Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 18:26:47 Player: FrigidRock Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (77) 385 Value Destroyed (2382) 2382 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 6705 Bonus ------- Follower Combat Kills 178 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 140/300 Energy 290/290 System Corruption 19% Temperature Cool (42) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Reactive Plating Recalibrator > --- WEAPON (2) ------- Advanced Beam Rifle Mini Assault Cannon > --- INVENTORY (5) ---- Armored Huge Wheel High-capacity Matter Pod (0) Trap Reconfigurator Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Trap Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Trap Reconfigurator > --- WEAPON ----------- Improved Spread Laser High-powered Shotgun > --- INVENTORY -------- Deuterium Engine Nuclear Core Improved Aluminum Leg Armored Huge Wheel Compact Battery High-capacity Matter Pod Advanced Weight Redist. System Layered Light Armor Plating Layered Light Armor Plating Reactive Plating Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Advanced Beam Rifle [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Layered Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 142 | 7 6 1 5 10 4 2 42 65 Power 14 | 1 1 . . . . . 5 7 Engine 8 | 1 1 . . . . . 3 3 Core 6 | . . . . . . . 2 4 Reactor . | . . . . . . . . . Propulsion 37 | 2 2 . . 4 1 1 13 14 Treads 2 | . . . . . . . . 2 Leg 22 | 2 . . . . . . 13 7 Wheel 11 | . 2 . . 2 1 1 . 5 Hover . | . . . . . . . . . Flight 2 | . . . . 2 . . . . Utility 40 | 2 . . 2 1 2 1 12 20 Device 17 | 1 . . . 1 1 1 4 9 Storage 5 | 1 . . 1 . 1 . 1 1 Processor 7 | . . . 1 . . . 2 4 Hackware . | . . . . . . . . . Protection 11 | . . . . . . . 5 6 Artifact . | . . . . . . . . . Weapon 51 | 2 3 1 3 5 1 . 12 24 Energy Gun 25 | 2 3 . . . . . 6 14 Energy Cannon 11 | . . . 2 4 . . 5 . Ballistic Gun 9 | . . 1 1 . . . 1 6 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 1 | . . . . 1 . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 . 1 4 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 9 | . . . . . . . . 9 Parts Lost 43 | . . . . 9 . 1 13 20 Power 10 | . . . . 1 . . 3 6 Propulsion 15 | . . . . 4 . 1 4 6 Utility 9 | . . . . 1 . . 3 5 Weapon 9 | . . . . 3 . . 3 3 Highest Loss Streak 10 | . . . . 9 . 1 10 10 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 100 96 80 85 32 31 91 90 Engine 5 | . 14 14 11 8 . . 5 4 Core 3 | . . . . . . . 3 6 Treads 1 | . . . . . . . . 3 Leg 13 | . 4 . . . . . 21 13 Wheel 5 | . 24 28 22 19 1 19 2 1 Flight 1 | . . . . 1 20 . . . Device 12 | . 14 14 11 16 . . 11 14 Storage 8 | . 14 14 11 9 10 11 9 6 Processor 10 | . . . 6 9 . . 11 15 Protection 4 | . . . . . . . 7 5 Energy Gun 8 | . 28 20 . . . . 8 10 Energy Cannon 3 | . . . 8 9 . . 8 . Ballistic Gun 1 | . . 3 11 8 . . . 2 Naked Turns 7 | . . . . 7 . . . . Heaviest Build 58 | 15 19 18 34 36 11 12 47 58 Greatest Support 51 | 20 24 24 24 24 12 28 51 50 Greatest Overweight (x) 12 | 1 1 . 1 2 1 . 2 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 10 10 15 15 Average Capacity 11 | 7 8 8 12 13 9 10 12 14 Most Carried 15 | 1 6 6 10 10 7 6 11 15 Average Carried 6 | . 4 6 7 7 5 6 7 11 Final Capacity 15 | 8 8 8 15 5 10 10 15 5 Final Carried 8 | 1 6 6 8 5 6 6 8 5 Class Distribution -------------------- 56% | Mutant 26% | Skirmisher 12% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 2287 | 270 56 4 13 177 . 22 674 1071 Remotely . | . . . . . . . . . Salvage Created 2948 | 120 56 32 . 173 . . 1218 1349 Parts 126 | 8 2 2 . 7 . . 51 56 Haulers Intercepted 5 | . . . . . . . 