Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 21:06:44 Player: EarthNine Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (15) 75 Value Destroyed (499) 499 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3994 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Transmission Jammer Improved System Backup Module Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Bomb Drone Bay > --- WEAPON ----------- EM Pulse Gun Particle Cannon Plasma Cutter CR-A16's Pointy Stick > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Titanium Leg Wheel Wheel VTOL Module VTOL Module Small Storage Unit Advanced Terrain Scan Processor Improved Transmission Jammer Force Field Improved System Backup Module [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Bomb Drone Bay Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 58 | 6 4 2 8 2 2 6 28 Power 6 | 1 . . 1 . . 1 3 Engine 4 | 1 . . 1 . . 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 2 . 1 . . . 16 Treads 7 | . 2 . 1 . . . 4 Leg 7 | 2 . . . . . . 5 Wheel 5 | . . . . . . . 5 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 16 | 1 2 1 2 . . 3 7 Device 5 | 1 . . . . . . 4 Storage 4 | . 1 . 1 . . 1 1 Processor 3 | . . . 1 . . 1 1 Hackware . | . . . . . . . . Protection 4 | . 1 1 . . . 1 1 Artifact . | . . . . . . . . Weapon 15 | 2 . 1 4 2 2 2 2 Energy Gun 7 | 2 . 1 2 . 1 . 1 Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 2 . . . . Special Weapon 3 | . . . . 1 . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 33 | . . 1 1 . . 6 25 Power 3 | . . . . . . 1 2 Propulsion 14 | . . . 1 . . . 13 Utility 8 | . . . . . . 3 5 Weapon 8 | . . 1 . . . 2 5 Highest Loss Streak 11 | . . 1 1 . . 6 11 Average Slot Usage (%) 92 | . 98 100 95 99 100 99 76 Engine 9 | . 14 14 9 11 11 11 . Core 2 | . . . . . . . 9 Treads 20 | . 14 28 22 22 22 22 19 Leg 4 | . 14 . . . . . 6 Device 2 | . 7 . . . . . 5 Storage 12 | . 12 14 12 11 11 20 6 Processor 3 | . . . 9 11 11 1 2 Protection 8 | . 7 14 11 11 11 10 4 Energy Gun 15 | . 28 28 19 11 11 11 4 Energy Cannon 4 | . . . . 9 7 9 4 Launcher 2 | . . . 10 11 11 . . Piercing Weapon 3 | . . . . . 3 11 4 Naked Turns . | . . . . . . . . Heaviest Build 74 | 8 42 42 45 47 47 51 74 Greatest Support 80 | 20 40 40 40 40 40 40 80 Greatest Overweight (x) 12 | . 1 1 1 1 1 1 12 Average Overweight (x) . | . . 1 1 1 1 1 . Largest Inventory Capacity 14 | 4 12 12 14 12 12 14 14 Average Capacity 11 | 4 11 12 12 12 12 13 12 Most Carried 12 | 4 12 12 12 12 12 12 12 Average Carried 9 | 2 8 11 10 11 11 9 7 Final Capacity 14 | 4 12 12 12 12 12 14 12 Final Carried 12 | 4 12 11 12 12 12 9 2 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 782 | 260 90 21 30 29 24 179 149 Remotely . | . . . . . . . . Salvage Created 596 | 50 90 40 4 . . 127 285 Parts 37 | 5 1 6 3 . . 7 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | 1 2 2 1 . . 2 4 Melee 2 | . . . . . . 2 . Guns 5 | 1 2 2 . . . . . Cannons 4 | . . . . . . . 4 AOE 1 | . . . 1 . . . . Classes Destroyed 7 | 2 . 2 2 . . 1 . Worker 1 | . . 1 . . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Swarmer 2 | . . 2 . . . . . Grunt 7 | 1 2 . . . . 1 3 Brawler 2 | . . . . . . 1 1 Sentry 1 | . . . 1 . . . . Best Kill Streak 3 | 2 2 3 2 . . 1 2 Combat Bots Only 2 | 1 2 2 1 . . 1 2 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4175 | 22 202 108 318 . . 447 3078 Core 979 | 11 18 . 31 . . 60 859 Absorbed by Shields 432 | . . . . . . . 432 Core Remaining (%) 86 | 95 . 88 . . . 77 . Volleys Fired 42 | 4 10 6 6 1 . . 15 Largest 2 | 2 2 2 2 2 . . 1 Hottest 118 | 100 100 100 90 118 . . 20 Shots Fired 70 | 8 20 12 12 2 . 1 15 Gun 44 | 8 20 12 2 1 . 1 . Cannon 1 | . . . . 1 . . . Launcher 10 | . . . 10 . . . . Special 15 | . . . . . . . 15 Kinetic . | . . . . . . . . Thermal 59 | 8 20 12 2 2 . . 15 Explosive 10 | . . . 10 . . . . Electromagnetic 1 | . . . . . . 1 . Robot Hit Streak 7 | 5 7 1 5 . . . 7 Robot Miss Streak 4 | 1 1 4 2 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 50 | 7 14 4 6 . . 7 12 Core Hits 30 | 3 5 3 4 . . 4 11 Critical Hits 4 | . . . . . . . 4 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 12 | . . . . . . 12 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 12 | . . . . . . 