Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.13 @ 04:12:04

Player: DizzyWaters

Result: Destroyed by GV-18R(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (121)     605
Value Destroyed (3301)     3301
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1726)               1726
              TOTAL SCORE: 9332

 Bonus
-------
Follower Combat Kills      494
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -68

 Cogmind 
---------
Core Integrity             0/700
Matter                     41/300
Energy                     96/100
System Corruption          0%
Temperature                Cool (191)
Movement                   Rolling (100)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (3) ---
       Armored Huge Wheel
>              --- UTILITY (4) ------
         Large Storage Unit
               0b10 Decoder Chip [Looter]
       Layered Light Armor Plating
  Experimental Hacking Suite
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (10) ---
               Carbon-fiber Leg
  Experimental Heat Sink
      Advanced Terrain Scanner
               Kinecellerator
               Recalibrator
               Phasing AFG
               Remote Datajack
               Self-destruct Interrupter (50)
               Self-destruct Interrupter (50)

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
      Improved Deuterium Engine
               Neutrino Core
>              --- PROPULSION -------
       Compact Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
         Large Storage Unit
               0b10 Decoder Chip [Looter]
  Experimental Target Analyzer
  Experimental Hacking Suite
>              --- WEAPON -----------
      Enhanced Autogun
               Flak Gun
         Heavy Missile Launcher
>              --- INVENTORY --------
               Carbon-fiber Leg
      Advanced Terrain Scanner
               Kinecellerator
       Layered Light Armor Plating
               Recalibrator
               Phasing AFG
               Remote Datajack
               Self-destruct Interrupter
               Self-destruct Interrupter
[Rating: 62]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             122  | 9   3   5   2   1   26  52  3   7   11  3   
  Power                    31   | 1   1   .   1   1   8   16  .   1   .   2   
    Engine                 23   | 1   1   .   1   1   5   12  .   .   .   2   
    Core                   8    | .   .   .   .   .   3   4   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 3   .   2   .   .   4   6   .   2   .   .   
    Treads                 3    | 1   .   2   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   4   4   .   1   .   .   
    Wheel                  5    | 2   .   .   .   .   .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 3   1   .   1   .   3   11  .   1   11  1   
    Device                 13   | 1   .   .   1   .   2   6   .   1   2   .   
    Storage                5    | 1   1   .   .   .   1   1   .   .   1   .   
    Processor              9    | 1   .   .   .   .   .   2   .   .   6   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   1   .   
    Protection             3    | .   .   .   .   .   .   1   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   1   3   .   .   11  19  3   3   .   .   
    Energy Gun             6    | 1   .   .   .   .   1   3   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   1   3   .   .   .   .   
    Ballistic Gun          12   | 1   .   .   .   .   6   4   .   1   .   .   
    Ballistic Cannon       5    | .   .   1   .   .   2   2   .   .   .   .   
    Launcher               7    | .   1   2   .   .   .   2   1   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   3   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   .   2   .   .   7   .   
Parts Lost                 38   | .   2   .   .   .   4   21  .   2   .   9   
  Power                    15   | .   1   .   .   .   3   6   .   .   .   5   
  Propulsion               7    | .   .   .   .   .   .   5   .   1   .   1   
  Utility                  4    | .   .   .   .   .   .   4   .   .   .   .   
  Weapon                   12   | .   1   .   .   .   1   6   .   1   .   3   
  Highest Loss Streak      9    | .   2   .   .   .   2   9   .   1   .   7   
Average Slot Usage (%)     91   | .   98  100 100 100 83  87  91  91  89  86  
  Engine                   13   | .   12  14  14  14  11  8   23  16  15  13  
  Core                     5    | .   .   .   .   .   11  11  .   5   7   3   
  Treads                   6    | .   .   13  28  28  3   .   .   .   .   .   
  Leg                      7    | .   .   .   .   .   21  19  .   1   .   .   
  Wheel                    7    | .   28  14  .   .   .   1   15  13  15  14  
  Device                   7    | .   1   .   13  14  9   5   7   11  8   .   
  Storage                  9    | .   12  14  14  14  9   6   7   7   7   7   
  Processor                3    | .   14  14  .   .   .   2   7   2   2   7   
  Hackware                 2    | .   .   .   .   .   .   .   7   7   7   7   
  Protection               1    | .   .   .   .   .   .   4   .   .   1   7   
  Energy Gun               1    | .   7   .   .   .   1   2   .   .   .   .   
