Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 12:01:29 Player: satan5 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (207) 1035 Value Destroyed (6491) 6491 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (1252) 1252 TOTAL SCORE: 15138 Bonus ------- High Alert Combat Kills 452 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Linear Gravjet Encrypted Comm Array Variable Charge Gun Phase Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Thunder Leg Thunder Leg Centrium Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Experimental Targeting Computer Core Analyzer Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Quantum Rifle Heavy Linear Accelerator > --- INVENTORY -------- Advanced Cryofiber Web Encrypted Comm Array Wave Gun Wave Gun Phase Cannon Phase Cannon Phase Cannon Heavy Plasma Cannon Hardcell Cannon Power Sword [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 2 . . . 2 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 4 | . . 2 . . . . 1 . . . . . 1 . . Utility 5 | . . . 2 . . . 1 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 150 | 7 1 10 7 7 9 13 14 29 2 10 5 3 19 6 8 Power 20 | 2 . 2 . . 1 1 4 3 . 1 . 1 4 . 1 Engine 9 | 2 . 2 . . . . 2 1 . 1 . 1 . . . Core 10 | . . . . . 1 1 2 2 . . . . 3 . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 45 | 2 . 2 4 . 4 7 3 7 . 4 1 1 6 2 2 Treads 5 | . . . . . . . . . . 3 . 1 1 . . Leg 31 | 2 . 2 4 . 4 7 . 2 . 1 1 . 5 2 1 Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . 3 5 . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 39 | 1 1 2 1 2 1 1 4 11 2 2 2 1 5 1 2 Device 20 | . . . . 1 . 1 3 4 2 1 2 1 3 1 1 Storage 5 | 1 . 2 . . . . . . . . . . 1 . 1 Processor 11 | . 1 . 1 . 1 . 1 6 . 1 . . . . . Hackware 3 | . . . . 1 . . . 1 . . . . 1 . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 . 4 2 5 3 4 3 8 . 3 2 . 4 3 3 Energy Gun 22 | 2 . 3 2 2 2 2 1 2 . 1 2 . . 1 2 Energy Cannon 4 | . . . . . . . . 1 . . . . 2 1 . Ballistic Gun 10 | . . 1 . . 1 2 1 2 . 1 . . 2 . . Ballistic Cannon 3 | . . . . . . . . 1 . . . . . 1 1 Launcher 3 | . . . . 2 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . 1 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 2 . . 2 2 . . . 1 1 . Parts Lost 88 | . . 3 . 4 3 12 11 6 2 9 . 11 6 4 17 Power 10 | . . . . . 1 . 3 . 1 1 . 2 1 . 1 Propulsion 32 | . . 1 . 1 1 5 3 2 1 3 . 5 1 2 7 Utility 16 | . . . . 1 . 1 1 2 . 2 . 2 2 . 5 Weapon 30 | . . 2 . 2 1 6 4 2 . 3 . 2 2 2 4 Highest Loss Streak 11 | . . 1 . 3 2 8 9 2 2 9 . 11 2 4 10 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Backups 7 | 1 6 8 12 13 14 14 2 4 3 3 5 4 6 8 8 Power . | . 1 . . . . . . . . . 1 . . 1 . Propulsion 2 | . 3 3 4 4 7 8 . . . . . . . . . Utility 1 | . . . 1 . . . . . . 1 2 2 2 2 . Weapon 3 | . 1 4 7 7 6 5 1 2 1 . 1 . 1 2 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 40 | . 4 4 2 . 4 7 1 3 . 1 . . 1 4 9 Power 3 | . . . . . . . . 1 . 1 . . . 1 . Propulsion 15 | . 2 2 . . 3 6 1 . . . . . . . 1 Utility 7 | . 1 . . . 1 . . 2 . . . . . 1 2 Weapon 14 | . 1 2 2 . . 1 . . . . . . 1 2 5 Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 85 93 85 97 98 94 59 83 83 71 93 82 84 76 73 Engine 4 | . 14 11 9 9 1 . 1 . 1 5 6 3 . . . Core 2 | . . . . . 7 8 2 4 3 . . . 7 3 3 Treads 3 | . . . . . . . . . . 6 18 13 6 1 . Leg 19 | . 28 37 32 35 35 33 . 7 . 2 6 7 15 23 24 Hover 3 | . . . . . . . 15 12 22 . . . . . . Device 6 | . . . . 5 9 8 8 12 7 2 10 9 5 5 4 Storage 4 | . 14 11 9 9 9 8 . . . . . . 2 3 4 Processor 21 | . . 11 17 18 18 18 17 28 25 30 26 25 22 22 21 Hackware 3 | . . . . 1 . . . 2 6 6 6 6 7 5 5 Energy Gun 9 | . 28 21 18 15 15 8 5 1 . 