Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 00:25:33 Player: Zargoosa Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3519) 3519 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 8882 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 287 Friendly Fire -35 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Visual Processing Unit Improved Weapon Cycler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Micro Nuclear Core Light Treads Remote Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit 0b10 Decoder Chip [Looter] Target Analyzer Weapon Cycler Improved Weapon Cycler Advanced ECM Suite Core Shielding > --- WEAPON ----------- Assault Cannon Magnetic Acceleration Cannon Mace > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Light Treads Heavy Missile Launcher Remote Datajack Improved Remote Datajack [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor Terrain Scan Processor Protection Heavy Reflective Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 6 | . . . 1 1 . 1 2 . . 1 Weapon 1 | . . . 1 . . . . . . . Parts Attached 97 | 7 8 1 7 9 17 10 13 17 4 4 Power 16 | 1 3 1 . 4 2 1 2 2 . . Engine 11 | 1 3 1 . 1 2 1 1 1 . . Core 5 | . . . . 3 . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . 1 2 4 3 3 3 . 1 Treads 19 | 2 . . 1 2 4 3 3 3 . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 2 . 2 1 3 4 6 . 3 1 Device 6 | . . . . 1 . 1 2 . 1 1 Storage 4 | 1 1 . . . 1 . 1 . . . Processor 7 | . 1 . 2 . . 1 2 . 1 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 2 2 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 39 | 3 3 . 4 2 8 2 2 12 1 2 Energy Gun 3 | 2 . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 18 | 1 3 . 4 1 5 . 1 3 . . Ballistic Cannon 8 | . . . . 1 1 2 1 3 . . Launcher 5 | . . . . . 2 . . 2 . 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon 4 | . . . . . . . . 3 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 1 1 . . . Corrupted Parts 2 | . . . . . . . . 2 . . System Corruption 18 | . . . . . . . . 18 . . Parts Lost 45 | . . . 2 2 8 11 . 5 . 17 Power 9 | . . . . 2 2 2 . 1 . 2 Propulsion 8 | . . . 1 . . 3 . . . 4 Utility 13 | . . . . . 1 4 . 2 . 6 Weapon 15 | . . . 1 . 5 2 . 2 . 5 Highest Loss Streak 12 | . . . 1 1 3 9 . 3 . 12 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 99 100 96 97 99 90 88 91 100 70 Engine 9 | . 13 14 11 9 8 14 6 8 6 2 Core 3 | . . . . 6 9 . 4 2 6 2 Treads 20 | . 28 28 21 18 18 22 20 20 20 12 Device 7 | . . . . 8 2 4 12 12 13 12 Storage 8 | . 14 14 11 9 9 6 5 6 6 4 Processor 14 | . 13 14 19 18 18 9 11 13 20 15 Protection 4 | . . . . . 6 6 4 5 6 2 Ballistic Gun 13 | . 23 28 32 27 22 6 6 1 . . Ballistic Cannon 8 | . . . . . 2 15 13 16 13 5 Peak Build Rating 57 | 6 10 10 19 29 35 45 48 54 49 57 Average Rating 35 | 4 7 9 14 25 32 43 42 51 48 39 On Entrance 22 | . 6 9 10 19 29 30 14 48 38 49 Naked Turns . | . . . . . . . . . . . Heaviest Build 129 | 12 29 31 34 43 115 129 57 61 53 54 Greatest Support 91 | 40 40 40 40 40 40 64 60 71 71 91 Greatest Overweight (x) 6 | . . . 1 1 2 3 . . . 6 Average Overweight (x) . | . . . . . 1 1 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 10 10 10 10 Average Capacity 15 | 6 8 15 15 15 24 24 9 10 10 9 Most Carried 23 | 1 8 8 11 15 23 19 4 10 9 6 Average Carried 10 | . 4 7 8 13 18 17 2 7 6 5 Final Capacity 25 | 8 15 15 15 15 25 25 10 10 10 5 Final Carried 19 | 1 7 8 11 15 19 15 4 10 6 5 Class Distribution -------------------- 57% | Gunner 22% | Mutant 7% | Tank 6% | Scavenger-Mutant 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Tank | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Matter Collected 3072 | 197 208 65 226 352 572 272 268 763 . 149 Remotely . | . . . . . . . . . . . Salvage Created 3213 | . 