Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 22:19:19

Player: robocop

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (95)      475
Value Destroyed (3651)     3651
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1112)               1112
              TOTAL SCORE: 10538

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      1199
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             0/1000
Matter                     117/300
Energy                     89/150
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (61)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                Antigrav System
                Gyrokinetic Inverter
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY (9) ------
                Coolant Injector
       Improved Trap Scanner
       Improved Sensor Array
       Advanced Signal Interpreter
       Improved Core Shielding
       Hardened Medium Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON (3) -------
  Hypervelocity Gauss Cannon
       Improved Proton Missile Launcher
                Lance
>               --- INVENTORY (5) ----
          Light Nuclear Core
        Armored Medium Treads
       Improved Matter Compressor (0)
       Advanced System Shield

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
                Antigrav System
                Gyrokinetic Inverter
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
                Coolant Injector
       Improved Matter Compressor
       Improved Trap Scanner
       Improved Kinecellerator
       Improved Core Shielding
       Hardened Medium Armor Plating
       Advanced Hacking Suite
       Advanced Hacking Suite
       Advanced Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Gauss Cannon
       Improved Proton Missile Launcher
                Lance
>               --- INVENTORY --------
          Light Nuclear Core
        Armored Medium Treads
       Improved Sensor Array
       Hardened Heavy Armor Plating
[Rating: 97]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Burst Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Slots Evolved              10   | .   .   .   .   4   .   2   2   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  7    | .   .   .   .   3   .   2   1   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 5   6   6   2   22  6   23  7   1   3   8   16  4   33  
  Power                    15   | 1   1   1   .   3   .   3   2   .   .   .   1   .   3   
    Engine                 6    | 1   .   1   .   2   .   1   .   .   .   .   .   .   1   
    Core                   7    | .   1   .   .   1   .   2   .   .   .   .   1   .   2   
    Reactor                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Propulsion               35   | 2   .   2   .   7   1   6   2   1   1   2   4   .   7   
    Treads                 22   | 2   .   2   .   3   1   3   2   1   1   2   4   .   1   
    Leg                    5    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   2   1   .   7   2   7   1   .   .   4   7   .   18  
    Device                 21   | .   .   .   .   2   1   2   1   .   .   3   4   .   8   
    Storage                4    | .   1   .   .   1   .   1   .   .   .   .   .   .   1   
    Processor              6    | .   .   1   .   2   .   .   .   .   .   .   1   .   2   
    Hackware               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   3   
    Protection             13   | .   1   .   .   2   1   2   .   .   .   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   2   2   5   3   7   2   .   2   2   4   4   5   
    Energy Gun             11   | 1   1   1   1   2   1   2   .   .   1   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
    Ballistic Gun          12   | 1   1   .   1   1   .   3   1   .   1   1   .   .   2   
    Ballistic Cannon       6    | .   .   .   .   .   .   1   1   .   .   1   1   1   1   
    Launcher               5    | .   .   1   .   .   1   .   .   .   .   .   .   2   1   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   3   3   1   1   .   .   1   .   .   1   
Parts Lost                 50   | .   .   4   1   3   2   5   2   .   .   5   11  7   10  
  Power                    6    | .   .   1   .   .   .   1   .   .   .   .   1   1   2   
  Propulsion               13   | .   .   1   .   1   1   2   1   .   .   2   3   .   2   
  Utility                  18   | .   .   1   .   2   1   1   .   .   .   1   4   3   5   
  Weapon                   13   | .   .   1   1   .   .   1   1   .   .   2   3   3   1   
  Highest Loss Streak      7    | .   .   4   1   2   1   2   2   .   .   5   7   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  95  99  96  99  96  96  96  93  92  87  40  67  
  Engine                   3    | .   12  4   14  8   .   2   3   .   .   .   .   .   .   
  Core                     2    | .   1   8   .   .   9   4   .   .   .   .   1   2   2   
  Reactor                  1    | .   .   .   .   .   .   .   2   6   6   6   3   .   .   
  Treads                   14   | .   28  26  28  13  17  7   19  16  13  13  15  5   .   
