Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 20:09:19 Player: Donhimself Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (64) 320 Value Destroyed (2669) 2669 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (552) 552 TOTAL SCORE: 6941 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Encrypted Comm Array (fused) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (105) Authchip [R/Combat] Authchip [R/Combat] Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Compact Battery Advanced Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Compact Matter Pod Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Proton Missile Launcher Great Axe [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Magnetic Acceleration Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Slots Evolved 8 | . . 2 2 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . 2 1 . 1 . Weapon 1 | . . . . 1 . . . Parts Attached 87 | 6 3 11 10 14 27 15 1 Power 11 | 1 . 1 1 1 3 4 . Engine 6 | 1 . 1 1 1 . 2 . Core 3 | . . . . . 1 2 . Reactor 2 | . . . . . 2 . . Propulsion 29 | 2 1 7 2 1 10 6 . Treads 3 | . . . . . 1 2 . Leg 26 | 2 1 7 2 1 9 4 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 1 1 5 6 3 4 1 Device 15 | 1 1 1 3 4 2 2 1 Storage 4 | . . . 1 1 1 1 . Processor 1 | . . . 1 . . . . Hackware 2 | . . . . 1 . 1 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 1 2 2 6 11 1 . Energy Gun 8 | . . 1 1 3 3 . . Energy Cannon 3 | . . . . 2 1 . . Ballistic Gun 7 | 2 1 1 . . 3 . . Ballistic Cannon 3 | . . . . . 3 . . Launcher 2 | . . . 1 . 1 . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 7 | . . . . . 5 2 . System Corruption 31 | . . . . . 22 9 . Parts Lost 40 | . . 1 . 6 17 16 . Power 6 | . . . . 1 2 3 . Propulsion 17 | . . . . 3 7 7 . Utility 5 | . . . . . 2 3 . Weapon 12 | . . 1 . 2 6 3 . Highest Loss Streak 14 | . . 1 . 5 5 14 . To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 4 4 5 9 9 9 4 Power . | . 1 1 1 1 . . . Propulsion . | 1 2 1 1 . . . . Utility 4 | . . . 1 4 6 7 3 Weapon 2 | . 1 2 2 3 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 17 | . 2 4 2 2 1 3 3 Power 1 | . . 1 . . . . . Propulsion 4 | . 2 1 1 . . . . Utility 9 | . . . 1 1 1 3 3 Weapon 3 | . . 2 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 92 97 99 97 90 92 5 Engine 5 | . 14 11 9 7 1 3 . Core 1 | . . . . . 2 4 . Treads 1 | . . . . . 1 6 . Leg 26 | . 28 42 36 29 24 18 . Device 15 | . 21 22 23 21 6 12 5 Storage 9 | . . . 2 8 15 13 . Processor 5 | . . . 8 7 7 5 . Hackware 3 | . . . . . 7 5 . Energy Gun 6 | . . 3 9 14 6 . . Energy Cannon 1 | . . . . 1 3 . . Ballistic Gun 5 | . 28 18 7 . 5 . . Ballistic Cannon 4 | . . . . . 1 18 . Special Weapon 1 | . . . . 4 1 . . Peak Build Rating 61 | 6 7 10 19 35 53 61 6 Average Rating 32 | 4 6 9 17 30 38 54 5 On Entrance 14 | . 6 7 10 19 26 44 1 Avg Prop Armor Cover (%) 8 | . . . . . 9 7 . Naked Turns 20 | . . . . . . 8 12 Heaviest Build 49 | 6 8 12 21 35 42 49 . Greatest Support 69 | 20 20 40 40 47 69 60 3 Greatest Overweight (x) 1 | . . . . 1 . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 5 Average Capacity 8 | 5 5 5 6 10 10 9 5 Most Carried 10 | 5 5 5 10 10 10 10 5 Average Carried 8 | 2 4 4 5 9 9 9 4 Final Capacity 10 | 5 5 5 10 10 10 5 5 Final Carried 10 | 5 5 5 10 9 10 5 4 Class Distribution -------------------- 45% | Scavenger-Gunner 22% | Scavenger-Mutant 14% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Matter Collected 2227 | 270 20 189 181 152 547 868 . Remotely . | . . . . . . . . Salvage Created 2266 | 31 48 303 271 135 560 918 . Parts 125 | 3 7 15 19 9 21 51 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 Prevented 1 | . . . . . . . 