Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.29 @ 23:30:48 // Winter2019/RPGLIKE

Player: Grimbling

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (57)      285
Value Destroyed (1909)     1909
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6294

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             449/600
Matter                     300/300
Energy                     200/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
       Improved Signal Interpreter
       Improved Terrain Scanner
       Hardened Medium Armor Plating
                Tractor Beam
>               --- WEAPON (4) -------
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY (3) ----
                Ion Engine
  High-capacity Matter Pod (200)
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Signal Interpreter
       Improved Terrain Scanner
       Hardened Medium Armor Plating
                Tractor Beam
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
                Protomatter
                Ion Engine
  High-capacity Matter Pod
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              8    | 3   .   .   .   .   5   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   
  Utility                  3    | 1   .   .   .   .   2   .   .   .   
  Weapon                   3    | 1   .   .   .   .   2   .   .   .   
Parts Attached             19   | 6   .   .   .   .   11  .   2   .   
  Power                    4    | 1   .   .   .   .   3   .   .   .   
    Engine                 3    | 1   .   .   .   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | 1   .   .   .   .   3   .   1   .   
    Device                 2    | 1   .   .   .   .   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   .   5   .   1   .   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   .   5   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   85  85  85  85  85  100 99  83  
  Engine                   11   | .   14  14  14  14  12  8   8   8   
  Core                     4    | .   .   .   .   .   5   8   8   8   
  Treads                   18   | .   28  28  28  28  19  16  15  8   
  Device                   15   | .   14  14  14  14  16  16  16  16  
  Processor                3    | .   .   .   .   .   2   8   8   8   
  Protection               3    | .   .   .   .   .   1   8   8   8   
  Energy Gun               11   | .   28  28  28  28  3   .   .   .   
  Ballistic Gun            16   | .   .   .   .   .   23  33  32  25  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 9   9   9   9   9   27  27  32  29  
  Greatest Support         40   | 40  40  40  40  40  40  40  40  20  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 3    | 3   3   3   3   3   3   3   3   3   
  Average Capacity         3    | 3   3   3   3   3   3   3   3   3   
  Most Carried             3    | .   2   3   3   3   3   3   3   3   
  Average Carried          2    | .   1   2   3   3   2   3   3   2   
  Final Capacity           3    | 3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   2   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 55% | Hacker-Skirmisher
 44% | Scavenger-Skirmisher