12 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 912 | 100 190 63 153 . . 235 171 Guns 349 | 100 186 63 . . . . . Cannons . | . . . . . . . . Explosions 153 | . . . 153 . . . . Melee 235 | . . . . . . 235 . Ramming 16 | . 4 . . . . . 12 Kinetic . | . . . . . . . . Thermal 508 | 100 186 63 . . . . 159 Explosive 153 | . . . 153 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 235 | . . . . . . 235 . Highest Corruption 21 | . . . 1 1 1 21 1 Average Corruption 9 | . . . 1 1 1 18 1 Corruption Purged . | . . . . . . . . Effects 25 | . . . . 1 . 24 . Message Errors 4 | . . . . 1 . 3 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 3 | . . . . . . 3 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Misdirections 4 | . . . . . . 4 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 92 | . . . 92 . . . . Shots 6 | . . . 6 . . . . Rammed 4 | . 2 . . . . . 2 Targets Rammed 4 | . 2 . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 515 | 150 515 288 30 57 . 134 . Average Temperature 147 | 75 243 144 14 28 . 62 . Received Heat Transfer 453 | 12 117 9 54 . . 63 198 Effects 6 | . 5 1 . . . . . Shutdowns 2 | . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 2 | . 2 . . . . . . Matter Decay 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 3 . . . . . . Heat Transferred 1554 | 296 555 185 . . . . 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 133 | 25 133 70 74 28 . . 75 Initial 28 | . 16 . 1 28 . . . Average 21 | 5 46 7 39 28 . . 10 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched . | . . . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 30 | 1 4 6 3 . . 3 13 Peak Tracking Total 4 | 1 3 3 1 . . 3 4 Tactical Retreats 3 | . . 1 . . . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 4 1 1 . . . 2 Terminals 5 | . 4 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 19 | . 14 1 2 . . . 2 Successful 14 | . 11 1 2 . . . . Failed 5 | . 3 . . . . . 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 14 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 12 | . 11 1 . . . . . Record 5 | . 5 . . . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 4 . 1 . . . 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 31 | . . . . 31 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . . 13 Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . Drone Launches 16 | . . . . . . . 16 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 2709 | 103 445 419 200 147 193 482 720 Spaces Moved 1388 | 76 238 221 70 75 105 243 360 Core 31 | 22 . . . . . . 9 Treads 1122 | . 104 221 70 75 105 243 304 Legs 213 | 54 134 . . . . . 25 Wheels 22 | . . . . . . . 22 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 180 180 180 180 110 Average Speed 169 | 99 158 180 180 180 180 180 169 Slowest Speed 650 | 120 180 180 180 180 180 180 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 6 37 52 11 19 11 41 11 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . Scrap Searched 2 | . . . . 1 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 38 | . . . 38 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 38 | . . . 38 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 1638 | 95 285 231 130 85 109 264 439 Wait 79 | . 18 . 42 5 . 1 13 Move 1381 | 75 237 220 69 74 104 242 360 Hop . | . . . . . . . . Pick Up 45 | 10 10 1 5 1 1 3 14 Fast Attach 3 | . 1 . . 1 1 . . Attach 44 | 6 2 1 4 . . 6 25 Detach 7 | . 2 . . . . . 5 Swap 11 | . 1 1 4 1 1 . 3 Drop 10 | . 2 2 . 2 2 . 2 Fire 42 | 4 10 6 6 1 . . 15 Melee 12 | . . . . . . 12 . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 3 | . 2 . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 68 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 437 | -10/Materials | Identified exit to Mines 549 | -10/Materials | Entered Mines 562 | -10/Mines | Learned Materials terminal intel 651 | -10/Mines | Found the Drone Emporium 662 | -10/Mines | Found Prototype Device 697 | -10/Mines | Learned location of 1 exit from Materials 918 | -10/Mines | Discovered new exit (range 5) 947 | -10/Mines | Discovered new exit (range 11) 968 | -10/Mines | Entered Materials 968 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 969 | -9/Materials | Identified exit to Storage 970 | -9/Materials | Loaded intel: 12 terminal locations 999 | -9/Materials | Discovered exit to Storage (range 16) 1122 | -9/Materials | Repaired Lgt. Ion Engine 1133 | -9/Materials | Discovered new exit (range 13) 1166 | -9/Materials | Identified exit to Mines 1168 | -9/Materials | Entered Mines 1171 | -9/Mines | Received a Mining Laser from a helpful Derelict 1303 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1313 | -9/Mines | Identified exit to Zion 1315 | -9/Mines | Entered Zion 1315 | -7/Zion | Accompanied by 1 ally 1432 | -7/Zion | Discovered new exit (range 16) 1442 | -7/Zion | Found CR-A16's Pointy Stick 1506 | -7/Zion | Identified exit to Proximity Caves 1508 | -7/Zion | Entered Proximity Caves 1565 | -6/Proximity Caves | System corruption reached 10% 1602 | -6/Proximity Caves | Lost 6 parts (1p3u2w) 1846 | -6/Proximity Caves | Learned Factory stockpile data 1958 | -6/Proximity Caves | Discovered new exit (range 6) 1990 | -6/Proximity Caves | Entered Factory 1990 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 1994 | -6/Factory | Identified Bomb Drone Bay 2567 | -6/Factory | Lost 6 parts (3n1u2w) 2654 | -6/Factory | Lost 11 parts (2p8n1w) 2656 | -6/Factory | Core integrity fell below 50% 2692 | -6/Factory | Core integrity fell below 20% 2710 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02669_ Penetrated by Slug. 02679_ H-66 Slayer misfires. 02679_ Slug penetrates Wall. 02679_ Penetrated by Slug. 02679_ Arm. Huge Wheel destroyed. 02679_ Penetrated by Slug. 02679_ Slammed into H-66 Slayer. 02681_ Penetrated by Slug. 02685_ Sml. Storage Unit destroyed. 02685_ H-66 Slayer destroyed. 02685_ Component Analysis Suite destroyed. 02687_ Penetrated by Slug. 02691_ Slug penetrates Wall. 02693_ K-01 Serf destroyed. 02693_ Slug penetrates Door. 02696_ K-01 Serf collects debris. 02701_ Slug penetrates Wall. 02709_ R-10 Processor collects Phase Shifter. 02710_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#########????????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# """#???????????????? | | ????????????????????????# """#???????????????? | | ????????????????????????# """#???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# """#???????????????? | | ????????????????????????# """#???????????????? | | ????????????????????????# """#??!????????????? | | ??????????????????????? # #???????????????? | | ??????????????????????? # """#???????????????? | | ??????????????????????? # """#???????????????? | | ???????????????????????]# """#???????????????? | | ?????????????????????? # #???????????????? | | ?????????????????????? # """#???????????????? | | ?????????????????????? # """#???????????????? | | ?????????????????????? # """#???????????????? | | ?????????????????????? # ![ #???????????????? | | ?????????????????????? # !%= #???????????????? | | ?????????????#########A######R######+##### ??????? | | ?????????????# @ g R ????? | | ?????????????# h k ????? | | ?????????????# ????? | | ?????????????+ * ????? | | ?????????????# =% ?????? | | ?????????????# ##################+######?????? | | ?????????????# ###########???????? ?????????? | | ?????????????# # #????????? ???????? | | ?????????????# # #??????????? ???????? | | ?????????????# # * =#???????????????????? | | ?????????????# = #???????????????????? | | ?????????????# # ==! "" #???????????????????? | | ?????????????# #% "" #???????????????????? | | ?????????????# # """""" #???????????????????? | | ????########## # """" #???????????????????? | | ??? ###########???????????????????? | | ??? #?????????????????????????????? | | ??? #?????????????????????????????? | | ??? #?????????????????????????????? | | ??? #?????????????????????????????? | | ??? #?????????????????????????????? | | ############## #?????????????????????????????? | | # # #?????????????????????????????? | | # """ """ # #?????????????????????????????? | | # """ """ # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I'm Back, Baby! Made in Tau Ceti IV Part-time Mechanic Release The Drones! Risk Taker System Compromised Tourist Challenges ------------ None Game ------ Seed MetafieldOpticalProtomatter Manual? 0 Play Time 01:02:58 Cumulative 2.0 hours Start 2020.11.06 @ 19:12:11 End 2020.11.06 @ 21:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6e3b9630-10d6-413c-97c7-32740c1b5e17