2 3 Recyclers Shooed 4 | . . . . 1 . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 59 | . 1 3 . 8 . . 23 24 Guns 38 | . 1 1 . 4 . . 16 16 Cannons 16 | . . . . 3 . . 7 6 AOE 3 | . . 2 . . . . . 1 Classes Destroyed 13 | 2 2 1 . 3 . . 3 2 Worker 3 | . . . . 1 . . . 2 Tunneler 4 | 2 . . . . . . 1 1 Hauler 5 | . . . . . . . 2 3 Recycler 3 | 1 . . . . . . 1 1 Watcher 8 | . 1 . . . . . 2 5 Swarmer 18 | . . 3 . . . . 8 7 Grunt 19 | . 1 . . 2 . . 11 5 Brawler 4 | . . . . 1 . . . 3 Sentry 4 | . . . . . . . 2 2 Specialist 4 | . . . . . . . 2 2 Hunter 2 | . . . . . . . . 2 Programmer 3 | . . . . . . . . 3 Assembled 5 | . . . . 5 . . . . Best Kill Streak 6 | 3 1 3 . 4 . . 6 4 Combat Bots Only 5 | . 1 3 . 3 . . 5 4 Max Kills in Single Turn 2 | 1 1 2 . 1 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 6920 | . 63 73 10 1168 . 130 2436 3040 Core 1601 | . 10 43 . 317 . 66 458 707 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . 14 19 Core Remaining (%) 49 | 100 . 78 . . . 4 16 . Volleys Fired 240 | 8 9 5 . 17 . . 89 112 Largest 2 | 2 2 2 . 2 . . 2 2 Hottest 136 | 80 130 105 . 136 . . 136 136 Shots Fired 444 | 16 18 10 . 32 . . 173 195 Gun 316 | 16 18 10 . 13 . . 107 152 Cannon 126 | . . . . 17 . . 66 43 Launcher 2 | . . . . 2 . . . . Special . | . . . . . . . . . Kinetic 101 | . . . . 13 . . 7 81 Thermal 228 | . 10 5 . 17 . . 134 62 Explosive 2 | . . . . 2 . . . . Electromagnetic 113 | 16 8 5 . . . . 32 52 Robot Hit Streak 16 | 5 6 2 . 9 . . 16 16 Robot Miss Streak 6 | 1 1 2 . 5 . . 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 302 | 9 11 4 . 21 . . 120 137 Core Hits 159 | 4 4 3 . 17 . 1 46 84 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | 1 . . . 1 . . 2 3 Burn 3 | . . . . . . . 2 1 Meltdown 1 | . . . . 1 . . . . Blast 1 | . . . . . . . . 1 Corrupt 2 | 1 . . . . . . . 1 Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7100 | 118 169 118 . 699 . 3 2821 3172 Guns 4496 | 118 169 55 . 263 . . 1535 2356 Cannons 1893 | . . . . 226 . . 922 745 Explosions 645 | . . 63 . 196 . . 315 71 Melee . | . . . . . . . . . Ramming 66 | . . . . 14 . 3 49 . Kinetic 1795 | . . . . 263 . . 112 1420 Thermal 3399 | . 93 97 . 226 . . 2137 846 Explosive 196 | . . . . 196 . . . . Electromagnetic 1644 | 118 76 21 . . . . 523 906 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . 8 8 8 . 19 Average Corruption 12 | . . . . 7 8 8 . 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 99 | . . . . 5 19 3 . 72 Message Errors 20 | . . . . . 6 1 . 13 Matter Fused 33 | . . . . 2 7 2 . 22 Heat Flow Errors 11 | . . . . . 3 . . 8 Energy Discharges 14 | . . . . 2 1 . . 11 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . 1 1 . . 4 Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 5 | . . . . . . . . 5 Alerts 3 | . . . . . . . . 3 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . . . 12 . . 15 9 Projectiles 26 | . . . . 2 . . 15 9 Explosions 10 | . . . . 10 . . . . Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 2 3 Impact 2 | . . . . . . . 2 . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 342 | . . 34 . 6 . 1 119 182 Shots 7 | . . 1 . . . . 3 3 Rammed 3 | . . . . 2 . 1 . . Targets Rammed 8 | . . . . 2 . 1 5 . Kicked 5 | . . . . . . . 5 . Crushed . | . . . . . . . . . Highest Temperature 784 | 72 276 252 . 98 259 . 588 784 Average Temperature 160 | 37 109 128 . 38 126 . 189 152 Received Heat Transfer 1912 | . 36 . 6 124 . 63 1008 675 Effects 76 | . . . . . . . 37 39 Shutdowns 13 | . . . . . . . 7 6 Energy Bleed 8 | . . . . . . . 3 5 Interference 15 | . . . . . . . 9 6 Matter Decay 9 | . . . . . . . 