Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.10 @ 21:01:17 Player: rusmal Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (125) 625 Value Destroyed (4290) 4290 Prototype IDs (69) 1380 Alien Tech Used (10) 2000 Bonus (12022) 12022 TOTAL SCORE: 31017 Bonus ------- High Alert Combat Kills 211 Follower Combat Kills 429 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Win 3000 Friendly Fire -218 Cogmind --------- Core Integrity 354/1600 Matter 51/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Gravity Neutralizing Apparatus Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Stasis Canceller Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- Perforator > --- INVENTORY -------- Light Quantum Reactor Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Impulse Thruster Experimental Cooling System Advanced Force Field Microwarp Drive Linear Accelerator Enhanced Force Lance [Rating: 172] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Field Propulsion Drive Utility Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Stasis Projector Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Utility 13 | . . 1 . 2 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 370 | 7 11 21 1 48 29 29 1 2 . 1 16 2 . 5 1 3 3 . 8 1 14 2 . 5 1 23 23 11 58 8 36 Power 35 | 1 1 2 . 1 3 2 . . . . 1 . . . . 1 2 . . . 1 1 . . 1 3 5 2 5 1 2 Engine 14 | 1 1 2 . 1 3 . . . . . . . . . . . . . . . . 1 . . . 1 3 1 . . . Core 5 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . Reactor 16 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 2 2 1 5 1 2 Propulsion 96 | 2 4 7 . 10 9 9 . 1 . . 6 . . . . 1 . . 3 . 5 . . 1 . 8 6 2 12 2 8 Treads 26 | 2 . 6 . 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . 4 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 64 | . . . . . . 9 . 1 . . 6 . . . . 1 . . 3 . 5 . . 1 . 8 6 2 12 2 8 Utility 150 | 1 4 4 1 12 3 14 1 1 . 1 7 . . 4 . 1 1 . 5 1 4 1 . 4 . 8 10 7 31 3 21 Device 85 | . . . 1 5 1 6 . 1 . 1 1 . . 4 . . . . 2 . 3 1 . 2 . 5 6 3 24 2 17 Storage 8 | 1 2 . . . . 1 . . . . 1 . . . . . . . 2 . . . . . . . 1 . . . . Processor 18 | . 1 1 . . . 2 . . . . 2 . . . . . . . . . . . . 1 . . 2 2 4 . 3 Hackware 12 | . . . . . . 3 1 . . . 2 . . . . . . . . . 1 . . 1 . 1 . 2 . 1 . Protection 26 | . 1 3 . 7 2 2 . . . . 1 . . . . 1 1 . 1 1 . . . . . 2 1 . 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 89 | 3 2 8 . 25 14 4 . . . . 2 2 . 1 1 . . . . . 4 . . . . 4 2 . 10 2 5 Energy Gun 36 | 1 2 6 . 18 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . 1 . . . . . . . . 1 1 . . . . . . . . 1 . . . . 1 1 . . 1 1 Launcher 6 | . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 4 3 3 . . . . 1 1 . . 1 . . . . . 2 . . . . 1 . . 4 1 2 Piercing Weapon 9 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . 2 1 . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . 2 1 3 3 4 . 1 . 1 2 . . 2 . . . . 5 . . . . 4 . . 5 . 8 2 1 Corrupted Parts 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 65 | . 1 1 . 6 2 1 . . . . . . . . . . . . . 1 1 . . . . 3 14 7 1 5 22 Power 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 2 . . 2 Propulsion 17 | . 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . 3 2 . 1 7 Utility 35 | . . . . 5 1 1 . . . . . . . . . . . . . . . . . . . 2 7 3 1 4 11 Weapon 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Highest Loss Streak 19 | . 1 1 . 2 1 1 . . . . . . . . . . . . . 1 1 . . . . 2 12 7 1 4 19 Average Slot Usage (%) 94 | . 95 98 100 98 99 84 100 100 100 100 98 100 100 99 100 85 87 94 94 92 95 100 100 100 100 92 81 66 82 90 81 Engine 5 | . 14 11 11 9 8 . . . . . . . . . . . . . . . . 3 5 5 5 2 2 3 . . . Core 1 | . . . . . . 6 . . . . 4 6 6 6 6 . 4 11 11 9 5 5 5 5 5 2 . . . . . Reactor 1 | . . . . . . . 7 7 7 7 1 . . . . 4 2 . . . 5 1 . . . 1 1 . 7 8 6 Treads 11 | . 6 24 33 27 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 21 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . 29 30 31 35 35 30 31 31 31 31 23 22 22 22 22 26 30 30 30 30 22 17 18 23 25 21 Device 9 | . . . 9 14 21 10 7 7 7 7 10 6 6 5 6 5 5 5 4 . 6 10 10 7 5 8 10 7 6 16 15 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 9 8 6 2 Processor 9 | . 3 13 11 9 5 7 7 7 7 7 7 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 8 11 12 12 17 Hackware 9 | . . . . . . 8 23 22 21 21 24 25 25 25 25 22 22 22 22 22 20 20 20 22 25 21 17 11 16 17 12 Protection 5 | . 6 8 1 11 9 2 . . . . . . . . . . 2 5 5 11 7 5 5 5 5 8 5 . 1 . . Energy Gun 8 | . 17 22 . 17 17 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 6 7 7 7 7 5 6 6 6 6 5 5 5 5 5 4 5 5 5 5 3 3 . . 4 1 Piercing Weapon 2 | . . . . . . . 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 . . Naked Turns 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Heaviest Build 65 | 13 31 42 49 58 58 33 23 23 23 23 31 23 23 24 24 29 29 29 29 30 40 40 39 39 36 42 42 34 61 55 65 Greatest Support 74 | 40 40 60 60 62 62 25 25 31 31 31 31 30 30 30 30 30 29 29 31 40 55 55 40 56 56 52 50 45 62 74 71 Greatest Overweight (x) 1 | . 1 1 . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 11 | 6 9 15 15 15 15 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 11 15 15 15 15 15 8 8 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10 10 10 Average Carried 11 | 2 8 13 14 14 14 6 8 7 7 7 9 10 10 10 10 9 9 10 9 10 9 9 10 9 10 9 9 5 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 15 | 6 11 15 15 15 15 8 8 7 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 8 10 9 . Class Distribution -------------------- 29% | Mutant 23% | Hacker-Scout 15% | Scavenger-Mutant 11% | Hacker-Sprinter 5% | Wizard-Scout 4% | Commander-Mutant 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Sprinter | -3/Section 7 Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Matter Collected 4203 | 162 415 286 71 530 321 255 40 30 . 20 . 206 30 50 10 10 50 . 50 . . 64 32 125 39 100 220 94 718 64 211 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6407 | . 405 782 . 2383 1107 102 . . . . . 75 . . . 23 . . 329 . . . . . 136 249 415 94 194 . 113 Parts 301 | . 29 51 . 100 55 5 . . . . . 2 . . . . . . 2 . . . . . . 19 24 3 6 . 5 Haulers Intercepted 22 | . 2 5 . 6 5 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . Recyclers Shooed 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . . . 1 . . 1 . 9 . . . . . . 4 . . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 89 | . 9 14 . 40 15 1 . . . . . . . . . . . . . . . . . . . 3 6 . . . 1 Melee 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 6 . . . 1 Guns 68 | . 9 13 . 34 12 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 5 | . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | . 3 4 . 3 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Worker 4 | . . 2 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . Builder 4 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 22 | . 2 5 . 6 5 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . Recycler 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 6 | . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Watcher 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 14 | . 3 8 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 47 | . 6 4 . 27 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 2 . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 6 . . . 1 Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 12 . 5 3 1 . . . . . 1 . . . 1 . . . . . . . . . 3 3 1 1 . 1 Combat Bots Only 9 | . 3 9 . 5 3 1 . . . . . . . . . . . . . . . . . . . 3 3 . . . 1 Max Kills in Single Turn 3 | . 1 3 . 2 1 1 . . . . . 1 . . . 1 . . . . . . . . . 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Damage Taken 11929 | . 629 541 . 2244 978 274 . 98 . . 33 . 27 . . . 238 . . 208 147 74 . 66 49 266 1274 666 210 498 3409 Core 2615 | . 108 62 . 239 119 148 . 63 . . . . . . . . 94 . . 23 . . . 20 . 42 158 204 27 62 1246 Absorbed by Shields 220 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . 194 Core Remaining (%) 72 | 100 56 . 84 . 34 . . . . 69 . . . . 100 . . . . 88 . . . . 98 . . 53 . 93 22 Volleys Fired 362 | . 48 40 . 142 96 . . . . . 6 2 . . . . . . . . . . . . . 2 . . . . 26 Largest 2 | . 2 2 . 2 2 . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 Hottest 125 | . 90 112 . 125 116 . . . . . 57 57 . . . . . . . . . . . . . 57 . . . . 66 Shots Fired 647 | . 96 78 1 280 156 . . . . . 6 2 . . . . . . . . . . . . . 2 . . . . 26 Gun 604 | . 96 78 . 277 153 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 37 | . . . 1 . . . . . . . 6 2 . . . . . . . . . . . . . 2 . . . . 26 Launcher 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 123 | . 86 . 1 . . . . . . . 6 2 . . . . . . . . . . . . . 2 . . . . 26 Thermal 448 | . . 18 . 277 153 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 6 | . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 70 | . 10 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 40 | . 15 40 . 24 16 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 4 5 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 535 | . 67 65 . 214 107 8 . . . . . 6 . . . 1 . . 11 . . . . . 3 11 28 1 5 . 8 Core Hits 218 | . 25 31 . 87 38 2 . . . . . 4 . . . 1 . . 4 . . . . . 2 8 10 1 3 . 2 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 34 | . 1 3 . 20 5 . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . Burn 26 | . . 1 . 20 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Puncture 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . Melee Attacks 371 | . . . . 3 7 31 . 5 . 10 57 11 . . . 6 . . 11 . 20 1 . 1 7 50 62 13 19 16 41 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 268 | . . . . 3 7 30 . 3 . 7 48 10 . . . 4 . . 10 . 18 1 . 1 3 40 23 . 6 16 38 Piercing 103 | . . . . . . 1 . 2 . 3 9 1 . . . 2 . . 1 . 2 . . . 4 10 39 13 13 . 3 Sneak Attacks 14 | . . . . . . 1 . . . . . 3 . . . 1 . . . . . . . . . 1 3 1 3 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 5 . . . . Damage Inflicted 14478 | . 714 1230 17 4040 2208 312 . . . . . 428 . . . 94 . . 1213 . . . . . 385 635 1761 85 601 . 755 Guns 7619 | . 714 1099 . 3730 2076 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 568 | . . 131 . 310 127 . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 6242 | . . . . . . 312 . . . . . 428 . . . 94 . . 1213 . . . . . 385 635 1761 85 601 . 728 Ramming 32 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 27 Kinetic 615 | . 598 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 6127 | . . 321 . 3730 2076 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 437 | . . . . 