2 9 10 2 . 3 Ballistic Gun 2 | . . . . . 1 8 5 4 . 5 2 . 4 4 . Ballistic Cannon 1 | . . . . . . . . 3 6 . . . . . 4 Slashing Weapon 2 | . . . . 1 . . . 2 4 9 5 4 3 . . Peak Build Rating 94 | 6 8 18 36 39 38 35 33 74 67 65 69 69 82 86 94 Average Rating 46 | 4 6 14 28 35 35 32 25 54 61 51 64 57 67 62 77 On Entrance 38 | . 6 8 17 36 35 33 6 18 60 67 63 69 40 79 78 Avg Prop Armor Cover (%) 9 | . . . . . . 20 19 10 . 5 7 20 8 35 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 53 | 14 14 34 36 37 37 35 14 27 35 20 24 24 51 53 51 Greatest Support 96 | 20 20 40 80 80 75 50 24 51 40 74 74 30 85 85 96 Greatest Overweight (x) 5 | 2 . 1 1 . . 1 2 1 1 5 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . 2 . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 5 5 5 5 5 5 10 10 10 Average Capacity 8 | 6 8 8 15 15 15 14 5 5 5 5 5 5 7 8 9 Most Carried 15 | 2 8 10 15 15 15 15 5 5 4 5 5 5 10 10 10 Average Carried 7 | 1 6 8 13 13 14 13 2 4 3 3 4 4 6 8 8 Final Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 5 10 5 5 Final Carried 15 | 2 8 10 15 13 15 5 4 3 3 5 5 3 10 5 5 Class Distribution -------------------- 55% | Mutant 18% | Scavenger-Mutant 10% | Scout 6% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Matter Collected 3494 | 262 8 128 33 424 121 367 289 770 153 116 40 60 279 . 444 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8316 | . 188 1112 33 775 1447 1383 445 809 290 258 . 324 922 . 330 Parts 415 | . 14 76 . 28 67 99 26 30 9 4 . 11 44 . 7 Haulers Intercepted 20 | . 1 6 1 . 6 3 . . 1 . . . 1 . 1 Recyclers Shooed 3 | . . . . . . . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 8 6 . 11 . . . Prevented 2 | . . . . . . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 141 | . 5 14 . 21 20 21 11 11 5 6 . 9 15 . 3 Melee 7 | . . . . . . . 1 1 . 2 . 1 2 . . Guns 93 | . 2 11 . 16 20 18 10 3 . 1 . 7 4 . 1 Cannons 19 | . . . . . . . . 3 2 3 . . 9 . 2 AOE 21 | . 3 3 . 5 . 3 . 4 3 . . . . . . Classes Destroyed 16 | . 4 2 . 3 5 . . 2 . . . . . . . Worker 10 | . . . . . 2 5 2 . . . . . . . 1 Builder 5 | . . . . . 1 4 . . . . . . . . . Hauler 20 | . 1 6 1 . 6 3 . . 1 . . . 1 . 1 Recycler 9 | . . . . . 2 . . 3 . . . . 2 . 2 Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 7 | . . 3 . . 2 1 . . . . . . 1 . . Watcher 14 | . 1 5 . . 4 2 1 1 . . . . . . . Swarmer 42 | . 3 4 . 2 3 3 8 . . 2 . 6 10 . 1 Cutter 2 | . . . . . . . . 2 . . . . . . . Grunt 50 | . 2 5 . 11 9 9 . 3 5 3 . 1 2 . . Brawler 2 | . . . . 1 . . . 1 . . . . . . . Duelist 3 | . . . . 2 . . . 1 . . . . . . . Sentry 30 | . . 5 . 4 6 9 3 1 . 1 . 1 . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . Hunter 5 | . . . . . 2 . . . . . . . 3 . . Programmer 6 | . . . . . . . . 3 . . . 1 . . 2 Best Kill Streak 11 | . 5 4 1 4 10 11 5 4 5 5 . 4 6 . 2 Combat Bots Only 6 | . 5 4 . 4 6 6 5 3 5 5 . 4 5 . 2 Max Kills in Single Turn 6 | . 3 1 1 2 2 6 1 4 3 1 . 2 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . 1 . . . Exploded 3 | . 3 1 . 1 . 3 . 3 3 . . . . . . Melee 1 | . . . . . . . 1 1 . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 1163 | . 19 47 . 53 60 175 239 111 17 83 . 76 117 3 163 Missed 394 | . 6 19 . 11 19 55 95 48 4 24 . 17 24 . 72 Hits 769 | . 13 28 . 42 41 120 144 63 13 59 . 59 93 3 91 Melee 9 | . . . . 2 . . . 4 . . . . . 3 . Projectile 760 | . 13 28 . 40 41 120 144 59 13 59 . 59 93 . 91 AOE 9 | . . . . 8 . . . 1 . . . . . . . Critical Strikes 20 | . . 1 . 2 1 5 . 2 1 . . 1 1 2 4 Damage Taken 11456 | . 149 484 . 909 600 1769 1225 1115 243 625 . 1101 1180 129 1927 Core 2805 | . 86 48 . 108 57 336 463 208 54 194 . 240 127 . 884 Absorbed by Shields 160 | . . . . . . 