Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 19:59:55 Player: kasaphescent Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (1700) 1700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 4720 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/700 Matter 284/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Hardened Light Armor Plating Hardened Medium Armor Plating Pulse Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel VTOL Module > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Heavy Laser Autogun Autogun > --- INVENTORY -------- Heavy Ion Engine Armored Huge Wheel Improved Heat Sink Medium Matter Pod Particle Charger Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Pulse Rifle Heavy Laser Autogun Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . . 2 . Weapon 2 | . . 1 1 . . Parts Attached 41 | 6 2 7 18 8 . Power 5 | 1 . 3 1 . . Engine 5 | 1 . 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | 2 . 1 12 2 . Treads . | . . . . . . Leg 4 | 2 . 1 1 . . Wheel 12 | . . . 11 1 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 7 | 1 2 1 1 2 . Device 2 | . 1 . 1 . . Storage 3 | 1 1 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 12 | 2 . 2 4 4 . Energy Gun 6 | . . 2 2 2 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 2 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . . 1 5 3 5 Power . | . . . . . . Propulsion 7 | . . . 3 2 2 Utility 3 | . . . 1 . 2 Weapon 4 | . . 1 1 1 1 Highest Loss Streak 5 | . . 1 2 3 5 Average Slot Usage (%) 98 | . 96 100 98 96 75 Engine 9 | . 14 11 9 7 5 Leg 17 | . 28 33 7 . . Wheel 15 | . . . 27 26 17 Device 9 | . 10 11 9 7 5 Storage 9 | . 14 11 9 7 5 Processor 1 | . . . . 15 11 Energy Gun 16 | . . 11 23 15 11 Ballistic Gun 14 | . 28 21 7 7 11 Ballistic Cannon 2 | . . . 3 5 . Naked Turns 18 | . . . . . 18 Heaviest Build 44 | 12 19 38 43 44 43 Greatest Support 56 | 20 20 30 56 48 40 Greatest Overweight (x) 2 | . . 1 2 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 6 8 14 15 15 12 Most Carried 15 | 6 9 14 15 15 15 Average Carried 12 | 4 7 10 14 14 12 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 6 9 13 14 15 5 Class Distribution -------------------- 78% | Gunner 14% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1303 | 242 246 295 446 74 . Remotely . | . . . . . . Salvage Created 2460 | . 203 638 1513 106 . Parts 169 | . 16 54 92 7 . Haulers Intercepted 6 | . . 2 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 47 | . 6 15 22 4 . Guns 42 | . 6 15 17 4 . Cannons 5 | . . . 5 . . Classes Destroyed 13 | . 3 6 4 . . Worker 7 | . 1 1 5 . . Builder 5 | . . 1 4 . . Tunneler 2 | . . . 2 . . Hauler 6 | . . 2 4 . . Recycler 9 | . 1 . 8 . . Mechanic 1 | . . . 1 . . Watcher 3 | . . 2 1 . . Swarmer 19 | . 6 3 6 4 . Grunt 16 | . . 7 9 . . Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 9 | . . 4 5 . . Hunter 1 | . . . 1 . . Best Kill Streak 8 | . 8 4 8 4 . Combat Bots Only 6 | . 6 3 3 4 . Max Kills in Single Turn 2 | . 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2471 | . 127 254 1134 182 774 Core 1001 | . 21 39 223 33 685 Absorbed by Shields 43 | . . . . 43 . Core Remaining (%) 85 | 100 91 90 59 . . Volleys Fired 136 | . 21 35 71 9 . Largest 4 | . 2 3 4 3 . Hottest 232 | . 40 150 232 161 . Shots Fired 423 | . 42 103 257 21 . Gun 392 | . 42 103 226 21 . Cannon 31 | . . . 31 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 202 | . 42 69 88 3 . Thermal 221 | . . 34 169 18 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 5 17 15 9 . Robot Miss Streak 7 | . 4 7 6 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 294 | . 20 76 183 15 . Core Hits 268 | . 10 69 183 6 . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . 2 1 . . Destroy 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3918 | . 251 941 2452 268 6 Guns 3393 | . 251 941 1933 268 . Cannons 399 | . . . 399 . . Explosions 120 | . . . 120 . . Melee . | . . . . . . Ramming 6 | . . . . . 6 Kinetic 1592 | . 251 500 796 45 . Thermal 2200 | . . 441 1536 223 . Explosive 120 | . . . 120 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . . . 10 Average Corruption 10 | . . . . . 10 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 64 | . . . 64 . . Projectiles 5 | . . . 5 . . Explosions 59 | . . . 59 . . Melee . | . . . . . . Knockbacks 5 | . . . 5 . . Impact . | . . . . . . Kinetic 5 | . . . 5 . . Secondary . | . . . . . . Self-Inflicted Damage 115 | . . . 112 . 3 Shots 1 | . . . 1 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 263 | . . 18 263 105 211 Average Temperature 76 | . . 12 79 53 109 Received Heat Transfer 528 | . . 96 432 . . Effects 3 | . . . 3 . . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 2 . . Heat Transferred 3046 | . . 545 2057 444 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 617 | . 180 363 617 340 119 Initial 280 | . . 76 100 280 119 Average 213 | . 102 173 267 301 105 Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 53 | 100 100 50 47 . 100 Level 1 30 | . . 49 20 100 . Level 2 15 | . . . 31 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 8 | . 2 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 10 23 39 4 5 Peak Tracking Total 5 | . 