Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 19:33:54 Player: OctagonalPrism Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (101) 505 Value Destroyed (3727) 3727 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (1659) 1659 TOTAL SCORE: 12171 Bonus ------- High Alert Combat Kills 292 Follower Combat Kills 317 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Acquired ECA 300 Friendly Fire -50 Cogmind --------- Core Integrity 797/1000 Matter 0/300 Energy 310/310 System Corruption 45% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Waste Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Medium Treads > --- UTILITY (12) ----- Large Storage Unit Improved Terrain Scan Processor Salvage Targeting Computer Thermal Shield Makeshift Hacking Suite System Shield > --- WEAPON (2) ------- Hypervelocity Gauss Rifle KE Penetrator > --- INVENTORY (15) --- Wheel Improved Heat Sink Improved Sensor Array Encrypted Comm Array Dimensional Node Initializer Minigun Coil Gun Bore Cannon Missile Launcher Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Salvage Targeting Computer Improved Medium Armor Plating Thermal Shield Hardlight Generator Makeshift Hacking Suite System Shield > --- WEAPON ----------- Minigun Coil Gun > --- INVENTORY -------- Fission Core Medium Treads Improved Heat Sink Encrypted Comm Array Dimensional Node Initializer Hypervelocity Gauss Rifle Bore Cannon Missile Launcher Remote Datajack Scythe [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Armored Wheel Treads Medium Treads Wheel Armored Wheel Utility Improved Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . . . 4 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 10 | . . . . . 4 . 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 134 | 7 10 8 2 5 31 9 18 13 3 1 2 10 11 4 Power 9 | 1 1 . . 1 1 1 1 1 . . . . 2 . Engine 7 | 1 1 . . 1 1 1 1 1 . . . . . . Core 2 | . . . . . . . . . . . . . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 20 | 2 1 1 . 1 5 . 3 1 1 . . 2 3 . Treads 14 | 1 1 . . 1 3 . 2 1 1 . . 2 2 . Leg . | . . . . . . . . . . . . . . . Wheel 6 | 1 . 1 . . 2 . 1 . . . . . 1 . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 48 | 2 5 2 2 2 14 2 7 7 . . . 2 3 . Device 28 | 1 4 2 2 2 8 1 2 4 . . . 2 . . Storage 5 | 1 1 . . . 1 . 1 1 . . . . . . Processor 4 | . . . . . 2 . . 1 . . . . 1 . Hackware 3 | . . . . . 1 1 . . . . . . 1 . Protection 8 | . . . . . 2 . 4 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 57 | 2 3 5 . 1 11 6 7 4 2 1 2 6 3 4 Energy Gun 14 | 2 3 2 . 1 5 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 24 | . . . . . 3 3 3 3 1 . 2 4 2 3 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . 2 . . . 2 1 . . . . 1 . . Special Weapon 1 | . . . . . . . . . . 1 . . . . Impact Weapon 3 | . . 1 . . 2 . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . 3 1 1 . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . . . . Parts Lost 22 | . . 1 . 2 4 1 1 2 . . . 2 7 2 Power 2 | . . . . . 1 . . . . . . . 1 . Propulsion 6 | . . 1 . 1 1 . . . . . . 1 2 . Utility 11 | . . . . . 1 1 1 1 . . . 1 4 2 Weapon 3 | . . . . 1 1 . . 1 . . . . . . Highest Loss Streak 6 | . . 1 . 2 1 1 1 1 . . . 2 6 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 95 99 99 98 96 100 98 85 100 100 100 99 85 64 Engine 8 | . 14 14 14 14 9 9 7 6 6 6 6 6 2 . Treads 8 | . 13 14 14 12 9 9 6 6 6 6 6 10 10 5 Wheel 7 | . 14 13 14 14 8 9 6 6 6 6 6 2 . 1 Device 16 | . 11 14 13 14 18 16 15 14 20 20 20 23 15 5 Storage 8 | . 