Cogmind - Beta 14 --- EXPLORER MODE // 2025.03.11 @ 21:00:04 Player: sam Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (4288) 4288 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 9481 Bonus ------- High Alert Combat Kills 23 Friendly Fire -5 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 34/350 System Corruption 3% Temperature Cool (0) Movement Flying (560) Ox6 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Experimental Q-thruster > --- UTILITY (6) ------ Large Storage Unit High-capacity Battery Visual Processing Unit Improved Targeting Computer > --- WEAPON (5) ------- Heavy Neutron Cannon > --- INVENTORY (15) --- Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Fission Core Hybrid Fission Core > --- PROPULSION ------- Improved Titanium Leg Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Tesla Rifle Battle Rifle Battle Rifle Battle Rifle Power Maul > --- INVENTORY -------- Improved Carbon-fiber Leg High-capacity Battery [Rating: 51] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Experimental Q-thruster Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Power Shielding Weapon Battle Rifle Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Battle Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 11 | . 1 2 2 2 . . . . 2 2 Power 3 | . . 1 . 1 . . . . . 1 Propulsion 1 | . . . . . . . . . 1 . Utility 4 | . . 1 1 . . . . . 1 1 Weapon 3 | . 1 . 1 1 . . . . . . Parts Attached 83 | 8 5 12 11 13 . 3 . 1 1 29 Power 15 | 2 . 1 2 2 . . . 1 . 7 Engine 7 | 2 . 1 2 1 . . . . . 1 Core 8 | . . . . 1 . . . 1 . 6 Reactor . | . . . . . . . . . . . Propulsion 18 | 2 3 2 . 2 . . . . . 9 Treads . | . . . . . . . . . . . Leg 10 | 2 1 2 . 2 . . . . . 3 Wheel 3 | . . . . . . . . . . 3 Hover 2 | . 1 . . . . . . . . 1 Flight 3 | . 1 . . . . . . . . 2 Utility 16 | 2 . 4 4 1 . . . . 1 4 Device 4 | . . . 2 1 . . . . . 1 Storage 4 | . . 1 1 . . . . . 1 1 Processor 4 | 1 . 2 . . . . . . . 1 Hackware . | . . . . . . . . . . . Protection 4 | 1 . 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 34 | 2 2 5 5 8 . 3 . . . 9 Energy Gun 10 | 1 1 4 2 1 . . . . . 1 Energy Cannon 6 | . . . 2 2 . . . . . 2 Ballistic Gun 11 | 1 1 1 . 1 . 3 . . . 4 Ballistic Cannon 3 | . . . . 2 . . . . . 1 Launcher 1 | . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . . . . . 4 Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . 3 . . Parts Lost 33 | . . 1 2 1 . 1 . 1 1 26 Power 11 | . . . 1 . . 1 . 1 . 8 Propulsion 7 | . . 1 . . . . . . . 6 Utility 5 | . . . . . . . . . 1 4 Weapon 10 | . . . 1 1 . . . . . 8 Highest Loss Streak 13 | . . 1 1 1 . 1 . 1 1 13 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 94 96 95 97 100 99 92 89 85 70 Engine 10 | . 12 19 14 14 14 13 7 3 . 1 Core 5 | . . . . 5 7 7 7 7 12 10 Leg 12 | . 13 17 16 14 14 14 14 14 12 3 Wheel 1 | . . . . . . . . . . 8 Device 7 | . . . 7 7 14 14 14 14 10 3 Storage 3 | . . 7 8 6 . . . . 6 5 Processor 14 | . 12 18 16 14 14 14 14 14 12 13 Protection 1 | . 12 2 . . . . . . . 1 Energy Gun 5 | . 17 16 9 5 . . . . . 1 Energy Cannon 3 | . . . 6 9 7 . . . . . Ballistic Gun 10 | . 20 13 8 4 . 19 21 21 18 11 Ballistic Cannon 3 | . . . . 3 14 1 . . . 1 Launcher 3 | . . . . 4 7 7 7 7 6 . Impact Weapon 5 | . . . 6 7 7 7 7 7 6 3 Peak Build Rating 51 | 7 8 15 31 50 50 50 40 40 40 51 Average Rating 34 | 4 7 13 26 42 50 44 40 38 38 37 On Entrance 28 | . 7 7 15 29 50 50 40 40 39 36 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 9 11 31 56 79 63 63 42 42 52 66 Greatest Support 48 | 20 20 20 20 38 38 38 38 38 38 48 Greatest Overweight (x) 17 | . 1 2 2 2 1 1 1 1 1 17 Average Overweight (x) 1 | . . . 