  Leg                      1    | .   .   .   .   3   .   6   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Device                   10   | .   .   .   .   7   8   8   20  20  20  19  18  5   14  
  Storage                  7    | .   13  14  14  9   9   7   6   6   6   6   5   2   .   
  Processor                10   | .   .   4   14  22  18  13  6   6   6   6   5   2   3   
  Hackware                 7    | .   .   .   .   .   .   14  13  13  13  13  11  5   7   
  Protection               6    | .   11  8   .   3   9   6   6   6   6   5   6   5   5   
  Energy Gun               6    | .   14  13  16  8   6   1   6   6   6   6   4   .   .   
  Energy Cannon            1    | .   .   .   .   .   2   5   .   .   .   .   3   5   .   
  Ballistic Gun            6    | .   14  14  11  9   9   5   3   6   6   5   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   1   5   6   6   6   6   1   2   
  Impact Weapon            1    | .   .   .   .   .   9   4   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Naked Turns                84   | .   .   .   .   .   .   .   .   .   .   .   .   69  15  
Heaviest Build             90   | 5   30  30  28  45  48  72  73  73  73  74  89  90  49  
  Greatest Support         119  | 40  40  40  40  42  42  46  66  101 101 101 119 47  50  
  Greatest Overweight (x)  15   | .   .   1   .   11  1   15  1   1   .   .   2   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   15  15  15  15  15  20  20  20  20  20  20  20  5   
  Average Capacity         15   | 5   14  15  15  15  15  16  20  20  20  20  20  12  5   
  Most Carried             20   | 5   15  15  15  15  15  20  20  20  20  20  20  14  5   
  Average Carried          14   | 3   11  14  13  13  14  16  18  19  19  19  18  9   4   
  Final Capacity           20   | 5   15  15  15  15  15  20  20  20  20  20  20  5   5   
  Final Carried            20   | 5   15  13  15  15  15  20  20  20  20  20  15  4   4   

 Class Distribution 
--------------------
 43% | Mutant
 18% | Scavenger-Skirmisher
 14% | Hacker-Mutant
 12% | Hacker-Skirmisher
  6% | Scavenger-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
               Mutant | -8/Materials
               Mutant | -8/Storage
        Hacker-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Waste
               Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Matter Collected           2732 | 201 130 74  59  283 202 500 206 65  38  329 236 .   409 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3438 | .   324 90  55  494 336 671 336 .   .   440 279 .   413 
  Parts                    172  | .   19  6   2   21  17  44  9   .   .   10  21  .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           5    | .   .   .   .   .   .   .   1   .   1   2   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Combat Hostiles Destroyed  81   | .   7   7   1   9   7   17  6   .   .   10  8   .   9   
  Melee                    9    | .   .   .   .   .   1   1   .   .   .   .   .   .   7   
  Guns                     46   | .   7   6   1   9   4   7   2   .   .   5   3   .   2   
  Cannons                  23   | .   .   .   .   .   .   9   4   .   .   5   5   .   .   
  AOE                      3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   5   1   1   2   .   4   1   .   .   1   .   .   .   
  Worker                   3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycler                 5    | .   1   1   .   1   .   .   .   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   2   .   .   .   .   .   2   2   .   .   
  Swarmer                  28   | .   3   3   .   3   .   3   .   .   .   4   5   .   7   
  Grunt                    16   | .   4   .   .   3   7   1   .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   .   2   .   3   6   .   .   3   1   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   1   .   2   .   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   5   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   4   1   3   3   3   2   .   .   7   5   .   6   
  Combat Bots Only         6    | .   3   4   1   3   3   3   2   .   .   6   4   .   5   
Max Kills in Single Turn   2    | .   1   1   1   1   1   2   1   .   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  Was  Fac  Ext  Fac  Was  Fac  
Hostile Shots Fired        1169  | .    36   61   7    79   28   214  156  .    .    255  107  7    219  
  Missed                   382   | .    8    9    3    22   5    74   59   .    .    95   29   .    78   
Damage Taken               10709 | .    296  631  80   798  402  1762 681  .    .    1872 1587 290  2310 
  Core                     1966  | .    22   124  .    104  45   260  78   .    .    324  131  193  685  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  57    | .    29   23   .    .    .    .    .    .    .    .    .    .    5    
  Regen/Repaired (Parts)   631   | .    .    .    .    .    .    158  .    204  .    258  11   .    .    
