Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 12:24:39 Player: Lazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (4083) 4083 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 10103 Bonus ------- Follower Combat Kills 85 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array Antigrav System Antigrav System > --- UTILITY ---------- Advanced Sensor Array Advanced Terrain Scan Processor Improved Target Analyzer Improved Reaction Control System Improved Shock Absorption System Advanced Shield Generator > --- WEAPON ----------- Disruptor Cannon Heavy Phase Cannon Magnetic Acceleration Cannon Ionic Axe > --- INVENTORY -------- Carbon-fiber Leg Antigrav System Heavy Phase Cannon Mass Driver Improved Remote Datajack [Rating: 95] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Targeting Computer Device Coolant Injector Storage Small Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 3 | . . 1 . . . . . . 2 . . Utility 4 | . . . . 2 . . . . . 2 . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 145 | 6 1 11 16 33 2 3 . 16 15 35 7 Power 28 | 1 . 1 4 7 2 . . 2 4 5 2 Engine 14 | 1 . 1 1 4 . . . 1 4 2 . Core 14 | . . . 3 3 2 . . 1 . 3 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 2 5 6 . . . 3 9 6 1 Treads 6 | . . . . 6 . . . . . . . Leg 14 | 2 . 2 5 . . . . 3 1 1 . Wheel . | . . . . . . . . . . . . Hover 11 | . . . . . . . . . 6 5 . Flight 3 | . . . . . . . . . 2 . 1 Utility 30 | 1 1 3 2 6 . 1 . 5 . 9 2 Device 16 | . . 1 2 2 . 1 . 3 . 6 1 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . 1 . . 1 . . . 1 . 3 1 Hackware . | . . . . . . . . . . . . Protection 6 | . . 2 . 3 . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 . 5 5 14 . 2 . 6 2 15 2 Energy Gun 23 | 2 . 2 2 9 . 2 . 2 . 4 . Energy Cannon 4 | . . . . . . . . . . 4 . Ballistic Gun 9 | . . 3 3 . . . . 1 . 1 1 Ballistic Cannon 5 | . . . . 1 . . . . 1 3 . Launcher 3 | . . . . 2 . . . . 1 . . Special Weapon 2 | . . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . . . 1 . . . Slashing Weapon 3 | . . . . 2 . . . . . 1 . Piercing Weapon 2 | . . . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . 2 1 . Parts Lost 69 | . . 5 7 4 . . . 10 17 20 6 Power 15 | . . 1 3 . . . . 1 4 4 2 Propulsion 20 | . . 2 2 2 . . . 1 6 6 1 Utility 14 | . . 1 . . . . . 4 2 5 2 Weapon 20 | . . 1 2 2 . . . 4 5 5 1 Highest Loss Streak 10 | . . 5 4 3 . . . 8 6 9 10 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 3 | 3 2 4 4 4 5 5 5 2 3 3 1 Power . | 1 1 . . . . . . . . . . Propulsion . | . . . 1 . . . . . . . . Utility 1 | . . 2 2 1 3 2 2 . 1 . . Weapon 1 | 1 1 . . 1 2 1 2 1 1 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . 2 . 2 . 1 . . 1 3 1 Power 1 | . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . 1 2 . Utility 5 | . . 2 . 1 . 1 . . . 1 . Weapon 1 | . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 88 91 89 98 100 100 100 80 71 76 45 Engine 5 | . 14 10 3 10 4 . . . 8 3 . Core 6 | . . . 7 4 9 15 15 11 1 6 9 Treads 8 | . . . . 17 23 23 23 5 . . . Leg 7 | . 28 27 24 4 . . . 16 8 2 . Hover 4 | . . . . . . . . . 8 17 . Flight 1 | . . . . . . . . . 4 . 4 Device 9 | . . . 6 12 7 8 15 12 12 14 . Storage 1 | . 14 2 . 2 . . . . . . . Processor 8 | . 3 11 9 10 7 5 . . 6 9 16 Protection 5 | . . 8 2 3 15 15 15 7 2 . . Energy Gun 13 | . 28 12 11 17 30 30 30 9 4 3 . Energy Cannon 1 | . . . . . . . . . . 7 . Ballistic Gun 4 | . . 