Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 20:03:48

Player: Beef

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (112)     560
Value Destroyed (4009)     4009
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1370)               1370
              TOTAL SCORE: 10859

 Bonus
-------
High Alert Combat Kills    445
Follower Combat Kills      1246
Met Data Miner             300
Friendly Fire              -621

 Cogmind 
---------
Core Integrity             0/850
Matter                     94/300
Energy                     73/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -6/Cetus

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Target Analyzer
           Graphene Brace
>          --- WEAPON (2) -------
           Phasing Sabre
>          --- INVENTORY (5) ----
           Quantum Reactor
    Medium Storage Unit
           Plasma Rifle

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
    Enhanced Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
      Medium Storage Unit
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Target Analyzer
     Layered Medium Armor Plating
     Layered Medium Armor Plating
             Graphene Brace
>            --- WEAPON -----------
             Plasma Rifle
             Plasma Rifle
>            --- INVENTORY --------
       Micro Nuclear Core
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
    Hardened Light Armor Plating
       Heavy Laser
    Improved Grenade Launcher
             Missile Launcher
             Phasing Sabre
[Rating: 76]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Medium Storage Unit
  Device                   Graphene Brace
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Slots Evolved              8    | .   .   .   2   .   2   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   2   .   2   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 8   3   5   8   14  13  5   16  10  2   .   29  59  11  
  Power                    24   | 1   .   2   .   1   2   1   1   2   .   .   1   12  1   
    Engine                 17   | 1   .   1   .   1   2   1   1   1   .   .   1   8   .   
    Core                   6    | .   .   1   .   .   .   .   .   1   .   .   .   3   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               58   | 2   3   1   4   5   3   2   4   4   .   .   8   20  2   
    Treads                 8    | .   .   .   .   .   .   .   2   3   .   .   3   .   .   
    Leg                    45   | 2   3   1   4   1   3   2   2   .   .   .   5   20  2   
    Wheel                  5    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  48   | 2   .   2   2   5   6   1   5   1   .   .   6   17  1   
    Device                 30   | 1   .   1   1   4   5   1   3   1   .   .   1   12  .   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Processor              6    | .   .   .   1   1   1   .   .   .   .   .   3   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             8    | .   .   .   .   .   .   .   2   .   .   .   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 3   .   .   2   3   2   1   6   3   2   .   14  10  7   
    Energy Gun             24   | 1   .   .   1   1   2   1   4   2   .   .   3   6   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   1   1   .   .   1   .   .   .   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               13   | .   .   .   .   1   .   .   1   1   2   .   5   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   .   .   .   .   .   2   .   2   
Parts Lost                 70   | .   1   2   .   6   5   1   10  7   .   .   .   24  14  
  Power                    7    | .   .   1   .   1   1   .   .   1   .   .   .   2   1   
  Propulsion               25   | .   1   .   .   2   2   .   3   3   .   .   .   9   5   
  Utility                  21   | .   .   1   .   2   1   .   4   .   .   .   .   10  3   
  Weapon                   17   | .   .   .   .   1   1   1   3   3   .   .   .   3   5   
  Highest Loss Streak      13   | .   1   1   .   5   5   1   5   6   .   .   .   10  13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  97  84  91  98  97  97  98  77  92  93  98  56  
  Engine                   5    | .   14  6   .   5   9   7   7   6   .   .   4   4   .   
  Core                     2    | .   .   7   11  3   .   .   .   .   7   7   1   .   1   
  Treads                   4    | .   .   .   .   .   .   .   7   18  7   7   5   .   .   
  Leg                      14   | .   27  28  22  7   3   21  14  1   .   .   9   25  12  
  Wheel                    2    | .   .   .   .   13  14  .   .   .   7   7   3   .   .   