Core Remaining (%)         65    | 100  .    .    41   .    72   62   .    .    .    52   .    .    .    
Volleys Fired              283   | .    34   16   13   36   24   51   17   .    .    33   24   8    27   
  Largest                  3     | .    2    2    2    2    2    2    3    .    .    3    3    3    1    
  Hottest                  230   | .    85   85   95   81   125  140  156  .    .    163  214  230  61   
Shots Fired                579   | .    68   32   26   72   48   98   43   .    .    80   60   19   33   
  Gun                      412   | .    68   29   26   72   42   52   26   .    .    47   22   .    28   
  Cannon                   159   | .    .    .    .    .    2    46   17   .    .    33   38   19   4    
  Launcher                 8     | .    .    3    .    .    4    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  309   | .    34   16   8    36   24   52   26   .    .    50   25   6    32   
  Thermal                  252   | .    34   9    12   36   20   46   17   .    .    30   35   13   .    
  Explosive                3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    4    6    .    4    .    .    .    .    .    .    .    1    
  Robot Hit Streak         22    | .    8    6    14   10   22   11   17   .    .    9    8    2    4    
  Robot Miss Streak        9     | .    4    4    3    2    2    5    2    .    .    9    6    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    4    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           394   | .    38   16   11   53   32   78   36   .    .    58   35   9    28   
  Core Hits                231   | .    19   15   3    24   16   48   22   .    .    49   21   1    13   
  Critical Kills           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         13    | .    .    1    2    2    2    1    1    .    .    1    .    .    3    
    Burn                   5     | .    .    .    2    2    1    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    1    .    .    .    .    .    .    .    1    .    .    1    
    Blast                  2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              25    | .    .    .    .    .    2    3    .    .    .    .    .    1    19   
  Impact                   5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 20    | .    .    .    .    .    .    .    .    .    .    .    .    1    19   
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9305  | .    394  376  143  726  728  2390 1125 .    10   1462 867  325  759  
  Guns                     4770  | .    394  215  143  726  492  687  612  .    .    980  304  .    217  
  Cannons                  3632  | .    .    .    .    .    85   1656 513  .    .    482  555  325  16   
  Explosions               321   | .    .    151  .    .    130  .    .    .    .    .    .    .    40   
  Melee                    534   | .    .    .    .    .    21   47   .    .    .    .    .    .    466  
  Ramming                  48    | .    .    10   .    .    .    .    .    .    10   .    8    .    20   
  Kinetic                  3817  | .    129  52   .    387  239  899  676  .    .    749  355  98   233  
  Thermal                  4465  | .    265  122  64   339  338  1444 449  .    .    713  504  227  .    
  Explosive                151   | .    .    151  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          290   | .    .    41   79   .    130  .    .    .    .    .    .    .    40   
  Impact                   68    | .    .    .    .    .    21   47   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 466   | .    .    .    .    .    .    .    .    .    .    .    .    .    466  
Highest Corruption         6     | .    1    1    1    .    .    4    .    .    3    4    .    .    6    
  Average Corruption       2     | .    1    1    1    .    .    2    .    .    3    3    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    3    6    4    .    .    15   .    .    17   15   .    .    35   
    Message Errors         22    | .    .    2    1    .    .    4    .    .    4    2    .    .    9    
    Matter Fused           22    | .    2    .    1    .    .    3    .    .    5    4    .    .    7    
    Heat Flow Errors       14    | .    .    3    1    .    .    3    .    .    1    2    .    .    4    
    Energy Discharges      9     | .    .    1    .    .    .    .    .    .    3    4    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9     | .    1    .    1    .    .    2    .    .    .    2    .    .    3    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    3    .    .    .    3    
    Misfires               8     | .    .    .    .    .    .    2    .    .    .    .    .    .    6    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            191   | .    .    .    .    .    7    87   2    .    .    3    50   .    42   
  Projectiles              99    | .    .    .    .    .    7    87   2    .    .    3    .    .    .    
