Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 09:00:40 Player: ChCbias Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (366) 1830 Value Destroyed (16794) 16794 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (5872) 5872 TOTAL SCORE: 30876 Bonus ------- High Alert Combat Kills 1978 Follower Combat Kills 614 Registered with UFD 300 Met Optimus in HQ 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1480 Cogmind --------- Core Integrity 0/1300 Matter 387/400 Energy 150/150 System Corruption 9% Temperature Cool (46) Movement Core (850) Ox16 Location -3/Research Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Heat Sink Medium Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Makeshift Core Shielding Makeshift Propulsion Shielding Makeshift Heavy Armor Plating > --- WEAPON (4) ------- Overtuned Nova Cannon Power Sword > --- INVENTORY (5) ---- Advanced Heat Sink Matter Compressor (250) HERF Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Long-range Terrain Scanner Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Stealth Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Quantum Reactor Heavy Treads Improved Heavy Treads Advanced Heat Sink Matter Compressor Hardened Heavy Armor Plating Layered Light Armor Plating Long-range Tractor Beam Heavy Battle Rifle Coil Gun Coil Gun Coil Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Scatter Rocket Array Power Sword [Rating: 129] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Overtuned Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Overtuned Linear Accelerator Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . . . 6 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 3 . . . . . . . Utility 9 | . . 1 . . . 3 1 2 . . . . 2 Weapon 2 | . . 1 . . . . 1 . . . . . . Parts Attached 211 | 6 1 18 9 1 1 36 17 31 . 1 11 5 74 Power 16 | 1 . 2 2 . . 2 1 2 . . . . 6 Engine 7 | 1 . 2 2 . . 1 1 . . . . . . Core 2 | . . . . . . 1 . 1 . . . . . Reactor 7 | . . . . . . . . 1 . . . . 6 Propulsion 46 | 2 . 4 3 1 . 10 4 7 . . 7 . 8 Treads 46 | 2 . 4 3 1 . 10 4 7 . . 7 . 8 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 91 | 1 1 7 3 . 1 15 7 13 . 1 2 4 36 Device 43 | . . 4 . . . 8 4 7 . . 1 2 17 Storage 7 | 1 1 . . . 1 . . 1 . . . . 3 Processor 19 | . . 1 . . . 3 3 2 . . . . 10 Hackware . | . . . . . . . . . . . . . . Protection 22 | . . 2 3 . . 4 . 3 . 1 1 2 6 Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 . 5 1 . . 9 5 9 . . 2 1 24 Energy Gun 3 | 1 . 1 . . . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 47 | 1 . 3 . . . 6 5 9 . . 2 1 20 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 1 1 . . . . 1 Parts Lost 111 | . . 4 . . . 13 9 17 . 2 2 6 58 Power 6 | . . 1 . . . 1 . . . . . . 4 Propulsion 28 | . . . . . . 5 4 5 . 1 . 1 12 Utility 38 | . . 2 . . . 4 1 5 . 1 2 5 18 Weapon 39 | . . 1 . . . 3 4 7 . . . . 24 Highest Loss Streak 17 | . . 2 . . . 4 7 6 . 1 2 3 17 To Critical Strikes 1 | . . . . . . . . . . . . 1 . Average Backups 16 | 3 9 14 14 15 17 18 17 17 17 17 17 17 14 Power 1 | . 2 2 2 2 2 1 2 1 2 2 2 2 1 Propulsion 3 | 2 4 5 5 5 5 3 1 1 1 1 1 3 1 Utility 3 | . . . 1 1 2 4 6 6 6 6 5 3 3 Weapon 7 | . 2 6 6 6 8 9 7 7 8 8 7 8 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 43 | . . 7 6 1 2 12 6 4 . . 2 . 3 Power 7 | . . 1 1 . . . 2 1 . . 1 . 1 Propulsion 6 | . . 5 1 . . . . . . . . . . Utility 17 | . . . . 1 1 6 3 3 . . 1 . 2 Weapon 13 | . . 1 4 . 1 6 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 85 96 99 100 100 96 99 99 100 94 94 86 80 Engine 4 | . 14 11 11 11 11 5 . . . . . . . Core 1 | . . . . . . . 4 2 5 5 5 5 1 Treads 24 | . 28 21 22 22 22 32 28 25 26 21 22 24 17 Device 11 | . . 14 11 11 11 12 7 14 15 10 10 7 14 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 5 5 4 Processor 11 | . . 