310 127 . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1025 | . 116 909 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3387 | . . . . . . 312 . . . . . 404 . . . 94 . . 1120 . . . . . . 342 387 . . . 728 Piercing 2855 | . . . . . . . . . . . . 24 . . . . . . 93 . . . . . 385 293 1374 85 601 . . Highest Corruption 18 | . 3 18 18 . . 1 1 1 1 1 . . . . . . . . . 1 . . . . . 1 5 5 5 7 10 Average Corruption 6 | . 2 17 18 . . 1 1 1 1 1 . . . . . . . . . 1 . . . . . 1 3 4 5 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 109 | . 8 51 19 . . 2 3 . . 1 . . . . . . . . . . . . . . . . 15 2 . 4 4 Message Errors 32 | . 4 16 6 . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 . . 1 Matter Fused 24 | . 1 12 5 . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 Heat Flow Errors 11 | . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . Energy Discharges 15 | . 1 4 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . 3 . . 2 1 Data Loss (minor) 12 | . 1 5 1 . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Data Loss (major) 5 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1496 | . . 32 . . . 22 . . . . . 92 . . . . . . 258 . . . . . 147 9 558 . 124 . 254 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 32 | . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1464 | . . . . . . 22 . . . . . 92 . . . . . . 258 . . . . . 147 9 558 . 124 . 254 Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Shots 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 249 | . 182 249 197 180 126 . . 3 . . 16 8 . . . . 18 . . . . 202 . 77 183 . 184 248 . 210 48 Average Temperature 54 | . 33 79 105 42 35 . . 3 . . 7 5 . . . . 9 . . . . 137 . 77 93 . 86 131 . 110 16 Received Heat Transfer 2568 | . 282 117 . 1161 477 36 . 12 . . 6 . . . . . 63 . . 21 18 . . . 9 9 24 90 45 126 72 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 36 | . . . . 22 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 14295 | . . 531 . 9361 4403 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Peak Influence 891 | . 219 404 109 705 489 806 . . . . 214 . . . . 83 . . . . 107 . . . . 183 259 211 250 556 891 Initial 309 | . . 5 109 . 297 156 . . . . . . . . . 12 . . . . 21 . . . . 16 102 71 118 123 309 Average 194 | . 49 180 104 355 193 214 . . . . 72 . . . . 50 . . . . 39 . . . . 53 151 148 158 314 410 Maximum Alert Level 3 | . 1 2 . 3 2 3 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 2 3 Low Security (%) 62 | 100 95 52 100 29 51 78 . . . . 98 . . . . 100 . . . . 100 . . . . 100 80 91 54 29 8 Level 1 22 | . 4 46 . 22 44 . . . . . 1 . . . . . . . . . . . . . . . 19 8 45 37 58 Level 2 11 | . . 1 . 40 4 12 . . . . . . . . . . . . . . . . . . . . . . . 33 18 Level 3 3 | . . . . 8 . 8 . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . 6 2 4 . . . . . . . . . 1 . . . . . . . . . 2 4 2 1 3 5 Investigation 8 | . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Extermination 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 3 . . . 1 Reinforcement 16 | . . 1 . 3 2 2 . . . . . . . . . 1 . . . . . . . . . . 1 1 1 2 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Distress Signals 34 | . 3 1 . 6 3 3 . . . . 1 . . . . . . . . . . . . . . 2 1 1 11 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 369 | . 23 28 . 66 31 9 . 4 . . 4 . 4 . . 3 14 . . 8 7 4 . 9 2 15 21 10 26 33 48 Peak Tracking Total 18 | . 5 8 . 8 4 5 . 4 . . 2 . 4 . . 2 8 . . 7 3 4 . 9 1 8 8 9 12 18 10 Tactical Retreats 42 | . 1 1 . 4 . 2 . 1 . . 2 . 2 . . . 3 . . 1 1 . . . 1 3 2 1 4 3 10 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Traps Triggered 13 | . 2 1 . 3 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . 6 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Disabled 33 | . . 3 . 4 4 2 . . . 1 2 . . . . . . . . . . . . . . 2 2 2 . 8 3 Max in Single Turn 2 | . . 1 . 2 1 . . . . 1 1 . . . . . . . . . . . . . . 1 1 1 . 1 1 Garrison Access 7 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Machines Accessed 141 | . 7 4 1 12 13 4 4 1 4 2 10 . . 1 . 2 . 1 9 . 7 1 . 7 . 10 12 7 4 9 9 Terminals 67 | . 6 2 . 6 10 . 1 . . 1 4 . . . . . . 1 . . 4 1 . . . 4 9 5 2 6 5 Fabricators 6 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . Repair Stations 11 | . . . . 2 1 . . . . . 1 . . . . . . . . . 2 . . . . 2 2 . . 1 . Recycling Units 8 | . 1 1 . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Scanalyzers 14 | . . 1 . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 1 1 1 Garrison Access 8 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . 1 2 Total Hacks 418 | . 16 8 1 36 22 14 6 1 27 2 34 . . 7 . 7 . 2 48 . 15 1 . 12 . 44 37 19 18 24 17 Successful 303 | . 8 5 1 27 14 10 6 1 27 2 24 . . 7 . 7 . 2 48 . 11 1 . 12 . 24 30 6 12 10 8 Failed 115 | . 8 3 . 9 8 4 . . . . 10 . . . . . . . . . 4 . . . . 20 7 13 6 14 9 Catastrophic 12 | . . 1 . 1 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 4 2 . 14 8 2 . . . . 3 . . 1 . . . . . . 6 . . 1 . 2 6 . 2 4 1 Terminals 170 | . 15 5 . 16 18 . 1 . . 1 17 . . . . . . 2 . . 10 1 . . . 17 21 12 8 16 10 Fabricators 18 | . . . . . . 7 . . . . 4 . . . . . . . . . . . . . . 2 . . 5 . . Repair Stations 42 | . . . . 4 2 . . . . . 4 . . . . . . . . . 4 . . . . 14 11 . . 3 . Recycling Units 12 | . 1 1 . 