Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 00:25:33

Player: Zargoosa

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (99)      495
Value Destroyed (3519)     3519
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (288)                288
              TOTAL SCORE: 8882

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      287
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             0/1000
Matter                     210/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Visual Processing Unit
  Improved Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Ion Engine
     Micro Nuclear Core
     Light Treads
           Remote Datajack
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Neutrino Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
    Medium Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           0b10 Decoder Chip [Looter]
           Target Analyzer
           Weapon Cycler
  Improved Weapon Cycler
  Advanced ECM Suite
           Core Shielding
>          --- WEAPON -----------
           Assault Cannon
           Magnetic Acceleration Cannon
           Mace
>          --- INVENTORY --------
    Cooled Ion Engine
     Micro Nuclear Core
     Light Treads
     Heavy Missile Launcher
           Remote Datajack
  Improved Remote Datajack
[Rating: 57]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Heavy Reflective Plating
Weapon                     Minigun
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   1   
  Utility                  6    | .   .   .   1   1   .   1   2   .   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             97   | 7   8   1   7   9   17  10  13  17  4   4   
  Power                    16   | 1   3   1   .   4   2   1   2   2   .   .   
    Engine                 11   | 1   3   1   .   1   2   1   1   1   .   .   
    Core                   5    | .   .   .   .   3   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   .   1   2   4   3   3   3   .   1   
    Treads                 19   | 2   .   .   1   2   4   3   3   3   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   2   .   2   1   3   4   6   .   3   1   
    Device                 6    | .   .   .   .   1   .   1   2   .   1   1   
    Storage                4    | 1   1   .   .   .   1   .   1   .   .   .   
    Processor              7    | .   1   .   2   .   .   1   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   2   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   3   .   4   2   8   2   2   12  1   2   
    Energy Gun             3    | 2   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   3   .   4   1   5   .   1   3   .   .   
    Ballistic Cannon       8    | .   .   .   .   1   1   2   1   3   .   .   
    Launcher               5    | .   .   .   .   .   2   .   .   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   3   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   2   1   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   .   .   
    System Corruption      18   | .   .   .   .   .   .   .   .   18  .   .   
Parts Lost                 45   | .   .   .   2   2   8   11  .   5   .   17  
  Power                    9    | .   .   .   .   2   2   2   .   1   .   2   
  Propulsion               8    | .   .   .   1   .   .   3   .   .   .   4   
  Utility                  13   | .   .   .   .   .   1   4   .   2   .   6   
  Weapon                   15   | .   .   .   1   .   5   2   .   2   .   5   
  Highest Loss Streak      12   | .   .   .   1   1   3   9   .   3   .   12  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   99  100 96  97  99  90  88  91  100 70  
  Engine                   9    | .   13  14  11  9   8   14  6   8   6   2   
  Core                     3    | .   .   .   .   6   9   .   4   2   6   2   
  Treads                   20   | .   28  28  21  18  18  22  20  20  20  12  
  Device                   7    | .   .   .   .   8   2   4   12  12  13  12  
  Storage                  8    | .   14  14  11  9   9   6   5   6   6   4   
  Processor                14   | .   13  14  19  18  18  9   11  13  20  15  
  Protection               4    | .   .   .   .   .   6   6   4   5   6   2   
  Ballistic Gun            13   | .   23  28  32  27  22  6   6   1   .   .   