4 5 Short Circuit 3 | . . . . . . . 1 2 Damage (minor) 8 | . . . . . . . 4 4 Damage (major) 15 | . . . . . . . 7 8 Damage (core) 5 | . . . . . . . 2 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 9 | 1 . . . . . . . 8 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 15 | . 2 2 . . . . 11 . Heat Transferred 5607 | . 222 174 . 407 . . 3828 976 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 1 . . . . 3 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 285 | 15 75 104 162 168 . 15 285 260 Initial 74 | . . 28 40 63 . . 5 74 Average 78 | 2 37 69 78 116 . 11 97 115 Maximum Alert Level 1 | . . . . . . . 1 1 Low Security (%) 90 | 100 100 100 100 100 . 100 88 81 Level 1 9 | . . . . . . . 11 18 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . 8 7 Investigation 1 | . . . . . . . 1 . Extermination 3 | . . . . . . . . 3 Reinforcement 9 | . 1 . . . . . 4 4 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 125 | 2 5 3 3 28 . 4 43 37 Peak Tracking Total 10 | 1 2 3 4 10 . 3 8 4 Tactical Retreats 12 | . . . . 1 . 1 8 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 5 | . . . . . . . 1 4 Traps Reconfigurated 30 | . . . . . . . 14 16 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 7 | . . . . . . . 1 6 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . . . . 1 6 Max in Single Turn 4 | . . . . . . . 1 4 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 28 | . 4 . 3 . 3 . 10 8 Terminals 20 | . 4 . 3 . . . 7 6 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 1 2 Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 104 | . 10 . 5 . 40 . 32 17 Successful 74 | . 3 . 3 . 40 . 23 5 Failed 30 | . 7 . 2 . . . 9 12 Catastrophic 9 | . 3 . . . . . 2 4 Database Lockouts . | . . . . . . . . . Manual 10 | . 5 . . . 1 . 3 1 Terminals 48 | . 10 . 5 . . . 20 13 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . . . 4 4 Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 62 | . 3 . 3 . 40 . 13 3 Record 42 | . 1 . . . 40 . 1 . Robot Analysis 3 | . . . . . . . 3 . Prototype ID Bank 5 | . 1 . 1 . . . 2 1 Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . 1 Unreport Threat 3 | . . . . . . . 2 1 Locate Traps 4 | . . . 1 . . . 3 . Zone Layout 2 | . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 2 Scan Component 2 | . . . . . . . 1 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 2 | . . . . . . . 2 . Analyze 4 | . . . . . . . 4 . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . 1 . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Reprogram 1 | . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 . 2 . . . 6 8 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 91 | . . . . . . . 53 38 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . 1 . . . . 1 . Largest Group 1 | . . 1 1 . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . 16 . Highest-Rated Ally 31 | . . 31 31 . . . 16 . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . 7 . . . 16 . Total Damage 325 | . . . 123 . . . 202 . Kills 8 | . . . 5 . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . . . . . . . 3 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 8364 | 1739 283 147 286 309 557 139 2295 2609 Spaces Moved 4738 | 672 252 110 262 271 576 150 1197 1248 Core 23 | 5 . . . 10 . . . 8 Treads 258 | . . . . . . . . 258 Legs 2392 | 667 36 . . . . . 897 792 Wheels 1492 | . 216 110 262 199 65 150 300 190 Hover . | . . . . . . . . . Flight 573 | . . . . 62 511 . . . Fastest Speed 37 | 50 90 90 90 37 37 90 95 100 Average Speed 118 | 120 94 90 99 86 95 90 126 143 Slowest Speed 650 | 190 120 90 105 120 117 95 270 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 64 51 23 27 58 93 54 67 31 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 94 | . . 