Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 18:42:23 Player: Sherlockkat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (228) 1140 Value Destroyed (8205) 8205 Prototype IDs (310) 6200 Alien Tech Used (7) 1400 Bonus (44899) 44899 TOTAL SCORE: 72144 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3653 Follower Combat Kills 77 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Hacked Protovariant 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -431 Cogmind --------- Core Integrity 300/1600 Matter 300/300 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Advanced Phase Shifter > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Particle Reactor Micro Antimatter Reactor Centrium Light Armor Plating Integrity Redistributor Subatomic Replicator Sigix Sheargun Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Advanced Phase Shifter Thermal Barrier Advanced Shield Generator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Centrium Light Armor Plating Integrity Redistributor Subatomic Replicator Sigix Sheargun Sigix Sheargun Sigix Sheargun Enhanced Nova Cannon Hypervelocity Multirail [Rating: 241] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Experimental Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . . . 2 2 . . . . . . 2 . . 2 . . . . 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Utility 14 | . . 1 . . . 1 2 . . . . . . 1 . . 2 . . . . 2 2 . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 224 | 7 9 6 . 2 14 41 13 1 13 1 . 3 . 5 2 . 2 . 3 9 . 7 7 13 23 1 22 3 17 Power 21 | 1 . . . . 1 4 2 . . . . . . . . . . . . . . . 1 1 3 . 1 1 6 Engine 3 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Core 8 | . . . . . 1 4 2 . . . . . . . . . . . . . . . 1 . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 6 Propulsion 56 | 2 4 2 . . 2 18 4 . 2 1 . 2 . 2 . . . . 2 4 . 1 2 4 3 . 1 . . Treads 21 | 2 2 2 . . 2 13 . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . . . 1 4 . 2 1 . 2 . 2 . . . . 2 4 . 1 2 4 3 . 1 . . Utility 80 | 2 1 1 . 1 1 6 5 1 8 . . . . 3 2 . 2 . 1 2 . 2 4 8 14 1 6 1 8 Device 43 | 1 . . . . 1 3 . . 4 . . . . 1 1 . 1 . 1 2 . 1 1 6 11 . 3 1 5 Storage 6 | 1 1 . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . Processor 10 | . . . . . . . 1 . 1 . . . . 2 . . . . . . . . 3 . 1 . 1 . 1 Hackware 10 | . . . . . . . 2 . 1 . . . . . 1 . 1 . . . . 1 . 2 . . . . 2 Protection 11 | . . 1 . . . 3 1 . 2 . . . . . . . . . . . . . . . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 4 3 . 1 10 13 2 . 3 . . 1 . . . . . . . 3 . 4 . . 3 . 14 1 3 Energy Gun 13 | 2 2 1 . 1 1 4 . . . . . . . . . . . . . 2 . . . . . . . . . Energy Cannon 19 | . . 1 . . 4 4 1 . . . . . . . . . . . . . . . . . . . 5 1 3 Ballistic Gun 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 8 . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 2 1 . . 4 3 1 . . . . . . . . . . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . . 2 . . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . . 1 1 . . . . . . . . . . . 1 4 . 1 1 3 8 . 2 . 3 Corrupted Parts 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . System Corruption 15 | . . 3 . . . 12 . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 32 | . . 1 . . 7 15 1 . 2 . . . . . . . . . . . . 2 1 1 . . . . 2 Power 5 | . . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . . . 3 5 . . . . . . . . . . . . . . . 1 1 . . . . . . Utility 7 | . . . . . 1 2 . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Weapon 10 | . . 1 . . 2 5 . . 1 . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . . 1 . . 2 3 1 . 1 . . . . . . . . . . . . 1 1 1 . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 95 100 93 93 82 91 100 88 84 84 95 100 95 100 100 100 100 100 98 94 94 93 95 94 93 84 63 64 Engine 2 | . 14 11 11 11 . . . . . . . . . . . . . . . . . . . . 3 4 3 . . Core 4 | . . . . . 10 8 7 7 7 7 7 7 7 6 6 6 5 5 5 5 5 5 4 3 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 5 9 8 Treads 10 | . 28 30 33 33 28 19 14 . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 2 9 9 Flight 12 | . . . . . . . 15 30 23 23 23 29 30 28 33 33 29 29 32 31 27 25 21 22 19 20 15 . . Device 13 | . 14 11 11 11 18 18 11 6 5 7 7 7 7 6 6 6 11 11 11 11 11 14 17 14 17 18 12 9 12 Storage 7 | . 14 11 11 11 11 9 3 . 7 7 7 7 7 6 6 6 5 5 5 5 5 5 4 4 4 4 5 9 9 Processor 4 | . . . . . . . 5 7 6 7 7 7 7 13 11 6 5 5 5 5 5 5 8 9 8 8 7 9 7 Hackware 11 | . . . . . . . 4 15 16 23 23 23 23 20 21 26 29 29 27 27 27 30 27 29 23 20 15 . 3 Protection 4 | . . 8 11 11 3 4 11 15 7 . . . . . . . . . . . . . . . 3 5 7 9 5 Energy Gun 3 | . 27 12 11 11 3 3 . . 2 . . . . . . . . . . . . . . . . . 1 . . Energy Cannon 3 | . . 9 11 4 5 6 7 7 . . . . . . . . . . . . . . . . . . 1 9 8 Ballistic Gun 1 | . . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 7 7 7 7 6 6 6 5 5 5 5 5 4 4 4 4 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . 4 7 6 6 6 5 5 5 4 5 5 4 4 4 4 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 63 | 13 19 23 23 35 41 40 39 28 24 18 18 21 21 21 21 21 22 22 22 22 22 23 27 37 45 45 53 57 63 Greatest Support 80 | 40 40 60 60 60 60 80 80 20 24 24 24 24 21 26 26 26 26 26 32 34 34 35 34 45 48 48 60 60 60 Greatest Overweight (x) 11 | . . . . . 1 11 . 1 . . . . . . . . . . . . . . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 7 9 10 10 13 15 15 9 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Most Carried 15 | 4 10 10 10 14 15 15 15 7 10 10 10 10 10 10 10 10 9 8 9 10 10 10 8 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 11 11 11 9 5 9 9 10 9 10 9 10 10 8 8 7 9 10 9 6 9 9 9 9 9 9 Final Capacity 15 | 8 10 10 10 15 15 15 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 15 | 4 10 10 10 13 10 15 5 7 10 10 10 10 10 10 10 10 8 8 8 10 10 9 6 10 10 10 10 9 10 Class Distribution -------------------- 33% | Scavenger-Mutant 17% | Hacker-Sprinter 14% | Wizard-Scout 13% | Wizard-Ninja 8% | Mutant 6% | Alien-Sigix 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 3284 | 180 230 90 7 . 329 654 95 . 326 96 . 30 . 50 20 . . 30 40 . 33 169 . 232 263 20 295 10 85 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9614 | 22 362 516 109 . 616 1477 144 . 476 50 . . . 240 117 . . . 50 . . 210 . 158 303 34 2533 374 1823 Parts 427 | 4 25 41 10 . 42 83 12 . 35 . . . . 8 1 . . . 1 . . 19 . 14 13 3 45 14 57 Haulers Intercepted 13 | . 1 1 . . . 3 1 . 3 . . . . 1 . . . . . . . 1 . . 2 . . . . Recyclers Shooed 5 | . . . 1 . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 146 | . 9 18 7 . 14 30 2 . 9 . . . . . . . . . . . . 10 . . . . 30 2 15 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Guns 23 | . 6 2 3 . 4 4 . . . . . . . . . . . . . . . . . . . . 4 . . Cannons 66 | . . 6 3 . 1 11 2 . . . . . . . . . . . . . . . . . . . 26 2 15 AOE 56 | . 3 10 1 . 9 15 . . 8 . . . . . . . . . . . . 10 . . . . . . . Classes Destroyed 20 | 1 7 2 . . 2 2 . . 1 . . . . . 1 . . . . . . . . . . . 4 . . Worker 17 | . 1 2 . . 4 6 1 . 2 . . . . . . . . . . . . . . 1 . . . . . Builder 11 | . 1 . . . 1 2 . . 3 . . . . . . . . . . . . 1 . 2 1 . . . . Tunneler 11 | 1 . 1 . . 3 1 . . 3 . . . . . . . . . . . . 1 . . 1 . . . . Hauler 13 | . 1 1 . . . 3 1 . 3 . . . . 1 . . . . . . . 1 . . 2 . . . . Recycler 7 | . . . . . 1 3 . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Operator 16 | . 1 1 . . . 3 2 . 1 . . . . 1 . . . . . . . . . 2 1 1 2 1 . Watcher 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 1 Swarmer 52 | . 3 12 7 . 3 8 . . 8 . . . . . . . . . . . . 10 . . . . . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Grunt 46 | . 6 2 . . 8 15 2 . . . . . . . . . . . . . . . . . . . 13 . . Brawler 7 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . . Duelist 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 9 | . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . 2 Specialist 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Hunter 6 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 Programmer 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Best Kill Streak 22 | 1 4 13 4 . 3 11 2 . 8 . . . . 1 . . . . . . . 7 . 3 2 1 22 3 5 Combat Bots Only 22 | . 3 12 4 . 3 7 1 . 8 . . . . . . . . . . . . 5 . . . . 22 1 5 Max Kills in Single Turn 6 | 1 2 6 2 . 2 5 1 . 3 . . . . 1 1 . . . 1 . . 5 . 1 1 1 4 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . 1 6 1 . 2 4 . . 3 . . . . . . . . . . . . 4 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Hostile Shots Fired 831 | . 24 41 14 . 64 184 6 . 41 2 7 . 4 . . . . 9 . . . 36 24 . . 6 67 58 244 Missed 339 | . 7 14 2 . 24 55 3 . 25 2 6 . 3 . . . . 4 . . . 14 18 . . 3 27 19 113 Damage Taken 9332 | . 201 348 126 . 655 2045 131 . 269 . 14 . 13 . . . . 100 . . . 325 90 60 . 103 796 319 3737 Core 2415 | . 82 58 47 . 91 400 . . 36 . . . . . . . . 59 . . . 50 . . . . 292 95 1205 Absorbed by Shields 560 | . . . . . . . . . . . . . . . . . . . . . . 52 6 . . . . 121 381 Redirected to Shielding 92 | . . . . . . 85 . . 7 . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 5268 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . 588 459 4209 Regen/Repaired (Parts) 52 | . . . . . . . . . . . . . . 19 . . . . . 13 . . . 20 . . . . . Core Remaining (%) 75 | 100 67 . . . 51 27 . . . . . . 94 . . 100 . . . . 94 95 . 100 . . 79 . 18 Volleys Fired 388 | 2 38 16 9 . 39 98 15 . 17 . . . . . . . . . . 4 . 10 . . . . 58 16 66 Largest 2 | 2 2 2 2 . 2 2 2 . 1 . . . . . . . . . . 1 . 1 . . . . 2 1 1 Hottest 200 | 90 90 96 96 . 96 143 115 . 30 . . . . . . . . . . 60 . 30 . . . . 200 180 180 Shots Fired 566 | 4 70 29 18 . 76 169 21 . 17 . . . . . . . . . . 4 . 10 . . . . 66 16 66 Gun 246 | 4 65 14 9 . 38 71 . . 10 . . . . . . . . . . 4 . . . . . . 31 . . Cannon 263 | . . 12 9 . 19 85 21 . . . . . . . . . . . . . . . . . . . 35 16 66 Launcher 57 | . 5 3 . . 19 13 . . 7 . . . . . . . . . . . . 10 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 94 | . . . . . 12 58 6 . . . . . . . . . . . . . . . . . . . 18 . . Thermal 150 | 2 8 . . . 22 83 15 . 10 . . . . . . . . . . . . . . . . . 5 3 2 Explosive 57 | . 5 3 . . 19 13 . . 7 . . . . . . . . . . . . 10 . . . . . . . Electromagnetic 141 | 2 57 26 18 . 23 15 . . . . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 13 64 Entropic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Hit Streak 44 | 1 10 6 3 . 11 9 5 . 7 . . . . . . . . . . . . 4 . . . . 17 11 44 Robot Miss Streak 7 | 2 6 2 2 . 1 3 2 . 2 . . . . . . . . . . . . 1 . . . . 4 5 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Autonomous 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 458 | 1 35 18 10 . 