Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 10:44:17 Player: ChromeKnight Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2527) 2527 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8257 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 57/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Spectral Analyzer Improved Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gun Armor Authchip [Device] Authchip [Device] DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Arachnoskeleton > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Transmission Jammer Layered Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Power Sword Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Combat Airjet Combat Airjet Core Analyzer Transmission Jammer Improved Reaction Control System Improved Propulsion Shielding Improved Weapon Shielding Medium Armor Plating Gun Armor Insulated Plating Insulated Plating Scrapoid Pod Rocket Launcher CPS Tube Power Sword Vortex Trap DRS Beacon [Rating: 97] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Airjet Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Protection Makeshift Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Slots Evolved 10 | . . . . . 8 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 1 . . 2 Utility 7 | . . . . . 7 . . . Weapon . | . . . . . . . . . Parts Attached 83 | 6 . 9 . 7 17 1 18 25 Power 10 | 1 . 1 . 1 1 . 3 3 Engine 8 | 1 . 1 . 1 1 . 3 1 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 . 1 . 2 2 . 5 12 Treads 3 | 2 . 1 . . . . . . Leg 10 | . . . . 2 2 . . 6 Wheel . | . . . . . . . . . Hover 11 | . . . . . . . 5 6 Flight . | . . . . . . . . . Utility 36 | 1 . 2 . 3 12 1 10 7 Device 7 | . . . . . 3 . 3 1 Storage 5 | 1 . . . 2 1 . 1 . Processor 8 | . . . . 1 2 . 1 4 Hackware 6 | . . . . . 2 . 4 . Protection 10 | . . 2 . . 4 1 1 2 Artifact . | . . . . . . . . . Weapon 13 | 2 . 5 . 1 2 . . 3 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun . | . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 3 | . . 2 . . . . . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 5 | . . 1 . 1 2 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 38 | . . 2 2 . . . 13 21 Power 5 | . . . 1 . . . 1 3 Propulsion 14 | . . 1 . . . . 4 9 Utility 14 | . . . . . . . 8 6 Weapon 5 | . . 1 1 . . . . 3 Highest Loss Streak 15 | . . 1 2 . . . 8 15 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 1 6 5 5 14 17 15 15 Power . | . . . . . 1 . . . Propulsion 1 | . . . 1 1 1 3 3 4 Utility 5 | . . 3 4 4 8 10 8 6 Weapon 1 | . 1 2 . . 1 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 18 | . . 3 . . 8 . 2 5 Power 2 | . . . . . 1 . . 1 Propulsion . | . . . . . . . . . Utility 12 | . . 1 . . 6 . 2 3 Weapon 3 | . . 2 . . 1 . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 94 81 92 83 88 86 88 Engine 9 | . 14 14 11 11 5 5 5 4 Treads 11 | . 28 27 14 2 . . . . Leg 9 | . . . . 21 17 22 11 13 Hover 1 | . . . . . . . 5 9 Device 2 | . . . . . 9 2 7 2 Storage 10 | . 14 14 14 14 5 5 5 4 Processor 9 | . . . . 13 15 16 18 25 Hackware 4 | . . . . . 10 11 10 11 Protection 6 | . . 9 14 . 6 13 6 3 Energy Gun 2 | . 28 5 . . . . . . Ballistic Cannon 3 | . . 5 12 . . . . . Launcher 3 | . . 10 . . . . . . Impact Weapon 4 | . . . 14 14 1 . . . Slashing Weapon 7 | . . 5 . 13 8 11 11 6 Peak Build Rating 97 | 6 6 24 23 36 97 97 94 84 Average Rating 43 | 4 6 15 21 30 89 96 81 76 On Entrance 37 | . 6 6 23 15 36 97 91 66 Avg Prop Armor Cover (%) 5 | . . . . . 6 6 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 12 12 23 23 39 75 67 67 75 Greatest Support 106 | 40 40 40 20 40 106 90 86 85 Greatest Overweight (x) 4 | . . 1 1 1 . . 2 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 15 20 20 20 20 Average Capacity 12 | 6 8 8 8 10 19 20 20 19 Most Carried 20 | . 