36 . . . . . . 124 . . Regen/Repaired (Parts) 96 | . . . . . . . . . . . . . 96 . . Core Remaining (%) 52 | 100 65 88 . . . 8 33 . . . . 18 . . . Volleys Fired 464 | . 18 56 2 46 65 73 42 59 8 8 . 17 38 10 22 Largest 3 | . 2 2 2 2 2 2 2 2 3 2 . 3 3 3 2 Hottest 200 | . 80 90 160 160 160 105 80 105 160 124 . 200 141 164 164 Shots Fired 830 | . 36 109 4 83 115 130 66 89 16 12 . 37 76 28 29 Gun 668 | . 36 109 4 62 115 129 66 40 . 2 . 37 41 20 7 Cannon 134 | . . . . . . . . 46 13 10 . . 35 8 22 Launcher 28 | . . . . 21 . 1 . 3 3 . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 273 | . . 6 . . 7 74 42 62 8 6 . . 26 20 22 Thermal 314 | . . . 4 62 103 2 24 11 5 6 . 37 47 8 5 Explosive 16 | . . . . 9 . 1 . 3 3 . . . . . . Electromagnetic 227 | . 36 103 . 12 5 53 . 13 . . . . 3 . 2 Robot Hit Streak 27 | . 7 27 7 15 20 19 16 12 9 6 . 7 13 18 8 Robot Miss Streak 4 | . 4 2 1 4 4 3 2 4 1 2 . 2 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 12 | . 1 . . 4 . 3 3 . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . . . 1 . . . Shots Hit Robots 655 | . 23 87 3 62 99 104 59 57 14 11 . 35 58 25 18 Core Hits 385 | . 8 47 2 52 84 68 24 28 13 7 . 13 28 3 8 Critical Kills 2 | . . . . . . 1 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . . . . . Critical Strikes 20 | . 2 . . . . 2 2 3 . 3 . 3 3 1 1 Burn 4 | . . . . . . . 1 . . . . 2 1 . . Destroy 5 | . . . . . . 2 1 1 . . . . . 1 . Blast 5 | . . . . . . . . 1 . 3 . . . . 1 Corrupt 3 | . 2 . . . . . . 1 . . . . . . . Sever 3 | . . . . . . . . . . . . 1 2 . . Melee Attacks 52 | . . . . 9 2 . 5 13 5 2 1 7 7 1 . Impact . | . . . . . . . . . . . . . . . . Slashing 52 | . . . . 9 2 . 5 13 5 2 1 7 7 1 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . 1 . . 1 1 . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18592 | . 435 1628 88 2044 2310 2962 1111 2182 809 345 . 925 1636 611 1506 Guns 10274 | . 312 1327 88 1315 2244 1810 938 635 . 40 . 648 426 333 158 Cannons 3350 | . . . . . . . . 718 254 213 . . 871 278 1016 Explosions 3604 | . 123 284 . 729 . 1152 . 603 391 . . . . . 322 Melee 1331 | . . . . . 66 . 173 220 164 92 . 277 339 . . Ramming 33 | . . 17 . . . . . 6 . . . . . . 10 Kinetic 4377 | . . 51 . . 75 852 536 1001 149 139 . . 225 333 1016 Thermal 8096 | . 123 284 88 1338 2095 487 402 705 105 114 . 648 998 278 431 Explosive 1584 | . . . . 423 . 731 . 39 391 . . . . . . Electromagnetic 3171 | . 312 1276 . 283 74 892 . 211 . . . . 74 . 49 Impact . | . . . . . . . . . . . . . . . . Slashing 1331 | . . . . . 66 . 173 220 164 92 . 277 339 . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 . 1 . . . 1 . . 4 Average Corruption 1 | . . . . . . 1 . 1 . . . 1 . . 1 Corruption Purged 2 | . . . . . . . . 1 . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 4 | . . . . . . 1 . . . . . 2 . . 1 Message Errors 2 | . . . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 475 | . . . . 17 . 56 11 87 . . . . 7 . 297 Projectiles 233 | . . . . . . . . 39 . . . . 7 . 187 Explosions 226 | . . . . 17 . 56 . 43 . . . . . . 110 Melee 16 | . . . . . . . 11 5 . . . . . . . Knockbacks 7 | . . 1 . . . . . 1 1 . . . . . 4 Impact 1 | . . 1 . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 1 1 . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 892 | . 43 139 . 39 . 280 . 191 . . . . . . 200 Shots 20 | . 2 5 . 1 . 7 . 2 . . . . . . 3 Rammed 3 | . . . . . . . . 1 . . . . . . 2 Targets Rammed 6 | . . 2 . . . . . 2 . . . . . . 2 Kicked 3 | . . 2 . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 374 | . 96 132 143 374 194 42 44 262 374 254 . 188 284 190 166 Average Temperature 73 | . 