  Ballistic Cannon         8    | .   .   .   .   .   2   15  13  16  13  5   
Peak Build Rating          57   | 6   10  10  19  29  35  45  48  54  49  57  
  Average Rating           35   | 4   7   9   14  25  32  43  42  51  48  39  
  On Entrance              22   | .   6   9   10  19  29  30  14  48  38  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  29  31  34  43  115 129 57  61  53  54  
  Greatest Support         91   | 40  40  40  40  40  40  64  60  71  71  91  
  Greatest Overweight (x)  6    | .   .   .   1   1   2   3   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  10  10  10  10  
  Average Capacity         15   | 6   8   15  15  15  24  24  9   10  10  9   
  Most Carried             23   | 1   8   8   11  15  23  19  4   10  9   6   
  Average Carried          10   | .   4   7   8   13  18  17  2   7   6   5   
  Final Capacity           25   | 8   15  15  15  15  25  25  10  10  10  5   
  Final Carried            19   | 1   7   8   11  15  19  15  4   10  6   5   

 Class Distribution 
--------------------
 57% | Gunner
 22% | Mutant
  7% | Tank
  6% | Scavenger-Mutant
  4% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -8/Materials
           Gunner | -8/Storage
             Tank | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Matter Collected           3072 | 197 208 65  226 352 572 272 268 763 .   149 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3213 | .   327 72  288 569 812 214 133 584 .   214 
  Parts                    173  | .   16  5   11  37  43  9   16  16  .   20  
Haulers Intercepted        4    | .   1   .   .   1   2   .   .   .   .   .   
Recyclers Shooed           5    | .   1   .   1   .   .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      19   | .   .   .   .   .   .   .   .   19  .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Combat Hostiles Destroyed  75   | .   4   2   6   12  23  4   2   17  .   5   
  Guns                     36   | .   4   2   6   12  12  .   .   .   .   .   
  Cannons                  22   | .   .   .   .   .   2   4   2   12  .   2   
  AOE                      15   | .   .   .   .   .   9   .   .   5   .   1   
Classes Destroyed          16   | .   4   .   2   1   4   1   .   2   .   2   
  Worker                   5    | .   .   .   .   .   3   .   1   .   .   1   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   4    | .   1   .   .   1   2   .   .   .   .   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Operator                 3    | .   .   .   .   1   .   1   .   .   .   1   
  Watcher                  5    | .   2   .   .   .   1   .   1   .   .   1   
  Swarmer                  13   | .   .   .   2   3   .   .   .   4   .   4   
  Grunt                    39   | .   4   2   2   8   15  3   .   5   .   .   
  Brawler                  5    | .   .   .   .   .   .   .   .   5   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   8    | .   .   .   2   1   3   .   1   1   .   .   
  Demolisher               4    | .   .   .   .   .   4   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   1   1   1   .   .   
Best Kill Streak           14   | .   3   2   3   5   14  2   2   8   .   8   
  Combat Bots Only         12   | .   2   2   3   4   12  2   1   8   .   3   
Max Kills in Single Turn   7    | .   1   1   1   2   7   2   2   3   .   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   5   .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        596  | .    17   11   67   33   102  180  4    62   .    120  
  Missed                   169  | .    5    4    22   10   21   51   1    16   .    39   
Damage Taken               8415 | .    223  111  481  312  1830 2023 46   1437 .    1952 
  Core                     2134 | .    47   34   22   6    207  231  .    567  .    1020 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  20   | .    .    .    .    .    .    .    .    .    .    20   
  Ignored by Resistances   122  | .    .    .    .    .    .    .    .    122  .    .    
  Regen/Repaired (Parts)   90   | .    .    .    .    90   .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    67   94   .    61   67   .    .    33   .    
Volleys Fired              184  | .    16   6    14   23   50   12   6    36   .    21   
  Largest                  3    | .    2    2    3    3    3    3    3    3    .    2    
  Hottest                  145  | .    70   46   75   75   94   136  124  145  .    97   
Shots Fired                441  | .    32   12   39   69   115  35   17   95   2    25   
  Gun                      288  | .    32   12   39   69   100  10   5    9    .    12   
  Cannon                   141  | .    .    .    .    .    10   25   12   81   2    11   
  Launcher                 10   | .    .    .    .    .    5    .    .    3    .    2    
  Special                  2    | .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  405  | .    20   12   39   69   110  35   17   90   2    11   
  Thermal                  12   | .    12   .    .    .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    5    .    .    3    .    2    
  Electromagnetic          12   | .    .    .    .    .    .    .    .    .    .    12   
  Robot Hit Streak         16   | .    16   5    7    12   13   7    5    5    .    5    
  Robot Miss Streak        9    | .    2    3    5    3    3    5    4    9    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           269  | .    29   9    23   35   81   19   9    41   .    23   
  Core Hits                179  | .    18   5    11   22   59   8    6    33   .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    1    .    .    .    .    .    .    1    
  Critical Strikes         14   | .    .    1    1    .    .    3    .    5    .    4    
    Destroy                2    | .    .    1    1    .    .    .    .    .    .    .    