2 . . . 9 20 21 21 21 19 12 18 Protection 6 | . . 3 10 11 11 6 5 4 5 8 9 9 3 Energy Gun 1 | . 14 14 . . . . . . . . . . . Ballistic Gun 22 | . 14 16 31 33 33 19 22 20 21 21 21 20 16 Peak Build Rating 129 | 6 7 20 20 20 22 60 80 99 92 90 102 101 129 Average Rating 60 | 4 6 14 19 19 21 49 69 93 90 84 86 95 107 On Entrance 50 | . 6 7 19 20 20 22 57 80 90 92 84 102 101 Avg Prop Armor Cover (%) 20 | . . . . . . . . 3 . . . . 43 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 113 | 13 28 40 42 42 62 78 79 108 98 95 113 110 109 Greatest Support 158 | 40 40 40 40 40 40 132 145 145 134 134 140 139 158 Greatest Overweight (x) 2 | . . . 1 1 1 . . . . . . . 2 Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 13 15 15 15 18 20 20 20 20 20 20 20 17 Most Carried 20 | 6 13 15 15 15 20 20 20 20 20 20 20 20 20 Average Carried 17 | 3 9 14 14 14 18 19 18 19 20 20 19 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 13 15 15 15 20 20 20 20 20 20 20 19 4 Class Distribution -------------------- 57% | Scavenger-Gunner 16% | Commander-Tank 8% | Tank 6% | Scavenger-Tank 5% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Storage Tank | -9/Recycling Commander-Tank | -9/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Matter Collected 13196 | 202 99 328 598 222 18 2653 1004 2691 225 367 462 523 3804 Remotely 1738 | . . . . . . . 338 688 . . 287 192 233 Salvage Created 19821 | . 424 1221 1092 530 . 3009 1301 4205 332 541 305 640 6221 Parts 1006 | . 17 72 76 26 . 140 63 217 16 25 6 29 319 Haulers Intercepted 26 | . 1 5 6 . . 4 1 4 . . . . 5 Recyclers Shooed 23 | . 3 . . 1 . 10 2 1 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . . . 16 22 . 25 . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 275 | . 6 20 16 4 . 40 18 61 7 8 10 8 77 Melee 1 | . . . . . . . . . . . . . 1 Guns 259 | . 6 19 16 4 . 40 18 61 7 8 5 8 67 Cannons 1 | . . . . . . . . . . . . . 1 AOE 12 | . . . . . . . . . . . 5 . 7 Classes Destroyed 25 | . 5 4 . 1 . 3 . 6 . 1 2 . 3 Worker 16 | . . 2 2 . . 2 . 2 . . . . 8 Builder 18 | . . 1 . . . 2 . 4 . . . . 11 Tunneler 2 | . . . . . . . . 1 . . . . 1 Hauler 26 | . 1 5 6 . . 4 1 4 . . . . 5 Recycler 18 | . 2 1 . 3 . 3 3 1 . . . . 5 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . . . . . Watcher 17 | . 1 3 . . . 6 3 4 . . . . . Swarmer 40 | . 3 3 . . . . 4 5 4 4 . . 17 Cutter 2 | . . . . . . . . . . . . . 2 Saboteur 1 | . . . . . . . . . . . 1 . . Grunt 92 | . 3 11 7 . . 20 4 16 . 3 4 . 24 Brawler 4 | . . . . 1 . 1 . . . . . . 2 Duelist 7 | . . 1 3 . . 1 . . . . . . 2 Protector 1 | . . . . . . . . . . . . . 1 Sentry 28 | . . 5 6 3 . 5 . 5 1 1 . 1 1 Demolisher 2 | . . . . . . . . 2 . . . . . Specialist 2 | . . . . . . 2 . . . . . . . Hunter 38 | . . . . . . 4 3 8 2 . 2 6 13 Programmer 44 | . . . . . . 7 7 15 . . . . 15 Heavy 1 | . . . . . . . . 1 . . . . . Behemoth 4 | . . . . . . . . 1 . . 2 1 . Striker 1 | . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . . 2 . . . Assembled 8 | . . . . . . . . 8 . . . . . Best Kill Streak 15 | . 3 7 4 3 . 5 7 15 5 4 8 5 14 Combat Bots Only 12 | . 3 7 4 1 . 4 7 8 5 4 8 5 12 Max Kills in Single Turn 5 | . 1 1 2 1 . 2 2 3 2 3 2 2 5 Gunslinging 2 | . . . . . . . 1 1 1 2 . . 1 Exploded 4 | . . . . . . . . . . . 2 . 4 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Hostile Shots Fired 1948 | . 14 71 39 5 . 300 109 367 18 18 46 156 805 Missed 593 | . 3 19 15 2 . 95 17 121 7 3 18 64 229 Hits 1355 | . 11 52 24 3 . 205 92 246 11 15 28 92 576 Melee 22 | . . 2 2 . . 5 . 2 . . 1 . 10 Projectile 1333 | . 11 50 22 3 . 200 92 244 11 15 27 92 566 AOE 7 | . . . . . . . . 5 . . . . 2 Critical Strikes 56 | . . 3 1 . . 7 5 11 . . 2 5 22 Actively Blocked 1 | . . . . . . . . . . . . . 1 Part Disruptions 9 | . . . . . . 1 1 2 . . 1 . 4 Damage Taken 24865 | . 