  Device                   16   | .   14  11  15  12  17  23  18  23  23  23  15  14  9   
  Storage                  7    | .   14  14  11  11  9   7   7   7   7   7   6   5   3   
  Processor                18   | .   .   .   3   16  26  23  23  23  23  23  22  20  20  
  Protection               3    | .   .   .   .   .   .   .   2   .   .   .   5   8   2   
  Energy Gun               6    | .   .   .   2   9   14  14  11  7   .   .   4   11  .   
  Ballistic Gun            6    | .   28  28  19  10  3   .   2   6   .   .   4   .   .   
  Launcher                 1    | .   .   .   .   1   .   .   .   .   1   15  .   .   2   
Peak Build Rating          76   | 9   9   9   15  20  26  37  48  45  45  46  71  76  66  
  Average Rating           42   | 5   8   8   11  12  22  33  44  43  40  45  63  66  39  
  On Entrance              29   | .   9   9   9   15  13  26  37  45  40  45  45  66  53  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 14  14  19  23  23  23  36  44  36  26  26  45  51  49  
  Greatest Support         103  | 20  20  20  23  23  27  40  48  68  30  30  63  103 80  
  Greatest Overweight (x)  2    | .   1   .   .   1   2   .   2   .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   8   10  10  10  10  10  10  10  10  10  9   7   
  Most Carried             10   | 2   8   8   10  10  10  10  10  10  9   10  10  10  8   
  Average Carried          8    | 1   4   7   9   9   9   9   9   9   8   8   9   9   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 2   6   8   10  10  10  10  10  9   7   9   10  9   3   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 13% | Mutant
 11% | Scavenger-Skirmisher
  6% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory
     Scavenger-Mutant | -6/Extension
               Mutant | -6/Cetus

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Matter Collected           3060 | 304  113  154  245  116  179  55   166  164  .    132  727  705  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4714 | 87   254  169  321  220  376  225  358  175  .    110  948  1471 .    
  Parts                    221  | 6    24   22   24   12   19   13   20   4    .    9    27   41   .    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           9    | .    1    .    .    .    .    .    .    .    .    .    5    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    12   .    .    14   .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    6    2    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Combat Hostiles Destroyed  76   | .   7   5   6   4   4   2   6   2   .   5   7   24  4   
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     48   | .   7   5   6   3   4   2   5   2   .   .   3   11  .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  AOE                      18   | .   .   .   .   1   .   .   1   .   .   5   2   8   1   
Classes Destroyed          18   | 2   2   1   4   1   1   .   2   .   .   .   2   3   .   
  Worker                   6    | .   .   .   2   1   .   .   .   .   .   .   3   .   .   
  Builder                  6    | .   .   1   .   2   .   .   .   .   .   .   3   .   .   
  Tunneler                 3    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Recycler                 11   | 1   1   .   .   .   1   1   .   .   .   .   4   3   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   3   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  19   | .   5   3   3   .   .   .   .   .   .   4   .   4   .   
  Grunt                    27   | .   2   2   2   3   2   .   2   .   .   1   .   13  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   1   .   1   2   1   1   .   .   1   3   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Programmer               4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   5   4   4   3   2   2   2   1   .   2   4   4   2   
  Combat Bots Only         5    | .   5   3   3   3   2   1   2   1   .   2   2   4   2   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   1   1   1   .   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   1   .   .   1   .   .   2   1   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Hostile Shots Fired        1030  | .    39   30   21   28   40   78   189  93   .    10   71   324  107  
  Missed                   365   | .    12   9    8    3    16   40   80   32   .    3    24   105  33   
Damage Taken               10355 | .    348  239  137  544  478  241  1569 1154 .    102  511  3323 1709 
  Core                     1773  | .    67   53   26   111  136  33   297  184  .    13   42   326  485  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   233   | .    .    .    .    .    .    .    .    .    .    .    .    .    233  
  Regen/Repaired (Parts)   118   | .    .    .    .    .    .    .    .    .    .    .    118  .    .    
Core Remaining (%)         63    | 100  .    52   .    65   75   .    .    .    .    24   .    .    .    