  Explosions               60    | .    .    .    .    .    .    .    .    .    .    .    50   .    10   
  Melee                    32    | .    .    .    .    .    .    .    .    .    .    .    .    .    32   
Knockbacks                 12    | .    .    .    .    .    .    2    1    .    .    7    2    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  11    | .    .    .    .    .    .    2    1    .    .    7    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275   | .    .    23   .    .    26   36   .    .    .    .    185  .    5    
  Shots                    5     | .    .    1    .    .    1    1    .    .    .    .    2    .    .    
  Rammed                   20    | .    .    1    .    .    .    .    .    .    3    .    2    .    14   
Targets Rammed             21    | .    .    2    .    .    .    .    .    .    3    .    2    .    14   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        592   | .    88   258  147  93   388  316  407  .    18   483  161  592  206  
  Average Temperature      119   | .    32   95   60   35   125  107  141  .    18   299  65   326  99   
  Received Heat Transfer   1503  | .    114  .    .    225  261  243  156  .    .    411  36   .    57   
  Effects                  7     | .    .    .    .    .    3    3    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Interference           5     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    1    1    .    3    1    .    .    1    2    .    .    
  Heat Transferred         8822  | .    599  296  333  1110 729  1875 1025 .    .    1575 932  348  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  Was  Fac  Ext  Fac  Was  Fac  
Peak Influence             1066 | .    150  93   .    167  96   321  185  2    1066 555  408  76   210  
  Initial                  375  | .    .    18   .    .    40   9    140  2    .    375  168  68   7    
  Average                  114  | .    51   54   .    54   41   104  108  1    323  379  230  40   93   
Maximum Alert Level        3    | .    .    .    .    .    .    1    .    .    3    2    2    .    1    
  Low Security (%)         81   | 100  100  100  .    100  100  73   100  100  51   .    46   100  91   
  Level 1                  13   | .    .    .    .    .    .    26   .    .    13   70   47   .    8    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    11   29   6    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    2    1    .    .    2    8    4    .    11   .    1    .    3    
  Investigation            3    | .    .    1    .    .    .    1    .    .    1    .    .    .    .    
  Extermination            8    | .    .    .    .    .    .    4    1    .    1    .    1    .    1    
  Reinforcement            18   | .    2    .    .    .    2    3    .    .    9    .    .    .    2    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Distress Signals           7    | .   1   .   .   2   1   .   1   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              154  | .   16  7   1   16  10  25  9   .   6   15  14  6   29  
  Peak Tracking Total      6    | .   5   4   1   5   2   4   2   .   3   5   5   6   6   
  Tactical Retreats        11   | .   1   .   .   1   .   3   .   .   .   .   1   .   5   

 Traps                          | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Traps Triggered            5    | .   .   .   .   .   1   .   1   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Machines Disabled          18   | .   .   .   .   .   3   1   1   .   4   5   2   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   1   1   .   .   1   1   .   2   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Machines Accessed          25   | .   4   1   .   5   1   5   3   .   4   1   .   .   1   
  Terminals                18   | .   4   .   .   5   1   2   1   .   3   1   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                62   | .   12  1   .   10  2   11  9   .   13  2   .   .   2   
  Successful               29   | .   4   1   .   5   1   7   4   .   6   1   .   .   .   
  Failed                   33   | .   8   .   .   5   1   4   5   .   7   1   .   .   2   
    Catastrophic           5    | .   1   .   .   2   1   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   12  .   .   10  .   5   6   .   9   .   .   .   2   
  Terminals                50   | .   12  .   .   10  2   6   6   .   10  2   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Terminal Hacks             10   | .   1   1   .   1   1   1   1   .   3   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   .   .   4   .   2   1   .   2   .   .   .   .   
  Terminals                11   | .   3   .   .   4   .   2   1   .   1   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   3   .   .   3   .   2   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   .   3   .   4   2   .   3   .   .   .   1   
  Full Trace Events        3    | .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   16  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  Was  Fac  Ext  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    .    .    .    20   .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    20   20   11   1    .    .    
