Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 18:10:38 Player: Raisen Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (190) 950 Value Destroyed (6524) 6524 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 12110 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 208 Met Imprinter 300 Was Imprinted 300 Friendly Fire -369 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 131/450 System Corruption 7% Temperature Cool (12) Movement Rolling (80) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Wheel Cesium-ion Thruster > --- UTILITY (6) ------ Energy Well Improved Sensor Array Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) IFF Parser Makeshift ECM Suite Powered Armor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit IFF Parser Makeshift Targeting Computer > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Cryofiber Web Makeshift ECM Suite Improved Light Armor Plating Powered Armor Makeshift Hacking Suite Flak Gun Gauss Cannon [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Armored Wheel Treads Medium Treads Leg Makeshift Leg Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 Weapon 2 | . . . 1 1 . . . . . Parts Attached 125 | 6 8 27 23 14 2 7 7 6 25 Power 18 | 1 2 4 2 2 . 1 1 2 3 Engine 16 | 1 2 4 2 1 . 1 1 1 3 Core 2 | . . . . 1 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 35 | 2 1 10 6 3 . 3 2 3 5 Treads 14 | 1 . 5 2 . . . . 3 3 Leg 2 | . . . . . . . 2 . . Wheel 15 | 1 1 5 4 3 . . . . 1 Hover . | . . . . . . . . . . Flight 4 | . . . . . . 3 . . 1 Utility 39 | 1 3 6 9 4 1 2 3 1 9 Device 23 | . 2 5 4 4 1 . 1 1 5 Storage 3 | 1 . . . . . . 1 . 1 Processor 6 | . 1 1 1 . . 1 1 . 1 Hackware 1 | . . . 1 . . . . . . Protection 6 | . . . 3 . . 1 . . 2 Artifact . | . . . . . . . . . . Weapon 33 | 2 2 7 6 5 1 1 1 . 8 Energy Gun 14 | . 2 1 4 2 . . 1 . 4 Energy Cannon 7 | . . 2 1 2 1 1 . . . Ballistic Gun 6 | 2 . 2 1 . . . . . 1 Ballistic Cannon 6 | . . 2 . 1 . . . . 3 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 2 4 . . . 1 . 3 Parts Lost 46 | . . 3 5 2 . 13 . . 23 Power 8 | . . . . 1 . 2 . . 5 Propulsion 13 | . . 3 3 . . 3 . . 4 Utility 12 | . . . 1 1 . 2 . . 8 Weapon 13 | . . . 1 . . 6 . . 6 Highest Loss Streak 13 | . . 1 2 1 . 5 . . 13 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 1 4 4 4 4 4 4 4 9 8 Power . | . . 1 1 . . . . 1 . Propulsion . | 1 2 . . . . . . 1 . Utility 2 | . . . . 1 3 3 4 5 4 Weapon 1 | . 1 2 2 2 1 . . 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 1 3 1 1 . 1 1 1 4 Power 2 | . . 1 . 1 . . . . . Propulsion 2 | . 1 1 . . . . . . . Utility 6 | . . . . . . 1 1 1 3 Weapon 3 | . . 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 82 | . 90 96 94 90 92 76 60 74 70 Engine 7 | . 14 11 8 6 7 5 4 3 5 Treads 7 | . 14 9 8 3 . . . 19 16 Leg 2 | . . . . . . . 12 2 . Wheel 9 | . 14 20 15 14 15 11 . . . Device 19 | . 18 16 14 27 38 33 14 15 15 Storage 2 | . . . . . . . 4 7 5 Processor 9 | . . 16 8 3 . . 13 15 12 Hackware 1 | . . . 6 . . . . . . Protection 1 | . . . 5 5 . . . . . Energy Gun 12 | . 27 8 16 18 19 6 6 7 5 Energy Cannon 3 | . . 5 6 2 10 16 . . . Ballistic Cannon 1 | . . 3 4 3 . . . . . Peak Build Rating 66 | 6 9 23 33 49 48 47 53 58 66 Average Rating 38 | 4 8 18 28 40 47 38 47 55 54 On Entrance 28 | . 5 9 20 30 48 47 15 53 57 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 13 13 19 24 35 35 40 41 46 60 Greatest Support 84 | 10 20 44 32 40 40 40 40 84 84 Greatest Overweight (x) 7 | 1 1 4 6 2 . 