55 104 13 . 36 4 . . . 11 3 . . . 1 . . 7 . 10 22 2 58 8 60 Core Hits 450 | 1 21 29 7 . 51 78 6 . 20 1 . . . 3 . . . . 1 . . 18 . 3 6 . 94 10 101 Critical Kills 9 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . 6 . . Critical Parts Destroyed 11 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 9 . . Critical Strikes 44 | . . 1 . . 1 8 . . 3 . . . . 1 . . . . . . . . . 1 1 . 23 2 3 Burn 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 19 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 17 . . Blast 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 5 2 3 Impale 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . Melee Attacks 311 | . . . . . . . . . 50 7 . 1 . 23 6 . 1 15 4 . 7 21 13 37 76 14 36 . . Impact 20 | . . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . Slashing 173 | . . . . . . . . . 30 7 . 1 . 12 6 . 1 12 3 . 7 17 12 12 45 8 . . . Piercing 118 | . . . . . . . . . . . . . . 11 . . . 3 1 . . 4 1 25 31 6 36 . . Sneak Attacks 36 | . . . . . . . . . 13 1 . . . 3 1 . . . 1 . . 3 . 5 6 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 7 . . . . Damage Inflicted 37276 | 26 894 744 254 . 2193 3484 642 . 2090 238 . . . 552 165 . . . 71 . . 1141 . 529 1018 145 7820 1134 14136 Guns 2205 | 26 485 110 71 . 677 459 . . 80 . . . . . . . . . . . . . . . . . 297 . . Cannons 24460 | . . 190 103 . 241 1340 293 . . . . . . . . . . . . . . . . . . . 7023 1134 14136 Explosions 5803 | . 409 444 80 . 1275 1685 349 . 629 . . . . . . . . . . . . 932 . . . . . . . Melee 4808 | . . . . . . . . . 1381 238 . . . 552 165 . . . 71 . . 209 . 529 1018 145 500 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 862 | . . . . . 78 495 91 . . . . . . . . . . . . . . . . . . . 198 . . Thermal 2628 | 13 182 98 80 . 587 1037 551 . 80 . . . . . . . . . . . . . . . . . . . . Explosive 4744 | . 240 346 . . 1123 1474 . . 629 . . . . . . . . . . . . 932 . . . . . . . Electromagnetic 1842 | 13 472 300 174 . 405 478 . . . . . . . . . . . . . . . . . . . . . . . Impact 547 | . . . . . . . . . 547 . . . . . . . . . . . . . . . . . . . . Slashing 25181 | . . . . . . . . . 834 238 . . . 178 165 . . . 71 . . 209 . 311 638 145 7122 1134 14136 Piercing 1472 | . . . . . . . . . . . . . . 374 . . . . . . . . . 218 380 . 500 . . Highest Corruption 16 | . . 3 3 3 6 16 1 1 2 2 2 2 . . . . . 2 2 2 . . . . 3 3 3 . . Average Corruption 3 | . . 3 3 3 5 12 1 1 1 2 2 2 . . . . . 1 2 2 . . . . 3 3 1 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Effects 139 | . . 10 8 12 22 34 . 1 9 2 . . . . . . . 4 1 . . . . . 21 7 8 . . Message Errors 26 | . . 1 1 3 4 6 . . 1 . . . . . . . . . . . . . . . 5 3 2 . . Matter Fused 32 | . . 1 1 3 4 10 . . 3 . . . . . . . . 1 . . . . . . 5 1 3 . . Heat Flow Errors 20 | . . 3 1 1 6 3 . . 3 . . . . . . . . 1 . . . . . . 2 . . . . Energy Discharges 23 | . . 2 1 1 4 2 . 1 2 2 . . . . . . . 2 . . . . . . 4 1 1 . . Parts Rejected 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . 1 2 2 1 9 . . . . . . . . . . . . . . . . . . 2 1 1 . . Data Loss (major) 12 | . . 1 2 1 2 1 . . . . . . . . . . . . 1 . . . . . 2 1 1 . . Alerts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1672 | . 58 . . . 33 75 140 . 412 48 . . . 63 138 . . . . . . 67 . 147 109 75 102 117 88 Projectiles 320 | . . . . . 3 23 37 . . . . . . . . . . . . . . . . . . . 52 117 88 Explosions 331 | . 58 . . . 30 52 103 . 61 . . . . . . . . . . . . 27 . . . . . . . Melee 1021 | . . . . . . . . . 351 48 . . . 63 138 . . . . . . 40 . 147 109 75 50 . . Knockbacks 17 | . . . . . . 12 2 . 3 . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . 11 2 . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 401 | . 16 54 31 . 57 128 84 . . . . . . . . . . . . . . 31 . . . . . . . Shots 15 | . 1 2 1 . 3 5 1 . . . . . . . . . . . . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | 30 159 208 142 210 226 176 256 . 210 . . . . . . . . 93 6 8 . . . 449 317 411 201 . . Average Temperature 56 | 18 39 63 55 109 54 52 93 . 76 . . . . . . . . 51 4 5 . . . 213 120 218 25 . . Received Heat Transfer 2234 | . 81 93 . . 225 909 27 . . . 9 . . . . . . 9 . . . . 46 . . 448 63 6 318 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . 6 2 . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4344 | 37 137 50 50 . 753 2384 600 . 333 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 141 | . . . . . 141 . . . . . . . . . . . . . . . . . . . . . . . . LE Corruption 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Peak Influence 2254 | 5 295 617 420 . 232 651 483 169 350 . . . . 175 . . 58 . . . . 555 249 314 304 215 2254 1791 1408 Initial 1360 | . 3 80 170 . . 90 296 169 104 . . . . 28 . . 56 . . . . . 189 139 . 63 16 1360 1145 Average 264 | 1 138 444 306 . 129 189 420 164 193 . . . . 121 . . 56 . . . . 188 203 175 97 114 502 1569 1222 Maximum Alert Level 5 | . 1 2 2 . 1 2 2 . 1 . . . . . . . . . . . . 2 1 1 1 1 5 5 4 Low Security (%) 58 | 100 76 13 . . 84 60 . 100 57 . . . . 100 . . 100 . . . . 58 65 54 90 85 62 . . Level 1 23 | . 23 1 90 . 15 19 31 . 42 . . . . . . . . . . . . 27 34 45 9 14 16 . . Level 2 11 | . . 85 9 . . 19 68 . . . . . . . . . . . . . . 14 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 98 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 61 . Squads Dispatched 56 | . 