Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 20:10:59

Player: kawyua

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (56)      280
Value Destroyed (1893)     1893
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (60)                 60
              TOTAL SCORE: 9033

 Bonus
-------
High Alert Combat Kills    60

 Cogmind 
---------
Core Integrity             1211/1600
Matter                     38/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (13) -----
  Experimental Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Graviton Reactor
  Experimental Cooling System
               Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Cesium-ion Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Impulse Thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
               Power Amplifier
      Advanced Thermal Generator
               Weight Redist. System
      Improved Sensor Array
  Experimental Signal Interpreter
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Reaction Control System
      Improved Propulsion Shielding
  Experimental Thermal Shield
>              --- WEAPON -----------
               Phase Cannon
          Mini Grenade Launcher
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
      Advanced Shield Generator
      Enhanced Force Lance
[Rating: 112]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Reactive Plating
Weapon                     Particle Cannon
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   2   .   1   .   .   .   1   .   
  Utility                  11   | .   .   1   1   .   1   1   2   2   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 5   9   10  9   19  7   13  5   19  9   .   3   
  Power                    18   | .   2   1   1   4   3   3   1   2   1   .   .   
    Engine                 4    | .   2   .   .   .   2   .   .   .   .   .   .   
    Core                   11   | .   .   1   1   4   1   3   1   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Propulsion               34   | 2   .   4   2   6   .   2   2   9   5   .   2   
    Treads                 8    | 2   .   4   2   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   1   .   .   .   1   
    Flight                 24   | .   .   .   .   6   .   2   1   9   5   .   1   
  Utility                  31   | 1   3   1   3   5   3   5   2   6   2   .   .   
    Device                 20   | .   .   1   2   4   2   3   2   4   2   .   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   1   1   1   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   4   4   3   4   1   3   .   2   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   1   .   1   1   1   1   .   .   .   .   .   
    Ballistic Gun          7    | 2   2   2   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   1   2   1   3   .   2   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   3   1   .   .   
Parts Lost                 41   | .   .   1   .   .   1   9   .   14  8   3   5   
  Power                    3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Propulsion               22   | .   .   .   .   .   .   5   .   8   4   1   4   
  Utility                  12   | .   .   .   .   .   .   3   .   5   3   1   .   
  Weapon                   4    | .   .   .   .   .   .   1   .   1   1   .   1   
  Highest Loss Streak      14   | .   .   1   .   .   1   7   .   14  6   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   92  91  97  97  97  80  60  84  47  30  14  
  Engine                   4    | .   14  1   .   .   6   3   .   .   .   .   .   
  Core                     4    | .   .   6   9   7   5   4   6   6   .   .   .   
  Treads                   18   | .   28  31  34  2   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   .   41  40  28  12  25  19  13  9   
  Device                   10   | .   .   7   10  21  26  20  15  26  6   .   .   
  Storage                  6    | .   14  11  9   .   .   .   .   .   .   .   .   
  Processor                10   | .   12  11  9   7   6   10  10  9   9   8   4   
  Protection               1    | .   .   .   7   .   .   .   .   2   .   .   .   
  Energy Cannon            7    | .   11  11  9   .   4   5   5   3   .   .   .   
  Ballistic Gun            5    | .   9   9   9   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   1   .   12  6   3   5   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 8   51  53  65  65  28  29  23  44  33  20  4   
  Greatest Support         86   | 40  40  66  86  84  36  32  24  47  50  22  20  
  Greatest Overweight (x)  2    | 2   1   1   1   1   .   1   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  5   5   5   5   5   5   5   
  Average Capacity         11   | 7   12  20  20  6   5   5   5   5   5   5   5   
  Most Carried             20   | 6   17  20  20  20  5   5   5   5   5   5   5   
  Average Carried          10   | 3   11  19  19  6   3   4   4   2   3   3   4   
  Final Capacity           20   | 8   20  20  20  5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   17  20  20  5   5   4   5   4   3   5   3   

 Class Distribution 
--------------------
 63% | Mutant
 27% | Scout
  7% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -8/Materials
    Scout | -7/Factory
    Scout | -6/Factory
    Scout | -5/Factory
    Scout | -4/Factory
    Scout | -3/Research
 Sprinter | -3/Armory
 Sprinter | -2/Research
   Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Matter Collected           1535 | 206 204 177 242 150 275 .   61  203 .   10  7   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1707 | .   280 319 468 73  74  14  61  345 73  .   .   