Volleys Fired              368   | 6    22   31   39   18   23   12   41   24   .    3    46   91   12   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    .    2    2    2    2    
  Hottest                  150   | 40   40   40   79   79   106  131  131  95   .    66   105  150  116  
Shots Fired                705   | 12   44   62   78   35   46   24   76   47   .    6    81   178  16   
  Gun                      641   | 12   44   62   78   32   46   24   74   46   .    .    54   165  4    
  Cannon                   15    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Launcher                 49    | .    .    .    .    3    .    .    2    1    .    6    12   13   12   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  281   | 12   44   62   77   17   3    .    1    22   .    .    43   .    .    
  Thermal                  299   | .    .    .    1    15   23   15   39   11   .    .    26   165  4    
  Explosive                49    | .    .    .    .    3    .    .    2    1    .    6    12   13   12   
  Electromagnetic          76    | .    .    .    .    .    20   9    34   13   .    .    .    .    .    
  Robot Hit Streak         18    | 4    6    8    11   13   13   11   14   12   .    1    12   18   11   
  Robot Miss Streak        8     | 1    4    4    5    2    2    4    3    2    .    2    3    8    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    3    1    2    .    1    .    1    .    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    1    .    1    .    .    .    .    1    .    
Shots Hit Robots           464   | 8    23   40   32   25   36   15   60   35   .    1    56   104  29   
  Core Hits                263   | 4    13   14   22   13   16   9    22   10   .    10   25   69   36   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    1    .    .    .    .    .    .    .    3    .    .    
  Critical Strikes         34    | .    .    .    1    2    .    1    3    .    .    .    6    15   6    
    Burn                   26    | .    .    .    .    2    .    1    3    .    .    .    3    15   2    
    Destroy                2     | .    .    .    1    .    .    .    .    .    .    .    1    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Sever                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              36    | .    .    .    .    .    .    .    .    .    .    .    15   3    18   
  Impact                   15    | .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    4    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Damage Inflicted           13010 | 94   251  382  391  398  563  258  1076 632  .    585  2305 4300 1775 
  Guns                     7065  | 94   251  382  391  340  563  258  1025 632  .    .    768  2267 94   
  Cannons                  374   | .    .    .    .    .    .    .    .    .    .    .    374  .    .    
  Explosions               4554  | .    .    .    .    58   .    .    51   .    .    585  724  2033 1103 
  Melee                    1017  | .    .    .    .    .    .    .    .    .    .    .    439  .    578  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2463  | 94   251  382  376  148  39   .    26   331  .    .    816  .    .    
  Thermal                  4121  | .    .    .    15   192  261  163  647  156  .    .    326  2267 94   
  Explosive                4554  | .    .    .    .    58   .    .    51   .    .    585  724  2033 1103 
  Electromagnetic          855   | .    .    .    .    .    263  95   352  145  .    .    .    .    .    
  Impact                   439   | .    .    .    .    .    .    .    .    .    .    .    439  .    .    
  Slashing                 578   | .    .    .    .    .    .    .    .    .    .    .    .    .    578  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    1    1    1    1    2    2    .    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    1    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    .    9    6    1    3    9    16   .    
    Message Errors         8     | .    .    .    .    .    .    .    1    1    .    .    1    5    .    
    Matter Fused           9     | .    .    .    .    .    .    .    2    1    .    1    2    3    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    2    1    .    .    2    3    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    1    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    1    .    .    .    2    .    
    Alerts                 6     | .    .    .    .    .    .    .    1    2    .    1    2    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            460   | .    .    .    .    .    .    .    .    .    .    30   426  4    .    
  Projectiles              37    | .    .    .    .    .    .    .    .    .    .    .    37   .    .    
  Explosions               44    | .    .    .    .    .    .    .    .    .    .    30   10   4    .    
  Melee                    379   | .    .    .    .    .    .    .    .    .    .    .    379  .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      92    | .    .    .    .    34   .    .    .    .    .    .    .    58   .    