18 23 5 . . . 5 . . 4 Ballistic Cannon 1 | . . . . 1 . . . . 2 3 . Slashing Weapon 1 | . . . . 4 . . . . . 2 . Piercing Weapon 1 | . . . . . . . . 2 3 . 5 Peak Build Rating 95 | 6 7 12 24 41 41 46 46 56 60 95 34 Average Rating 39 | 3 6 8 18 33 40 41 46 42 47 71 29 On Entrance 27 | . 6 7 10 24 41 40 46 46 54 41 15 Avg Prop Armor Cover (%) 6 | . . 5 . . . . . 9 8 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 14 14 17 28 40 40 41 41 41 35 61 16 Greatest Support 68 | 20 20 30 37 68 68 68 68 68 55 54 4 Greatest Overweight (x) 7 | 3 . 1 1 1 . . . 1 7 7 3 Average Overweight (x) . | . . . . . . . . . 1 . 2 Largest Inventory Capacity 8 | 8 8 8 5 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 5 5 6 5 5 5 5 5 5 5 Most Carried 7 | 6 5 5 5 7 5 5 5 5 5 5 4 Average Carried 3 | 3 2 4 4 4 5 4 5 2 3 3 1 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 4 4 5 5 5 5 3 2 2 1 Class Distribution -------------------- 26% | Tank 19% | Scavenger-Gunner 15% | Gunner 14% | Mutant 12% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Derelict-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Matter Collected 2993 | 175 85 296 323 410 201 62 . 211 380 652 198 Remotely . | . . . . . . . . . . . . Salvage Created 4774 | . 225 709 619 1266 113 147 . 238 510 765 182 Parts 229 | . 9 39 39 45 3 3 . 8 29 45 9 Haulers Intercepted 4 | . 1 1 . 2 . . . . . . . Recyclers Shooed 6 | . . 1 . 4 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 3 . 10 . . 4 Prevented 3 | . . . . . 1 . . 2 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 85 | . 3 10 15 19 2 3 . 3 10 15 5 Melee 9 | . . . . 4 . . . . 2 . 3 Guns 54 | . 3 10 15 12 2 3 . 3 . 4 2 Cannons 10 | . . . . . . . . . 2 8 . AOE 5 | . . . . 2 . . . . 2 1 . Classes Destroyed 14 | . 3 7 . 2 . . . 1 1 . . Worker 7 | . . 2 . 2 . . . . 1 2 . Builder 6 | . . . . 2 . . . . 2 2 . Hauler 4 | . 1 1 . 2 . . . . . . . Recycler 7 | . . 2 . 4 . . . . 1 . . Operator 2 | . 1 . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . . . Swarmer 21 | . . 1 5 2 1 1 . 2 2 3 4 Grunt 34 | . 3 6 8 9 1 1 . 1 3 1 1 Brawler 2 | . . 1 . 1 . . . . . . . Duelist 3 | . . 1 . 2 . . . . . . . Sentry 9 | . . 1 2 3 . 1 . 1 1 . . Specialist 1 | . . . . . . . . . 1 . . Hunter 6 | . . . . . . . . 1 1 4 . Programmer 11 | . . . . 2 . . . . 2 7 . Decomposer 1 | . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 5 7 7 1 3 . 2 4 3 4 Combat Bots Only 7 | . 3 4 7 6 1 3 . 2 4 3 4 Max Kills in Single Turn 3 | . 1 2 1 2 1 1 . 2 2 3 1 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . . . 1 . . . . 2 1 . Melee 1 | . . . . 1 . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Hostile Shots Fired 960 | . 14 75 70 156 3 59 . 103 203 225 52 Missed 285 | . 6 17 12 53 1 23 . 30 67 65 11 Hits 675 | . 8 58 58 103 2 36 . 73 136 160 41 Melee 13 | . . 7 . 6 . . . . . . . Projectile 662 | . 8 51 58 97 2 36 . 73 136 160 41 Critical Strikes 18 | . 1 . 2 1 . . . 2 1 8 3 Part Disruptions 2 | . . . . . . . . . 1 1 . Damage Taken 9498 | . 106 795 837 1365 33 318 . 1107 1825 2417 695 Core 2016 | . 11 154 121 172 17 5 . 166 357 647 366 Absorbed by Shields 324 | . . . . . . . . . . 324 . Redirected to Shielding 142 | . . . . 35 . 60 . 47 . . . Ignored by Resistances 136 | . . . . . . . . . . 136 . Regen/Repaired (Parts) 60 | . . . . . . . . . 60 . . Core Remaining (%) 73 | 100 95 61 78 . . . . 48 58 . . Volleys Fired 251 | . 17 40 42 54 4 7 . 