3 1 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 Scanalyzers 57 | . . 2 . 10 . 5 . . . . 6 . . . . 6 . . . . 1 . . . . 9 5 5 5 2 1 Garrison Access 17 | . . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . 3 5 Terminal Hacks 183 | . 5 1 1 4 9 . 6 1 27 2 10 . . 7 . . . 2 48 . 6 1 . 12 . 8 15 2 5 6 5 Record 76 | . 1 . . 1 . . 4 . 11 2 1 . . . . . . 2 36 . . 1 . 5 . 3 6 1 . 1 1 Part Schematic 22 | . . . . 1 . . . . 7 . 1 . . 7 . . . . 4 . 1 . . . . . . . 1 . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 17 | . 2 . . . 1 . . . 3 . . . . . . . . . 4 . . . . 6 . . . . 1 . . Open Door 10 | . . . 1 . 3 . 2 1 . . . . . . . . . . . . . . . 1 . . 2 . . . . Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Branch Access Points 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 1 1 . Emergency Access Points 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 2 . Unreport Threat 11 | . 1 . . 2 2 . . . . . 2 . . . . . . . . . 1 . . . . 1 . . 1 . 1 Locate Traps 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Fabricator Hacks 10 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . 1 . . 3 . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Load Schematic 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Build 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 31 | . . . . 4 2 . . . . . 3 . . . . . . . . . 4 . . . . 8 8 . . 2 . Scan Component 16 | . . . . 2 1 . . . . . 2 . . . . . . . . . 2 . . . . 4 4 . . 1 . Repair 15 | . . . . 2 1 . . . . . 1 . . . . . . . . . 2 . . . . 4 4 . . 1 . Recycling Unit Hacks 9 | . 1 1 . 2 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Report Inventory 8 | . 1 1 . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 48 | . . 2 . 10 . 5 . . . . 4 . . . . 6 . . . . 1 . . . . 6 5 4 3 2 . Insert Component 23 | . . 1 . 5 . 2 . . . . 2 . . . . 3 . . . . 1 . . . . 3 2 1 2 1 . Analyze 25 | . . 1 . 5 . 3 . . . . 2 . . . . 3 . . . . . . . . . 3 3 3 1 1 . Garrison Access Hacks 6 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Seal Access 6 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Unauthorized Hacks 16 | . 2 1 . 6 1 1 . . . . 2 . . . . . . . . . . . . . . . 2 . 1 . . Terminals 13 | . 2 1 . 5 1 . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Botnet 10 | . 2 1 . 4 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Operators 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Prioritize 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 82 | . 6 2 . 11 8 4 . . . . 8 . . . . 2 . . . . 4 . . . . 8 2 6 4 8 9 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . 1 . 5 . 2 . . 7 . 3 . . 7 . 3 . . 4 . 1 . . . . 3 2 . 2 1 . Parts Built 5 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Matter 921 | . . . . . . 292 . . . . 351 . . . . . . . . . . . . . . . . . 278 . . Time 271 | . . . . . . 109 . . . . 93 . . . . . . . . . . . . . . . . . 69 . . Total Part Build Rating 31 | . . . . . . 6 . . . . 7 . . . . . . . . . . . . . . . . . 18 . . Parts Repaired 15 | . . . . 2 1 . . . . . 1 . . . . . . . . . 2 . . . . 4 4 . . 1 . Time 836 | . . . . 106 51 . . . . . 62 . . . . . . . . . 152 . . . . 256 147 . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 20 | . . 1 . 4 . 2 . . . . 2 . . . . 3 . . . . . . . . . 3 2 1 1 1 . Part Schematics Acquired 19 | . . 1 . 4 . 2 . . . . 2 . . . . 3 . . . . . . . . . 3 2 . 1 1 . Parts Damaged 5 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total Allies 43 | . . . . . 10 18 . . . . . . . 2 . 3 . . . . . . . . . . 3 . . . 7 Largest Group 15 | . . . . . 10 15 . . . . . . . 2 2 3 . . . . . . . . . . 2 . . . 7 Highest-Rated Group 600 | . . . . . 173 600 . . . . . . . 59 59 93 . . . . . . . . . . 190 . . . 100 Highest-Rated Ally 95 | . . . . . 29 74 . . . . . . . 31 31 31 . . . . . . . . . . 95 . . . 15 Total Orders 8 | . . . 2 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 5 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . 52 36 . . . . . . . . 4 9 . . . . . . . . . . 27 . . . 14 Total Damage 3519 | . . . . . 659 1215 . . . . . . . . 64 168 . . . . . . . . . . 928 . . . 485 Kills 30 | . . . . . 8 12 . . . . . . . . 1 . . . . . . . . . . . 8 . . . 1 Allies Corrupted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 17 | . . . 2 . . . 2 2 . 3 . . 1 2 . . . 2 . 1 . 1 1 . . . . . . . . Drone Launches 32 | . . . 1 5 6 20 . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 19 | . . . 1 5 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Turns Passed 16278 | 89 1468 1211 415 2793 1847 871 200 237 26 228 605 161 174 338 88 85 115 88 154 58 509 88 100 261 185 988 1043 178 669 224 782 Spaces Moved 21378 | 49 772 585 195 1276 745 859 685 770 97 762 1118 464 535 741 320 234 337 326 403 209 1075 366 434 910 589 1159 1172 373 1778 509 1531 Core 46 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Treads 2870 | 45 145 464 195 1276 745 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 748 | . 627 121 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17693 | . . . . . . 859 685 770 97 762 1118 464 535 741 320 234 337 326 403 209 1075 366 434 910 589 1159 1172 373 1778 509 1468 Fastest Speed 5 | 50 120 120 160 155 155 29 29 27 27 27 25 25 25 25 25 25 27 27 27 17 5 5 23 5 5 23 28 29 23 14 13 Average Speed 48 | 151 163 169 160 157 160 29 29 28 27 27 25 25 25 25 25 26 27 27 27 26 23 22 23 22 22 26 32 30 25 22 25 Slowest Speed 260 | 160 200 260 160 160 260 106 29 29 27 27 94 25 25 25 25 27 27 27 27 27 92 23 23 23 23 105 110 31 98 23 100 Overloaded Moves 216 | . . . . . . . . . . . . . . . . . . . . 