2 1 1 . . 7 1 . 5 . . . . 3 . . 1 . . . . 2 . 3 2 3 16 6 3 Investigation 7 | . . . 1 . . 2 . . 3 . . . . 1 . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . 1 Reinforcement 21 | . 2 . . . . 5 1 . . . . . . 1 . . 1 . . . . 1 . 2 2 3 2 . 1 Assault 21 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 12 6 1 Garrison 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 39 | . 1 . . . . 1 . . 1 . . . . . . . . . . . . 1 . 3 9 1 2 . 20 Communications Jammed 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Distress Signals 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Times Spotted 346 | . 19 27 9 . 15 43 7 5 23 4 9 . 3 1 . . . 5 . 2 . 20 8 5 13 5 69 7 47 Peak Tracking Total 21 | . 4 12 3 . 3 7 2 5 4 2 5 . 3 1 . . . 4 . 4 . 10 8 3 3 3 19 11 21 Tactical Retreats 34 | . . . 1 . 1 1 1 . 7 1 2 . 1 . . . . 2 . . . 3 . 1 1 . 5 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . . . . . . 8 2 . 1 . . . . . . . . . . . . 1 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . 1 1 . . . . . . 2 . 6 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 31 | . 3 1 . . . 5 4 . 1 . . . . . . . . . 1 1 . . . 4 . 1 7 2 1 Max in Single Turn 4 | . 1 1 . . . 1 4 . 1 . . . . . . . . . 1 1 . . . 1 . 1 1 1 1 Garrison Access 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 79 | . 2 2 1 4 . 5 2 . 12 . . . . 6 . . 1 . 1 4 . 5 2 11 2 7 9 . 3 Terminals 47 | . 2 2 . . . 5 2 . 7 . . . . 4 . . 1 . . . . 1 2 5 . 5 8 . 3 Fabricators 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . 2 . . . . . Repair Stations 4 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . . . Garrison Access 6 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 2 . 1 . . Total Hacks 199 | . 3 6 1 41 . 9 3 . 30 . . . . 14 . . 1 . 1 8 . 9 8 23 3 12 21 . 6 Successful 139 | . 1 2 1 41 . 3 2 . 11 . . . . 11 . . 1 . 1 8 . 8 5 17 2 11 12 . 2 Failed 60 | . 2 4 . . . 6 1 . 19 . . . . 3 . . . . . . . 1 3 6 1 1 9 . 4 Catastrophic 7 | . 1 1 . . . 1 . . 3 . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 68 | . 2 5 . 1 . 6 1 . 8 . . . . 7 . . 1 . . . . 7 8 8 . 5 9 . . Terminals 104 | . 3 6 . . . 9 3 . 21 . . . . 9 . . 1 . . . . 1 8 10 . 8 19 . 6 Fabricators 9 | . . . . . . . . . 1 . . . . 2 . . . . . . . 4 . 2 . . . . . Repair Stations 12 | . . . . . . . . . 4 . . . . 3 . . . . . . . . . 5 . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Scanalyzers 12 | . . . . . . . . . 3 . . . . . . . . . . . . . . 5 . 4 . . . Garrison Access 8 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 3 . 2 . . Terminal Hacks 89 | . . . 1 41 . 3 1 . 4 . . . . 6 . . 1 . 1 8 . 1 2 6 . 6 6 . 2 Record 50 | . . . . 40 . . . . . . . . . . . . . . 1 6 . . . . . 3 . . . Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Open Door 6 | . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 2 . 1 Open DSF 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Recall Extermination 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . Recall Reinforcements 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . . Zone Layout 7 | . . . . . . 3 1 . 1 . . . . . . . . . . . . . . 1 . . 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . 3 . . . . . Scan Component 5 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . 3 . . . Insert Component 6 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 3 . . . Analyze 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 2 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . Unauthorized Hacks 25 | . 1 2 . . . . 1 . . . . . . . . . . . . . . 6 2 5 . 2 6 . . Terminals 14 | . 1 2 . . . . 1 . . . . . . . . . . . . . . . 2 1 . 1 6 . . Track 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Assimilate 8 | . . 2 . . . . 1 . . . . . . . . . . . . . . . 1 1 . . 3 . . Botnet 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . . . Fabnet 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 . Used 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 2 . . . 3 . . 10 . . . . 5 . . . . . . . . 2 5 . 2 4 . 1 Full Trace Events 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 1 . . 16 . 2 . . . . . . . . . 6 . . . . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 144 | . . . . . . . . . 95 . . . . 49 . . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Time 41 | . . . . . . . . . . . . . . 25 . . . . . . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . 2 . 6 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . 2 . 6 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % 8 | . . . . . . . . . . . . . . . . . . . . . . . 6 6 8 8 8 2 2 Autooverrided 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 . 2 . 6 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 59 | . . 1 1 . . . 1 1 . . . . . . . . . . . . . . 2 3 5 . 4 14 27 Largest Group 8 | . . 1 1 . . . 1 1 . . . . . . . . . . . . . . 2 1 1 . 1 5 8 Highest-Rated Group 114 | . . 10 31 . . . 10 31 . . . . . . . . . . . . . . 57 56 67 . 27 71 114 Highest-Rated Ally 67 | . . 10 31 . . . 10 31 . . . . . . . . . . . . . . 47 56 67 . 27 15 61 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . 13 . . . . 5 . . . . . . . . . . . . . . 1 6 14 . . . 32 Total Damage 2064 | . . . 212 . . . . 104 . . . . . . . . . . . . . . 16 235 857 . . . 