    Blast                  10   | .    .    .    .    .    .    3    .    5    .    2    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    1    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              31   | .    .    .    .    .    .    .    .    8    2    21   
  Impact                   31   | .    .    .    .    .    .    .    .    8    2    21   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8098 | .    411  125  441  696  2750 535  248  1848 .    1044 
  Guns                     3409 | .    405  125  441  696  1285 80   44   74   .    259  
  Cannons                  2165 | .    .    .    .    .    209  455  204  1114 .    183  
  Explosions               2272 | .    .    .    .    .    1253 .    .    660  .    359  
  Melee                    243  | .    .    .    .    .    .    .    .    .    .    243  
  Ramming                  9    | .    6    .    .    .    3    .    .    .    .    .    
  Kinetic                  5189 | .    279  125  441  696  1494 535  248  1188 .    183  
  Thermal                  126  | .    126  .    .    .    .    .    .    .    .    .    
  Explosive                2272 | .    .    .    .    .    1253 .    .    660  .    359  
  Electromagnetic          259  | .    .    .    .    .    .    .    .    .    .    259  
  Impact                   243  | .    .    .    .    .    .    .    .    .    .    243  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    1    1    .    .    .    5    1    32   32   .    
  Average Corruption       12   | .    1    1    .    .    .    1    1    13   32   .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  113  | .    4    1    .    .    .    2    .    86   20   .    
    Message Errors         33   | .    1    1    .    .    .    .    .    24   7    .    
    Matter Fused           23   | .    1    .    .    .    .    1    .    18   3    .    
    Heat Flow Errors       14   | .    .    .    .    .    .    .    .    10   4    .    
    Energy Discharges      14   | .    .    .    .    .    .    .    .    12   2    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      12   | .    1    .    .    .    .    1    .    9    1    .    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    4    1    .    
    Misfires               5    | .    .    .    .    .    .    .    .    3    2    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    3    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            201  | .    .    .    .    .    26   35   6    59   .    75   
  Projectiles              41   | .    .    .    .    .    .    35   6    .    .    .    
  Explosions               93   | .    .    .    .    .    26   .    .    59   .    8    
  Melee                    67   | .    .    .    .    .    .    .    .    .    .    67   
Knockbacks                 13   | .    .    .    .    .    1    3    2    5    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    .    1    3    2    5    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    .    .    .    .    .    .    36   .    48   
  Shots                    2    | .    .    .    .    .    .    .    .    1    .    1    
  Rammed                   4    | .    2    .    .    1    1    .    .    .    .    .    
Targets Rammed             4    | .    2    .    .    1    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        790  | .    96   7    37   176  317  400  218  790  234  178  
  Average Temperature      120  | .    33   4    12   55   123  127  79   175  100  66   
  Received Heat Transfer   1467 | .    87   81   141  153  585  105  .    252  .    63   
  Effects                  29   | .    .    .    .    .    9    3    .    17   .    .    
    Shutdowns              5    | .    .    .    .    .    1    .    .    4    .    .    
    Energy Bleed           5    | .    .    .    .    .    1    1    .    3    .    .    
    Interference           9    | .    .    .    .    .    7    1    .    1    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    1    .    2    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    .    3    .    .    