14 14 14 14 9 9 7 6 6 6 6 6 5 5 Processor 12 | . . . . . 9 18 15 13 20 20 20 20 17 15 Hackware 6 | . . . . . 3 10 11 6 6 6 6 6 10 11 Protection 6 | . . . . . 10 . 9 11 13 13 13 8 4 . Energy Gun 6 | . 27 24 28 28 9 . . . . . . . . . Ballistic Gun 9 | . . . . . 8 15 13 10 9 5 . 12 10 10 Slashing Weapon 1 | . . . . . . . . 1 2 6 6 . . . Peak Build Rating 61 | 9 12 12 17 13 31 33 41 54 56 55 56 58 61 51 Average Rating 35 | 4 10 11 12 12 24 31 39 42 55 55 55 56 56 44 On Entrance 32 | . 9 12 12 13 13 31 33 40 52 55 55 56 57 49 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 56 | 15 22 22 22 22 31 32 42 52 49 48 49 53 56 42 Greatest Support 56 | 20 20 20 20 20 23 23 28 28 12 12 12 56 56 28 Greatest Overweight (x) 4 | 1 2 2 2 2 3 2 3 4 4 3 4 4 3 4 Average Overweight (x) 2 | . 1 1 1 1 1 1 2 2 3 3 3 1 . 3 Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 10 10 10 10 10 10 10 15 15 15 15 15 15 Most Carried 15 | 3 8 8 10 9 10 10 10 11 15 15 15 15 13 11 Average Carried 10 | 1 6 7 7 7 9 9 9 9 14 15 15 13 11 10 Final Capacity 15 | 8 10 10 10 10 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 3 8 7 9 7 10 10 10 9 15 15 15 11 10 11 Class Distribution -------------------- 32% | Mutant 29% | Skirmisher 16% | Scavenger-Skirmisher 11% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Matter Collected 3300 | 227 143 205 . 50 632 470 408 415 100 43 . 165 442 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 3448 | 23 399 249 . 89 1021 213 502 355 . . . 140 457 . Parts 247 | 3 33 13 . 5 75 21 24 15 . . . 18 40 . Haulers Intercepted 5 | . 2 . . . 1 . 1 1 . . . . . . Recyclers Shooed 3 | 1 . . . . 1 . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 17 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 88 | . 8 16 . 2 26 13 10 1 . . . 7 5 . Guns 63 | . 8 8 . 2 26 5 7 . . . . 2 5 . AOE 24 | . . 7 . . . 8 3 1 . . . 5 . . Classes Destroyed 17 | 1 6 1 . 1 4 . 1 1 . . . 1 1 . Worker 4 | . 1 1 . . . . . . . . . . 2 . Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 3 | 1 . . . . 1 . . 1 . . . . . . Hauler 5 | . 2 . . . 1 . 1 1 . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . 1 . Operator 2 | . . . . . 1 . . 1 . . . . . . Turret 1 | . . . . . . . . 1 . . . . . . Watcher 6 | . 3 . . . 2 . . . . . . . 1 . Swarmer 39 | . 6 3 . . 15 9 . . . . . 6 . . Grunt 18 | . 2 2 . 1 7 2 4 . . . . . . . Brawler 2 | . . . . . 1 . 1 . . . . . . . Duelist 2 | . . . . 1 . . 1 . . . . . . . Sentry 9 | . . . . . 3 2 3 . . . . . 1 . Hunter 1 | . . . . . . . . . . . . 1 . . Programmer 6 | . . . . . . . 1 1 . . . . 4 . Assembled 11 | . . 11 . . . . . . . . . . . . Best Kill Streak 5 | 1 3 3 . 2 5 4 3 2 . . . 5 4 . Combat Bots Only 5 | . 3 3 . 2 5 4 3 1 . . . 5 2 . Max Kills in Single Turn 3 | 1 1 2 . 1 2 3 2 1 . . . 2 2 . Gunslinging 1 | . . . . . 1 . . . . . . . . . Exploded 3 | . . 2 . . . 3 2 1 . . . 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Hostile Shots Fired 536 | . 33 42 . 17 106 55 131 25 24 . . 25 78 . Missed 156 | . 8 13 . 3 25 20 52 8 8 . . 4 15 . Damage Taken 5485 | . 254 375 . 275 831 426 625 605 330 . . 298 1222 244 Core 701 | . 23 70 . 52 144 14 70 55 35 . . 35 116 87 Absorbed by Shields 620 | . . . . . 100 92 272 24 . . . 68 64 . Redirected to Shielding 52 | . . . . . 52 . . . . . . . . . Ignored by Resistances 59 | . . . . . . . . . 14 . . . 45 . Regen/Repaired (Parts) 908 | . 180 . . . 25 . 343 209 . . . . 151 . Core Remaining (%) 77 | 100 . . . 42 . 