2 8 8 15 20 20 20 20 Average Carried 11 | . 1 6 8 8 17 20 19 18 Final Capacity 20 | 8 8 8 8 15 20 20 20 5 Final Carried 20 | . 2 8 8 15 20 20 16 4 Class Distribution -------------------- 24% | Hacker-Gladiator 23% | Mutant 21% | Derelict-Mutant 20% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Derelict-Mutant | -9/Recycling Gladiator | -9/Scraptown Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Waste Hacker-Gladiator | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Matter Collected 1735 | 223 . 532 21 97 246 . 288 328 Remotely . | . . . . . . . . . Salvage Created 2694 | . . 330 124 . 250 . 587 1403 Parts 147 | . . 23 9 . 15 . 26 74 Haulers Intercepted 3 | . . . . . 1 . . 2 Recyclers Shooed 4 | . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 13 | . . 13 . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Combat Hostiles Destroyed 46 | . . 11 2 . 2 . 9 22 Melee 29 | . . 1 1 . 2 . 9 16 Guns 1 | . . 1 . . . . . . Cannons 6 | . . 5 1 . . . . . AOE 10 | . . 4 . . . . . 6 Classes Destroyed 15 | . . 2 2 . 6 . 2 3 Worker 4 | . . . . . 1 . . 3 Builder 3 | . . . . . . . . 3 Hauler 3 | . . . . . 1 . . 2 Recycler 2 | . . . 1 . . . . 1 Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . . . 1 . . . Turret 2 | . . 2 . . . . . . Watcher 4 | . . . . . 1 . 1 2 Swarmer 10 | . . . . . . . . 10 Grunt 11 | . . . . . 1 . 7 3 Sentry 5 | . . . 2 . . . . 3 Hunter 3 | . . . . . . . . 3 Programmer 5 | . . . . . 1 . 1 3 Behemoth 1 | . . . . . . . 1 . Subdweller 11 | . . 11 . . . . . . Best Kill Streak 11 | . . 2 2 . 1 . 4 11 Combat Bots Only 5 | . . 2 1 . 1 . 4 5 Max Kills in Single Turn 4 | . . 1 1 . 1 . 1 4 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . . 2 Melee 1 | . . 1 1 . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Hostile Shots Fired 485 | . . 67 20 . 27 . 151 220 Missed 141 | . . 21 7 . 10 . 32 71 Hits 344 | . . 46 13 . 17 . 119 149 Melee 1 | . . . . . . . . 1 Projectile 343 | . . 46 13 . 17 . 119 148 AOE 1 | . . . . . . . . 1 Critical Strikes 15 | . . 1 . . 1 . 6 7 Actively Blocked 2 | . . . . . . . 2 . Part Disruptions 2 | . . . . . . . . 2 Damage Taken 7473 | . . 993 186 . 326 . 2727 3241 Core 2059 | . . 190 45 . 48 . 757 1019 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 227 | . . . . . 39 . 145 43 Core Remaining (%) 37 | 100 . . . 6 . . 5 . Volleys Fired 76 | . . 57 13 . . . . 6 Largest 2 | . . 2 1 . . . . 1 Hottest 90 | . . 90 40 . . . . 33 Shots Fired 84 | . . 65 13 . . . . 6 Gun 11 | . . 11 . . . . . . Cannon 48 | . . 35 13 . . . . . Launcher 25 | . . 19 . . . . . 6 Special . | . . . . . . . . . Kinetic 48 | . . 35 13 . . . . . Thermal 6 | . . 6 . . . . . . Explosive 25 | . . 19 . . . . . 6 Electromagnetic 5 | . . 5 . . . . . . Robot Hit Streak 13 | . . 13 3 . . . . . Robot Miss Streak 5 | . . 4 2 . . . . 5 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 181 | . . 42 12 . 23 . 58 46 Core Hits 138 | . . 19 3 . 7 . 19 90 Critical Kills 3 | . . 2 1 . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . Critical Strikes 30 | . . 5 2 . 5 . 12 6 Destroy 6 | . . 5 1 . . . . . Smash 1 | . . . 1 . . . . . Sever 23 | . . . . . 5 . 12 6 Melee Attacks 216 | . . 27 6 . 37 . 83 63 Impact 11 | . . 2 6 . 3 . . . Slashing 205 | . . 25 . . 34 . 83 63 Piercing . | . . . . . . . . . Sneak Attacks 16 | . . . 2 . 5 . 1 8 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 16 | . . . . . 2 . 9 5 Damage Inflicted 9019 | . . 1379 483 . 1126 . 2456 3575 Guns 105 | . . 105 . . . . . . Cannons 856 | . . 668 188 . . . . . Explosions 1646 | . . 382 . . . . . 1264 Melee 6412 | . . 224 295 . 1126 . 2456 2311 Ramming . | . . . . . . . . . Kinetic 856 | . . 668 188 . . . . . Thermal 75 | . . 75 . . . . . . Explosive 1079 | . . 382 . . . . . 697 Electromagnetic 597 | . . 30 . . . . . 