12 28 36 11 Largest 4 | . 2 3 4 4 4 4 . 4 3 4 1 Hottest 353 | . 80 100 173 228 230 230 . 239 164 353 23 Shots Fired 728 | . 34 110 159 166 17 29 . 28 66 108 11 Gun 606 | . 34 110 159 148 17 29 . 28 36 34 11 Cannon 111 | . . . . 14 . . . . 27 70 . Launcher 7 | . . . . 4 . . . . 3 . . Special 4 | . . . . . . . . . . 4 . Kinetic 317 | . . 73 113 57 . . . 6 28 29 11 Thermal 300 | . . 17 46 105 13 22 . 11 23 63 . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 103 | . 34 20 . . 4 7 . 11 15 12 . Robot Hit Streak 21 | . 6 9 20 21 4 7 . 10 5 6 4 Robot Miss Streak 5 | . 1 4 4 4 4 2 . 2 5 5 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . . 1 2 1 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . . . Shots Hit Robots 489 | . 13 68 100 129 4 18 . 31 52 58 16 Core Hits 228 | . 9 29 45 65 4 4 . 18 20 27 7 Critical Kills 3 | . . . . . . . . . 1 2 . Critical Parts Destroyed 6 | . . . . 1 . . . 1 3 1 . Critical Strikes 33 | . 2 4 2 6 . . . 2 7 10 . Burn 11 | . . 3 2 2 . . . 1 1 2 . Destroy 5 | . . . . 2 . . . . . 3 . Blast 3 | . . . . 1 . . . . 2 . . Corrupt 5 | . 2 1 . . . . . . . 2 . Smash 5 | . . . . . . . . 1 4 . . Sever 4 | . . . . 1 . . . . . 3 . Melee Attacks 96 | . . . . 25 . . . 13 31 12 15 Impact 21 | . . . . . . . . 1 20 . . Slashing 36 | . . . . 25 . . . . . 11 . Piercing 39 | . . . . . . . . 12 11 1 15 Sneak Attacks 17 | . . . . 6 . . . 6 2 2 1 Combat Hostiles 1 | . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . . 3 . . Damage Inflicted 10095 | . 173 887 1069 3123 75 308 . 505 1455 2093 407 Guns 5495 | . 173 875 1069 1893 75 308 . 380 278 338 106 Cannons 1588 | . . . . 148 . . . . 403 1037 . Explosions 778 | . . . . 276 . . . . 188 314 . Melee 2211 | . . . . 806 . . . 125 586 393 301 Ramming 23 | . . 12 . . . . . . . 11 . Kinetic 2536 | . . 556 675 348 . . . 73 416 362 106 Thermal 3813 | . . 162 394 1693 17 236 . 118 246 947 . Explosive 675 | . . . . 276 . . . . 85 314 . Electromagnetic 837 | . 173 157 . . 58 72 . 189 122 66 . Impact 609 | . . . . . . . . 96 513 . . Slashing 1197 | . . . . 806 . . . . . 391 . Piercing 405 | . . . . . . . . 29 73 2 301 Highest Corruption 8 | . . 1 . 3 3 3 3 3 3 8 8 Average Corruption 3 | . . 1 . 2 3 3 3 3 2 3 4 Corruption Purged 4 | . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . Effects 91 | . . 3 . 7 8 18 3 11 9 14 18 Message Errors 22 | . . . . 3 1 5 1 2 2 2 6 Matter Fused 18 | . . 1 . 1 . 7 1 3 1 3 1 Heat Flow Errors 10 | . . . . . . 2 . 3 . 3 2 Energy Discharges 12 | . . . . 2 1 1 . . 2 2 4 Parts Rejected 2 | . . . . . . . . . 1 1 . Data Loss (minor) 12 | . . . . 1 4 . . 1 2 1 3 Data Loss (major) 8 | . . . . . 1 2 1 1 1 . 2 Misfires 6 | . . 1 . . 1 1 . 1 . 2 . Weapon Failures 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 777 | . . . . 172 . . . 96 330 115 64 Projectiles 31 | . . . . 14 . . . . . 17 . Explosions 118 | . . . . 19 . . . . 67 32 . Melee 628 | . . . . 139 . . . 96 263 66 64 Knockbacks 14 | . . . . 2 . . . 1 6 5 . Impact 4 | . . . . . . . . 1 3 . . Kinetic 9 | . . . . 2 . . . . 3 4 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 261 | . . . . 77 . . . . 132 52 . Shots 6 | . . . . 2 . . . . 3 1 . Rammed 3 | . . . . . . . . . . 3 . Targets Rammed 5 | . . 2 . . . . . . . 3 . Kicked 2 | . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 742 | . 186 218 371 197 174 194 . 348 709 742 183 Average Temperature 133 | . 