71 90 . . . . 85 . . Volleys Fired 391 | 2 38 34 . 8 103 68 42 15 . . 3 16 42 20 Largest 2 | 2 2 2 . 2 2 2 2 2 . . 1 2 2 2 Hottest 112 | 100 112 112 . 112 112 56 50 50 . . 5 50 55 66 Shots Fired 682 | 4 72 53 . 16 189 90 81 24 3 . 3 26 83 38 Gun 647 | 4 72 40 . 16 189 79 77 24 3 . . 22 83 38 Cannon . | . . . . . . . . . . . . . . . Launcher 32 | . . 13 . . . 11 4 . . . . 4 . . Special 3 | . . . . . . . . . . . 3 . . . Kinetic 413 | . . . . . 92 74 77 24 3 . . 22 83 38 Thermal 231 | 4 72 40 . 16 94 5 . . . . . . . . Explosive 32 | . . 13 . . . 11 4 . . . . 4 . . Electromagnetic 3 | . . . . . 3 . . . . . . . . . Robot Hit Streak 17 | 3 9 10 . 6 12 17 14 5 6 . 1 6 14 16 Robot Miss Streak 5 | . 3 2 . 3 5 2 3 2 . . 2 2 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 1 Secondary Targets 6 | . . 1 . . 4 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . 1 . Shots Hit Robots 389 | 3 43 28 . 11 103 29 55 16 1 . 1 13 58 28 Core Hits 195 | 1 18 29 . 4 48 23 32 9 . . . 11 19 1 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 . . . . . 2 Critical Strikes 18 | . 1 5 . 1 3 1 . 2 . . . . . 5 Burn 11 | . 1 5 . 1 3 1 . . . . . . . . Destroy 7 | . . . . . . . . 2 . . . . . 5 Melee Attacks 58 | . . 9 . . 5 . 4 29 2 1 . 1 1 6 Impact 11 | . . 9 . . 2 . . . . . . . . . Slashing 47 | . . . . . 3 . 4 29 2 1 . 1 1 6 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8540 | 36 638 811 . 160 1730 1052 1473 356 18 . . 483 1326 457 Guns 6513 | 36 638 389 . 160 1730 422 933 229 18 . . 175 1326 457 Cannons . | . . . . . . . . . . . . . . . Explosions 1900 | . . 422 . . . 630 540 . . . . 308 . . Melee 127 | . . . . . . . . 127 . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 4550 | . . . . . 1042 370 933 229 18 . . 175 1326 457 Thermal 1915 | 36 638 389 . 160 640 52 . . . . . . . . Explosive 1900 | . . 422 . . . 630 540 . . . . 308 . . Electromagnetic 48 | . . . . . 48 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 127 | . . . . . . . . 127 . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . . . 3 3 3 3 3 3 12 45 Average Corruption 5 | . . . . . . . 3 2 3 3 3 3 5 32 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 81 | . . . . . . . 11 12 13 8 2 13 5 17 Message Errors 23 | . . . . . . . 3 3 . 3 . 6 1 7 Matter Fused 18 | . . . . . . . 4 3 5 2 . 1 1 2 Heat Flow Errors 9 | . . . . . . . 1 . 1 1 2 2 1 1 Energy Discharges 5 | . . . . . . . 1 1 1 . . . 1 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . 1 4 2 . . 4 . 2 Data Loss (major) 4 | . . . . . . . . . 1 2 . . . 1 Misfires 6 | . . . . . . . 1 1 3 . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 29 | . . 11 . . . 3 15 . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 29 | . . 11 . . . 3 15 . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 82 | . . 8 . . . 66 . . . . . 8 . . Shots 3 | . . 1 . . . 1 . . . . . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 309 | 78 309 306 . 99 19 6 140 10 177 235 261 219 90 144 Average Temperature 67 | 43 90 95 . 49 6 4 15 4 99 118 111 103 25 52 Received Heat Transfer 744 | . 54 60 . 48 258 98 139 . 24 . . . 63 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 9 | . 4 . . 1 3 . . . . . . . 1 . Heat Transferred 5587 | 111 1665 1369 . 481 1776 185 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Peak Influence 1236 | 5 256 134 . 50 395 1236 784 370 . . . . 413 56 Initial 648 | . 3 42 . . 19 256 648 308 . . . . 369 48 Average 351 | 1 126 91 . 37 147 813 664 208 . . . . 