted by Enhanced Grunt 4623 | -6/Proximity Caves | Learned Factory emergency access door positions 4799 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4801 | -6/Proximity Caves | Entered Factory 4801 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4853 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 4974 | -6/Factory | Identified exit to Lower Caves 4993 | -6/Factory | Incoming investigation squad redirected 5120 | -6/Factory | Fabricated Reaction Control System (x1) 5253 | -6/Factory | Discovered new exit (range 14) 5285 | -6/Factory | Entered Lower Caves 5526 | -6/Lower Caves | Learned 12 Factory zone layouts 5614 | -6/Lower Caves | Learned location of 1 exit from Factory 5739 | -6/Lower Caves | Discovered new exit (range 15) 5742 | -6/Lower Caves | Identified exit to Lower Caves 5742 | -6/Lower Caves | Entered another Lower Caves area 5865 | -6/Lower Caves | Discovered new exit (range 8) 5866 | -6/Lower Caves | Identified exit to Zion 5867 | -6/Lower Caves | Encountered a Warlord checkpoint 5867 | -6/Lower Caves | Entered Zion 5871 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5880 | -6/Zion | Gained Derelict followers 5898 | -6/Zion | Discovered new exit (range 14) 5902 | -6/Zion | System corruption cleaned by Quarantine Array 5908 | -6/Zion | Learned location of Armory (-3) 5977 | -6/Zion | Learned Factory security intel 5986 | -6/Zion | Given A8's code to call for help 6015 | -6/Zion | Imprinted 6017 | -6/Zion | Declared Zion's savior 6205 | -6/Zion | Identified exit to Proximity Caves 6303 | -6/Zion | Build established: Messiah-Sprinter 6345 | -6/Zion | Entered Proximity Caves 6345 | -5/Proximity Caves | Accompanied by 6 allies 6610 | -5/Proximity Caves | Discovered new exit (range 7) 6617 | -5/Proximity Caves | Identified exit to Factory 6617 | -5/Proximity Caves | Entered Factory 6617 | -5/Factory | Evolved 2 slots: Utility x2 6618 | -5/Factory | Identified exit to Extension 6619 | -5/Factory | Identified exit to Factory 6640 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 6641 | -5/Factory | Zion Light squad teleported in 6708 | -5/Factory | Repaired Imp. Flight Unit 6727 | -5/Factory | Fabricated Exp. Transmission Jammer? 6827 | -5/Factory | Retrieved Zion intel report: Component Schematics 6901 | -5/Factory | Incoming investigation squad redirected 6919 | -5/Factory | Local fabrication network quarantined 6925 | -5/Factory | Fabricated Power Sword (x2) 7064 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7065 | -5/Factory | Zion Heavy squad teleported in 7166 | -5/Factory | Discovered exit to Factory (range 5) 7217 | -5/Factory | First assault squad dispatched 7223 | -5/Factory | Repaired Imp. Flight Unit 7257 | -5/Factory | Discovered exit to Extension (range 7) 7258 | -5/Factory | Retrieved Zion intel report: Trap Installations 7276 | -5/Factory | Entered Extension 7297 | -5/Extension | Rescued A7 7342 | -5/Extension | Zion hero teleported in (CL-ANK) 7350 | -5/Extension | Rescued a captive Derelict 7370 | -5/Extension | Retrieved Zion intel report: Active Terminals 7371 | -5/Extension | Zion Hacking Resupply teleported in 7434 | -5/Extension | Retrieved Zion intel report: Component Schematics 7434 | -5/Extension | Rescued a captive Derelict 7435 | -5/Extension | Rescued a captive Derelict 7576 | -5/Extension | First assault squad dispatched 7654 | -5/Extension | Spotted B-75 Beast 7762 | -5/Extension | Allies destroyed B-75 Beast 7787 | -5/Extension | Spotted B-75 Beast 7789 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 7789 | -5/Extension | Discovered exit to Factory (range 6) 7814 | -5/Extension | Destroyed B-75 Beast 7839 | -5/Extension | Rescued a captive Derelict 7839 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 7905 | -5/Extension | Destroyed A7 7919 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 7931 | -5/Extension | Entered Factory 7931 | -4/Factory | Accompanied by 1 ally 7931 | -4/Factory | Evolved 2 slots: Utility x2 8095 | -4/Factory | Build established: Messiah-Mutant 8099 | -4/Factory | Incoming investigation squad redirected 8181 | -4/Factory | First assault squad dispatched 8207 | -4/Factory | Incoming assault squad redirected 8276 | -4/Factory | Retrieved Zion intel report: Active Terminals 8277 | -4/Factory | Zion Light squad teleported in 8428 | -4/Factory | Spotted B-86 Titan 8502 | -4/Factory | Discovered new exit (range 5) 8503 | -4/Factory | Identified exit to Research 8516 | -4/Factory | Zion Light squad teleported in 8587 | -4/Factory | Fabricated Cmb. Gravmag System? 