108 726 346 44 . 3085 1567 4423 189 288 841 1470 11778 Core 2386 | . 8 98 43 . . 189 205 399 18 27 34 60 1305 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 29 | . . . . . . . . . . . . . 29 Ignored by Resistances 515 | . . . . . . . . 227 . . . . 288 Regen/Repaired (Parts) 723 | . . 54 . . . 138 . . . . 531 . . Core Remaining (%) 78 | 100 96 . . . 64 77 79 . . . . 53 . Volleys Fired 762 | . 33 72 44 14 . 158 41 134 9 17 12 30 198 Largest 4 | . 2 3 3 3 . 3 4 4 4 4 4 4 4 Hottest 217 | . 70 138 69 69 . 88 118 123 116 116 118 118 217 Shots Fired 2560 | . 66 204 132 42 . 472 162 534 38 69 39 119 683 Gun 2542 | . 66 204 132 42 . 472 162 534 38 69 36 119 668 Cannon 12 | . . . . . . . . . . . . . 12 Launcher 6 | . . . . . . . . . . . 3 . 3 Special . | . . . . . . . . . . . . . . Kinetic 2414 | . 33 105 132 42 . 472 162 534 38 69 36 119 672 Thermal 134 | . 33 99 . . . . . . . . . . 2 Explosive 6 | . . . . . . . . . . . 3 . 3 Electromagnetic 6 | . . . . . . . . . . . . . 6 Robot Hit Streak 35 | . 28 24 17 14 . 35 29 28 5 7 12 16 32 Robot Miss Streak 13 | . 2 4 2 1 . 13 5 4 5 3 2 3 10 Penetration Max 2 | . . . . . . 1 1 1 . . 1 1 2 Secondary Targets 52 | . . 2 3 . . 7 6 8 2 3 3 2 16 Max Gunslinging Chain 2 | . . 1 1 . . 1 1 1 1 2 1 1 2 Shots Hit Robots 1850 | . 54 143 92 31 . 365 122 379 18 39 28 84 495 Core Hits 1053 | . 21 51 41 15 . 244 101 220 12 20 49 31 248 Critical Kills 52 | . . . . . . . 1 11 1 . 2 4 33 Critical Parts Destroyed 63 | . . . 1 1 . . 3 13 . 2 1 3 39 Critical Strikes 133 | . 3 5 1 1 . . 4 28 1 2 4 7 77 Burn 8 | . 3 5 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 123 | . . . 1 1 . . 4 28 1 2 4 7 75 Blast 1 | . . . . . . . . . . . . . 1 Melee Attacks 17 | . . 6 4 . . 1 . . . . . . 6 Impact 6 | . . 6 . . . . . . . . . . . Slashing 11 | . . . 4 . . 1 . . . . . . 6 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 40797 | . 592 2042 1471 445 . 6785 2720 8766 378 921 2218 1507 12952 Guns 37372 | . 590 2042 1466 445 . 6759 2720 8759 378 921 538 1507 11247 Cannons 409 | . . . . . . . . . . . . . 409 Explosions 2899 | . . . . . . . . . . . 1680 . 1219 Melee 77 | . . . . . . . . . . . . . 77 Ramming 40 | . 2 . 5 . . 26 . 7 . . . . . Kinetic 35979 | . 214 894 1466 445 . 6759 2720 8759 378 921 538 1507 11378 Thermal 1616 | . 376 1148 . . . . . . . . . . 92 Explosive 2899 | . . . . . . . . . . . 1680 . 1219 Electromagnetic 186 | . . . . . . . . . . . . . 186 Impact . | . . . . . . . . . . . . . . Slashing 77 | . . . . . . . . . . . . . 77 Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . 12 7 11 11 11 11 . 9 Average Corruption 6 | . . . . . . 6 5 4 11 11 11 . 5 Corruption Purged 13 | . . . . . . . . . . . . . 13 Corruption Blocked . | . . . . . . . . . . . . . . Effects 296 | . . . . . . 105 23 46 21 41 2 . 58 Message Errors 71 | . . . . . . 24 4 9 5 18 . . 11 Matter Fused 66 | . . . . . . 23 3 14 5 10 1 . 10 Heat Flow Errors 37 | . . . . . . 12 3 5 4 3 1 . 9 Energy Discharges 37 | . . . . . . 16 1 6 4 3 . . 7 Parts Rejected 5 | . . . . . . 1 1 1 . . . . 2 Parts Fused 2 | . . . . . . 1 . . . . . . 1 Data Loss (minor) 19 | . . . . . . 8 2 2 1 3 . . 3 Data Loss (major) 13 | . . . . . . 4 5 1 . . . . 3 Misfires 14 | . . . . . . 6 1 2 2 2 . . 1 Alerts 6 | . . . . . . 2 . 2 . 1 . . 1 Weapon Failures 26 | . . . . . . 8 3 4 . 1 . . 10 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 54 | . . . . . . . . . . . 12 . 42 Projectiles 2 | . . . . . . . . . . . . . 2 Explosions 52 | . . . . . . . . . . . 12 . 40 Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 339 | . . . . . . . 22 . . . . . 317 Shots 12 | . . . . . . . 1 . . . . . 11 Rammed 8 | . 1 . 1 . . 4 . 2 . . . . . Targets Rammed 9 | . 1 . 1 . . 5 . 2 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 507 | . 153 300 . . . 