567 Impact 389 | . . 37 295 . 57 . . . Slashing 6023 | . . 187 . . 1069 . 2456 2311 Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 2 7 10 9 Average Corruption 4 | . . . . . 1 6 7 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . . . . 8 2 42 9 Message Errors 10 | . . . . . 1 . 7 2 Matter Fused 15 | . . . . . 3 . 11 1 Heat Flow Errors 7 | . . . . . 1 . 5 1 Energy Discharges 10 | . . . . . 1 1 6 2 Parts Rejected 2 | . . . . . . 1 1 . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 12 | . . . . . . . 10 2 Data Loss (major) 4 | . . . . . 1 . 2 1 Overload Shots . | . . . . . . . . . Overflow Damage 446 | . . . 8 . 120 . 57 261 Projectiles 8 | . . . 8 . . . . . Explosions 18 | . . . . . . . . 18 Melee 420 | . . . . . 120 . 57 243 Knockbacks 7 | . . 5 2 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 6 | . . 5 1 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 184 | . . 106 . . . . . 78 Shots 11 | . . 8 . . . . . 3 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 347 | . . 8 98 . 223 . 264 347 Average Temperature 98 | . . 5 35 . 116 . 117 141 Received Heat Transfer 1467 | . . 228 45 . 90 . 681 423 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 4 | . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . 4 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 222 | . . 222 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 . 100 . 100 100 100 93 Level 1 1 | . . . . . . . . 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 330 | . . . 60 . 30 . 85 330 Initial 35 | . . . 35 . . . . . Average 18 | . . . 12 . 4 . 16 44 Influence Increases 1726 | . . 115 231 . 166 . 321 893 Destroy 0b10 Robot/C 740 | . . 40 40 . 40 . 180 440 Destroy 0b10 Robot/NC 90 | . . . 5 . 20 . 10 55 Destroy Leader 164 | . . . . . 14 . 42 108 Successful Hack 188 | . . . 17 . 26 . 49 96 Select Force Hacks 150 | . . . 150 . . . . . Disable Machine 135 | . . . 15 . 45 . 15 60 Destroy Structure 94 | . . . 4 . 6 . 10 74 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 150 | . . 75 . . 15 . . 60 Influence Decreases 1467 | . . 41 291 14 165 1 320 635 Entered New Map 55 | . . . 39 14 . 1 . 1 Time Decay 1033 | . . 31 242 . 159 . 253 348 Lost Part 287 | . . 10 10 . . . 67 200 Lost Ally 6 | . . . . . 6 . . . Purge Threat 86 | . . . . . . . . 86 Squads Dispatched 19 | . 1 . . . 5 . 7 6 Investigation 6 | . 1 . . . 1 . 4 . Extermination 6 | . . . . . 2 . 2 2 Reinforcement 6 | . . . . . 2 . 1 3 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Distress Signals 3 | . . . . . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 1 16 2 . 7 5 15 47 Peak Tracking Total 12 | . 2 2 1 . 2 5 4 12 Tactical Retreats 6 | . . 2 . . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Traps Triggered 6 | . 1 2 . . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . . . 4 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 1 1 Machines | -11 -10 -10 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Machines Disabled 10 | . . 1 1 . 3 . 1 4 Max in Single Turn 4 | . . 1 1 . 1 . 1 4 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Machines Accessed 32 | . . 3 9 2 5 . 6 7 Terminals 13 | . . . 4 . 3 . 2 4 Fabricators 3 | . . . . . . . 2 1 Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 5 . 1 . 2 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 83 | . . 8 18 2 16 . 17 22 Successful 57 | . . 8 12 2 10 . 11 14 Failed 26 | . . . 6 . 6 . 6 8 Catastrophic 8 | . . . . . 3 . 1 4 Database Lockouts . | . . . . . . . . . Manual 43 | . . . 11 . 11 . 11 10 Terminals 46 | . . . 12 . 12 . 7 15 Fabricators 11 | . . . . . . . 7 4 Repair Stations . | . . . . . . . . . Recycling Units 10 | . . . 6 . 1 . 3 . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 28 | . . 8 3 2 5 . 2 8 Record 7 | . . 6 . 1 . . . . Part Schematic 6 | . . . 