8622 | -4/Factory | Incoming investigation squad redirected 8704 | -4/Factory | Entered Research 8704 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8888 | -3/Research | Repaired Reaction Control System 8951 | -3/Research | Repaired Nanoactuators 8954 | -3/Research | First assault squad dispatched 9003 | -3/Research | Zion Experimental squad teleported in 9044 | -3/Research | Found Prototype Protection 9044 | -3/Research | Identified Zio. Shade Armor 9110 | -3/Research | Found Zio. Shade Armor 9113 | -3/Research | Found Prototype Protection 9115 | -3/Research | Found Zio. Shade Armor 9163 | -3/Research | Zion Hacking Resupply teleported in 9195 | -3/Research | Found Prototype Device 9195 | -3/Research | Identified EM Dispersion Field 9364 | -3/Research | Retrieved Zion intel report: Unaware Analyses 9365 | -3/Research | Zion Heavy squad teleported in 9516 | -3/Research | Zion Heavy squad teleported in 9524 | -3/Research | Incoming assault squad redirected 9617 | -3/Research | Found Prototype Protection 9617 | -3/Research | Identified Zio. Weapon Casing 9720 | -3/Research | Incoming assault squad redirected 9723 | -3/Research | Incoming assault squad redirected 9726 | -3/Research | Incoming assault squad redirected 9766 | -3/Research | Retrieved Zion intel report: Main Access 9766 | -3/Research | Identified exit to Research 9771 | -3/Research | Retrieved Zion intel report: Component Schematics 9813 | -3/Research | Retrieved Zion intel report: Active Terminals 9814 | -3/Research | Zion Fire squad teleported in 9854 | -3/Research | Destroyed 11 combat bots 9884 | -3/Research | High security lockdown imminent 9951 | -3/Research | Entered another Research area 9951 | -2/Research | Accompanied by 1 ally 9951 | -2/Research | Evolved 2 slots: Utility x2 9963 | -2/Research | Found Exp. Transmission Jammer 9988 | -2/Research | Retrieved Zion intel report: Active Terminals 9989 | -2/Research | Zion Defense Resupply teleported in 9992 | -2/Research | Found Prototype Device 9992 | -2/Research | Identified Thermal Barrier 9995 | -2/Research | Found Prototype Device 9995 | -2/Research | Identified Exp. Focal Shield 10109 | -2/Research | Zion Zionite Resupply teleported in 10112 | -2/Research | Found Prototype Protection 10112 | -2/Research | Identified Zio. Shade Carapace 10124 | -2/Research | Zion Experimental squad teleported in 10202 | -2/Research | Zion Hacker squad teleported in 10235 | -2/Research | First assault squad dispatched 10298 | -2/Research | Incoming assault squad redirected 10368 | -2/Research | Spotted B-90 Cyclops 10389 | -2/Research | Retrieved Zion intel report: Component Stockpiles 10466 | -2/Research | Incoming assault squad redirected 10517 | -2/Research | Spotted B-90 Cyclops 10655 | -2/Research | Incoming assault squad redirected 10731 | -2/Research | Incoming assault squad redirected 10754 | -2/Research | Self-destructed Last Messages --------------- 10732_ K-01 Serf collects debris. 10733_ K-01 Serf distress signal jammed. 10734_ The unstable cave ceiling collapses. 10734_ K-01 Serf collects debris. 10734_ Critical hit. 10734_ Coolant Network destroyed. 10734_ Reaction Chamber disabled. 10736_ K-01 Serf collects debris. 10745_ Overheating: Zio. Shade Armor damaged (-60). 10746_ Power failure, Lgt. Quantum Reactor shutdown. 10746_ Overheating: Zio. Heavy DM Reactor damaged (-38). 10748_ Overheating: Zio. Shade Armor damaged (-52). 10748_ P-80 Master destroyed. 10750_ Cld. Gravmag System permanently disabled. 10750_ Overheating: Short circuit. 10751_ Overheating: Adv. Target Analyzer damaged (-15). 10751_ Overheating: Adv. Signal Interpreter damaged (-6). 10751_ Overheating: Broken Cld. Gravmag System damaged (-6). 10751_ Overheating: Med. Storage Unit damaged (-99). 10751_ Acquired Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ????????????????????### #?# #?????? | | ????????????????????#" #?###########?????? | | ??????????# ????????#"Y #?????????????????? | | ??????????# ????#"" #?????????????????? | | ??????????# ### #?????????????????? | | ??????????# / !! +?????????????????? | | ??????????# #= !! #?????????????????? | | ??????