4 7 1 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 5 5 5 5 5 5 10 10 10 Average Capacity 6 | 7 5 5 5 5 5 5 8 10 9 Most Carried 10 | 2 5 5 5 5 5 5 8 10 10 Average Carried 5 | 1 4 4 4 4 4 4 4 9 8 Final Capacity 10 | 5 5 5 5 5 5 5 10 10 5 Final Carried 9 | 2 5 5 5 4 5 2 8 9 4 Class Distribution -------------------- 36% | Gunner 22% | Mutant 16% | Derelict-Gunner 16% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 3290 | 218 92 933 691 564 101 82 80 80 449 Remotely . | . . . . . . . . . . Salvage Created 7573 | . 323 1555 2109 1129 424 479 . 608 946 Parts 387 | . 26 99 109 63 18 18 . 19 35 Haulers Intercepted 13 | . 2 4 5 1 . . . . 1 Recyclers Shooed 6 | . 1 3 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 54 | . . . . . 18 15 . 21 . Prevented 2 | . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 143 | . 8 34 39 23 8 10 . 8 13 Guns 93 | . 8 23 21 16 4 1 . 8 12 Cannons 48 | . . 11 18 5 4 9 . . 1 AOE 2 | . . . . 2 . . . . . Classes Destroyed 19 | . 5 7 . 3 . 2 . 1 1 Worker 5 | . . 2 1 1 . . . . 1 Builder 3 | . . 1 1 1 . . . . . Tunneler 2 | . . . . 2 . . . . . Hauler 13 | . 2 4 5 1 . . . . 1 Recycler 8 | . 1 3 . 3 . . . . 1 Mechanic 2 | . . 1 . . . . . . 1 Operator 1 | . . 1 . . . . . . . Watcher 11 | . 1 3 4 2 . . . . 1 Swarmer 28 | . 3 6 2 15 1 1 . . . Saboteur 1 | . . . . . . . . . 1 Grunt 68 | . 5 20 25 3 3 1 . 6 5 Brawler 3 | . . . . . . 2 . 1 . Duelist 7 | . . 2 2 . 1 2 . . . Protector 1 | . . 1 . . . . . . . Sentry 21 | . . 5 10 1 1 1 . 1 2 Hunter 6 | . . . . 1 2 1 . . 2 Programmer 6 | . . . . 3 . . . . 3 Thief 2 | . . . . . . 2 . . . Mutant 2 | . . . . . . . . 2 . Best Kill Streak 7 | . 7 7 6 7 3 2 . 4 4 Combat Bots Only 6 | . 5 6 6 4 3 2 . 4 3 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 2 1 Gunslinging 1 | . 1 . 1 1 . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 803 | . 31 80 148 100 20 101 . 48 275 Missed 222 | . 5 18 46 28 4 34 . 18 69 Hits 581 | . 26 62 102 72 16 67 . 30 206 Melee 21 | . . 4 . . . 5 . . 12 Projectile 560 | . 26 58 102 72 16 62 . 30 194 Critical Strikes 16 | . 1 1 3 1 . 1 . 4 5 Part Disruptions 1 | . . 1 . . . . . . . Damage Taken 9329 | . 295 969 1600 1089 214 1093 . 562 3507 Core 2017 | . 100 219 261 134 91 322 . 18 872 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 234 | . . 142 76 16 . . . . . Core Remaining (%) 55 | 100 60 45 52 . . . . 19 . Volleys Fired 351 | . 25 92 95 43 15 31 . 12 38 Largest 4 | . 2 2 3 4 4 4 . 1 4 Hottest 255 | . 130 136 185 245 250 255 . 250 250 Shots Fired 926 | . 50 184 283 160 60 114 . 12 63 Gun 600 | . 50 126 167 129 42 29 . 12 45 Cannon 326 | . . 58 116 31 18 85 . . 18 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 191 | . . 101 55 11 . . . . 24 Thermal 720 | . 50 83 221 142 60 113 . 12 39 Explosive . | . . . . . . . . . . Electromagnetic 15 | . . . 7 7 . 1 . . . Robot Hit Streak 18 | . 9 18 16 10 14 9 . 8 6 Robot Miss Streak 10 | . 7 7 4 3 4 3 . 4 10 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 4 3 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 620 | . 47 142 186 85 34 65 . 12 49 Core Hits 424 | . 51 132 81 48 16 21 . 31 44 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 16 | . . 2 7 5 . . . . 2 Burn 6 | . . . 3 3 . . . . . Destroy 1 | . . 1 . . . . . . . Blast 9 | . . 1 4 2 . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15648 | . 545 2651 4141 2224 771 1560 . 1189 2567 Guns 10244 | . 545 1655 2163 1605 478 380 . 1189 2229 Cannons 4928 | . . 899 1882 355 293 1180 . . 319 Explosions 434 | . . 94 96 244 . . . . . Melee . | . . . . . . . . . . Ramming 42 | . . 3 . 20 . . . . 19 Kinetic 2910 | . . 1423 925 174 . . . . 388 Thermal 12369 | . 545 1131 3090 1945 771 1538 . 1189 2160 Explosive . | . . . . . . . . . . Electromagnetic 327 | . . 94 126 85 . 