    Damage (core)          3    | .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              6    | .    .    .    .    .    .    .    .    .    .    6    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         370  | .    370  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Peak Influence             432  | .   117 76  184 164 432 250 109 .   .   136 
  Initial                  160  | .   .   26  29  8   60  160 .   .   .   4   
  Average                  96   | .   64  66  60  70  187 89  28  .   .   43  
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         86   | 100 100 100 100 100 54  93  100 .   .   100 
  Level 1                  12   | .   .   .   .   .   40  6   .   .   .   .   
  Level 2                  1    | .   .   .   .   .   4   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   6   3   4   1   .   .   2   
  Investigation            6    | .   .   .   1   4   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   .   
  Reinforcement            5    | .   .   .   .   1   .   2   .   .   .   2   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Distress Signals           5    | .   1   .   3   .   .   .   .   .   .   1   
Communications Jammed      3    | .   .   .   .   .   .   .   3   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   3   .   .   .   
Times Spotted              141  | .   7   2   15  14  39  21  6   15  .   22  
  Peak Tracking Total      12   | .   3   2   7   4   12  11  2   4   .   6   
  Tactical Retreats        2    | .   .   .   .   1   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Traps Triggered            5    | .   1   .   1   1   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Machines Disabled          6    | .   .   .   .   1   1   .   1   2   1   .   
  Max in Single Turn       2    | .   .   .   .   1   1   .   1   2   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Machines Accessed          24   | .   3   .   3   4   7   2   3   1   .   1   
  Terminals                20   | .   3   .   3   3   6   2   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                68   | .   5   .   12  13  25  5   6   1   .   1   
  Successful               30   | .   3   .   5   6   12  1   2   1   .   .   
  Failed                   38   | .   2   .   7   7   13  4   4   .   .   1   
    Catastrophic           12   | .   1   .   .   3   4   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   2   1   4   2   .   .   .   1   
  Terminals                60   | .   5   .   12  8   24  5   5   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             26   | .   3   .   5   3   11  1   2   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           5    | .   2   .   1   1   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              6    | .   .   .   1   1   3   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   1   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         21   | .   3   .   3   4   5   2   3   .   .   1   
  Full Trace Events        3    | .   .   .   .   2   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Total Allies               12   | .    .    .    .    .    12   .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   .    .    .    .    .    
  Highest-Rated Group      187  | .    .    .    .    .    187  .    .    .    .    .    
  Highest-Rated Ally       31   | .    .    .    .    .    31   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               87   | .    .    .    .    .    87   .    .    .    .    .    
  Total Damage             1224 | .    .    .    .    .    1224 .    .    .    .    .    
  Kills                    14   | .    .    .    .    .    14   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac 
Robot Analysis Total       5    | .   2   .   1   1   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         24   | .   .   .   .   .   .   .   .   .   .   24  
  Items                    24   | .   .   .   .   .   .   .   .   .   .   24  

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Turns Passed               9404 | 83   652  358  555  940  1750 1043 594  2567 354  508  
Spaces Moved               4329 | 48   340  204  296  379  482  334  343  1497 216  190  
  Core                     56   | 5    .    .    .    .    .    1    .    .    .    50   
  Treads                   4273 | 43   340  204  296  379  482  333  343  1497 216  140  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  240  145  160  160  160  50   
  Average Speed            194  | 148  160  160  161  214  320  285  160  160  160  205  
  Slowest Speed            350  | 160  160  160  240  240  330  330  160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       31   | 3    46   43   26   30   58   7    10   97   22   4    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    .    .    3    .    .    