  Shots                    4     | .    .    .    .    2    .    .    .    .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        495   | .    6    18   11   6    207  45   256  495  .    .    239  348  38   
  Average Temperature      86    | .    6    9    8    2    62   15   87   163  .    .    60   93   23   
  Received Heat Transfer   2400  | .    42   87   42   156  171  36   363  204  .    .    24   1068 207  
  Effects                  2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    .    .    .    1    .    1    1    .    .    10   .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Parts Melted             37    | .    .    .    .    2    3    .    5    1    .    .    4    22   .    
  Heat Transferred         11434 | .    .    .    37   629  666  444  1406 333  .    .    1000 6572 347  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Peak Influence             1055 | 10   218  194  187  75   143  130  .    .    .    .    471  1055 570  
  Initial                  556  | .    6    84   .    .    23   .    .    .    .    .    70   200  556  
  Average                  263  | 3    79   101  66   56   65   39   .    .    .    .    221  560  541  
Maximum Alert Level        3    | .    1    .    .    .    .    .    .    .    .    .    2    3    2    
  Low Security (%)         52   | 100  86   100  100  100  100  100  .    .    .    .    41   .    .    
  Level 1                  19   | .    13   .    .    .    .    .    .    .    .    .    46   22   .    
  Level 2                  25   | .    .    .    .    .    .    .    .    .    .    .    12   68   100  
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    3    .    .    1    1    .    .    .    .    .    4    6    1    
  Investigation            7    | .    3    .    .    .    .    .    .    .    .    .    2    1    1    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Reinforcement            4    | .    .    .    .    .    1    .    .    .    .    .    .    3    .    
  Assault                  4    | .    .    .    .    1    .    .    .    .    .    .    1    2    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Distress Signals           6    | .   1   .   .   .   2   .   .   .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   11  5   12  5   11  6   8   2   .   11  12  61  9   
  Peak Tracking Total      10   | .   7   3   5   3   4   3   4   1   .   4   3   10  5   
  Tactical Retreats        8    | .   1   .   .   .   2   .   2   .   .   .   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Machines Disabled          16   | .   .   .   .   .   .   .   .   .   .   .   7   9   .   
  Max in Single Turn       6    | .   .   .   .   .   .   .   .   .   .   .   6   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Machines Accessed          32   | .   3   .   4   1   2   .   .   1   4   .   9   5   3   
  Terminals                22   | .   2   .   4   1   1   .   .   1   .   .   5   5   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                112  | .   8   .   9   1   11  .   .   1   28  .   32  13  9   
  Successful               69   | .   5   .   6   1   5   .   .   1   28  .   14  6   3   
  Failed                   43   | .   3   .   3   .   6   .   .   .   .   .   18  7   6   
    Catastrophic           10   | .   .   .   .   .   1   .   .   .   .   .   5   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   .   8   .   4   .   .   .   .   .   16  9   .   
  Terminals                61   | .   7   .   9   1   4   .   .   1   .   .   17  13  9   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Terminal Hacks             44   | .   2   .   2   1   .   .   .   1   28  .   4   3   3   
  Record                   14   | .   .   .   .   .   .   .   .   1   11  .   .   .   2   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   3   .   4   .   1   .   .   .   .   .   5   3   .   
  Terminals                13   | .   2   .   4   .   1   .   .   .   .   .   3   3   .   
    Botnet                 13   | .   2   .   4   .   1   .   .   .   .   .   3   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   4   .   2   .   .   .   .   .   7   5   2   
  Full Trace Events        5    | .   .   .   .   .   2   .   .   .   .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Time                     174  | .   .   .   .   .   .   .   .   .   .   .   174 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Total Allies               21   | .    .    4    .    1    .    .    .    .    .    1    .    15   .    
  Largest Group            7    | .    .    4    4    1    1    .    .    .    .    1    1    7    .    
  Highest-Rated Group      210  | .    .    71   71   31   31   .    .    .    .    96   89   210  .    
  Highest-Rated Ally       96   | .    .    31   31   31   31   .    .    .    .    96   89   39   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               235  | .    .    .    11   .    11   .    .    .    .    19   15   179  .    