267 317 447 202 451 392 507 291 Average Temperature 84 | . 58 85 . . . 93 94 60 78 138 94 172 55 Received Heat Transfer 4884 | . 39 276 102 9 . 724 90 1352 9 48 82 378 1775 Effects 10 | . . . . . . . . 5 . . . 5 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . 1 . Interference 4 | . . . . . . . . 3 . . . 1 . Matter Decay 3 | . . . . . . . . 2 . . . 1 . Damage (major) 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . . . . . . 1 Combat Hostiles 2 | . . 1 . . . . . . . . . . 1 Parts Melted 13 | . 3 8 . . . . . . . . . . 2 Heat Transferred 4688 | . 1332 3256 . . . . . . . . . . 100 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Maximum Alert Level 4 | . . 1 1 . . 2 1 3 . . . . 4 Low Security (%) 61 | 100 100 63 46 100 . 72 22 60 . . . . 45 Level 1 18 | . . 36 53 . . 6 77 8 . . . . 4 Level 2 11 | . . . . . . 21 . 10 . . . . 21 Level 3 7 | . . . . . . . . 21 . . . . 21 Level 4 1 | . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1492 | . 77 261 277 82 . 644 388 903 . . . . 1492 Initial 315 | . . 9 98 82 . . 315 177 . . . . . Average 243 | . 25 158 176 9 . 180 266 316 . . . . 460 Influence Increases 8614 | . 180 735 583 114 . 1300 661 1604 160 195 200 200 2682 Destroy 0b10 Robot/C 5600 | . 120 400 320 80 . 820 360 1100 140 160 200 160 1740 Destroy 0b10 Robot/NC 515 | . 20 60 40 25 . 85 35 85 . . . . 165 Destroy Leader 1206 | . 24 126 112 . . 240 78 246 20 20 . 40 300 Allied During Kill 50 | . . . . 3 . 11 . . . . . . 36 Trap Triggered on 0b10 10 | . . . 10 . . . . . . . . . . Successful Hack 193 | . 16 52 8 5 . 43 14 7 . . . . 48 Disable Machine 315 | . . 30 45 . . 30 75 90 . . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 Destroy Structure 260 | . . 7 3 1 . 11 54 76 . . . . 108 Lose Combat Pursuer 315 | . . 60 45 . . 60 45 . . 15 . . 90 Influence Decreases 7164 | . 157 525 603 327 . 657 940 1080 592 559 202 290 1232 Entered New Map 1394 | . . 14 135 131 . . 328 187 330 87 92 90 . Time Decay 4557 | . 157 471 458 196 . 464 522 683 262 452 90 170 632 Lost Part 1080 | . . 40 . . . 130 90 170 . 20 20 30 580 Lost Ally 133 | . . . 10 . . 63 . 40 . . . . 20 Squads Dispatched 71 | . . 4 1 . . 17 7 14 . . . . 28 Investigation 17 | . . 2 1 . . 4 3 3 . . . . 4 Extermination 21 | . . . . . . 6 3 6 . . . . 6 Reinforcement 23 | . . 2 . . . 6 1 5 . . . . 9 Assault 6 | . . . . . . 1 . . . . . . 5 Garrison 4 | . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . 2 Haulers Reinforced 7 | . . . . . . 2 . 2 . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Distress Signals 17 | . . 3 5 . . . 1 3 . . 1 . 4 Communications Jammed 81 | . . . . . . . . . . . . . 81 Distress Signals 81 | . . . . . . . . . . . . . 81 Times Spotted 387 | . 9 31 24 3 . 57 27 74 7 8 15 7 125 Peak Tracking Total 9 | . 3 8 7 1 . 5 6 6 4 3 7 2 9 Tactical Retreats 19 | . . 2 3 . . 4 2 1 . 1 . . 6 Traps | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Traps Triggered 6 | . . . . . . 3 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Machines Disabled 22 | . . 2 3 . . 2 5 6 . . . . 4 Max in Single Turn 4 | . . 1 1 . . 1 3 4 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Machines Accessed 76 | . 3 8 5 10 6 14 6 7 . 1 5 . 11 Terminals 33 | . 3 6 5 5 . 7 2 2 . 1 . . 2 Fabricators 4 | . . . . . . 1 1 1 . . . . 1 Repair Stations 3 | . . 1 . . . 2 . . . . . . . Recycling Units 15 | . . . . 5 . 2 3 2 . . . . 3 Scanalyzers 7 | . . 1 . . . 1 . 2 . . . . 3 Garrison Access 3 | . . . . . . 1 . . . . . . 2 Total Hacks 168 | . 7 30 21 17 15 25 10 13 . 1 9 . 20 Successful 90 | . 4 19 6 10 15 8 4 7 . 1 9 . 7 Failed 77 | . 3 11 15 7 . 17 6 5 . . . . 13 Catastrophic 14 | . 1 2 . 1 . 2 4 . . . . . 4 Database Lockouts 1 | . . . . . . . . 1 . . . . . Manual 66 | . 5 19 19 5 . 3 5 5 . . . . 5 Terminals 92 | . 7 25 21 11 . 14 5 5 . 