Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 18:51:02 Player: LordRochester Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (40) 200 Value Destroyed (1884) 1884 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 5969 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 388/400 Energy 80/265 System Corruption 0% Temperature Cool (9) Movement Walking (100) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Potential Leg Potential Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Medium Matter Pod Targeting Computer Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Aluminum Leg Aluminum Leg Small Matter Pod (50) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Small Matter Pod Medium Matter Pod [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 2 1 . Weapon 1 | . . . . . 1 . . Parts Attached 60 | 6 4 5 2 2 17 2 22 Power 8 | 1 . 2 . . 1 1 3 Engine 6 | 1 . 2 . . 1 . 2 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 2 . 2 . 8 Treads 6 | 2 . 1 . . . . 3 Leg 9 | . . . 2 . 2 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 3 1 . . 8 1 4 Device 4 | . 1 . . . 1 . 2 Storage 6 | 1 2 . . . 2 . 1 Processor 2 | . . 1 . . 1 . . Hackware . | . . . . . . . . Protection 6 | . . . . . 4 1 1 Artifact . | . . . . . . . . Weapon 19 | 2 1 1 . 2 6 . 7 Energy Gun 2 | . 1 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . 1 . 1 3 . 5 Ballistic Cannon 2 | . . . . . 2 . . Launcher 2 | . . . . . 1 . 1 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 21 | . . . . . 4 1 16 Power 4 | . . . . . 1 . 3 Propulsion 2 | . . . . . . 1 1 Utility 6 | . . . . . 2 . 4 Weapon 9 | . . . . . 1 . 8 Highest Loss Streak 7 | . . . . . 3 1 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 91 99 100 100 96 95 80 Engine 9 | . 14 14 14 14 8 7 4 Core 2 | . . . . . . 5 6 Treads 9 | . 28 28 23 . . . 1 Leg 15 | . . . 4 28 26 20 18 Device 5 | . 5 2 . . 8 7 8 Storage 11 | . 14 14 14 14 13 7 7 Processor 9 | . . 10 14 14 9 7 7 Protection 3 | . . . . . 2 15 6 Energy Gun 1 | . 8 2 . . . . 2 Ballistic Gun 20 | . 19 25 28 23 15 23 13 Ballistic Cannon 2 | . . . . . 11 . . Peak Build Rating 51 | 6 8 9 27 28 39 42 51 Average Rating 27 | 4 7 8 11 27 33 40 42 On Entrance 19 | . 6 8 9 27 28 38 41 Naked Turns . | . . . . . . . . Heaviest Build 50 | 13 29 30 30 31 42 50 50 Greatest Support 75 | 40 40 40 60 60 70 70 75 Greatest Overweight (x) 10 | . . . . . . . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 Average Carried 13 | 3 12 14 14 14 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 9 Class Distribution -------------------- 58% | Mutant 18% | Skirmisher 9% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 1622 | 193 163 115 106 140 477 40 388 Remotely . | . . . . . . . . Salvage Created 1288 | . 195 115 . 138 404 . 436 Parts 82 | . 11 7 . 10 32 . 22 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 33 | . 4 2 . 3 12 . 12 Melee 4 | . . . . . . . 4 Guns 18 | . 4 2 . 3 3 . 6 Cannons 6 | . . . . . 6 . . AOE 5 | . . . . . 3 . 2 Classes Destroyed 10 | . 2 1 . . 7 . . Worker 1 | . . . . . 1 . . Builder 1 | . . . . . 1 . . Tunneler 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 . . . 2 . . Swarmer 4 | . . . . . 4 . . Grunt 21 | . 4 . . 3 3 . 11 Brawler 1 | . . . . . 1 . . Sentry 4 | . . 2 . . 2 . . Hunter 3 | . . . . . 2 . 1 Best Kill Streak 9 | . 2 2 . 2 9 . 5 Combat Bots Only 5 | . 2 2 . 2 5 . 5 Max Kills in Single Turn 4 | . 1 1 . 1 4 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 365 | . 17 16 . 13 92 4 223 Missed 113 | . 6 3 . 2 28 3 71 Damage Taken 4198 | . 140 198 . 173 870 15 2802 Core 921 | . . 30 . 54 133 . 704 Absorbed by Shields 14 | . . . . . . . 14 Core Remaining (%) 80 | 100 . . . 66 75 . . Volleys Fired 112 | . 18 6 . 11 33 2 42 Largest 3 | . 2 2 . 2 3 3 3 Hottest 121 | . 60 60 . 43 98 71 121 Shots Fired 251 | . 35 12 . 22 98 6 78 Gun 193 | . 35 12 . 22 43 6 75 Cannon 53 | . . . . . 53 . . Launcher 5 | . . . . . 2 . 3 Special . | . . . . . . . . Kinetic 221 | . 23 6 . 22 96 6 68 Thermal 25 | . 12 6 . . . . 7 Explosive 5 | . . . . . 2 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 10 13 . 15 10 3 14 Robot Miss Streak 4 | . 4 . . 3 4 2 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 1 . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 171 | . 22 12 . 16 56 3 62 Core Hits 101 | . 10 4 . 10 30 . 47 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . . . . 3 . 3 Burn 1 | . . . . . . . 1 Destroy 2 | . . . . . . . 2 Blast 3 | . . . . . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3598 | . 266 131 . 185 1277 44 1695 Guns 2007 | . 266 131 . 