Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 19:19:05 Player: Quad Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2521) 2521 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (918) 918 TOTAL SCORE: 7249 Bonus ------- Follower Combat Kills 367 Met Imprinter 300 Was Imprinted 300 Friendly Fire -49 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Remote Datajack [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Hackware Makeshift Hacking Suite Weapon Heavy Assault Cannon Energy Gun Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 2 | . . . . . . . 2 Parts Attached 62 | 6 4 5 5 2 5 5 30 Power 6 | 1 . . 1 1 . 1 2 Engine 4 | 1 . . 1 1 . . 1 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 21 | 2 1 2 3 . 3 1 9 Treads 8 | . . . 3 . 3 1 1 Leg 13 | 2 1 2 . . . . 8 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 2 1 . . 2 . 7 Device 7 | . 1 . . . 1 . 5 Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware 3 | . . . . . 1 . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 22 | 2 1 2 1 1 . 3 12 Energy Gun 12 | 2 . 1 . . . 1 8 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 2 | . . 1 . . . . 1 Ballistic Cannon 2 | . . . 1 1 . . . Launcher 2 | . 1 . . . . 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 40 | . 1 1 1 2 . 5 30 Power 5 | . . . 1 1 . 1 2 Propulsion 14 | . . . . . . 2 12 Utility 7 | . . . . . . . 7 Weapon 14 | . 1 1 . 1 . 2 9 Highest Loss Streak 12 | . 1 1 1 2 . 3 12 To Critical Strikes 1 | . . . . . . . 1 Average Backups 6 | . 2 2 5 7 9 8 4 Power . | . 1 1 . . 1 1 . Propulsion 2 | . . . 2 4 4 3 1 Utility 1 | . . 1 2 2 2 2 . Weapon 1 | . 1 . . 1 2 2 1 Tool/Special . | . . . . . . . . Unused Backups . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 83 | . 84 99 74 74 84 96 71 Engine 7 | . 14 14 11 8 11 2 1 Core 2 | . . . . . . 8 4 Treads 24 | . . . 21 33 33 32 10 Leg 5 | . 28 28 7 . . . 8 Device 10 | . . 14 11 11 11 11 7 Storage 9 | . 14 14 11 11 11 11 3 Hackware 7 | . . . . . 7 11 14 Energy Gun 3 | . 19 13 . . . . 9 Ballistic Gun 1 | . . 14 . . . . . Ballistic Cannon 5 | . . . 10 11 11 2 . Launcher 2 | . 6 . . . . 7 1 Piercing Weapon 2 | . . . . . . 8 . Peak Build Rating 56 | 6 7 8 16 16 27 25 56 Average Rating 21 | 4 5 7 14 15 19 23 38 On Entrance 12 | . 6 6 8 16 16 21 25 Avg Prop Armor Cover (%) 6 | . . . 6 . . . . Naked Turns . | . . . . . . . . Heaviest Build 44 | 13 15 21 26 28 28 28 44 Greatest Support 99 | 20 20 20 69 69 69 69 99 Greatest Overweight (x) 7 | 1 . 1 1 . . 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 7 Most Carried 10 | 2 3 3 8 8 10 10 8 Average Carried 6 | 1 2 2 6 7 9 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 2 3 3 8 8 10 8 . Class Distribution -------------------- 81% | Mutant 7% | Hacker-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2109 | 255 100 134 396 180 132 275 637 Remotely . | . . . . . . . . Salvage Created 1969 | . 267 171 282 157 . 66 1026 Parts 122 | . 21 8 16 6 . 9 62 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . Prevented 5 | . . . . . . 5 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 58 | . 6 4 14 5 . 5 24 Melee 1 | . . . . . . 1 . Guns 18 | . 4 4 1 . . . 9 Cannons 25 | . . . 12 5 . . 8 AOE 14 | . 2 . 1 . . 4 7 Classes Destroyed 13 | . 3 . 4 1 . . 5 Worker 1 | . . . . . . . 1 Builder 6 | . . . . . . . 6 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . . . . 1 Operator 2 | . 1 . 1 . . . . Watcher 3 | . 1 . . . . . 2 Swarmer 16 | . . . 4 . . 5 7 Grunt 35 | . 6 4 8 5 . . 12 Sentry 2 | . . . 2 . . . . Hunter 1 | . . . . . . . 1 Programmer 4 | . . . . . . . 