1 . . 3 Fabricators 5 | . . . . . . 1 1 2 . . . . 1 Repair Stations 8 | . . 2 . . . 6 . . . . . . . Recycling Units 19 | . . . . 6 . 2 4 2 . . . . 5 Scanalyzers 15 | . . 3 . . . 1 . 4 . . . . 7 Garrison Access 5 | . . . . . . 1 . . . . . . 4 Terminal Hacks 52 | . 2 12 3 3 15 3 1 2 . 1 9 . 1 Record 22 | . . . . . 12 1 . 1 . 1 7 . . Part Schematic 1 | . . 1 . . . . . . . . . . . Robot Analysis 11 | . . 7 1 . 3 . . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . Open DSF 3 | . . . . . . 1 . 1 . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 . . 1 . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 2 . . . 3 . . . . . . . Scan Component 3 | . . 1 . . . 2 . . . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . Recycling Unit Hacks 6 | . . . . 6 . . . . . . . . . Report Inventory 5 | . . . . 5 . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 8 | . . 2 . . . . . 2 . . . . 4 Retrieve Study 8 | . . 2 . . . . . 2 . . . . 4 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 2 3 3 1 . 2 3 3 . . . . 2 Terminals 9 | . 2 3 3 1 . . . . . . . . . Assimilate 2 | . . 1 1 . . . . . . . . . . Botnet 7 | . 2 2 2 1 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . Liberate 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . 2 3 2 . . . . 2 Fedlink 8 | . . . . . . 2 3 2 . . . . 1 Scraphulk 1 | . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 50 | . 2 7 4 7 . 11 4 5 . 1 . . 9 Full Trace Events 7 | . . 3 1 . . 1 . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 . . . . . 2 . . . . 4 Parts Repaired 2 | . . 1 . . . 1 . . . . . . . Time 39 | . . 26 . . . 13 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 7 | . . . . 7 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . 6 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Total Allies 10 | . . . 1 6 . . . 2 . . . . 1 Largest Group 6 | . . . 1 6 5 5 . 2 . . . . 1 Highest-Rated Group 139 | . . . 10 58 54 54 . 98 . . . . 139 Highest-Rated Ally 139 | . . . 10 15 15 15 . 49 . . . . 139 Initial UFD Resources 75 | . . . . . . 22 38 58 72 72 72 75 75 Total Orders 6 | . . . . . 1 1 . . . . . . 4 COLLECT 1 | . . . . . 1 . . . . . . . . EXPLORE 4 | . . . . . . 1 . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 52 | . . . . 1 . 9 . 11 . . . . 31 Total Damage 2632 | . . . . 7 . 106 . 502 . . . . 2017 Kills 15 | . . . . . . 1 . 2 . . . . 12 Allies Corrupted 2 | . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Active Infowar (turns) 2340 | . . . . . . 940 . . . . . . 1400 Terrain 938 | . . . . . . 413 . . . . . . 525 Jamming 1920 | . . . . . . 527 . . . . . . 1393 Robot Analysis Total 11 | . . 7 1 . 3 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . Drone Launches 8 | . . . . . . 2 . . . . . . 6 Drone Recoveries 6 | . . . . . . . . . . . . . 6 Exploration | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Turns Passed 22269 | 123 427 1347 1144 1312 3066 3843 1447 2868 566 1135 1309 855 2827 Spaces Moved 10676 | 73 196 557 440 613 1470 1813 755 1462 336 671 772 419 1099 Core 164 | 7 . . . . . . . . . . . . 157 Treads 10512 | 66 196 557 440 613 1470 1813 755 1462 336 671 772 419 942 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 160 160 160 160 160 160 166 50 Average Speed 168 | 149 160 160 197 200 200 160 160 161 160 160 161 167 148 Slowest Speed 240 | 160 160 160 200 200 200 160 162 162 160 160 166 168 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 34 52 62 99 92 50 20 29 59 79 89 61 38 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 1 . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 8 . . . 1 1 . 2 . Spaces Dug 7 | . . 4 . . . 1 . . . . . . 2 Terrain Destroyed 155 | . . 4 . . . 1 32 44 4 1 16 7 46 Melee 7 | . . 4 . . . 1 . . . . . . 2 Projectile 48 | . . . . . . . . 21 2 1 3 4 17 AOE 90 | . . . . . . . 