Spaces Dug                 32   | .    .    .    .    .    .    .    .    25   1    6    
Terrain Destroyed          123  | .    .    .    .    .    25   3    .    74   1    20   
  Melee                    13   | .    .    .    .    .    .    .    .    6    1    6    
  Projectile               25   | .    .    .    .    .    .    3    .    20   .    2    
  AOE                      85   | .    .    .    .    .    25   .    .    48   .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Fac  Low  Low  Fac  
Total                      4965 | 57   414  223  343  468  614  404  373  1591 221  257  
  Wait                     259  | .    38   13   19   45   50   40   8    26   .    20   
  Move                     4319 | 47   339  203  295  378  481  333  342  1496 215  190  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 2    7    .    6    7    9    4    4    6    .    1    
  Fast Attach              20   | 6    1    .    1    3    .    1    5    1    .    2    
  Attach                   33   | .    1    .    3    1    7    7    5    3    4    2    
  Detach                   4    | .    .    .    .    .    .    2    .    2    .    .    
  Swap                     45   | 1    6    1    3    5    11   2    3    13   .    .    
  Drop                     18   | 1    4    .    2    5    5    1    .    .    .    .    
  Fire                     184  | .    16   6    14   23   50   12   6    36   .    21   
  Melee                    31   | .    .    .    .    .    .    .    .    8    2    21   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    2    .    .    1    1    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 15)
   84 | -11/Scrapyard  | Entered Materials
  136 | -10/Materials  | Discovered new exit (range 14)
  300 | -10/Materials  | Build established: Mutant
  691 | -10/Materials  | Identified exit to Mines
  736 | -10/Materials  | Entered Mines
 1009 | -10/Mines      | Learned location of Storage (-8)
 1070 | -10/Mines      | Discovered new exit (range 10)
 1094 | -10/Mines      | Entered Materials
 1094 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1389 | -9/Materials   | Build established: Gunner
 1541 | -9/Materials   | Discovered new exit (range 11)
 1623 | -9/Materials   | Discovered new exit (range 16)
 1649 | -9/Materials   | Entered another Materials area
 1649 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1723 | -8/Materials   | Garrison activated, responded to threat
 1738 | -8/Materials   | Met 7R-MNS
 2455 | -8/Materials   | Discovered new exit (range 14)
 2560 | -8/Materials   | Repaired Lgt. Treads
 2589 | -8/Materials   | Entered Storage
 3319 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3532 | -8/Storage     | Garrison activated, responded to threat
 3612 | -8/Storage     | Build established: Commander-Gunner
 3686 | -8/Storage     | Met a pair of Derelict thieves
 3758 | -8/Storage     | Lost 9 allies
 3788 | -8/Storage     | Lost 3 parts (1p2w)
 3797 | -8/Storage     | Destroyed 12 combat bots
 3982 | -8/Storage     | Discovered new exit (range 15)
 4016 | -8/Storage     | Build established: Gunner
 4339 | -8/Storage     | Entered Factory
 4339 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4718 | -7/Factory     | Discovered new exit (range 6)
 4996 | -7/Factory     | Build established: Tank
 5353 | -7/Factory     | Cargo convoy interrupted
 5382 | -7/Factory     | Entered another Factory area
 5382 | -6/Factory     | Evolved 2 slots: Utility x2
 5412 | -6/Factory     | Lost 9 parts (2p3n3u1w)
 5482 | -6/Factory     | Found Hvy. Reflective Plating
 5819 | -6/Factory     | Discovered new exit (range 9)
 5843 | -6/Factory     | Build established: Gunner
 5976 | -6/Factory     | Entered Lower Caves
 6098 | -6/Lower Caves | Encountered a Warlord checkpoint
 6250 | -6/Lower Caves | Learned Factory terminal intel
 6442 | -6/Lower Caves | System corruption reached 10%
 6558 | -6/Lower Caves | Build established: Mutant
 7025 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 7123 | -6/Lower Caves | Core integrity fell below 50%
 7127 | -6/Lower Caves | Destroyed 8 combat bots
 7318 | -6/Lower Caves | Build established: Gunner
 8505 | -6/Lower Caves | Discovered new exit (range 3)
 8522 | -6/Lower Caves | Crushed by falling debris
 8543 | -6/Lower Caves | System corruption reached 30%
 8543 | -6/Lower Caves | Entered another Lower Caves area
 8553 | -6/Lower Caves | Lost 3 parts (2u1w)
 8635 | -6/Lower Caves | Discovered new exit (range 8)
 8689 | -6/Lower Caves | Learned Factory trap positions
 8833 | -6/Lower Caves | Build established: Scavenger-Mutant
 8897 | -6/Lower Caves | Entered Factory
 8897 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8898 | -5/Factory     | Identified exit to Upper Caves
 8899 | -5/Factory     | Loaded intel: 119 trap records
 8900 | -5/Factory     | Loaded intel: 25 terminal locations
 9266 | -5/Factory     | Lost 12 parts (2p4n3u3w)
 9376 | -5/Factory     | Core integrity fell below 50%
 9397 | -5/Factory     | Core integrity fell below 20%
 9405 | -5/Factory     | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
09385_ Slug penetrates Wall.