  Parts                    130  | .   20  23  29  7   9   4   8   23  7   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Combat Hostiles Destroyed  42   | .   9   5   8   2   5   1   1   9   2   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Guns                     6    | .   2   .   4   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   4   4   4   .   .   .   1   .   .   .   .   
  AOE                      21   | .   3   1   .   2   5   1   .   9   .   .   .   
Classes Destroyed          14   | .   2   5   2   .   1   1   2   1   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   1   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   2   .   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   .   2   .   .   1   1   .   1   .   .   .   
  Swarmer                  19   | .   3   .   .   1   4   .   .   9   2   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    14   | .   6   3   4   1   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           5    | .   3   3   2   2   4   1   1   5   2   .   .   
  Combat Bots Only         4    | .   3   2   2   2   4   1   1   3   2   .   .   
Max Kills in Single Turn   3    | .   2   2   1   2   2   1   1   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   2   2   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Damage Taken               4438 | .    238  178  427  22   280  523  41   1044 674  194  817  
  Core                     1563 | .    64   71   74   .    124  229  20   315  125  152  389  
  Absorbed by Shields      137  | .    .    .    .    .    .    56   .    24   57   .    .    
  Redirected to Shielding  45   | .    .    .    .    .    .    .    .    45   .    .    .    
Core Remaining (%)         85   | 100  74   82   86   100  85   77   98   .    66   89   .    
Volleys Fired              151  | .    23   19   28   2    13   15   23   27   1    .    .    
  Largest                  2    | .    2    2    2    2    1    2    1    1    1    .    .    
  Hottest                  115  | .    88   98   93   60   30   115  85   85   66   .    .    
Shots Fired                220  | .    40   38   56   4    13   18   23   27   1    .    .    
  Gun                      70   | .    27   15   28   .    .    .    .    .    .    .    .    
  Cannon                   102  | .    11   19   27   .    .    13   23   8    1    .    .    
  Launcher                 48   | .    2    4    1    4    13   5    .    19   .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71   | .    27   15   28   .    .    .    .    .    1    .    .    
  Thermal                  101  | .    11   19   27   .    .    13   23   8    .    .    .    
  Explosive                48   | .    2    4    1    4    13   5    .    19   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    12   9    14   11   3    3    4    3    .    .    .    
  Robot Miss Streak        5    | .    4    2    2    .    5    .    1    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102  | .    25   21   39   1    3    3    2    6    2    .    .    
  Core Hits                95   | .    10   13   20   3    7    9    2    29   2    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    .    .    .    .    5    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 9    | .    .    .    .    .    .    .    .    5    4    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4319 | .    543  493  810  120  478  501  61   1214 99   .    .    
  Guns                     607  | .    192  127  288  .    .    .    .    .    .    .    .    
  Cannons                  913  | .    124  227  469  .    .    32   61   .    .    .    .    
  Explosions               2689 | .    218  137  53   120  478  469  .    1214 .    .    .    
  Melee                    99   | .    .    .    .    .    .    .    .    .    99   .    .    
  Ramming                  11   | .    9    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  607  | .    192  127  288  .    .    .    .    .    .    .    .    
  Thermal                  1095 | .    124  227  469  .    .    214  61   .    .    .    .    
  Explosive                2469 | .    218  137  53   120  478  287  .    1176 .    .    .    
  Electromagnetic          38   | .    .    .    .    .    .    .    .    38   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 99   | .    .    .    .    .    .    .    .    .    99   .    .    
Highest Corruption         5    | .    .    .    2    .    1    .    .    4    5    .    .    