32 23 . . 13 . 22 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Fac Fac Upp Upp War Pro Res Total 13374 | 84 250 854 620 672 1599 2429 923 1748 348 701 818 497 1831 Wait 1318 | . 11 170 103 9 120 339 72 67 3 12 3 36 373 Move 10663 | 72 195 556 439 612 1469 1812 754 1461 335 670 771 418 1099 Hop . | . . . . . . . . . . . . . . Pick Up 149 | 6 7 13 5 2 6 37 20 22 . . 5 2 24 Fast Attach 78 | 6 1 7 1 . . 6 2 8 . 1 3 3 40 Attach 96 | . . 4 . . . 18 12 19 . . 3 3 37 Detach 13 | . 1 . . . . 1 1 2 . . 1 . 7 Swap 119 | . . 11 12 1 1 23 9 20 1 1 10 4 26 Drop 118 | . 1 15 11 3 3 29 12 13 . . 10 1 20 Fire 762 | . 33 72 44 14 . 158 41 134 9 17 12 30 198 Melee 17 | . . 6 4 . . 1 . . . . . . 6 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 9 | . 1 . 1 . . 5 . 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 32 | . . . . 31 . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x2] / *Min / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 5) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 858 | -9/Materials | Build established: Gunner 873 | -9/Materials | Destroyed 7 combat bots 937 | -9/Materials | Identified exit to Mines 937 | -9/Materials | Identified exit to Storage 1036 | -9/Materials | Discovered new exit (range 16) 1094 | -9/Materials | Repaired Lgt. Treads 1440 | -9/Materials | Discovered new exit (range 15) 1898 | -9/Materials | Entered Storage 2255 | -9/Storage | Build established: Tank 2632 | -9/Storage | Used back door to open Recycling access 2632 | -9/Storage | Discovered new exit (range 4) 3042 | -9/Storage | Entered Recycling 3381 | -9/Recycling | Discovered new exit (range 6) 4059 | -9/Recycling | Build established: Commander-Tank 4274 | -9/Recycling | Scanned before Scraplab entrance 4302 | -9/Recycling | Entered Scraplab 4346 | -9/Recycling | Discovered new exit (range 4) 4354 | -9/Recycling | Entered Scraptown 4354 | -9/Scraptown | Accompanied by 5 allies 4910 | -9/Scraptown | Discovered new exit (range 13) 5092 | -9/Scraptown | Visited Bundlers 5249 | -9/Scraptown | Visited IN-MT5's Study 5277 | -9/Scraptown | Visited TADAMA 5389 | -9/Scraptown | Visited Junk Repository 5592 | -9/Scraptown | Visited Symbiants 5640 | -9/Scraptown | Visited Awakened 5974 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6201 | -9/Scraptown | Visited UFD Registry 6201 | -9/Scraptown | Registered with UFD as "Shockcell" 6269 | -9/Scraptown | Visited LU-1G1's Boring Crew 6379 | -9/Scraptown | Visited A0-MCA Data Center 6391 | -9/Scraptown | Given an A- rating by A0-MCA 6723 | -9/Scraptown | Visited Science Testing Area 6755 | -9/Scraptown | Visited Research Penetration Think Tank 6805 | -9/Scraptown | Visited Analyses Database 6851 | -9/Scraptown | Visited Scrap Suit Storage 6911 | -9/Scraptown | Visited Abandonware Association 6937 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 6937 | -9/Scraptown | Learned abandonware demo "MELTYB.EXE" 6991 | -9/Scraptown | Visited Infowarlord's Domain 7039 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7059 | -9/Scraptown | Found DCF Scrap (28 items) 7263 | -9/Scraptown | Met Optimus 7263 | -9/Scraptown | Accepted into 0bPrime 7397 | -9/Scraptown | Discovered new exit (range 5) 7420 | -9/Scraptown | Entered Factory 7420 | -6/Factory | Accompanied by 5 allies 7420 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 7461 | -6/Factory | Identified exit to DSF 7720 | -6/Factory | Build established: Scavenger-Tank 7756 | -6/Factory | Lost 3 allies 8190 | -6/Factory | Build established: Scavenger-Gunner 8489 | -6/Factory | Cargo convoy interrupted 8597 | -6/Factory | Build established: Gunner 8742 | -6/Factory | Lost 4 parts (1n3u) 9046 | -6/Factory | Build established: Scavenger-Gunner 9159 | -6/Factory | Found Prototype Launcher 