Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 20:11:13 Player: LightKnight Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (420) 420 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 2607 Bonus ------- Follower Combat Kills 228 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Generic] Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Makeshift System Shield Heavy Rocket Launcher RU-N14's Throwing Claymores Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Generic] Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine 0b10 Decoder Chip [Scout] Recoil Stabilizer Hacking Suite Makeshift System Shield Heavy Assault Rifle Heavy Rocket Launcher RU-N14's Throwing Claymores Hammer GAL Module [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Kinecellerator Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 36 | 1 9 10 2 9 5 Power 4 | . 1 1 . 2 . Engine 3 | . 1 1 . 1 . Core . | . . . . . . Reactor 1 | . . . . 1 . Propulsion 4 | . . 2 . 1 1 Treads 4 | . . 2 . 1 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 2 1 3 1 Device 2 | . . 1 . 1 . Storage 1 | . 1 . . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . . 1 Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 19 | 1 6 5 1 3 3 Energy Gun 3 | 1 1 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 3 3 1 2 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 2 . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 2 1 . 9 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 4 | . . 1 1 . 2 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 2 1 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 91 82 95 92 Engine 11 | . 14 11 11 11 9 Treads 17 | . . 19 15 20 19 Leg 3 | . 28 2 . . . Device 8 | . . 11 3 9 9 Storage 11 | . 14 11 11 11 11 Processor 8 | . 11 5 . 7 11 Protection 10 | . . 9 18 12 9 Energy Gun 1 | . 11 4 . . . Ballistic Gun 19 | . 15 16 22 21 17 Peak Build Rating 28 | 6 7 12 13 28 25 Average Rating 18 | 6 6 10 11 21 23 On Entrance 10 | 6 6 7 10 11 25 Naked Turns . | . . . . . . Heaviest Build 33 | 11 20 27 31 33 32 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 5 | . . . 1 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 9 Most Carried 10 | 6 9 10 10 10 10 Average Carried 9 | 6 7 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 9 10 10 10 5 Class Distribution -------------------- 93% | Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 838 | 210 85 216 38 93 196 Remotely . | . . . . . . Salvage Created 557 | . 85 287 . . 185 Parts 40 | . 12 17 . . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 15 | . . . . . 15 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 6 5 . . 3 Guns 8 | . 2 5 . . 1 AOE 6 | . 4 . . . 2 Classes Destroyed 9 | . 3 4 . . 2 Worker 2 | . 1 1 . . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 1 | . 1 . . . . Swarmer 7 | . 6 . . . 1 Grunt 4 | . . 3 . . 1 Brawler 1 | . . 1 . . . Sentry 1 | . . 1 . . . Demolisher 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 4 | . 4 2 . . 1 Combat Bots Only 3 | . 3 2 . . 1 Max Kills in Single Turn 2 | . 2 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 104 | . 17 30 14 . 43 Missed 33 | . 8 11 6 . 8 Damage Taken 1848 | . 78 323 235 . 1212 Core 419 | . 6 39 47 . 327 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 51 | . 12 19 . . 20 Largest 2 | . 2 2 . . 2 Hottest 85 | . 80 85 . . 62 Shots Fired 97 | . 19 37 1 . 40 Gun 89 | . 16 37 1 . 35 Cannon . | . . . . . . Launcher 8 | . 3 . . . 5 Special . | . . . . . . Kinetic 80 | . 10 34 1 . 35 Thermal 9 | . 6 3 . . . Explosive 8 | . 3 . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 2 12 4 . 12 Robot Miss Streak 3 | . 3 1 . . 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 68 | . 8 30 1 . 29 Core Hits 39 | . 10 14 . . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 7 | . . 6 . 1 . Impact 7 | . . 6 . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1562 | . 364 341 . . 857 Guns 942 | . 74 341 . . 527 Cannons . | . . . . . . Explosions 617 | . 290 . . . 327 Melee . | . . . . . . Ramming 3 | . . . . . 3 Kinetic 873 | . 37 309 . . 527 Thermal 69 | . 37 32 . . . Explosive 617 | . 290 . . . 327 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 4 6 6 6 . Average Corruption 5 | . 3 5 6 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . 6 2 7 10 . Message Errors 7 | . . 2 2 3 . Matter Fused 3 | . 1 . 1 1 . Heat Flow Errors 4 | . . . 2 2 . Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 7 | . 4 . . 3 . Misfires 1 | . . . 1 . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 54 | . 11 . . . 43 Shots 3 | . 1 . . . 2 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 217 | . 40 30 212 217 26 Average Temperature 48 | . 20 9 106 100 10 Received Heat Transfer 159 | . . 90 . . 69 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 173 | . 99 74 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 197 | . 187 197 76 . . Initial 76 | . . 14 76 . . Average 70 | . 54 100 69 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 10 | . 1 1 . . 