  Highest-Rated Group      715  | .    .    .    .    .    .    .    .    715  715  397  25   .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    50   50   50   25   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               134  | .    .    .    .    .    .    .    .    .    107  27   .    .    .    
  Total Damage             4843 | .    .    .    .    .    .    .    .    .    3574 1269 .    .    .    
  Kills                    38   | .    .    .    .    .    .    .    .    .    31   7    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Sub Mat Sto Fac Fac Was Fac Ext Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  Was  Fac  Ext  Fac  Was  Fac  
Turns Passed               14834 | 81   1346 620  575  1964 1593 2858 1015 579  902  979  571  149  1602 
Spaces Moved               5990  | 44   448  311  321  779  269  918  330  272  375  434  244  133  1112 
  Core                     177   | 1    .    .    .    3    .    4    .    .    .    .    .    113  56   
  Treads                   4120  | 43   448  311  321  551  269  499  330  272  375  434  244  20   3    
  Legs                     560   | .    .    .    .    145  .    415  .    .    .    .    .    .    .    
  Wheels                   80    | .    .    .    .    80   .    .    .    .    .    .    .    .    .    
  Hover                    1053  | .    .    .    .    .    .    .    .    .    .    .    .    .    1053 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  165  110  152  200  160  170  170  165  160  50   50   
  Average Speed            165   | 157  160  168  165  192  194  224  239  205  172  171  179  79   65   
  Slowest Speed            800   | 160  160  250  165  600  232  800  240  240  175  175  320  245  170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 4    64   42   25   41   39   19   10   84   11   36   7    75   27   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    1    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          56    | .    .    17   .    .    .    4    5    .    .    .    22   8    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               23    | .    .    .    .    .    .    4    5    .    .    .    6    8    .    
  AOE                      33    | .    .    17   .    .    .    .    .    .    .    .    16   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  Fac  Fac  Was  Fac  Ext  Fac  Was  Fac  
Total                      10316 | 54   1021 380  342  1182 1295 1601 515  296  633  595  328  159  1915 
  Wait                     3630  | .    504  28   .    300  985  566  148  10   241  110  28   13   697  
  Move                     5979  | 43   447  310  320  778  268  917  330  271  374  433  244  132  1112 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  109   | 6    18   9    4    18   3    15   7    5    5    7    7    .    5    
  Fast Attach              77    | 4    4    1    1    10   4    15   3    .    .    1    4    .    30   
  Attach                   52    | 1    1    4    1    8    2    5    4    1    1    7    10   4    3    
  Detach                   17    | .    1    .    .    4    2    5    1    .    .    2    .    1    1    
  Swap                     14    | .    1    1    .    4    .    4    .    .    2    .    2    .    .    
  Drop                     106   | .    11   9    3    23   5    20   5    7    7    2    7    .    7    
  Fire                     283   | .    34   16   13   36   24   51   17   .    .    33   24   8    27   
  Melee                    25    | .    .    .    .    .    2    3    .    .    .    .    .    1    19   
  Ram                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    2    .    .    .    .    .    .    3    .    2    .    5    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Subcaves
-8/Materials
-8/Storage
-7/Factory
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-6/Waste
-6/Factory
-6/Extension
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
    18 | -11/Scrapyard | Discovered new exit (range 15)
    82 | -11/Scrapyard | Entered Materials
   314 | -10/Materials | Build established: Mutant
  1164 | -10/Materials | Discovered new exit (range 16)
  1360 | -10/Materials | Discovered new exit (range 14)
  1420 | -10/Materials | Identified exit to Mines
  1428 | -10/Materials | Entered Mines
  1560 | -10/Mines     | Learned Materials terminal intel