29 31 73 118 51 10 15 79 210 129 . 60 108 125 33 Received Heat Transfer 2246 | . 12 132 . 225 135 627 276 198 108 195 . 99 59 . 180 Effects 4 | . . . . 3 . . . . . . . . 1 . . Energy Bleed 2 | . . . . 1 . . . . . . . . 1 . . Interference 1 | . . . . 1 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 14 | . . 9 . . . 5 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Melted 33 | . . . 1 6 12 1 1 1 . 1 . 7 3 . . Heat Transferred 14518 | . 250 300 200 2885 4800 550 851 625 200 224 . 1258 1768 259 348 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 2 7 . 1 . 6 . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Maximum Alert Level 3 | . . . . 3 2 3 2 1 . . . . . . 1 Low Security (%) 63 | 100 100 100 100 23 . . . 96 . . . . 100 100 93 Level 1 10 | . . . . 12 15 44 53 3 . . . . . . 6 Level 2 24 | . . . . 58 84 47 46 . . . . . . . . Level 3 1 | . . . . 5 . 7 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 793 | . 122 153 65 793 677 773 447 230 . . . . 182 37 231 Initial 386 | . . 38 53 . 386 226 332 195 . . . . . 37 . Average 220 | . 22 85 34 438 529 443 376 71 . . . . 83 9 30 Influence Increases 5413 | . 167 560 35 833 693 856 375 474 150 120 . 200 438 4 508 Destroy 0b10 Robot/C 2820 | . 100 280 . 420 400 420 220 220 100 120 . 180 300 . 60 Destroy 0b10 Robot/NC 325 | . 10 70 5 . 85 75 15 20 5 . . . 20 . 20 Destroy Leader 594 | . 24 92 2 10 140 120 52 72 . . . 20 50 . 12 Successful Hack 209 | . 13 39 28 . 36 10 26 14 . . . . 11 . 32 Disable Machine 345 | . 15 15 . 45 . 90 . 45 . . . . 15 . 120 Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . Destroy Structure 320 | . 5 19 . 68 2 66 2 58 . . . . 12 4 84 Partial Spotted 90 | . . . . 15 . 15 60 . . . . . . . . Lose Combat Pursuer 510 | . . 45 . 75 30 60 . 45 45 . . . 30 . 180 Influence Decreases 5194 | . 75 524 163 40 949 661 708 723 297 123 . 200 331 111 289 Entered New Map 1579 | . . 54 75 . 407 311 400 204 56 2 . . . 70 . Time Decay 2735 | . 75 440 88 . 362 230 198 479 221 60 . 170 271 22 119 Lost Part 730 | . . 30 . 40 30 120 110 40 20 61 . 30 60 19 170 Purge Threat 150 | . . . . . 150 . . . . . . . . . . Squads Dispatched 30 | . 2 2 . . 4 4 . 11 . . . . 4 . 3 Investigation 5 | . 1 . . . . 1 . 1 . . . . 2 . . Extermination 6 | . . . . . . . . 3 . . . . 1 . 2 Reinforcement 13 | . 1 2 . . 1 1 . 6 . . . . 1 . 1 Assault 2 | . . . . . 1 1 . . . . . . . . . Garrison 4 | . . . . . 2 1 . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Distress Signals 13 | . . 4 . . 3 2 2 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 243 | . 11 30 1 26 34 35 14 19 7 6 . 10 18 6 26 Peak Tracking Total 10 | . 5 4 . 3 5 10 6 3 5 5 . 5 6 6 9 Tactical Retreats 19 | . . 3 . 3 2 3 . 1 2 . . . 2 . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Traps Triggered 12 | . . 1 . 4 . 2 . 2 . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Machines Disabled 23 | . 1 1 . 3 . 6 . 3 . . . . 1 . 8 Max in Single Turn 8 | . 1 1 . 1 . 2 . 2 . . . . 1 . 8 Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Machines Accessed 56 | . 5 7 4 1 9 5 4 6 . 1 . . 6 . 8 Terminals 33 | . 5 7 3 1 5 4 1 3 . . . . 2 . 2 Fabricators 1 | . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . Recycling Units 8 | . . . . . 1 . . 2 . . . . 2 . 3 Scanalyzers 6 | . . . . . 2 . 2 . . . . . . . 2 Garrison Access 6 | . . . 1 . 1 1 1 1 . . . . . . 1 Total Hacks 179 | . 24 27 15 1 29 20 8 16 . 1 . . 15 . 23 Successful 96 | . 14 14 11 1 19 6 4 3 . 1 . . 7 . 16 Failed 83 | . 10 13 4 . 10 14 4 13 . . . . 8 . 7 Catastrophic 9 | . . . . . . 3 . 4 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 80 | . 18 17 10 . 13 7 . 