4 3 4 4 5 Tactical Retreats 5 | . . 1 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . . . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 1 3 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 6 | . . 1 4 1 . Terminals 6 | . . 1 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . . 5 11 3 . Successful 6 | . . 2 4 . . Failed 13 | . . 3 7 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 16 | . . 2 11 3 . Terminals 19 | . . 5 11 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . 1 4 . . Terminals 5 | . . 1 4 . . Botnet 5 | . . 1 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 1 4 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 3006 | 67 324 901 1475 158 81 Spaces Moved 1827 | 46 198 402 1009 118 54 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 760 | 43 198 402 117 . . Wheels 1064 | . . . 892 118 54 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 82 87 108 Average Speed 118 | 115 120 171 101 93 108 Slowest Speed 260 | 120 120 190 260 108 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 56 27 77 5 38 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 40 | . . . 40 . . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 38 | . . . 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2358 | 57 243 541 1298 147 72 Wait 270 | . 13 75 164 1 17 Move 1823 | 45 197 401 1008 118 54 Hop . | . . . . . . Pick Up 44 | 6 6 13 16 3 . Fast Attach 18 | 6 1 1 7 3 . Attach 12 | . . 3 6 3 . Detach 3 | . . 1 2 . . Swap 11 | . 1 3 5 2 . Drop 35 | . 4 9 19 3 . Fire 136 | . 21 35 71 9 . Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 8) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 688 | -9/Materials | Build established: Gunner 1242 | -9/Materials | Discovered new exit (range 8) 1293 | -9/Materials | Entered another Materials area 1293 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2739 | -8/Materials | Garrison activated, responded to threat 2750 | -8/Materials | Discovered new exit (range 16) 2768 | -8/Materials | Entered Factory 2768 | -7/Factory | Evolved 2 slots: Utility x2 2890 | -7/Factory | Lost 3 parts (2n1w) 2926 | -7/Factory | Sucked down chute 2926 | -7/Factory | Entered Waste 2941 | -7/Waste | EMP discharged 2941 | -7/Waste | System corruption reached 10% 2953 | -7/Waste | Spotted C-40 Crusher 2969 | -7/Waste | Spotted C-40 Crusher 2974 | -7/Waste | Spotted C-40 Crusher 2977 | -7/Waste | Spotted C-40 Crusher 2981 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2983 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2986 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2987 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2989 | -7/Waste | Crushed by Compactor (1 part destroyed) 2990 | -7/Waste | Spotted C-40 Crusher 2997 | -7/Waste | Core integrity fell below 50% 3005 | -7/Waste | Core integrity fell below 20% 3007 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02985_ Arm. Wheel permanently disabled. 02985_ Destabilizing: Short circuit. 02986_ Broken Arm. Wheel crushed. 02986_ Imp. Heat Sink crushed. 02986_ Hvy. Ion Engine crushed. 02987_ Lrg. Storage Unit crushed. 02987_ Autogun crushed. 02987_ Imp. Targeting Computer crushed. 02987_ Med. Matter Pod crushed. 02989_ Particle Charger crushed. 02989_ Hvy. Ion Engine crushed. 02989_ Hrd. Light Armor Plating crushed. 02989_ Hrd. Medium Armor Plating crushed. 02989_ Visual Processing Unit crushed. 02990_ Lrn. Tractor Beam crushed. 02990_ Autogun crushed. 02990_ Imp. Grenade Launcher crushed. 02990_ Hvy. Laser crushed. 02991_ System corrupted: Heat flow error (+245). 03007_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????### ###??????????????????????????? | | ?############??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# #### #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?# #### #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?# #??# #????????????????????????????? | | ?############??# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????### #????????????????????????????? | | ???????????????# #???????????#????????????????? | | ???????????????# #????????? #????????????????? | | ???????????????# #???????? #????????????????? | | ?????????????### ######## #######??????????? | | ?????????????# [=!@CCCC ??????? | | ?????????????# CCCCCCCC ??????? | | ?????????????# CCCCCC* ??????? | | ?????????????# CC [ ???????? | | ?????????????### ######## ######## ???????? | | ???????????????# ! #??????? #????????????????? | | ???????????????# #???????? !#????????????????? | | ???????????????# #???????? #????????????????? | | ???????????????# #????????? #????????????????? | | ??????????????? ??????????##????????????????? | | ?????????????? ????????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# = #??????????????????????????? | | ?????????????# ] #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormIntegratedBiocell Manual? 0 Play Time 00:20:13 Cumulative 180.5 hours Start 2021.12.10 @ 19:40:11 End 2021.12.10 @ 19:59:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 74 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 087d965c-3e91-4722-80bf-e5ee2e56a76c