Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:34:11 Player: Roland Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (89) 445 Value Destroyed (3270) 3270 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 6671 Bonus ------- High Alert Combat Kills 196 Cogmind --------- Core Integrity 0/700 Matter 277/300 Energy 412/480 System Corruption 5% Temperature Critical (1035) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Heavy Ion Cannon > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Medium Reactive Plating Gatling Laser Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Core Analyzer Long-range Tractor Beam > --- WEAPON ----------- Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Titanium Leg Improved Cooling System Advanced Cooling System High-powered Field Laser High-powered Field Laser Flak Gun Flak Gun Heavy Rocket Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion I Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 101 | 6 5 21 27 19 1 22 Power 16 | 1 . 4 5 2 . 4 Engine 9 | 1 . 4 1 . . 3 Core 7 | . . . 4 2 . 1 Reactor . | . . . . . . . Propulsion 19 | 2 . 2 5 3 1 6 Treads 3 | 2 . . . . . 1 Leg 15 | . . 2 5 3 1 4 Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 25 | 1 3 6 3 7 . 5 Device 9 | . 1 4 . 1 . 3 Storage 6 | 1 2 2 1 . . . Processor 4 | . . . 1 2 . 1 Hackware . | . . . . . . . Protection 6 | . . . 1 4 . 1 Artifact . | . . . . . . . Weapon 41 | 2 2 9 14 7 . 7 Energy Gun 11 | 2 . . 1 3 . 5 Energy Cannon 12 | . 2 7 2 . . 1 Ballistic Gun 16 | . . 2 9 4 . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 19 | . . 6 2 2 5 4 Power 5 | . . 2 1 1 1 . Propulsion 5 | . . 1 1 . 3 . Utility 4 | . . 1 . 1 . 2 Weapon 5 | . . 2 . . 1 2 Highest Loss Streak 5 | . . 2 1 1 5 2 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 88 | . 91 83 96 95 72 71 Engine 8 | . 14 17 7 . . 9 Core 6 | . . . 8 14 10 1 Treads 4 | . 28 8 . . . 2 Leg 17 | . . 10 26 29 19 5 Device 7 | . 6 12 9 3 5 6 Storage 7 | . 13 12 9 7 4 . Processor 6 | . . . 4 8 15 17 Protection 3 | . . . 4 6 . 4 Energy Gun 3 | . 1 . . 2 . 15 Energy Cannon 8 | . 25 12 14 . . 1 Ballistic Gun 11 | . . 9 11 20 15 2 Naked Turns . | . . . . . . . Heaviest Build 49 | 14 19 32 43 49 35 42 Greatest Support 69 | 40 40 40 51 69 69 40 Greatest Overweight (x) 12 | . . 1 11 . 1 12 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 20 | 8 20 8 10 10 10 5 Average Capacity 8 | 7 7 7 9 10 8 5 Most Carried 10 | 5 4 8 10 10 10 5 Average Carried 5 | . 2 3 8 9 7 2 Final Capacity 10 | 8 8 8 10 10 5 5 Final Carried 10 | . 3 8 10 8 4 5 Class Distribution -------------------- 35% | Gunner 31% | Mutant 14% | Tank 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2514 | 182 196 362 666 857 . 251 Remotely 168 | . . . . 168 . . Salvage Created 3388 | . 292 699 1236 654 . 507 Parts 183 | . 18 36 69 35 . 25 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 5 | . . 1 . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 75 | . 6 15 27 15 . 12 Guns 42 | . . 2 14 15 . 11 Cannons 31 | . 6 12 12 . . 1 AOE 1 | . . . 1 . . . Classes Destroyed 15 | . 3 2 6 3 . 1 Worker 2 | . . . 1 1 . . Builder 1 | . . 1 . . . . Tunneler 2 | . . . 2 . . . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Operator 1 | . 1 . . . . . Watcher 5 | . 1 1 3 . . . Swarmer 14 | . . . 5 6 . 3 Grunt 40 | . 6 12 12 5 . 5 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 14 | . . 3 7 3 . 1 Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 1 . 2 Heavy 1 | . . . 1 . . . Best Kill Streak 5 | . 4 2 5 5 . 3 Combat Bots Only 4 | . 4 2 4 3 . 3 Max Kills in Single Turn 3 | . 1 2 2 3 . 2 Gunslinging 2 | . . . . 2 . 1 Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 435 | . 18 98 91 118 4 106 Missed 120 | . 5 24 27 34 . 30 Damage Taken 4897 | . 166 959 1085 1102 181 1404 Core 988 | . . 107 158 40 83 600 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 231 | . . . . 200 . 31 Core Remaining (%) 86 | 100 100 73 71 . . . Volleys Fired 218 | . 18 62 74 34 . 30 Largest 3 | . 2 2 3 3 . 3 Hottest 205 | . 136 136 180 150 . 205 Shots Fired 532 | . 36 115 210 102 . 69 Gun 302 | . . 38 104 102 . 58 Cannon 223 | . 36 77 99 . . 11 Launcher 7 | . . . 7 . . . Special . | . . . . . . . Kinetic 238 | . . 38 104 92 . 4 Thermal 280 | . 36 77 99 10 . 58 Explosive 7 | . . . 7 . . . Electromagnetic 7 | . . . . . . 7 Robot Hit Streak 18 | . 7 18 15 15 . 16 Robot Miss Streak 25 | . 7 4 5 25 . 6 Penetration Max 1 | . . . 