22 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . 2 1 2 2 2 2 . 7 Average Corruption 1 | . . 2 1 1 2 2 2 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 65 | . . 14 9 13 9 7 . . 13 Message Errors 11 | . . 5 1 2 2 1 . . . Matter Fused 22 | . . 4 4 4 3 3 . . 4 Heat Flow Errors 9 | . . . 1 2 2 . . . 4 Energy Discharges 6 | . . 2 1 1 1 1 . . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . 1 1 . . . . . Data Loss (minor) 7 | . . 1 . 2 1 . . . 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 2 | . . 1 . . . 1 . . . Weapon Failures 4 | . . 1 1 . . 1 . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 272 | . . 16 11 100 . 20 . . 125 Projectiles 106 | . . 16 1 13 . 20 . . 56 Explosions 166 | . . . 10 87 . . . . 69 Melee . | . . . . . . . . . . Knockbacks 30 | . . 10 15 . . . . . 5 Impact 1 | . . . . . . . . . 1 Kinetic 25 | . . 8 13 . . . . . 4 Secondary 4 | . . 2 2 . . . . . . Self-Inflicted Damage 496 | . . 44 51 132 . . . . 269 Shots 8 | . . 1 1 3 . . . . 3 Rammed 6 | . . 2 . 1 . . . . 3 Targets Rammed 6 | . . 2 . 1 . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 604 | . 231 557 379 459 340 219 . 300 604 Average Temperature 127 | . 83 175 87 135 140 112 . 109 174 Received Heat Transfer 2406 | . 135 279 819 66 72 360 . 255 420 Effects 25 | . . 8 . 1 1 . . . 15 Shutdowns 2 | . . . . 1 . . . . 1 Energy Bleed 4 | . . 3 . . . . . . 1 Interference 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . 1 . . . 1 Short Circuit 4 | . . 2 . . . . . . 2 Damage (minor) 5 | . . 1 . . . . . . 4 Damage (core) 5 | . . 2 . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 31 | . . . 7 12 5 . . 1 6 Heat Transferred 19899 | . 700 1454 5798 3410 1332 2424 . 1750 3031 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 2 2 2 . . . . 1 Low Security (%) 56 | 100 100 32 40 66 . . . . 70 Level 1 33 | . . 61 38 22 . . . . 29 Level 2 9 | . . 6 21 10 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 620 | . 135 424 620 542 . . . . 373 Initial 127 | . . 1 79 127 . . . . 20 Average 187 | . 65 248 260 164 . . . . 108 Influence Increases 5239 | . 244 1002 1306 903 190 350 . 421 823 Destroy 0b10 Robot/C 2940 | . 160 660 780 460 160 160 . 300 260 Destroy 0b10 Robot/NC 230 | . 20 80 55 50 . . . . 25 Destroy Leader 648 | . 26 154 198 116 30 10 . 40 74 Allied During Kill 66 | . . . . . . . . 66 . Successful Hack 117 | . 23 17 37 40 . . . . . Disable Machine 270 | . . 30 15 150 . . . . 75 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 128 | . . 16 26 42 . . . . 44 Partial Spotted 75 | . . 30 . . . . . . 45 Lose Combat Pursuer 615 | . 15 15 195 45 . 180 . 15 150 Influence Decreases 4914 | . 240 818 1213 807 475 370 72 388 531 Entered New Map 511 | . . 3 109 154 141 19 72 . 13 Time Decay 3003 | . 240 485 604 483 334 221 . 348 288 Lost Part 460 | . . 30 50 20 . 130 . . 230 Lost Ally 40 | . . . . . . . . 40 . Purge Threat 900 | . . 300 450 150 . . . . . Squads Dispatched 26 | . 1 4 6 6 . 1 . . 8 Investigation 3 | . . 1 2 . . . . . . Extermination 4 | . . . . 2 . . . . 2 Reinforcement 6 | . 1 2 1 1 . . . . 1 Assault 4 | . . 1 . . . 1 . . 2 Garrison 9 | . . . 3 3 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 2 2 6 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 234 | . 17 46 59 36 8 22 . 16 30 Peak Tracking Total 10 | . 5 7 6 4 3 9 . 4 10 Tactical Retreats 20 | . 1 1 6 2 . 5 . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 1 1 1 1 . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 19 | . . 2 1 10 . . . . 6 Max in Single Turn 6 | . . 2 1 6 . . . . 4 Garrison Access 3 | . . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 40 | . 