1 Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 54 | 1 3 7 8 2 14 19 . Melee 1 | . . . . . . 1 . Guns 24 | 1 3 7 5 . 8 . . Cannons 15 | . . . . 1 1 13 . AOE 11 | . . . 3 1 3 4 . Classes Destroyed 13 | 1 1 1 . 3 4 3 . Worker 3 | . . . . 1 . 2 . Builder 2 | . . . . . . 2 . Recycler 1 | . . . . . . 1 . Watcher 4 | . . . . 1 . 3 . Swarmer 13 | . 3 . 3 . 3 4 . Grunt 26 | 1 . 6 2 . 6 11 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . . 1 . . Sentry 5 | . . 1 3 . 1 . . Demolisher 1 | . . . . . 1 . . Specialist 1 | . . . . . 1 . . Hunter 3 | . . . . . 1 2 . Programmer 3 | . . . . 2 . 1 . Best Kill Streak 6 | 1 3 2 4 2 3 6 . Combat Bots Only 4 | 1 3 2 4 1 3 4 . Max Kills in Single Turn 4 | 1 1 1 2 1 1 4 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 1 1 2 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Hostile Shots Fired 532 | 6 6 44 38 56 180 198 4 Missed 160 | 1 3 11 7 16 63 59 . Hits 372 | 5 3 33 31 40 117 139 4 Melee 1 | . . . . . . 1 . Projectile 371 | 5 3 33 31 40 117 138 4 AOE 7 | . . . . . 5 2 . Critical Strikes 15 | . . 1 3 2 2 6 1 Part Disruptions 1 | . . . . 1 . . . Damage Taken 6304 | 57 29 421 462 647 1762 2827 99 Core 1352 | 12 . 95 70 59 251 766 99 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 15 | . 15 . . . . . . Core Remaining (%) 81 | 95 95 76 87 . 55 . . Volleys Fired 200 | 5 3 34 31 24 52 51 . Largest 3 | 2 2 2 2 2 3 3 . Hottest 162 | 40 40 60 80 106 162 132 . Shots Fired 384 | 10 6 66 59 39 87 117 . Gun 239 | 10 6 66 56 34 67 . . Cannon 129 | . . . . 3 15 111 . Launcher 14 | . . . 3 . 5 6 . Special 2 | . . . . 2 . . . Kinetic 241 | 10 6 58 21 . 35 111 . Thermal 62 | . . 8 35 4 15 . . Explosive 3 | . . . 3 . . . . Electromagnetic 76 | . . . . 33 37 6 . Robot Hit Streak 27 | 1 6 19 18 27 19 13 . Robot Miss Streak 5 | 3 . 2 3 1 5 3 . Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 278 | 3 5 49 42 35 64 80 . Core Hits 152 | 3 3 22 23 14 43 44 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 11 | . 1 . 1 2 1 6 . Destroy 2 | . 1 . 1 . . . . Blast 5 | . . . . . . 5 . Corrupt 3 | . . . . 2 1 . . Sever 1 | . . . . . . 1 . Melee Attacks 7 | . . . . . . 7 . Impact . | . . . . . . . . Slashing 7 | . . . . . . 7 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6172 | 30 41 406 626 337 1550 3182 . Guns 1914 | 30 41 406 426 130 881 . . Cannons 2546 | . . . . 87 267 2192 . Explosions 1553 | . . . 200 120 402 831 . Melee 158 | . . . . . . 158 . Ramming 1 | . . . . . . 1 . Kinetic 3241 | 30 41 343 105 . 530 2192 . Thermal 1197 | . . 63 321 225 341 247 . Explosive 174 | . . . 174 . . . . Electromagnetic 1401 | . . . 26 112 679 584 . Impact . | . . . . . . . . Slashing 158 | . . . . . . 158 . Piercing . | . . . . . . . . Highest Corruption 26 | . . . . 3 26 11 13 Average Corruption 6 | . . . . 1 10 3 13 Corruption Purged 1 | . . . . 1 . . . Corruption Blocked . | . . . . . . . . Effects 59 | . . . . 3 34 17 5 Message Errors 8 | . . . . . 5 2 1 Matter Fused 12 | . . . . 2 7 3 . Heat Flow Errors 7 | . . . . . 4 3 . Energy Discharges 8 | . . . . . 4 3 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 8 | . . . . 1 5 1 1 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 4 | . . . . . 3 1 . Alerts 2 | . . . . . 1 1 . Weapon Failures 5 | . . . . . 3 2 . Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . 41 22 27 119 . Projectiles 30 | . . . . . . 30 . Explosions 179 | . . . 