4 Best Kill Streak 14 | . 5 2 4 3 . 4 14 Combat Bots Only 8 | . 4 2 4 2 . 4 8 Max Kills in Single Turn 5 | . 1 1 2 1 . 3 5 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 . . 3 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 486 | . 30 22 73 26 . 75 260 Missed 133 | . 4 7 25 3 . 21 73 Hits 353 | . 26 15 48 23 . 54 187 Melee 1 | . . . . . . . 1 Projectile 352 | . 26 15 48 23 . 54 186 Critical Strikes 14 | . 2 . . . . 5 7 Damage Taken 5728 | . 343 224 606 253 . 978 3324 Core 1139 | . 68 26 40 11 . 132 862 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 55 | . . . . . . . 55 Core Remaining (%) 72 | 100 . 62 . . . 54 . Volleys Fired 212 | . 24 13 57 23 . 21 74 Largest 4 | . 2 2 2 1 . 1 4 Hottest 297 | . 80 60 85 50 . 65 297 Shots Fired 326 | . 35 25 60 23 . 21 162 Gun 163 | . 28 24 6 . . 1 104 Cannon 127 | . . . 54 23 . 12 38 Launcher 34 | . 7 1 . . . 8 18 Special 2 | . . . . . . . 2 Kinetic 125 | . . 13 57 23 . 12 20 Thermal 148 | . 11 11 3 . . 1 122 Explosive 34 | . 7 1 . . . 8 18 Electromagnetic 17 | . 17 . . . . . . Robot Hit Streak 17 | . 11 17 12 5 . 3 14 Robot Miss Streak 5 | . 2 2 2 2 . 4 5 Penetration Max 1 | . . . 1 . . . . Secondary Targets 3 | . 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 200 | . 25 21 42 12 . 8 92 Core Hits 119 | . 17 10 14 5 . 7 66 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | . 1 . 5 6 . . 4 Burn 4 | . . . . . . . 4 Blast 11 | . . . 5 6 . . . Corrupt 1 | . 1 . . . . . . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 3 | . . . . . . 3 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8655 | . 503 260 2361 748 . 803 3980 Guns 1925 | . 251 260 69 . . 14 1331 Cannons 3850 | . . . 1946 748 . 310 846 Explosions 2845 | . 252 . 346 . . 444 1803 Melee 35 | . . . . . . 35 . Ramming . | . . . . . . . . Kinetic 3580 | . . 161 1987 748 . 310 374 Thermal 2356 | . 66 99 374 . . 14 1803 Explosive 2499 | . 252 . . . . 444 1803 Electromagnetic 185 | . 185 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 35 | . . . . . . 35 . Highest Corruption 6 | . . . . . . . 6 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 10 | . . . . . . . 10 Message Errors 4 | . . . . . . . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots 3 | . . . . . . . 3 Overflow Damage 618 | . 37 . 288 61 . 78 154 Projectiles 312 | . . . 221 61 . 2 28 Explosions 306 | . 37 . 67 . . 76 126 Melee . | . . . . . . . . Knockbacks 21 | . . . 16 2 . 3 . Impact . | . . . . . . . . Kinetic 20 | . . . 15 2 . 3 . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 156 | . 18 16 74 . . . 48 Shots 6 | . 3 1 1 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 629 | . 306 45 35 25 . 67 629 Average Temperature 98 | . 124 21 11 7 . 20 157 Received Heat Transfer 1562 | . 228 123 228 141 . 413 429 Effects 26 | . . . . . . . 26 Shutdowns 5 | . . . . . . . 5 Energy Bleed 5 | . . . . . . . 5 Interference 3 | . . . . . . . 3 Matter Decay 5 | . . . . . . . 5 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . . . . . . 6 Heat Transferred 4096 | . 150 225 274 . . 37 3410 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . 1 1 . . 2 Low Security (%) 61 | 100 100 100 70 65 . . 34 Level 1 38 | . . . 29 34 . . 65 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 403 | . 152 123 359 218 . . 403 Initial 137 | . . 55 4 137 . . . Average 143 | . 60 71 92 174 . . 224 Influence Increases 2322 | . 207 108 521 181 . 411 894 Destroy 0b10 Robot/C 1360 | . 120 80 280 100 . 300 480 Destroy 0b10 Robot/NC 80 | . 10 . 15 5 . . 50 Destroy Leader 248 | . 32 20 62 20 . 10 104 Allied During Kill 153 | . . . . . . 