8 8 13 10 . . . . 1 Terminals 26 | . 7 6 9 4 . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations 3 | . . 1 1 1 . . . . . Recycling Units 3 | . 1 1 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 Total Hacks 103 | . 19 20 48 15 . . . . 1 Successful 67 | . 12 13 34 8 . . . . . Failed 36 | . 7 7 14 7 . . . . 1 Catastrophic 5 | . 1 1 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 56 | . 12 12 22 7 . . . . 3 Terminals 75 | . 18 12 37 8 . . . . . Fabricators 3 | . . . . 3 . . . . . Repair Stations 13 | . . 7 4 2 . . . . . Recycling Units 3 | . 1 1 1 . . . . . . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 4 | . . . 1 2 . . . . 1 Terminal Hacks 31 | . 8 4 17 2 . . . . . Record 1 | . . . 1 . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 9 | . 2 2 4 1 . . . . . Unreport Threat 6 | . . 2 3 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 5 | . 1 . 4 . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 12 | . . 6 4 2 . . . . . Scan Component 6 | . . 3 2 1 . . . . . Repair 6 | . . 3 2 1 . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . . . . . Retrieve Components 3 | . 1 1 1 . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 13 | . 3 2 7 1 . . . . . Terminals 13 | . 3 2 7 1 . . . . . Botnet 13 | . 3 2 7 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 29 | . 5 7 10 6 . . . . 1 Full Trace Events 2 | . . . 2 . . . . . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . 2 . . . 15 . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 42 | . . . . 42 . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . Parts Repaired 6 | . . 3 2 1 . . . . . Time 197 | . . 108 70 19 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 29 | . 10 9 10 . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 157 | . . . . . . . 157 157 . Highest-Rated Ally 42 | . . . . . . . 42 42 . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . Total Damage 791 | . . . . . . . . 791 . Kills 7 | . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 4379 | . 241 . . . . 43 2067 792 1236 Optics 4091 | . . . . . . 43 2067 792 1189 Sensors 288 | . 241 . . . . . . . 47 IFF 918 | . . . . . . . . . 918 Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 3 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11201 | 70 582 1419 1955 1718 753 512 2067 792 1333 Spaces Moved 6588 | 66 497 739 930 896 736 517 1212 397 598 Core 479 | 5 . 14 2 . . 6 278 . 174 Treads 1378 | . 17 232 310 119 . . . 355 345 Legs 976 | . . . . . . . 934 42 . Wheels 3514 | 61 480 493 618 777 736 299 . . 50 Hover . | . . . . . . . . . . Flight 241 | . . . . . . 212 . . 29 Fastest Speed 32 | 50 80 80 83 95 95 32 50 160 35 Average Speed 123 | 88 93 116 133 116 95 72 169 166 119 Slowest Speed 400 | 95 160 250 350 240 95 355 400 240 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 89 61 67 30 88 48 89 65 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . Scrap Searched 13 | . . . . . 7 2 3 1 . Spaces Dug 1 | . . . 1 . . . . . . Terrain Destroyed 112 | . . 10 17 40 1 7 . . 37 Melee . | . . . . . . . . . . Projectile 44 | . . 10 12 8 1 7 . . 6 AOE 68 | . . . 5 32 . . . . 31 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 8897 | 75 566 1114 1434 1491 767 611 1229 494 1116 Wait 1583 | . 21 206 331 491 13 44 . 66 411 Move 6579 | 65 496 738 929 895 735 516 1211 396 598 Hop . | . . . . . . . . . . Pick Up 63 | 3 6 10 12 6 1 2 7 4 12 Fast Attach 87 | 5 3 16 17 13 1 5 7 3 17 Attach 33 | 1 1 1 7 6 . 6 . . 11 Detach 15 | . 2 1 5 1 . 3 1 . 2 Swap 70 | . 5 26 14 12 1 . . 5 7 Drop 102 | 1 7 22 24 15 1 4 3 8 17 Fire 351 | . 25 92 95 43 15 31 . 