Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.25 @ 09:50:39 Player: DDRAGON Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (4042) 4042 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 8975 Bonus ------- High Alert Combat Kills 343 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 190/290 System Corruption 4% Temperature Critical (742) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Particle Gun Assault Cannon Heavy Flak Cannon Powered Hammer > --- INVENTORY (15) --- Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Improved Targeting Computer Core Analyzer Weapon Cycler Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Armor Integrity Analyzer Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Heavy Battle Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Large Storage Unit Improved Targeting Computer Core Analyzer Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Heavy Particle Gun Assault Cannon Powered Hammer Powered Hammer [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Targeting Computer Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Concussive RPG Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Slots Evolved 8 | . . . 2 2 2 . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . . 2 1 . 1 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 117 | 6 8 6 18 13 2 17 28 12 7 Power 9 | 1 1 2 1 . . 2 1 . 1 Engine 8 | 1 1 1 1 . . 2 1 . 1 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 2 2 1 9 . 1 5 11 2 . Treads 10 | . . . 7 . 1 2 . . . Leg 23 | 2 2 1 2 . . 3 11 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 4 . 2 7 1 2 7 5 2 Device 8 | . . . . 2 . . 3 3 . Storage 10 | 1 4 . 2 2 . 1 . . . Processor 3 | . . . . 1 . . 1 1 . Hackware . | . . . . . . . . . . Protection 10 | . . . . 2 1 1 3 1 2 Artifact . | . . . . . . . . . . Weapon 44 | 2 1 3 6 6 . 8 9 5 4 Energy Gun 10 | . . . 1 1 . 3 4 . 1 Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 15 | 2 . 1 4 4 . 2 1 1 . Ballistic Cannon 10 | . . 1 . 1 . 2 3 1 2 Launcher 4 | . . 1 . . . 1 1 1 . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 3 | . . . . . . . . 2 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . . . Parts Lost 24 | . . . 1 1 . 11 1 3 7 Power 2 | . . . . . . 1 . . 1 Propulsion 6 | . . . . . . 4 . 1 1 Utility 7 | . . . . 1 . 1 1 2 2 Weapon 9 | . . . 1 . . 5 . . 3 Highest Loss Streak 11 | . . . 1 1 . 11 1 3 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 99 99 94 92 93 93 Engine 8 | . 14 5 10 9 7 6 6 6 4 Core 1 | . . 8 . . . . . . . Treads 9 | . . . 19 27 30 14 . . . Leg 17 | . 27 28 12 . . 11 25 25 24 Device 5 | . . . . 8 7 7 10 7 7 Storage 15 | . 27 28 22 17 7 7 6 6 6 Processor 4 | . . . . . 7 7 6 13 13 Protection 5 | . . . . 9 14 14 8 5 8 Energy Gun 4 | . . . 5 3 . 5 12 5 1 Energy Cannon 1 | . 13 . . . . . . . . Ballistic Gun 11 | . 14 2 26 22 15 8 6 . 4 Ballistic Cannon 5 | . . 13 . . 7 5 5 13 19 Launcher 2 | . . 11 . . . . . 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 13 93 34 97 111 112 112 65 66 73 Greatest Support 80 | 20 20 20 63 60 80 80 72 72 67 Greatest Overweight (x) 10 | 4 4 1 3 1 1 10 1 . 1 Average Overweight (x) . | . . 1 . . 1 1 . . . Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 15 15 15 Average Capacity 17 | 7 14 15 17 23 25 19 15 15 15 Most Carried 25 | 3 14 15 18 25 24 23 15 15 13 Average Carried 15 | 2 9 14 15 22 23 17 14 14 11 Final Capacity 25 | 8 15 15 15 25 25 15 15 15 15 Final Carried 25 | 3 14 15 15 25 23 15 15 12 7 Class Distribution -------------------- 29% | Mutant 27% | Gunner 23% | Tank 10% | Scavenger-Tank 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Matter Collected 3869 | 234 252 103 104 1277 . 398 966 367 168 Remotely 3103 | . . . . 1277 . 398 966 367 95 Salvage Created 4045 | . 252 88 104 1643 . 414 956 213 375 Parts 211 | . 26 9 8 82 . 26 40 10 10 Haulers Intercepted 3 | . . . . 