41 22 27 89 . Melee . | . . . . . . . . Knockbacks 21 | . . . . . . 21 . Impact . | . . . . . . . . Kinetic 16 | . . . . . . 16 . Secondary 5 | . . . . . . 5 . Self-Inflicted Damage 309 | . . . 28 49 161 71 . Shots 10 | . . . 1 1 6 2 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 256 | 18 . 25 64 32 256 217 . Average Temperature 59 | 8 . 7 21 13 68 80 . Received Heat Transfer 2052 | 30 9 255 198 . 588 954 18 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Robots Corrupted 3 | . . . . . 2 1 . Combat Hostiles 3 | . . . . . 2 1 . Parts Fried 5 | . . . . . 4 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 2 2 1 . . Heat Transferred 1791 | . . 150 725 287 429 200 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 3 . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Maximum Alert Level 2 | . . . . . 1 2 . Low Security (%) 76 | 100 100 100 100 100 60 48 . Level 1 20 | . . . . . 39 39 . Level 2 2 | . . . . . . 12 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 503 | 10 70 59 176 76 322 503 . Initial 168 | . . 25 5 76 8 168 . Average 110 | 1 9 23 33 10 158 254 . Influence Increases 1908 | 20 74 164 302 92 484 772 . Destroy 0b10 Robot/C 1060 | 20 60 140 160 40 260 380 . Destroy 0b10 Robot/NC 55 | . . . . 10 5 40 . Destroy Leader 198 | . 10 20 50 22 30 66 . Successful Hack 78 | . 4 4 13 18 14 25 . Disable Machine 150 | . . . 30 . . 120 . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 97 | . . . 34 2 10 51 . Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 105 | . . . . . 15 90 . Influence Decreases 1725 | 20 14 210 148 248 174 724 187 Entered New Map 431 | . . 35 9 92 4 154 137 Time Decay 964 | 20 14 175 139 156 . 410 50 Lost Part 330 | . . . . . 170 160 . Squads Dispatched 11 | . . . 2 3 . 6 . Investigation 2 | . . . . . . 2 . Extermination 3 | . . . . 2 . 1 . Reinforcement 5 | . . . 2 . . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Distress Signals 2 | . . 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | 1 7 9 19 6 18 44 5 Peak Tracking Total 10 | 1 4 3 3 3 4 10 9 Tactical Retreats 5 | . . . 1 . 1 3 . ECM-based Alert Blocks 1 | . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Traps Triggered 7 | . . . 3 1 3 . . Indirectly 5 | . . . 3 . 2 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Disabled 11 | . . . 2 . 1 8 . Max in Single Turn 4 | . . . 2 . 1 4 . Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Machines Accessed 25 | . 2 3 6 5 3 6 . Terminals 15 | . 1 2 4 2 3 3 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 1 | . . . 1 . . . . Scanalyzers 4 | . . 1 1 2 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 67 | . 7 9 15 18 6 12 . Successful 41 | . 4 6 8 14 1 8 . Failed 25 | . 3 2 7 4 5 4 . Catastrophic 6 | . 1 . 3 . 1 1 . Database Lockouts 1 | . . 1 . . . . . Manual 5 | . 2 1 . . 1 1 . Terminals 34 | . 4 3 11 3 6 7 . Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . 3 . . . . 2 . Recycling Units 2 | . . . 2 . . . . Scanalyzers 21 | . . 6 2 13 . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 14 | . 2 1 4 1 1 5 . Record 10 | . 1 1 4 1 . 3 . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . Security Stations 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 3 | . 2 . . . . 1 . Scan Component 2 | . 1 . . . . 1 . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 19 | . . 5 2 12 . . . Insert Component 3 | . . . . 3 . . . Analyze 3 | . . . . 3 . . . Retrieve Study 13 | . . 5 2 6 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 1 6 5 2 5 . Full Trace Events 2 | . . . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 73 | . . . . . . 