3 6 17 . 17 27 33 29 . . 39 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 60 | . . . . . . 4 . 1 . . 5 . . . . 2 1 . . 1 3 . . 1 . 3 . 3 1 12 23 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Microwarps 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 59 | 5 96 38 98 77 92 30 68 74 72 86 32 62 79 85 59 10 62 59 63 59 25 61 62 89 83 29 93 23 45 57 42 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 11 | . . . 2 1 . . 1 . 1 1 . . 1 . . . . . 3 . . . 1 . . . . . . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . . 2 . . . 5 2 . 1 . 1 5 4 5 . 2 2 . . . 3 1 . 2 . . . . . . Spaces Dug 231 | . . . . 3 7 13 . 3 . 6 48 2 . . . 3 . . . . 18 1 . . 2 32 20 9 14 6 44 Terrain Destroyed 280 | . . 12 . 13 33 13 . 3 . 6 48 2 . . . 3 . . . . 18 1 . . 2 32 20 9 14 6 45 Melee 208 | . . . . 3 7 13 . 3 . 6 47 2 . . . 3 . . . . 18 1 . . 2 30 20 9 14 6 24 Projectile 24 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 21 AOE 48 | . . 12 . 10 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Total 25915 | 61 900 736 299 1779 1232 1442 685 781 96 772 1361 489 575 894 327 250 359 325 433 208 1297 371 433 962 633 1762 1735 404 1962 574 1778 Wait 3068 | . 40 43 99 251 323 474 . 6 . . 148 12 37 142 6 4 18 . 1 . 185 . . 39 38 513 448 5 45 44 147 Move 21214 | 48 771 584 194 1275 744 850 684 767 96 761 1107 463 534 740 319 230 334 325 402 206 1068 365 433 907 588 1152 1170 366 1775 486 1470 Hop 54 | . . . . . . 4 . 1 . . 5 . . . . 1 1 . . 1 3 . . 1 . 3 . 3 1 10 20 Pick Up 130 | 5 14 17 2 22 6 14 . . . 1 12 . 2 1 . 1 1 . 1 . 3 1 . 2 . 7 5 2 5 1 5 Fast Attach 210 | 7 2 11 1 10 10 12 . 2 . 1 9 . . 5 1 2 2 . 7 . 6 . . 5 . 10 18 9 53 5 22 Attach 76 | . 3 2 . 9 1 11 . 1 . 1 1 . . . . 1 1 . . . 6 1 . . . 6 10 3 6 1 12 Detach 75 | 1 2 7 . 3 2 10 . . . 1 2 . . . . 3 1 . 1 . 4 . . 1 . 4 5 3 15 . 10 Swap 94 | . 6 8 . 29 18 6 1 . . . 6 2 . . . . . . 2 1 2 1 . . 1 7 . . . 2 2 Drop 270 | . 14 24 3 35 22 31 . 1 . . 17 . 2 6 1 4 1 . 9 . 2 2 . 6 1 13 9 . 43 5 19 Fire 362 | . 48 40 . 142 96 . . . . . 6 2 . . . . . . . . . . . . . 2 . . . . 26 Melee 334 | . . . . 3 7 30 . 3 . 7 48 10 . . . 4 . . 10 . 18 1 . 1 5 45 53 13 19 16 41 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . 4 . Rewire 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x3 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 555 | -10/Materials | Discovered new exit (range 7) 731 | -10/Materials | Discovered new exit (range 10) 793 | -10/Materials | Discovered new exit (range 10) 1416 | -10/Materials | Discovered new exit (range 15) 1558 | -10/Materials | Entered another Materials area 1558 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1849 | -9/Materials | System corruption reached 10% 2221 | -9/Materials | Discovered new exit (range 11) 2235 | -9/Materials | Destroyed 9 combat bots 2769 | -9/Materials | Entered Mines 2796 | -9/Mines | Found the Drone Emporium 2807 | -9/Mines | Found Prototype Device 2807 | -9/Mines | Identified Sensor Drone Bay 2824 | -9/Mines | Learned location of Zion (-6) 2932 | -9/Mines | Discovered new exit (range 34) 2950 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2956 | -9/Mines | Found Prototype Device 2995 | -9/Mines | Discovered new exit (range 18) 3053 | -9/Mines | Learned location of Storage (-8) 3184 | -9/Mines | Entered Materials 3184 | -8/Materials | Evolved 2 slots: Utility x2 3386 | -8/Materials | Discovered new exit (range 8) 3444 | -8/Materials | Identified Exp. Sensor Array 3529 | -8/Materials | Discovered new exit (range 16) 3590 | -8/Materials | Repaired Broken Exp. Sensor Array 4125 | -8/Materials | Build established: Scavenger-Mutant 4228 | -8/Materials | Discovered new exit (range 3) 4902 | -8/Materials | Repaired Adv. Treads 5353 | -8/Materials | Discovered new exit (range 8) 5462 | -8/Materials | Build established: Mutant 5977 | -8/Materials | Entered Storage 6090 | -8/Storage | Core integrity fell below 50% 6570 | -8/Storage | Discovered new exit (range 32) 6584 | -8/Storage | Build established: Scavenger-Mutant 7149 | -8/Storage | Repaired Cld. Ion Engine 7304 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7595 | -8/Storage | Build established: Commander-Mutant 7824 | -8/Storage | Entered Factory 7824 | -7/Factory | Accompanied by 5 allies 7824 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8449 | -7/Factory | Fabricated Hacking Suite? 