12 38 Melee . | . . . . . . . . . . Ram 3 | . . 2 . 1 . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . . . . 3 Escape Stasis 8 | . . . . 8 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 15) 460 | -10/Materials | Discovered new exit (range 15) 510 | -10/Materials | Discovered new exit (range 13) 606 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -9/Materials | Discovered new exit (range 16) 1384 | -9/Materials | Core integrity fell below 50% 1453 | -9/Materials | First assault squad dispatched 1481 | -9/Materials | Discovered new exit (range 14) 1852 | -9/Materials | Repaired Arm. Wheel 1891 | -9/Materials | Repaired Assault Cannon 1930 | -9/Materials | Repaired Assault Cannon 2040 | -9/Materials | Discovered new exit (range 15) 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2346 | -8/Materials | Identified exit to Factory 2371 | -8/Materials | Build established: Gunner 2863 | -8/Materials | Repaired Hvy. Particle Cannon 2891 | -8/Materials | Garrison activated, responded to threat 2895 | -8/Materials | Repaired Arm. Wheel 3548 | -8/Materials | Discovered new exit (range 15) 3948 | -8/Materials | Build established: Scavenger-Gunner 4027 | -8/Materials | Entered Factory 4027 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4398 | -7/Factory | Found Powered Armor 4601 | -7/Factory | Repaired Particle Charger 4764 | -7/Factory | Build established: Gunner 5206 | -7/Factory | Fabricated Gatling Laser (x2) 5476 | -7/Factory | Garrison activated, responded to threat 5611 | -7/Factory | Discovered new exit (range 7) 5708 | -7/Factory | Discovered new exit (range 8) 5745 | -7/Factory | Entered Lower Caves 5753 | -7/Lower Caves | Entered a destroyed Warlord outpost 5945 | -7/Lower Caves | Learned Factory emergency access door positions 6110 | -7/Lower Caves | Discovered new exit (range 7) 6201 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6498 | -7/Lower Caves | Entered another Lower Caves area 6719 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6892 | -7/Lower Caves | Core integrity fell below 50% 6918 | -7/Lower Caves | Lost 5 parts (2p1n2w) 6962 | -7/Lower Caves | Discovered new exit (range 4) 7010 | -7/Lower Caves | Entered Zion 7039 | -7/Zion | Lost 4 parts (1n3w) 7044 | -7/Zion | System corruption cleaned by Quarantine Array 7130 | -7/Zion | Found Prototype Energy Gun 7130 | -7/Zion | Identified Storm Laser 7370 | -7/Zion | Learned Factory terminal intel 7515 | -7/Zion | Learned Factory stockpile data 7531 | -7/Zion | Learned location of 1 exit from Factory 7592 | -7/Zion | Build established: Derelict-Gunner 7935 | -7/Zion | Met Imprinter 7969 | -7/Zion | Imprinted 7971 | -7/Zion | Declared Zion's savior 8544 | -7/Zion | Given the Hacking Drone Bay 8544 | -7/Zion | Found Prototype Device 9060 | -7/Zion | Discovered new exit (range 8) 9077 | -7/Zion | Entered Proximity Caves 9077 | -6/Proximity Caves | Accompanied by 4 allies 9207 | -6/Proximity Caves | Lost 4 allies 9254 | -6/Proximity Caves | Identified exit to Factory 9504 | -6/Proximity Caves | Build established: Scavenger-Gunner 9576 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9699 | -6/Proximity Caves | Core integrity fell below 20% 9869 | -6/Proximity Caves | Entered Factory 9869 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9870 | -6/Factory | Identified exit to Lower Caves 9873 | -6/Factory | Loaded intel: 26 terminal locations 10225 | -6/Factory | Build established: Scavenger-Skirmisher 10588 | -6/Factory | Garrison activated, responded to threat 10957 | -6/Factory | Core integrity fell below 50% 11003 | -6/Factory | Lost 13 parts (2p3n4u4w) 11059 | -6/Factory | Core integrity fell below 20% 11091 | -6/Factory | Lost 9 parts (2p1n4u2w) 11202 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Platform. 