64 86 105 74 88 111 . 123 209 209 90 Received Heat Transfer 2154 | . 75 291 432 435 . 72 . 72 396 129 252 Effects 61 | . . . 1 . . . . 3 23 34 . Shutdowns 20 | . . . 1 . . . . . 10 9 . Energy Bleed 6 | . . . . . . . . . 1 5 . Interference 9 | . . . . . . . . 3 . 6 . Matter Decay 3 | . . . . . . . . . 2 1 . Short Circuit 2 | . . . . . . . . . 2 . . Damage (minor) 4 | . . . . . . . . . 1 3 . Damage (major) 16 | . . . . . . . . . 7 9 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 4 . . Combat Hostiles 4 | . . . . . . . . . 4 . . Parts Fried 12 | . 1 . . . 1 . . 2 8 . . Impact Corruptions 12 | . . . . . . . . 2 10 . . Robots Melted 3 | . . . . 1 . . . . . 2 . Combat Hostiles 3 | . . . . 1 . . . . . 2 . Parts Melted 29 | . . . 3 11 . 1 . 1 1 12 . Heat Transferred 8753 | . . 629 1147 3814 37 518 . 333 555 1720 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Maximum Alert Level 1 | . . . 1 1 . . . . . 1 . Low Security (%) 92 | 100 100 100 99 80 . . . . 100 94 . Level 1 7 | . . . . 19 . . . . . 5 . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 242 | . 70 121 198 242 . . . . 138 226 . Initial 76 | . . 11 50 76 . . . . . . . Average 72 | . 31 35 130 126 . . . . 35 51 . Influence Increases 2976 | . 127 396 403 651 45 60 . 107 512 565 110 Destroy 0b10 Robot/C 1740 | . 60 200 300 380 40 60 . 80 220 300 100 Destroy 0b10 Robot/NC 145 | . 10 30 10 50 5 . . . 20 20 . Destroy Leader 382 | . 12 44 62 104 . . . 10 60 80 10 Allied During Kill 5 | . . . . . . . . 2 3 . . Successful Hack 96 | . . 31 . 35 . . . . 14 16 . Disable Machine 240 | . 30 30 . 30 . . . . 75 75 . Destroy Structure 113 | . . 1 1 22 . . . . 45 44 . Partial Spotted 15 | . 15 . . . . . . . . . . Lose Combat Pursuer 240 | . . 60 30 30 . . . 15 75 30 . Influence Decreases 2972 | . 100 303 354 638 227 60 . 107 512 437 234 Entered New Map 295 | . . 16 70 93 68 . . . . . 48 Time Decay 2104 | . 100 232 214 505 159 60 . 62 339 267 166 Lost Part 548 | . . 50 70 40 . . . 45 153 170 20 Lost Ally 20 | . . . . . . . . . 20 . . Purge Threat 5 | . . 5 . . . . . . . . . Squads Dispatched 31 | . . 2 4 13 . . . . 7 5 . Investigation 7 | . . 2 . 2 . . . . 2 1 . Extermination 9 | . . . . 3 . . . . 3 3 . Reinforcement 5 | . . . 1 1 . . . . 2 1 . Assault . | . . . . . . . . . . . . Garrison 10 | . . . 3 7 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 1 . Haulers Reinforced 1 | . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Distress Signals 6 | . 1 . 2 . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 5 17 22 22 1 3 . 9 24 33 6 Peak Tracking Total 9 | . 4 5 5 4 1 3 . 3 9 6 4 Tactical Retreats 13 | . . 4 1 2 . . . 1 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 3 | . . 1 . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 16 | . 2 2 . 2 . . . . 5 5 . Max in Single Turn 2 | . 1 1 . 1 . . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 28 | . . 4 1 6 . 2 4 . 5 6 . Terminals 12 | . . 4 1 2 . . . . 2 3 . Fabricators 2 | . . . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 3 | . . . . 2 . . . . . 1 . Scanalyzers 2 | . . . . . . . . . 1 1 . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 87 | . . 19 3 12 . 2 30 . 11 10 . Successful 65 | . . 10 1 7 . 2 30 . 8 7 . Failed 22 | . . 9 2 5 . . . . 3 3 . Catastrophic 7 | . . 1 1 3 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 1 5 . 3 . . 2 . 3 1 . Terminals 33 | . . 19 3 4 . . . . 