  Average Corruption       3    | .    .    .    2    .    1    .    .    3    4    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    3    .    1    .    .    1    4    .    .    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    .    1    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            425  | .    36   7    .    .    100  237  .    45   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               425  | .    36   7    .    .    100  237  .    45   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      628  | .    .    27   48   7    103  329  .    114  .    .    .    
  Shots                    14   | .    .    1    1    1    3    4    .    4    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | .    170  162  411  .    212  201  108  245  358  .    .    
  Average Temperature      98   | .    55   58   122  .    92   80   34   96   235  .    .    
  Received Heat Transfer   459  | .    87   42   180  9    18   9    .    39   30   9    36   
  Effects                  7    | .    .    .    2    .    3    .    .    .    2    .    .    
    Shutdowns              2    | .    .    .    1    .    .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1791 | .    222  407  851  .    .    237  74   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Peak Influence             687  | .   249 208 235 182 251 548 339 595 687 435 336 
  Initial                  360  | .   .   .   42  80  88  122 202 177 243 360 242 
  Average                  145  | .   70  49  125 109 158 263 251 339 400 406 271 
Maximum Alert Level        2    | .   1   1   1   .   1   2   1   2   2   2   1   
  Low Security (%)         73   | 100 91  95  85  100 78  54  .   42  .   .   .   
  Level 1                  19   | .   8   4   14  .   21  19  100 14  67  46  100 
  Level 2                  7    | .   .   .   .   .   .   26  .   43  32  53  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   2   4   .   1   3   2   2   3   1   1   
  Investigation            7    | .   1   .   2   .   .   2   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            15   | .   2   2   2   .   1   1   1   2   3   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Distress Signals           20   | .   3   .   3   .   3   3   1   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   20  16  18  4   14  16  3   27  42  9   16  
  Peak Tracking Total      26   | .   5   4   4   6   4   11  3   17  26  6   10  
  Tactical Retreats        21   | .   1   .   .   2   3   7   .   1   3   1   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Traps Triggered            14   | .   2   .   3   1   .   6   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Disabled          11   | .   .   1   .   .   2   6   .   1   1   .   .   
  Max in Single Turn       5    | .   .   1   .   .   1   5   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Machines Accessed          27   | .   3   4   2   4   5   2   3   1   .   .   3   
  Terminals                23   | .   3   4   2   4   3   1   2   1   .   .   3   
  Fabricators              3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                52   | .   6   8   4   5   11  5   6   2   .   .   5   
  Successful               24   | .   .   5   1   2   7   2   5   .   .   .   2   
  Failed                   28   | .   6   3   3   3   4   3   1   2   .   .   3   
    Catastrophic           8    | .   2   1   1   2   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   6   8   2   2   8   .   3   1   .   .   .   
  Terminals                47   | .   6   8   4   5   9   4   4   2   .   .   5   
  Fabricators              4    | .   .   .   .   .   1   1   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   3   1   2   2   2   2   .   .   .   2   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Open DSF                 2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Terminal Index           3    | .   .   1   .   .   1   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   2   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   2   .   .   3   .   1   .   .   .   .   
  Terminals                6    | .   .   2   .   .   3   .   1   .   .   .   .   
    Assimilate             3    | .   .   1   .   .   2   .   .   .   .   .   .   
    Operators              3    | .   .   1   .   .   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   3   3   2   4   2   2   2   1   .   .   1   
  Full Trace Events        2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   25   | .   .   .   .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Res Arm Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Turns Passed               5117 | 114  1254 998  665  340  342  322  322  438  141  77   104  
Spaces Moved               6329 | 72   690  555  346  604  1053 849  421  828  397  232  282  
  Core                     33   | 21   .    .    .    .    .    .    .    .    .    .    12   
  Treads                   1661 | 51   690  555  346  19   .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    109  | .    .    .    .    .    .    .    96   .    .    .    13   
  Flight                   4526 | .    .    .    .    585  1053 849  325  828  397  232  257  
  Fastest Speed            20   | 50   160  145  145  29   20   20   32   24   20   29   29   
  Average Speed            64   | 137  163  162  151  38   24   27   38   28   26   29   35   
  Slowest Speed            240  | 160  240  240  230  152  26   120  60   111  30   29   60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            41   | .    .    .    .    1    9    11   2    6    4    6    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    85   59   32   18   32   34   10   21   48   8    10   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10   | .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 131  | .    .    .    .    .    8    67   18   36   2    .    .    