73 . Total Part Build Rating 6 | . . . . . . 6 . Part Studies Acquired 13 | . . 5 2 6 . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed 2 | . . . . 2 . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released 4 | . . . . . 4 . . Machine Destruction 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 2 | . . . . . . 2 2 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Active Infowar (turns) 853 | . 1 . 154 131 . 567 . Sensors 567 | . . . . . . 567 . ECM 286 | . 1 . 154 131 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Turns Passed 4420 | 107 193 430 430 956 1217 982 105 Spaces Moved 2913 | 75 118 262 217 748 835 471 187 Core 215 | 13 . . . . . 15 187 Treads 61 | . . . . . 7 54 . Legs 2637 | 62 118 262 217 748 828 402 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 98 50 50 Average Speed 107 | 107 120 107 105 106 104 132 50 Slowest Speed 240 | 120 120 120 105 180 160 240 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 6 25 25 29 21 79 15 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 94 | . . . 34 2 11 47 . Melee . | . . . . . . . . Projectile 17 | . . . . . 1 16 . AOE 77 | . . . 34 2 10 31 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Low Total 3861 | 90 165 365 367 870 1096 710 198 Wait 507 | . 37 36 91 41 148 148 6 Move 2906 | 74 117 261 216 748 832 471 187 Hop . | . . . . . . . . Pick Up 53 | 5 2 8 8 17 9 4 . Fast Attach 40 | 6 1 1 3 3 18 7 1 Attach 22 | . . 2 . 8 7 4 1 Detach 5 | . . . . 3 1 1 . Swap 54 | . 2 9 11 10 10 12 . Drop 54 | . 3 14 7 16 9 5 . Fire 200 | 5 3 34 31 24 52 51 . Melee 7 | . . . . . . 7 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . 3 . . Rewire 10 | . . . . . 7 . 3 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Repaired Aluminum Leg 249 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Propulsion x2 322 | -9/Materials | Build established: Mutant 453 | -9/Materials | Central database locked down 627 | -9/Materials | Discovered new exit (range 16) 678 | -9/Materials | Build established: Scavenger-Mutant 731 | -9/Materials | Entered another Materials area 731 | -8/Materials | Evolved 2 slots: Utility x2 1125 | -8/Materials | Discovered new exit (range 5) 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1456 | -7/Factory | Build established: Scavenger-Gunner 2091 | -7/Factory | Garrison activated, responded to threat 2117 | -7/Factory | Identified exit to Garrison 2117 | -7/Factory | Entered Garrison 2136 | -7/Garrison | Lost 5 parts (1p2n2w) 2223 | -7/Garrison | Triggered checkpoint 2359 | -7/Garrison | Lost 5 parts (1p1n3w) 2403 | -7/Garrison | Triggered checkpoint 2429 | -7/Garrison | Learned Factory security intel 2442 | -7/Garrison | Garrison Relay disabled 2494 | -7/Garrison | Discovered new exit (range 13) 2506 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2625 | -7/Garrison | Triggered checkpoint 2725 | -7/Garrison | Discovered new exit (range 8) 2787 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2819 | -7/Garrison | Triggered checkpoint 2951 | -7/Garrison | Triggered checkpoint 3021 | -7/Garrison | Lost 5 parts (1p3n1w) 3034 | -7/Garrison | System corruption reached 10% 3179 | -7/Garrison | Triggered checkpoint 3234 | -7/Garrison | Lost 5 parts (2n1u2w) 3323 | -7/Garrison | Discovered new exit (range 11) 3334 | -7/Garrison | Entered Factory 3334 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4260 | -6/Factory | System corruption reached 10% 4268 | -6/Factory | Fabricated Titanium Leg (x2) 4307 | -6/Factory | Spotted