Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 22:38:46 Player: Maeve Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (156) 156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 1430 Bonus ------- Follower Combat Kills 134 Cogmind --------- Core Integrity 400/400 Matter 292/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Improved Propulsion Shielding > --- WEAPON (2) ------- Field Laser Minigun > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Improved Sensor Array EM Pulse Gun Light Assault Rifle Rocket Launcher Mining Laser Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Propulsion Shielding > --- WEAPON ----------- Field Laser Minigun > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Sensor Array EM Pulse Gun Light Assault Rifle Datajack Mining Laser Enhanced Flamer [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Field Laser Ballistic Gun Minigun Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 13 | 6 3 4 . Power 3 | 1 1 1 . Engine 2 | 1 1 . . Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 1 . . Treads . | . . . . Leg 3 | 2 1 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 . 1 . Device . | . . . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 5 | 2 1 2 . Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 81 99 77 Engine 5 | . 12 4 . Core 8 | . . 9 11 Leg 27 | . 26 28 22 Storage 13 | . 14 14 11 Protection 11 | . . 13 11 Energy Gun 13 | . 12 14 11 Ballistic Gun 13 | . 14 14 11 Naked Turns . | . . . . Heaviest Build 18 | 13 13 18 18 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 6 8 8 Average Carried 7 | 2 2 7 8 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 4 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 391 | 205 15 163 8 Remotely . | . . . . Salvage Created 210 | . 35 102 73 Parts 13 | . 3 7 3 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 3 2 . Guns 4 | . 2 2 . AOE 1 | . 1 . . Classes Destroyed 5 | . 1 2 2 Tunneler 1 | . . 1 . Hauler 1 | . . . 1 Operator 1 | . . . 1 Swarmer 3 | . 3 . . Grunt 2 | . . 2 . Best Kill Streak 3 | . 3 2 1 Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 29 | . 5 24 . Missed 8 | . . 8 . Damage Taken 260 | . 74 186 . Core 47 | . 33 14 . Absorbed by Shields . | . . . . Redirected to Shielding 49 | . . 49 . Core Remaining (%) 90 | 100 . 81 . Volleys Fired 21 | . 5 12 4 Largest 2 | . 2 2 2 Hottest 88 | . 60 88 88 Shots Fired 42 | . 10 24 8 Gun 42 | . 10 24 8 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 21 | . 5 12 4 Thermal 16 | . . 12 4 Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 3 | . 3 3 1 Robot Miss Streak 3 | . 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 18 | . 4 12 2 Core Hits 9 | . 3 4 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Burn 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 382 | . 136 211 35 Guns 285 | . 40 210 35 Cannons . | . . . . Explosions 96 | . 96 . . Melee . | . . . . Ramming 1 | . . 1 . Kinetic 127 | . 18 109 . Thermal 232 | . 96 101 35 Explosive . | . . . . Electromagnetic 22 | . 22 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 33 | . 33 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 231 | . 32 231 71 Average Temperature 57 | . 16 70 38 Received Heat Transfer 75 | . . 75 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 1 2 Heat Transferred 520 | . 150 296 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 208 | . 111 208 24 Initial 43 | . . 43 . Average 40 | . 52 42 13 Maximum Alert Level 1 | . . 1 . Low Security (%) 96 | 100 100 95 100 Level 1 3 | . . 4 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . 5 9 1 Peak Tracking Total 4 | . 4 2 1 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 4 1 3 Successful 5 | . 2 1 2 Failed 3 | . 2 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 4 | . 4 . . Terminals 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 1 2 Record 2 | . . . 2 Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 5 | . . 5 . Largest Group 3 | . . 3 3 Highest-Rated Group 62 | . . 62 62 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 39 | . . 35 4 Total Damage 418 | . . 345 73 Kills 8 | . . 7 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1335 | 45 130 1085 75 Spaces Moved 1001 | 35 91 827 48 Core 14 | 14 . . . Treads . | . . . . Legs 987 | 21 91 827 48 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 92 120 120 120 Slowest Speed 120 | 120 120 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 3 26 99 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 3 | . 3 . . Melee . | . . . . Projectile . | . . . . AOE 3 | . 3 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1105 | 46 103 898 58 Wait 52 | 1 . 45 6 Move 998 | 34 90 826 48 Hop . | . . . . Pick Up 17 | 5 5 7 . Fast Attach 3 | 3 . . . Attach 7 | 3 3 1 . Detach . | . . . . Swap 3 | . . 3 . Drop 3 | . . 3 . Fire 21 | . 5 12 4 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Entered Mines 186 | -10/Mines | Assembled infested the area 190 | -10/Mines | Learned location of Storage (-9) 213 | -10/Mines | Met a Derelict shopkeep closing up shop 299 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 357 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 610 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 766 | -10/Mines | Found a hidden stash of uninstalled traps 781 | -10/Mines | Discovered new exit (range 11) 851 | -10/Mines | Learned Materials stockpile data 915 | -10/Mines | Discovered new exit (range 10) 1261 | -10/Mines | Entered Materials 1261 | -9/Materials | Accompanied by 3 allies 1261 | -9/Materials | Evolved 2 slots: Propulsion x2 1266 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1336 | -9/Materials | Self-destructed Last Messages --------------- 01284_ Acquired 8 matter. 01293_ Connecting with Terminal... 01293_ Current location identified: Materials >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. 01296_ R-06 Scavenger collects Hover Unit. 01320_ A-02 Transporter destroyed. 01323_ R-06 Scavenger collects Plasma Cutter. 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" + #????? | | ???????????????# # #????? | | ???????????????# # ##+###### #????? | | ???????????????# # #??????????????? | | ???????????????# #####??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussCompactProcessor Manual? 1 Play Time 00:13:22 Cumulative 55.0 hours Start 2024.04.17 @ 22:25:46 End 2024.04.17 @ 22:38:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f905abcd-244f-4f7b-bb1b-488854b080c9