7 . . . . 3 . 5 Terminals 120 | . 24 27 14 1 20 17 2 8 . . . . 5 . 2 Fabricators 3 | . . . . . . . . . . . . . 3 . . Repair Stations 3 | . . . . . . . . . . . . . 3 . . Recycling Units 20 | . . . . . 2 . . 5 . . . . 4 . 9 Scanalyzers 18 | . . . . . 4 . 4 . . . . . . . 10 Garrison Access 14 | . . . 1 . 3 3 2 3 . . . . . . 2 Terminal Hacks 36 | . 7 6 5 1 9 4 1 . . 1 . . 1 . 1 Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . Robot Schematic 2 | . . . . . . 2 . . . . . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . Prototype ID Bank 18 | . 4 2 3 . 6 1 1 . . . . . 1 . . Open Door 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . 1 . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Locate Traps 5 | . 2 1 2 . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . . . . . 1 . . 1 . . . . 1 . 4 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Retrieve Components 6 | . . . . . 1 . . 1 . . . . 1 . 3 Scanalyzer 15 | . . . . . 3 . 3 . . . . . . . 9 Insert Component 1 | . . . . . 1 . . . . . . . . . . Retrieve Study 14 | . . . . . 2 . 3 . . . . . . . 9 Garrison Access Hacks 4 | . . . 1 . 1 1 . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . 1 . . . . . . . Unauthorized Hacks 30 | . 7 8 5 . 5 1 . 1 . . . . 1 . 2 Terminals 27 | . 7 8 5 . 4 1 . 1 . . . . 1 . . Track 2 | . 1 1 . . . . . . . . . . . . . Assimilate 3 | . . 1 2 . . . . . . . . . . . . Botnet 17 | . 5 4 2 . 3 1 . 1 . . . . 1 . . Disrupt 1 | . . 1 . . . . . . . . . . . . . Operators 4 | . 1 1 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . . . 2 Recyclers 1 | . . . . . . . . . . . . . . . 1 Mask 2 | . . . . . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 5 7 4 . 5 5 3 6 . . . . 6 . 7 Full Trace Events 4 | . 1 . . . . 1 . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 2 . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 1 . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . . 1 . 3 . . . . . . . 6 Parts Repaired 1 | . . . . . . . . . . . . . 1 . . Time 19 | . . . . . . . . . . . . . 19 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . . 9 . . 2 . . . . 2 . 5 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Total Allies 1 | . . . 1 . . . . . . . . . . . . Largest Group 1 | . . . 1 1 1 . . . . . . . . . . Highest-Rated Group 10 | . . . 10 10 10 . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 10 10 . . . . . . . . . . Initial Warlord ECA Mod 4 | . . . . . 4 4 3 2 2 2 2 1 1 1 1 Total Orders 5 | . . . . 5 . . . . . . . . . . . STAY 3 | . . . . 3 . . . . . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Active Infowar (turns) 10611 | . . . 189 1902 839 480 404 1840 473 1068 1080 527 852 167 790 Optics 8404 | . . . 189 1902 10 . . 1346 473 1068 1080 527 852 167 790 Sensors 3147 | . . . . . . . . 1701 473 10 . . 227 89 647 Terrain 258 | . . . . . . . . . . . . . 258 . . Decoding 1241 | . . . . . . . . . . 1010 231 . . . . Machine Analysis 2900 | . . . . . 829 480 404 1187 . . . . . . . Cloaking 1145 | . . . . . . . . . . . 849 296 . . . Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Turns Passed 12114 | 57 313 1085 195 1902 839 480 404 1840 473 1068 1080 527 852 167 832 Spaces Moved 8428 | 42 202 653 110 1224 420 212 471 1687 600 456 692 335 477 145 702 Core 621 | 15 . . . . . 31 33 21 . 225 . 3 . 80 213 Treads 1086 | . . . . . . . . . . 229 594 106 157 . . Legs 4640 | 27 202 653 110 1224 420 181 . 623 . 2 98 226 320 65 489 Wheels . | . . . . . . . . . . . . . . . . Hover 2081 | . . . . . . . 438 1043 600 . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 122 127 112 50 48 53 53 50 120 50 120 50 50 Average Speed 113 | 110 120 120 151 128 122 90 52 84 66 222 154 132 134 81 98 Slowest Speed 300 | 190 120 190 190 130 130 180 150 190 118 300 160 160 190 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 54 64 12 81 51 53 13 26 70 68 86 52 11 82 26 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 2 . 1 . . . . Known Exits Taken 7 | . . . 1 . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . . . . . . Scrap Searched 6 | . . . . . . . . . 1 2 1 2 . . . Spaces Dug 18 | . . . . . 1 . . 12 1 . . . . 1 3 Terrain Destroyed 300 | . 4 15 . 25 1 59 . 69 37 . . . 8 2 80 Melee 12 | . . . . . 1 . . 9 1 . . . . 1 . Projectile 32 | . . . . . . . . 13 3 . . . 8 1 7 AOE 256 | . 4 15 . 25 . 59 . 47 33 . . . . . 73 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Total 10046 | 49 238 846 134 1441 607 400 564 1981 651 488 701 372 600 171 803 Wait 722 | . 4 104 2 131 89 79 22 150 30 6 . 8 47 . 50 Move 8412 | 41 201 652 109 1221 419 211 470 1686 599 455 691 334 477 144 702 Hop . | . . . . . . . . . . . . . . . . Pick Up 95 | 1 10 12 8 5 11 3 7 10 1 4 . . 10 2 11 Fast Attach 74 | 6 1 1 2 1 2 1 7 15 3 9 2 2 14 4 4 Attach 44 | . . 4 . 6 1 5 8 8 2 1 . 2 2 2 3 Detach 9 | . . . . . . 1 1 4 1 . 1 . . 1 . Swap 79 | 1 . 6 5 14 10 9 1 14 2 2 4 2 4 3 2 Drop 61 | . 4 9 6 1 8 8 1 9 . 1 2 . 1 4 7 Fire 464 | . 18 56 2 46 65 73 42 59 8 8 . 17 38 10 22 Melee 52 | . . . . 9 2 . 5 13 5 2 1 7 7 1 . Ram 3 | . . . . . . . . 1 . . . . . . 2 Kick 3 | . . 2 . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . 7 . 10 . 11 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 16) 371 | -10/Materials | Entered another Materials area 371 | -9/Materials | Evolved 2 slots: Propulsion x2 422 | -9/Materials | Identified exit to Mines 774 | -9/Materials | Discovered new exit (range 10) 1434 | -9/Materials | Discovered new exit (range 8) 1456 | -9/Materials | Entered another Materials area 1456 | -8/Materials | Evolved 2 slots: Utility x2 1488 | -8/Materials | Identified exit to Garrison 1651 | -8/Materials | Entered Garrison 1651 | -8/Garrison | Accompanied by 1 ally 1731 | -8/Garrison | Triggered checkpoint 1890 | -8/Garrison | Triggered checkpoint 2101 | -8/Garrison | Triggered checkpoint 2132 | -8/Garrison | Discovered new exit (range 14) 2369 | -8/Garrison | Triggered checkpoint 2550 | -8/Garrison | Discovered new exit (range 11) 2577 | -8/Garrison | Triggered checkpoint 2624 | -8/Garrison | Lost 3 parts (1n2w) 2997 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3140 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3261 | -8/Garrison | Triggered checkpoint 3301 | -8/Garrison | Discovered new exit (range 17) 3553 | -8/Garrison | Entered Materials 3553 | -8/Materials | Accompanied by 1 ally 3810 | -8/Materials | Discovered new exit (range 16) 3830 | -8/Materials | Garrison activated, responded to threat 3971 | -8/Materials | Discovered new exit (range 8) 4002 | -8/Materials | Identified exit to Storage 4108 | -8/Materials | Garrison activated, responded to threat 4353 | -8/Materials | First assault squad dispatched 4392 | -8/Materials | Entered Storage 4485 | -8/Storage | Garrison activated, responded to threat 4506 | -8/Storage | Lost 3 parts (1n2w) 4792 | -8/Storage | First assault squad dispatched 4837 | -8/Storage | Core integrity fell below 50% 4865 | -8/Storage | Core integrity fell below 20% 4865 | -8/Storage | Discovered new exit (range 16) 4872 | -8/Storage | Entered Factory 4872 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4897 | -7/Factory | Lost 8 parts (4n1u3w) 5118 | -7/Factory | Discovered new exit (range 14) 5192 | -7/Factory | Discovered new exit (range 14) 