327 72 288 569 812 214 133 584 . 214 Parts 173 | . 16 5 11 37 43 9 16 16 . 20 Haulers Intercepted 4 | . 1 . . 1 2 . . . . . Recyclers Shooed 5 | . 1 . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 19 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Combat Hostiles Destroyed 75 | . 4 2 6 12 23 4 2 17 . 5 Guns 36 | . 4 2 6 12 12 . . . . . Cannons 22 | . . . . . 2 4 2 12 . 2 AOE 15 | . . . . . 9 . . 5 . 1 Classes Destroyed 16 | . 4 . 2 1 4 1 . 2 . 2 Worker 5 | . . . . . 3 . 1 . . 1 Builder 3 | . . . . . . . . . . 3 Hauler 4 | . 1 . . 1 2 . . . . . Recycler 2 | . 1 . 1 . . . . . . . Mechanic 2 | . . . . . 1 1 . . . . Operator 3 | . . . . 1 . 1 . . . 1 Watcher 5 | . 2 . . . 1 . 1 . . 1 Swarmer 13 | . . . 2 3 . . . 4 . 4 Grunt 39 | . 4 2 2 8 15 3 . 5 . . Brawler 5 | . . . . . . . . 5 . . Duelist 1 | . . . . . . . . 1 . . Protector 1 | . . . . . 1 . . . . . Sentry 8 | . . . 2 1 3 . 1 1 . . Demolisher 4 | . . . . . 4 . . . . . Hunter 1 | . . . . . . . . . . 1 Programmer 3 | . . . . . . 1 1 1 . . Best Kill Streak 14 | . 3 2 3 5 14 2 2 8 . 8 Combat Bots Only 12 | . 2 2 3 4 12 2 1 8 . 3 Max Kills in Single Turn 7 | . 1 1 1 2 7 2 2 3 . 3 Gunslinging 1 | . . . . . 1 . . . . . Exploded 5 | . . . . . 5 . . 3 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Hostile Shots Fired 596 | . 17 11 67 33 102 180 4 62 . 120 Missed 169 | . 5 4 22 10 21 51 1 16 . 39 Damage Taken 8415 | . 223 111 481 312 1830 2023 46 1437 . 1952 Core 2134 | . 47 34 22 6 207 231 . 567 . 1020 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 20 | . . . . . . . . . . 20 Ignored by Resistances 122 | . . . . . . . . 122 . . Regen/Repaired (Parts) 90 | . . . . 90 . . . . . . Core Remaining (%) 70 | 100 . 67 94 . 61 67 . . 33 . Volleys Fired 184 | . 16 6 14 23 50 12 6 36 . 21 Largest 3 | . 2 2 3 3 3 3 3 3 . 2 Hottest 145 | . 70 46 75 75 94 136 124 145 . 97 Shots Fired 441 | . 32 12 39 69 115 35 17 95 2 25 Gun 288 | . 32 12 39 69 100 10 5 9 . 12 Cannon 141 | . . . . . 10 25 12 81 2 11 Launcher 10 | . . . . . 5 . . 3 . 2 Special 2 | . . . . . . . . 2 . . Kinetic 405 | . 20 12 39 69 110 35 17 90 2 11 Thermal 12 | . 12 . . . . . . . . . Explosive 10 | . . . . . 5 . . 3 . 2 Electromagnetic 12 | . . . . . . . . . . 12 Robot Hit Streak 16 | . 16 5 7 12 13 7 5 5 . 5 Robot Miss Streak 9 | . 2 3 5 3 3 5 4 9 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . Shots Hit Robots 269 | . 29 9 23 35 81 19 9 41 . 23 Core Hits 179 | . 18 5 11 22 59 8 6 33 . 17 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . . . 1 Critical Strikes 14 | . . 1 1 . . 3 . 5 . 4 Destroy 2 | . . 1 1 . . . . . . . Blast 10 | . . . . . . 3 . 5 . 2 Corrupt 1 | . . . . . . . . . . 1 Smash 1 | . . . . . . . . . . 1 Melee Attacks 31 | . . . . . . . . 8 2 21 Impact 31 | . . . . . . . . 8 2 21 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8098 | . 411 125 441 696 2750 535 248 1848 . 1044 Guns 3409 | . 405 125 441 696 1285 80 44 74 . 259 Cannons 2165 | . . . . . 209 455 204 1114 . 183 Explosions 2272 | . . . . . 1253 . . 660 . 359 Melee 243 | . . . . . . . . . . 243 Ramming 9 | . 6 . . . 3 . . . . . Kinetic 5189 | . 279 125 441 696 1494 535 248 1188 . 183 Thermal 126 | . 126 . . . . . . . . . Explosive 2272 | . . . . . 1253 . . 660 . 359 Electromagnetic 259 | . . . . . . . . . . 259 Impact 243 | . . . . . . . . . . 243 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 32 | . 1 1 . . . 5 1 32 32 . Average Corruption 12 | . 1 1 . . . 1 1 13 32 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 113 | . 4 1 . . . 2 . 86 20 . Message Errors 33 | . 1 1 . . . . . 24 7 . Matter Fused 23 | . 1 . . . . 1 . 18 3 . Heat Flow Errors 14 | . . . . . . . . 10 4 . Energy Discharges 14 | . . . . . . . . 12 2 . Parts Rejected 1 | . 1 . . . . . . . . . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 12 | . 1 . . . . 1 . 9 1 . Data Loss (major) 5 | . . . . . . . . 4 1 . Misfires 5 | . . . . . . . . 3 2 . Alerts 1 | . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 201 | . . . . . 26 35 6 59 . 75 Projectiles 41 | . . . . . . 35 6 . . . Explosions 93 | . . . . . 26 . . 59 . 8 Melee 67 | . . . . . . . . . . 67 Knockbacks 13 | . . . . . 1 3 2 5 . 2 Impact . | . . . . . . . . . . . Kinetic 13 | . . . . . 1 3 2 5 . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 84 | . . . . . . . . 36 . 48 Shots 2 | . . . . . . . . 1 . 1 Rammed 4 | . 2 . . 1 1 . . . . . Targets Rammed 4 | . 2 . . 1 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 790 | . 96 7 37 176 317 400 218 790 234 178 Average Temperature 120 | . 33 4 12 55 123 127 79 175 100 66 Received Heat Transfer 1467 | . 87 81 141 153 585 105 . 252 . 63 Effects 29 | . . . . . 9 3 . 17 . . Shutdowns 5 | . . . . . 1 . . 4 . . Energy Bleed 5 | . . . . . 1 1 . 3 . . Interference 9 | . . . . . 7 1 . 1 . . Matter Decay 1 | . . . . . . . . 1 . . Damage (minor) 3 | . . . . . . 1 . 2 . . Damage (major) 3 | . . . . . . . . 3 . . Damage (core) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 6 | . . . . . . . . . . 6 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 370 | . 370 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Peak Influence 432 | . 117 76 184 164 432 250 109 . . 136 Initial 160 | . . 26 29 8 60 160 . . . 4 Average 96 | . 64 66 60 70 187 89 28 . . 43 Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 86 | 100 100 100 100 100 54 93 100 . . 100 Level 1 12 | . . . . . 40 6 . . . . Level 2 1 | . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 1 6 3 4 1 . . 2 Investigation 6 | . . . 1 4 . 1 . . . . Extermination 2 | . . . . . . 1 1 . . . Reinforcement 5 | . . . . 1 . 2 . . . 2 Assault 2 | . . . . . 2 . . . . . Garrison 2 | . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Distress Signals 5 | . 1 . 3 . . . . . . 1 Communications Jammed 3 | . . . . . . . 3 . . . Distress Signals 3 | . . . . . . . 3 . . . Times Spotted 141 | . 7 2 15 14 39 21 6 15 . 22 Peak Tracking Total 12 | . 3 2 7 4 12 11 2 4 . 6 Tactical Retreats 2 | . . . . 1 . . . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Traps Triggered 5 | . 1 . 1 1 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Disabled 6 | . . . . 1 1 . 1 2 1 . Max in Single Turn 2 | . . . . 1 1 . 1 2 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Machines Accessed 24 | . 3 . 3 4 7 2 3 1 . 1 Terminals 20 | . 3 . 3 3 6 2 2 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 68 | . 5 . 12 13 25 5 6 1 . 1 Successful 30 | . 3 . 5 6 12 1 2 1 . . Failed 38 | . 2 . 7 7 13 4 4 . . 1 Catastrophic 12 | . 1 . . 3 4 3 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 10 | . . . 2 1 4 2 . . . 1 Terminals 60 | . 5 . 12 8 24 5 5 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 5 | . . . . 5 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 26 | . 3 . 5 3 11 1 2 1 . . Record 1 | . . . . . . . 1 . . . Robot Analysis 5 | . 2 . 1 1 1 . . . . . Open Door 2 | . . . . . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 6 | . . . 1 1 3 1 . . . . Unreport Threat 4 | . . . 1 1 2 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 Used 1 | . . . . . . . . . . 1 Hacking Detections 21 | . 3 . 3 4 5 2 3 . . 1 Full Trace Events 3 | . . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total Allies 12 | . . . . . 12 . . . . . Largest Group 10 | . . . . . 10 . . . . . Highest-Rated Group 187 | . . . . . 187 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 87 | . . . . . 87 . . . . . Total Damage 1224 | . . . . . 1224 . . . . . Kills 14 | . . . . . 