8 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 11 14 14 . 14 Peak Tracking Total 10 | . 4 8 10 . 4 Tactical Retreats 4 | . 1 1 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 7 1 . . . Successful 3 | . 2 1 . . . Failed 5 | . 5 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 7 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 1 . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 6 Highest-Rated Group 232 | . . . . 232 196 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 64 | . . . . . 64 Total Damage 1204 | . . . . . 1204 Kills 9 | . . . . . 9 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3725 | 12 500 309 210 2084 610 Spaces Moved 2167 | 9 345 136 104 1240 333 Core 16 | . . . . . 16 Treads 1769 | . . 108 104 1240 317 Legs 382 | 9 345 28 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 120 120 120 160 160 50 Average Speed 158 | 120 120 151 199 166 161 Slowest Speed 300 | 120 120 160 240 240 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 2 60 19 39 90 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 86 | . 25 3 . . 58 Melee 3 | . . 3 . . . Projectile . | . . . . . . AOE 83 | . 25 . . . 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2354 | 9 412 198 107 1265 363 Wait 45 | . 36 9 . . . Move 2162 | 8 344 135 103 1239 333 Hop . | . . . . . . Pick Up 23 | . 5 9 1 7 1 Fast Attach 10 | . 2 1 1 4 2 Attach 6 | . . 4 . 1 1 Detach 2 | . . 2 . . . Swap 20 | 1 7 5 1 4 2 Drop 26 | . 6 8 1 9 2 Fire 51 | . 12 19 . . 20 Melee 7 | . . 6 . 1 . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Min x2 / Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 13 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x2 562 | -9/Materials | Identified exit to Mines 562 | -9/Materials | Identified exit to Storage 822 | -9/Materials | Entered Mines 873 | -9/Mines | Assembled infested the area 878 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1006 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1032 | -9/Mines | Entered Zion 1107 | -7/Zion | Given A8's code to call for help 1121 | -7/Zion | Discovered new exit (range 10) 1298 | -7/Zion | Found Prototype Special Weapon 1301 | -7/Zion | Found Prototype Special Weapon 1334 | -7/Zion | System corruption cleaned by Quarantine Array 1513 | -7/Zion | Found GAL Module 1597 | -7/Zion | Gained Derelict followers 1813 | -7/Zion | Learned Factory stockpile data 1818 | -7/Zion | Learned Factory terminal intel 1821 | -7/Zion | Learned Factory terminal intel 1898 | -7/Zion | Learned location of Armory (-3) 2567 | -7/Zion | Met Imprinter 2731 | -7/Zion | Imprinted 2734 | -7/Zion | Declared Zion's savior 3116 | -7/Zion | Entered Proximity Caves 3116 | -6/Proximity Caves | Accompanied by 6 allies 3241 | -6/Proximity Caves | Spotted B-75 Beast 3259 | -6/Proximity Caves | Allies destroyed B-75 Beast 3391 | -6/Proximity Caves | Core integrity fell below 50% 3669 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 3670 | -6/Proximity Caves | Lost 7 allies 3723 | -6/Proximity Caves | Core integrity fell below 20% 3726 | -6/Proximity Caves | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- beyond repair. 03669_ Acquired Med. Treads. 03670_ Acquired 24 matter. 03684_ Slug penetrates Reinforced Barrier. 03687_ Slammed into I-36 Angel. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03689_ Slammed into I-36 Angel. 03696_ Dispatcher launches Target Drone into the air. 03708_ Slug penetrates D-53 Grenadier. 03709_ Gauss Rifle destroyed. 03714_ Target Drone destroyed. 03714_ Hvy. Assault Rifle destroyed. 03720_ Med. Treads destroyed. 03721_ Dropped Med. Storage Unit. 03722_ Acquired Hacking Suite. 03726_ Dispatcher launches Target Drone into the air. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #?????????? ???????????? | | ???????????????????????# #????????? ???????????? | | ?????????############### ####+#### ??????????? | | ?????????# " " ??????????? | | ?????????# i ??????????? | | ?????????# ?????????? | | ?????????# ?????????? | | ?????????# ????????? | | ?????????# d ????????? | | ???????### @ ????????? | | ???????# ????????? | | ???????# ????????? | | ???????# ?????????? | | ???????# ! ?????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# ???????????? | | ??###### n ???????????? | | ??# % < ????????????? | | ### ????????????? | | # % % ?????????????? | | / ??????????????? | | ???????????????? | | + ????????????????? | | ????????????????? | | + ??????????????????? | | # # ????????????????????? | | ## ???????????????????????? | | #?# ?????????????????????????? | | ??# ??????????????????????????? | | ??# ??????????????????????????? | | ??# ????????????????????????????? | | ??# ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Treads | -7/Zion | Archive System Guard | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeFrostDesublimator Manual? 0 Play Time 00:43:33 Cumulative 103.8 hours Start 2025.01.19 @ 21:44:04 End 2025.01.21 @ 20:11:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 465b92e0-3a1b-4368-922c-a0e58a1783e0