8468 | -7/Factory | Build established: Sprinter 8505 | -7/Factory | Cargo convoy interrupted 8514 | -7/Factory | Fabricated Hacking Suite (x1) 8676 | -7/Factory | Discovered new exit (range 9) 8694 | -7/Factory | Identified exit to Lower Caves 8695 | -7/Factory | Entered Lower Caves 8785 | -7/Lower Caves | Build established: Hacker-Sprinter 8832 | -7/Lower Caves | Encountered a Warlord checkpoint 8855 | -7/Lower Caves | Discovered new exit (range 9) 8857 | -7/Lower Caves | Identified exit to Lower Caves 8895 | -7/Lower Caves | Entered another Lower Caves area 8904 | -7/Lower Caves | Discovered new exit (range 15) 8922 | -7/Lower Caves | Learned Factory trap positions 8927 | -7/Lower Caves | Learned 4 Factory zone layouts 9063 | -7/Lower Caves | Found Alien Artifact 9063 | -7/Lower Caves | Identified Core Expander 9063 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 9080 | -7/Lower Caves | Spotted B-75 Beast 9125 | -7/Lower Caves | Discovered new exit (range 7) 9132 | -7/Lower Caves | Identified exit to Data Miner 9132 | -7/Lower Caves | Entered Data Miner 9132 | -7/Data Miner | Discovered new exit (range 6) 9138 | -7/Data Miner | Met Data Miner 9146 | -7/Data Miner | Learned location of Section 7 (-3) 9146 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9150 | -7/Data Miner | Received God Mode back door access code from Data Miner 9158 | -7/Data Miner | Identified exit to Proximity Caves 9158 | -7/Data Miner | Entered Proximity Caves 9164 | -6/Proximity Caves | Found Alien Artifact 9164 | -6/Proximity Caves | Identified Dimensional Node Initializer 9164 | -6/Proximity Caves | Initialized slip node 9194 | -6/Proximity Caves | Learned location of Extension (-6) 9328 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9385 | -6/Proximity Caves | Discovered new exit (range 7) 9386 | -6/Proximity Caves | Identified exit to Factory 9386 | -6/Proximity Caves | Entered Factory 9386 | -6/Factory | Evolved 2 slots: Utility x2 9387 | -6/Factory | Identified exit to Lower Caves 9389 | -6/Factory | Loaded intel: 88 trap records 9390 | -6/Factory | Loaded intel: 227 non-interactive machine locations 9438 | -6/Factory | Identified exit to Extension 9690 | -6/Factory | Repaired Broken Cld. Field Propulsion Drive 9703 | -6/Factory | Discovered new exit (range 15) 9711 | -6/Factory | Identified exit to Factory 9865 | -6/Factory | Spotted B-75 Beast 9980 | -6/Factory | Fabricated Cld. Field Propulsion Drive (x1) 9991 | -6/Factory | Entered Lower Caves 10086 | -6/Lower Caves | Build established: Hacker-Scout 10113 | -6/Lower Caves | Discovered new exit (range 18) 10151 | -6/Lower Caves | Identified exit to Lower Caves 10152 | -6/Lower Caves | Entered another Lower Caves area 10220 | -6/Lower Caves | Spotted B-75 Beast 10244 | -6/Lower Caves | Encountered a Warlord checkpoint 10325 | -6/Lower Caves | Discovered new exit (range 3) 10326 | -6/Lower Caves | Identified exit to Zion 10326 | -6/Lower Caves | Entered Zion 10333 | -6/Zion | Found CR-A16's Pointy Stick 10345 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10346 | -6/Zion | Discovered new exit (range 10) 10348 | -6/Zion | Identified exit to Proximity Caves 10388 | -6/Zion | Given the Hacking Drone Bay 10388 | -6/Zion | Found Prototype Device 10388 | -6/Zion | Identified Hacking Drone Bay 10398 | -6/Zion | Received a visual enhancement algorithm 10410 | -6/Zion | Learned Factory stockpile data 10414 | -6/Zion | Found Prototype Device 10414 | -6/Zion | Identified Phasing AFG 10425 | -6/Zion | Gained Derelict followers 10444 | -6/Zion | Given A8's code to call for help 10444 | -6/Zion | Learned Factory emergency access door positions 10664 | -6/Zion | Entered Proximity Caves 10664 | -5/Proximity Caves | Accompanied by 2 allies 10736 | -5/Proximity Caves | Discovered exit to Factory (range 5) 10752 | -5/Proximity Caves | Entered Factory 10752 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10802 | -5/Factory | Discovered new exit (range 17) 10804 | -5/Factory | Discovered new exit (range 11) 10816 | -5/Factory | Identified exit to Upper Caves 10829 | -5/Factory | Allied Derelicts emerged from ambush trap array 10837 | -5/Factory | Entered Upper Caves 10853 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10875 | -5/Upper Caves | Encountered a Warlord checkpoint 10950 | -5/Upper Caves | Discovered new exit (range 7) 10952 | -5/Upper Caves | Identified exit to Upper Caves 10952 | -5/Upper Caves | Entered another Upper Caves area 10960 | -5/Upper Caves | Discovered new exit (range 7) 10961 | -5/Upper Caves | Identified exit to Factory 10989 | -5/Upper Caves | Learned Factory emergency access door positions 10993 | -5/Upper Caves | Learned Factory emergency access door positions 11004 | -5/Upper Caves | Discovered new exit (range 15) 11008 | -5/Upper Caves | Identified exit to Zhirov 11040 | -5/Upper Caves | Entered Zhirov 11040 | -5/Zhirov | Discovered new exit (range 3) 11062 | -5/Zhirov | Learned location of Quarantine (-3) 11079 | -5/Zhirov | Learned location of Testing (-2) 11079 | -5/Zhirov | Learned location of Command (-1) 11094 | -5/Zhirov | Found Alien Artifact 11094 | -5/Zhirov | Identified Integrated Dissipator 11094 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11145 | -5/Zhirov | Found Alien Artifact 11194 | -5/Zhirov | Identified exit to Proximity Caves 11194 | -5/Zhirov | Entered Proximity Caves 11247 | -4/Proximity Caves | Discovered exit to Factory (range 19) 11252 | -4/Proximity Caves | Entered Factory 11252 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11253 | -4/Factory | Identified exit to Research 11253 | -4/Factory | Identified exit to Armory 11262 | -4/Factory | Discovered exit to Research (range 5) 11472 | -4/Factory | Repaired Exp. Sensor Array 11494 | -4/Factory | Identified Transdimensional Reconstructor 11560 | -4/Factory | Spotted B-86 Titan 11574 | -4/Factory | Discovered exit to Research (range 