185 314 44 1067 Cannons 567 | . . . . . 567 . . Explosions 813 | . . . . . 396 . 417 Melee . | . . . . . . . . Ramming 211 | . . . . . . . 211 Kinetic 2309 | . 178 62 . 185 881 44 959 Thermal 265 | . 88 69 . . . . 108 Explosive 813 | . . . . . 396 . 417 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . . . 8 . 12 Projectiles . | . . . . . . . . Explosions 20 | . . . . . 8 . 12 Melee . | . . . . . . . . Knockbacks 9 | . . . . . 5 . 4 Impact 4 | . . . . . . . 4 Kinetic 5 | . . . . . 5 . . Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . . . . . . 77 Shots 3 | . . . . . . . 3 Rammed . | . . . . . . . . Targets Rammed 43 | . . . . . . . 43 Kicked 43 | . . . . . . . 43 Crushed . | . . . . . . . . Highest Temperature 382 | . 18 17 . 47 161 48 382 Average Temperature 60 | . 13 12 . 18 47 25 99 Received Heat Transfer 1312 | . 81 81 . 120 144 . 886 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 683 | . 200 150 . . . . 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 333 | . 137 108 . 120 272 113 333 Initial 99 | . . 53 . . . 99 79 Average 123 | . 75 102 . 44 137 96 199 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 82 | 100 100 100 . 100 69 100 64 Level 1 17 | . . . . . 30 . 35 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 . . . . 1 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . . . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 9 2 . 5 21 1 33 Peak Tracking Total 11 | . 2 2 . 3 6 1 11 Tactical Retreats 12 | . . . . 1 4 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . . . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 5 | . . . . . 3 . 2 Max in Single Turn 1 | . . . . . 1 . 1 Garrison Relay 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 9 | . . . 3 1 1 2 2 Terminals 5 | . . . . 1 1 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . . . 33 3 4 2 3 Successful 41 | . . . 33 3 3 1 1 Failed 4 | . . . . . 1 1 2 Catastrophic 2 | . . . . . 1 . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . 2 . . 1 . Terminals 11 | . . . . 3 4 1 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 40 | . . . 33 3 3 . 1 Record 34 | . . . 32 2 . . . Terminal Index 1 | . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Security Stations 1 | . . . . . . . 1 Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . . 1 1 1 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . . 6 Machine Destruction 6 | . . . . . . . 6 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . 6 . . . Total Damage 62 | . . . . 62 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 3665 | 92 289 205 753 430 661 381 854 Spaces Moved 2757 | 50 130 110 515 434 500 357 661 Core 5 | 3 . . . . . . 2 Treads 689 | 47 130 110 401 . . . 1 Legs 2063 | . . . 114 434 500 357 658 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 90 90 Average Speed 112 | 153 160 160 144 90 99 97 101 Slowest Speed 550 | 160 160 160 160 90 100 100 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 23 26 90 90 26 6 47 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . . 15 . 28 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 39 | . . . . . 15 . 24 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 3117 | 63 178 130 524 454 597 386 785 Wait 63 | . 9 . . . 24 23 7 Move 2745 | 49 129 109 514 433 499 356 656 Hop . | . . . . . . . . Pick Up 59 | 8 13 3 4 4 15 2 10 Fast Attach 10 | 4 1 1 . . 1 1 2 Attach 32 | 2 1 1 . . 11 1 16 Detach 2 | . 1 . . . 1 . . Swap 18 | . 2 3 2 2 5 . 4 Drop 29 | . 4 7 4 4 8 1 1 Fire 112 | . 18 6 . 11 33 2 42 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 43 | . . . . . . . 43 Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 11) 382 | -10/Materials | Entered Mines 400 | -10/Mines | Met a Derelict bent on vengeance 577 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 579 | -10/Mines | Discovered new exit (range 5) 587 | -10/Mines | Entered Exiles 613 | -10/Exiles | Discovered new exit (range 15) 631 | -10/Exiles | Met 8R-AWN 658 | -10/Exiles | Met EX-HEX 719 | -10/Exiles | Met EX-DEC 755 | -10/Exiles | Visited The Gauntlet 923 | -10/Exiles | Learned location of Zion (-7) 1000 | -10/Exiles | Discovered new exit (range 11) 1150 | -10/Exiles | Met EX-BIN 1173 | -10/Exiles | Aligned with FarCom system 1174 | -10/Exiles | Given EX-Vault access code 1227 | -10/Exiles | Opened EX-Vault 1232 | -10/Exiles | Found Prototype Leg 1232 | -10/Exiles | Identified Potential Leg 1235 | -10/Exiles | Found Potential Leg 1267 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1340 | -10/Exiles | Left Exiles lab with Potential Leg 1340 | -10/Exiles | Entered