11140_ K-01 Serf collects debris. 11141_ U-05 Engineer works on Construction Platform. 11143_ K-01 Serf collects debris. 11143_ U-05 Engineer works on Construction Platform. 11146_ Acquired 10 matter. 11146_ U-05 Engineer works on Construction Platform. 11147_ Acquired Cesium-ion Thruster. 11147_ K-01 Serf collects debris. 11148_ Acquired 10 matter. 11155_ Acquired Imp. Sensor Array. 11160_ Acquired Energy Well. 11174_ Acquired 12 matter. 11176_ System corrupted: Component data lost. 11180_ K-01 Serf collects debris. 11189_ Construction Platform comes online. 11190_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????##### | | ???????????????????????????????? # # # | | ???????????????????????????#### # ###########+#+## | | ???????????????????????????# + #? | | ???????????????????????????# # #? | | ???????????????????????????# # #? | | ?????????!?????????????????# # ## | | ???????????????????????????# # #" | | ???????????????????????????# # # | | ???????????????????????????## #########+### ^^^#% | | ??????????????????????????????? ### ]]#% | | ?????????????????????????? ????????# % %%# | | ???????????????????????? ???????# ] #% | | ??????????????????????# ???????# %/% | | ???????T"?????????????# ??????# " #[ | | ???????""?????????????# ??????# % #% | | ??????????????????????# ?????# ## | | ???????????????????????? ?????# ! #? | | ????????????????????????? ????#% % #? | | ?????????????????????????? ????# #? | | ???????????????????????????? ???# #? | | ????????????????????????????? ???# #? | | ?????????????????????????????? ??# """" #? | | ?????????????#####+#############/### """" #? | | ?????????? k u u u k """" #? | | ?????????? @ """" #? | | ?????????? u """" #? | | ?????????? u """" +? | | ??????????? u uu g """" #? | | ???????????#+#####+### ######### l #? | | ???????????????????T?# #???????# ## | | ?????????????????????# #???????# | | ?????????????????????# ######### | | ?+???????????????????# # """ # | | ?????????????????????# # "T" # | | ?????????????????????# # # | | ?????????????????????# # # ######### | | ?????????????????????# # # #??????# | | ?????????????????????# # """"" # #??????# | | ?????????????????????# # """"" # #??????# | | ??????????????????????? # """ # #??????# | | ???????????????????????????# # ##?????# | | ???????????????????????????# """"" # T#?????# | | ???????????????????????????# """"" # #?????# | | ???????????????????????????# """ # ######## | | ???????????????????????????# # + | | ???????????????????????????# """"" + ##### | | ???????????????????????????# """"" # #???# | | ???????????????????????????# """ # #???# | | ????+???+??????????????????# + #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 65 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 15 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed EM Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Greatsword | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Arc Projector | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Repaired ---------- Arm. Wheel | 40% | -9/Materials Assault Cannon | 70% | -9/Materials Assault Cannon | 74% | -9/Materials Arm. Wheel | 24% | -8/Materials Particle Charger | 36% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed CooledScatterManipulator Manual? 0 Play Time 02:09:06 Cumulative 16.9 hours Start 2025.09.11 @ 04:12:44 End 2025.09.11 @ 18:10:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c45423-fad1-4d67-913b-c8fafac5131a