  Ballistic Gun            9    | .   14  14  14  14  10  2   8   7   15  14  
  Ballistic Cannon         4    | .   .   1   .   .   1   11  7   6   .   .   
  Launcher                 5    | .   7   12  14  14  .   .   2   5   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 9   25  26  27  27  107 122 60  64  85  84  
  Greatest Support         49   | 32  32  40  40  40  49  49  38  44  44  44  
  Greatest Overweight (x)  9    | .   .   .   .   .   9   5   1   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   1   1   1   .   
Largest Inventory Capacity 30   | 6   10  10  10  10  30  24  8   8   10  10  
  Average Capacity         13   | 4   9   10  10  10  23  21  8   8   9   10  
  Most Carried             24   | 4   9   9   10  10  22  24  8   8   10  10  
  Average Carried          11   | 1   5   6   9   9   13  20  7   7   9   9   
  Final Capacity           24   | 4   10  10  10  10  24  8   8   8   10  10  
  Final Carried            21   | 3   6   7   10  10  21  8   8   8   9   9   

 Class Distribution 
--------------------
 29% | Mutant
 14% | Scavenger-Mutant
 12% | Hacker-Gunner
  9% | Scavenger-Tank
  7% | Commander-Mutant
  6% | Hacker-Tank
  6% | Hacker-Mutant
  3% | Hacker-Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Commander-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Gunner | -7/Zion
      Hacker-Tank | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3186 | 310  51   209  .    141  562  1190 289  280  51   103  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4145 | 237  241  149  .    .    1102 1610 169  371  .    266  
  Parts                    247  | 23   12   12   .    .    62   92   9    13   .    24   
Haulers Intercepted        2    | .    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    .    2    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32   | .    .    .    .    .    .    .    23   9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  72   | .   5   6   .   .   19  25  4   7   .   6   
  Guns                     28   | .   1   2   .   .   16  6   2   1   .   .   
  Cannons                  23   | .   .   .   .   .   3   17  2   1   .   .   
  AOE                      21   | .   4   4   .   .   .   2   .   5   .   6   
Classes Destroyed          15   | 3   4   1   .   .   4   1   1   .   .   1   
  Worker                   10   | 2   .   .   .   .   2   6   .   .   .   .   
  Builder                  5    | .   1   .   .   .   2   2   .   .   .   .   
  Tunneler                 7    | 6   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 13   | 1   2   1   .   .   3   6   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   .   3   .   .   .   .   
  Swarmer                  15   | .   3   3   .   .   4   3   2   .   .   .   
  Grunt                    33   | .   2   2   .   .   10  12  1   6   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   1   .   .   3   2   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   1   3   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   5   
  Packrat                  1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 5   7   3   .   .   6   4   2   4   .   5   
  Combat Bots Only         6    | .   3   3   .   .   6   3   2   4   .   3   
Max Kills in Single Turn   2    | 1   2   2   .   .   1   2   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5919  | .    154  147  .    128  1141 2773 140  379  .    1057 
  Core                     1066  | .    13   53   .    18   273  503  9    50   .    147  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    .    .    66   50   .    .    .    .    .    
Volleys Fired              304   | 20   18   17   .    17   67   100  22   25   .    18   
  Largest                  3     | 2    2    2    .    1    2    3    3    3    .    3    
  Hottest                  160   | 60   60   55   .    20   88   160  98   123  .    92   
Shots Fired                614   | 40   33   34   .    17   125  233  44   43   .    45   
  Gun                      360   | 40   24   17   .    17   105  72   22   29   .    34   
  Cannon                   188   | .    .    3    .    .    20   146  13   6    .    .    
  Launcher                 50    | .    9    14   .    .    .    8    .    8    .    11   
  Special                  16    | .    .    .    .    .    .    7    9    .    .    .    
  Kinetic                  409   | 20   18   20   .    17   97   138  35   30   .    34   
  Thermal                  84    | 20   6    .    .    .    16   37   .    5    .    .    
  Explosive                50    | .    9    14   .    .    .    8    .    8    .    11   
  Electromagnetic          55    | .    .    .    .    .    12   43   .    .    .    .    