2 . 3 . . 1 Robot Schematic 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 2 | . . . . . . . 1 1 Branch Access Points 2 | . . . . . 1 . . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . 1 Proto ID Catalog 2 | . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 2 | . . . . . . . 2 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . Retrieve Study 3 | . . . . . 3 . . . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 22 | . . . 9 . 2 . 7 4 Terminals 8 | . . . 4 . 1 . 2 1 Assimilate 1 | . . . . . 1 . . . Operators 2 | . . . . . . . 1 1 Skim 5 | . . . 4 . . . 1 . Fabricators 6 | . . . . . . . 3 3 Report 1 | . . . . . . . . 1 Fabnet 2 | . . . . . . . 1 1 Haulers 1 | . . . . . . . . 1 Recompile 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units 8 | . . . 5 . 1 . 2 . Tunnel 5 | . . . 5 . . . . . Fedlink 3 | . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . . 2 . 4 . 3 4 Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . 3 . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 10 | . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . 10 . . . Total Orders 2 | . . . . . 2 . . . STAY 1 | . . . . . 1 . . . FOLLOW 1 | . . . . . 1 . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Active Infowar (turns) 3519 | . . . . . 1061 90 1254 1114 Optics 3519 | . . . . . 1061 90 1254 1114 Sensors 2390 | . . . . . 954 13 903 520 Jamming 461 | . . . . . 304 . 108 49 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Turns Passed 9614 | 60 113 3013 1047 1854 1069 90 1254 1114 Spaces Moved 5916 | 33 70 1648 410 1265 803 85 763 839 Core 29 | 6 . . . . . . . 23 Treads 2349 | 27 70 1648 410 194 . . . . Legs 2815 | . . . . 1071 803 85 563 293 Wheels . | . . . . . . . . . Hover 723 | . . . . . . . 200 523 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 100 97 97 50 Average Speed 135 | 140 160 160 241 132 101 99 117 90 Slowest Speed 450 | 160 160 260 260 190 110 100 260 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 4 16 94 85 77 19 90 17 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 7 | . . 1 5 . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 23 | . . 16 . 7 . . . . Spaces Dug 29 | . . 7 . . 6 . 12 4 Terrain Destroyed 199 | . . 119 4 . 6 . 12 58 Melee 23 | . . 1 . . 6 . 12 4 Projectile 12 | . . 8 4 . . . . . AOE 164 | . . 110 . . . . . 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Fac Fac Total 7143 | 44 71 1926 447 1442 1011 89 1010 1103 Wait 736 | 6 . 163 19 159 114 3 135 137 Move 5909 | 32 69 1647 409 1264 803 84 762 839 Hop . | . . . . . . . . . Pick Up 61 | . 2 12 . 8 23 . 8 8 Fast Attach 40 | 6 . 2 . 5 8 . 8 11 Attach 38 | . . 5 . . 7 . 10 16 Detach 4 | . . . . . 1 . . 3 Swap 25 | . . 3 . 2 5 2 7 6 Drop 56 | . . 10 . 4 17 . 8 17 Fire 76 | . . 57 13 . . . . 6 Melee 195 | . . 27 6 . 33 . 72 57 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . . . 3 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 5) 174 | -10/Materials | Entered Subcaves 175 | -10/Subcaves | Approached by a straggling Scientist 258 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 309 | -10/Subcaves | Build established: Mutant 329 | -10/Subcaves | Ambushed by Subdweller buried in earth 890 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1349 | -10/Subcaves | Discovered new exit (range 5) 1661 | -10/Subcaves | Discovered new exit (range 5) 1725 | -10/Subcaves | Visited 4L-MR0's lab 1747 | -10/Subcaves | Found Gun Armor 1901 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1934 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1979 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1979 | -10/Subcaves | Shifting Twisted Machinery released Mak. Hammer 2288 | -10/Subcaves | Build established: Derelict-Mutant 2575 | -10/Subcaves | Learned location of Zion (-7) 2575 | -10/Subcaves | Met a Zionite searching for "candidates" 2668 | -10/Subcaves | Core integrity fell below 50% 2687 | -10/Subcaves | Visited Clippyterm 2692 | -10/Subcaves | Learned Research security intel 2692 | -10/Subcaves | Learned Factory emergency access door positions 2873 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2930 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2972 | -10/Subcaves | A Subdweller sparked back to life 2972 | -10/Subcaves | A Subdweller sparked back to life 3016 | -10/Subcaves | Found Arachnoskeleton 3150 | -10/Subcaves | Discovered new exit (range 10) 3187 | -10/Subcaves | Entered Recycling 3278 | -9/Recycling | Core integrity fell below 20% 4149 | -9/Recycling | Scanned before Scraplab entrance 4215 | -9/Recycling | Entered Scraplab 4227 | -9/Recycling | Discovered new exit (range 4) 4234 | -9/Recycling | Entered Scraptown 4520 | -9/Scraptown | Visited Bundlers 4631 | -9/Scraptown | Visited Assassins FH 4655 | -9/Scraptown | Build established: Gladiator 4754 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4874 | -9/Scraptown | Discovered new exit (range 7) 4943 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4994 | -9/Scraptown | Visited Symbiants 5017 | -9/Scraptown | Visited Fellowship of the Rings 5040 | -9/Scraptown | Visited UFD Registry 5040 | -9/Scraptown | Registered with UFD as "Thunderbox" 5078 | -9/Scraptown | Visited Science Guys 5122 | -9/Scraptown | Visited LU-1G1's Boring Crew 5140 | -9/Scraptown | Visited Science Testing Area 5177 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5210 | -9/Scraptown | Visited Junk Repository 5249 | -9/Scraptown | Visited Infowarlord's Domain 5268 | -9/Scraptown | Visited Scrapoid Pod Storage 5300 | -9/Scraptown | Visited Chapter 10 5322 | -9/Scraptown | Visited Derelict Rescue Squad 5329 | -9/Scraptown | Found DRS Beacon 5355 | -9/Scraptown | Visited Cartography Club 5799 | -9/Scraptown | Found Spectral Analyzer 5943 | -9/Scraptown | Received an X-ray algorithm 5970 | -9/Scraptown | Found Scrapoid Pod 6011 | -9/Scraptown | Met Optimus 6011 | -9/Scraptown | Accepted into 0bPrime 6085 | -9/Scraptown | Discovered new exit (range 3) 6088 | -9/Scraptown | Entered Factory 6088 | -6/Factory | Evolved 8 slots: Propulsion x1, Utility x7 6091 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 6388 | -6/Factory | Build established: Hacker-Gladiator 6782 | -6/Factory | Identified exit to Lower Caves 6911 | -6/Factory | Spotted B-75 Beast 6985 | -6/Factory | Discovered new exit (range 5) 6987 | -6/Factory | Identified exit to Factory 7129 | -6/Factory | Loaded intel: 8 recycling unit locations 7157 | -6/Factory | Sucked down chute 7157 | -6/Factory | Entered Waste 7170 | -6/Waste | Spotted C-40 Crusher 7172 | -6/Waste | EMP discharged 7177 | -6/Waste | Spotted C-40 Crusher 7199 | -6/Waste | Spotted C-40 Crusher 7202 | -6/Waste | Spotted C-40 Crusher 7224 | -6/Waste | Spotted C-40 Crusher 7224 | -6/Waste | Discovered new exit (range 23) 7229 | -6/Waste | Spotted C-40 Crusher 7247 | -6/Waste | Identified exit to Factory 7247 | -6/Waste | Entered Factory 7780 | -6/Factory | Loaded intel: 8 recycling unit locations 7780 | -6/Factory | Learned location of Protoforge (-2) 7952 | -6/Factory | Spotted B-75 Beast 8092 | -6/Factory | Core integrity fell below 50% 8107 | -6/Factory | Lost 8 parts (1p2n5u) 8108 | -6/Factory | Destroyed B-75 Beast 8276 | -6/Factory | Core integrity fell below 20% 8467 | -6/Factory | System corruption reached 10% 8501 | -6/Factory | Entered another Factory area 8501 | -5/Factory | Evolved 2 slots: Propulsion x2 8680 | -5/Factory | Ran an X-ray algorithm 8749 | -5/Factory | Identified exit to Factory 8862 | -5/Factory | Found Prototype Processor 8862 | -5/Factory | Identified Exp. Targeting Computer 9371 | -5/Factory | Garrison activated, responded to threat 9384 | -5/Factory | Identified exit to Upper Caves 9384 | -5/Factory | Identified exit to Extension 9507 | -5/Factory | Lost 3 parts (1p1n1u) 9580 | -5/Factory | Core integrity fell below 50% 9607 | -5/Factory | Core integrity fell below 20% 9615 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09602_ Dropped Mic. Fission Core. 09602_ Knocked back. 09603_ B-60 Warrior destroyed. 