#########/#####!## ######?????????????????? | | ????? =!## #??????????????????????? | | ????? !| # ##??????????????????????? | | ????? * #???????????????????????? | | ????? =%* #???????????????????????? | | ?????###+# # !! #???????????????????????? | | ????! !%! #???????????????????????? | | ???? = ##???????????????????????? | | ???? !!! [ #???????????????????????? | | ??? [ !! #???????????????????????? | | ???? ]! " #???????????????????????? | | ?????? [ #????????????????????????? | | ??????????# [ % #?????????????????????????? | | ??????????# """ """ #?????????????????????????? | | ??????????# "" """ #?????????????????????????? | | ??????????# """ """g ######????????????????????? | | ??????????# ## #????????????????????? | | ??????????# g% #????????????????????? | | ??????????###############@ #????????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????????????????# #????????????????????# | | ?????????????????????????# #???????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????#+#??????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ? ????????????????????????????????????????????### | | # #??????????????????????????????????????????+ | | #?????????????????????????????????????????### | | #???????????????????????????????????????????# | | #?????????????????????????????????????????# | | +?????????????????????????????????????????#!! | | #?????????????????????????????????????????#!! | | #?????????????????????????????????????????# | | ! #?????????????????????????????????????????# | | !! #?????????????????????????????????????????? | | !! #?????????????????????????????????????????? | | !! #??????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 95 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 9 Armor Coverage 825 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 82 Melee Accuracy 14 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. Light Armor Plating | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Reaction Control System | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Imp. Gravmag System | -5/Factory | Z-intel Variable Charge Gun | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Z-intel Power Sword | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Lightning Gun | -5/Factory | Z-intel Terrain Scan Processor | -5/Factory | Z-intel Imp. Actuator Array | -5/Factory | Z-intel Adv. Trap Extractor | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Transport Network Coupler | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Power Amplifier | -5/Extension | Z-intel Hrd. Medium Armor Plating | -5/Extension | Z-intel System Guard | -5/Extension | Z-intel Med. Matter Pod | -5/Extension | Z-intel Focal Shield | -5/Extension | Z-intel Adv. Salvage Targeting Computer | -5/Extension | Z-intel Lrg. Matter Pod | -5/Extension | Z-intel Neutron Cannon | -5/Extension | Z-intel Arm. Wheel | -5/Extension | Z-intel Cmb. Gravmag System | -5/Extension | Z-intel Field Propulsion Drive | -5/Extension | Z-intel Imp. EM Pulse Cannon | -5/Extension | Z-intel Matter Filter | -5/Extension | Z-intel Imp. Field Recycling Unit | -5/Extension | Z-intel Flexi-carbon Leg | -5/Extension | Z-intel Antigrav Array | -4/Factory | Scanalyzed System Restoration Module | -3/Research | Z-intel Flail | -3/Research | Z-intel Hcp. Storage Unit | -3/Research | Z-intel Antigrav System | -3/Research | Z-intel Particle Reactor | -3/Research | Z-intel Imp. Target Analyzer | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Great Axe | -3/Research | Z-intel Hvy. Treads | -3/Research | Z-intel Com. HERF Cannon | -3/Research | Z-intel Drone Bay | -3/Research | Z-intel Com. Matter Pod | -3/Research | Z-intel Matter Compressor | -3/Research | Z-intel Imp. Maneuvering Thrusters | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory Reaction Control System | x1 | -6/Factory Exp. Transmission Jammer | x1 | -5/Factory Power Sword | x2 | -5/Factory Cmb. Gravmag System | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationTerrabombJammer Manual? 0 Play Time 01:58:17 Cumulative 496.3 hours Start 2020.04.25 @ 15:26:53 End 2020.04.25 @ 17:25:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 825 Rogue 825 Adventurer 0 Explorer 0 Win Type - Total 42 Types 28/1/5/6/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8f45543-c579-4eb6-9317-2928345108da