Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.04 @ 19:22:59 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2840) 2840 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5812 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 128/700 Matter 256/300 Energy 290/350 System Corruption 14% Temperature Cool (10) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Disposable Heat Sink Coolant Injector High-capacity Battery Improved Signal Interpreter > --- WEAPON (4) ------- Heavy Ion Cannon > --- INVENTORY (5) ---- Light Treads Trap Scanner Improved Sensor Array Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Coolant Injector High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Treads Light Treads Cryofiber Web Improved Heat Sink Improved Heat Sink Disposable Heat Sink High-capacity Battery High-capacity Battery High-capacity Battery High-capacity Matter Pod Trap Scanner Improved Sensor Array Advanced ECM Suite Layered Light Armor Plating Hacking Suite Gatling Laser Heavy Ion Cannon Gauss Rifle Flak Gun Plasma Cutter [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 77 | 6 4 9 16 40 2 Power 8 | 1 . 2 2 3 . Engine 5 | 1 . 1 1 2 . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 21 | 2 . 3 8 8 . Treads 20 | 2 . 2 8 8 . Leg . | . . . . . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 . 3 11 2 Device 8 | . . . . 7 1 Storage 4 | 1 1 . 1 . 1 Processor 4 | . 1 . . 3 . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 29 | 2 2 4 3 18 . Energy Gun 7 | . . 1 . 6 . Energy Cannon 5 | . 1 . . 4 . Ballistic Gun 15 | 2 1 3 3 6 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 35 | . . 1 3 27 4 Power 5 | . . . 1 3 1 Propulsion 9 | . . . 1 7 1 Utility 5 | . . . . 5 . Weapon 16 | . . 1 1 12 2 Highest Loss Streak 17 | . . 1 1 17 4 To Critical Strikes 1 | . . . . . 1 Average Backups 14 | . 5 14 19 14 15 Power 1 | . 1 4 1 . . Propulsion 1 | . . . 1 2 1 Utility 4 | . . 3 4 6 9 Weapon 6 | . 2 6 10 4 3 Tool/Special . | . . . . . . Unused Backups 28 | 1 1 . 9 5 12 Power 3 | . . . 3 . . Propulsion 2 | 1 . . . . 1 Utility 10 | . . . 2 . 8 Weapon 13 | . 1 . 4 5 3 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 90 91 99 93 92 Engine 5 | . 14 3 6 4 . Core 3 | . . 7 2 1 7 Treads 29 | . 28 23 36 28 28 Device 4 | . . . . 9 15 Storage 9 | . 14 11 9 7 5 Processor 8 | . 5 11 9 7 7 Protection 3 | . . . 8 2 . Energy Gun 1 | . . . . 3 . Energy Cannon 3 | . 6 . . 5 26 Ballistic Gun 23 | . 21 32 27 18 . Peak Build Rating 44 | 6 9 18 28 43 44 Average Rating 24 | 4 7 14 24 32 38 On Entrance 16 | . 6 9 17 27 42 Avg Prop Armor Cover (%) 4 | . . 4 . . . Naked Turns . | . . . . . . Heaviest Build 79 | 13 50 54 60 79 79 Greatest Support 90 | 40 40 60 80 90 90 Greatest Overweight (x) 3 | . 1 1 . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 15 Most Carried 20 | 2 8 20 20 20 20 Average Carried 14 | . 5 14 19 14 15 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 2 8 20 20 20 4 Class Distribution -------------------- 30% | Gunner 29% | Scavenger-Tank 13% | Mutant 12% | Tank 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 3430 | 173 131 600 1318 1208 . Remotely 239 | . . . . 239 . Salvage Created 3950 | . 203 713 1227 1475 332 Parts 176 | . 15 37 63 57 4 Haulers Intercepted 4 | . . 2 2 . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 67 | . 8 10 23 25 1 Guns 57 | . 4 10 23 20 . Cannons 9 | . 4 . . 4 1 AOE 1 | . . . . 1 . Classes Destroyed 14 | . 2 6 1 4 1 Worker 5 | . . 3 . 2 . Hauler 4 | . . 2 2 . . Recycler 6 | . . 3 1 2 . Operator 1 | . . 1 . . . Watcher 3 | . . 2 . 1 . Swarmer 12 | . 5 3 4 . . Grunt 34 | . 3 6 15 10 . Brawler 4 | . . . 1 3 . Duelist 3 | . . . . 3 . Sentry 8 | . . 1 3 4 . Specialist 1 | . . . . 1 . Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Compactor 1 | . . . . . 1 Best Kill Streak 6 | . 4 4 6 6 1 Combat Bots Only 6 | . 4 3 6 3 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 743 | . 44 55 108 533 3 Missed 231 | . 9 18 28 176 . Hits 512 | . 35 37 80 357 3 Melee 34 | . . . 1 30 3 Projectile 478 | . 35 37 79 327 . Critical Strikes 9 | . . 1 1 5 2 Damage Taken 6010 | . 297 359 1098 4126 130 Core 739 | . 69 16 82 572 . Absorbed by Shields . | . . . . . . Ignored by Resistances 175 | . . . 