Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:15:11 Player: VC94 Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (509) 509 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1049 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Signal Interpreter > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod (150) Sensor Array Experimental Sensor Array Tractor Beam Datajack Makeshift Hammer Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Medium Laser Grenade Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod Sensor Array Experimental Sensor Array Datajack Makeshift Hammer Mining Claw [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 14 3 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 5 . Device 1 | . 1 . Storage 4 | 1 3 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 10 | 2 7 1 Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon 2 | . 2 . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power 1 | . . 1 Propulsion . | . . . Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 98 99 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 14 | . 14 14 Processor 13 | . 12 14 Energy Gun 12 | . 11 14 Ballistic Gun 9 | . 13 2 Launcher 4 | . . 11 Slashing Weapon 1 | . 1 . Naked Turns . | . . . Heaviest Build 89 | 14 89 89 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 4 Average Overweight (x) 2 | . 2 4 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 6 21 25 Most Carried 11 | 5 10 11 Average Carried 8 | 1 7 9 Final Capacity 25 | 8 25 25 Final Carried 11 | 1 9 11 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 653 | 220 312 121 Remotely . | . . . Salvage Created 632 | . 525 107 Parts 37 | . 35 2 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 20 | . 12 8 Melee 1 | . 1 . Guns 8 | . 6 2 AOE 11 | . 5 6 Classes Destroyed 6 | . 5 1 Worker 2 | . 2 . Recycler 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 11 | . 9 2 Assembled 6 | . . 6 Best Kill Streak 6 | . 6 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 1 Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 81 | . 58 23 Missed 19 | . 15 4 Damage Taken 983 | . 555 428 Core 260 | . 121 139 Absorbed by Shields . | . . . Regen/Repaired (Parts) 39 | . 39 . Core Remaining (%) 100 | 100 . . Volleys Fired 48 | . 34 14 Largest 2 | . 2 2 Hottest 80 | . 70 80 Shots Fired 76 | . 48 28 Gun 60 | . 39 21 Cannon . | . . . Launcher 16 | . 9 7 Special . | . . . Kinetic 37 | . 30 7 Thermal 23 | . 9 14 Explosive 16 | . 9 7 Electromagnetic . | . . . Robot Hit Streak 8 | . 7 8 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 56 | . 38 18 Core Hits 47 | . 30 17 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks 9 | . 9 . Impact . | . . . Slashing 3 | . 3 . Piercing . | . . . Sneak Attacks 6 | . 6 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1374 | . 810 564 Guns 458 | . 290 168 Cannons . | . . . Explosions 842 | . 446 396 Melee 74 | . 74 . Ramming . | . . . Kinetic 266 | . 200 66 Thermal 192 | . 90 102 Explosive 842 | . 446 396 Electromagnetic . | . . . Impact . | . . . Slashing 74 | . 74 . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 17 | . 5 12 Projectiles . | . . . Explosions 17 | . 5 12 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 140 | . 90 50 Shots 5 | . 3 2 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 223 | . 27 223 Average Temperature 45 | . 9 68 Received Heat Transfer 429 | . 225 204 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 703 | . 407 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 303 | . 303 61 Initial . | . . . Average 44 | . 63 12 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 91 100 Level 1 5 | . 8 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 18 9 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 3 | . 3 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 7 | . 7 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Prototype ID Bank 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . 1 . Recycled Matter 164 | . 164 . Retrieved Matter 211 | . 211 . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 4 | . 4 . Non-combat 4 | . 4 . Combat . | . . . Robot Hacks Applied 4 | . 4 . parse_system 1 | . 1 . no_distress 2 | . 2 . find_recycling 1 | . 1 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 3930 | 64 2495 1371 Spaces Moved 1209 | 58 821 330 Core 25 | 25 . . Treads . | . . . Legs 1184 | 33 821 330 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 400 Average Speed 308 | 89 286 400 Slowest Speed 400 | 120 400 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 4 81 69 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 90 | . 43 47 Melee . | . . . Projectile . | . . . AOE 90 | . 43 47 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1331 | 70 906 355 Wait . | . . . Move 1207 | 57 820 330 Hop . | . . . Pick Up 32 | 7 20 5 Fast Attach . | . . . Attach 9 | 6 3 . Detach 1 | . 1 . Swap 14 | . 11 3 Drop 11 | . 8 3 Fire 48 | . 34 14 Melee 9 | . 9 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Repaired Grenade Launcher 311 | -10/Materials | Build established: Mutant 574 | -10/Materials | Discovered new exit (range 14) 1268 | -10/Materials | Discovered new exit (range 7) 1300 | -10/Materials | Identified exit to Mines 2324 | -10/Materials | Identified exit to Materials 2560 | -10/Materials | Entered Mines 2709 | -10/Mines | Assembled infested the area 2751 | -10/Mines | Core integrity fell below 50% 3034 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3372 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3380 | -10/Mines | Found Prototype Device 3817 | -10/Mines | Discovered exit to Materials (range 5) 3928 | -10/Mines | Core integrity fell below 20% 3931 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- Acquired 30 matter. The unstable cave ceiling collapses. A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. Acquired Aluminum Leg. Dropped Aluminum Leg. Acquired 10 matter. Acquired Tractor Beam. EXIT=FOUND: MATERIALS Grenade Launcher destroyed. Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ###?????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | #???????????????????????????????????? | | #####???????????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | #########???????????????????????????? | | % #???????????????????????????? | | ####### #???????????????????????????? | | # #?# #???????????????????????????? | | ## #?# #?????????######????????????? | | ####### #?????????#!! ????????????? | | ??# #?????????#*## #????????????? | | ??# ### #?????????#%## #????????###?? | | ??# #?# #?????????#=## #??????## ##? | | ### #?# #?????????#%## #??????# #? | | #?# #????######%## #?????## #? | | ####?# #????#=%% % ###??## #?? | | #????# ######[#### *#### #?? | | #????# =#??##=% % #?? | | #????######## #???## =% % #?? | | ##???????????# #????## ## ##?? | | ????????????? #????### ### #??? | | ?????????????=##???## < #??? | | ?????????????%?????# @ #??? | | ??????????# ## #??? | | ?????????# = dd #??? | | #???###??# =*! ### ##??? | | #### #?? #%#?????# ### ##???? | | ????#%??????#### ##?# #????? | | ??? ??????????# ##### #????? | | ???#??????????# #????? | | ???????????????##### ###????? | | #????????????????????# #??????? | | #?????????????????????# #??????? | | #???????????????????????# #??????? | | ##???????????????????????# ??????? | | ###??###### ??????????????###??????? | | ### #????????????????????????? | | #????????????????????????? | | #????????????????????????? | | ## #????????????????????????? | | #?????#??????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | [ #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionExperimentalLeg Manual? 0 Play Time 00:19:48 Cumulative 1.8 hours Start 2024.04.02 @ 16:55:23 End 2024.04.02 @ 17:15:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5556eecf-76f6-4f66-b749-68f051ffb89f