1 1 1 1 1 . 1 1 Largest Inventory Capacity 15 | 5 5 10 15 15 5 5 5 5 15 15 Average Capacity 9 | 5 5 8 14 14 5 5 5 5 15 15 Most Carried 9 | 4 5 8 8 9 5 5 5 5 2 9 Average Carried 4 | 2 3 5 7 6 5 5 5 4 1 2 Final Capacity 15 | 5 5 10 15 5 5 5 5 5 15 15 Final Carried 8 | 4 4 6 8 5 5 5 5 3 1 1 Class Distribution -------------------- 76% | Hacker-Gunner 13% | Hacker-Bomber 6% | Scavenger-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Bomber | -7/Lower Caves Hacker-Bomber | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2596 | 264 205 171 308 303 127 151 5 120 169 773 Remotely . | . . . . . . . . . . . Salvage Created 4917 | 75 334 444 998 373 140 243 . 253 383 1674 Parts 267 | 7 25 24 42 27 11 10 . 9 18 94 Haulers Intercepted 2 | . . . 1 . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 80 | 1 8 8 12 6 2 5 . 5 6 27 Guns 55 | 1 8 7 5 1 . 4 . 2 6 21 Cannons 12 | . . . 3 2 2 . . . . 5 AOE 9 | . . 1 1 3 . 1 . 2 . 1 Classes Destroyed 17 | 3 3 3 2 3 1 . . . . 2 Worker 3 | 1 1 . 1 . . . . . . . Builder 6 | . 1 . 3 1 . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . 1 . . . . . . 1 Recycler 2 | . . . . . . . . . . 2 Mechanic 2 | . . . 1 . . . . . . 1 Operator 1 | . . . . 1 . . . . . . Watcher 14 | . 2 2 4 3 . . . . . 3 Swarmer 21 | . 4 . . 2 . . . 2 . 13 Grunt 31 | 1 4 3 12 . . 3 . 2 6 . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 8 | . . 3 . 1 1 . . 1 . 2 Specialist 2 | . . . . . . . . . . 2 Hunter 9 | . . . . 1 . 1 . . . 7 Programmer 7 | . . . . 2 1 1 . . . 3 Samaritan 1 | . . . . . 1 . . . . . Best Kill Streak 9 | 2 5 4 5 2 1 3 . 2 5 9 Combat Bots Only 8 | 1 3 4 3 2 1 3 . 2 5 8 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . 2 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . 1 1 1 . 1 . 2 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 698 | 4 30 25 72 43 29 19 . 44 16 416 Missed 218 | 1 14 9 16 17 10 8 . 18 7 118 Damage Taken 4984 | 19 104 139 626 213 69 82 . 114 97 3521 Core 1178 | . 24 31 83 . 5 15 . 14 . 1006 Absorbed by Shields 131 | . . . . 6 31 33 . 49 12 . Redirected to Shielding 6 | . 1 3 2 . . . . . . . Ignored by Resistances 3102 | 12 67 86 372 139 70 69 . 112 63 2112 Core Remaining (%) 93 | 100 90 92 84 . . . . 95 100 . Volleys Fired 218 | 5 22 20 38 21 4 9 . 10 11 78 Largest 4 | 2 3 3 4 4 4 4 . 4 4 4 Hottest 219 | 60 110 133 193 219 207 111 . 111 111 172 Shots Fired 652 | 10 66 56 113 80 16 36 . 36 44 195 Gun 479 | 10 66 56 83 12 . 27 . 30 33 162 Cannon 124 | . . . 30 49 12 . . . . 33 Launcher 49 | . . . . 19 4 9 . 6 11 . Special . | . . . . . . . . . . . Kinetic 393 | 5 34 32 38 26 8 27 . 30 33 160 Thermal 106 | . 10 8 40 33 4 . . . . 11 Explosive . | . . . . . . . . . . . Electromagnetic 153 | 5 22 16 35 21 4 9 . 6 11 24 Robot Hit Streak 41 | 8 25 17 31 16 10 8 . 18 20 41 Robot Miss Streak 4 | . 2 2 3 3 1 2 . 1 2 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 14 | . 3 1 . . . . . . . 10 Max Gunslinging Chain 2 | . 1 1 . . . . . . . 2 Shots Hit Robots 469 | 8 38 46 94 50 8 23 . 30 32 140 Core Hits 211 | 3 17 24 35 18 4 10 . 13 19 68 Critical Kills 8 | . . . 3 . . 1 . . 1 3 Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 Critical Strikes 23 | . 3 1 4 1 1 1 . 1 1 10 Burn 6 | . 3 1 1 1 . . . . . . Meltdown 3 | . . . 3 . . . . . . . Destroy 7 | . . . . . . 1 . 1 1 4 Blast 6 | . . . . . 1 . . . . 5 Smash 1 | . . . . . . . . . . 1 Melee Attacks 5 | . . . 3 . . . . . . 2 Impact 5 | . . . 3 . . . . . . 2 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10168 | 99 488 620 1836 1361 222 562 . 594 674 3712 Guns 5562 | 99 488 565 923 144 . 269 . 366 417 2291 Cannons 2566 | . . . 