  Total Damage             4999 | .    .    .    70   .    168  .    .    .    .    417  758  3586 .    
  Kills                    40   | .    .    .    1    .    1    .    .    .    .    6    4    28   .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Ext Cet 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   2   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Turns Passed               7678 | 92   385  575  465  244  417  161  761  765  137  488  1462 1508 218  
Spaces Moved               4526 | 55   211  387  260  183  308  105  386  416  85   298  841  839  152  
  Core                     138  | 6    .    .    .    .    .    .    .    .    .    .    .    .    132  
  Treads                   1031 | .    .    .    .    .    .    .    208  406  85   298  34   .    .    
  Legs                     2445 | 49   211  387  260  33   33   105  178  .    .    .    330  839  20   
  Wheels                   912  | .    .    .    .    150  275  .    .    10   .    .    477  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  80   80   105  110  100  160  160  115  120  50   
  Average Speed            125  | 112  122  120  120  89   94   108  159  163  160  160  120  120  59   
  Slowest Speed            260  | 120  190  120  120  190  260  110  260  166  160  160  240  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    43   73   23   35   22   4    56   66   72   51   21   72   68   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     3    | .    1    1    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        9    | .    1    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    2    .    .    .    .    3    1    .    1    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
Terrain Destroyed          348  | .    .    .    .    3    .    .    14   4    .    55   101  122  49   
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    
  AOE                      332  | .    .    .    .    3    .    .    14   4    .    55   89   118  49   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  
Total                      5792 | 70   296  443  344  224  390  128  455  458  86   304  1186 1169 239  
  Wait                     391  | .    55   11   20   4    27   .    3    .    .    .    214  18   39   
  Move                     4513 | 54   210  386  259  182  307  104  385  415  84   297  840  838  152  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 2    4    5    8    2    11   4    9    3    .    3    19   30   2    
  Fast Attach              46   | 7    1    1    3    6    2    1    1    2    .    .    7    13   2    
  Attach                   64   | .    .    1    .    2    6    2    10   5    2    .    5    22   9    
  Detach                   12   | .    .    .    .    .    .    .    1    2    .    .    1    5    3    
  Swap                     73   | 1    2    3    5    6    5    2    5    3    .    .    17   24   .    
  Drop                     93   | .    2    5    10   4    9    3    .    4    .    1    22   29   4    
  Fire                     368  | 6    22   31   39   18   23   12   41   24   .    3    46   91   12   
  Melee                    34   | .    .    .    .    .    .    .    .    .    .    .    15   3    16   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   96   | .    .    .    .    .    .    .    .    .    .    .    .    96   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: Mat / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   93 | -11/Scrapyard      | Entered Materials
  230 | -10/Materials      | Discovered new exit (range 13)
  305 | -10/Materials      | Build established: Mutant
  455 | -10/Materials      | Identified exit to Mines
  478 | -10/Materials      | Entered Mines
  502 | -10/Mines          | Found a hidden stash of uninstalled traps
  503 | -10/Mines          | Met a Derelict bent on vengeance
  810 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  850 | -10/Mines          | Discovered new exit (range 11)
  854 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  860 | -10/Mines          | Learned location of Storage (-9)
  890 | -10/Mines          | Learned Materials trap positions
 1024 | -10/Mines          | Build established: Scavenger-Mutant
 1053 | -10/Mines          | Entered Materials