640 Kills 9 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 4 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . 1 . . . . . . 1 2 . 2 . 1 . . 2 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . Traps 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Items 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Machines 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 13670 | 113 581 519 523 667 794 2360 398 84 1180 159 110 215 64 342 90 18 49 227 79 195 182 416 181 803 1150 486 1095 138 452 Spaces Moved 19569 | 66 268 276 296 414 391 718 602 124 1870 430 341 697 220 579 254 66 145 565 238 592 296 674 272 1604 2769 1167 2576 274 785 Core 15 | 11 . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Treads 2375 | 55 268 276 296 414 391 585 90 . . . . . . . . . . . . . . . . . . . . . . Legs 1627 | . . . . . . 129 . . . . . . . . . . . . . . . . . . . . 439 274 785 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15552 | . . . . . . . 512 124 1870 430 341 697 220 579 254 66 145 565 238 592 296 674 272 1604 2769 1167 2137 . . Fastest Speed 20 | 50 160 160 160 160 160 120 29 29 32 32 32 29 29 27 27 27 27 27 24 27 28 28 28 25 24 20 20 30 30 Average Speed 45 | 141 160 160 160 160 166 167 48 31 32 32 32 29 29 27 27 27 27 27 26 27 28 28 28 26 26 23 24 30 30 Slowest Speed 600 | 160 160 160 160 160 240 600 162 99 32 32 32 32 29 29 27 27 27 27 27 31 28 31 31 28 99 24 92 30 90 Overloaded Moves 82 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 70 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 98 | . . . . . . . . . 11 . 3 . . . . . . . . 6 . . 2 19 37 14 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 45 34 60 88 88 42 19 78 39 67 60 81 53 18 49 15 4 64 37 70 38 13 11 92 69 93 75 11 31 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 4 | . . . 1 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Known Exits Taken 17 | . . . . . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . . . . 1 . . . . 3 . 3 2 . 1 1 . 1 2 . 1 . . . . . . . . Spaces Dug 230 | . . . . . 8 . . . 28 . . . . 6 3 . 1 11 1 . 7 13 11 13 37 10 18 16 47 Terrain Destroyed 690 | . 60 26 . . 114 71 21 . 69 . . . . 6 3 . 1 11 1 2 7 36 11 13 37 10 27 34 130 Melee 145 | . . . . . . . . . 19 . . . . 6 3 . 1 11 1 . 7 13 11 13 37 10 13 . . Projectile 189 | . . . . . 3 8 . . . . . . . . . . . . . 2 . . . . . . 12 34 130 AOE 354 | . 60 26 . . 111 63 21 . 50 . . . . . . . . . . . . 23 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 23274 | 78 348 324 329 419 479 1701 691 168 2351 440 338 706 219 722 265 65 152 619 247 616 383 860 355 1896 3030 1338 2887 314 934 Wait 2654 | . 25 21 19 . 32 822 33 43 375 . 1 . . 106 3 . 5 43 . 1 81 150 51 250 187 162 173 18 53 Move 19374 | 65 267 275 295 413 390 717 602 123 1849 429 334 696 219 578 253 65 144 564 237 582 295 673 267 1569 2714 1139 2563 273 784 Hop 68 | . . . . . . . . . 9 . 3 . . . . . . . . 3 . . 2 15 17 13 6 . . Pick Up 109 | 4 7 3 3 2 3 17 8 1 7 1 . 3 . 6 . . . . 1 7 . 1 2 8 9 4 9 1 2 Fast Attach 83 | 7 . 2 . . . 19 3 . 3 1 . 1 . 2 1 . . . 1 5 . . 1 6 12 1 9 . 9 Attach 70 | . . 1 . 1 8 11 5 . 3 . . 2 . 2 . . 2 . 3 2 . 3 4 2 2 . 12 2 5 Detach 40 | . . . . 2 1 . 3 . 6 . . . . 1 1 . . . 2 . . . 1 2 3 . 10 1 7 Swap 75 | . 9 3 . 1 6 11 5 1 7 . . . . 1 1 . . . . 2 . 4 2 5 9 . 4 1 3 Drop 103 | . 2 3 3 . . 6 17 . 7 2 . 3 . 4 . . . . . 10 . . 1 9 16 6 7 2 5 Fire 388 | 2 38 16 9 . 39 98 15 . 17 . . . . . . . . . . 4 . 10 . . . . 58 16 66 Melee 278 | . . . . . . . . . 50 7 . 1 . 22 6 . 1 12 3 . 7 17 12 30 61 13 36 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . 18 . . . . . . . . . . . . 2 12 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Upp x2 / DSF) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Gar) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Entered another Materials area 695 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 806 | -9/Materials | Destroyed 12 combat bots 866 | -9/Materials | Discovered new exit (range 10) 1095 | -9/Materials | First assault squad dispatched 1214 | -9/Materials | Entered Mines 1273 | -9/Mines | Met a Derelict shopkeep closing up shop 1319 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1365 | -9/Mines | Build established: Scavenger-Mutant 1421 | -9/Mines | Received a Mining Laser from a helpful Derelict 1627 | -9/Mines | Learned location of Zion (-7) 1643 | -9/Mines | Discovered new exit (range 7) 1729 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1729 | -9/Mines | Discovered new exit (range 5) 1737 | -9/Mines | Entered Exiles 1758 | -9/Exiles | Discovered new exit (range 15) 1781 | -9/Exiles | Met 8R-AWN 1803 | -9/Exiles | Met EX-HEX 1851 | -9/Exiles | Met EX-BIN 1950 | -9/Exiles | Aligned with FarCom system 1952 | -9/Exiles | Given EX-Vault access code 1992 | -9/Exiles | Opened EX-Vault 2005 | -9/Exiles | Found Latent Energy Streamer 2009 | -9/Exiles | Found AWS/Thermal 2045 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2090 | -9/Exiles | Met EX-DEC 2179 | -9/Exiles | Visited The Gauntlet 2389 | -9/Exiles | Discovered new exit (range 10) 2404 | -9/Exiles | Stole two prototypes: AWS/Thermal, Latent Energy Streamer 2404 | -9/Exiles | Entered Mines 3176 | -8/Mines | Discovered new exit (range 10) 3198 | -8/Mines | Entered Materials 3198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4406 | -8/Materials | Lost 3 parts (2n1w) 4523 | -8/Materials | Lost 3 parts (1p1u1w) 4644 | -8/Materials | Lost 3 parts (1n1u1w) 4650 | -8/Materials | Destroyed 7 combat bots 4796 | -8/Materials | Core integrity fell below 50% 4836 | -8/Materials | System corruption reached 10% 5534 | -8/Materials | Discovered new exit (range 7) 5558 | -8/Materials | Entered Factory 5558 | -7/Factory | Evolved 2 slots: Utility x2 5560 | -7/Factory | FarCom data flow suspended 5956 | -7/Factory | Sucked down chute 5956 | -7/Factory | Entered Waste 5957 | -7/Waste | Met a frightened Derelict 6005 | -7/Waste | Spotted C-40 Crusher 6013 | -7/Waste | Spotted C-40 Crusher 6017 | -7/Waste | Spotted C-40 Crusher 6019 | -7/Waste | Spotted C-40 Crusher 6021 | -7/Waste | Spotted C-40 Crusher 6028 | -7/Waste | Spotted C-40 Crusher 6030 | -7/Waste | Discovered new exit (range 11) 6040 | -7/Waste | Entered Factory 6084 | -7/Factory | Destroyed 8 combat bots 6159 | -7/Factory | Build established: Hacker-Sprinter 6178 | -7/Factory | Fabricated Adv. Sensor Array? 6202 | -7/Factory | Identified exit to Storage 6202 | -7/Factory | Identified exit to Lower Caves 6865 | -7/Factory | Garrison activated, responded to threat 7107 | -7/Factory | Discovered new exit (range 17) 7220 | -7/Factory | Entered Lower Caves 7220 | -7/Lower Caves | Spotted VZ-DMT(f) 7222 | -7/Lower Caves | Encountered a Master Thief 7223 | -7/Lower Caves | Spotted CS-PUP(f) 7224 | -7/Lower Caves | Encountered a Master Thief 7252 | -7/Lower Caves | Encountered a Warlord checkpoint 7291 | -7/Lower Caves | Identified exit to Lower Caves 7379 | -7/Lower Caves | Entered another Lower Caves area 7379 | -7/Lower Caves | Spotted JA-1LA(f) 7379 | -7/Lower Caves | Spotted 3M-Y8X(f) 7381 | -7/Lower Caves | Encountered a Master Thief 7381 | -7/Lower Caves | Encountered a Master Thief 7388 | -7/Lower Caves | Identified exit to Factory 7486 | -7/Lower Caves | Learned location of 1 exit from Factory 7486 | -7/Lower Caves | Discovered new exit (range 11) 7489 | -7/Lower Caves | Entered Zion 7515 | -7/Zion | System corruption cleaned by Quarantine Array 7570 | -7/Zion | Learned location of Data Miner (-6) 7573 | -7/Zion | Found CR-A16's Pointy Stick 7698 | -7/Zion | Discovered new exit (range 20) 7704 | -7/Zion | Entered Proximity Caves 7722 | -6/Proximity Caves | Learned Factory emergency access door positions 7763 | -6/Proximity Caves | Discovered exit to Factory (range 18) 7766 | -6/Proximity Caves | Learned 4 Factory zone layouts 7768 | -6/Proximity Caves | Entered Factory 7768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7769 | -6/Factory | Identified exit to Factory 7866 | -6/Factory | Repaired Nuclear Pulse Thruster 7935 | -6/Factory | Fabricated Imp. Flight Unit? 8004 | -6/Factory | Spotted B-75 Beast 8032 | -6/Factory | Identified exit to Lower Caves 8110 | -6/Factory | Entered Lower Caves 8126 | -6/Lower Caves | Identified exit to Lower Caves 8200 | -6/Lower Caves | Entered another Lower Caves area 8215 | -6/Lower Caves | Discovered exit to Factory (range 14) 8218 | -6/Lower Caves | Entered Factory 8218 | -5/Factory | Evolved 2 slots: Utility x2 8237 | -5/Factory | Identified exit to DSF 8239 | -5/Factory | Discovered new exit (range 15) 8242 | -5/Factory | Identified exit to Upper Caves 8248 | -5/Factory | Discovered exit to Upper Caves (range 15) 8267 | -5/Factory | Entered Upper Caves 8291 | -5/Upper Caves | Learned Factory stockpile data 8464 | -5/Upper Caves | Encountered a Warlord checkpoint 8493 | -5/Upper Caves | Discovered new exit (range 5) 8494 | -5/Upper Caves | Identified exit to Upper Caves 8494 | -5/Upper Caves | Entered another Upper Caves area 8495 | -5/Upper Caves | Identified exit to Warlord 8502 | -5/Upper Caves | Found Alien Artifact 8502 | -5/Upper Caves | Identified Core Expander 8502 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 8523 | -5/Upper Caves | Encountered a Warlord checkpoint 8536 | -5/Upper Caves | Build established: Hacker-Scout 8552 | -5/Upper Caves | Found Alien Artifact 8573 | -5/Upper Caves | Entered Warlord 8582 | -5/Warlord | System corruption cleaned by Quarantine Array 8656 | -5/Warlord | Visited the Vortex Lab 8658 | -5/Warlord | Found Prototype Energy Gun 8661 | -5/Warlord | Found Prototype Energy Gun 8678 | -5/Warlord | Warlord's base attacked by MAIN.C 8689 | -5/Warlord | Met Warlord 8694 | -5/Warlord | Identified Vortex Shotgun 8698 | -5/Warlord | Identified Vortex Rail 8721 | -5/Warlord | Found Prototype Hackware 8724 | -5/Warlord | Found Prototype Device 8724 | -5/Warlord | Identified Thermal Barrier 8761 | -5/Warlord | Opened side exit 8766 | -5/Warlord | Discovered new exit (range 9) 8768 | -5/Warlord | Identified exit to Proximity Caves 8768 | -5/Warlord | Entered Proximity Caves 8770 | -4/Proximity Caves | Identified exit to Factory 8776 | -4/Proximity Caves | Learned location of 1 exit from Research 8950 | -4/Proximity Caves | Entered Factory 8950 | -4/Factory | Evolved 2 slots: Utility x2 8950 | -4/Factory | Identified Ghost Barrier 8955 | -4/Factory | Identified exit to DSF 8971 | -4/Factory | Identified exit to Garrison 9246 | -4/Factory | Build established: Wizard-Scout 9293 | -4/Factory | Garrison activated, responded to threat 