  Robot Hit Streak         60    | 10   3    10   .    20   37   45   60   18   .    11   
  Robot Miss Streak        7     | 1    3    2    .    1    3    7    1    2    .    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    
Shots Hit Robots           440   | 29   12   18   .    13   106  181  26   29   .    26   
  Core Hits                270   | 12   15   13   .    1    56   105  9    18   .    41   
  Critical Hits            2     | .    .    .    .    .    2    .    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              23    | .    .    .    .    .    8    15   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    8    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    .    .    5    7    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10527 | 281  498  568  .    126  1818 4000 496  1019 .    1721 
  Guns                     4306  | 281  78   88   .    125  1420 1088 289  402  .    535  
  Cannons                  2820  | .    .    36   .    .    398  2088 207  91   .    .    
  Explosions               3033  | .    420  441  .    .    .    460  .    526  .    1186 
  Melee                    364   | .    .    .    .    .    .    364  .    .    .    .    
  Ramming                  4     | .    .    3    .    1    .    .    .    .    .    .    
  Kinetic                  4990  | 105  58   124  .    125  1326 1816 496  405  .    535  
  Thermal                  1337  | 176  20   .    .    .    341  712  .    88   .    .    
  Explosive                3033  | .    420  441  .    .    .    460  .    526  .    1186 
  Electromagnetic          799   | .    .    .    .    .    151  648  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 364   | .    .    .    .    .    .    364  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    12   8    5    .    .    
    Message Errors         13    | .    .    .    .    .    .    5    4    4    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    4    2    .    .    .    
    Targeting Errors       2     | .    .    .    .    .    .    1    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269   | .    .    .    .    .    9    158  19   51   .    32   
  Projectiles              60    | .    .    .    .    .    9    32   19   .    .    .    
  Explosions               208   | .    .    .    .    .    .    125  .    51   .    32   
  Melee                    1     | .    .    .    .    .    .    1    .    .    .    .    
Knockbacks                 55    | .    .    .    .    .    2    50   3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    2    49   3    .    .    .    
  Secondary                1     | .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      297   | .    .    51   .    .    .    168  .    15   .    63   
  Shots                    9     | .    .    2    .    .    .    4    .    1    .    2    
  Rammed                   2     | .    .    1    .    1    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        568   | 40   20   26   .    .    355  568  220  499  .    393  
  Average Temperature      146   | 13   13   11   .    .    106  172  86   190  .    170  
  Received Heat Transfer   2265  | .    6    27   .    12   540  1023 18   252  .    387  
  Effects                  52    | .    .    .    .    .    5    40   .    7    .    .    
    Shutdowns              24    | .    .    .    .    .    2    19   .    3    .    .    
    Energy Bleed           12    | .    .    .    .    .    2    9    .    1    .    .    
    Interference           4     | .    .    .    .    .    1    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          4     | .    .    .    .    .    .    2    .    2    .    .    
    Damage (major)         7     | .    .    .    .    .    .    7    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2356  | 400  50   .    .    .    555  1166 .    185  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             325  | 45  142 101 .   157 325 178 .   .   .   .   
  Average Influence        75   | 26  66  51  .   70  134 68  .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         96   | 100 100 100 .   100 79  100 .   .   .   .   
  Level 1                  3    | .   .   .   .   .   20  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   4   14  .   .   .   .   
  Investigation            4    | .   .   .   .   .   2   2   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   6   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   2   5   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   5   6   .   9   27  36  11  8   .   9   
  Peak Tracking Total      7    | .   3   3   .   3   6   3   7   3   .   6   
  Tactical Retreats        4    | .   .   .   .   .   2   1   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          6    | .   1   .   .   1   .   3   .   .   .   1   
  Max in Single Turn       3    | .   1   .   .   .   .   3   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          16   | .   3   .   3   .   .   8   2   .   .   .   
  Terminals                6    | .   3   .   .   .   .   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                43   | .   6   .   6   .   .   17  14  .   .   .   
  Successful               34   | .   5   .   6   .   .   9   14  .   .   .   
  Failed                   9    | .   1   .   .   .   .   8   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   .   .   .   .   .   .   24  .   
  Terminals                13   | .   6   .   .   .   .   7   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             28   | .   5   .   6   .   .   3   14  .   .   .   