7) 11641 | -4/Factory | Identified exit to Upper Caves 11682 | -4/Factory | Repaired Chainsword 11761 | -4/Factory | Entered Upper Caves 11800 | -4/Upper Caves | Spotted B-86 Titan 11845 | -4/Upper Caves | Discovered new exit (range 11) 11847 | -4/Upper Caves | Identified exit to Upper Caves 11848 | -4/Upper Caves | Learned Research garrison access intel 11849 | -4/Upper Caves | Entered another Upper Caves area 11885 | -4/Upper Caves | Discovered new exit (range 22) 11890 | -4/Upper Caves | Identified exit to Warlord 11905 | -4/Upper Caves | Encountered a Warlord checkpoint 11949 | -4/Upper Caves | Entered Warlord 12080 | -4/Warlord | Met Warlord 12082 | -4/Warlord | Opened Warlord's prototype stash 12088 | -4/Warlord | Found Prototype Device 12088 | -4/Warlord | Identified System Purifier 12091 | -4/Warlord | Found Prototype Processor 12091 | -4/Warlord | Identified Exp. Target Analyzer 12096 | -4/Warlord | Found Prototype Hackware 12096 | -4/Warlord | Identified Ghost Barrier 12098 | -4/Warlord | Warlord's base attacked by MAIN.C 12173 | -4/Warlord | Opened side exit 12205 | -4/Warlord | Discovered new exit (range 15) 12210 | -4/Warlord | Identified exit to Proximity Caves 12210 | -4/Warlord | Entered Proximity Caves 12268 | -3/Proximity Caves | Spotted B-86 Titan 12366 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12374 | -3/Proximity Caves | Build established: Wizard-Scout 12392 | -3/Proximity Caves | Discovered exit to Research (range 7) 12395 | -3/Proximity Caves | Entered Research 12395 | -3/Research | Evolved 2 slots: Utility x2 12396 | -3/Research | Loaded intel: 3 garrison access locations 12590 | -3/Research | Repaired Broken Cld. Impulse Thruster 12640 | -3/Research | Repaired Cld. Field Propulsion Drive 12672 | -3/Research | Repaired Impulse Thruster 12866 | -3/Research | Identified exit to Research 12866 | -3/Research | Identified exit to Quarantine 12888 | -3/Research | Found Enh. Force Lance 13251 | -3/Research | Repaired Exp. Sensor Array 13313 | -3/Research | Found Exp. ECM Suite 13383 | -3/Research | Entered Quarantine 13433 | -3/Quarantine | Discovered exit to Research (range 16) 13442 | -3/Quarantine | Found Alien Artifact 13442 | -3/Quarantine | Identified Terrabomb 13442 | -3/Quarantine | Used Terrabomb 13481 | -3/Quarantine | Repaired Lgt. Angular Momentum Engine 13645 | -3/Quarantine | Found Alien Artifact 13645 | -3/Quarantine | Identified Subatomic Replicator 13755 | -3/Quarantine | Found Alien Artifact 13755 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 13755 | -3/Quarantine | Warped through subspace 13863 | -3/Quarantine | Found Prototype Device 13863 | -3/Quarantine | Identified EM Disruption Field 13884 | -3/Quarantine | Met incapacitated Sigix Warrior 13884 | -3/Quarantine | Lockdown squad dispatched 13885 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 13894 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 13900 | -3/Quarantine | Unlocked Sigix quarantine chamber 13907 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 14041 | -3/Quarantine | Build established: Hacker-Scout 14057 | -3/Quarantine | Found Alien Artifact 14057 | -3/Quarantine | Identified Core Reset Matrix 14057 | -3/Quarantine | Used Core Reset Matrix 14061 | -3/Quarantine | Sensed 12 artifacts in vicinity 14103 | -3/Quarantine | Repaired Impulse Thruster Array 14139 | -3/Quarantine | Repaired Impulse Thruster Array 14216 | -3/Quarantine | Repaired Cld. Impulse Thruster 14247 | -3/Quarantine | Spotted Lightning 14376 | -3/Quarantine | Warped through subspace 14376 | -3/Quarantine | Spotted Alpha 7 14401 | -3/Quarantine | Spotted Fortress 14425 | -3/Quarantine | Discovered new exit (range 6) 14426 | -3/Quarantine | Identified exit to Section 7 14426 | -3/Quarantine | Entered Section 7 14427 | -3/Section 7 | Sensed 17 artifacts in vicinity 14438 | -3/Section 7 | Lost 12 parts (2p3n6u1w) 14476 | -3/Section 7 | Found Integrated Reactor 14476 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14493 | -3/Section 7 | Spotted S7 Guard 14512 | -3/Section 7 | Spotted B-86 Titan 14573 | -3/Section 7 | Discovered exit to Research (range 15) 14592 | -3/Section 7 | Found Microwarp Drive 14593 | -3/Section 7 | Lost 7 parts (2p2n3u) 14604 | -3/Section 7 | Entered Research 14604 | -2/Research | Warlord forces began assault on 0b10 14604 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14632 | -2/Research | Identified exit to Testing 14686 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 14714 | -2/Research | Research machine network offline 14841 | -2/Research | Discovered new exit (range 5) 14842 | -2/Research | Identified exit to Access 14848 | -2/Research | Found Unknown Launcher 14848 | -2/Research | Identified Fusion Bomb Launcher 14851 | -2/Research | Used Subatomic Replicator to replicate Imp. Q-thruster 14927 | -2/Research | Met up with Warlord 14937 | -2/Research | Found Enh. Force Lance 15027 | -2/Research | Borebot progress halted 15082 | -2/Research | Borebot progress halted 15115 | -2/Research | Found Prototype Slashing Weapon 15115 | -2/Research | Identified Centrium Greatsword 15128 | -2/Research | Spotted PL-SZG(H) 15258 | -2/Research | Borebot progress halted 15264 | -2/Research | Spotted Executioner 15264 | -2/Research | Spotted Striker 15267 | -2/Research | Spotted Executioner 15273 | -2/Research | Entered Testing 15321 | -2/Testing | Spotted PG-DG6Z3CIWNQ 15331 | -2/Testing | Found Prototype Ballistic Cannon 15331 | -2/Testing | Identified Perforator 15357 | -2/Testing | Repaired Broken Exp. ECM Suite? 