09385_ U-05 Engineer builds a Wall.
09387_ Slug penetrates Construction Platform.
09387_ U-05 Engineer builds a Wall. <x2>
09391_ Acquired 13 matter.
09391_ U-05 Engineer builds a Wall.
09393_ Adv. ECM Suite destroyed.
09393_ Med. Storage Unit destroyed.
09394_ Acquired 4 matter.
09403_ Target Analyzer destroyed.
09403_ Critical hit (Blast).
09403_ Knocked back.
09403_ G-50 Soldier suffers critical hit
  (Smash).
09403_ Destroyed Lgt. Angular Momentum Engine.
09403_ G-50 Soldier system corrupted by crushing
  effect.
09403_ Critical hit (Burn: +37).
09404_ Acquired 2 matter.
09405_ Mace destroyed.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #??###????????????????????????????????^^?^???????? |
| #??# #???????????[???????????????????^^?^????????? |
| ####+#########???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #            #???????????????????????????????????? |
| #           =#???????????????????????????????????? |
| /   %        #???????????????????????????????????? |
| #   %        #??????????]?????|??????????????????? |
| #            #???????????????????????????????????? |
| #  %   %     #???????????????????????????????????? |
| #            #########???????????????????????????? |
| #            +       #???????????????????????????? |
| +            ####### #???????????????????????????? |
| #            #?????# #???????????????????????????? |
| #            #?????# #???????????????????????????? |
| ##############?????# "##?????????????????????????? |
| #????????????????###+########????????????????????? |
| #????????????????#  %  u  # ?????????????????????? |
| ?????????????????#""   u  #??????????????????????? |
| ?????????????????#"  %""  #??????????????????????? |
| ???[?????????????#""H"""" #??????????????????????? |
| ?????????????????#  g""""H#??????????????????????? |
| ?????????????????# g """  ##?????????????????????? |
| ?????????????????#   """" ;#?????????????????????? |
| ?????????????????#  u""""@##?????????????????????? |
| ????????????????##     % g#??????????????????????? |
| ?????????????????#####+####??????????????????????? |
| ????????????????????   ??????????????????????????? |
| ??????????????????F""  ??????????????????????????? |
| ???????????!!????" "" ???????????????????????????? |
| ???????????]???      ????????????????????????????? |
| ???????????!???  ?  ?????????????????????????????? |
| ?????????????? ?? ? ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????""????????????????? |
| ???????????????????????????????""????????????????? |
| ???????????????????????????????T"????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       85
ECM Strength               2
Jamming Range              12
Armor Coverage             600
Resistance: TH             25
Core Shielding             20
Weapon Cycling             30
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Dynamic Key
Hey, That's Mine!
Quick And Dirty
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              HybridCloakingMount
  Manual?         0
Play Time         01:39:06
  Cumulative      10.8 hours
  Start           2025.02.13 @ 15:48:45
  End             2025.02.15 @ 00:25:33
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          14
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c694b5f1-3dff-4643-b818-1b121c2baec4