622 802 213 . . . . 929 Explosions 1659 | . . 47 187 415 9 293 . 228 257 223 Melee 350 | . . . 104 . . . . . . 246 Ramming 31 | . . 8 . . . . . . . 23 Kinetic 4567 | 30 141 238 377 376 107 269 . 366 417 2246 Thermal 2723 | . 76 173 909 681 106 94 . . 50 634 Explosive . | . . . . . . . . . . . Electromagnetic 2497 | 69 271 201 446 304 9 199 . 228 207 563 Impact 350 | . . . 104 . . . . . . 246 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . 1 . . . . 4 . 3 Average Corruption 1 | . . . 1 . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . . . 3 . . . . 2 . 2 Heat Flow Errors 2 | . . . 1 . . . . 1 . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . 1 . . . . . . 1 Alerts 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 255 | . . . 26 30 49 2 . 12 . 136 Projectiles 67 | . . . . 4 49 . . . . 14 Explosions 57 | . . . 17 26 . 2 . 12 . . Melee 131 | . . . 9 . . . . . . 122 Knockbacks 6 | . . . 2 2 . . . . . 2 Impact 3 | . . . 1 . . . . . . 2 Kinetic 2 | . . . . 2 . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 140 | . . . 36 15 14 5 . 31 . 39 Shots 9 | . . . 1 2 1 1 . 3 . 1 Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . 2 . . . . . . . 8 Kicked 10 | . . 2 . . . . . . . 8 Crushed . | . . . . . . . . . . . Highest Temperature 441 | 38 354 342 379 441 248 105 . 201 22 232 Average Temperature 96 | 20 108 95 135 117 97 32 . 31 10 72 Received Heat Transfer 905 | 18 84 87 522 . 24 38 . 24 87 21 Effects 8 | . . . 5 2 . . . . . 1 Shutdowns 3 | . . . 1 2 . . . . . . Energy Bleed 4 | . . . 3 . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 4 | . . . 2 . . . . 1 . 1 Combat Hostiles 2 | . . . 1 . . . . 1 . . Parts Fried 19 | . 3 . 5 2 . . . 1 . 8 Impact Corruptions 3 | . . . 1 . . . . . . 2 Robots Melted 3 | . . . 3 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . Parts Melted 10 | . . 1 8 1 . . . . . . Heat Transferred 3845 | . 444 370 1532 951 148 100 . . 100 200 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . . 1 3 . . 1 . 1 4 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 473 | 30 151 178 473 110 . . . . 216 349 Initial 99 | . 14 45 53 99 . . . . 24 77 Average 100 | 8 61 127 234 49 . . . . 90 114 Maximum Alert Level 2 | . . . 2 . . . . . 1 1 Low Security (%) 89 | 100 100 100 39 100 . . . . 74 91 Level 1 9 | . . . 50 . . . . . 25 8 Level 2 1 | . . . 10 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . 2 2 3 . . . . 2 6 Investigation 5 | . . 1 1 1 . . . . 2 . Extermination 4 | . . . . 2 . . . . . 2 Reinforcement 2 | . . 1 . . . . . . . 1 Assault 1 | . . . 1 . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . 1 1 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | 1 12 13 19 12 2 5 . 5 8 38 Peak Tracking Total 7 | 1 4 3 4 2 1 3 . 2 3 7 Tactical Retreats 5 | . 2 . 1 1 . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . . . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 15 | . 1 1 3 9 . . . . 1 . Max in Single Turn 4 | . 1 1 1 4 . . . . 1 . Garrison Access 1 | . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 10 | . . 1 2 3 . 1 . . 2 1 Terminals 7 | . . 1 2 2 . . . . 1 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . . 5 7 6 . 1 . . 6 1 Successful 20 | . . 4 5 4 . 1 . . 5 1 Failed 6 | . . 1 2 2 . . . . 1 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 21 | . . 5 7 5 . . . . 3 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 18 | . . 4 5 4 . 1 . . 3 1 Record 5 | . . . 2 1 . . . . 2 . Open Door 1 | . . . . . . 1 . . . . Open DSF 2 | . . . . 1 . . . . . 1 Emergency Access Points 3 | . . 1 1 1 . . . . . . Alert Level 4 | . . 2 1 1 . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . Recycle Component 1 | . . . . . . . . . 1 . Process 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 1 2 1 . . . . 2 . Full Trace Events 5 | . . 1 1 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . Recycled Matter 114 | . . . . . . . . . 114 . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 8481 | 139 653 792 729 1845 1233 428 802 506 236 1118 Spaces Moved 4105 | 91 461 403 240 701 625 201 412 304 103 564 Core 30 | 25 . . . . . . . . . 5 Treads . | . . . . . . . . . . . Legs 3384 | 66 237 354 240 701 625 201 412 304 103 141 Wheels 408 | . . . . . . . . . . 408 Hover 280 | . 224 49 . . . . . . . 7 Flight 3 | . . . . . . . . . . 3 Fastest Speed 50 | 50 120 120 190 195 195 195 195 125 195 100 Average Speed 184 | 100 122 174 243 248 195 195 195 155 195 144 Slowest Speed 900 | 120 190 190 260 265 195 195 195 195 195 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 6 55 42 31 19 86 42 61 62 3 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 7 | . . . . . 3 . 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 127 | . . 4 12 69 4 6 . 3 18 11 Melee . | . . . . . . . . . . . Projectile 17 | . . . 2 5 4 . . . . 6 AOE 110 | . . 4 10 64 . 6 . 3 18 5 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Total 4570 | 129 508 452 304 757 630 218 411 317 114 730 Wait 24 | 15 4 . 2 . 2 . . . . 1 Move 4095 | 90 460 402 239 700 624 200 411 303 102 564 Hop . | . . . . . . . . . . . Pick Up 83 | 11 8 12 7 12 . 3 . 1 . 29 Fast Attach . | . . . . . . . . . . . Attach 52 | 7 1 5 7 4 . . . 1 1 26 Detach 8 | . 1 . 3 1 . . . . . 3 Swap 31 | 1 4 7 4 9 . 3 . . . 3 Drop 36 | . 8 4 1 10 . 3 . 2 . 8 Fire 218 | 5 22 20 38 21 4 9 . 10 11 78 Melee 5 | . . . 3 . . . . . . 2 Ram . | . . . . . . . . . . . Kick 10 | . . 2 . . . . . . . 8 Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 87 | -11/Scrapyard | Identified exit to Materials 87 | -11/Scrapyard | Discovered exit to Materials (range 8) 140 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Evolved 1 slot: Weapon x1 306 | -10/Materials | Build established: Hacker-Gunner 320 | -10/Materials | Identified exit to Materials 320 | -10/Materials | Discovered exit to Materials (range 13) 405 | -10/Materials | Identified exit to Mines 405 | -10/Materials | Discovered exit to Mines (range 9) 634 | -10/Materials | Discovered exit to Materials (range 6) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1571 | -9/Materials | Identified exit to Materials 1571 | -9/Materials | Discovered exit to Materials (range 7) 1585 | -9/Materials | Entered another Materials area 1585 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2270 | -8/Materials | Identified exit to Factory 2270 | -8/Materials | Discovered exit to Factory (range 8) 2314 | -8/Materials | Entered Factory 2314 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4138 | -7/Factory | Identified exit to Lower Caves 4138 | -7/Factory | Discovered exit to Lower Caves (range 6) 4159 | -7/Factory | Entered Lower Caves 4433 | -7/Lower Caves | Encountered a Warlord checkpoint 4913 | -7/Lower Caves | Learned location of Extension (-4) 5023 | -7/Lower Caves | Identified exit to Lower Caves 5023 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 5171 | -7/Lower Caves | Learned Factory terminal intel 5207 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5392 | -7/Lower Caves | Entered another Lower Caves area 5517 | -7/Lower Caves | Learned Factory emergency access door positions 5779 | -7/Lower Caves | Build established: Hacker-Bomber 5782 | -7/Lower Caves | Identified exit to Zion 5782 | -7/Lower Caves | Discovered exit to Zion (range 12) 5820 | -7/Lower Caves | Entered Zion 5869 | -7/Zion | Given A8's code to call for help 6595 | -7/Zion | Identified exit to Proximity Caves 6595 | -7/Zion | Discovered exit to Proximity Caves (range 11) 6622 | -7/Zion | Entered Proximity Caves 6689 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6957 | -6/Proximity Caves | Build established: Hacker-Gunner 7111 | -6/Proximity Caves | Identified exit to Factory 7111 | -6/Proximity Caves | Discovered exit to Factory (range 13) 7128 | -6/Proximity Caves | Entered Factory 7128 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7130 | -6/Factory | Loaded intel: 26 terminal locations 7338 | -6/Factory | Identified exit to Factory 7338 | -6/Factory | Discovered exit to Factory (range 14) 7364 | -6/Factory | Entered another Factory area 7364 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7713 | -5/Factory | Lost 3 parts (2p1w) 7716 | -5/Factory | Destroyed 8 combat bots 8013 | -5/Factory | Lost 3 parts (1p1u1w) 8075 | -5/Factory | Lost 4 parts (2p2w) 8242 | -5/Factory | Garrison activated, responded to threat 8367 | -5/Factory | Cargo convoy interrupted 8402 | -5/Factory | Core integrity fell below 50% 8416 | -5/Factory | Core integrity fell below 20% 8461 | -5/Factory | Lost 13 parts (2p4n3u4w) 8482 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired Prototype Flight Unit. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Prototype Flight Unit. Identified Exp. Q-thruster. K-01 Serf collects debris. Identified Diametric Drive. Acquired 20 matter. K-01 Serf destroyed. Diametric Drive destroyed. P-70 Sage destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ?????????????????????????????? | | ?????????????????# ????????????????????????????? | | ????????????????##u ????????????????????????????? | | ????????????????# u ????????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ???????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????# ?????????????????????????? | | ????????????????# ?????????????????????????? | | ???????????????## ########???####??????????? | | ???????????????# [%###########T ############ | | ???????????##### |*%!]!=%[!=! u | | ???????? =p==!]]]!= / | | ???????? *! !@!=!%!= = [ | | ???????? [%! ==% &! =[ | | ???????? [! ==!! | | ????????? ! | | ?????????####### | | ???????????????# ####+##################/# | | ???????????????#####+####???? ???????????# | | ????????????????????????????? ???????????# | | ????????????????????????????? ??????????# ] | | ????????????????????????????? ??????????# | | ????????????????????????????? ?????????# | | ????????????????????????????? ?????????# | | ????????????????????????????? ????????# | | ????????????????????????????? ????????# ! | | ?????????????????????????????? ???????#! | | ?????????????????????????????? ???????# | | ?????????????????????????????? ?????????# | | ?????????????????????????????? ???????????# | | ???????????????????????????????????????????####### | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 43 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I'm Back, Baby! It's Just You Knowing Is Half The Battle Loot Pinata One Hack Too Far Please Form A Line Power Corrupts Risk Taker Robot Respite Serviceable Loadout Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed ActuatorFlyingNukerbomber Manual? 0 Play Time 01:24:37 Cumulative 1.3 hours Start 2025.03.11 @ 17:32:45 End 2025.03.11 @ 21:00:04 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 8% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0bac92e2-7432-4a19-b450-60d0d0d59d4b