 Dominant Class 
----------------
    Hacker-Skirmisher | -10/Materials
    Hacker-Skirmisher | -10/Mines
    Hacker-Skirmisher | -10/Exiles
    Hacker-Skirmisher | -9/Mines
    Hacker-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
 Scavenger-Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Matter Collected           1426 | 260 84  129 .   .   567 84  163 139 
  Remotely                 899  | .   .   .   .   .   513 84  163 139 
Salvage Created            1543 | 176 84  .   .   77  985 .   53  168 
  Parts                    105  | 18  6   .   .   3   59  .   6   13  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  40   | .   4   .   .   2   25  .   4   5   
  Guns                     40   | .   4   .   .   2   25  .   4   5   
Classes Destroyed          12   | 3   2   .   .   1   4   .   2   .   
  Worker                   4    | 2   .   .   .   .   1   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   
  Swarmer                  4    | .   .   .   .   .   4   .   .   .   
  Grunt                    22   | .   4   .   .   1   16  .   .   1   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   
  Sentry                   9    | .   .   .   .   .   5   .   1   3   
  Specialist               2    | .   .   .   .   .   .   .   2   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           6    | 6   4   .   .   2   5   .   4   2   
  Combat Bots Only         5    | .   4   .   .   2   5   .   4   2   
Max Kills in Single Turn   2    | 1   2   .   .   1   2   .   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Damage Taken               2645 | .    217  8    .    65   1219 .    797  339  
  Core                     1951 | .    171  6    .    48   945  .    556  225  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Core       1639 | .    127  6    .    42   815  .    465  184  
Core Remaining (%)         76   | 100  .    .    .    100  100  .    7    .    
Volleys Fired              122  | 6    17   3    .    6    69   .    10   11   
  Largest                  4    | 2    2    2    .    2    4    .    4    3    
  Hottest                  100  | 90   90   90   .    90   100  .    100  75   
Shots Fired                312  | 12   34   6    .    12   175  .    40   33   
  Gun                      312  | 12   34   6    .    12   175  .    40   33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  212  | .    .    .    .    .    139  .    40   33   
  Thermal                  100  | 12   34   6    .    12   36   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29   | 4    12   5    .    16   23   .    23   29   
  Robot Miss Streak        4    | 1    1    1    .    .    3    .    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    .    1    3    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    .    1    .    
Shots Hit Robots           254  | 7    30   5    .    11   135  .    36   30   
  Core Hits                138  | 7    10   1    .    4    77   .    16   23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         9    | 1    1    1    .    1    5    .    .    .    
    Burn                   8    | 1    1    1    .    1    4    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4553 | 95   371  46   .    134  2437 .    751  719  
  Guns                     4539 | 95   371  46   .    134  2437 .    748  708  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  14   | .    .    .    .    .    .    .    3    11   
  Kinetic                  3523 | .    .    .    .    .    2067 .    748  708  
  Thermal                  1016 | 95   371  46   .    134  370  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    3    .    .    .    .    
  Average Corruption       2    | .    2    3    3    3    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    1    6    5    4    .    .    .    .    
    Message Errors         3    | .    .    .    2    1    .    .    .    .    
    Matter Fused           4    | .    .    2    1    1    .    .    .    .    
    Heat Flow Errors       4    | .    1    1    1    1    .    .    .    .    
    Energy Discharges      1    | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    1    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    3    2    
Targets Rammed             5    | .    .    .    .    .    .    .    3    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        237  | 60   237  203  229  206  18   .    .    6    
  Average Temperature      61   | 22   100  117  121  120  10   .    .    6    
  Received Heat Transfer   1383 | .    216  9    .    48   855  .    144  111  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | 2    3    .    .    1    7    .    .    .    
  Heat Transferred         3294 | 334  1066 198  .    421  1275 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             377  | 30  142 39  .   50  377 124 213 139 
  Initial                  124  | .   14  39  .   .   13  124 68  82  
  Average                  92   | 8   59  39  .   12  156 124 104 83  
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   .   
  Low Security (%)         89   | 100 100 100 .   100 65  100 88  100 
  Level 1                  10   | .   .   .   .   .   34  .   12  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   6   .   2   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   3   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   9   3   .   2   34  .   10  7   
  Peak Tracking Total      5    | .   5   1   .   2   5   .   5   2   
  Tactical Retreats        5    | .   .   .   .   .   2   .   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            5    | .   3   .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          4    | .   2   .   .   .   1   1   .   .   
  Terminals                4    | .   2   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                10   | .   7   .   .   .   2   1   .   .   
  Successful               5    | .   2   .   .   .   2   1   .   .   
  Failed                   5    | .   5   .   .   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   4   .   .   .   2   .   .   .   
  Terminals                10   | .   7   .   .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   .   2   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          4    | .   2   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Turns Passed               2951 | 127 319 273 348 99  707 92  175 811 
Spaces Moved               1334 | 66  158 164 218 49  232 58  81  308 
  Core                     4    | 4   .   .   .   .   .   .   .   .   
  Treads                   1330 | 62  158 164 218 49  232 58  81  308 
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 160 160 240 
  Average Speed            178  | 153 160 160 160 160 160 160 160 240 
  Slowest Speed            240  | 160 160 160 160 160 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   35  55  59  14  21  3   78  11  
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   2   .   .   .   .   .   .   
  Known Exits Taken        7    | 1   1   1   1   1   1   1   .   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac DSF Fac 
Total                      1642 | 77  190 169 217 59  422 57  99  352 
  Wait                     46   | .   3   .   .   .   39  .   3   1   
  Move                     1326 | 65  157 163 217 48  231 57  80  308 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  8    | .   2   1   .   1   3   .   .   1   
  Fast Attach              18   | 6   .   .   .   .   11  .   1   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   
  Detach                   1    | .   .   .   .   .   1   .   .   .   
  Swap                     1    | .   .   .   .   .   .   .   1   .   
  Drop                     11   | .   .   .   .   1   8   .   1   1   
  Fire                     122  | 6   17  3   .   6   69  .   10  11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   .   .   .   .   3   2   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            104  | .   11  2   .   3   60  .   .   28  