2 . . 1 . . Recyclers Shooed 3 | . . 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 10 12 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Combat Hostiles Destroyed 88 | . 9 5 2 27 . 16 14 7 8 Guns 49 | . 3 . 2 27 . 4 10 2 1 Cannons 32 | . 6 . . . . 11 4 5 6 AOE 6 | . . 5 . . . 1 . . . Classes Destroyed 16 | . 3 . 1 7 . 2 2 . 1 Worker 2 | . . . . 1 . . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . . . 2 . . 1 . . Recycler 3 | . . . . 2 . . 1 . . Watcher 4 | . 1 . 1 2 . . . . . Swarmer 23 | . 6 3 . 3 . 8 . 3 . Grunt 43 | . 3 2 1 15 . 3 11 4 4 Brawler 1 | . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . 2 Protector 1 | . . . . . . 1 . . . Sentry 11 | . . . 1 5 . 2 2 . 1 Demolisher 1 | . . . . . . 1 . . . Specialist 2 | . . . . 2 . . . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 3 3 1 8 . 10 4 3 8 Combat Bots Only 10 | . 3 3 1 7 . 10 4 3 8 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Damage Taken 8019 | . 474 55 78 1191 . 2158 1451 1272 1340 Core 1491 | . 93 . 33 149 . 284 416 111 405 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 87 | . . . . . . 87 . . . Regen/Repaired (Parts) 116 | . 56 . 36 24 . . . . . Core Remaining (%) 76 | 100 . 62 91 72 . 59 . . . Volleys Fired 238 | . 22 6 10 84 . 45 34 22 15 Largest 4 | . 2 2 3 3 . 3 4 4 4 Hottest 240 | . 80 65 140 103 . 153 240 156 205 Shots Fired 690 | . 44 11 29 251 . 117 132 51 55 Gun 496 | . 22 . 27 246 . 73 99 16 13 Cannon 184 | . 22 6 . 5 . 42 33 34 42 Launcher 8 | . . 5 . . . 2 . 1 . Special 2 | . . . 2 . . . . . . Kinetic 536 | . 22 6 24 229 . 92 70 41 52 Thermal 131 | . 22 . 2 10 . 23 62 9 3 Explosive 8 | . . 5 . . . 2 . 1 . Electromagnetic 15 | . . . 3 12 . . . . . Robot Hit Streak 26 | . 5 6 3 26 . 12 23 5 3 Robot Miss Streak 8 | . 6 4 6 3 . 6 3 5 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 434 | . 20 5 8 170 . 78 93 33 27 Core Hits 265 | . 12 8 5 66 . 64 59 23 28 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . . 1 Critical Strikes 12 | . 1 1 1 1 . 1 4 1 2 Burn 3 | . . . . 1 . 1 1 . . Destroy 2 | . 1 . . . . . 1 . . Blast 5 | . . 1 . . . . 2 1 1 Corrupt 1 | . . . 1 . . . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . 1 1 Impact 2 | . . . . . . . . 1 1 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8783 | . 327 265 121 2866 . 1667 1966 771 800 Guns 5479 | . 124 . 121 2755 . 775 1464 168 72 Cannons 2637 | . 194 48 . 26 . 712 454 520 683 Explosions 518 | . . 213 . 42 . 180 . 83 . Melee 45 | . . . . . . . . . 45 Ramming 104 | . 9 4 . 43 . . 48 . . Kinetic 6154 | . 124 48 69 2422 . 1253 852 649 737 Thermal 1774 | . 194 . . 223 . 234 1066 39 18 Explosive 476 | . . 213 . . . 180 . 83 . Electromagnetic 230 | . . . 52 178 . . . . . Impact 45 | . . . . . . . . . 45 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 2 2 . 1 . . . 1 4 Average Corruption 1 | . 2 2 . 1 . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . 9 12 . . . . . . 1 Message Errors 4 | . 1 3 . . . . . . . Matter Fused 8 | . 3 5 . . . . . . . Heat Flow Errors 2 | . 1 . . . . . . . 1 Energy Discharges 4 | . 2 2 . . . . . . . Data Loss (minor) 3 | . 2 1 . . . . . . . Alerts 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . . . . 4 8 . 45 Projectiles 10 | . . . . . . 2 8 . . Explosions 2 | . . . . . . 2 . . . Melee 45 | . . . . . . . . . 45 Knockbacks 43 | . . . . . . 13 6 13 11 Impact . | . . . . . . . . . . Kinetic 40 | . . . . . . 13 5 12 10 Secondary 3 | . . . . . . . 1 1 1 Self-Inflicted Damage 107 | . . 23 . . . 51 . 33 . Shots 5 | . . 2 . . . 2 . 1 . Rammed 5 | . . . . 5 . . . . . Targets Rammed 16 | . 2 3 . 6 . . 5 . . Kicked 10 | . 2 3 . . . . 5 . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 838 | . 96 9 35 292 . 298 747 564 838 Average Temperature 148 | . 32 4 16 89 . 106 249 268 306 Received Heat Transfer 2022 | . 93 . 27 504 . 165 393 507 333 Effects 53 | . . . . 