311 42 Maximum Alert Level 4 | . 1 . . . 1 4 3 1 . . . . 2 . Low Security (%) 48 | 100 75 100 . 100 73 . . 63 . . . . 22 100 Level 1 19 | . 24 . . . 26 8 . 36 . . . . 73 . Level 2 13 | . . . . . . 4 83 . . . . . 4 . Level 3 15 | . . . . . . 73 16 . . . . . . . Level 4 2 | . . . . . . 13 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . . 1 . 6 2 . . . . 1 . Investigation 3 | . 2 . . . . . 1 . . . . . . . Extermination 3 | . . . . . . . 1 1 . . . . 1 . Reinforcement 3 | . . . . . 1 . 1 1 . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Distress Signals 4 | . . . . . 2 . . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 14 16 . 2 42 16 19 5 1 . . 9 8 4 Peak Tracking Total 6 | . 4 3 . 2 5 6 3 2 1 . . 5 2 4 Tactical Retreats 8 | . 2 . . . 4 . . . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Traps Triggered 11 | . . . . . . 7 1 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Machines Disabled 18 | . 1 . . . . 10 2 3 . . . 1 1 . Max in Single Turn 2 | . 1 . . . . 2 2 1 . . . 1 1 . Garrison Access 2 | . . . . . . . 1 1 . . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Machines Accessed 42 | . 7 . 2 . 9 2 10 6 1 . 3 . 2 . Terminals 19 | . 5 . . . 5 2 5 2 . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . Repair Stations 6 | . 1 . . . 1 . 2 1 . . . . 1 . Recycling Units 3 | . 1 . . . . . 1 1 . . . . . . Scanalyzers 3 | . . . . . 2 . . 1 . . . . . . Garrison Access 3 | . . . . . 1 . 1 1 . . . . . . Total Hacks 134 | . 26 . 2 . 27 2 32 16 1 . 23 . 5 . Successful 93 | . 20 . 2 . 20 2 15 8 1 . 23 . 2 . Failed 40 | . 5 . . . 7 . 17 8 . . . . 3 . Catastrophic 4 | . . . . . . . 2 2 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 41 | . 12 . 1 . 15 . 12 1 . . . . . . Terminals 59 | . 18 . . . 17 2 17 5 . . . . . . Fabricators 4 | . . . . . . . 2 . . . . . 2 . Repair Stations 28 | . 7 . . . 3 . 9 6 . . . . 3 . Recycling Units 6 | . 1 . . . . . 2 3 . . . . . . Scanalyzers 7 | . . . . . 6 . . 1 . . . . . . Garrison Access 4 | . . . . . 1 . 2 1 . . . . . . Terminal Hacks 45 | . 7 . 2 . 5 2 4 1 1 . 23 . . . Record 7 | . . . 1 . . . . . . . 6 . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Robot Analysis 4 | . 3 . . . 1 . . . . . . . . . Prototype ID Bank 9 | . 3 . . . 1 . 2 . . . 3 . . . Open Door 1 | . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 2 | . . . . . 1 1 . . . . . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 21 | . 6 . . . 3 . 6 4 . . . . 2 . Scan Component 11 | . 3 . . . 2 . 3 2 . . . . 1 . Repair 10 | . 3 . . . 1 . 3 2 . . . . 1 . Recycling Unit Hacks 2 | . 1 . . . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . Unauthorized Hacks 16 | . 6 . . . 5 . 4 1 . . . . . . Terminals 15 | . 6 . . . 5 . 3 1 . . . . . . Track 1 | . 1 . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 9 | . 3 . . . 3 . 2 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . Operators 3 | . 2 . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . Tunnel 1 | . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . . . 7 2 9 4 . . . . 1 . Full Trace Events 2 | . 2 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 3 . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 10 | . 3 . . . 1 . 3 2 . . . . 1 . Time 388 | . 84 . . . 38 . 124 98 . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Total Allies 1 | . . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . . . Highest-Rated Group 26 | . . . . . . . 26 26 . . . . . . Highest-Rated Ally 26 | . . . . . . . 