72 103 . Core Remaining (%) 88 | 100 72 96 85 . . Volleys Fired 256 | . 22 48 76 98 12 Largest 4 | . 2 3 3 4 4 Hottest 260 | . 60 69 73 260 260 Shots Fired 730 | . 31 144 226 287 42 Gun 637 | . 18 144 226 249 . Cannon 86 | . 13 . . 31 42 Launcher 4 | . . . . 4 . Special 3 | . . . . 3 . Kinetic 556 | . 18 144 226 168 . Thermal 163 | . 13 . . 108 42 Explosive 4 | . . . . 4 . Electromagnetic 7 | . . . . 7 . Robot Hit Streak 13 | . 4 12 11 13 9 Robot Miss Streak 8 | . 2 3 7 8 3 Penetration Max . | . . . . . . Secondary Targets 10 | . 3 . 1 6 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 470 | . 19 89 135 198 29 Core Hits 177 | . 9 31 52 81 4 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 2 . . Critical Strikes 5 | . . 1 2 2 . Burn 2 | . . . . 2 . Destroy 3 | . . 1 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8605 | . 276 1415 2163 3852 899 Guns 6816 | . 171 1414 2151 3080 . Cannons 1519 | . 105 . . 515 899 Explosions 257 | . . . . 257 . Melee . | . . . . . . Ramming 13 | . . 1 12 . . Kinetic 5759 | . 171 1414 2151 2023 . Thermal 2577 | . 105 . . 1573 899 Explosive 150 | . . . . 150 . Electromagnetic 106 | . . . . 106 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . 14 14 Average Corruption 12 | . . . . 12 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . . . . 58 3 Message Errors 17 | . . . . 15 2 Matter Fused 14 | . . . . 14 . Heat Flow Errors 4 | . . . . 3 1 Energy Discharges 8 | . . . . 8 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 2 | . . . . 2 . Misdirections 1 | . . . . 1 . Weapon Failures 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 27 | . 14 . . 12 1 Projectiles 15 | . 14 . . . 1 Explosions 12 | . . . . 12 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 48 | . . . . 48 . Shots 1 | . . . . 1 . Rammed 3 | . . 1 2 . . Targets Rammed 3 | . . 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 355 | . 182 124 230 355 242 Average Temperature 92 | . 48 33 91 121 156 Received Heat Transfer 1632 | . 60 120 567 885 . Effects 7 | . . . 1 6 . Energy Bleed 1 | . . . . 1 . Interference 5 | . . . 1 4 . Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . 1 . . 8 . Heat Transferred 4392 | . 222 . . 2949 1221 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 2 | . . . 2 . . Low Security (%) 83 | 100 100 100 35 100 100 Level 1 16 | . . . 63 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 404 | . 130 161 404 172 50 Initial 156 | . . 40 45 156 50 Average 123 | . 45 94 249 90 26 Influence Increases 2113 | . 196 436 746 734 1 Destroy 0b10 Robot/C 1320 | . 160 200 460 500 . Destroy 0b10 Robot/NC 95 | . . 55 15 25 . Destroy Leader 294 | . 30 58 94 112 . Successful Hack 13 | . 6 . 7 . . Disable Machine 60 | . . 30 . 30 . Destroy Structure 31 | . . 3 5 22 1 Lose Combat Pursuer 300 | . . 90 165 45 . Influence Decreases 2113 | . 100 424 509 935 145 Entered New Map 402 | . . 56 63 189 94 Time Decay 1428 | . 100 358 416 523 31 Lost Part 283 | . . 10 30 223 20 Squads Dispatched 14 | . 1 2 3 8 . Investigation 1 | . 1 . . . . Extermination 2 | . . . . 2 . Reinforcement 8 | . . 2 3 3 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 10 24 34 38 3 Peak Tracking Total 6 | . 6 6 6 4 3 Tactical Retreats 11 | . . 3 5 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 4 | . . 2 . 2 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 10 | . 5 1 3 1 . Terminals 9 | . 5 1 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . 7 2 5 2 . Successful 3 | . 2 . 1 . . Failed 13 | . 5 2 4 2 . Catastrophic 5 | . 1 1 3 . . Database Lockouts . | . . . . . . Manual 10 | . 6 . 4 . . Terminals 14 | . 7 2 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . 2 . 1 . . Robot Analysis 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 1 3 1 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 834 | . . . . 834 . Optics 249 | . . . . 249 . Sensors 441 | . . . . 441 . Traps 202 | . . . . 202 . ECM 14 | . . . . 14 . Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 3964 | 98 354 851 1007 1556 98 Spaces Moved 1562 | 55 166 274 438 608 21 Core 1 | 1 . . . . . Treads 1561 | 54 166 274 438 608 21 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 156 155 Average Speed 173 | 158 174 228 160 160 156 Slowest Speed 400 | 160 240 240 162 400 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 32 24 45 20 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . . . . 19 1 Melee . | . . . . . . Projectile 3 | . . . . 2 1 AOE 17 | . . . . 17 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2360 | 64 201 417 648 973 57 Wait 320 | . . 66 71 163 20 Move 1558 | 54 165 273 437 608 21 Hop . | . . . . . . Pick Up 72 | 3 8 14 20 27 . Fast Attach 21 | 6 . 3 2 10 . Attach 35 | . 2 3 5 24 1 Detach 5 | . . 1 . 4 . Swap 40 | . 2 3 10 23 2 Drop 46 | 1 2 5 25 12 1 Fire 256 | . 22 48 76 98 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 1 2 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . . 4 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 450 | -10/Materials | Identified exit to Materials 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1034 | -9/Materials | Build established: Gunner 1046 | -9/Materials | Discovered new exit (range 10) 1072 | -9/Materials | Identified exit to Materials 1304 | -9/Materials | Entered another Materials area 1304 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -8/Materials | Build established: Scavenger-Tank 1762 | -8/Materials | Discovered new exit (range 6) 1770 | -8/Materials | Identified exit to Storage 2235 | -8/Materials | Discovered new exit (range 4) 2239 | -8/Materials | Identified exit to Factory 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2381 | -7/Factory | Build established: Tank 2548 | -7/Factory | Garrison activated, responded to threat 2640 | -7/Factory | Lost 17 parts (2p5n3u7w) 2661 | -7/Factory | System corruption reached 10% 2674 | -7/Factory | Core integrity fell below 50% 2699 | -7/Factory | Lost 4 parts (2u2w) 3572 | -7/Factory | Build established: Scavenger-Skirmisher 3677 | -7/Factory | Core integrity fell below 20% 3867 | -7/Factory | Manually triggered Chute Trap 3867 | -7/Factory | Sucked down chute 3867 | -7/Factory | Entered Waste 3937 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3939 | -7/Waste | Destroyed C-40 Crusher 3942 | -7/Waste | Spotted C-40 Crusher 3942 | -7/Waste | Spotted C-40 Crusher 3957 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3961 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3962 | -7/Waste | Spotted C-40 Crusher 3965 | -7/Waste | Self-destructed Last Messages --------------- 03937_ Med. Treads destroyed. 03939_ C-40 Crusher destroyed. 03950_ Damper Plating crushed. 03950_ Hvy. Treads crushed. 03952_ Flak Gun crushed. 03952_ Plasma Cutter crushed. 03953_ Destroyed Dynamic Insulation System. 03953_ 332 Matter crushed. 03953_ Hvy. Treads crushed. 03955_ Antimatter Reactor crushed. 03957_ Lgt. Treads crushed. 03957_ Hcp. Matter Pod crushed. 03957_ Hvy. Ion Cannon crushed. 03958_ Prototype Piercing Weapon crushed. 03960_ Hvy. Ion Cannon crushed. 03961_ Hcp. Battery crushed. 03961_ Hcp. Storage Unit crushed. 03961_ Gauss Rifle crushed. 03961_ Lgt. Nuclear Core crushed. 03961_ Adv. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????#!! #?????????????????? | | ????????????############??#!!!!#?????????????????? | | ????????????# #??#! !#?????????????????? | | ????????????# #??#] #?????????????????? | | ????????????# ####CC #?????????????????? | | ????????????# @ #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# sCC #?????????????????? | | ????????????# CC #### #?????????????????? | | ????????????# / #??# ;#????????????????? | | ????????????# #??# ##????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ] C????????????????? | | ?????????????????????????? CC ???????????????? | | ?????????????????????????? CC ??????????????? | | ??????????????????????????# #####?????????????? | | ??????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 115 Energy Generation 16 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmallWeightBarrier Manual? 0 Play Time 00:32:11 Cumulative 328.0 hours Start 2026.09.04 @ 18:52:50 End 2026.09.04 @ 19:22:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 255 Adventurer 54 Explorer 0 Win Type - Total 15 Types 10/1/1/1/0/0/0/1/0/1 Lore% 80 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c1c8caf-7dec-49e4-b421-145f5bd75679