  1590 | -10/Mines     | Met a Derelict shopkeep closing up shop
  1721 | -10/Mines     | Assembled infested the area
  1800 | -10/Mines     | Core integrity fell below 50%
  1832 | -10/Mines     | Lost 4 parts (1p1n1u1w)
  2039 | -10/Mines     | Discovered new exit (range 6)
  2048 | -10/Mines     | Entered Subcaves
  2293 | -10/Subcaves  | Shifting Twisted Machinery released Spk. Treads
  2375 | -10/Subcaves  | Discovered new exit (range 13)
  2510 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
  2546 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
  2623 | -10/Subcaves  | Entered Materials
  2623 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
  2624 | -8/Materials  | Loaded intel: 11 terminal locations
  2627 | -8/Materials  | Discovered new exit (range 16)
  3190 | -8/Materials  | Build established: Scavenger-Mutant
  3922 | -8/Materials  | Identified exit to Storage
  4005 | -8/Materials  | Build established: Mutant
  4587 | -8/Materials  | Entered Storage
  6145 | -8/Storage    | Discovered new exit (range 16)
  6178 | -8/Storage    | Identified exit to Factory
  6180 | -8/Storage    | Entered Factory
  6180 | -7/Factory    | Evolved 2 slots: Utility x2
  6508 | -7/Factory    | Build established: Hacker-Mutant
  7426 | -7/Factory    | Cargo convoy interrupted
  8203 | -7/Factory    | Found Prototype Device
  8485 | -7/Factory    | Build established: Scavenger-Skirmisher
  8742 | -7/Factory    | Repaired Hrd. Light Armor Plating
  8861 | -7/Factory    | Discovered new exit (range 12)
  8991 | -7/Factory    | Identified exit to Factory
  9038 | -7/Factory    | Entered another Factory area
  9038 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9158 | -6/Factory    | Discovered new exit (range 3)
  9163 | -6/Factory    | Identified exit to Factory
  9350 | -6/Factory    | Garrison activated, responded to threat
  9700 | -6/Factory    | Identified exit to Lower Caves
  9700 | -6/Factory    | Identified exit to Extension
 10053 | -6/Factory    | Sucked down chute
 10053 | -6/Factory    | Entered Waste
 10054 | -6/Waste      | Joined by Warlord forces that had cleared the area
 10503 | -6/Waste      | Discovered new exit (range 11)
 10518 | -6/Waste      | Identified exit to Factory
 10632 | -6/Waste      | Entered Factory
 10632 | -6/Factory    | Accompanied by 20 allies
 10695 | -6/Factory    | Build established: Hacker-Skirmisher
 11232 | -6/Factory    | Lost 5 allies
 11448 | -6/Factory    | Discovered exit to Extension (range 13)
 11534 | -6/Factory    | Entered Extension
 11534 | -6/Extension  | Accompanied by 11 allies
 11609 | -6/Extension  | Disrupted transfer network
 12099 | -6/Extension  | Spotted B-75 Beast
 12132 | -6/Extension  | Destroyed B-75 Beast
 12148 | -6/Extension  | Spotted B-75 Beast
 12157 | -6/Extension  | Lost 6 allies
 12170 | -6/Extension  | Destroyed B-75 Beast
 12212 | -6/Extension  | Lost 5 parts (2n1u2w)
 12317 | -6/Extension  | Discovered exit to Factory (range 3)
 12513 | -6/Extension  | Entered Factory
 12513 | -5/Factory    | Accompanied by 1 ally
 12513 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12601 | -5/Factory    | Build established: Scavenger-Skirmisher
 12920 | -5/Factory    | Lost 7 parts (1p1n3u2w)
 13084 | -5/Factory    | Sucked down chute
 13084 | -5/Factory    | Entered Waste
 13124 | -5/Waste      | Spotted C-40 Crusher
 13125 | -5/Waste      | Spotted C-40 Crusher
 13135 | -5/Waste      | Spotted C-40 Crusher
 13147 | -5/Waste      | Spotted C-40 Crusher
 13152 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13155 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13158 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13161 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13161 | -5/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 13164 | -5/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 13195 | -5/Waste      | Lost 7 parts (1p3u3w)
 13199 | -5/Waste      | Spotted C-40 Crusher
 13219 | -5/Waste      | Spotted C-40 Crusher
 13228 | -5/Waste      | Discovered new exit (range 10)
 13233 | -5/Waste      | Entered Factory
 13413 | -5/Factory    | Spotted B-75 Beast
 13438 | -5/Factory    | Core integrity fell below 50%
 13449 | -5/Factory    | Build established: Mutant
 13587 | -5/Factory    | Core integrity fell below 20%
 14662 | -5/Factory    | Build established: Hacker-Scout
 14835 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  emitted.