B-75 Beast 4308 | -6/Factory | Released all parts (5) 4310 | -6/Factory | Discovered new exit (range 13) 4311 | -6/Factory | Core integrity fell below 50% 4315 | -6/Factory | Core integrity fell below 20% 4316 | -6/Factory | Entered Lower Caves 4322 | -6/Lower Caves | Met a Warlord Commander 4323 | -6/Lower Caves | Learned location of Warlord (-5) 4324 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4328 | -6/Lower Caves | Found Encrypted Comm Array 4339 | -6/Lower Caves | Lost 14 parts (3p5n3u3w) 4416 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4421 | -6/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04328_ Acquired Encrypted Comm Array. 04329_ System corrupted: Component data lost. 04348_ System corrupted: Encrypted Comm Array fused. 04363_ System corrupted: Substantial component data lost. 04373_ Relay Coupler [Sentry] fries itself. 04380_ Attempting to rewire G-50 Soldier. 04380_ G-50 Soldier is broken beyond repair. 04381_ Attempting to rewire G-50 Soldier. 04381_ G-50 Soldier is broken beyond repair. 04382_ Attempting to rewire G-50 Soldier. 04382_ G-50 Soldier is broken beyond repair. 04393_ AMYL5MCWR#OKB JV,JM<9B%L:5 04409_ System corrupted: Energy discharge (-25). 04416_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04417_ Penetrated by Slug. 04420_ Y-64 Sentinel: "REQUESTING BACKUP." 04421_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????##?????# #????????????????????? | | ???????????????????# ????# #????????????????????? | | ???????????????????# ????# ##????????######?????? | | ???????????????????#" ???# ####?????# ##????? | | ????????????????????" #### ######## ##???? | | ?????????????????????? / # ## ##### | | ???????????????????????# | | ?????????????? ##### ### ### | | ?????????????????# #?## ##??#### | | ???????????????????###### ##??## #??????? | | ????????????????????????## ####????### #??????? | | ?????????????????????????# #?????????# ##?????? | | ?????????????????????????# #?????????# #???### | | ?????????????????????????# #?????????# ##??# | | ????????????????????????## ##?????? #?## #### | | ????????????????????????# ##??## #??# ## | | ????????????????????????# ## #???# | | ????????????????????????# #??## | | ????????????????????????# #??# ### | | ????????????????????????# #??# ###?? | | ????????????????????????#@ ### #?### ###?# | | ????????????????????????# ##??## #???## ### | | ???????????????????????? #????? #????# | | ???????????????????????? #?????? ##???## | | ??????????????????????? ??????? #????# # | | ??????????????????????? ??????? ##????# ## | | ??????????????????????#### ??????????????# #? | | ??????????????????????????#??????????????# #? | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????## ####? | | ??????????????????????????????????????????####???? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 25 Energy Capacity 480 Matter Stores 393 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Shock Rifle | -7/Factory | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Repaired ---------- Aluminum Leg | 83% | -10/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Shock Rifle | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Ion Cannon | -7/Factory | Hacked Plasma Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Sprinter Challenges ------------ None Game ------ Seed HeartBiometalSplitter Manual? 0 Play Time 03:09:59 Cumulative 10.6 hours Start 2026.04.06 @ 09:13:52 End 2026.04.06 @ 20:09:19 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25658f7f-3521-4def-a35d-f6dd22c1f09b