5245 | -7/Factory | Core integrity fell below 50% 5272 | -7/Factory | Lost 9 parts (2p3n1u3w) 5276 | -7/Factory | Entered another Factory area 5276 | -6/Factory | Evolved 2 slots: Utility x2 5518 | -6/Factory | Garrison activated, responded to threat 5900 | -6/Factory | Cargo convoy interrupted 5938 | -6/Factory | Build established: Skirmisher 6200 | -6/Factory | Discovered new exit (range 5) 6203 | -6/Factory | Identified exit to Lower Caves 6367 | -6/Factory | Discovered new exit (range 22) 6534 | -6/Factory | Build established: Scout 6599 | -6/Factory | Identified exit to Extension 6678 | -6/Factory | Found Prototype Processor 6678 | -6/Factory | Identified Exp. Targeting Computer 7116 | -6/Factory | Entered Lower Caves 7126 | -6/Lower Caves | Met a Warlord Commander 7127 | -6/Lower Caves | Learned location of Warlord (-4) 7128 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7130 | -6/Lower Caves | Found Encrypted Comm Array 7175 | -6/Lower Caves | Found Alien Artifact 7175 | -6/Lower Caves | Identified Core Expander 7175 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 7318 | -6/Lower Caves | Encountered a Warlord checkpoint 7321 | -6/Lower Caves | Learned location of 1 exit from Factory 7369 | -6/Lower Caves | Learned location of Zion (-6) 7547 | -6/Lower Caves | Discovered new exit (range 17) 7588 | -6/Lower Caves | Identified exit to Lower Caves 7589 | -6/Lower Caves | Entered another Lower Caves area 7591 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7610 | -6/Lower Caves | Core integrity fell below 50% 7636 | -6/Lower Caves | Lost 9 parts (1p3n2u3w) 7680 | -6/Lower Caves | Discovered new exit (range 6) 7695 | -6/Lower Caves | Identified exit to Factory 7884 | -6/Lower Caves | Build established: Mutant 7926 | -6/Lower Caves | Spotted B-75 Beast 8401 | -6/Lower Caves | Learned Factory garrison access intel 8595 | -6/Lower Caves | Build established: Scavenger-Mutant 8630 | -6/Lower Caves | Discovered new exit (range 15) 8654 | -6/Lower Caves | Identified exit to Zion 8657 | -6/Lower Caves | Entered Zion 8677 | -6/Zion | Given A8's code to call for help 8718 | -6/Zion | Discovered new exit (range 21) 8808 | -6/Zion | Identified exit to Proximity Caves 9309 | -6/Zion | Met Imprinter 9737 | -6/Zion | Entered Proximity Caves 9761 | -5/Proximity Caves | Spotted B-75 Beast 10050 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10086 | -5/Proximity Caves | Core integrity fell below 20% 10110 | -5/Proximity Caves | Lost 11 parts (2p5n2u2w) 10243 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10264 | -5/Proximity Caves | Entered Factory 10264 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10265 | -5/Factory | Identified exit to Upper Caves 10266 | -5/Factory | Loaded intel: 4 garrison access locations 10349 | -5/Factory | Build established: Mutant 10541 | -5/Factory | Discovered new exit (range 11) 10827 | -5/Factory | Identified exit to Factory 10914 | -5/Factory | Repaired Carbon-fiber Leg 11116 | -5/Factory | Sucked down chute 11116 | -5/Factory | Entered Waste 11142 | -5/Waste | Spotted C-40 Crusher 11169 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11172 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11175 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11189 | -5/Waste | Spotted C-40 Crusher 11191 | -5/Waste | Spotted C-40 Crusher 11201 | -5/Waste | Spotted C-40 Crusher 11206 | -5/Waste | Lost 4 parts (2n2w) 11251 | -5/Waste | Spotted C-40 Crusher 11254 | -5/Waste | Spotted C-40 Crusher 11268 | -5/Waste | Discovered new exit (range 12) 11275 | -5/Waste | Identified exit to Factory 11283 | -5/Waste | Entered Factory 12039 | -5/Factory | Lost 10 parts (1p5n1u3w) 12084 | -5/Factory | Core integrity fell below 50% 12113 | -5/Factory | Core integrity fell below 20% 12115 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 12094_ Critical hit (Burn: +37). 