26 26 . . . . . . Total Orders 3 | . . . 1 . . . . 2 . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . Ally Attacks 22 | . . . . . . 16 . 6 . . . . . . Total Damage 1057 | . . . . . . 796 . 261 . . . . . . Kills 9 | . . . . . . 7 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . 1 . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Robot Analysis Total 4 | . 3 . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . 1 . . 1 . . Drone Launches 1 | . . . 1 . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Turns Passed 10810 | 67 669 562 504 196 1946 1490 1245 1117 770 576 119 662 514 373 Spaces Moved 5418 | 51 385 245 255 94 799 1008 600 610 454 275 83 314 199 46 Core 2 | 2 . . . . . . . . . . . . . . Treads 1309 | 3 25 114 153 46 377 59 119 10 . . . 214 183 6 Legs . | . . . . . . . . . . . . . . . Wheels 4107 | 46 360 131 102 48 422 949 481 600 454 275 83 100 16 40 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 95 105 120 120 120 135 135 135 150 125 125 Average Speed 145 | 91 102 170 188 173 170 127 153 136 143 135 135 156 160 146 Slowest Speed 240 | 160 160 240 240 240 240 240 240 240 150 135 150 160 240 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 73 79 63 36 63 83 17 14 64 51 70 47 5 27 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 . . . 1 . 1 . 1 . . . Known Exits Taken 8 | . . . . 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 18 | . . 3 . . . . . . 12 1 . 2 . . Spaces Dug 37 | . . 5 . . 5 4 4 . 2 1 . 7 1 8 Terrain Destroyed 348 | . . 78 . . 5 164 46 . 2 1 . 40 2 10 Melee 24 | . . 5 . . 5 . 4 . 2 1 . . 1 6 Projectile 5 | . . . . . . . . . . . . . 1 4 AOE 319 | . . 73 . . . 164 42 . . . . 40 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Fac Low Low Dat Pro Fac Was Total 7647 | 63 587 318 280 110 1217 1153 864 839 572 478 87 463 314 302 Wait 1518 | 1 144 23 19 2 252 27 194 158 94 202 . 119 58 225 Move 5394 | 50 384 244 254 93 798 996 599 609 453 274 82 313 199 46 Hop 1 | . . . . . . 1 . . . . . . . . Pick Up 45 | 3 6 . 2 1 10 1 1 5 13 . . 1 1 1 Fast Attach 42 | 7 5 . 1 . 12 2 5 6 1 . . . 3 . Attach 25 | . 1 1 1 3 6 . 2 4 . . . 4 3 . Detach 14 | . 1 . 2 . 4 1 1 4 . . . . 1 . Swap 67 | . 4 7 . 2 13 7 11 3 2 1 2 6 5 4 Drop 44 | . 4 . 1 1 14 2 5 6 7 . . 3 1 . Fire 391 | 2 38 34 . 8 103 68 42 15 . . 3 16 42 20 Melee 58 | . . 9 . . 5 . 4 29 2 1 . 1 1 6 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . 48 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Repaired Ion Engine 389 | -10/Materials | Repaired Beam Rifle 416 | -10/Materials | Repaired Lgt. Treads 497 | -10/Materials | Central database locked down 627 | -10/Materials | Discovered new exit (range 15) 737 | -10/Materials | Entered Mines 801 | -10/Mines | Assembled infested the area 806 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1174 | -10/Mines | Discovered new exit (range 11) 1289 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1289 | -10/Mines | Discovered new exit (range 5) 1299 | -10/Mines | Entered Exiles 1359 | -10/Exiles | Met 8R-AWN 1398 | -10/Exiles | Met EX-HEX 1494 | -10/Exiles | Met EX-DEC 1503 | -10/Exiles | Learned location of Zion (-7) 1542 | -10/Exiles | Met EX-BIN 1575 | -10/Exiles | Aligned with FarCom system 1578 | -10/Exiles | Given EX-Vault access code 1638 | -10/Exiles | Opened EX-Vault 1650 | -10/Exiles | Found Supersonic Drone Bay 1684 | -10/Exiles | Found Deploy-a-Sentry 1687 | -10/Exiles | Found Deploy-a-Sentry 1713 