14679_ JFUIIXM> 7WDPOJSBVYA/OZNIZ,# RDXB&BS
14694_ System corrupted: Heat flow error (+194).
14714_ System corrupted: Substantial component
  data lost.
14739_ System corrupted: FCS attempts to trigger
  Hyp. Gauss Cannon.
14739_ System corrupted: Hyp. Gauss Cannon
  misfires.
14772_ System corrupted: Substantial component
  data lost.
14791_ System corrupted: Heat flow error (+237).
14815_ System corrupted: Cmb. Gravmag System
  rejected.
14820_ Acquired Cmb. Gravmag System.
14830_ Destroyed Hpw. Tractor Beam.
14830_ Imp. Ion Engine tumbles out of recycling
  unit.
14835_ S-27 Virus destroyed.
14835_ Adv. Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
|                            # " " " " "  ##       # |
|                            # " " " " "  ## """   # |
|                  #######   # " " " " "  ## """   # |
|                  #?????#   # " " " " "  ## """   + |
|                  #?????#   + " " " " "  ##       # |
|                   +????#   #            ## """   # |
| T#############+## #????#   #         !  ## """   # |
| ##??????????????? #????#   ############### """   # |
| ????????????????? #????#   #######???????#       # |
| ????????????????? #????#   #"""""#???#########+### |
| ??????????????????#????#   #""T""#####             |
| ???????????????????????#           ^^    /         |
| ???????????????????????#                           |
| ???????????????????????#""!   """ """ """          |
| ???????????????????????#"* ^  """ """ """          |
| ???????????????????????#      """ """ """          |
| ???????????????????????#""                         |
| ???????????????????????#""    """ """ """   ###### |
| ???????????????????????#      """ """ """   #????? |
| ??????????????#+########      """ """ """   #????? |
| ??????????????+                             #????? |
| ??????????????#   ######              w     #????# |
| ??????????????#   ??#####/###########       #????# |
| ??????????????#  ???#   sss  |#?????#       #????# |
| ?????????????    ???#   s*%   #########   ######## |
| ????????????    ????# """@""" #       #   #        |
| ???????????     ????# """ """ #       +   +        |
| ??????????     ?????# """ """ #  """  #   #        |
| ?????????      ?????#         #  """  #   #        |
| ????????      ??????#      [  #  """  #   #        |
| ???????  """  ??????#         #       #   #        |
| ??????? ?""" ???????###########  """  #   #        |
| ???????????" ?????????????????#  """  #   #     =  |
| ??????????? ??????????????????#  """  #   #   |    |
| ??????????????????????????????#       #   ######## |
| ??????????????????????????????#??     #   #     ## |
| ?????????????????????????????????######^^ /     #  |
| ????????????????????????############### % #     #  |
| ????????????????????????#             #^  #     #  |
| ????????????????????????#             # ^ #     #  |
| ????????????????????????#             #^ ^#     #  |
| ????????????????????????#             +   #     #  |
| ????????????????????????#             #   #     #  |
| ????????????????????????#        !    +   #######  |
| ????????????????????????################+######?#  |
| ??????????????????????????????????#           #?#  |
| ??????????????????????????????????#  """""""  #?#  |
| ??????????????????????????????????#  """""""  #?#  |
| ??????????????????????????????????#  """""""  #?## |
| ??????????????????????????????????#  """""""  #??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          65
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       85
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             800
Core Shielding             30
Propulsion Shielding       33
Evasion (%)                52
Targeting Accuracy         8
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          42
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              ScanTacticalDerivative
  Manual?         0
Play Time         02:00:31
  Cumulative      21.3 hours
  Start           2024.04.23 @ 19:18:10
  End             2024.04.23 @ 22:19:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dbfff15-21f5-472d-ab64-9b55cc82f00d