12094_ Penetrated by Slug. 12094_ Imp. Gravmag System destroyed. 12098_ R-10 Processor collects Terrain Scan Processor. 12098_ Slug penetrates Wall. 12101_ Penetrated by Slug. 12110_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (32,181) Upper Caves (93,189) Upper Caves Map updated. 12111_ Terminal disabled. 12113_ Penetrated by Slug. 12113_ Imp. Hacking Suite destroyed. 12113_ Critical hit (Blast). 12113_ Knocked back. 12115_ K-01 Serf collects debris. 12115_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# # #?# ## | | ??????????# # !#?# ## | | ??????????# # #?# ## | | ??????????+ / #?# ## | | ??????????# # #?# ####### | | ??????????# #?? ### ###???? | | ??????????# #?? R # ! #???? | | ??????????# ###/###+### ##### | | ??????????# ! %=* | | ??????????# % ###### |##R## | | ??????????# #????# # | | ??????????# s###+##????####### | | ??????????# ## ??????????# | | ?????????## ## """""????????# | | ?????????# # """""""??????# | | ?????????# k # """""""??????# | | ?????????# sT"s # """"""???????# | | ?????????+ " + ?????????#"" | | ?????????# # ""???????????#"" | | ?????????# % # ?????????????#""" | | ?????????# % # ???????????????"" | | ?????????### ### ???????????????"" | | ???????????# #?? ????????????????? | | ???????????# % #????????????????????# | | ???????????# #????????????????????? | | ???????????#@ #????????????????????? | | ??????????# #???????????????????? | | ??????????# H #???????????????????? | | ?????????? +???????????????????? | | ?????????## = #???????????????????? | | ??????????# #???????????????????? | | ??????????### ###???????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ????????????? #?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????>???? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 34 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Power Amplification 30 Evasion (%) 70 Targeting Accuracy 12 Melee Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 22 Item Schematics ----------------- Imp. Gravmag System | -8/Storage | Hacked Imp. Target Analyzer | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive EM Shield | -6/Zion | Archive Lance | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Coil Gun | -6/Zion | Archive Fission Core | -6/Zion | Archive Wave Gun | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -8/Storage | Hacked G-47 Trooper | -8/Storage | Hacked H-55 Commando | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 12% | -5/Factory Studied --------- Rocket Launcher | -8/Materials | Hacked Airjet | -7/Factory | Hacked VSS Leg | -7/Factory | Hacked Autogun | -7/Factory | Hacked Wave Gun | -5/Factory | Hacked Phase Cannon | -5/Factory | Hacked Lgt. Fission Core | -5/Factory | Hacked Power Sword | -5/Factory | Hacked Hvy. Plasma Cannon | -5/Factory | Hacked Hpw. Shock Rifle | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- My Business Is Booming Oppo Buddy Spot Them First Sprinter We Love MA Challenges ------------ None Game ------ Seed GammaWarpInverter Manual? 0 Play Time 01:46:39 Cumulative 349.6 hours Start 2025.10.28 @ 23:40:11 End 2025.10.29 @ 12:01:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 157 Adventurer 14 Explorer 0 Win Type - Total 18 Types 15/0/1/1/0/0/0/0/1/0 Lore% 65 Gallery% 72 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd16b592-bcbd-48bf-9aff-e183578ae2e9