Mines 1343 | -9/Mines | Received a Mining Laser from a helpful Derelict 1366 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1511 | -9/Mines | Learned location of 1 exit from Materials 1731 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1751 | -9/Mines | Discovered new exit (range 15) 1770 | -9/Mines | Entered Materials 1770 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1771 | -8/Materials | Identified exit to Factory 2090 | -8/Materials | Build established: Skirmisher 2136 | -8/Materials | Lost 3 parts (2u1w) 2431 | -8/Materials | Entered Factory 2431 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2809 | -7/Factory | Identified exit to Garrison 2812 | -7/Factory | Entered Garrison 2828 | -7/Garrison | Spotted B-75 Beast 2860 | -7/Garrison | Triggered checkpoint 2889 | -7/Garrison | Discovered new exit (range 10) 2897 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2910 | -7/Garrison | Triggered checkpoint 2932 | -7/Garrison | Triggered checkpoint 2981 | -7/Garrison | Garrison Relay disabled 2991 | -7/Garrison | Core integrity fell below 50% 3042 | -7/Garrison | Lost 7 parts (1p1u5w) 3335 | -7/Garrison | Discovered new exit (range 13) 3349 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3366 | -7/Garrison | Learned Factory security intel 3388 | -7/Garrison | Triggered checkpoint 3424 | -7/Garrison | Garrison Relay disabled 3526 | -7/Garrison | Build established: Scavenger-Gunner 3530 | -7/Garrison | Triggered checkpoint 3580 | -7/Garrison | Core integrity fell below 20% 3598 | -7/Garrison | Lost 4 parts (1u3w) 3666 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03634_ Kicked G-50 Soldier. 03635_ Kicked G-50 Soldier out of the way. 03636_ Carbon-fiber Leg destroyed. 03636_ Critical hit (Burn: +37). 03636_ Kicked G-50 Soldier. 03640_ Kicked G-50 Soldier out of the way. 03643_ Kicked G-50 Soldier. 03644_ Kicked G-50 Soldier out of the way. 03648_ Kicked G-50 Soldier. 03650_ G-50 Soldier knocked back. 03651_ Kicked G-50 Soldier out of the way. 03651_ Nuclear Core destroyed. 03652_ Kicked G-50 Soldier out of the way. 03654_ Kicked G-50 Soldier. 03654_ G-50 Soldier destroyed. 03659_ Kicked G-47 Trooper. 03663_ Acquired 10 matter. 03664_ Acquired 2 matter. 03665_ Kicked G-47 Trooper out of the way. 03666_ G-47 Trooper knocked back. Map ----- +----------------------------------------------------+ | ############# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #?????????????????################ | | ????????????# ############??????# | | ????????????# %+= !%*#??????# | | ????????????# !+ ![[#??????# ############# | | ????????????# ### #####%%#??????# #???????????? | | ????????????# #?# #???# %#??????# #???????????? | | ????????????# #?# #???# %#??????# #???????????? | | ????????????# #?# #???#%%#??????# #???????????? | | ????????????# #?# #???#%%######## #???????????? | | ????????????# #?# #???#% ##" " ## #???????????? | | ????????????# #########++## " ## ##??????????? | | ????????????# %%% ########"??? | | ????????????# % | | ????????????# | | ????????????############ ## ## ############ | | ?????????????????????### ## ## #??????????? | | ?????????????????????# "s?????????? | | ?????????????????????# "s?????????? | | ?????????????????????# @ ^ "s?????????? | | ?????????????????????# g % ^ "s?????????? | | ?????????????????????### ^## ## #??????????? | | ???????????????????????#^ ## ## ############ | | ???????????????????????# ^ | | ???????????????????????# g | | ???????????????????????# ^ ########## | | ???????????????????????# ##""""###+##????????# | | ???????????????????????+ #???????????????????# | | ?????????????????????? # #???????????????????# | | ?????????????????????#?# #???????????????????# | | ???????????????????????# #?????Y?????????????# | | ???????????????????????# #???????????????????# | | ???????????????????????? ????????????????????# | | ???????????????????????? ???????????????###### | | ???????????????????????? ???????????????# | | ??????????????????????????????????????????# #### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????#++ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????"+ | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 405 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line Shopping List Challenges ------------ None Game ------ Seed GuidedGrenadeExpander Manual? 0 Play Time 00:55:55 Cumulative 2.1 hours Start 2025.03.27 @ 08:04:39 End 2025.03.28 @ 18:51:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 38x25 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4bda955-eab6-45b4-b1b0-6a4435b51be3