1 . . 18 17 17 Shutdowns 10 | . . . . . . . 5 3 2 Energy Bleed 4 | . . . . . . . 2 2 . Interference 14 | . . . . 1 . . . 8 5 Matter Decay 7 | . . . . . . . 5 . 2 Short Circuit 2 | . . . . . . . 2 . . Damage (minor) 2 | . . . . . . . 1 1 . Damage (major) 8 | . . . . . . . . 3 5 Damage (core) 6 | . . . . . . . 3 . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . 1 2 . . Heat Transferred 3729 | . 407 . . 494 . 365 2352 74 37 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Peak Influence 703 | . 157 235 70 536 250 703 556 . . Initial 368 | . . 25 . . 236 175 368 . . Average 218 | . 56 54 25 242 237 503 427 . . Maximum Alert Level 3 | . . 1 . 2 1 3 2 . . Low Security (%) 55 | 100 100 89 100 50 . 6 . . . Level 1 16 | . . 10 . 23 100 18 26 . . Level 2 26 | . . . . 26 . 67 73 . . Level 3 1 | . . . . . . 7 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 . . 4 . 1 Investigation 2 | . 1 . . . . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 6 | . 1 . 1 2 . . 2 . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Distress Signals 8 | . 3 . . 3 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 20 5 8 36 . 18 19 8 12 Peak Tracking Total 13 | . 4 3 2 6 . 13 5 4 6 Tactical Retreats 6 | . 2 . . 3 . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Traps Triggered 3 | . 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Machines Disabled 7 | . 1 1 . 2 . 1 2 . . Max in Single Turn 1 | . 1 1 . 1 . 1 1 . . Garrison Relay 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Machines Accessed 14 | . 4 . 2 4 1 . 2 1 . Terminals 8 | . 2 . 1 3 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 28 | . 9 . 4 8 1 . 5 1 . Successful 15 | . 5 . 3 3 1 . 2 1 . Failed 13 | . 4 . 1 5 . . 3 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . 3 . 1 6 . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 3 . 3 2 . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 7 | . 2 . 1 1 . . 2 1 . Open Door 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Dispatch Records 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 3 . 2 2 . . . . . Scan Component 4 | . 2 . 1 1 . . . . . Repair 3 | . 1 . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 . 1 2 . . 1 . . Full Trace Events 4 | . 2 . . 1 . . 1 . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . . Time 102 | . 26 . 38 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Turns Passed 7422 | 71 1047 842 804 1394 202 870 921 1170 101 Spaces Moved 3528 | 42 492 422 341 457 81 309 456 896 32 Core 11 | 11 . . . . . . . . . Treads 922 | . . . 269 457 81 115 . . . Legs 2595 | 31 492 422 72 . . 194 456 896 32 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 160 170 250 190 120 120 120 Average Speed 176 | 141 185 190 194 232 250 228 157 120 124 Slowest Speed 820 | 250 400 190 330 250 250 820 190 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 72 64 25 49 2 32 13 82 6 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . Scrap Searched 5 | . . . . . . . . 3 2 Spaces Dug 3 | . . . 2 . . . . 1 . Terrain Destroyed 67 | . . 32 2 6 . 4 2 15 6 Melee 1 | . . . . . . . . 1 . Projectile 15 | . . . 2 3 . . 2 2 6 AOE 51 | . . 32 . 3 . 4 . 12 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Total 4234 | 50 584 449 459 628 82 394 582 951 55 Wait 174 | . 41 3 62 36 . . 21 11 . Move 3519 | 41 491 421 340 456 80 308 455 895 32 Hop . | . . . . . . . . . . Pick Up 74 | 3 12 4 14 18 . 7 11 5 . Fast Attach 32 | 6 4 1 5 6 . 3 6 1 . Attach 30 | . . . 2 4 2 9 2 5 6 Detach 13 | . 2 1 1 4 . 1 3 1 . Swap 55 | . 4 5 11 3 . 5 20 6 1 Drop 70 | . 6 5 14 11 . 6 25 3 . Fire 238 | . 22 6 10 84 . 45 34 22 15 Melee 2 | . . . . . . . . 1 1 Ram . | . . . . . . . . . . Kick 10 | . 2 3 . . . . 5 . . Crush 6 | . . . . 6 . . . . . Escape Stasis 10 | . . . . . . 10 . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / Gar) -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 10) 764 | -10/Materials | Discovered new exit (range 6) 858 | -10/Materials | Repaired Aluminum Leg 936 | -10/Materials | Discovered new exit (range 10) 1119 | -10/Materials | Entered Mines 1240 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1281 | -10/Mines | Discovered new exit (range 8) 1385 | -10/Mines | Discovered new exit (range 12) 1600 | -10/Mines | Learned 8 Materials zone layouts 1733 | -10/Mines | Learned location of Zion (-6) 1961 | -10/Mines | Entered Materials 1961 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1962 | -9/Materials | Identified exit to Mines 1962 | -9/Materials | Identified exit to Materials 2142 | -9/Materials | Repaired Lgt. Nuclear Core 2551 | -9/Materials | Build established: Gunner 2721 | -9/Materials | Discovered exit to Materials (range 15) 2765 | -9/Materials | Entered another Materials area 2765 | -8/Materials | Evolved 2 slots: Utility x2 3082 | -8/Materials | Build established: Tank 3746 | -8/Materials | Destroyed 7 combat bots 4078 | -8/Materials | Repaired Lrn. Tractor Beam 4107 | -8/Materials | Discovered new exit (range 14) 4159 | -8/Materials | Entered Factory 4159 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4181 | -7/Factory | Discovered new exit (range 10) 4344 | -7/Factory | Identified exit to Garrison 4361 | -7/Factory | Entered Garrison 4408 | -7/Garrison | Triggered checkpoint 4471 | -7/Garrison | Garrison Relay disabled 4575 | -7/Garrison | Triggered checkpoint 4673 | -7/Garrison | Destroyed 10 combat bots 4677 | -7/Garrison | Lost 11 parts (1p4n1u5w) 5055 | -7/Garrison | Discovered new exit (range 12) 5124 | -7/Garrison | Build established: Scavenger-Tank 5146 | -7/Garrison | Triggered checkpoint 5231 | -7/Garrison | Entered Factory 5231 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5892 | -6/Factory | Build established: Scavenger-Gunner 6093 | -6/Factory | Discovered new exit (range 3) 6151 | -6/Factory | Identified exit to Lower Caves 6152 | -6/Factory | Entered Lower Caves 6153 | -6/Lower Caves | Encountered a Warlord checkpoint 6328 | -6/Lower Caves | Build established: Gunner 6565 | -6/Lower Caves | Core integrity fell below 50% 6748 | -6/Lower Caves | Spotted B-75 Beast 6964 | -6/Lower Caves | Learned Factory emergency access door positions 7202 | -6/Lower Caves | Lost 3 parts (1n2u) 7266 | -6/Lower Caves | Discovered new exit (range 12) 7285 | -6/Lower Caves | Identified exit to Lower Caves 7322 | -6/Lower Caves | Entered another Lower Caves area 7358 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7407 | -6/Lower Caves | Core integrity fell below 20% 7424 | -6/Lower Caves | Core destroyed Last Messages --------------- 07412_ Magnetic Acceleration Cannon destroyed. 07415_ Carbon-fiber Leg fries itself beyond repair. 07415_ Imp. Melee Analysis Suite fries itself beyond repair. 07416_ Overheating: System interference. 07416_ Hvy. Flak Cannon temporarily disabled. 07416_ Hvy. Particle Gun temporarily disabled. 07416_ Carbon-fiber Leg fries itself beyond repair. 07417_ Lgt. Antimatter Reactor fries itself beyond repair. 07418_ Power failure, Imp. Deuterium Engine shutdown. 07419_ Overheating: Assault Cannon damaged (-2). 07419_ Acquired 35 matter. 07420_ Overheating: Core damaged (-110). 07421_ G-50 Soldier suffers critical hit (Smash). 07421_ Destroyed Adv. Heat Sink. 07421_ G-50 Soldier system corrupted by crushing effect. 07422_ G-50 Soldier system terminally corrupted. 07423_ Acquired 38 matter. 07423_ Flexi-carbon Leg fries itself beyond repair. 07423_ Critical hit (Burn: +37). 07424_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ?????????????????????### ????????????????????????? | | ?????????????????##### #####?##????????????????? | | ?????????????????# ? #"""??"#????????????????? | | ?????????????????# #? # ? 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