15441 | -2/Testing | Found Portable AFG 15497 | -2/Testing | Entered Access 15497 | -1/Access | Evolved 2 slots: Utility x2 15528 | -1/Access | Lost 4 parts (1n3u) 15950 | -1/Access | Found Unknown Device 15950 | -1/Access | Identified Antimissile System 15971 | -1/Access | Spotted B-99 Colossus 16073 | -1/Access | Incoming investigation squad redirected 16166 | -1/Access | Identified exit to Surface 16207 | -1/Access | Spotted B-99 Colossus 16207 | -1/Access | Spotted B-99 Colossus 16236 | -1/Access | Released all parts (9) 16252 | -1/Access | Core integrity fell below 50% 16263 | -1/Access | Lost 19 parts (2p6n10u1w) 16265 | -1/Access | Emitted hypermatrix ping 16270 | -1/Access | Assembled emerged from beneath the floor 16273 | -1/Access | System corruption reached 10% 16279 | *** | Heading to fleet! Last Messages --------------- 16269_ Microwarp Drive destroyed. 16269_ Penetrated by Slug. 16270_ Assembled emerge from beneath the floor. 16270_ as-64670 sneak attacks. 16271_ as-47802 sneak attacks. 16272_ Slug penetrates Main Access Shell. 16272_ Slug penetrates as-10144. 16274_ System corrupted: Matter fused (-8). 16275_ Slug penetrates as-47802. 16275_ Slug penetrates as-10144. 16275_ as-10144 destroyed. 16276_ H-88 Terminator destroyed. 16277_ Acquired 11 matter. 16277_ as-64670 destroyed. 16277_ as-03591 shuts down. 16277_ Slammed into H-88 Terminator. 16277_ Penetrated by Slug. [Achievement: 30k Club] [Achievement: I Think I Know What's Going On] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ???????# #??????????????########### #?? | | ???????# #??????????????# ## #?? | | ???????# #??????????????# ## ### | | ???????# #??????????????# " ## # | | ???????# = #??????????????# """ ## # | | ####???# #??????????????# """ ## # | | #???# #??????????????# " ## # | | ##### #??????????????# ## / | | + #??????????????# ??# # | | ## # #??????????????? ????# # | | ## ########+####################/####### # | | ##### %= # | | ????# #/# | | ????# #+############ ""#####+########### # | | ????# # #??# ""#?? ????????# # | | ????# # #??# ""#?# ! ??????# # | | ????# # #??# T#?# " ????# # | | ????# #"" #??# ""#?# """ #???# # | | ????# #"" #??# ""#?# """ #???# # | | ????# #"" #??# ""#?# " #???# # | | ????# #G #??""""""""""""?# #???# | | ????# #"" #??# %%p #?# = ##### # | | ????# #"" #??# ph #?############ | | ????# #"" #??#% "" """ #????????????#[ | | ????# # #??# " " #????????????# | | ????# #??# " @" " #????????????# | | ???## ###########??# " "" " #????????????# | | #### ##??????????# %" " #????????????###### | | ! #??????????# """""" #?????????????????# | | ##??????????# %!%/ #?????????????????# | | +### #???????????#"""""""=""#?????????????????# | | ######????????????????""!""???????????????????# | | #????????????????????"" ""????????????????????# | | #????????????????#""""|"""""#?????????????????? | | #????????????????# %!*= #?????????????????? | | #????????????????# % % #?????????????????? | | #????????????????# % #?????????????????? | | #????????????????# #?????????????????? | | #????????????????# % #?????????????????? | | #????????????????# #?????????????????? | | !!!#????????????????# #?????????????????? | | !!!#??????############# ####?????????????????? | | !!!#??????# #????????????????????? | | ####??????# ] # #????????????????????? | | ??????????# ! + %/????????????????????? | | ??????????# ! # # ???????????????????? | | ??????????# ! #% # ??????????????????? | | ??????????# # #? ?????????????????? | | ??????????# # #? ???"""??????????? | | ??????????# #?? ""?F""??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 55 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 3 Power Amplification 20 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 25 Resistance: TH 25 Resistance: EM 15 Power Shielding 90 Utility Shielding 90 Evasion (%) 77 Targeting Accuracy 11 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Stasis Canceling 2 Offensive Hacking 43 Defensive Hacking 34 Item Schematics ----------------- Lgt. Quantum Reactor | -2/Research | Hacked Q-thruster | -2/Research | Scanalyzed Imp. Q-thruster | -2/Testing | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Cld. Field Propulsion Drive | x1 | -6/Factory Lgt. Quantum Reactor | x2 | -2/Research Alien Tech Used ----------------- Core Expander Dimensional Node Initializer Integrated Dissipator Terrabomb Subatomic Replicator High-powered Transdimensional Reconstructor Core Reset Matrix Transdimensional Reconstructor Integrated Reactor Microwarp Drive Achievements -------------- 30k Club A Powerful Ally? Alien Roots All-out Warlord False Reunion Home At Last? I Think I Know What's Going On Nope Reappropriation Speed Demon Supersonic Treasure Hunter Whoosh! Challenges ------------ None Game ------ Seed StormReactiveRay Manual? 0 Play Time 05:17:59 Cumulative 73.9 hours Start 2021.06.09 @ 22:01:35 End 2021.06.10 @ 21:01:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a55eb68e-1a5f-44a3-8fe3-6c4fa2b7897d