14 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Robot Analysis Total 5 | . 2 . 1 1 1 . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . 24 Items 24 | . . . . . . . . . . 24 Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Turns Passed 9404 | 83 652 358 555 940 1750 1043 594 2567 354 508 Spaces Moved 4329 | 48 340 204 296 379 482 334 343 1497 216 190 Core 56 | 5 . . . . . 1 . . . 50 Treads 4273 | 43 340 204 296 379 482 333 343 1497 216 140 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 145 160 160 160 50 Average Speed 194 | 148 160 160 161 214 320 285 160 160 160 205 Slowest Speed 350 | 160 160 160 240 240 330 330 160 160 160 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 31 | 3 46 43 26 30 58 7 10 97 22 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug 32 | . . . . . . . . 25 1 6 Terrain Destroyed 123 | . . . . . 25 3 . 74 1 20 Melee 13 | . . . . . . . . 6 1 6 Projectile 25 | . . . . . . 3 . 20 . 2 AOE 85 | . . . . . 25 . . 48 . 12 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Low Low Fac Total 4965 | 57 414 223 343 468 614 404 373 1591 221 257 Wait 259 | . 38 13 19 45 50 40 8 26 . 20 Move 4319 | 47 339 203 295 378 481 333 342 1496 215 190 Hop . | . . . . . . . . . . . Pick Up 46 | 2 7 . 6 7 9 4 4 6 . 1 Fast Attach 20 | 6 1 . 1 3 . 1 5 1 . 2 Attach 33 | . 1 . 3 1 7 7 5 3 4 2 Detach 4 | . . . . . . 2 . 2 . . Swap 45 | 1 6 1 3 5 11 2 3 13 . . Drop 18 | 1 4 . 2 5 5 1 . . . . Fire 184 | . 16 6 14 23 50 12 6 36 . 21 Melee 31 | . . . . . . . . 8 2 21 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . 2 . . 1 1 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 691 | -10/Materials | Identified exit to Mines 736 | -10/Materials | Entered Mines 1009 | -10/Mines | Learned location of Storage (-8) 1070 | -10/Mines | Discovered new exit (range 10) 1094 | -10/Mines | Entered Materials 1094 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1389 | -9/Materials | Build established: Gunner 1541 | -9/Materials | Discovered new exit (range 11) 1623 | -9/Materials | Discovered new exit (range 16) 1649 | -9/Materials | Entered another Materials area 1649 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1723 | -8/Materials | Garrison activated, responded to threat 1738 | -8/Materials | Met 7R-MNS 2455 | -8/Materials | Discovered new exit (range 14) 2560 | -8/Materials | Repaired Lgt. Treads 2589 | -8/Materials | Entered Storage 3319 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3532 | -8/Storage | Garrison activated, responded to threat 3612 | -8/Storage | Build established: Commander-Gunner 3686 | -8/Storage | Met a pair of Derelict thieves 3758 | -8/Storage | Lost 9 allies 3788 | -8/Storage | Lost 3 parts (1p2w) 3797 | -8/Storage | Destroyed 12 combat bots 3982 | -8/Storage | Discovered new exit (range 15) 4016 | -8/Storage | Build established: Gunner 4339 | -8/Storage | Entered Factory 4339 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4718 | -7/Factory | Discovered new exit (range 6) 4996 | -7/Factory | Build established: Tank 5353 | -7/Factory | Cargo convoy interrupted 5382 | -7/Factory | Entered another Factory area 5382 | -6/Factory | Evolved 2 slots: Utility x2 5412 | -6/Factory | Lost 9 parts (2p3n3u1w) 5482 | -6/Factory | Found Hvy. Reflective Plating 5819 | -6/Factory | Discovered new exit (range 9) 5843 | -6/Factory | Build established: Gunner 5976 | -6/Factory | Entered Lower Caves 6098 | -6/Lower Caves | Encountered a Warlord checkpoint 6250 | -6/Lower Caves | Learned Factory terminal intel 6442 | -6/Lower Caves | System corruption reached 10% 6558 | -6/Lower Caves | Build established: Mutant 7025 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7123 | -6/Lower Caves | Core integrity fell below 50% 7127 | -6/Lower Caves | Destroyed 8 combat bots 7318 | -6/Lower Caves | Build established: Gunner 8505 | -6/Lower Caves | Discovered new exit (range 3) 8522 | -6/Lower Caves | Crushed by falling debris 8543 | -6/Lower Caves | System corruption reached 30% 8543 | -6/Lower Caves | Entered another Lower Caves area 8553 | -6/Lower Caves | Lost 3 parts (2u1w) 8635 | -6/Lower Caves | Discovered new exit (range 8) 8689 | -6/Lower Caves | Learned Factory trap positions 8833 | -6/Lower Caves | Build established: Scavenger-Mutant 8897 | -6/Lower Caves | Entered Factory 8897 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8898 | -5/Factory | Identified exit to Upper Caves 8899 | -5/Factory | Loaded intel: 119 trap records 8900 | -5/Factory | Loaded intel: 25 terminal locations 9266 | -5/Factory | Lost 12 parts (2p4n3u3w) 9376 | -5/Factory | Core integrity fell below 50% 9397 | -5/Factory | Core integrity fell below 20% 9405 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09385_ Slug penetrates Wall. 09385_ U-05 Engineer builds a Wall. 09387_ Slug penetrates Construction Platform. 09387_ U-05 Engineer builds a Wall. 09391_ Acquired 13 matter. 09391_ U-05 Engineer builds a Wall. 09393_ Adv. ECM Suite destroyed. 09393_ Med. Storage Unit destroyed. 09394_ Acquired 4 matter. 09403_ Target Analyzer destroyed. 09403_ Critical hit (Blast). 09403_ Knocked back. 09403_ G-50 Soldier suffers critical hit (Smash). 09403_ Destroyed Lgt. Angular Momentum Engine. 09403_ G-50 Soldier system corrupted by crushing effect. 09403_ Critical hit (Burn: +37). 09404_ Acquired 2 matter. 09405_ Mace destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #??###????????????????????????????????^^?^???????? | | #??# #???????????[???????????????????^^?^????????? | | ####+#########???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # =#???????????????????????????????????? | | / % #???????????????????????????????????? | | # % #??????????]?????|??????????????????? | | # #???????????????????????????????????? | | # % % #???????????????????????????????????? | | # #########???????????????????????????? | | # + #???????????????????????????? | | + ####### #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | ##############?????# "##?????????????????????????? | | #????????????????###+########????????????????????? | | #????????????????# % u # ?????????????????????? | | ?????????????????#"" u #??????????????????????? | | ?????????????????#" %"" #??????????????????????? | | ???[?????????????#""H"""" #??????????????????????? | | ?????????????????# g""""H#??????????????????????? | | ?????????????????# g """ ##?????????????????????? | | ?????????????????# """" ;#?????????????????????? | | ?????????????????# u""""@##?????????????????????? | | ????????????????## % g#??????????????????????? | | ?????????????????#####+####??????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????F"" ??????????????????????????? | | ???????????!!????" "" ???????????????????????????? | | ???????????]??? ????????????????????????????? | | ???????????!??? ? ?????????????????????????????? | | ?????????????? ?? ? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????""????????????????? | | ???????????????????????????????""????????????????? | | ???????????????????????????????T"????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Resistance: TH 25 Core Shielding 20 Weapon Cycling 30 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Hey, That's Mine! Quick And Dirty Serviceable Loadout Challenges ------------ None Game ------ Seed HybridCloakingMount Manual? 0 Play Time 01:39:06 Cumulative 10.8 hours Start 2025.02.13 @ 15:48:45 End 2025.02.15 @ 00:25:33 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c694b5f1-3dff-4643-b818-1b121c2baec4