101 52 Successful Hack 30 | . . . 8 . . . 22 Disable Machine 135 | . 15 . 45 . . . 75 Destroy Structure 181 | . 30 8 36 11 . . 96 Lose Combat Pursuer 135 | . . . 75 45 . . 15 Influence Decreases 2112 | . 65 237 181 326 208 411 684 Entered New Map 520 | . . 87 9 216 208 . . Time Decay 1172 | . 55 140 172 90 . 381 334 Lost Part 370 | . 10 10 . 20 . 30 300 Lost Ally 50 | . . . . . . . 50 Squads Dispatched 7 | . . . 1 . . . 6 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 8 4 23 7 . 16 37 Peak Tracking Total 7 | . 4 2 5 3 . 7 7 Tactical Retreats 8 | . . . 5 2 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . 1 . 3 . . 2 5 Max in Single Turn 2 | . 1 . 2 . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 1 . 5 . . . 4 Terminals 6 | . 1 . 5 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 20 | . 1 . 11 . . . 8 Successful 8 | . . . 2 . . . 6 Failed 12 | . 1 . 9 . . . 2 Catastrophic 5 | . 1 . 3 . . . 1 Database Lockouts . | . . . . . . . . Manual 18 | . 1 . 11 . . . 6 Terminals 12 | . 1 . 11 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 2 | . . . 2 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Reprogram 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 4 . . . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 22 | . . . . . . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . . 8 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 1 | . . . . . . . 1 find_recycling 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 5 | . . . . . 4 . 1 Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 160 | . . . . . 160 160 119 Highest-Rated Ally 41 | . . . . . 41 41 41 Zionite Dispatches 1 | . . . . . . . 1 Hacking Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 53 | . . . . . . 44 9 Total Damage 1310 | . . . . . . 1228 82 Kills 10 | . . . . . . 10 . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 3197 | . 14 295 996 199 1064 . 629 Sensors 3039 | . 14 295 996 199 1064 . 471 Cloaking 158 | . . . . . . . 158 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5648 | 50 164 295 996 199 1490 1387 1067 Spaces Moved 2740 | 31 73 136 268 78 888 768 498 Core 15 | 3 . . . . . . 12 Treads 2125 | . . . 173 78 888 768 218 Legs 600 | 28 73 136 95 . . . 268 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 50 Average Speed 156 | 129 120 174 163 160 160 160 142 Slowest Speed 400 | 190 120 190 240 160 160 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 20 45 23 37 75 92 21 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 6 | . . 2 . . 2 2 . Spaces Dug 2 | . . . 2 . . . . Terrain Destroyed 301 | . 29 8 47 12 . 75 130 Melee . | . . . . . . . . Projectile 46 | . . . 18 12 . 8 8 AOE 255 | . 29 8 29 . . 67 122 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3737 | 38 113 168 739 117 956 889 717 Wait 671 | . 10 8 401 13 56 87 96 Move 2733 | 30 72 135 267 77 887 767 498 Hop . | . . . . . . . . Pick Up 22 | 2 1 1 5 2 4 4 3 Fast Attach 41 | 6 3 3 4 1 2 1 21 Attach 23 | . . 2 1 1 1 5 13 Detach 1 | . . . . . . . 1 Swap 9 | . 1 3 . . 3 . 2 Drop 22 | . 2 3 4 . 3 1 9 Fire 212 | . 24 13 57 23 . 21 74 Melee 3 | . . . . . . 