9352 | -4/Factory | Discovered new exit (range 11) 9365 | -4/Factory | Identified exit to Research 9366 | -4/Factory | Entered Research 9366 | -3/Research | Evolved 2 slots: Utility x2 9367 | -3/Research | Identified exit to Testing 9444 | -3/Research | Identified exit to Research 9462 | -3/Research | Local machine network offline 9498 | -3/Research | Spotted B-86 Titan 9547 | -3/Research | Entered Testing 9630 | -3/Testing | Found Prototype Ballistic Gun 9649 | -3/Testing | Found Prototype Device 9650 | -3/Testing | Identified Exp. Thermal Shield 9682 | -3/Testing | Spotted Striker 9743 | -3/Testing | Discovered exit to Research (range 5) 9782 | -3/Testing | Protovariant out of control (PY-II25PCOT2F) 9782 | -3/Testing | Unleashed a protovariant (PY-II25PCOT2F) 9860 | -3/Testing | Found Prototype Device 9875 | -3/Testing | Found Prototype Device 9941 | -3/Testing | Spotted PY-II25PCOT2F 10111 | -3/Testing | Repaired Adv. Sensor Array 10200 | -3/Testing | Spotted PH-AEKEBRZP6V 10350 | -3/Testing | Entered Research 10350 | -2/Research | Warlord forces began assault on 0b10 10350 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10350 | -2/Research | Identified AEGIS Remote Shield 10351 | -2/Research | Identified Exp. Hardlight Generator 10354 | -2/Research | Identified Hyp. Multirail 10460 | -2/Research | Research machine network offline 10499 | -2/Research | Met up with Warlord 10501 | -2/Research | Found Prototype Device 10501 | -2/Research | Identified Exp. Focal Shield 10710 | -2/Research | Found Prototype Processor 10710 | -2/Research | Identified Exp. Signal Interpreter 10757 | -2/Research | Spotted Executioner 10768 | -2/Research | Lost 3 allies 10772 | -2/Research | Spotted Striker 10926 | -2/Research | Spotted B-90 Cyclops 11136 | -2/Research | Spotted B-90 Cyclops 11161 | -2/Research | Discovered new exit (range 4) 11161 | -2/Research | Identified exit to Access 11209 | -2/Research | Borebot progress halted 11260 | -2/Research | Build established: Wizard-Ninja 11394 | -2/Research | Discovered exit to Access (range 9) 11433 | -2/Research | Warlord invited to help at Command 11467 | -2/Research | Found Fusion Bomb Launcher 11477 | -2/Research | Discovered new exit (range 10) 11479 | -2/Research | Identified exit to Quarantine 11500 | -2/Research | Entered Quarantine 11708 | -2/Quarantine | Discovered exit to Access (range 8) 11760 | -2/Quarantine | Found Alien Artifact 11769 | -2/Quarantine | Found Alien Artifact 11841 | -2/Quarantine | Identified Subatomic Replicator 11841 | -2/Quarantine | Identified Core Reset Matrix 11968 | -2/Quarantine | Spotted Fortress 11984 | -2/Quarantine | Discovered new exit (range 6) 11985 | -2/Quarantine | Identified exit to Section 7 11986 | -2/Quarantine | Entered Section 7 11992 | -2/Section 7 | Used Core Reset Matrix 11996 | -2/Section 7 | Sensed 23 artifacts in vicinity 12153 | -2/Section 7 | Spotted S7 Guard 12158 | -2/Section 7 | Found Integrated Thermoelectric Network 12158 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 12281 | -2/Section 7 | Found Integrity Redistributor 12465 | -2/Section 7 | Found Integrated Mediator 12465 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 12563 | -2/Section 7 | Spotted B-90 Cyclops 12623 | -2/Section 7 | Discovered exit to Access (range 23) 12667 | -2/Section 7 | Spotted S7 Guard 12785 | -2/Section 7 | Spotted Executioner 12786 | -2/Section 7 | Spotted Executioner 12808 | -2/Section 7 | Spotted B-99 Colossus 12827 | -2/Section 7 | Spotted Executioner 12833 | -2/Section 7 | Integrated with Sigix Exoskeleton 12847 | -2/Section 7 | Spotted Executioner 12856 | -2/Section 7 | Spotted Striker 12856 | -2/Section 7 | Spotted Striker 12877 | -2/Section 7 | Found Sigix Sheargun 12879 | -2/Section 7 | Found Sigix Sheargun 12882 | -2/Section 7 | Spotted Striker 12882 | -2/Section 7 | Spotted Striker 12887 | -2/Section 7 | Destroyed Striker 12901 | -2/Section 7 | Destroyed Striker 12908 | -2/Section 7 | Found Sigix Shearcannon 12915 | -2/Section 7 | Destroyed Striker 12917 | -2/Section 7 | Destroyed Striker 12921 | -2/Section 7 | Destroyed Executioner 12930 | -2/Section 7 | Destroyed Executioner 12934 | -2/Section 7 | Found Prototype Processor 12934 | -2/Section 7 | Identified Exp. Targeting Computer 13021 | -2/Section 7 | Destroyed 22 combat bots 13081 | -2/Section 7 | Entered Access 13081 | -1/Access | Evolved 2 slots: Utility x2 13086 | -1/Access | Emitted hypermatrix ping 13091 | -1/Access | Assembled emerged from beneath the floor 13135 | -1/Access | Build established: Alien-Sigix 13158 | -1/Access | Discovered new exit (range 17) 13178 | -1/Access | Assembled emerged from beneath the floor 13201 | -1/Access | Spotted B-99 Colossus 13204 | -1/Access | Spotted B-99 Colossus 13219 | -1/Access | Entered Command 13224 | -1/Command | Emitted hypermatrix ping 13229 | -1/Command | Assembled emerged from beneath the floor 13254 | -1/Command | Disengaged cave seal 13254 | -1/Command | Derelicts emerged from the dark tunnel 13254 | -1/Command | Welcomed Warlord to Command 13255 | -1/Command | Attacked by Warlord 13255 | -1/Command | Spotted EN-RBW(K) 13281 | -1/Command | Assembled emerged from beneath the floor 13358 | -1/Command | Assembled emerged from beneath the floor 