  Record                   22   | .   1   .   6   .   .   2   13  .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   2   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   .   6   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   190 .   .   .   .   
    Time                   95   | .   .   .   .   .   .   95  .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   2   2   1   .   .   .   
  Non-combat               4    | .   .   .   .   .   1   2   1   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        14   | .   .   .   .   .   5   8   1   .   .   .   
  parse_system             6    | .   .   .   .   .   3   2   1   .   .   .   
  no_distress              3    | .   .   .   .   .   1   2   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   3   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   1   .   .   .   .   
  check_alert              1    | .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               11   | .   .   3   .   .   .   6   2   .   .   .   
  Largest Group            7    | .   .   3   3   3   3   6   7   .   .   .   
  Highest-Rated Group      202  | .   .   40  40  40  40  183 202 .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  16  16  31  31  .   .   .   
Total Orders               5    | .   .   .   .   3   .   .   2   .   .   .   
  GUARD                    4    | .   .   .   .   3   .   .   1   .   .   .   
  AID                      1    | .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               88   | .   .   .   .   37  21  9   21  .   .   .   
  Total Damage             1149 | .   .   .   .   354 243 125 427 .   .   .   
  Kills                    20   | .   .   .   .   9   3   1   7   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               12351 | 265  262  1028 1156 907  1111 3249 1242 892  1791 448  
Spaces Moved               7333  | 138  167  545  703  497  366  1312 1106 679  1468 352  
  Core                     28    | 24   .    .    .    .    .    4    .    .    .    .    
  Treads                   1540  | .    .    284  703  497  56   .    .    .    .    .    
  Legs                     1343  | .    .    .    .    .    310  983  .    50   .    .    
  Wheels                   4422  | 114  167  261  .    .    .    325  1106 629  1468 352  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  160  160  150  90   100  100  110  100  
  Average Speed            132   | 91   100  131  160  160  181  169  100  116  110  109  
  Slowest Speed            390   | 100  100  160  160  160  390  270  100  240  110  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 4    28   94   91   90   19   34   97   86   89   40   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    2    .    2    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    .    1    1    1    1    .    1    1    .    
Scrap Searched             11    | .    .    1    .    1    .    .    2    4    3    .    
Spaces Dug                 32    | .    .    11   .    .    .    .    .    21   .    .    
Terrain Destroyed          358   | .    46   129  .    .    .    53   4    98   .    28   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9     | .    .    .    .    .    .    2    4    3    .    .    
  AOE                      349   | .    46   129  .    .    .    51   .    95   .    28   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      9493 | 242  234  830  736  596  696  2158 1219 749  1652 381  
  Wait                     1454 | 61   34   255  25   77   180  567  82   32   139  2    
  Move                     7323 | 137  166  544  702  496  365  1311 1105 678  1467 352  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  151  | 12   9    3    4    2    29   65   3    4    16   4    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   119  | 9    3    5    2    1    25   52   2    5    12   3    
  Detach                   33   | 1    .    3    2    .    11   10   1    1    4    .    
  Swap                     5    | .    .    .    .    .    1    .    1    2    1    .    