09603_ Dropped Imp. VSS Leg. 09603_ Dropped Hcp. Storage Unit. 09604_ G-50 Soldier reactivates. 09604_ R-10 Processor collects Transport Network Coupler. 09605_ G-50 Soldier IFF system glitched. 09606_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 09606_ Imp. Melee Analysis Suite destroyed. 09607_ Dynamic Insulation System destroyed. 09609_ U-05 Engineer lays Concrete. 09610_ Acquired 81 matter. 09610_ K-01 Serf collects debris. 09610_ U-05 Engineer builds a Wall. 09613_ Slug penetrates Earth. 09614_ K-01 Serf collects debris. 09614_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????# | | ###########??????????#############"##?????######## | | # #??????????????????????###?????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | # #??????????????????????????????????????? | | #####+#####??????????????????????????????????????? | | ##### ########???????????????????????????????????? | | !# # """" #???????????????????????????????????? | | # # """" #???????????????????????????????????? | | # # """" #???????????????????????????????????? | | "" # # """" #???????????????????????????????????? | | T" # #% #???????????????????????????????????? | | "" #%+% #???????????????????????????????????? | | # ###+###########????????????????????????????? | | ##### ### # #????????????????????????????? | | # "" #????????????????????????????? | | + "" #????????????###?????????????? | | ^ " # """ #??????????? #?????????????? | | "" # """ ||| #??????????"" #?????????????? | | G # """ ||| ########??""" =#?????????????? | | """ ^"" #? || ## ## ### """ #?????????????? | | """ " #?? ## # [#?????????????? | | """^ #########"" k ! #?????????????? | | "" %## % ###; # # #+#???????????????? | | "" ! % @% #???????????????? | | p% % #???????????????? | | gR % t Y u #???????????????? | | #######+##;##p# # ## ##### #???????[???????? | | ?# H ## #### ## ###??????????????????? | | ?# ] ####??#########????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# = #?????????????????????????????????A? | | ?# [%* ! #??????????????????????????????????? | | ?# = =% #??????????????????????????????????? | | ?# = #??????????????????????????????????? | | ?# /*% #??????????????????????????????????? | | ?# !*/=/#??????????????????????????????????? | | ?# =*%= #??????????????????????????????????? | | ?# ! #??????????????????????????????????? | | ?#######"######??????????????????????????????????? | | ???????# ????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????##?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 63 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Imp. Terrain Scan Processor | -9/Recycling | Hacked Hvy. Ion Cannon | -9/Recycling | Hacked Microactuators | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Imp. Actuator Array | -6/Factory | Hacked HERF Cannon | -5/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Chainsword | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Rocket Launcher | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingImpactDetonator Manual? 0 Play Time 01:06:33 Cumulative 531.1 hours Start 2025.11.11 @ 21:41:30 End 2025.11.12 @ 10:44:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 865 Rogue 710 Adventurer 148 Explorer 7 Win Type - Total 26 Types 20/1/4/1/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a15a578c-0f10-4e37-a244-096a3f07b4a9