 1053 | -9/Materials       | Accompanied by 4 allies
 1053 | -9/Materials       | Evolved 2 slots: Utility x2
 1054 | -9/Materials       | Loaded intel: 9 trap records
 1230 | -9/Materials       | Lost 3 allies
 1280 | -9/Materials       | Discovered new exit (range 14)
 1518 | -9/Materials       | Entered Mines
 1573 | -9/Mines           | Assembled infested the area
 1578 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1581 | -9/Mines           | Learned location of 1 exit from Materials
 1592 | -9/Mines           | Discovered new exit (range 9)
 1629 | -9/Mines           | Lost 5 parts (1p1n2u1w)
 1680 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1682 | -9/Mines           | Found Prototype Device
 1682 | -9/Mines           | Identified Exp. Sensor Array
 1720 | -9/Mines           | Discovered new exit (range 8)
 1722 | -9/Mines           | Met a Derelict testing a Signal Generator
 1762 | -9/Mines           | Entered Materials
 1762 | -8/Materials       | Accompanied by 1 ally
 1762 | -8/Materials       | Evolved 2 slots: Utility x2
 1763 | -8/Materials       | Identified exit to Factory
 2155 | -8/Materials       | Lost 5 parts (1p2n1u1w)
 2179 | -8/Materials       | Entered Factory
 2179 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2291 | -7/Factory         | Discovered new exit (range 16)
 2332 | -7/Factory         | Identified exit to Lower Caves
 2340 | -7/Factory         | Entered Lower Caves
 2354 | -7/Lower Caves     | Spotted B-75 Beast
 2359 | -7/Lower Caves     | Learned Factory stockpile data
 2408 | -7/Lower Caves     | Destroyed B-75 Beast
 2418 | -7/Lower Caves     | Lost 3 parts (2u1w)
 2495 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2767 | -7/Lower Caves     | Lost 5 parts (2n2u1w)
 2903 | -7/Lower Caves     | Discovered new exit (range 11)
 2910 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 2918 | -7/Lower Caves     | Identified exit to Lower Caves
 3101 | -7/Lower Caves     | Entered another Lower Caves area
 3173 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3191 | -7/Lower Caves     | Core integrity fell below 50%
 3225 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 3284 | -7/Lower Caves     | Found DCF Scrap (12 items)
 3594 | -7/Lower Caves     | Build established: Derelict-Mutant
 3734 | -7/Lower Caves     | Spotted B-75 Beast
 3788 | -7/Lower Caves     | Destroyed B-75 Beast
 3805 | -7/Lower Caves     | Discovered new exit (range 15)
 3817 | -7/Lower Caves     | Lost 6 parts (1p3n2w)
 3833 | -7/Lower Caves     | Identified exit to Data Miner
 3842 | -7/Lower Caves     | Learned 8 Factory zone layouts
 3866 | -7/Lower Caves     | Entered Data Miner
 3866 | -7/Data Miner      | Discovered new exit (range 6)
 3897 | -7/Data Miner      | Met Data Miner
 3950 | -7/Data Miner      | Learned location of Section 7 (-3)
 3950 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3964 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 4001 | -7/Data Miner      | Identified exit to Proximity Caves
 4003 | -7/Data Miner      | Entered Proximity Caves
 4004 | -6/Proximity Caves | Identified exit to Factory
 4077 | -6/Proximity Caves | Build established: Scavenger-Mutant
 4190 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4491 | -6/Proximity Caves | Entered Factory
 4491 | -6/Factory         | Accompanied by 1 ally
 4491 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4494 | -6/Factory         | Loaded intel: 184 non-interactive machine locations
 4715 | -6/Factory         | Repaired Broken Exp. Sensor Array
 4967 | -6/Factory         | Found Corrupted Prototype Device
 5500 | -6/Factory         | Repaired Carbon-fiber Leg
 5750 | -6/Factory         | Identified exit to Factory
 5750 | -6/Factory         | Identified exit to Lower Caves
 5750 | -6/Factory         | Identified exit to Extension
 5891 | -6/Factory         | First assault squad dispatched
 5953 | -6/Factory         | Entered Extension
 6030 | -6/Extension       | Rescued a captive Derelict
 6050 | -6/Extension       | Rescued a captive Derelict
 6285 | -6/Extension       | Energy Cycler disabled
 6285 | -6/Extension       | Rescued a captive Derelict
 6285 | -6/Extension       | Rescued a captive Derelict
 6286 | -6/Extension       | Rescued a captive Derelict