  Drop                     79   | 2    4    2    1    2    10   38   3    2    13   2    
  Fire                     304  | 20   18   17   .    17   67   100  22   25   .    18   
  Melee                    23   | .    .    .    .    .    8    15   .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low / Gar)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    27 | -11/Scrapyard  | Discovered new exit (range 16)
   266 | -11/Scrapyard  | Entered Materials
   309 | -10/Materials  | Build established: Mutant
   474 | -10/Materials  | Discovered new exit (range 15)
   528 | -10/Materials  | Entered Mines
   535 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   896 | -10/Mines      | Discovered new exit (range 5)
   930 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
   993 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1007 | -10/Mines      | Learned Materials terminal intel
  1113 | -10/Mines      | Discovered new exit (range 3)
  1141 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  1326 | -10/Mines      | Identified exit to Exiles
  1449 | -10/Mines      | Found Prototype Device
  1550 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1556 | -10/Mines      | Entered Exiles
  1556 | -10/Exiles     | Accompanied by 3 allies
  1584 | -10/Exiles     | Identified Exp. Sensor Array
  1616 | -10/Exiles     | Met 8R-AWN
  1643 | -10/Exiles     | Met EX-HEX
  1734 | -10/Exiles     | Met EX-DEC
  1804 | -10/Exiles     | Learned location of Zion (-7)
  1900 | -10/Exiles     | Discovered new exit (range 14)
  1991 | -10/Exiles     | Met EX-BIN
  2341 | -10/Exiles     | Visited The Gauntlet
  2712 | -10/Exiles     | Entered Mines
  2712 | -9/Mines       | Accompanied by 3 allies
  2777 | -9/Mines       | Met a Derelict bent on vengeance
  2980 | -9/Mines       | Learned location of 1 exit from Lower Caves
  3245 | -9/Mines       | Learned Materials stockpile data
  3303 | -9/Mines       | Discovered new exit (range 8)
  3619 | -9/Mines       | Entered Materials
  3619 | -8/Materials   | Accompanied by 3 allies
  3619 | -8/Materials   | Evolved 4 slots: Power x2, Propulsion x1, Utility x1
  3621 | -8/Materials   | Loaded intel: 10 terminal locations
  4138 | -8/Materials   | Build established: Scavenger-Mutant
  4514 | -8/Materials   | Discovered new exit (range 9)
  4730 | -8/Materials   | Entered Factory
  4730 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4849 | -7/Factory     | Fabricated Hpw. Shock Rifle (x1)
  5162 | -7/Factory     | Build established: Scavenger-Skirmisher
  5481 | -7/Factory     | Build established: Scavenger-Tank
  5929 | -7/Factory     | Build established: Scavenger-Mutant
  6252 | -7/Factory     | Build established: Scavenger-Tank
  7216 | -7/Factory     | Build established: Scavenger-Gunner
  7427 | -7/Factory     | Lost 5 parts (3p1n1w)
  7474 | -7/Factory     | Garrison activated, responded to threat
  7520 | -7/Factory     | Core integrity fell below 50%
  7564 | -7/Factory     | Lost 9 parts (1p3n3u2w)
  7639 | -7/Factory     | Identified exit to Garrison
  7738 | -7/Factory     | Allied Derelicts emerged from ambush trap array
  7786 | -7/Factory     | Build established: Scavenger-Mutant
  7898 | -7/Factory     | Discovered new exit (range 5)
  7974 | -7/Factory     | Fabricated L-41 Fighter (x3)
  7979 | -7/Factory     | Entered Lower Caves
  7979 | -7/Lower Caves | Accompanied by 5 allies
  7980 | -7/Lower Caves | Identified exit to Lower Caves
  8093 | -7/Lower Caves | Build established: Hacker-Gunner
  8244 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  8580 | -7/Lower Caves | Build established: Commander-Mutant
  8731 | -7/Lower Caves | Encountered a Warlord checkpoint
  8770 | -7/Lower Caves | Learned 4 Factory zone layouts
  8817 | -7/Lower Caves | Learned location of Armory (-3)
  8817 | -7/Lower Caves | Learned location of 1 exit from Research
  8817 | -7/Lower Caves | Learned Factory trap positions
  8817 | -7/Lower Caves | Learned Extension trap positions
  8817 | -7/Lower Caves | Learned Armory stockpile data
  8817 | -7/Lower Caves | Learned Factory security intel
  8817 | -7/Lower Caves | Learned Extension terminal intel
  8817 | -7/Lower Caves | Learned Research garrison access intel
  9221 | -7/Lower Caves | Entered another Lower Caves area
  9515 | -7/Lower Caves | Build established: Hacker-Mutant
  9532 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9555 | -7/Lower Caves | Core integrity fell below 20%
  9784 | -7/Lower Caves | Learned Factory emergency access door positions
 10096 | -7/Lower Caves | Discovered new exit (range 11)
 10098 | -7/Lower Caves | Encountered a Warlord checkpoint
 10113 | -7/Lower Caves | Entered Zion
 10174 | -7/Zion        | System corruption cleaned by Quarantine Array
 10332 | -7/Zion        | Build established: Hacker-Gunner