13392 | -1/Command | Spotted Combat Programmer 13398 | -1/Command | Spotted Combat Programmer 13410 | -1/Command | Destroyed Combat Programmer 13410 | -1/Command | Destroyed Combat Programmer 13422 | -1/Command | Spotted M Guard 13422 | -1/Command | Spotted M Guard 13448 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 13452 | -1/Command | Destroyed M Guard 13481 | -1/Command | Destroyed M Guard 13481 | -1/Command | All MAIN.C guards destroyed 13490 | -1/Command | Found Prototype Device 13490 | -1/Command | Identified Thermal Barrier 13493 | -1/Command | Found Prototype Reactor 13493 | -1/Command | Identified Zero-point Reactor 13494 | -1/Command | Found Exp. Targeting Computer 13504 | -1/Command | First assault squad dispatched 13518 | -1/Command | Met MAIN.C 13519 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 13521 | -1/Command | 0b10 Conduit disabled 13531 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 13531 | -1/Command | Destroyed MAIN.C Shell 13531 | -1/Command | Spotted M Shell/Def 13531 | -1/Command | Spotted M Shell/Atk 13531 | -1/Command | Spotted M Shell/Def 13531 | -1/Command | Spotted M Shell/Atk 13531 | -1/Command | Spotted M Shell/Atk 13531 | -1/Command | Spotted M Shell/Def 13531 | -1/Command | Spotted M Shell/Def 13531 | -1/Command | Spotted M Shell/Atk 13533 | -1/Command | MAIN.C activated Command garrisons 13544 | -1/Command | Destroyed M Shell/Def 13546 | -1/Command | Destroyed M Shell/Def 13548 | -1/Command | Core integrity fell below 50% 13549 | -1/Command | Destroyed M Shell/Def 13551 | -1/Command | Destroyed M Shell/Def 13553 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 13570 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 13577 | -1/Command | Destroyed MAIN.C 13580 | -1/Command | Core integrity fell below 20% 13654 | -1/Command | Discovered new exit (range 47) 13654 | -1/Command | Discovered new exit (range 95) 13654 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 13671 | *** | Heading to fleet! Last Messages --------------- 13598_ Destroyed Unknown Reactor. 13598_ Quantum Shear penetrates W-44 Eye. 13598_ Quantum Shear penetrates Wall. 13598_ Quantum Shear penetrates W-44 Eye. 13598_ W-44 Eye destroyed. 13598_ Quantum Shear penetrates Wall. 13638_ Slug penetrates Wall. 13643_ Quantum Shear penetrates Wall. 13643_ Quantum Shear penetrates Y-72 Warden. 13643_ Quantum Shear penetrates Wall. 13645_ Quantum Shear penetrates Y-72 Warden. 13645_ Y-72 Warden destroyed. 13654_ EXIT=FOUND 13654_ Acquired data core, extracted map data and part IDs. 13659_ W-44 Eye system terminally corrupted. 13666_ Quantum Shear penetrates Wall. 13666_ Quantum Shear penetrates Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #????????????????#??????????????????????? | | #???????????###########?????????????????? | | ! #????????#################??????????????? | | #???????###################?????????????? | | #?????#######################???????????? | | ! #????#########################??????????? | | #???###########################?????????? | | ####+#####??#############################????????? | | ??# #??????#############################????????? | | ??# #?????###############################???????? | | ??# #????#################################??????? | | ??# #????#################################??????? | | ?## ##???#################################??????? | | ## #??###################################?????? | | #??############### ################?????? | | #??############### X #################????? | | ## #??############### ##################???? | | ##### #??################# ##################???? | | #???# #?############## ### ###################??? | | #???# #??############## # ####################?? | | #???# #??####### # ### "" #########?? | | #???# #??####### ## ### """" !#########?? | | #???# ########## ### ### """" ##########? | | #???# ## ## #### ;## "" ##########? | | ???## ## ## ###! # ##########? | | ???# # ## ### ##########? | | ???# % # #######+### ; ########### | | ???# + ####### ### ## ########### | | ???# # ####### #### ### ########### | | ???# ############## #### ###+###+############## | | #### # # #### ### ## #######"" | | # # # #### ### ## #######"" | | + # "" # #### ###+## #######"" | | # # """"# #### # # #######"" | | #### # """"# #### # ! # #######" | | ^ #"" "" # #### # # #######"" | | #"" + # # #######"" | | #"T # #!! + ####### " | | """!% #"" ###### #!! # ####### " | | """%%=#"" ###### # # ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 78 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 24 Recoil Reduction 4 Offensive Hacking 64 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory | Preloaded Imp. Flight Unit | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Core Reset Matrix Integrated Thermoelectric Network Integrated Mediator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- Rampage Turtlemind Challenges ------------ None Game ------ Seed FlakFieldBeamcaster Manual? 0 Play Time 04:29:43 Cumulative 392.3 hours Start 2024.05.03 @ 21:23:47 End 2024.05.05 @ 18:42:23 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 452 Rogue 452 Adventurer 0 Explorer 0 Win Type 2 Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8825f73a-eac9-4927-b396-734a34692d2a