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    7 | -11/Scrapyard | Identified exit to Materials
    7 | -11/Scrapyard | Discovered exit to Materials (range 16)
  128 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Hacker-Skirmisher
  427 | -10/Materials | Identified exit to Mines
  427 | -10/Materials | Discovered exit to Mines (range 11)
  447 | -10/Materials | Entered Mines
  448 | -10/Mines     | Learned location of Storage (-7)
  484 | -10/Mines     | Assembled infested the area
  489 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  559 | -10/Mines     | Identified exit to Materials
  559 | -10/Mines     | Discovered exit to Materials (range 14)
  576 | -10/Mines     | Learned location of Recycling (-7)
  600 | -10/Mines     | Discovered exit to Materials (range 12)
  696 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  712 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  714 | -10/Mines     | Identified exit to Exiles
  714 | -10/Mines     | Discovered exit to Exiles (range 5)
  720 | -10/Mines     | Entered Exiles
  747 | -10/Exiles    | Identified exit to Mines
  747 | -10/Exiles    | Discovered exit to Mines (range 16)
  760 | -10/Exiles    | Met 8R-AWN
  788 | -10/Exiles    | Met EX-HEX
  834 | -10/Exiles    | Met EX-BIN
  952 | -10/Exiles    | Met EX-DEC
 1052 | -10/Exiles    | Discovered exit to Mines (range 10)
 1068 | -10/Exiles    | Entered Mines
 1070 | -9/Mines      | Reached level 2
 1129 | -9/Mines      | Identified exit to Materials
 1129 | -9/Mines      | Discovered exit to Materials (range 3)
 1152 | -9/Mines      | Met a Derelict bent on vengeance
 1167 | -9/Mines      | Entered Materials
 1169 | -8/Materials  | Reached level 3
 1169 | -8/Materials  | Reached level 4
 1169 | -8/Materials  | Reached level 5
 1169 | -8/Materials  | Reached level 6
 1191 | -8/Materials  | Upgraded with Power slot (x1)
 1191 | -8/Materials  | Upgraded with Weapon slot (x2)
 1365 | -8/Materials  | Reached level 7
 1413 | -8/Materials  | Garrison activated, responded to threat
 1558 | -8/Materials  | Core integrity fell below 50%
 1569 | -8/Materials  | Reached level 8
 1652 | -8/Materials  | Upgraded with Utility slot (x2)
 1700 | -8/Materials  | Identified exit to Factory
 1700 | -8/Materials  | Discovered exit to Factory (range 12)
 1874 | -8/Materials  | Entered Factory
 1876 | -7/Factory    | Reached level 9
 1876 | -7/Factory    | Reached level 10
 1951 | -7/Factory    | Build established: Scavenger-Skirmisher
 1966 | -7/Factory    | Identified exit to DSF
 1966 | -7/Factory    | Entered DSF
 1968 | -7/DSF        | Reached level 11
 1988 | -7/DSF        | Additional patrols routed to DSF
 2078 | -7/DSF        | Identified exit to Factory
 2078 | -7/DSF        | Discovered exit to Factory (range 14)
 2102 | -7/DSF        | Core integrity fell below 50%
 2136 | -7/DSF        | Core integrity fell below 20%
 2141 | -7/DSF        | Entered Factory
 2142 | -6/Factory    | Core integrity fell below 50%
 2142 | -6/Factory    | Core integrity fell below 20%
 2143 | -6/Factory    | Reached level 12
 2143 | -6/Factory    | Reached level 13
 2952 | -6/Factory    | Self-destructed

 Last Messages 
---------------
02607_ K-01 Serf collects debris.
02607_ R-10 Processor collects Imp. Deuterium Engine.
02608_ R-10 Processor collects Flak Gun.
02608_ Used Protomatter to restore core integrity (+180, depleted)
02611_ K-01 Serf collects debris.
02612_ R-10 Processor collects Imp. Light Armor Plating.
02612_ Destroyed Com. Wheel.
02615_ K-01 Serf collects debris.
02615_ K-01 Serf destroyed.
02616_ Acquired 22 matter.
02667_ Y-54 Guardian destroyed.
02682_ R-10 Processor collects Imp. Deuterium Engine.
02686_ Used Protomatter to restore core integrity (+168, depleted)
02686_ R-10 Processor collects Lgt. Treads.
02690_ R-10 Processor collects Gatling Laser.
02718_ Y-54 Guardian destroyed.
02719_ Acquired 57 matter.
02739_ R-10 Processor collects Gatling Laser.
02830_ K-01 Serf cleans the Nuclear Reactor. <x8>
02951_ Acquired Magnetic Acceleration Cannon.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?               *#  """   ##            ^   #      |
| ????######       #  """ ] ##                #      |
| ?##???#?##  """  #  """   ##         ###### #      |
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| ????        """                    ###  %  +       |
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| ? ??                      """ """  ###     ####    |
| ??                        """ """  ###     ####    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          23
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Levels Raised              12    | .    .    .    .    1    6    2    1    2    
  XP Earned                25191 | 6000 485  500  200  1514 8976 2533 1750 3233 
  XP Spent                 8860  | 4240 320  .    .    .    4300 .    .    .    
Upgrades                   25    | 16   4    .    .    .    5    .    .    .    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    
  Utility Slot             3     | 1    .    .    .    .    2    .    .    .    
  Weapon Slot              3     | 1    .    .    .    .    2    .    .    .    
  Heat Dissipation         4     | .    4    .    .    .    .    .    .    .    
  Inventory Capacity       3     | 3    .    .    .    .    .    .    .    .    
  Sensor Range             8     | 8    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | 2    .    .    .    .    .    .    .    .    
Protomatter Created        912   | .    112  .    .    35   508  .    80   177  
  Integrity Restored       2158  | .    220  8    .    65   1235 .    .    630  
    Core                   1800  | .    171  6    .    48   945  .    .    630  
    Parts                  358   | .    49   2    .    17   290  .    .    .    
Protomatter Decayed        194   | .    .    40   .    .    139  .    15   .    

 Game 
------
Seed              ForceFrostShotgun
  Manual?         0
Play Time         00:18:39
  Cumulative      277.2 hours
  Start           2022.06.29 @ 23:11:35
  End             2022.06.29 @ 23:30:48
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          95
  Rogue           0
  Adventurer      1
  Explorer        94
Win Type          -
  Total           19
  Types           9/0/4/3/0/1/1/0/1
Lore%             88
Gallery%          88
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 56110849-5ea4-46c0-806f-b33efbee5abc