3 4 . Fabricators 5 | . . . . 2 . . . . 3 . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 7 | . . . . 5 . . . . . 2 . Scanalyzers 6 | . . . . . . . . . 3 3 . Garrison Access 2 | . . . . 1 . . . . . 1 . Terminal Hacks 48 | . . 8 1 3 . 2 30 . 2 2 . Record 17 | . . 5 1 . . . 11 . . . . Part Schematic 12 | . . . . . . . 12 . . . . Robot Schematic 4 | . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . Open Door 2 | . . . . . . 2 . . . . . Open DSF 3 | . . . . 1 . . . . 1 1 . Unreport Threat 2 | . . 2 . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . . 4 . . . . . 2 . Recycle Component 2 | . . . . 2 . . . . . . . Retrieve Components 4 | . . . . 2 . . . . . 2 . Scanalyzer 5 | . . . . . . . . . 2 3 . Insert Component 2 | . . . . . . . . . 1 1 . Analyze 1 | . . . . . . . . . . 1 . Retrieve Study 2 | . . . . . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . Assimilate 2 | . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 1 4 1 5 . . . . 5 4 . Full Trace Events 7 | . . 2 . 2 . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . . Total Robot Build Rating 6 | . . . . . . . . . 6 . . Part Schematics Acquired 12 | . . . . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . 1 1 . Parts Repaired 1 | . . . . . . . . . 1 . . Time 44 | . . . . . . . . . 44 . . Parts Recycled 2 | . . . . 2 . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . . . 12 . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 1 . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total Allies 7 | . . . . . . . . 3 4 . . Largest Group 2 | . . . . . . . . 1 2 . . Highest-Rated Group 42 | . . . . . . . . 41 42 . . Highest-Rated Ally 41 | . . . . . . . . 41 32 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . 6 17 . . Total Damage 379 | . . . . . . . . 95 284 . . Kills 2 | . . . . . . . . 1 1 . . Allies Corrupted 1 | . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Active Infowar (turns) 2100 | . . . . 642 . . . 190 565 703 . Sensors 1457 | . . . . . . . . 189 565 703 . IFF 161 | . . . . . . . . 161 . . . Structural 642 | . . . . 642 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 2 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Turns Passed 8732 | 77 250 632 455 1642 490 1050 172 508 1198 1425 833 Spaces Moved 4842 | 53 151 356 183 768 290 601 106 333 537 1228 236 Core 76 | 26 . . . . . . . . 22 15 13 Treads 1669 | . . . . 634 290 601 106 38 . . . Legs 1285 | 27 151 356 183 134 . . . 295 139 . . Wheels . | . . . . . . . . . . . . Hover 1511 | . . . . . . . . . 298 1213 . Flight 301 | . . . . . . . . . 78 . 223 Fastest Speed 44 | 50 120 120 110 110 163 163 163 120 58 44 50 Average Speed 135 | 120 120 123 114 164 163 163 163 127 146 78 262 Slowest Speed 400 | 200 120 190 190 240 163 163 163 245 400 400 275 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 20 31 17 15 49 72 75 46 12 21 23 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 13 | . . . . . 4 4 . 3 . . 2 Spaces Dug 4 | . . . . 3 . . . . 1 . . Terrain Destroyed 66 | . . . . 22 . . . . 24 20 . Melee 4 | . . . . 3 . . . . 1 . . Projectile 18 | . . . . 1 . . . . 3 14 . AOE 44 | . . . . 18 . . . . 20 6 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total 6378 | 66 186 463 342 990 297 655 105 403 859 1601 411 Wait 785 | . 15 41 81 36 . 33 . 9 217 217 136 Move 4831 | 52 150 355 182 767 289 600 105 332 536 1227 236 Hop . | . . . . . . . . . . . . Pick Up 129 | 8 3 9 10 32 . 