 10424 | -7/Zion        | Received a visual enhancement algorithm
 10545 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 10670 | -7/Zion        | Learned location of Data Miner (-6)
 10700 | -7/Zion        | Found Prototype Device
 10708 | -7/Zion        | Identified Phasing AFG
 10823 | -7/Zion        | Opened final containment barrier to the Deep Caves
 10841 | -7/Zion        | Discovered new exit (range 3)
 10841 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 11002 | -7/Zion        | Build established: Hacker-Skirmisher
 11354 | -7/Zion        | Learned location of Warlord (-5)
 11392 | -7/Zion        | Found Prototype Processor
 11394 | -7/Zion        | Identified Exp. Targeting Computer
 11398 | -7/Zion        | Found Prototype Processor
 11399 | -7/Zion        | Identified Exp. Terrain Scan Processor
 11402 | -7/Zion        | Found Prototype Hackware
 11403 | -7/Zion        | Identified Exp. Hacking Suite
 11406 | -7/Zion        | Found Prototype Processor
 11407 | -7/Zion        | Identified Exp. Target Analyzer
 11409 | -7/Zion        | Found Prototype Processor
 11410 | -7/Zion        | Identified Exp. Melee Analysis Suite
 11414 | -7/Zion        | Found Prototype Processor
 11415 | -7/Zion        | Identified Spectral Analyzer
 11554 | -7/Zion        | Discovered new exit (range 15)
 11684 | -7/Zion        | Build established: Hacker-Tank
 11904 | -7/Zion        | Entered Deep Caves
 12111 | -7/Deep Caves  | Attacked by Z-Imprinter
 12118 | -7/Deep Caves  | Destroyed Z-Imprinter
 12345 | -7/Deep Caves  | Z-Facility disabled
 12352 | -7/Deep Caves  | Destroyed by GV-18R(z) with Zionite Laser-S

 Last Messages 
---------------
Acquired 10 matter.
Acquired 26 matter.
BV-W5E(z) destroyed.
Imp. Deuterium Engine destroyed.
Destroyed Imp. Deuterium Engine.
Destroyed Prototype Protection. <x2>
Lgt. Ion Engine destroyed.
Destroyed Lgt. Ion Engine.
The unstable cave ceiling collapses.
MM-XVW(z) destroyed.
Lgt. Ion Engine destroyed.
Dropped Med. Reactive Plating.
Identified Lyr. Light Armor Plating.
Flak Gun destroyed.
Com. Wheel destroyed.
Z-Facility disabled.
6F-XOY(z) destroyed.
2H-M34(z) destroyed.
Hvy. Missile Launcher destroyed.
Enh. Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ??????????????????????????###????????????????????? |
| ?????????????????????????? *#?#??###############?? |
| ?????????????????????????# !# ###;             ##? |
| ????????????????????###### =  #                 #? |
| ????????????????????#  #                        ## |
| ????????????????????#     !                        |
| ???????????????#   ##    @                         |
| ??????????              z%                         |
| ??????????              !%%                        |
| ??????????               [                         |
| ???????????               !                        |
| ???????????              z    """""   """"""       |
| ????????????                  """"""""""""""       |
| ????????????                  """"""""""""""       |
| ????????????                     """""""""""       |
| ?????????????                    """"""""          |
| ?????????????                    ??"""""""""       |
| ??????????????                  "??"""""""""       |
| ??????????????                   ?""""""""""       |
| ????????????????                 ?""""""""""       |
| ??????????????????            "???""""" " "        |
| ?????????????????????          ???""""""           |
| ???????????????????????      ?????"""""   =        |
| ??????????????????????????????????"""""" /         |
| ??????????????????????????????????""""""!          |
| ??????????????????????????????????""""""""         |
| ???????????????????????????????????"""""""""%      |
| ???????????????????????????????????""       /      |
| ???????????????????????????????????""   """        |
| ???????????????????????????????????""  """""       |
| ???????????????????????????????????"" """""""      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          41
Energy Capacity            695
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       1010
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         13
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hpw. Shock Rifle | x1 | -7/Factory | Preloaded
     L-41 Fighter | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Are We The Baddies?
Hey, That's Mine!
More Dakka Please
My Command Is Your Wish
Oops
Remodeling
Robot Respite
Serviceable Loadout
Signs Are For Wimps
The More The Merrier
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MagneticBarrageNeutralizer
  Manual?         0
Play Time         03:01:51
  Cumulative      12.0 hours
  Start           2020.02.12 @ 17:32:20
  End             2020.02.13 @ 04:12:04
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e90a159-8773-4049-b934-138a7f3e2a46