Terrain Destroyed          327  | .    9    26   10   21   62   85   19   93   2    .    .    
  Melee                    6    | .    .    .    .    .    .    .    .    5    1    .    .    
  Projectile               30   | .    .    .    .    .    .    10   19   .    1    .    .    
  AOE                      291  | .    9    26   10   21   62   75   .    88   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -3   -2   -1   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Arm  Res  Acc  
Total                      7133 | 87   785  614  445  710  1108 908  553  988  417  235  283  
  Wait                     347  | .    27   16   30   61   35   5    83   80   1    9    .    
  Move                     6240 | 71   689  554  345  601  1034 828  416  815  388  221  278  
  Hop                      36   | .    .    .    .    1    9    9    2    5    4    4    2    
  Pick Up                  99   | 11   22   8    15   7    7    8    2    13   5    1    .    
  Fast Attach              26   | .    2    1    3    .    .    6    4    3    5    .    2    
  Attach                   49   | 5    2    2    1    10   4    5    1    14   4    .    1    
  Detach                   6    | .    .    .    .    1    .    1    2    2    .    .    .    
  Swap                     33   | .    5    7    5    9    3    2    .    2    .    .    .    
  Drop                     80   | .    14   6    18   18   3    7    2    7    5    .    .    
  Fire                     151  | .    23   19   28   2    13   15   23   27   1    .    .    
  Melee                    9    | .    .    .    .    .    .    .    .    5    4    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            55   | .    .    .    .    .    .    22   18   15   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-3/Armory
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 16)
  115 | -11/Junkyard  | Entered Materials
  315 | -10/Materials | Build established: Mutant
  556 | -10/Materials | Discovered new exit (range 7)
  581 | -10/Materials | Identified exit to Mines
  643 | -10/Materials | Discovered new exit (range 12)
  728 | -10/Materials | Discovered new exit (range 15)
  752 | -10/Materials | Discovered exit to Mines (range 16)
  834 | -10/Materials | Identified exit to Materials
 1140 | -10/Materials | Discovered exit to Materials (range 14)
 1369 | -10/Materials | Entered another Materials area
 1369 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1627 | -9/Materials  | Discovered new exit (range 8)
 1669 | -9/Materials  | Discovered new exit (range 14)
 1747 | -9/Materials  | Identified exit to Storage
 2157 | -9/Materials  | Discovered new exit (range 12)
 2366 | -9/Materials  | Identified exit to Materials
 2367 | -9/Materials  | Entered another Materials area
 2367 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2956 | -8/Materials  | Discovered new exit (range 15)
 3030 | -8/Materials  | Identified exit to Factory
 3032 | -8/Materials  | Entered Factory
 3032 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3265 | -7/Factory    | Identified exit to DSF
 3326 | -7/Factory    | Discovered new exit (range 7)
 3328 | -7/Factory    | Identified exit to Factory
 3372 | -7/Factory    | Entered another Factory area
 3372 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3385 | -6/Factory    | Discovered new exit (range 16)
 3470 | -6/Factory    | Build established: Scout
 3586 | -6/Factory    | Discovered new exit (range 6)
 3587 | -6/Factory    | Identified exit to Lower Caves
 3701 | -6/Factory    | Discovered new exit (range 12)
 3714 | -6/Factory    | Identified exit to Factory
 3714 | -6/Factory    | Entered another Factory area
 3714 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3926 | -5/Factory    | Spotted B-75 Beast
 3954 | -5/Factory    | Lost 7 parts (4n2u1w)
 4006 | -5/Factory    | Discovered new exit (range 15)
 4010 | -5/Factory    | Identified exit to Factory
 4014 | -5/Factory    | Search patrols dispatched
 4036 | -5/Factory    | Entered another Factory area
 4036 | -4/Factory    | Evolved 2 slots: Utility x2
 4050 | -4/Factory    | Identified exit to DSF
 4063 | -4/Factory    | Discovered new exit (range 15)
 4072 | -4/Factory    | Identified exit to Research
 4128 | -4/Factory    | Fabricated ECM Suite?