1 . . . Secondary Targets 7 | . . . 1 5 . 1 Max Gunslinging Chain 2 | . . . 1 2 . 1 Shots Hit Robots 338 | . 20 73 120 80 . 45 Core Hits 220 | . 9 23 61 96 . 31 Critical Kills 3 | . . 1 2 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . . 1 3 . . 1 Burn 1 | . . . . . . 1 Meltdown 2 | . . 1 1 . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7248 | . 457 1416 2849 1491 . 1035 Guns 3863 | . . 336 1104 1467 . 956 Cannons 2946 | . 452 1080 1335 . . 79 Explosions 396 | . . . 396 . . . Melee . | . . . . . . . Ramming 43 | . 5 . 14 24 . . Kinetic 2899 | . . 336 1104 1382 . 77 Thermal 3853 | . 452 1080 1335 85 . 901 Explosive 396 | . . . 396 . . . Electromagnetic 57 | . . . . . . 57 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 2 3 3 5 Average Corruption 3 | . . . 2 2 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . 3 5 1 22 Message Errors 8 | . . . . 1 . 7 Matter Fused 7 | . . . 2 1 . 4 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . 2 . 3 Data Loss (minor) 4 | . . . 1 1 . 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 36 | . . 12 24 . . . Projectiles 12 | . . 12 . . . . Explosions 24 | . . . 24 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 134 | . . . 28 106 . . Shots 2 | . . . 1 1 . . Rammed 1 | . 1 . . . . . Targets Rammed 6 | . 1 . 2 3 . . Kicked 5 | . . . 2 3 . . Crushed . | . . . . . . . Highest Temperature 1035 | . 435 441 522 274 . 1035 Average Temperature 149 | . 213 113 144 79 . 257 Received Heat Transfer 1536 | . 129 504 306 264 . 333 Effects 51 | . 6 4 19 . . 22 Shutdowns 12 | . 1 1 4 . . 6 Energy Bleed 6 | . 1 1 4 . . . Interference 9 | . . 1 4 . . 4 Matter Decay 5 | . 2 1 2 . . . Short Circuit 7 | . . . 4 . . 3 Damage (minor) 3 | . . . 1 . . 2 Damage (major) 4 | . 2 . . . . 2 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 11 | . . 6 1 . . 4 Heat Transferred 6692 | . 814 1924 2146 185 . 1623 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 706 | . 203 325 706 469 139 212 Initial 320 | . . 85 91 320 124 83 Average 250 | . 101 191 344 388 123 82 Maximum Alert Level 3 | . 1 1 3 2 . 1 Low Security (%) 46 | 100 80 70 21 . 100 95 Level 1 33 | . 19 29 51 47 . 4 Level 2 18 | . . . 22 52 . . Level 3 1 | . . . 4 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 3 3 3 . 6 Investigation 3 | . . . . 2 . 1 Extermination 3 | . . . . 1 . 2 Reinforcement 5 | . . 3 2 . . . Assault . | . . . . . . . Garrison 4 | . . . 1 . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 5 | . 1 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 11 24 38 21 6 15 Peak Tracking Total 6 | . 2 2 4 4 6 4 Tactical Retreats 10 | . . 2 7 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 5 | . . . 1 4 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 8 | . 1 1 3 2 . 1 Max in Single Turn 2 | . 1 1 1 2 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 4 | . . . 1 2 . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . . . 3 12 . 4 Successful 14 | . . . 1 10 . 3 Failed 5 | . . . 2 2 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 13 | . . . 3 6 . 4 Recycling Units 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 1 4 . 3 Scan Component 4 | . . . 1 2 . 1 Repair 3 | . . . . 2 . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks 6 | . . . . 6 . . Recycle Component 2 | . . . . 2 . . Process 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 1 1 . 1 Full Trace Events 3 | . . . 1 1 . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 2 . 1 Time 120 | . . . . 76 . 44 Parts Recycled 2 | . . . . 2 . . Recycled Matter 317 | . . . . 317 . . Retrieved Matter 337 | . . . . 337 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 5379 | 66 384 1122 1403 1320 153 931 Spaces Moved 2784 | 42 195 523 782 836 161 245 Core 196 | 11 . . 8 . 79 98 Treads 546 | 31 195 233 . . . 87 Legs 2038 | . . 290 774 836 82 56 Wheels . | . . . . . . . Hover 4 | . . . . . . 4 Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 126 50 160 Average Speed 153 | 131 160 167 136 126 93 312 Slowest Speed 650 | 160 160 240 600 127 200 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 41 40 74 23 90 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 92 | . . . 69 20 . 3 Melee . | . . . . . . . Projectile 20 | . . . 17 . . 3 AOE 72 | . . . 52 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3466 | 53 233 659 977 1025 163 356 Wait 169 | . 3 16 25 98 . 27 Move 2779 | 41 194 522 781 836 160 245 Hop . | . . . . . . . Pick Up 119 | 6 8 24 38 18 2 23 Fast Attach 1 | . . . 