9159 | -6/Factory | Identified Scatter Rocket Array 9999 | -6/Factory | Loaded intel: 8 recycling unit locations 10288 | -6/Factory | Learned location of Protoforge (-3) 10570 | -6/Factory | First assault squad dispatched 11020 | -6/Factory | System corruption reached 10% 11087 | -6/Factory | Repaired Lgt. Treads+ 11157 | -6/Factory | Discovered new exit (range 13) 11263 | -6/Factory | Entered another Factory area 11263 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11892 | -5/Factory | Lost 7 parts (3n1u3w) 11914 | -5/Factory | Discovered new exit (range 10) 12120 | -5/Factory | Loaded intel: 8 recycling unit locations 12390 | -5/Factory | Destroyed 7 combat bots 12710 | -5/Factory | Entered another Factory area 12710 | -4/Factory | Evolved 2 slots: Utility x2 13006 | -4/Factory | Destroyed 8 combat bots 13102 | -4/Factory | Discovered new exit (range 14) 14080 | -4/Factory | Spotted B-86 Titan 14130 | -4/Factory | Destroyed B-86 Titan 14232 | -4/Factory | Loaded intel: 8 recycling unit locations 14723 | -4/Factory | Destroyed 7 combat bots 14869 | -4/Factory | Lost 6 parts (3n3w) 14998 | -4/Factory | System corruption reached 10% 15028 | -4/Factory | Lost 3 parts (1n1u1w) 15385 | -4/Factory | Central database locked down 15578 | -4/Factory | Entered Upper Caves 15712 | -4/Upper Caves | Encountered a Warlord checkpoint 16035 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16111 | -4/Upper Caves | Discovered new exit (range 11) 16115 | -4/Upper Caves | Learned location of Quarantine (-3) 16144 | -4/Upper Caves | Entered another Upper Caves area 16159 | -4/Upper Caves | Discovered new exit (range 14) 16172 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16738 | -4/Upper Caves | Learned Research emergency access door positions 16744 | -4/Upper Caves | Learned Research stockpile data 17257 | -4/Upper Caves | Discovered new exit (range 9) 17279 | -4/Upper Caves | Entered Warlord 17347 | -4/Warlord | System corruption cleaned by Quarantine Array 17636 | -4/Warlord | Visited the Vortex Lab 17640 | -4/Warlord | Warlord's base attacked by MAIN.C 17990 | -4/Warlord | Warlord forces counterattacked 18070 | -4/Warlord | Rebuked by Warlord 18164 | -4/Warlord | Spotted Executioner 18186 | -4/Warlord | Spotted Executioner 18244 | -4/Warlord | Lost 3 allies 18305 | -4/Warlord | Spotted B-90 Cyclops 18315 | -4/Warlord | Warlord base infiltrated, sounded retreat 18317 | -4/Warlord | Spotted B-86 Titan 18317 | -4/Warlord | Destroyed B-90 Cyclops 18317 | -4/Warlord | Destroyed Striker 18324 | -4/Warlord | Destroyed B-86 Titan 18365 | -4/Warlord | Destroyed 8 combat bots 18575 | -4/Warlord | Discovered new exit (range 9) 18588 | -4/Warlord | Entered Proximity Caves 18744 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18802 | -3/Proximity Caves | Lost 3 parts (3u) 19014 | -3/Proximity Caves | Spotted B-86 Titan 19111 | -3/Proximity Caves | Destroyed B-86 Titan 19378 | -3/Proximity Caves | Build established: Scavenger-Tank 19386 | -3/Proximity Caves | Discovered new exit (range 7) 19443 | -3/Proximity Caves | Entered Research 19443 | -3/Research | Evolved 2 slots: Utility x2 20093 | -3/Research | Build established: Scavenger-Gunner 20415 | -3/Research | Lost 4 parts (1n1u2w) 20863 | -3/Research | Lost 3 parts (1n1u1w) 21062 | -3/Research | Lost 11 parts (1p2n4u4w) 21063 | -3/Research | Destroyed 7 combat bots 21122 | -3/Research | Discovered new exit (range 15) 21443 | -3/Research | First assault squad dispatched 21499 | -3/Research | Garrison activated, responded to threat 21559 | -3/Research | Lost 9 parts (1p1n3u4w) 21563 | -3/Research | Destroyed 12 combat bots 21675 | -3/Research | Loaded intel: 5 recycling unit locations 21776 | -3/Research | Spotted B-86 Titan 21821 | -3/Research | Core integrity fell below 50% 21876 | -3/Research | Core integrity fell below 20% 21891 | -3/Research | Lost 17 parts (2p3n4u8w) 21994 | -3/Research | Scraphulk reinforcements arrived 22270 | -3/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 22247_ U-05 Engineer lays Concrete. 