6 . 23 . . 22 43 Melee 1 | . . . . . . . . 1 Projectile 5 | . . . . 2 . . . 3 AOE 88 | . . 6 . 21 . . 22 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 7012 | 1582 278 148 288 313 582 152 1800 1869 Wait 1762 | 895 2 31 10 7 . . 436 381 Move 4730 | 671 251 109 261 270 575 149 1196 1248 Hop . | . . . . . . . . . Pick Up 52 | 1 5 . 6 3 . . 13 24 Fast Attach 59 | 7 4 1 2 3 3 2 15 22 Attach 48 | . . . 3 6 1 . 18 20 Detach 23 | . . . 2 3 2 . 7 9 Swap 36 | . 2 . . 1 . . 9 24 Drop 52 | . 5 2 4 1 1 . 12 27 Fire 240 | 8 9 5 . 17 . . 89 112 Melee 1 | . . . . . . . . 1 Ram 3 | . . . . 2 . 1 . . Kick 5 | . . . . . . . 5 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 14) 1419 | -11/Junkyard | Assembled infested the area 1740 | -11/Junkyard | Entered Materials 1741 | -10/Materials | Build established: Mutant 1754 | -10/Materials | Identified exit to Mines 1883 | -10/Materials | Discovered new exit (range 15) 2023 | -10/Materials | Entered Mines 2072 | -10/Mines | Met a Derelict bent on vengeance 2114 | -10/Mines | Learned Materials stockpile data 2131 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2159 | -10/Mines | Discovered new exit (range 4) 2162 | -10/Mines | Received a Mining Laser from a helpful Derelict 2170 | -10/Mines | Entered Materials 2170 | -9/Materials | Accompanied by 1 ally 2170 | -9/Materials | Evolved 2 slots: Utility x2 2219 | -9/Materials | Discovered new exit (range 14) 2365 | -9/Materials | Discovered new exit (range 7) 2451 | -9/Materials | Identified exit to Mines 2456 | -9/Materials | Entered Mines 2461 | -9/Mines | Identified exit to Exiles 2565 | -9/Mines | Discovered new exit (range 7) 2570 | -9/Mines | Identified exit to Materials 2654 | -9/Mines | Assembled infested the area 2659 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2732 | -9/Mines | Released all parts (3) 2733 | -9/Mines | Core integrity fell below 50% 2760 | -9/Mines | Learned Materials interactive machine intel 2763 | -9/Mines | Lost 9 parts (1p4n1u3w) 2764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2765 | -9/Mines | Entered Exiles 2775 | -9/Exiles | Met 8R-AWN 2779 | -9/Exiles | Discovered new exit (range 14) 2794 | -9/Exiles | Met EX-HEX 2838 | -9/Exiles | Met EX-DEC 2860 | -9/Exiles | Visited The Gauntlet 3009 | -9/Exiles | Learned location of Zion (-7) 3072 | -9/Exiles | Discovered new exit (range 14) 3143 | -9/Exiles | Met EX-BIN 3160 | -9/Exiles | Aligned with FarCom system 3161 | -9/Exiles | Given EX-Vault access code 3214 | -9/Exiles | Opened EX-Vault 3219 | -9/Exiles | Found Prototype Device 3219 | -9/Exiles | Identified Trap Reconfigurator 3226 | -9/Exiles | Found Prototype Special Weapon 3226 | -9/Exiles | Identified Field Lobotomy Kit 3252 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3322 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3322 | -9/Exiles | Entered Mines 3385 | -8/Mines | Core integrity fell below 20% 3452 | -8/Mines | Discovered exit to Materials (range 10) 3461 | -8/Mines | Entered Materials 3461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3462 | -8/Materials | Loaded intel: 19 interactive machine locations 3717 | -8/Materials | Identified exit to Garrison 3807 | -8/Materials | Garrison activated, responded to threat 3850 | -8/Materials | Build established: Skirmisher 4640 | -8/Materials | Repaired Broken Trap Scanner 4746 | -8/Materials | Build established: Mutant 4957 | -8/Materials | Core integrity fell below 50% 5051 | -8/Materials | Lost 10 parts (2p3n2u3w) 5513 | -8/Materials | Core integrity fell below 20% 5622 | -8/Materials | Discovered new exit (range 16) 5753 | -8/Materials | Identified exit to Factory 5756 | -8/Materials | Entered Factory 5756 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5938 | -7/Factory | Build established: Skirmisher 6217 | -7/Factory | Repaired Trap Scanner 6433 | -7/Factory | Build established: Mutant 6678 | -7/Factory | System corruption reached 10% 7064 | -7/Factory | Build established: Scavenger-Skirmisher 7327 | -7/Factory | Core integrity fell below 50% 7338 | -7/Factory | Lost 10 parts (2p3n3u2w) 8067 | -7/Factory | Core integrity fell below 20% 8104 | -7/Factory | Lost 3 parts (1p2n) 8365 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08163_ Acquired Trap Reconfigurator. 08166_ Acquired 21 matter. 08168_ System corrupted: Energy discharge (-4). 08191_ Acquired Unknown Engine. 08191_ Identified Rnf. Deuterium Engine. 08197_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 08198_ System corrupted: FCS attempts to trigger Adv. Beam Rifle. 08198_ System corrupted: Adv. Beam Rifle misfires. 08206_ Dropped Adv. Weight Redist. System. 08207_ Acquired Arm. Huge Wheel. 08271_ System corrupted: Component data lost. 08288_ System corrupted: Matter fused (-7). 08322_ GZ QH7XT:C8BQXS73RGC 08338_ AKHP9GOM2=H1J2WSNGBWKM#3|,J 08353_ System corrupted: Matter fused (-5). 08360_ G-47 Trooper destroyed. 08361_ Neutrino Reactor explodes. 08361_ G-47 Trooper IFF system glitched. 08363_ B-48 Gladiator destroyed. Map ----- +----------------------------------------------------+ | ?????????? ?? ? # # =###### | | ?????????#?#??### """ """ """ """ # /]%+%% | | ?????????#??###?# """ """ """ """ # !#%% | | ??????????#??#?## """ """ """ """ # / # | | ????????#??#?##?# # # | | ????????#???????#######+##+##+#+###== # ## | | ???????####??#??#####?# #== + ## | | ??????##???#?########## #= ! # ## | | ???????????#?######?### # # ## | | ?????+??#???###?#######+##### + # ## | | ?????? ?? # =### # # ## | | ????????" ? " " # "" ### # " ## | | ????????" " " " #""" ### ########### ## | | ????????" " " " #"F """ # ######### ## | | ??????"?" ??? " #""" """ # ##?###? | | ????? ? " " " " #""" """ # | | ??????" "?" "?" #""" # "" | | ????? ??? " " " # """ + "T ? ? ? | | ??????" ??" " ? # """ # ??? | | ?? #??"?" 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""" # ??????? | | ?????#?#################### """"" ? # ????????? | | ?????????########?######### """?" ?? ? ????????? | | ???????#####?#?############ ??????????? | | ?????#??##?###?#?########## # ????????? | | ????????################### ? # ????????? | | ???????#?###############??# ? ? ? #?????????? | | ???? ???#??##########?#### ? ??#?????????? | | ????????#?#?############### ???????????? | | ?????????###?##############? ???? ??????????? | | ????????#???#######?##############??#????????????? | | ?????????#????##?##?####?######?#?###????????????? | | ?????????????#?#?##?######?#?####?##?????????????? | | ??????????????#?#########?####?#?##??????????????? | | ????????????????##########?##??#?????????????????? | | ??????????????????#?##?#####?##??????????????????? | | ???????????????????????#?#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Trap Scanner | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed SalvageCloakingShifter Manual? 0 Play Time 01:28:15 Cumulative 86.4 hours Start 2023.03.12 @ 16:58:34 End 2023.03.12 @ 18:26:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 21 Adventurer 30 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 333ce5e1-827a-493d-8a6a-e3beeef7a95e