 4215 | -4/Factory    | Discovered exit to Research (range 19)
 4358 | -4/Factory    | Entered Research
 4358 | -3/Research   | Evolved 2 slots: Utility x2
 4397 | -3/Research   | Found Prototype Processor
 4398 | -3/Research   | Identified Exp. Signal Interpreter
 4606 | -3/Research   | Found Enh. Force Lance
 4635 | -3/Research   | Found Prototype Device
 4636 | -3/Research   | Identified Exp. Thermal Shield
 4700 | -3/Research   | Discovered new exit (range 20)
 4731 | -3/Research   | Identified exit to Armory
 4796 | -3/Research   | Entered Armory
 4813 | -3/Armory     | Lost 14 parts (8n5u1w)
 4849 | -3/Armory     | Found Gamma Bomb Array
 4869 | -3/Armory     | Spotted B-86 Titan
 4935 | -3/Armory     | Discovered new exit (range 6)
 4937 | -3/Armory     | Identified exit to Research
 4937 | -3/Armory     | Entered Research
 4937 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4964 | -2/Research   | Lost 6 parts (4n1u1w)
 4995 | -2/Research   | Discovered new exit (range 14)
 5006 | -2/Research   | Build established: Sprinter
 5014 | -2/Research   | Identified exit to Access
 5014 | -2/Research   | Entered Access
 5014 | -1/Access     | Evolved 2 slots: Utility x2
 5043 | -1/Access     | Lost 3 parts (1p1n1u)
 5117 | -1/Access     | Spotted B-99 Colossus
 5118 | -1/Access     | Self-destructed

 Last Messages 
---------------
Sealed Barrier opened.
05050_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
05054_ Connecting with Terminal...
05054_ ALERT: Suspicious activity at Terminal A002. Dispatching
  Investigation squad.
05069_ Slug penetrates Wall.
05070_ Acquired Imp. Remote Datajack.
05076_ Imp. Diametric Drive destroyed.
05077_ Imp. Remote Datajack destroyed.
05077_ Knocked back.
05090_ Acquired 7 matter.
05103_ Electron Diverter destroyed.
05110_ Q-thruster destroyed.
05115_ K-01 Serf cleans the Spectral Interrupter.
05116_ K-01 Serf destroyed.
05117_ K-01 Serf collects debris.
05118_ Penetrated by Slug. <x5>
05118_ Gravmag Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????##???????????????????????? |
| ????????????????????????BB??  ???????????????????? |
| ??????????????????######BB##    ?????????????????? |
| ????????????????                ?????????????????? |
| ??????????????                 ??????????????????? |
| ??????????????       g         ??????????????????? |
| ?????????????"       g        ???????????????????? |
| ??????????????"    g g        ???????????????????? |
| ??????????????"      g       ????????????????????? |
| ?????????????"""           k ????????????????????? |
| ????????????"""             #????????????????????? |
| ??????????? "             !!#????????????????????? |
| ???????????               !!#????????????????????? |
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| ???????????? "           @  #????"""?????????????? |
| ?????????????""             ####""T""####????????? |
| ????????????"""                           ???????? |
| ????????????""""   !!!                    ???????? |
| ?????????? """" k  !!!u                   ???????? |
| ????????    "      !!      u              ???????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          38
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               1
Power Amplification        20
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             30
Propulsion Shielding       66
Evasion (%)                76
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
 ECM Suite | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 ECM Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorruptionLatentTorch
  Manual?         0
Play Time         01:37:30
  Cumulative      68.9 hours
  Start           2023.03.14 @ 18:07:38
  End             2023.03.14 @ 20:10:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          40
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15905d77-fab0-4c3e-9c6a-f577a6d87e5e