22248_ Imp. Heavy Treads destroyed. 22248_ U-05 Engineer lays Concrete. 22250_ U-05 Engineer builds a Wall. 22251_ Acquired Mak. Heavy Armor Plating. 22251_ Adv. Target Analyzer destroyed. 22252_ U-05 Engineer builds a Wall. 22259_ System corrupted: Matter fused (-8). 22263_ Ovr. Linear Accelerator destroyed. 22265_ U-05 Engineer lays Concrete. 22267_ C-45 Heavy ARC bursts open, deploying its payload. 22267_ G-73 Enforcer unfolds itself. 22267_ B-74 Champion unfolds itself. 22267_ L-61 Swordsman unfolds itself. 22267_ E-15 Imp unfolds itself. 22268_ Adv. Heavy Treads destroyed. 22269_ G-67 Veteran destroyed. 22270_ Critical hit (Burn: +50). [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????? ############# | | ?????????????? #??? | | ??????????????? #??? | | ???????????????#####/##### #??? | | ?????????????????????????# "" "" """ #??? | | ?????????????????????????# "F "" """ #??? | | ?????????????????????????# """"" """ #??? | | ?????????????????????????# #??? | | ?????????????????????????# #??? | | ?????????????????????????# ! #??? | | ?????????????????????????############### #+#### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# + "" | | ???????????????????????????????????????# # "" | | ???????????????????????????????????????# # "" | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# #####+ | | ???????????????????????????????????????# #?### | | ???????????????##############??????????# #?# | | ???????????????# #??????????# #?# | | ???????????????# #??????????# ### | | ???????????????# [=#??????????# | | ???????????????# !%u#####??????# | | ???????????????# @!g# #??????# | | ???????????????######+##### ########## *]] | | ??????????????????# *=[%% % e % *]] | | =?????????????????# !=!= %%[=%%^! *]] | | ??????????????????#!=% !!*^|!=%g%l | | ??????????????????# = ! %%%%![=%! g | | ??????????????###### #####%! [! | | ??????????????## = |# %! | | ??????????????## =# !! | | ???????????????# ""# | | ???????????????# "" ""# | | ???????????????# """ # | | ???????????????# """ # | | ???????????????# # #########+# | | ???????????????# ""# #?????????? | | ???????????????# """ ""# ##?????????? | | ???????????????# """ # #??????????/ | | ???????????????# """ # """" #??????????? | | ???????????????# # """" #??????????? | | ?????????+?????# # """" #??????????? | | ???????????????# # """" #??????????? | | ???????????????# # #??????????? | | ???????????????############ #??????????? | | ??????????????????????????+ #??????????? | | ???+??????????????????????# """" #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 25 Energy Capacity 340 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 30 Resistance: TH 20 Core Shielding 10 Propulsion Shielding 15 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 61% | -9/Materials Lgt. Treads | 1% | -6/Factory Studied --------- Autogun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Hvy. Machine Gun | -4/Factory | Hacked Flak Gun | -4/Factory | Hacked Gauss Rifle | -3/Research | Hacked Coil Gun | -3/Research | Hacked KE Penetrator | -3/Research | Hacked Power Sword | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Deadly Precision Hulk Smash No Signal Punisher Treasure Hunter Challenges ------------ None Game ------ Seed CarbideGreatDrillbomb Manual? 0 Play Time 03:42:34 Cumulative 82.3 hours Start 2026.07.22 @ 04:52:23 End 2026.07.22 @ 09:00:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 44 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3e095f6-7771-404e-8b78-7897fdef4bf3