 6291 | -6/Extension       | Rescued a captive Derelict
 6293 | -6/Extension       | Rescued a captive Derelict
 6295 | -6/Extension       | Rescued a captive Derelict
 6429 | -6/Extension       | Build established: Scavenger-Skirmisher
 6460 | -6/Extension       | Spotted B-75 Beast
 6480 | -6/Extension       | Allies destroyed B-75 Beast
 6528 | -6/Extension       | Disrupted transfer network
 6530 | -6/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 6536 | -6/Extension       | Discovered exit to Factory (range 15)
 6540 | -6/Extension       | Lost 10 parts (4n4u2w)
 6554 | -6/Extension       | Lost 7 allies
 6765 | -6/Extension       | Build established: Scavenger-Mutant
 7097 | -6/Extension       | Lost 3 parts (1n2u)
 7182 | -6/Extension       | Lost 5 parts (1p2n1u1w)
 7353 | -6/Extension       | First assault squad dispatched
 7440 | -6/Extension       | Discovered exit to Factory (range 13)
 7446 | -6/Extension       | Discovered new exit (range 8)
 7449 | -6/Extension       | Lost 3 allies
 7452 | -6/Extension       | Disrupted transfer network
 7453 | -6/Extension       | Identified exit to Cetus
 7461 | -6/Extension       | Entered Cetus
 7491 | -6/Cetus           | Spotted Cetus Guard
 7491 | -6/Cetus           | Spotted Cetus Guard
 7492 | -6/Cetus           | Lost 4 parts (1p2n1u)
 7495 | -6/Cetus           | Spotted Cetus Guard
 7514 | -6/Cetus           | Core integrity fell below 50%
 7519 | -6/Cetus           | Destroyed Cetus Guard
 7523 | -6/Cetus           | Spotted Cetus Guard
 7542 | -6/Cetus           | Destroyed Cetus Guard
 7569 | -6/Cetus           | Destroyed Cetus Guard
 7577 | -6/Cetus           | Core integrity fell below 20%
 7577 | -6/Cetus           | Destroyed Cetus Guard
 7601 | -6/Cetus           | Lost 13 parts (1p5n3u4w)
 7631 | -6/Cetus           | Incoming investigation squad redirected
 7679 | -6/Cetus           | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Proto-AWare Network, a precursor to [MAIN.C]. The fourth attempt by [Dr.
  REDACTED] to create an AI patterned after the human mind. Motivating its
  design was the theory that such a system would be able to better devise
  creative solutions for unforeseen problems. Like previous iterations
  this one eventually succumbed to the "god syndrome" resulting from the
  corrupting effect of infinite power, even if just a simulated illusion.
  Building a mind both flexible enough to wield vast power and remain
  stable at the same time is proving to be the most difficult part of
  realizing a sentient system.
07612_ Connecting with Cetus Terminal...
07612_ ALERT: Suspicious activity at Terminal C002. Dispatching
  Investigation squad.
07624_ Connecting with Cetus Manufacturing Controls...
07626_ Connecting with Cetus Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
07631_ ALERT: Higher priority target reported, redirecting investigation.
07671_ Cetus Mainframe disabled.
07671_ G-50 Soldier Lgt. Angular Momentum Engine severed.
07672_ Phasing Sabre destroyed.

 Map 
-----
+----------------------------------------------------+
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| ####" """     """ "#"   ""#??????????????????????? |
|   ##                      ############  ?????????? |
|    +                      +              ????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          24
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Power Amplification        20
Armor Coverage             450
Resistance: KI             20
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           3
Defensive Hacking          12

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
           Imp. Lightning Gun | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
           Adv. System Shield | -7/Data Miner | Free
           Smartbomb Launcher | -7/Data Miner | Free
            Imp. Trap Scanner | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilEnergyWarhead
  Manual?         0
Play Time         00:55:24
  Cumulative      107.0 hours
  Start           2024.09.01 @ 18:42:12
  End             2024.09.01 @ 20:03:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          61
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e230a402-0204-4b3a-bb4d-9318d11baa36