1 . . . Attach 90 | 6 5 19 22 16 1 21 Detach 8 | . . 3 . 4 . 1 Swap 10 | . . 2 4 3 . 1 Drop 65 | . 4 11 30 12 . 8 Fire 218 | . 18 62 74 34 . 30 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . 2 3 . . Crush 1 | . 1 . . . . . Escape Stasis 1 | . . . . 1 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 12) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 746 | -9/Materials | Discovered new exit (range 13) 1102 | -9/Materials | Discovered new exit (range 8) 1132 | -9/Materials | Build established: Scavenger-Mutant 1509 | -9/Materials | Build established: Mutant 1573 | -9/Materials | Entered another Materials area 1573 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1888 | -8/Materials | Build established: Gunner 2640 | -8/Materials | Garrison activated, responded to threat 2669 | -8/Materials | Build established: Tank 2698 | -8/Materials | Discovered new exit (range 15) 2794 | -8/Materials | Discovered new exit (range 15) 2976 | -8/Materials | Entered Factory 2976 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -7/Factory | Repaired Hrd. Medium Armor Plating 3254 | -7/Factory | Repaired Titanium Leg 3314 | -7/Factory | Build established: Gunner 4296 | -7/Factory | Sucked down chute 4296 | -7/Factory | Entered Waste 4352 | -7/Waste | Spotted C-40 Crusher 4358 | -7/Waste | Spotted C-40 Crusher 4387 | -7/Waste | Spotted C-40 Crusher 4389 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4396 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4399 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4404 | -7/Waste | Spotted C-40 Crusher 4412 | -7/Waste | Spotted C-40 Crusher 4414 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4424 | -7/Waste | Spotted C-40 Crusher 4438 | -7/Waste | Discovered new exit (range 10) 4445 | -7/Waste | Lost 5 parts (1p3n1w) 4449 | -7/Waste | Entered Factory 4672 | -7/Factory | Build established: Mutant 5049 | -7/Factory | Garrison activated, responded to threat 5061 | -7/Factory | Repaired Imp. Deuterium Engine 5092 | -7/Factory | Build established: Scavenger-Gunner 5363 | -7/Factory | Core integrity fell below 50% 5378 | -7/Factory | Core integrity fell below 20% 5381 | -7/Factory | Core destroyed Last Messages --------------- Overheating: Core damaged (-70). Hrd. Light Armor Plating destroyed. Power failure, Imp. Deuterium Engine shutdown. Destroyed Imp. Terrain Scanner. R-06 Scavenger collects Carbon-fiber Leg. Overheating: System interference. Core Analyzer temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Imp. Targeting Computer damaged (-5). Hvy. Ion Cannon broken. Overheating: Short circuit. R-06 Scavenger collects Lgt. Nuclear Core. Overheating: Core damaged (-119). Power failure, Imp. Deuterium Engine shutdown. Aluminum Leg broken. Overheating: Short circuit. Overheating: Core damaged (-70). Critical hit (Burn: +37). Overheating: Core damaged (-112). 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[ %+* | | ?????????????# ^^ g@ %+ /=! # | | ?????????????# ^ % ;########m #+######## | | ?????????????## ##; #???????## #???# | | ?????????????????#### ##?????????# #???# | | ????????????????????#????????????# #???# | | ?????????????????????????????????# | | ?????????????????????????????????# ########+##+## | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# #????????????# | | ?????????????????????????????????# ?????????????# | | ?????????????????????????????????#+?????????????# | | ????????????????????????????????? ?????????????# | | ????????????????????????????????? ?????????????# | | ????????????????????????????????? ?????????????# | | ????????????????????????????????? ??????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????????????????????????##+#??# | | ???????????????????????????????????????? ??# | | ????????????????????????????????????????? ??# | | ??????????????????????????????????? ???? ??# | | ????????????????????????????????? ????? ??# | | ????????????????????????????????? ??? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 340 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Hey, That's Mine! More Dakka Please Please Form A Line Use The Force Challenges ------------ None Game ------ Seed ActiveCoreSword Manual? 0 Play Time 00:53:08 Cumulative 4.7 hours Start 2024.04.01 @ 19:38:41 End 2024.04.01 @ 20:34:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53335da6-9ff5-4d90-8001-271fada98519