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1793 | -10/Exiles | Discovered new exit (range 11) 1803 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1803 | -10/Exiles | Entered Mines 1822 | -9/Mines | Identified exit to Materials 1837 | -9/Mines | Core integrity fell below 50% 1999 | -9/Mines | Entered Materials 1999 | -8/Materials | Evolved 4 slots: Utility x4 2164 | -8/Materials | Build established: Skirmisher 2808 | -8/Materials | Build established: Scavenger-Skirmisher 2952 | -8/Materials | Discovered new exit (range 15) 3501 | -8/Materials | Discovered new exit (range 16) 3532 | -8/Materials | Build established: Skirmisher 3559 | -8/Materials | Repaired Hardlight Generator 3944 | -8/Materials | Identified exit to Garrison 3945 | -8/Materials | Entered Garrison 4021 | -8/Garrison | Phase Generator disabled 4073 | -8/Garrison | DAS Turret deployed 4074 | -8/Garrison | Triggered checkpoint 4089 | -8/Garrison | Triggered checkpoint 4123 | -8/Garrison | Triggered checkpoint 4131 | -8/Garrison | Triggered checkpoint 4261 | -8/Garrison | Build established: Mutant 4362 | -8/Garrison | Discovered new exit (range 14) 4497 | -8/Garrison | Discovered new exit (range 3) 4623 | -8/Garrison | Triggered checkpoint 4805 | -8/Garrison | Discovered new exit (range 8) 4959 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5053 | -8/Garrison | Garrison Relay disabled 5077 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5233 | -8/Garrison | Triggered checkpoint 5260 | -8/Garrison | Garrison Relay disabled 5410 | -8/Garrison | Garrison Relay disabled 5435 | -8/Garrison | Entered Factory 5435 | -7/Factory | Evolved 2 slots: Utility x2 5479 | -7/Factory | Identified exit to Factory 5488 | -7/Factory | Discovered new exit (range 12) 5724 | -7/Factory | Build established: Skirmisher 5726 | -7/Factory | Repaired Imp. Treads 5759 | -7/Factory | Repaired Arm. Wheel 5821 | -7/Factory | Repaired Enh. Autogun 5938 | -7/Factory | Garrison activated, responded to threat 6680 | -7/Factory | Entered another Factory area 6680 | -6/Factory | Accompanied by 1 ally 6680 | -6/Factory | Evolved 2 slots: Utility x2 6792 | -6/Factory | Repaired Enh. Autogun 6833 | -6/Factory | Repaired Missile Launcher 7461 | -6/Factory | DAS Turret deployed 7767 | -6/Factory | Discovered new exit (range 15) 7796 | -6/Factory | Identified exit to Lower Caves 7797 | -6/Factory | Entered Lower Caves 7804 | -6/Lower Caves | Met a Warlord Commander 7805 | -6/Lower Caves | Learned location of Warlord (-4) 7806 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7807 | -6/Lower Caves | Found Encrypted Comm Array 8101 | -6/Lower Caves | Build established: Scavenger-Skirmisher 8153 | -6/Lower Caves | Spotted B-75 Beast 8346 | -6/Lower Caves | Discovered new exit (range 9) 8355 | -6/Lower Caves | Learned Factory emergency access door positions 8363 | -6/Lower Caves | Identified exit to Lower Caves 8488 | -6/Lower Caves | Build established: Scavenger-Assassin 8567 | -6/Lower Caves | Entered another Lower Caves area 8577 | -6/Lower Caves | Encountered a Warlord checkpoint 9095 | -6/Lower Caves | Discovered new exit (range 14) 9114 | -6/Lower Caves | Identified exit to Data Miner 9143 | -6/Lower Caves | Entered Data Miner 9143 | -6/Data Miner | Discovered new exit (range 7) 9152 | -6/Data Miner | Identified exit to Proximity Caves 9172 | -6/Data Miner | Met Data Miner 9210 | -6/Data Miner | Learned location of Section 7 (-2) 9210 