2 . 11 13 35 6 Fast Attach 38 | . . 1 7 11 2 3 . 1 7 6 . Attach 107 | 6 1 6 8 18 . . . 14 16 31 7 Detach 13 | . . . 1 1 . . . 3 4 4 . Swap 40 | . . 5 4 15 . . . 4 2 10 . Drop 81 | . . 4 7 31 2 5 . 4 8 20 . Fire 251 | . 17 40 42 54 4 7 . 12 28 36 11 Melee 93 | . . . . 25 . . . 13 28 12 15 Ram 3 | . . . . . . . . . . 3 . Kick 2 | . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 5 | . . . . . . 5 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Ext) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 687 | -9/Materials | Build established: Gunner 801 | -9/Materials | Lost 5 parts (1p2n1u1w) 936 | -9/Materials | Discovered new exit (range 5) 960 | -9/Materials | Entered another Materials area 960 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1088 | -8/Materials | Destroyed 7 combat bots 1174 | -8/Materials | Garrison activated, responded to threat 1246 | -8/Materials | Lost 4 parts (1p2n1w) 1359 | -8/Materials | Build established: Scavenger-Gunner 1380 | -8/Materials | Discovered new exit (range 16) 1415 | -8/Materials | Entered Factory 1415 | -7/Factory | Evolved 2 slots: Utility x2 1675 | -7/Factory | Garrison activated, responded to threat 1750 | -7/Factory | Lost 3 parts (2n1w) 1868 | -7/Factory | Garrison activated, responded to threat 2358 | -7/Factory | Garrison activated, responded to threat 2816 | -7/Factory | Build established: Gunner 3029 | -7/Factory | Discovered new exit (range 9) 3057 | -7/Factory | Entered Lower Caves 3134 | -7/Lower Caves | Learned 8 Factory zone layouts 3166 | -7/Lower Caves | Build established: Tank 3499 | -7/Lower Caves | Discovered new exit (range 11) 3547 | -7/Lower Caves | Entered another Lower Caves area 3582 | -7/Lower Caves | Learned 4 Factory zone layouts 3829 | -7/Lower Caves | Learned Factory machine intel 4036 | -7/Lower Caves | Encountered a Warlord checkpoint 4346 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4541 | -7/Lower Caves | Discovered new exit (range 5) 4597 | -7/Lower Caves | Entered Data Miner 4597 | -7/Data Miner | Discovered new exit (range 6) 4628 | -7/Data Miner | Met Data Miner 4682 | -7/Data Miner | Learned location of Section 7 (-2) 4682 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4713 | -7/Data Miner | Received God Mode back door access code from Data Miner 4769 | -7/Data Miner | Entered Proximity Caves 4895 | -6/Proximity Caves | Lost 8 parts (1p1n4u2w) 4967 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4989 | -6/Proximity Caves | Core integrity fell below 50% 5115 | -6/Proximity Caves | Learned Factory emergency access door positions 5191 | -6/Proximity Caves | Discovered new exit (range 6) 5277 | -6/Proximity Caves | Entered Factory 5277 | -6/Factory | Evolved 2 slots: Propulsion x2 5278 | -6/Factory | Identified exit to Extension 5279 | -6/Factory | Identified exit to Factory 5281 | -6/Factory | Loaded intel: 288 machine locations 5497 | -6/Factory | Fabricated H-55 Commando (x2) 5554 | -6/Factory | Build established: Derelict-Tank 5598 | -6/Factory | Lost 3 parts (2p1w) 5856 | -6/Factory | Lost 6 parts (1p2n1u2w) 5906 | -6/Factory | Repaired Imp. Deuterium Engine 6076 | -6/Factory | Lost 5 parts (1p3n1w) 6272 | -6/Factory | Build established: Mutant 6465 | -6/Factory | Discovered exit to Factory (range 5) 6465 | -6/Factory | Discovered new exit (range 6) 6475 | -6/Factory | Entered another Factory area 6475 | -5/Factory | Evolved 2 slots: Utility x2 6868 | -5/Factory | Build established: Gunner 7504 | -5/Factory | Build established: Scavenger-Tank 7507 | -5/Factory | Lost 3 parts (1n1u1w) 7726 | -5/Factory | Lost 4 parts (3n1u) 7808 | -5/Factory | Discovered new exit (range 14) 7895 | -5/Factory | Core integrity fell below 50% 7900 | -5/Factory | Entered Upper Caves 7905 | -5/Upper Caves | Learned location of Warlord (-4) 7935 | -5/Upper Caves | Lost 10 parts (2p2n2u4w) 8247 | -5/Upper Caves | Build established: Scavenger-Mutant 8700 | -5/Upper Caves | Core integrity fell below 20% 8733 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 6J1AI&EIRGTIPT F,4LD/OD System corrupted: Energy discharge (-74). System corrupted: Matter fused (-7). System corrupted: Energy discharge (-72). System corrupted: Component data lost. System corrupted: Energy discharge (-59). KUR2I Z0TXO7#IJD6V/JE Acquired 2 matter. Lgt. Nuclear Core destroyed. Autogun destroyed. System corrupted: Heat flow error (+214). Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. VTOL Module destroyed. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Imp. Target Analyzer destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????????# ######?????? | | ????????????????????????????????????# ## #?###?? | | ?????????????????# ?????????????????# #?# ##? | | ?????????????????# ?????????????????# ### #? | | ???????????????### ???????????????## ## #? | | ??????????????## ################ ## ## | | ?????????????? | | ??????????????? | | ????????????????? ^##### | | ??????????????????# ??????# | | ??????????????????# #??????# ### | | ??????????????????# #??????## ###?# ### | | ??????????????????# ##?????## ##???# #?# | | ?????????????????## ####### #####?# ##?# | | ?????????????????# g@ ### ### ##?## | | ???????????????# #### % ## #?## | | ???????????????????????######## % ### | | ?????????????????????????????# % %%### ## | | ????????????????????????????# %% #### ### | | ???????????????????????????# %##?# ## ##?# | | ??????????????????????????# % ##??# ####??# | | ??????????????????????????# ##???# ####### | | ??????????????????????????## ##???# ## | | ???????????????????????????##### ###?# | | ??????????????????????????????## ### | | ??????????????????????????????# ## ## | | ?????????????????????????????## ## ###? | | ????????????????????????????## ## ##??? | | ????????????????????????????# ##???? | | ????????????????????????????# #????? | | ??????????????????????####### ##???? | | ??????????????????????# ##??? | | ??????????????????????## ## ##### #??? | | ???????????????????????#############???###### #??? | | ?????????????????????????????????????????????##??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EX 50 Resistance: EM 25 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 9 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -6/Factory Repaired ---------- Imp. Deuterium Engine | 25% | -6/Factory Studied --------- Gravmag System | -6/Factory | Hacked Gravmag Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults My Command Is Your Wish Satisfying Challenges ------------ None Game ------ Seed ProcessingNeutronShielding Manual? 0 Play Time 01:49:44 Cumulative 22.0 hours Start 2025.10.24 @ 18:04:45 End 2025.10.25 @ 12:24:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 449ca629-071a-46c0-85cc-a0de49d003c8