3 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 215 | -10/Materials | Entered Mines 221 | -10/Mines | Met a Derelict bent on vengeance 330 | -10/Mines | Build established: Mutant 377 | -10/Mines | Learned Materials stockpile data 491 | -10/Mines | Discovered new exit (range 11) 510 | -10/Mines | Entered Materials 510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -9/Materials | Discovered new exit (range 12) 1434 | -9/Materials | Discovered new exit (range 7) 1456 | -9/Materials | Identified exit to Mines 1506 | -9/Materials | Entered Mines 1681 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1705 | -9/Mines | Entered Zion 1993 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2033 | -7/Zion | Found Prototype Device 2035 | -7/Zion | Identified Bomb Factory No. 2 2266 | -7/Zion | Discovered new exit (range 12) 2314 | -7/Zion | Found CR-A16's Pointy Stick 2543 | -7/Zion | Learned 4 Factory zone layouts 2771 | -7/Zion | Met Imprinter 2817 | -7/Zion | Imprinted 2819 | -7/Zion | Declared Zion's savior 3195 | -7/Zion | Entered Proximity Caves 3195 | -6/Proximity Caves | Accompanied by 4 allies 3203 | -6/Proximity Caves | Learned Factory stockpile data 3335 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3535 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3588 | -6/Proximity Caves | Lost 3 parts (1p2w) 4550 | -6/Proximity Caves | Discovered new exit (range 13) 4582 | -6/Proximity Caves | Entered Factory 4582 | -6/Factory | Accompanied by 3 allies 4582 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4583 | -6/Factory | Identified exit to Lower Caves 4936 | -6/Factory | Build established: Hacker-Skirmisher 4942 | -6/Factory | Repaired Hvy. Rocket Launcher 5075 | -6/Factory | Destroyed 8 combat bots 5124 | -6/Factory | Zion Hacking Resupply teleported in 5125 | -6/Factory | Lost 9 parts (1p2n1u5w) 5345 | -6/Factory | Lost 3 parts (1n2w) 5546 | -6/Factory | Core integrity fell below 50% 5620 | -6/Factory | Core integrity fell below 20% 5649 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05629_ K-01 Serf collects debris. 05631_ U-05 Engineer works on Construction Platform. 05631_ Connecting with Garrison Access... >>Trojan(Reprogram) Trojan loaded successfully. Testing... Dispatch confirmation system compromised. 05631_ U-05 Engineer works on Construction Platform. 05631_ Carbon-fiber Leg destroyed. 05631_ Hacking Suite destroyed. 05632_ K-01 Serf collects debris. 05633_ U-05 Engineer works on Construction Platform. 05637_ 9U01CUZIFK:BWWJUTTXZ% |%M32A 05639_ U-05 Engineer works on Construction Platform. 05642_ Connecting with Garrison Access... 05642_ ALERT: Suspicious activity at Garrison Access F001. Dispatching Investigation squad. 05643_ U-05 Engineer works on Construction Platform. 05649_ Penetrated by Slug. 05649_ Slug penetrates Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#### """ """ | | ????????????????????????????????????????# """ """ | | ??????????????????????????????????????### """ """ | | ?????????????????????????? ############ [[ | | ????????????????????????? %"" """ | | ????????????????????????? """ """ | | ????????????? 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"" """" #"" p <" #????? | | ????????????????????????# <" #????? | | ????????????????????????# "" ?????? | | ????????????????????????+ " ?????? | | ????????????????????????# ??????? | | ????????????????????????# ??????? | | ????????????????????????## ########## ???????? | | ?????????????????????????# #????????? ????????? | | ?????????????????????????# #??????????????????=? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Rocket Launcher | 35% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots I'm Back, Baby! Please Form A Line Robot Respite The One Challenges ------------ None Game ------ Seed VoltaicSupercompositeWings Manual? 0 Play Time 00:57:30 Cumulative 9.9 hours Start 2026.08.07 @ 16:16:33 End 2026.08.07 @ 19:19:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c9ffde73-4482-4a7d-ac69-01c9ea259f60