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9229 | -6/Data Miner | Received God Mode back door access code from Data Miner 9262 | -6/Data Miner | Entered Proximity Caves 9376 | -5/Proximity Caves | Spotter reported a threat 9499 | -5/Proximity Caves | Spotter reported a threat 9570 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9806 | -5/Proximity Caves | Found Alien Artifact 9831 | -5/Proximity Caves | Learned Factory garrison access intel 9860 | -5/Proximity Caves | Discovered new exit (range 20) 9902 | -5/Proximity Caves | Identified exit to Factory 9924 | -5/Proximity Caves | Entered Factory 9924 | -5/Factory | Evolved 2 slots: Utility x2 9926 | -5/Factory | Loaded intel: 4 garrison access locations 10224 | -5/Factory | Search patrols dispatched 10311 | -5/Factory | Repaired Med. Treads 10372 | -5/Factory | System corruption reached 10% 10414 | -5/Factory | Lost 6 parts (1p2n3u) 10438 | -5/Factory | Sucked down chute 10438 | -5/Factory | Entered Waste 10449 | -5/Waste | Spotted C-40 Crusher 10453 | -5/Waste | EMP discharged 10479 | -5/Waste | Spotted C-40 Crusher 10496 | -5/Waste | Spotted C-40 Crusher 10545 | -5/Waste | Spotted C-40 Crusher 10553 | -5/Waste | EMP discharged 10562 | -5/Waste | Crushed by falling debris 10562 | -5/Waste | System corruption reached 30% 10653 | -5/Waste | EMP discharged 10753 | -5/Waste | EMP discharged 10811 | -5/Waste | Self-destructed Last Messages --------------- 10621_ The unstable cave ceiling collapses. 10641_ System corrupted: FCS attempts to trigger KE Penetrator. 10643_ ALERT: Foreign system detected. Charging EMP. 10653_ System corrupted (+5). 10659_ System corrupted: Matter fused (-1). 10674_ System corrupted: Energy discharge (-108). 10691_ System corrupted: Heat flow error (+176). 10707_ 8MR3YY0QO%IHN8BPIZNX 10715_ The unstable cave ceiling collapses. 10722_ System corrupted: Component data lost. 10737_ IYT,R KYPV|HFGQGB1EC N 10743_ ALERT: Foreign system detected. Charging EMP. 10752_ System corrupted: FCS attempts to trigger KE Penetrator. 10753_ System corrupted (+6). 10771_ System corrupted: FCS attempts to trigger KE Penetrator. 10804_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ????????????????????????# #?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????#### #?????????????????? | | ???????????????????????##@# #?????????????????? | | ???????????????????????#### #?????????????????? | | ???????????????????????# ## #?????????????????? | | ???????????????????????#""# ######## ??????? | | ???????????????????????## ??????? | | ????????????????????????# ?????? | | ????????????????????????# ?????? | | ????????????????????????# ?????? | | ????????????????????????### ######## ??????? | | ????????????############??# ##????????????????? | | ????????????# #??# "#????????????????? | | ????????????# #??# ##????????????????? | | ????????????# #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 375 Resistance: TH 20 Propulsion Shielding 33 Evasion (%) 44 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 11 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Lrn. Tractor Beam | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdStructuralShield Manual? 0 Play Time 01:42:53 Cumulative 187.4 hours Start 2024.11.17 @ 17:48:42 End 2024.11.17 @ 19:33:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 62 Gallery% 67 Achievement% 53 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70110d41-bbbe-407b-a701-34417515a958